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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3001:_Temperature_Scales&amp;diff=354011</id>
		<title>3001: Temperature Scales</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3001:_Temperature_Scales&amp;diff=354011"/>
				<updated>2024-10-24T06:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Explanation */ period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3001&lt;br /&gt;
| date      = October 21, 2024&lt;br /&gt;
| title     = Temperature Scales&lt;br /&gt;
| image     = temperature_scales_2x.png&lt;br /&gt;
| imagesize = 740x535px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = In my new scale, °X, 0 is Earths' record lowest surface temperature, 50 is the global average, and 100 is the record highest, with a linear scale between each point and adjustment every year as needed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an EXPONENTIAL TEMPERATURE SYSTEM. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
Since the invention of the {{w|thermometer}}, a number of different {{w|temperature}} scales have been proposed. In modern times, most of the world uses {{w|Celsius}} for everyday temperature measurements. A small number of countries (the USA and {{w|Territories of the United States|its territories}}, the Bahamas, Belize, the Cayman Islands, Liberia, and Palau) retain the {{w|Imperial units|imperial system}}, which uses the slightly older {{w|Fahrenheit}} scale, preceding Celsius by just under two decades. The other widely used temperature scale is {{w|kelvin}}s, which uses the same scale as Celsius, but is rooted at {{w|absolute zero}}, making it both useful in scientific calculations and easy to convert to and from Celsius (which, along with Fahrenheit, is now officially defined relative to kelvins.) Kelvins are part of the {{w|metric system}} that has been widely adopted for official use. Even in countries that use Fahrenheit, scientific measurements are usually done in Celsius or kelvins.&lt;br /&gt;
&lt;br /&gt;
The strip proceeds to compare these scales, and a number of others, on a scaled of &amp;quot;cursedness.&amp;quot; The joke is highlighting how different the temperature scales are. All of the listed scales are real, but may be considered obsolete to varying degrees. Please see also [[1923: Felsius]], a combination of Fahrenheit and Celsius.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Unit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Water Freezes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Water Boils&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cursedness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Celsius}} || 0 || 100 || Used in most of the world || 2/10 || The Celsius scale was devised by Swedish astronomer {{w|Anders Celsius}} in 1742. 0°C represents the freezing point of water, and 100°C represents the boiling point, both under {{w|standard atmospheric pressure}}. The Celsius scale is now defined in terms of the Kelvin scale. By the given &amp;quot;cursedness,&amp;quot; it is regarded as one of the two least problematic temperature scales.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Kelvin}} || 273.15 || 373.15 || 0K is absolute zero || 2/10 || Kelvin (written with a lowercase 'k' as a unit, or as 'K', without the degrees symbol '°') is a unit of temperature created by {{w|Lord Kelvin}}. It uses the same scale as Celsius but is shifted by 273.15 to set absolute zero at 0K (based on the {{w|Boltzmann constant}}.) While kelvins are very useful for {{w|thermodynamics}} and material physics, it can be unintuitive. Kelvin and Celsius are the most commonly used units in scientific measurements and calculations.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Fahrenheit}} || 32 || 212 || Outdoors in most places is between 0–100 || 3/10 || Fahrenheit (°F) is officially used in a few countries and informally in several others. It originated in a time when factors of 360 were favored in science over powers of ten, which is why the freezing and boiling points of water are set 180° apart. Devised around 1724, {{w|Daniel Fahrenheit}} chose not to base 0° on the freezing point of water, instead setting it at the coldest temperature he could achieve: the freezing point of an {{w|ammonium chloride}} {{w|brine}} solution. Although these reference points are now considered arbitrary and outdated by modern scholars, the scale gained popularity especially in Anglophone countries, likely because it aligns with everyday weather conditions and is intuitively useful. Its range covers typical temperatures across various latitudes and seasons, and 100°F is close to normal human body temperature. The Fahrenheit scale remains commonly used only in the U.S. ([[Randall]]'s home country), the Bahamas, Belize, the Cayman Islands, Liberia, and Palau.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Réaumur scale|Réaumur}} || 0 || 80 || Like Celsius, but with 80 instead of 100 || 3/8 || Abbreviated as °Ré, a historical French system devised by {{w|René Antoine Ferchault de Réaumur}} and used in some places until the early 20th century. In modern times mostly used in cheesemaking. The rating (3/8) is a joke on the boiling point of water in this system being 80 instead of 100 as it is in Celsius; converting this to an out-of-ten scale would give 3.75/10, labelling it as more cursed than Fahrenheit but less so than Rømer.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Rømer scale|Rømer}} || 7.5 || 60 || Fahrenheit precursor with similarly random design || 4/10 || Abbreviated as °Rø, created by the Danish astronomer {{w|Ole Rømer}} around 1702. Much like Fahrenheit, it uses the freezing point of ammonium chloride brine as the benchmark for 0°, and the scale is built with factors of 360 in mind with the boiling point of pure water at 60°. Like the Fahrenheit scale, the freezing point of pure water was not originally considered significant by Rømer, but the scale was later updated to fix it to 7.5.  The scale is also the last common ancestor of Celsius and Fahrenheit, as Reuamur was inspired by it, and Celsius by Reamur, and Fahrenheit specifically wanted a Rømer scale with more steps to avoid using decimals.