Difference between revisions of "1608: Hoverboard/Transcript"

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(The Star Destroyer)
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:[If you go straight up from the right wall in the play area you will arrive right in front of the Star Destroyer where there are two entrances. It takes about 100 fast clicks and 20 seconds to get to the top (you can see the ship after 17s will be able to land on the first ledge after 18 s). The other way down, if you step off the Star Destroyers front end, you will land on the edge of the wall (outside the play area, where the red message would have flashed). It takes exactly 9s to fall this distance. From here our exploration of the Destroyer will begin.]
 
:[If you go straight up from the right wall in the play area you will arrive right in front of the Star Destroyer where there are two entrances. It takes about 100 fast clicks and 20 seconds to get to the top (you can see the ship after 17s will be able to land on the first ledge after 18 s). The other way down, if you step off the Star Destroyers front end, you will land on the edge of the wall (outside the play area, where the red message would have flashed). It takes exactly 9s to fall this distance. From here our exploration of the Destroyer will begin.]
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:[Starting at the very top of the front there is a coin (#23). The front end protrudes a little over the entrance to the ship right below. You go in through this hall and on your way to the first room (3.6s) you pass over a shaft which is going down.]
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:[The hall ends in a dead end with a rather big room. Entering the room you have to step up on the edge of a ball pit that is filled with playpen balls. When you move into it, you disappear below the ball so only your head protrudes. A jump will almost take you all the way to the celling. In the pen you see Cueball throwing playpen balls into the air. Six balls are in the air, two of them with lines indicating their movement. Further right is the head of Megan and there is also a fish that jumps out of the pit to the right.]
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:[Going back you go down the shaft you passed before (1.1s). At the bottom is a coin (#24). Right above the bottom there is a hall to the right. But you first go back left (2.3s). This will take you to the front of the ship to a ledge just above the bottom of the hull. A Cueball is standing here looking out. Going up (1.5s) from there you will get to the entrance you first used to go into the ship. So you move back right to go down the hall to the right that began right above the last coin.]
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:[Going down this hall you pass a shaft going up (6.5s) and one going down (10s) before you reach a room with a swimming pool (11s). The pool is rather deep and you can go into the black water. When standing still on the bottom a single jump will not take you above the surface. Only a fifth out into the water is there a higher level of the floor. A jump from here will take your head up above the surface, at least where the waves are low. Ponytail is jumping into the water from the ledge where you enter. Cueball is threading water a third out in the pool and Megan is swimming with only her head showing close to the middle. At the top right corner of the room is a coin (#25). From the bottom of the pool you can see there is a coin under the hull of the ship, in an indentation compared to the rest of the hull. You will have to go and get that later.]
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:[Going back to the shaft you drop out of the bottom if the ship in just 1 s. You wait with going after the coin to the right later and move back up. Moving to the left you go up the shaft you passed before (less than 1s).]
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:[To the left is a large dead-end room with four persons. There are two Cueballs. The one to the right is pointing at a Piñata shaped like a horse. Behind him stands Megan and Hairy. Hairy has his hand on Megan’s shoulder and he holds a stick to hit the Piñata with. On the other side of the Piñata to the left stands another Cueball with a light saber in front of him pointing it a little down. He speaks.]
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:Cueball: No, I got this.
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:[Moving out of the room to the right down the hall you pass two shafts going up. When passing the first (3s) you collect a coin (#26) and after two thirds of the distance between the two shafts there is one more coin (9s) in the hall (#27), and you pass the 2nd shaft after 11s. Then you reach a shaft going down (15s). A hairy guy is looking down this shaft. You decide to go down this way. After 1.5s you would drop out the bottom of the ship. But already after less than 1s you reach a hall to the left. Going in there you find a coin (#28) in front of what looks like rubles at the end of a mine shaft that has caved in.]
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:[Now you decide to move under the ship to pick up the coin you saw in the pool. So you go down and left. After 7s you get the coin (#29) as you have seen it in a small indentation on the hull. You continue along the bottom passing an entrance more after 4 s, but this was the one you fell out of last time. So you continue to the front of the ship but find nothing more interesting except that the ship’s hull bulges out a little in a shorter section. There were no more coins here. You decide to move to the top of the ship to see if there is anything hidden there. (This took 25 s).]
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:[Moving right on the top you see that in general the ship becomes higher (thicker). There is also a protrusion here, almost on top of the one below. After 10s you pass the shaft going down that you had seen from inside. After 14 s there is coin (#30) where the hull increases in a small step and after 18 s you reach the other shaft going down. There is also a coin (#31) on the left edge of this shaft. You go down this shat (1s) and also go back and check the other shaft (also 1s deep). There is nothing more here. So you go back to the shaft where you fell out of the ship.]
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:[From there the hall goes straight for a long time. First after 10s do you reach a shaft going down, and right after this is a dead-end square room with 3 coins (#32-34), one in each of the three corners away from the entrance.]
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:[Falling down the shaft outside (1.3s), you end up in a hall going right. After 6s you pass a shaft going down and then right after one going up. After 8s you reach a longer room. At the entrance is a Cueball who holds up his hand, palm facing you. When you stand in front of him you cannot see the end of the rom. He speaks to you:]
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:Cueball: You shall not pass!
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:[You can pass and inside the room you find a coin (#35) in the far corner. The room is long enough that you cannot see the guardian when you take the coin.]
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:[Going back you first drop into the shaft going down (1s). You end up on a thin ledge over the bottom of the ship. From here you move back along the ships bottom, to make sure you did not miss any coins. You do not find anything interesting before you reach the entrance (15s) you fell through the last time you went out (the one with the man looking down.) So you go back and take the shaft going up.]
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:[After 1s you pass a hall to the right, but continue up to the top (3.3s). Here you hit a ledge sticking out over the exit. But you can exit to the left. Above this ledge there is a coin (#36). To make sure you have not missed anything on the roof you go back left to the last entry on the roof. After 4.5 s you find 3 coins in a row (#37-39). But then there is nothing before you reach the entrance (18 s) you went down through last time you went up on the roof.]
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:[Going back over the roof you go into the ship at the same entrance where you came up. And then take the hall to the right (2s down). 1.7s down the hall is a shaft up (1.6s) to a rectangular dead-end room. There is a coin (#40-41) on the floor on each side of the shaft coming up in the middle. Dropping down again (1.1s) you move further right reaching a shaft down after 3.3 s. On the other side is a coin (#42). Going back now you would get a special rating (see under play area.) But if you wish to do so, then do not go down this shaft, as there is a coin (#43) halfway down before you reach (1.3s) a corridor at the bottom of the ship . This goes left and comes out on a thin ledge with an opening in the bottom where Cueball is leaning over the ledge and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump.]
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Monster - maybe the one from the trash shaft or the Sarlac?
 
