Talk:1282: Monty Hall
This has absolutely nothing to do with "The Monty Hall Problem". It's strictly about the TV game show Let's Make a Deal. In the game, contestants are often given a choice of several options (Curtains, boxes, envelopes etc). Generally, one has a valuable prize (such as a car), and the others either have a lesser prize or nothing. The "nothing" prizes are often given a colorful name, such as "A pig in a poke". Colloquially, such losing prizes are known as "winning the goat". The joke here is that the contestant, having lost the car, is happy to get a goat as a pet. (In fact, the fine print of the rules make it clear that contestant do not really get such "losing" prizes) JamesCurran (talk) 15:21, 25 October 2013 (UTC)
- I believe this is correct. The focus of this comic is that he didn't win the prize, but instead got the gag prize. Most contestants on the show are bummed out, but Beret Guy is actually excited for a new pet goat! Sucks though that you can't actually keep the goat like the above commenter said. Uctriton00 (talk) 17:41, 25 October 2013 (UTC)
- Not a Monthy Python -- Monty Hall is a game host famous for Let's Make a Deal which gave birth to the Monty Hall Problem Spongebog (talk)
I don't understand "It is known that door 3 has a goat, but nothing else." What do you mean by that? At the beginning in the Monty Hall problem, a contestant knows nothing. --220.127.116.11 04:27, 25 October 2013 (UTC)
It goes like this: Player chooses door A, Monty then opens a door he knows there is a goat behind. Player is then offered a chance to switch.
If you do not switch you get a 1/3rd chance of winning because it was a 1 in 3 guess and nothing changed. But if you take into account that Monty will ALWAYS open a goat door and never a car door you can recalculate the odds. So you have a 1/3rd chance that you initially chose the car which means you will lose if you switch 1/3rd of the time, but you had a 2/3rd chance of not selecting the car initially meaning you have a 2/3rds chance if you switch at winning the car. 18.104.22.168 04:58, 25 October 2013 (UTC)
- Reminds me a bit of 1134: Goats make sense. Goats are fine. --22.214.171.124 08:39, 25 October 2013 (UTC)
- It's either A or C. Then the player should choose again between A or C. Xhfz (talk) 14:56, 25 October 2013 (UTC)
- Sequence of the events (assuming Beret Guy initially selects door A)
- Monty: Pick a door.
- Beret Guy: I choose A.
- Monty: I will open another door. It is B. (He opens it and they see a goat). Do you want to switch doors? (Meaning if he will switch from A to C.)
- Beret Guy: I choose door B.
- Beret Guy (to the goat): ...And my yard has so much grass, and I'll teach you tricks, and...
- A few minutes later, the goat from behind door C drives away in the car that was behind door A.
"In that scenario, if a goat is revealed, there is in fact an equal probability of winning by switching or keeping the initial door." I'm not sure of this, can anyone explain? It seems to be stating that simply because of the random chance of the host picking the goat door in this situation then the facts about probability change.This seems to be a very large stretch. Surely in this situation since the host is picking randomly then your probabilities of losing are increased but the moment he does randomly pick a goat door then your chances of winning by switching remain the same as they were in the original problem, 2/3. --Lackadaisical (talk) 17:29, 25 October 2013 (UTC)
- Let's see... for a "random door opened by host", split it as follows: Initial choice is G (2/3rds goat), or C (1/3rd car). If G, then host has even chance of getting a goat, GG (2/3 * 1/2 = 1/3) or a car, GC (2/3 * 1/2 = 1/3), whereas if C then host has 100% chance of a goat, CG (1/3 * 1 = 1/3). A GG happens at a frequency of 1/3rd (best to swap), a CG happens at a relative frequency of 1/3rd (best to stick) and a "game ender" happens for the final 1/3rd (no choice, no win). Thus in any non-ended game (i.e. excluding the car-revealing third of possibilities), you have equal chance regardless of what you do.
- You can also analyse it explicitly by noting down the full six combinations of "Goat 1", "Goat 2" and "Car" in the "First chosen", "Host chosen" and "Swap choice" doors. "Swap choice" is the winning move in two circumstances (having sequentially had "G1 then G2" or "G2 then G1") and "First choice" is the winning move in two others ("C then G1" or "C then G2"), with the two remaining (G1,C or G2,C) being end-games that make the option moot.
- Note, the above frequencies only happen with the 'dumb host'. Re-run it with a 'knowing host' and you get your proof for the "best to swap" scenario. (I found the above explanation by 126.96.36.199 to be the most succinct explanation of this problem that I've seen, BTW. Although maybe I have the advantage of understanding it in the first place.) 188.8.131.52 00:36, 26 October 2013 (UTC)
I agree with the various comments above. While this comic does use a goat, it really isn't making use of "The Monty Hall Problem" at all. That involves offering a player a chance to switch doors, and there's no indication that happened here. In this comic, for all we know, Beret selected door B, won a goat and, unlike most players, was pleased with having won a goat.
Even if one were to assume the Month Hall Problem scenario occurred, Beret isn't following it. That scenario involves the player being offered a choice between keeping their original choice (a door currently closed) or switching to the other still closed door. Choosing the door that was opened is not part of the Problem. So if Beret was being offered the Problem choice, he took neither of the options offered to him. 184.108.40.206 20:38, 25 October 2013 (UTC)
I remember the show, in Monty's day, vaguely. The deals varied but I don't think there were ever two goats. Typically I think there was a big prize such as a car, a moderate prize like a washer/dryer, and a zonk. Player chose a door, Monty revealed another door that had the washer / dryer, to show the player that it was now 50/50, car or nothing. He might ask if he wanted to switch to the unchosen, unopened door, or switch to the open door and go home now with the washer / dryer. OR he might offer him cash. "I'll give you three hundred dollars to walk away now. No? How about five hundred dollars?" The car might have been worth $3000 or something, so if you don't feel lucky, you might take a sure $500 instead of a 50/50 shot. Wrybred (talk) 21:53, 25 October 2013 (UTC) wrybred
Observe that in the comic only one of three doors is open. The second door was never revealed. The reason why this joke is funny is because the contestant (Beret Guy) subverts the playing rules by not choosing a second door and therefore disregarding the possible car and leaving happily with the goat that was revealed in the first phase of the game:
- "There's a goat behing door B! Now you must stick to your door A pick or switch to door C..."
- "Nah... let it go. I take the goat!"
- "But, but, you must choose a second door..."
As for all of you who say it's about Let's Make a Deal and not The Monty Hall Problem, keep in mind that xkcd is a comic about nerdy-ness stuff. Keep in mind also that outside the USA people have rarely heard of Let's Make a Deal but most people who went through undergrad-level Probablity Theory heard about the Monty Hall. 220.127.116.11 02:53, 26 October 2013 (UTC)
In Victor Hugo's Hunchback of Notre Dame, the main characters are in a conflict over the love of Esmarelda, while the character of Pierre Gringoire falls for her goat (Djali). I think Beret guy here is like the poet and playwrite Pierre Gringoire. 17:03, 26 October 2013 (UTC)