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Rankine scale|Rankine}} || 491.7 || 671.7 || Fahrenheit, but with 0°F [''sic;'' should be 0°R] set to absolute zero  || 6/10 || As the chart mentions, Rankine (°Ra) is to Fahrenheit what kelvin is to Celsius, an absolute scale rather than a relative one. The scale is mostly obsolete, but is still occasionally used in legacy industrial operations where absolute temperature scales are required. By rating, it is inexplicably more &amp;quot;cursed&amp;quot; than the otherwise identical Fahrenheit, ''despite'' being rooted at a more practical zero-point. [[2292: Thermometer]] expresses disdain for this scale.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Newton scale|Newton}} || 0 || 33-ish || Poorly defined, with reference points like &amp;quot;the hottest water you can hold your hand in&amp;quot; || 7-ish/10 || Created by Isaac Newton, measuring &amp;quot;degrees of heat&amp;quot;, usually given the °N symbol. The cursedness rating (7-ish/10) is a joke about the vagueness of the scale's definition. Very few scientists other than Newton ever used this scale.{{cn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Wedgwood scale|Wedgwood}} || –8 || –6.7 || Intended for comparing the melting points of metals, all of which it was very wrong about || 9/10 || Created by potter Josiah Wedgwood in the 18th century. The measurement (°W) was based on the shrinking of clay when heated above red heat, but was found to be very inaccurate. The comic has a typo, as the scale is called Wedgwood, without the 'e'. &lt;br /&gt;
|-&lt;br /&gt;
| Galen || –4? || 4?? || Runs from –4 (cold) to 4 (hot). 0 is &amp;quot;normal&amp;quot;(?) || 4/–4 || In his medical writings, the ancient Green physician {{w|Galen}} suggested a &amp;quot;neutral&amp;quot; temperature, created by mixing equal parts of boiling water and ice. On either side of this neutral point, he described four degrees of heat and four degrees of cold. This range from +4 to –4 is humorously described as implying –100% cursedness, which while technically the least cursed of all, is still as unclear as the idea of negative cursedness and cursedness itself. There is no standard abbreviation for Galen's scale.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Celsius#History|''Real'' Celsius}} || 100 || 0 || In Anders Celsius's original specification, bigger numbers are ''colder''; others later flipped it || 10/0 || Most scales' temperatures can be indefinitely large, but have an absolute minimum temperature. By starting at a maximum value and counting down, this scale is indeed cursed, as nearly all possible temperatures (through 1.42x10&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;K, the maximum physical temperature[https://doi.org/10.4236/jamp.2024.1210198]) will be negative. The rating (10/0) is a joke on the scale &amp;quot;flipping&amp;quot; the fixed points of modern Celsius. Division by zero is strictly undefined.&lt;br /&gt;
The original logic was that zero could be easily calibrated to the height of a column of mercury at the temperature of boiling water, and further measurements then made of the amount it ''reduced'' in height under cooler conditions. This direction 'survives' in the historic {{w|Delisle scale}}, which predates (and arguably helped greatly inspire, though with a different factor) the classic version of °C. The version originally used by Anders was only 'corrected' posthumously, but nobody seemed bothered enough to do the same with Delisle's scale.&lt;br /&gt;
|-&lt;br /&gt;
| [https://physics.stackexchange.com/questions/459851/john-daltons-temperature-scale#459863 Dalton] || 0 || 100 || A nonlinear scale; 0°C and 100°C are 0 and 100 Dalton, but 50°C is 53.9 Dalton || 53.9/50 || {{w|John Dalton}} proposed a logarithmic temperature scale. The scale is defined so that absolute zero is at negative infinity, with the exponent chosen to match Celsius at 0 and 100. While Dalton temperature is defined for all positive and negative numbers, the nonlinear scale is difficult to work with since the amount of heat represented by a change of one degree Dalton is not constant. Degrees Dalton differs from Celsius by as much as 3.9 degrees between 0 and 100, but diverges much more for more extreme temperatures.&lt;br /&gt;
&lt;br /&gt;
The rating (53.9/50) is a joke about the unit, as 53.9 Dalton would be 50 degrees Celsius — i.e. the cursedness could be understood as 50/50 (or 10/10, entirely cursed), but perhaps instead as 107.8% (even more than entirely cursed).&lt;br /&gt;
|-&lt;br /&gt;
| °X || 42.9 || 151.4 || '''Title text:''' &amp;quot;In my new scale, °X, 0 is Earths' [sic] record lowest surface temperature, 50 is the global average, and 100 is the record highest, with a linear scale between each point and adjustment every year as needed.&amp;quot; || ''not provided'' || The {{w|Lowest temperature recorded on Earth|record lowest surface temperature on Earth}} as of 2024 is –89.2°C (–128.6°F), recorded at the {{w|Vostok Station|Vostok Research Station}} in Antarctica on July 21, 1983.[https://wmo.asu.edu/content/world-lowest-temperature] The average surface temperature as of 2023, the most recent available, is 14.4°C (57.2°F.)[https://climate.copernicus.eu/climate-indicators/temperature] The {{w|Highest temperature recorded on Earth|record highest temperature}} is 56.7°C (134.1°F), recorded on July 10, 1913 at {{w|Furnace Creek, California|Furnace Creek Ranch}} in Death Valley, California.[https://wmo.asu.edu/content/world-highest-temperature] &amp;quot;Surface&amp;quot; temperatures are measured at 1.5 meters above ground inside a shaded shelter, to accurately represent the temperature of the air, because temperatures closer to the ground are often much different.&lt;br /&gt;
&lt;br /&gt;
{{cot|Derivation and graph}}&lt;br /&gt;
To break the scale into two linear parts (below and above 14.8°C), we define two separate equations for each range:&lt;br /&gt;
&lt;br /&gt;
1. Below 14.8°C (from –89.2°C to 14.8°C):&lt;br /&gt;
* 0 °X corresponds to –89.2°C&lt;br /&gt;
* 50 °X corresponds to 14.8°C&lt;br /&gt;
&lt;br /&gt;