Monster - maybe the one from the trash shaft or the Sarlac?

Revision as of 22:57, 28 November 2015

  • Below, will at some point, be the complete transcript for 1608: Hoverboard:
  • Below is just text I have written going from the center of the Destroyer (did not start writing to begin with) and then through the rest of that and all the way along the ground and to each end. Lots of editing is needed, but it will hopefully be easier to make a transcript with all this text already in place.

Explanation of transcript

  • The transcript below will follow this course:
    • Starting in the play area it may feel normal to move in the reading direction at first.
    • This means into the Star Wars area to the right.
    • Following the line of sight for the people looking up, it will then be obvious to discover first the smaller Rebel Blockade Runner
    • And after this following the bombs up to the Imperial Star Destroyer.
    • Having finished the total exploration of these two, you are now at the end of the Destroyer.
    • Falling to the ground you may continue to the right until the end of this small world.
    • From there you will then go back towards left along the ground.
    • Passing through the play area on your way left you then enter the Lord of the Rings area on your way to Mount Doom.
    • The few items floating above the ground or hidden below ground is likely to be discovered on the way.
    • Thus once ending at the left edge to the world, you have now seen it all.
  • Following this path the coins are numbered as you move along
    • For instance for coin 19 it will look like this:
    • Moving back to the left you pick up the coin (#19) at the tip of the canon.
  • Distances are given as the time you will need to use to get from one point to the other, when using the program as it is.
    • To the left and right this can be given as the amount of time you need to hold the left/right arrow down without hitting any obstructions before you reach a given point.
    • Distances down can be given in fall time.
    • Distances up are trickier to measure, as a full jump moves you upwards for about 0.55 seconds, before you fall down again. But if you push faster you will move up faster. For instance by pushing at the right time you can get just high enough to “leave” the play area in just 6 jumps from the ground level outside the walls of the play area. This will take about 3.3 seconds. You will then fall back in 1.5 s. But if you push 12 times in a fast repeating pattern you will also be able to leave the play area, but in less than 2 seconds, but will still fall the same amount of time. Usually going up you wish to do it fast, so upwards distances may be given in number of quick repeating pushed on the up arrow that is needed, but more often the time it takes makes more sense.

Play area

[This is the starting point. The first part of this transcript is the same as on the front page, but it is included for completeness:]

The beginning

[Cueball is shown on a hoverboard in the center of the comic. Around him is a simple maze with 12 yellow coins (#1-12). Another Cueball without hoverboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a computer. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the computer and a label. Finally there is a line of text at the bottom of the black area.]
[Under Cueball:]
My new book,
Thing Explainer,
comes out today!
To celebrate, here's
a small game.
[Under the arrow below the computer.]
Deposit coins here
[At the bottom:]
Use the arrow keys to move
[This text disappears the first time you uses an arrow key.]

Game start

[Then the game begins and you start to move around with the arrows. You soon discover that there are five more gold coins (#13-17). There is a soft spot in the floor below the two “)(“ brackets in the middle of this maze. Once you start touching coins they will disappear. If you return to the “Deposit coins place” the ones you have found will be counted (and returned to their starting positions) and the time will be given. The message will be written in yellow at the bottom of the screen (in the black part). Below the score/time there will be an extra line with smaller text indicating a rating of your result. This rating is only based on the number of coins not the time it took. The text stays at the bottom of the screen for 3 seconds. If you move around while the yellow text is still there it will stay at the bottom of the screen. It can thus be moved into an entirely white area before it disappears.]
[Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again...]
# coins Text when depositing this number of coins
0 coins You got 0 coins in 1 second
You successfully avoided all the coins.
1 coin You got a single coin in 1 second
It's a start.
2-4 coins You got 3 coins in 3 seconds
Not bad!
5-9 coins You got 8 coins in 12 seconds
Terrific!
10-16 coins You got 12 coins in 10 seconds
Undefined
17 coins You got 17 coins in 15 seconds
You found all the coins! Great job!
18-41 coins You got 39 coins in 430 seconds
Undefined
42 coins You got 42 coins in 460 seconds
No answers here.
43-168 coins You got 45 coins in 460 seconds
Undefined
169 coins You got 169 coins in 15000 seconds
Are you Gandalf?
[Once you decide to leave the play area you have many options. Although there are 4 holes in the outer walls on each side, all four holes can be used as exits to the left. To the right the three lowest holes are not big enough to pass through, but the one at the top is the biggest of all 10 holes in the outer walls. The two last holes are in the roof, centered symmetrically between the middle and the outer edges.]
[Once outside you find that the surroundings left and right are symmetrical. Two high walls rise above the top of the initial plat form games areas upper limit. On the other side of these walls you can see a flat surface, one jump height above the play area. Only difference between left and right inside the play area, is that there lies a rock to the left. Standing in the middle between walls and play area you can still see both. The walls cannot be seen from inside the play area, and when at the walls this of course also goes the other way so you cannot see the play area from here. However for the program the play area is anything within and below the walls. More precisely you first leave the play area if you pass over the middle part at the top of the walls, or if you make one jump from standing on top of the walls. You can go higher by almost a full jump (by jumping in the air right below the top) without leaving the area. From the ground it will take you six perfect jumps to reach the limit. Once you leave the area you get a flashing warning message in red letters at the bottom of the screen:]
Return to the play area
[This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time), then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. The message will stop immediately if you re-enter the play area during this period. If you re-enter later it will flash once you leave again.]
[There is nothing in the air above the play area, and from the center there is also nothing to see. But if you jump straight up from the top of the right wall (pushing the up arrow about 80-100 times) you will ascend right in front of the Star Destroyer.]

Moving in the right direction

[Once you leave the play area to the right over the wall you fall down to the fundament of the wall. This is a completely horizontal surface that stretches across the screen. But as soon as you move away from the wall you see the end of it. When the fundament ends there is drop of about one jump height and suddenly you are standing on an uneven ground with grass and small plants.]
[Leaving the fundament behind the first you encounter is one more Cueball like the one in the play area. After him you reach two trees, the first taller than the second and around them eight small trees. You can pass under them, but only just for the small tree. Because if you jump, you can also “climb” them, by landing in the treetops. This means you cannot pass through them above ground. You can stand on three branches on each tree; only the top branch on the tallest tree won’t hold you. You cannot stand on the smaller trees.]
[After the last small tree you see Cueball standing with Megan. When you get close you see that they are standing at the edge of a cliff (about 1 seconds fall deep). They are looking upwars to the right and Megan points in the direction they are looking.]
Megan: Wow.
[If you follow her direction, starting with overlapping her on screen, and then keeping the right arrow down while pushing the up arrow fast repeatedly (about 100 times in about 18-19 seconds) you will just pass over the smaller of the two space ships – the Rebel Blockade Runner (without seeing it) and then hit the Star Destroyers bottom. Going a little back from where you hit it you will arrive at an entrance below that will take you to a room with a coin in front of some rubble that looks like a cave-in. This will be mentioned again later during the exploration of the Star Destroyer, just noting here where you would arrive. If you just let yourself fall back down again towards the left you would hit the Rebel Blockade Runner after 6 s. There are 3 more seconds to fall to the ground from the top of the Runner. If you went straight up from the Cliff top to the Star Destroyers bottom, (which is also going all the way there), it would take 8.6 s to fall back down to the cliff. This could indicate that Megan is actually pointing at the runner, as it's front is in the direction she is pointing, where as the Destroyer even goes over their heads, with it's tip just outside the wall of the play area.]
[If you instead run over the edge of the cliff before starting to press the up arrow while keeping down the right arrow, then after about 30 repetitions and less than 6 seconds later the Rebel Blockade Runner will just show up in the lower right corner, and this thus starts the exploration of this, the smaller spaceship:]

The Rebel Blockade Runner

[Once you, in this way, notice the Runner, which is also known as a CR90 Corvette and if it is Princess Leia’s it is called Tantive IV, you will land on the front end of the space ship, just over the command bridge. On top of this there is a hatch open, allowing you to go inside. On the other side of the open hatch door is a Cueball looking down along the ship to the right. Once you enter the hatch you will be able to see the entire front of the space ship, and can thus see that this section of the ship is completely circular, and then connected to the rest of the ship to the right.]
[The first room at the front is the command bridge. At the bridge a woman with long black hair. She is not quite looking as a typical Megan. Maybe it is Danish - then it would be deliberately that she tries to annoy the woman she is talking too, who is standing behind her. It is Hair Bun Girl (or Princess Leia with her typical hairdo, with a bun on each side of her head.) The girl is lifting her hands in fists. Three small lines indicate that she is annoyed.]
Long haired woman: Captain's log, stardate November 24th, 2015...
Hair Bun Girl: Augh! No!
[From the bridge the room below can be fully seen. It is a smaller room with Ponytail and Megan. Ponytail is holding a light saber above which floats a small sphere (the Jedi training device from a similar scene in the original Star Wars movie where Luke Skywalker practices while Ben Kenobi watches and Han Solo comments). Megan holds some kind of canon/gun and she stands in front of a black box with white text. Here is the first coin (#18) discovered on this route outside the play area. So you have to go down there even though you can see it all from the bridge.]
Megan: Good against remotes is one thing, but a true Jedi trains with a T-shirt cannon.
Box: Shirts
[When moving down through the central hall of the space ship a small robot on wheels drive towards left. Then you reach a place where the hall splits up with shaft up and down. If you pass the first shaft and stop under the next you can also see one more going down, and can see three persons:]
[Just past the shaft going up is Ponytail walking to the right in the hall while singing as indicated with two drawings of musical notes.]
[Down the first shaft is Cueball, standing at a ledge with a fishing rod. He lowers the line down below the ship. When you go down to him you can see that two birds are circling the line, but above the hook. You have to fall down to see that there is something attached to the hook that floats about a 1 second drop below the ledge. It looks like a cracker, so maybe he does try to catch the birds. (To see this clearly you can float up right under the ledge and get stuck to the wall below this by pressing the right arrow down. This can keep you in place. Below the ledge to the right is a canon jutting out beneath the space ship. Two wires stretching down below are attached to this canon with “normal” ship anchors. Where these wires come from will be discovered on the return trip from the far right edge.]
[The shaft going up ends in a small room where a Cueball is pouring several small objects from a bucket into a black box. Above the box is a canon outside the ship (similar to the one below). It is not possible to see the tip of the canon when standing in the hall. But if you jump you can see that there is a coin at the tip of the canon (this will be counted when taking it). It is not possible to get up to Cueball, the shaft is to slim. However, if you position yourself carefully right under the shaft you can enter the lowest part, so your hoverboard is all the way in. Then you can see the entire canon from inside. There is white text on the box:]
Box: Bullets
[Going down the second shat after Ponytail, you enter a new hall going parallel with the one above to the right. From here you see a third anchor and wire attached to the bottom of the hull outside.]
[Continuing along this shaft you enter a big room in the main of the ship. Moving to the center of this you can see the entire room. It is a dead end. Three guys are talking together. The first is Hairy the other two are Cueballs.]
First Cueball: The Death Star plans are not in the main computer.
Second Cueball: Darn.
Second Cueball: See, if we had found them in the main computer, that would be good news, since it would mean no one else had them.
Second Cueball: But since we didn’t find them, we need to keep searching for anyone with a copy.
Second Cueball: That all makes sense and I definitely understand how computers work.
[Walking back up to the hall with Ponytail and then continuing to the right you get to a broader end of the hall where a hole seems to have been torn in the upper hull of the space ship. It has ragged edges. You can move to the top of the ship through it. Two Cueballs are standing there. The first one is looking into the hole. (You can see the text in the room below with the computer expert, but not the people).]
First Cueball: So you just came down and made a hole in our ship without permission?
Second Cueball: Yup
First Cueball: Wow, Rude.
[Moving back to the left you pick up the coin (#19) at the tip of the canon. You can stand on top of the canon housing, but not on the actual canon.]
[Going back to the right past the hole you find a huge parabolic antenna and to right of that two Cueballs looking up towards the Star Destroyer.]
First Cueball: That thing is huge. Imperial-class?
Second Cueball: Year. Maybe a MK-1. Depends on whether this is the expanded universe or not.
[Past them we find Ponytail with an arrow on her bow and Cueball who has just shoot an arrow from his bow. They are aiming at the Star Destroyer (which is much much higher up, than a bow can reach). This aggression is a response to the torpedoes crashing down on their ship from up above. One torpedo has just exploded in a large cloud making a dent in the hull, and another one is just hitting the hull of the space ship (presumably exploding in the next instant). Many more rains down from above. Standing just right of the explosion you can see four more in the air to the right.]
Cueballs bow: Twang
Torpedo: Boom
[From here it is obvious to follow the torpedoes up to the Star Destroyer but first we will finish exploring the Runner. Moving up on top of the torpedo just hitting the hull we find two Cueballs to the right of this. The first is looking up and right towards the direction from where the torpedoes are coming. The other is looking at him. Apart from the two torpedoes that has already hit the hull there are now five (vs four before) other torpedoes visible (7 in all). These are the only ones visible when standing still on the hull. Five more can be seen with one jump.]
First Cueball: Why are they still firing?
Second Cueball: Oh, the turret operators pretty much do their own thing.
Second Cueball: It's definitely a pain sometimes.
[Further to the right you reach the end of the ship where Megan is holding on to Cueball who again is holding a long stick with a huge marshmallow out over the end. Maybe he is trying to roast it on the exhaust from the space ship.]
[What may be three exhaust pipes are indicated at the back of the ship by two indentations, compared to the part furthest out. You can stand on these two ledges. Beneath the last of these, in front of the third “exhaust” is a coin (#20).]
[Below at the end of the spaceship there is something looking like a rudder from a normal ship. Going under the ship you find not further coins. There is a similar parabolic antenna mid ship below the computer wizard. You can fly all the way around the space ship in less than half a minute. (28 s). From the rear end of the space ship there is a 3.3 s drop down into the sea below where you can disappear beneath the surface. It takes about 6.3 s to get up again. After this, there is nothing more to do than follow the torpedoes up to the Star Destroyer.]