We calculate the slope m₁:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;m₁ = (50 – 0) / (14.8 – (–89.2)) = 50 / (14.8 + 89.2) = 50 / 104 ≈ 0.48&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, using the point (14.8°C, 50 °X), we calculate the intercept b₁:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;50 = 0.48 × 14.8 + b₁&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;50 = 7.1 + b₁&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;b₁ = 50 – 7.1 = 42.9&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, the equation for temperatures '''below 14.8°C''' is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''X = 0.48 × C + 42.9'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Above 14.8°C (from 14.8°C to 56.7°C):&lt;br /&gt;
* 50 °X corresponds to 14.8°C&lt;br /&gt;
* 100 °X corresponds to 56.7°C&lt;br /&gt;
&lt;br /&gt;
We calculate the slope m₂:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;m₂ = (100 – 50) / (56.7 – 14.8) = 50 / 41.9 ≈ 1.19&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, using the point (14.8°C, 50 °X), we calculate the intercept b₂:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;50 = 1.19 × 14.8 + b₂&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;50 = 17.6 + b₂&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;b₂ = 50 – 17.6 = 32.4&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, the equation for temperatures '''above 14.8°C''' is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''X = 1.19 × C + 32.4'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Freezing and Boiling Points&lt;br /&gt;
&lt;br /&gt;
Freezing point of water (0°C): Since 0°C is below 14.8°C, we use the equation X = 0.48 × C + 42.9:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;X = 0.48 × 0 + 42.9 = 42.9&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, the freezing point is 42.9 °X.&lt;br /&gt;
&lt;br /&gt;
Boiling point of water (100°C): Since 100°C is above 14.8°C, we use the equation X = 1.19 × C + 32.4:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;X = 1.19 × 100 + 32.4 = 119 + 32.4 = 151.4&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, the boiling point is 151.4 °X.&lt;br /&gt;
&lt;br /&gt;
[[File:XvsC.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
See also [[2701: Change in Slope]] for a general discussion of separate linear scales between three points.&lt;br /&gt;
{{cob}}&lt;br /&gt;
Due to high and average temperature records now being broken nearly every year as a result of {{w|climate change}}, Randall's new °X scale must be re-calibrated each year. While extreme values like absolute zero or the {{w|Tungsten#Physical properties|melting point of tungsten}} will shift more significantly over time, everyday temperatures will vary less.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
:Temperature Scales&lt;br /&gt;
&lt;br /&gt;
:[A table with five columns, labelled: Unit, water freezing point, water boiling point, notes, cursedness. There are eleven rows below the labels.]&lt;br /&gt;
&lt;br /&gt;
:[Row 1:] Celsius, 0, 100, Used in most of the world, 2/10&lt;br /&gt;
:[Row 2:] Kelvin, 273.15, 373.15, 0K is absolute zero, 2/10&lt;br /&gt;
:[Row 3:] Fahrenheit, 32, 212, Outdoors in most places is between 0–100, 3/10&lt;br /&gt;
:[Row 4:] Réaumur, 0, 80, Like Celsius, but with 80 instead of 100, 3/8&lt;br /&gt;
:[Row 5:] Rømer, 7.5, 60, Fahrenheit precursor with similarly random design, 4/10,&lt;br /&gt;
:[Row 6:] Rankine, 491.7, 671.7, Fahrenheit, but with 0°F set to absolute zero, 6/10&lt;br /&gt;
:[Row 7:] Newton, 0, 33-ish, Poorly defined, with reference points like &amp;quot;the hottest water you can hold your hand in&amp;quot;, 7-ish/10&lt;br /&gt;
:[Row 8:] Wedgewood, –8, –6.7, Intended for comparing the melting points of metals, all of which it was very wrong about, 9/10&lt;br /&gt;
:[Row 9:] Galen, –4?, 4??, Runs from –4 (cold) to 4 (hot). 0 is &amp;quot;normal&amp;quot;(?), 4/–4&lt;br /&gt;
:[Row 10:] ''Real'' Celsius, 100, 0, In Anders Celsius's original specification, bigger numbers are ''colder''; others later flipped it, 10/0&lt;br /&gt;
:[Row 11:] Dalton, 0, 100, A nonlinear scale; 0°C and 100°C are 0 and 100 Dalton, but 50°C is 53.9 Dalton, 53.9/50&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1833:_Code_Quality_3&amp;diff=139653</id>
		<title>1833: Code Quality 3</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1833:_Code_Quality_3&amp;diff=139653"/>
				<updated>2017-05-07T16:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Explanation */ Forth - postfix notation, less constrained so may be easier for novice to make things cryptic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1833&lt;br /&gt;
| date      = May 5, 2017&lt;br /&gt;
| title     = Code Quality 3&lt;br /&gt;
| image     = code_quality_3.png&lt;br /&gt;
| titletext = It's like a half-solved cryptogram where the solution is a piece of FORTH code written by someone who doesn't know FORTH.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This comic is a direct continuation of [[1513: Code Quality]] and [[1695: Code Quality 2]] in the [[:Category:Code Quality|Code Quality]] series, in which Ponytail continually insults Cueball's code style. In this comic, as in the previous, Cueball does not directly appear, only speaking off-panel; however, as it is a continuation of the series, it is clear that this is Cueball's code.&lt;br /&gt;
&lt;br /&gt;
In the first panel, Ponytail references {{w|query string|query strings}}, which store information, such as search queries or page numbers, relevant to the URL. Query strings are not meant to be especially human-readable, so a song based on one would likely not be a good one{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
A tactical flashlight is a light that can be mounted on a gun for use in low-light scenarios. They tend to be very durable and very bright. Different models have different features and capabilities, so they are given cool-sounding model numbers. [http://www.json.org/ JSON] (JavaScript Object Notation) is a subset of JavaScript used, by many programming languages, as a convenient way of recording structured data. A JSON table of these model numbers would look like random data.&lt;br /&gt;