The torpedo rain

[The two torpedoes that hit the Runner you can walk through. These two will not be counted in when counting up from the Runner towards the Destroyer. Because all the other torpedoes you can stand on (and not fly through) so they are different.]
[The torpedoes comes in showers. The first five (1-5) closest to the Runner are the ones that could be seen by standing on the hull. The next five (9-10) that you could see with one jump from the hull, are all five almost at the same height and real close together. The next five (11-15) are almost right above the second group of five. On top of the middle one of these (the second highest) is a coin, in the same height as the highest of these. So after 15 torpedoes there is a coin (#21).]
[Above these you need to go further to the right. Standing on the lowest of these you can only see four new torpedoes (16-19). Straight above the two last is a little more than a full jump to two more (20-21). From there it is quite a distance to the right to the next one a little jump higher. There is one more right above but a little left (22-23).]
[Above this there are two more torpedoes close together (24-25) and on this, the 25th torpedo, we find Beret Guy sitting astride the torpedo holding on to it like it was a horse, a clear reference to the movie Dr. Strange love. He is shouting:]
Beret Guy: Horsey!
[Jumping to stand on the next torpedo (26) to the right you can no longer see any of the previous torpedoes. But three more can be seen above (27-29). And three more are above these (30-32). Above these are four (33-36) in the same height (still further and further to the left on average). There are three more (37-39) straight over the last of these. But the next large group of torpedoes are all lower than the highest of those. If you stand on the torpedo in the middle of this group, you can just see all 11 of these (40-50), and not those from before. There are five below and to the left of your torpedo and five to the right and slightly higher.]
[Further right and a little up is one more torpedo (51) and then right behind this there are two torpedoes (52-53) that are crashing into each other. You can still stand on both of them, but not where the explosion goes:]
Torpedoes: Boom
[Above the explosion are four (54-57) more torpedoes in a group. The next group is stretched out, but if you stand on one of the last to the right, but in the middle height wise, you can see them all 11 (58-68). Six below to the left, then the one you are standing on and four above, not far left of right. Above these to the left are three more (69-71), followed by five (72-76) more almost in a straight line just slightly higher but somewhat further right.]
[These are followed by a group of three (77-79) to the right, but slightly lower. Above and between the first two is a coin (#22). Four more (80-83) follows up and right. Then a stretched out group of seven torpedoes (84-90) follows ,mainly up and somewhat further right. Standing on the middle one (three on each side) you can only see these seven. This is the last one before you will see the bottom of the Star Destroyer.]
[When reaching the next group of torpedoes more than one jump height higher, you are not likely to reach this without seeing the bottom hull of the Star Destroyer. However, when standing on the first torpedo you cannot see it. But just a little above and you will. It is possible to land on this without the hull entering in to the top part of the image. But without trying to avoid this it is unlikely. So now you know from where the torpedo’s emerges. Already from the next torpedo you cannot avoid seeing the hull. The group of torpedoes can all be seen if standing on one of the two in the center of the group. There are ten (91-100), four on each side of the two in the middle right on top of each other.]
[At the end of the torpedo stream we see the last two (101-102) that have just emerged from a cannon beneath the Star Destroyer. There is of course no way you will know for sure that it is such a ship. But if you have realized that it is the Rebel Blockade Runner below you might have a good idea.]
[Inside the Star Destroyer behind the canon Megan has turned away from it and speaks to Cueball. Behind them is a coin. But since you cannot enter the room from here, this will first be counted later. At that point this section of the Destroyer will be transcribed again, but here is what she says:]
Megan: We have no photon torpedoes, so I'm firing regular ones
[In total about 102 torpedoes are still in the air (counting the two exploding in the air, but not the one hitting and the one exploding on the space ship below. So 104 torpedoes have been fired from the canon.]

The Star Destroyer

[After reaching the Star Destroyer via the torpedo rain, it may seem obvious to enter the first entrance to the Destroyer you can find by going left or right from here (especially since you can see a coin in the room you just found, but could not enter). If you continue right (for 8s) you get to an entrance, where you come around a section protruding and then at the top of the small room you enter there is a coin. Going left instead you find an entrance (after about 9 s) where Cueball is leaning over the ledge he is standing on and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump. In the description below of the Star Destroyer we will begin the exploration at the front of the ship and move back as systematically as possible. And thus the coin will not be counted now, and the two places will be mentioned in the transcript later. There are three more entrances after this before you reach the front of the Destroyer (it will take about 49 s from the torpedo canon, 40 of these from the first possible entrance). You will pass a single coin under neath the hull on the way. But the top and bottom of the ship will be investigated during the trip down the ship from left to right, bow to stern. So also this coin will be counted later.]
[If you go straight up from the right wall in the play area you will arrive right in front of the Star Destroyer where there are two entrances. It takes about 100 fast clicks and 20 seconds to get to the top (you can see the ship after 17s will be able to land on the first ledge after 18 s). The other way down, if you step off the Star Destroyers front end, you will land on the edge of the wall (outside the play area, where the red message would have flashed). It takes exactly 9s to fall this distance. From here our exploration of the Destroyer will begin.]
[Starting at the very top of the front there is a coin (#23). The front end protrudes a little over the entrance to the ship right below. You go in through this hall and on your way to the first room (3.6s) you pass over a shaft which is going down.]
[The hall ends in a dead end with a rather big room. Entering the room you have to step up on the edge of a ball pit that is filled with playpen balls. When you move into it, you disappear below the ball so only your head protrudes. A jump will almost take you all the way to the celling. In the pen you see Cueball throwing playpen balls into the air. Six balls are in the air, two of them with lines indicating their movement. Further right is the head of Megan and there is also a fish that jumps out of the pit to the right.]
[Going back you go down the shaft you passed before (1.1s). At the bottom is a coin (#24). Right above the bottom there is a hall to the right. But you first go back left (2.3s). This will take you to the front of the ship to a ledge just above the bottom of the hull. A Cueball is standing here looking out. Going up (1.5s) from there you will get to the entrance you first used to go into the ship. So you move back right to go down the hall to the right that began right above the last coin.]
[Going down this hall you pass a shaft going up (6.5s) and one going down (10s) before you reach a room with a swimming pool (11s). The pool is rather deep and you can go into the black water. When standing still on the bottom a single jump will not take you above the surface. Only a fifth out into the water is there a higher level of the floor. A jump from here will take your head up above the surface, at least where the waves are low. Ponytail is jumping into the water from the ledge where you enter. Cueball is threading water a third out in the pool and Megan is swimming with only her head showing close to the middle. At the top right corner of the room is a coin (#25). From the bottom of the pool you can see there is a coin under the hull of the ship, in an indentation compared to the rest of the hull. You will have to go and get that later.]
[Going back to the shaft you drop out of the bottom if the ship in just 1 s. You wait with going after the coin to the right later and move back up. Moving to the left you go up the shaft you passed before (less than 1s).]
[To the left is a large dead-end room with four persons. There are two Cueballs. The one to the right is pointing at a Piñata shaped like a horse. Behind him stands Megan and Hairy. Hairy has his hand on Megan’s shoulder and he holds a stick to hit the Piñata with. On the other side of the Piñata to the left stands another Cueball with a light saber in front of him pointing it a little down. He speaks.]
Cueball: No, I got this.
[Moving out of the room to the right down the hall you pass two shafts going up. When passing the first (3s) you collect a coin (#26) and after two thirds of the distance between the two shafts there is one more coin (9s) in the hall (#27), and you pass the 2nd shaft after 11s. Then you reach a shaft going down (15s). A hairy guy is looking down this shaft. You decide to go down this way. After 1.5s you would drop out the bottom of the ship. But already after less than 1s you reach a hall to the left. Going in there you find a coin (#28) in front of what looks like rubles at the end of a mine shaft that has caved in.]
[Now you decide to move under the ship to pick up the coin you saw in the pool. So you go down and left. After 7s you get the coin (#29) as you have seen it in a small indentation on the hull. You continue along the bottom passing an entrance more after 4 s, but this was the one you fell out of last time. So you continue to the front of the ship but find nothing more interesting except that the ship’s hull bulges out a little in a shorter section. There were no more coins here. You decide to move to the top of the ship to see if there is anything hidden there. (This took 25 s).]
[Moving right on the top you see that in general the ship becomes higher (thicker). There is also a protrusion here, almost on top of the one below. After 10s you pass the shaft going down that you had seen from inside. After 14 s there is coin (#30) where the hull increases in a small step and after 18 s you reach the other shaft going down. There is also a coin (#31) on the left edge of this shaft. You go down this shat (1s) and also go back and check the other shaft (also 1s deep). There is nothing more here. So you go back to the shaft where you fell out of the ship.]
[From there the hall goes straight for a long time. First after 10s do you reach a shaft going down, and right after this is a dead-end square room with 3 coins (#32-34), one in each of the three corners away from the entrance.]
[Falling down the shaft outside (1.3s), you end up in a hall going right. After 6s you pass a shaft going down and then right after one going up. After 8s you reach a longer room. At the entrance is a Cueball who holds up his hand, palm facing you. When you stand in front of him you cannot see the end of the rom. He speaks to you:]
Cueball: You shall not pass!
[You can pass and inside the room you find a coin (#35) in the far corner. The room is long enough that you cannot see the guardian when you take the coin.]
[Going back you first drop into the shaft going down (1s). You end up on a thin ledge over the bottom of the ship. From here you move back along the ships bottom, to make sure you did not miss any coins. You do not find anything interesting before you reach the entrance (15s) you fell through the last time you went out (the one with the man looking down.) So you go back and take the shaft going up.]
[After 1s you pass a hall to the right, but continue up to the top (3.3s). Here you hit a ledge sticking out over the exit. But you can exit to the left. Above this ledge there is a coin (#36). To make sure you have not missed anything on the roof you go back left to the last entry on the roof. After 4.5 s you find 3 coins in a row (#37-39). But then there is nothing before you reach the entrance (18 s) you went down through last time you went up on the roof.]
[Going back over the roof you go into the ship at the same entrance where you came up. And then take the hall to the right (2s down). 1.7s down the hall is a shaft up (1.6s) to a rectangular dead-end room. There is a coin (#40-41) on the floor on each side of the shaft coming up in the middle. Dropping down again (1.1s) you move further right reaching a shaft down after 3.3 s. On the other side is a coin (#42). Going back now you would get a special rating (see under play area.) But if you wish to do so, then do not go down this shaft, as there is a coin (#43) halfway down before you reach (1.3s) a corridor at the bottom of the ship . This goes left and comes out on a thin ledge with an opening in the bottom where Cueball is leaning over the ledge and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump.]


Monster - maybe the one from the trash shaft or the Sarlac? After this room (same level to the right) is a black box with two horns poking up from each side.)

Cueball and Megan also on Hoverboards in a big room

Megan: Is this ship designed to fly in the atmosphere like this? (Looking out over the world below from an edge of the ship) Pony tail: Whatever. Who cared it’s probably fine. (Behind them is a car in silhouette)

Cueball (to Child with lots of hair while covering a hole with sharp spikes at the bottom): ...And we cover it with leaves so no one sees it.

Cueball is standing looking at a big machine in a very big room. Two big house shaped structures connect through some stream in the middle (maybe like the power source in Death Stars center in Return of the Jedi?) It says JS on each of the two pieces. The bottom one is connected to the ground through a big wire. The top one has several wires and is connected to the wall to the right.

JS
JS

On the wall to the left crawls another Cueball who ask you to be quiet. Cueball: Shh.