&lt;br /&gt;
{{w|Alan Turing}} was a British theoretical computer scientist, often considered the father of the field. His [https://www.cs.virginia.edu/~robins/Turing_Paper_1936.pdf 1936 paper] outlined Turing machines, a theoretical model for computing, as well as computability and the halting problem. Theoretical computer science is very different from practical coding; understanding the contents of the paper would not at all help a coder to understand today's algorithms, design patterns, and best practices{{Citation needed}}. This is not helped by a page of Javascript example code. {{w|Javascript}} is a popular programming language which makes web pages responsive to user inputs, and while Javascript arguably solves the problem in a practical manner (as opposed to Turing's very theoretical work), it does get a lot of criticism - for instance it is {{w|Strong and weak typing|nearly untyped}}, which allows the programmer to do very interesting things, like {{w|JSFuck}}. Then, example code is used to explain a concept in programming or demonstrate how a program works, but it does not actually run on any computer. &amp;quot;Guessing everything in between&amp;quot; would involve attempting to write code using skills that could range anywhere from the most basic programming to Turing's extremely advanced ideas.&lt;br /&gt;
&lt;br /&gt;
In the final panel, Ponytail references {{w|leet|leet-speak}}, in which symbols are replaced with similar-looking symbols, and a {{w|manifesto}}, a statement of a person or group's beliefs and intentions. A manifesto from a survivalist cult leader might be nonsensical, even before being translated to leet-speak. Memory allocation is a low-level computer programming concept; most modern languages have features that take care of memory allocation for the programmer, possibly implying that Cueball does not know how to use these features.&lt;br /&gt;
&lt;br /&gt;
At this point Cueball, quickly becoming impatient with Ponytail's sass in what is supposed to be a formal code review, retorts that if she can't start giving him the constructive criticism that he's looking for, he can always find someone else to replace her. Ponytail smugly responds that nobody else would be able to stomach his code for more than one sitting, and that she's the only one he's got.&lt;br /&gt;
&lt;br /&gt;
{{w|Forth_(programming_language)#Programmer.27s_perspective|Forth}} is an old programming language that tends to be difficult to read. It is stack-based, meaning that values to be operated on are moved on a {{w|Stack (abstract data type)|stack}} before the operation to be performed is given. Using stacks can be considered different from programming languages that resemble natural human language (e.g. {{w|COBOL}}). While stack-based computing makes some problems very simple (for example, it is relatively simple to design a Forth compiler, or reversing the order of an array) and uses less computing resources, such programming languages are not easy to learn.  Since Forth allows the programmer to rewrite the language, or define their own language, and it does not enforce restrictions like data types, it may be especially easy for novices to write cryptic code.&lt;br /&gt;
&lt;br /&gt;
A {{w|cryptogram}} is a cipher puzzle, generally one easy enough to be solved manually. The title text implies that the code is so bad that it looks like unreadable FORTH code that is missing random characters.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Ponytail sitting in front of a computer screen typing. Cueball speaks only off-panel, but since this is a direct continuation of comic 1513 and 1695: Code Quality and Code Quality 2 where Cueball is shown, there can be no doubt it is him.]&lt;br /&gt;
:Ponytail: Your code looks like song lyrics written using only the stuff that comes after the question mark in a URL.&lt;br /&gt;
:Cueball (off-panel): Sorry.&lt;br /&gt;
:[Zoom in on Ponytail's upper body.]&lt;br /&gt;
:Ponytail: It's like a JSON table of model numbers for flashlights with &amp;quot;tactical&amp;quot; in their names.&lt;br /&gt;
:[Zoom back out again. Ponytail has lifted her hands off the table.]&lt;br /&gt;
:Ponytail: Like you read Turing's 1936 paper on computing and a page of JavaScript example code and guessed at everything in between.&lt;br /&gt;
:[Zoom in again on Ponytail's face.]&lt;br /&gt;
:Ponytail: It's like a leet-speak translation of a manifesto by a survivalist cult leader who's for some reason obsessed with memory allocation.&lt;br /&gt;
:Cueball (off-panel): I can get someone else to review my code.&lt;br /&gt;
:Ponytail: Not more than once, I bet.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Code Quality]]&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1831:_Here_to_Help&amp;diff=139652</id>
		<title>1831: Here to Help</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1831:_Here_to_Help&amp;diff=139652"/>
				<updated>2017-05-07T16:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Explanation */ parodying tendancy to throw computers at every problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1831&lt;br /&gt;
| date      = May 1, 2017&lt;br /&gt;
| title     = Here to Help&lt;br /&gt;
| image     = here_to_help.png&lt;br /&gt;
| titletext = &amp;quot;We TOLD you it was hard.&amp;quot; &amp;quot;Yeah, but now that I'VE tried, we KNOW it's hard.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Is the hard problem explanation relevant? The main part of that explain has been moved into a trivia for easier reading to the conclusion at least.}}&lt;br /&gt;
This comic is a satire of computer programmers, who sometimes forget that not everything can be solved with an {{w|algorithm}}, or of the tendency to think computers are the answer to everything. In the first panel, [[Megan]] talks about how the field that she and [[Hairy]] works in has a difficult problem that many people have been working on. [[Cueball]], believing that algorithms can solve their problem, tries to help. In the next panel, Megan and Hairy silently watch Cueball working on the problem on his laptop. Finally, six months later, Cueball concedes, and an exasperated Megan retorts sarcastically, pointing out that she had explained its difficulty six months ago with the timeline.&lt;br /&gt;