Ponytail warns you: Watch out for the cotton. It's a trap for someone, I think. After this you come to a room where you can fall into the "black" cotton. From here you can get on to a place with several traps that clangs together while saying: Chomp Chomp Chomp. You can pass though. After that is a pit of fire.

After that you come out in a huge cavern. Huge enough that it seems you are back on the ground as there is grass, trees houses animals. But in the celling there is a pit upwards.

In this "garden" there is a puma like cat (in silhouette) sitting on a rock outcrop, with a Cueball lying in front of it. After that a small garden house and behind that Cueball is telling Ponytail: Cueball: I know it seems weird, but every star destroyer has one of these rooms. Cueball: Say what you will about Palpatine's politics, but he's a staunch

supporter of the imperial parks and the coruscant audubon society. [See National Audubon Society.]

After them a Cueball with bow and arrows comes walking. Behind him is a deer in silhouette.

A beehive is sitting on the celling of the cave, above these. It is one of the coins, infested with bees going: Bzzzzz

A shelve in the cave wall is a little longer right than the beehive. A man with a cap is sitting snoring: Man: Zzz

There are also three birds in the other (left) end of the cave, so high above the ground you cannot see them from below or from the celling height either.

A mining party of two Cueballs. One hacking away at the end of the tunnel. One moving a cart away with the ruble.


At one point the corridor is going up and down in height so you cannot pass.

There is a coin on either end (?). Hair Bun Girl and Cueball is standing at one end. Hair Bun Girl: Ah, yes. Corridor peristalsis.


A big room with Megan trapped inside a huge hamster ball Megan: AaaaAaaa Behind her on giant stilts almost reaching the celling is a Cueball like guy (mauby with a little black hair) Guy: I can't leave.

A larger room with a car and on its hood lays a relaxed Cueball.


On top of the destroyer is a group of kids playing basketball. Sadly the Cueball kid has dropped the ball which now runs away from him on the loooong downslope. At the hoop waits Megan, Ponytail and another Cueball.

After them a stair leads down. On the stair is a slinky: Slink slink slink

After this a room where people are hanging down from the celling (or rather standing there. This being a spaceship with artificial gravity, this is not so strange...). A Cueball walks away from four other standing in two groups of two. A Megan and a Ponytail and another Megan holding something and Cueball holding a wine glass.


A large room with Hairy playing the piano (three separate drawings of different notes flows up from the piano). Cueball is spinning a girl with a flowing dress around on the dancefloor. The girl seems to have a kind of ponytail (dark) or other hair arrangement. (This is close to being above the large cave with threes and animals).

When leaving the cave you pass Hairy going towards it. After that a Cueball seems to be trapped in a hole in the floor, with a lid on (you can fall in but fly out). Some kind of alarm is going off above this hole to the right: Alarm: Beep Alarm: Beep Alarm: Beep


A Cueball is talking to a giant ant queen: Cueball: What's up? Ant queen: The usual. Poopin' out ants. Cueball: Eww.

Close bye there is a rather large labyrinth with this levels that is hard to pass and tight pits hard to ascend. Several coins are positioned so you have to move a certain route to get them. There are five Cueball. One jumping and two with swords.

After this a very deep pit. Some way down a Cueball and a Megan is holding each other from falling by holding on to each other and pressing their feet to each side of the pit. Cueball: Okay Cueball: We can figure this out.

A floor that falls down in a circle like shape. At the bottom a black warning sign saying in white text:

!
Caution:
Glitchfloor.

(The floor does not support you in an area between to typical "wet floor" signs. A Cueball is standing on the other side of this floor. (If you fall straight through you will hit a coin. Did not try to fall all the way to the ground!) It is a huge room but there is nothing above the floor. The entry and exit in each side are at the top.

On the left of this room there is spiral you can go into. There is nothing there. Also a pit going out of the ships bottom.

Below the deep pit with the two holding on to each other: A large room with a giant light bulb.

A large empty room. Hair Bun Girl is telling Hairy something Hair Bun Girl: Use a proposition instead of a preposition if you need something to end a sentence with, Baby.


After that a pit exiting the bottom of the ship. A coin is there bouncing on the wall Coin: Bounce (Falling straight to the ground will make you end up on a pedestal on the ground - to the right is a Medusa like girl).

This is at the end of the ship. Going down out and to the right you get to the back of the ship. Here a Megan is leaning on the wall of a shelve while another

Megan standing close to the edge is talking. Megan: I want synesthesia so bad I can taste it [See Synesthesia.]

Higher up a Cueball is sitting on a leaning shelf. He drops his sandwich. Cueball: My sandwich!

On the top of the ship at the back there is a crocodile.

From the top of the ship you can peak into rooms you may enter some other way. In one of them someone is talking to the emperor about bird watching. You cannot see it all. There is also a "Deathdrome" where Megan is on her bicycle at the top head down and at the bottom Ponytail is racing with a lance on an ostrich. You can enter these rooms later.

Below this dome outside Cueball is looking at Megan fixing a parabolic disc for satellite TV. Megan: Such a pain adjusting his thing every time we move

Outside the control room. A Cueball is standing looking out. Inside the room is Darth Wader talking to Hairy. It is clear that Darth Vader breathes heavily as this is written in bobbles before each sentence. Darth Vader: (Breathe) Darth Vader: But Steven's mother is a crystal gem, Darth Vader: (Breathe) Darth Vader: So he's half- Are you getting all this? Hairy: Yes, my Lord!


Lower down two Cueballs are walking towards the end of this section. Cueball: The fault, dear Tarking, is not in our star destroyers, but in ourselves.

Below is an entrance. Ponytail stands at the end throwing out a paper plane.

Hair Bun Girl and Ponytail are talking next to a system of gas containers with several pipes going out. Hair Bun Girl: In the event of a fire on one of the decks, this system will seal it off and pump in pure oxygen. Ponytail: Wait, Oxygen? Not a fire suppressant like- Hair Bun Girl: Ugh, boring.

Above this we find the scene with the emperor. A guy with a small black hat or weird hair is talking to the emperor. He is looking at an aviary with at least one bird in it. Behind it is a chair facing the aviary. Guy: My emperor... Guy: We all share in your newfound enthusiasm for birdwatching. Guy: But normally one watches them in the wild, rather than drugging and imprisoning them in a house of stairs. Emperor: Silence. Bird: Chirp Bird: Chirp

Cueball, talking to Megan, is pointing towards black five boxes with large dollar signs and there are also three smaller bags with similar but smaller dollar signs. Bags: $ $ $ Boxes: $ $ $ $ $ Cueball: Aha! Darth Vader's secret gold bullion reserves! We'll be rich! Megan: I'm not sure this is canon.