&lt;br /&gt;
The title text furthers Cueball's apparent arrogance by showing a dialogue. Megan or Hairy says, &amp;quot;We TOLD you it was hard,&amp;quot; referring to the first panel, but Cueball, still confident in his own ability's superiority, says, &amp;quot;Yeah, but now that I'VE tried, we KNOW it's hard.&amp;quot; The joke is that Cueball believes that, even though he has just failed, it was his attempt which proved the difficulty, and not Megan and Hairy's work for years. The dialog references an exchange from the recent film ''{{w|The Imitation Game}}'', in which {{w|Alan Turing|Alan Turing's}} superior claims, &amp;quot;The Americans, the Russians, the French, the Germans, everyone thinks Enigma is unbreakable.&amp;quot; and Turing replies, &amp;quot;Good. Let me try and we'll know for sure, won't we?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The satire, however, applies far beyond computer programmers.  It can be read as a political commentary, like in ''[http://nymag.com/daily/intelligencer/2017/02/trump-nobody-knew-health-care-could-be-so-complicated.html Nobody knew health care could be so complicated.]'' It is what we'd all like to see when well-meaning advice givers provide the &amp;quot;simple&amp;quot; solution to all our problems, or management provides glib advice from ten thousand feet.  It is a commentary on the universal tendency to see problems as simple because we don't know what makes them hard.&lt;br /&gt;
&lt;br /&gt;
In the first place, the satire apparently refers to the mathematical/informatical definition of a &amp;quot;hard problem&amp;quot; (see [[#Trivia|below]]) and its confusion with its trivial understanding as well as to a common misunderstanding about verification/falsification. The plot is that Cueball is an enthusiastic and optimistic programmer but obviously a bad informatics guy because he apparently does not know the technical meaning of a &amp;quot;hard problem&amp;quot; and mixes up the lack of a successful falsification/disproof that a problem is &amp;quot;hard&amp;quot; with a verification/proof. Actually, the formal proof that a problem is &amp;quot;hard&amp;quot; would not be a fail, but an &amp;quot;epic win&amp;quot; (well, maybe not for the disappointed Cueball).&lt;br /&gt;
&lt;br /&gt;
The comic may refer to the false belief that there is a solution algorithm for any problem (see [[#Trivia|below]]).&lt;br /&gt;
&lt;br /&gt;
This may also be referencing IT support call centres ([[806: Tech Support]]), who often act as though complex computer problems can be solved with clichèd solutions such as 'turn it off and back on again'.&lt;br /&gt;
&lt;br /&gt;
This comic calls back to [[793: Physicists]] in central theme.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan, standing next to Hairy, is addressing the reader holding her arms out. Cueball walks in from the right.]&lt;br /&gt;
:Megan: Our field has been struggling with this problem for years.&lt;br /&gt;
&lt;br /&gt;
:[Cueball holds his laptop high up in one arm above Megan's head while holding his other arm out as well. Megan has turned to look at him.]&lt;br /&gt;
:Cueball: Struggle no more! I'm here to solve it with ''algorithms!''&lt;br /&gt;
&lt;br /&gt;
:[In a frame-less panel Cueball sits on a chair at a desk with his laptop working on it, while Hairy and Megan looks on from behind.]&lt;br /&gt;
&lt;br /&gt;
:[Cueball, still sitting at his laptop, points at the screen. Megan raises her arms and four small lines above her head, on either side of her speech line, indicate her annoyance with Cueball.]&lt;br /&gt;
:Six months later:&lt;br /&gt;
:Cueball: Wow, this problem is really hard.&lt;br /&gt;
:Megan: '''''You don't say.'''''&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*'''Hard problem''': &lt;br /&gt;
**The trivial understanding of a &amp;quot;problem&amp;quot; is any random task like &amp;quot;make me a webpage&amp;quot; and a &amp;quot;hard problem&amp;quot; means &amp;quot;it takes much effort to solve it&amp;quot;. However, the informatical definition of a &amp;quot;problem&amp;quot; is a formal description of a task like &amp;quot;find me the password to a given hash (with a length of N bits)&amp;quot; so it can be solved with an algorithm, i.e. a formal mathematical &amp;quot;how-to&amp;quot; or a piece of program code. A &amp;quot;hard problem&amp;quot; is a problem which can only be solved by &amp;quot;brute force&amp;quot;, that means (in this example) you have to try every possible password (2^N possibilities) and check whether its hash matches the given one. A &amp;quot;simple problem&amp;quot; is a one where a &amp;quot;short-cut&amp;quot; algorithm to the &amp;quot;brute force&amp;quot; method exists. There are problems which can be formally proven to be &amp;quot;hard&amp;quot; but, unfortunately, most problems like breaking a certain encryption algorithm can only be hoped to be &amp;quot;hard&amp;quot; or at least not be proven &amp;quot;simple&amp;quot; by finding a &amp;quot;short-cut&amp;quot; too soon. You may prove that a problem is not &amp;quot;hard&amp;quot; by finding such a &amp;quot;short-cut&amp;quot; but you cannot prove it is &amp;quot;hard&amp;quot; by trying and failing (the fact that you didn't find a &amp;quot;short-cut&amp;quot; does not mean there is none).&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1772:_Startup_Opportunity&amp;diff=132546</id>
		<title>Talk:1772: Startup Opportunity</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1772:_Startup_Opportunity&amp;diff=132546"/>
				<updated>2016-12-15T06:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Online virtual world */ chair = chairperson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~--&amp;gt;&lt;br /&gt;
More escapades of Beret guy's business - [[1021]], [[1032]], and probably more --[[User:AnotherAnonymous|AnotherAnonymous]] ([[User talk:AnotherAnonymous|talk]]) 15:41, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
it may be a reference a episode of the Adult swim show Rick and Morty. In season 1 episode 9 &amp;quot;Something Ricked This Way Comes&amp;quot; the devil sets up a shop that gives away magical items that appear to give the user some superpower or other advantage but turn out to be cursed, for example a type writer that helps the user make best selling murder mystery books but then the murders happen to them in real life. Rick decides to open his own business to un-curse items but letting them keep there magic power thus disrupting the devils entire business.&lt;br /&gt;
&lt;br /&gt;
While it wasn't Beret guy, the idea of a business that doesn't do anything reminds me of [[1060]] --[[Special:Contributions/162.158.62.51|162.158.62.51]] 22:38, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has Berry Guy ever interacted with White Hat before? [[User:Username&amp;amp;#39;); DROP TABLE users;--|Username&amp;amp;#39;); DROP TABLE users;--]] ([[User talk:Username&amp;amp;#39;); DROP TABLE users;--|talk]]) 00:57, 15 December 2016 (UTC)&lt;br /&gt;
== Online virtual world ==&lt;br /&gt;
&lt;br /&gt;
I think this comic could be referring to online virtual world. There is several site that sell virtual good for real money.  Players could also trade virtual currency for virtual magic item.  The fact the shop is in virtual world could explain why they look like they never existed.&lt;br /&gt;
&lt;br /&gt;
Temporary shops that sell items to adventurers in need are a common theme among many games. O'aka XXIII in FFX is the first one that comes to mind, but there are a LOT. A lot of these shops sell items that are of particular value at the time, but another common theme among them is to sell unidentified or even cursed items, admonishing the player for trusting some random guy that they met in the wilderness. Sometimes these &amp;quot;cursed&amp;quot; items end up being plot essential. The really crooked ones also offer to uncurse the items once they are identified (or the user has identified that they are cursed by equipping them before they are fully identified) Mordor: the depths of Dejenol is an old game that had cursed items that you had to pay the shop to have removed before you could level up. Some of the items, though, were &amp;quot;cursed&amp;quot; but provided real benefits, and players would equip them intentionally every level knowing that they'd have to pay because the benefit was great enough. [[User:Kashim|Kashim]] ([[User talk:Kashim|talk]]) 21:34, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/108.162.219.94|108.162.219.94]] 18:12, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well does chair, actually mean chair like an object or Chairmen? Because I assumed the latter when first read the comic...&lt;br /&gt;
: I definitely read it like it was referring to the object. [[User:NotLock|NotLock]] ([[User talk:NotLock|talk]]) 06:14, 15 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Trimutius|Trimutius]] ([[User talk:Trimutius|talk]]) 01:54, 15 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is also how I read it.  Since there are several people sitting at table, seemed likely to be an executive board (i.e. gathering of several chairpersons).  This also plays on the tendency for the organization of an activity (administration) to become more important than the actual activity (at least to those administering it).  &amp;quot;But it is possible, after a while, to develop certain dangerous habits of thought. One is that, while all important enterprises need careful organization, it is the organization that needs organizing, rather than the enterprise.&amp;quot; (Pratchett, Thief of Time) [[Special:Contributions/108.162.245.208|108.162.245.208]] 06:22, 15 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1772:_Startup_Opportunity&amp;diff=132544</id>
		<title>1772: Startup Opportunity</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1772:_Startup_Opportunity&amp;diff=132544"/>
				<updated>2016-12-15T06:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Explanation */ alternative interpretation - chair = chairman, presumption that having lots of administrators = doing something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1772&lt;br /&gt;
| date      = December 14, 2016&lt;br /&gt;
| title     = Startup Opportunity&lt;br /&gt;
| image     = startup_opportunity.png&lt;br /&gt;
| titletext = While there's no formal regulation, it turns out their industry group is NOT one you want mad at you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Draft.}}&lt;br /&gt;
[[Beret Guy|Beret Guy's]] [[:Category:Beret Guy's Business|company]], first seen in [[1032: Networking]], [[1293: Job Interview]] and [[1493: Meeting]], returns, and its purpose is as vague as ever.&lt;br /&gt;
&lt;br /&gt;
Analysts, brought in to advise his company, determine that it doesn't actually serve any purpose. Ironically, many analysts also don't actually serve any purpose. Beret Guy is dumbfounded, claiming that his company must do ''something'', and takes a line of reasoning that faintly resembles the sort of logic a child might use. A child that visits an office building might conclude that an office does a lot because there are a lot of employees working inside, unaware that what really makes a successful business is how efficiently it uses its employees to deliver goods and services to the consumer. Beret Guy reasons that having many administrators (chairmen) must mean the company does something. Administration is overhead in a business, but it often becomes a major focus, especially for those doing it.&lt;br /&gt;
Alternatively, chair might be taken to mean seating.  In which case, Beret Guy, demonstrating yet again that he has even less sense for business than your average child, uses the number of chairs in the workplace as a yardstick for success, with no mention of his actual, human workforce. But most children, to their credit, would never even consider that the chairs in the office are somehow key to the business' success.{{Citation needed}} &lt;br /&gt;
&lt;br /&gt;