Entering the "Deathdrome" we now not only see Megan on her bicycle at the top head down and Ponytail at bottom racing with a lance on an ostrich. In the middle there is a coin and towards Ponytail comes a Megan on a bike with another lance. Below Cueball is sitting on the floor of a small room with three squares coming out of the floor. Ponytail is sitting on the first looking down on Cueball.

From there you enter the room with Darth Vader as described above. And below that the one with a Cueball addressing Tarkin.

You got up to all the above from after the labyrinth before getting to the two people holding themselves up.

Moving down from this control room outside you pass a cowboy sitting with two reins holding on to the ship like he is riding it as a horse (or maybe like the guy riding a nuclear bomb in the movie Dr. Strangelove.): Cowboy: Giddyayup! (This comes right after the stair with the slinky)

From the end of the ship where Megan is standing looking down it takes 6 seconds to fall down to a piece of grass and earth below, that has been ripped out of the ground and is floating several meters above the hole it has left there.

The ground level to the right

If you move further to the right from the end of the ship you pass White Hat sitting in high grass only his head showing.

Then a floating Cueball that looks kind of distorted.

Somewhat after that a tall stick with a stork nest on top with three eggs. Above them are the most coins collected in one place. There is nothing above the nest. The image ends here in the right direction. You cannot move any further out than just the few paces you can see behind the nest. From there it takes about 2 minutes 40 seconds to get back to the playing area the fastest possible without getting caught up in any obstacles.

Going left from the grass floating in the air beneath the rear of the ship, you meet a Medusa like girl, then there is pedestal (above which you will meet an entrance to the ship).

The next you see going back left is a coin and two birds. Going up the ship from here you find Megan hanging below the ship Megan: Hmm. (It takes 85 clicks on the up arrow to get there: And 6½ second to fall down.)

A Cueball singing (with notes)

A hat on a stick. Ponytail is walking that way followed by a small bird.

Two small mounds are exactly below the glitch in the floor in the room in the destroyer.

Three T like platforms. Megan standing on the one farthest to the left looking down.

A pyramid like mound. On the left side Ponytail is giving a protip. Ponytail: Protip: Ponytail: Don't stop climbing just beacuse you reach the top. Ponytail: ☑ Show tips on startup

If you climb up in the same increase (to the right and up) you end up under the ship where there are two coins not visible from inside the ship. It is close to being under the spiral. Above the center of the incline it the platform where Megan is worrying if the Destroyer is built to fly in air. It takes more than 7 seconds to fall down again from there.

After the pyramid to the left is a huge silhouette of a foot. Two Cueballs are looking at an inscription on the pedestal. Cueball: It says "Yo, future dirtbags! Check out my huge foot!"

A blonde girl with long hair is standing with Megan in a cemetery with 7 gravestones. Megan: They're inscribed with our family motto, "Cur ego committitur dictar latinae," which means "Why did I just start speaking Latin?"

Further left: Cueball and Ponytail are having a picnic. She is sitting on a small rock he is sitting on the ground. A little further to the left with her backs turned to them Megan is sitting on a larger rock.

A wedding (further left). Cueball and Megan, dressed for wedding (although she is a black bride), are standing at a small stage. A female priest with black hair and a book is talking to the audience sitting in chairs in front of the stage to the left. There are five people. The first has a cap on backwards. Then a Cueball, a Ponytail, a guy with black hair and Hairy. Priest: And if nay here can give cause why these two should not be wed, Priest: The Great Jabba the Hutt will now listen to your pleas.

(Above the wedding is an entrance to the destroyer. From there it is only a little further to the left that the torpedoes are fired out of the destroyer. From the platform it takes more than 9 seconds to fall to the ground.)

After that you pass through a forest going to the left.

Ponytail is then flying above the ground by flapping violently with her arms (it looks like she has three arms on each side). Ponytails arms: Flap Flap Flap Flap Flap Flap Flap

Left is a kind of ruin. On top of which Cueball is sitting with a guitar playing and singing (two drawing of notes shown near him). Megan stands below the ruin. Cueball sining:

Spider-man
Spider-plan
Spider-canal
Spider-Panama
Gates let in
Spider boats
Flood the locks
Spiders float
Look out!
Spiders in both oceans.

Then after this to the left is an ocean. You will think in but not very deep. A rouge wave is rising above the see talking to a Cueball swimming in the sea. Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics. Cueball: ...But you can talk? Wave: The equations are really complicated.

On the left bank stands Megan rates the seas: Megan: This is an OK sea. Megan gives it 2½ stars out of five (2½ black 2½ white stars). (Megan is under the smaller spaceship. It is only 3½ seconds to fall from the top of the end of that ship into the sea.)

Something looking like dunes is following after the sea to the left. Ponytail stands on one of the dunes.

After these there are two wires going up to the smaller spaceship. Cueball and Hairy holds on to the left. Another Cueball holds on to the other wire alone but a small girl with black hair bun is stepping on the end of this wire. Megan is climbing this last wire far up.

A third wire follows somewhat longer to the left. Megan and Cueball is holding on to this. All three wires connect with the space ship close to each other and are attached with what looks like anchors for ships. Close to where the two wires to the left are attached is a Cueball with a fishing rod, and the line falling some meters below the ship, but not close to earth.

After this a large boulder and then a cliff. On top of this is Cueball with Meg who points towards the space ships. Megan: Wow. If you follow her by keeping the right arrow down and pushing the up arrow you will just pass over the smaller space ship and then hit the destroyer.

A few threes and a Cueball follows and then we are back to the part where you left the playing area. Right above the edge of the play area is the tip of the star destroyer.

Left of the play area

On the left side of the play area is a tall spire/obelisk. At the foot of it there is a black sign with a white arrow pointing left.

The top is white, the rest pitch black. Cueball is hanging to the left and White Hat to the right on wires attached to the tip. White hat is looking up to the right lifting his free hand. Cueball: Look at that- Solid aluminum! Cueball: We´re gonna be rich! White Hat: Uh, what the heck is that?! (He has seen the destroyer). If you go up and keep the right arrow down you will hit the tip of the destroyer.

Halfway up the tower is a fault line. At the bottom of the obelisk to the left is Megan standing with Cueball looking up. Cueball: Honestly, it doesn't even look that muck like Washington.

Going further left is a black flag in a tall flagpole. It blows left. On the top is a sitting duck. (There is nothing 9 seconds fall above it).