The analysts suggest that Beret Guy find an industry to disrupt. The mention of &amp;quot;industry&amp;quot; immediately reminds Beret Guy of {{w|SimCity}}, where Industrial (along with Residential and Commercial) is one of the three main zone types - it allows factories and farms to develop. {{w|Disruptive innovation|Disruption}} means coming up with a product that redefines what the market expects and leaving existing competitors in the dust (for instance, smartphones disrupted mobile, digital photography disrupted film, and air travel disrupted rail and sea travel (and is in turn being disrupted by high-speed rail)) - it's now an industry buzzword and virtually every company claims to be &amp;quot;disruptive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When pointed in the right direction, Beret Guy realizes that the main industry he deals with is weird disappearing shops selling cursed goods. This is [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLittleShopThatWasntThereYesterday a common trope] in fantasy stories, and as soon as [[Hairy]] hears about it he wants out of the building, but as his colleagues point out it also bears more than a passing resemblance to many dodgy {{w|startup companies}}. These appear suddenly with a lot of promotion and a marketable idea, looking for {{w|venture capital}} (or, a lot of times in recent times, pre-orders on {{w|Kickstarter}}). However, many startups fail - either because they didn't take into account the difficulties involved in bringing a product to market, or because they were an active scam - and disappear without a trace, leaving customers either empty handed or with a buggy product that falls short of promises. As [[Cueball]] notes, these cursed shops are actually the perfect startup, at least from a moneymaking perspective. This humorously ignores the more obvious larger problem, that such a business would be impossible to create due to not actually having magical items to sell. Apparently, the business may become one, if he does spend most of his money there.&lt;br /&gt;
&lt;br /&gt;
Disappearing shops selling cursed goods which only work under specific astrological conditions (such as a television set that only works for a single cycle of the moon) may also be found in the real world. These are usually unlicensed and only seem to appear when there is an abundance of heroes desperate for such items (e.g., people with a limited budget immediately before the start of the Fédération Internationale de Football Association [FIFA] World Cup).&lt;br /&gt;
&lt;br /&gt;
As with most Beret Guy comics, there are multiple layers of absurdity. For a start, the fact that he-and by extension, the rest of the cast-live in a world including supernatural shops is, while not inconsistent, still supernatural. The assertion that this is where he buys most of his materials and other products is also curious, given the shops' inherent temporary nature, as it implies either something about him causes these shops to appear, or that he is drawn to these shops instinctively. Most absurdly, he apparently purchases his &amp;lt;i&amp;gt;food&amp;lt;/i&amp;gt; from these establishments (which may also serve as an explanation for his 'soup outlet' in [[1293: Job Interview]]), despite previously stating everything they sell is cursed, conjures troubling images in the mind of &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; exactly food would be cursed-and its effects. Perhaps this explains Beret Guy's [[:Category:Strange powers of Beret Guy|strange powers]].&lt;br /&gt;
&lt;br /&gt;
The title text alludes to the fact that irrespective of whether or not there is formal regulation, it is unwise to anger a group of people who have access to cursed magical items. It is easy to imagine numerous ways they could make one's life substantially worse.&amp;lt;sup&amp;gt;&amp;amp;#91;[[285|''citation needed'']]&amp;amp;#93;&amp;lt;/sup&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Beret Guy is sitting in a board meeting]&lt;br /&gt;
:White Hat: We've discovered that your company doesn't do anything.&lt;br /&gt;
:Beret Guy: How is that possible?! We have so many chairs!&lt;br /&gt;
&lt;br /&gt;
:White Hat: You need to find an industry to disrupt.&lt;br /&gt;
:Beret Guy: An...industry?&lt;br /&gt;
:Beret Guy: Oh, yeah!&lt;br /&gt;
:Beret Guy: The zoning thing from SimCity!&lt;br /&gt;
&lt;br /&gt;
:White Hat: No, like, a kind of business.&lt;br /&gt;
:Beret Guy: How do I find those?&lt;br /&gt;
:White Hat: I don't know. What's something you spend a lot of money on?&lt;br /&gt;
&lt;br /&gt;
[Beat panel]&lt;br /&gt;
&lt;br /&gt;
:Beret Guy: You know those mysterious shops that sell you magical items, and then it turns out they're cursed, but when you go back later there's no sign the shop was ever there?&lt;br /&gt;
:Beret Guy: I get most of my stuff from those.&lt;br /&gt;
:Beret Guy: Like groceries.&lt;br /&gt;
&lt;br /&gt;
:Hairy: We should go.&lt;br /&gt;
:Hairbun: Wait. High-value sales, no regulation, and when customers try to complain, they can't find you...&lt;br /&gt;
:Cueball: Maybe this ''is'' the perfect startup.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Beret Guy's Business]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1772:_Startup_Opportunity&amp;diff=132543</id>
		<title>1772: Startup Opportunity</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1772:_Startup_Opportunity&amp;diff=132543"/>
				<updated>2016-12-15T05:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;108.162.245.208: /* Explanation */ punctuation, expand initialism FIFA, use italic for emphasis (not all caps), traveling shops in fantasy not just horror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1772&lt;br /&gt;
| date      = December 14, 2016&lt;br /&gt;
| title     = Startup Opportunity&lt;br /&gt;
| image     = startup_opportunity.png&lt;br /&gt;
| titletext = While there's no formal regulation, it turns out their industry group is NOT one you want mad at you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Draft.}}&lt;br /&gt;
[[Beret Guy|Beret Guy's]] [[:Category:Beret Guy's Business|company]], first seen in [[1032: Networking]], [[1293: Job Interview]] and [[1493: Meeting]], returns, and its purpose is as vague as ever.&lt;br /&gt;
&lt;br /&gt;