Then Beret Guy walks to the right following a fly.

Cueball is talking to Ponytail. Cueball: If loving you is wrong, I don't want to.


Hair Bun Girl stands behind a ten pin bowling pin setup. The front pin is towards the left, and she almost touches one of the four in the last row. Megan (or another black haired girl with wild hair because of what she does?) comes bouncing towards the right and the pins inside a human sized hamster ball (the second in this comic).

After a big tree (first on this side) comes a steep cliff. Ponytail crawls up.

On a ledge stands Cueball pointing up with a child version of Ponytail (the child of Ponytail below?). Cueball: Everything the light touches is our kingdom. Girl: What's with the shadowy place over there? Cueball: That is beyond our borders. Girl: No, I mean what object casts a shadow over a whole region? Cueball: Oh, that's god. He lives over there.

A tie-fighter gas station. Megan is ready to fuel her tie-fighter up. There is a stand with two gas outlets. Inside the store sits a ponytail with a cap on. This is the first space with a coin on this side. Cueball is sitting on top of the store looking to the right.

A stop sing.

Cueball is standing looking towards a whole in the ground. It looks like a well with the typical roof over and stones set in the side the first few meters down.

At the bottom of the well (a coin)in the water is a girl with long black hair. The girl’s text is written in white in the black earth to the sides. Girl: I'm not a ghost. I just like wells. The well is almost 3 seconds falling deep. There is nothing 6 seconds fall above the well.

Two girls are playing. A girl with ponytail runs to the left towards a long haired girl with a bun.

A woman with long hair (maybe Mrs. Lenhart) points to the ground. Her girl child with black hair and a boy with standing hair are behind her to the right. Mom: Check out this one weird bug, discovered by a local mom. Girl: Oh my God, mom, stop saying everything like that.

Megan is standing on very rocky ground with a kite (a coin is on the kite’s tail)

Megan and Cueball are standing on rocky ground that releases steam. Cueball: The Earth is vaping.


After the steaming earth more rocky area rises. Megan sits on a taller rock reading for two children one guy with hair standing out wild and another child with black hair. Megan: "The time has come" the Walrus said, and put on a Sauron's ring...


A steep rise up a cliff. Cueball is standing lowest looking down. Ponytail is climbing. Above them another Cueball is climbing with Megan behind her: Megan: This is currently a V2, but is becomes a V7 if the volcano erupts.

A burning three stomp.

A large rock is lying so there is a hole beneath it. Cueball is standing there with Megan who holds up some kind of device.

Two Cueballs are climbing the volcano. The right Cueball: If I don't make it back... The right Cueball: ...Tell my wife... The right Cueball: ...Where I am... The right Cueball: ...and why you left me there...

The rise becomes very steep. Ponytail comes racing down on her bike. Ponytail: 114 mph! Ponytail: Suck it, previous downhill volcano record-holder!

Futher up (past a coin) Megan comes sliding down the slope. She seems to be packed up in something.

At the top of this incline are two lava pools. Between them stands a girl with a hair bun and a Megan like girl. Girl with hair bun: Let's play a game where the lava is the floor of a house.

Cueball stands behind Megan who again stands on the edge of the Volcano and throws in 16 items (rings). Megan: One of these is probably a ring of power or whatever.

Going down into the crater there is two drones flying (with a coin). You can stand on them. Right drone: Remember: There's no such thing as good volcano footage taken by a quadcopter that survived.

At the bottom of the crater is a huge pool of lave.

Past the center of the crater is a rocky outcrop. A Cueball is looking into the pool to the right looking down at a horse standing in the lava. Cueball: Artex!

On the center of the rock stands a wizard with a stick. It looks very much like Gandalf. He looks to the left.

Another Cueball is walking towards the lava to the left with Megan behind him. Megan: If you breather out through you nose a little as you jump in, it can keep you from getting lave in you nasal passages.


If you go into the lava of the volcano from the central rock, moving right, and then after some time moves left you suddenly gets in to an underground lair beneath the lava.

One larger cave has two Cueballs talking while standing in front of an empty desk. Behind that desk is two more desks- The first has a standing Cueball and the last a sitting hairy. Behind them on a raised platform sits another hairy guy pointing at them. Cueball: I always assumed Elon Musk's volcano lair would be like... Tropical. And ...Well, pleasant. Elon Musk in the high chair: Back to you desks, swine!

In a deeper pit beyond Elon's lair stands Ponytail and Hair Bun Girl looking at an antenna hanging down from the ceiling. Ponytail: So this is where it is.

A cave at the top has a Cueball holding out his hands. Cueball: What news of the world above? Please, tell me- what's hot and viral? What's trending on Twitter?!!


It can be rather difficult to get out again. From the cave above Elon's you can move into the black area. From here you move right. Then alternately move left and right while pushing up. Eventually you will get out.

There are three coins under the lava.


On the other side of the volcano crater just when the mountain rises again there is a hole in the side of the crater. In here sits Megan with at least two bags with dollar signs on. (She may be counting the contest of a third bag). Megan: Gooooold! Megan: Goold! Bags: $ $

At the top of the craters left side sits another duck.

An old(?) Cueball with a walking stick is walking up the volcanos left side.

Another basketball hoop (with a coin on top). Ponytail is talking to Megan with the basketball, who looks towards the volcano. Ponytail: OK, as soon as it erupts, go for the dunk. Out sweet moves will be preserved for all eternity!

At the very end of the left side of the image are four coins and then a blonde haired girl with a hair bun. Girl: In the sky, Girl: beyond the mountain, Girl: I saw a starship.

Just past the volcano going back from left to right you may catch two great eagles in the sky. Left eagle: Tolkien said Frodo left the cloak somewhere over here. Right eagle: Can't he just fix it? Left eagle: He doesn't want to rewrite that chapter.

(Shortly after the two girls playing, to the left of them up in the air are the following:) A bird sitting on top of three parachutes thinking: Bird thinking: I don't remember laying these but now they're already flying. Gonna be awesome when they hatch.

Below the parachutes is a space capsule being lowered through the atmosphere. Cueball is looking out through a hatch and someone is talking to him from inside the capsule. Cueball: Yes! My phone has a signal. Voice from inside: How many new likes did we get during reentry? Cueball: I'm checking!

Further towards the right there are two birds and a coin in the air.

When moving back from the furthers left as fast as possible without hitting any obstacles you can come back to the play area in about 1 minute and 55 seconds by holding down the right arrow key and keeping high enough to not hit any obstacles.