Analysts, brought in to advise his company, determine that it doesn't actually serve any purpose. Ironically, many analysts also don't actually serve any purpose. Beret Guy is dumbfounded, claiming that his company must do ''something'', and takes a line of reasoning that faintly resembles the sort of logic a child might use. A child that visits an office building might conclude that an office does a lot because there are a lot of employees working inside, unaware that what really makes a successful business is how efficiently it uses its employees to deliver goods and services to the consumer. But most children, to their credit, would never even consider that the chairs in the office are somehow key to the business' success.{{Citation needed}} Beret Guy, demonstrating yet again that he has even less sense for business than your average child, uses the amount of chairs in the workplace as a yardstick for success, with no mention of his actual, human workforce.&lt;br /&gt;
&lt;br /&gt;
The analysts suggest that Beret Guy find an industry to disrupt. The mention of &amp;quot;industry&amp;quot; immediately reminds Beret Guy of {{w|SimCity}}, where Industrial (along with Residential and Commercial) is one of the three main zone types - it allows factories and farms to develop. {{w|Disruptive innovation|Disruption}} means coming up with a product that redefines what the market expects and leaving existing competitors in the dust (for instance, smartphones disrupted mobile, digital photography disrupted film, and air travel disrupted rail and sea travel (and is in turn being disrupted by high-speed rail)) - it's now an industry buzzword and virtually every company claims to be &amp;quot;disruptive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When pointed in the right direction, Beret Guy realizes that the main industry he deals with is weird disappearing shops selling cursed goods. This is [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLittleShopThatWasntThereYesterday a common trope] in fantasy stories, and as soon as [[Hairy]] hears about it he wants out of the building, but as his colleagues point out it also bears more than a passing resemblance to many dodgy {{w|startup companies}}. These appear suddenly with a lot of promotion and a marketable idea, looking for {{w|venture capital}} (or, a lot of times in recent times, pre-orders on {{w|Kickstarter}}). However, many startups fail - either because they didn't take into account the difficulties involved in bringing a product to market, or because they were an active scam - and disappear without a trace, leaving customers either empty handed or with a buggy product that falls short of promises. As [[Cueball]] notes, these cursed shops are actually the perfect startup, at least from a moneymaking perspective. This humorously ignores the more obvious larger problem, that such a business would be impossible to create due to not actually having magical items to sell. Apparently, the business may become one, if he does spend most of his money there.&lt;br /&gt;
&lt;br /&gt;
Disappearing shops selling cursed goods which only work under specific astrological conditions (such as a television set that only works for a single cycle of the moon) may also be found in the real world. These are usually unlicensed and only seem to appear when there is an abundance of heroes desperate for such items (e.g., people with a limited budget immediately before the start of the Fédération Internationale de Football Association [FIFA] World Cup).&lt;br /&gt;
&lt;br /&gt;
As with most Beret Guy comics, there are multiple layers of absurdity. For a start, the fact that he-and by extension, the rest of the cast-live in a world including supernatural shops is, while not inconsistent, still supernatural. The assertion that this is where he buys most of his materials and other products is also curious, given the shops' inherent temporary nature, as it implies either something about him causes these shops to appear, or that he is drawn to these shops instinctively. Most absurdly, he apparently purchases his &amp;lt;i&amp;gt;food&amp;lt;/i&amp;gt; from these establishments (which may also serve as an explanation for his 'soup outlet' in [[1293: Job Interview]]), despite previously stating everything they sell is cursed, conjures troubling images in the mind of &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; exactly food would be cursed-and its effects. Perhaps this explains Beret Guy's [[:Category:Strange powers of Beret Guy|strange powers]].&lt;br /&gt;
&lt;br /&gt;
The title text alludes to the fact that irrespective of whether or not there is formal regulation, it is unwise to anger a group of people who have access to cursed magical items. It is easy to imagine numerous ways they could make one's life substantially worse.&amp;lt;sup&amp;gt;&amp;amp;#91;[[285|''citation needed'']]&amp;amp;#93;&amp;lt;/sup&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
[Beret Guy is sitting in a board meeting]&lt;br /&gt;
:White Hat: We've discovered that your company doesn't do anything.&lt;br /&gt;
:Beret Guy: How is that possible?! We have so many chairs!&lt;br /&gt;
&lt;br /&gt;
:White Hat: You need to find an industry to disrupt.&lt;br /&gt;
:Beret Guy: An...industry?&lt;br /&gt;
:Beret Guy: Oh, yeah!&lt;br /&gt;
:Beret Guy: The zoning thing from SimCity!&lt;br /&gt;
&lt;br /&gt;
:White Hat: No, like, a kind of business.&lt;br /&gt;
:Beret Guy: How do I find those?&lt;br /&gt;
:White Hat: I don't know. What's something you spend a lot of money on?&lt;br /&gt;
&lt;br /&gt;
[Beat panel]&lt;br /&gt;
&lt;br /&gt;
:Beret Guy: You know those mysterious shops that sell you magical items, and then it turns out they're cursed, but when you go back later there's no sign the shop was ever there?&lt;br /&gt;
:Beret Guy: I get most of my stuff from those.&lt;br /&gt;
:Beret Guy: Like groceries.&lt;br /&gt;
&lt;br /&gt;
:Hairy: We should go.&lt;br /&gt;
:Hairbun: Wait. High-value sales, no regulation, and when customers try to complain, they can't find you...&lt;br /&gt;
:Cueball: Maybe this ''is'' the perfect startup.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Beret Guy's Business]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;/div&gt;</summary>
		<author><name>108.162.245.208</name></author>	</entry>

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