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		<updated>2026-04-14T22:31:10Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1659:_Tire_Swing&amp;diff=115595</id>
		<title>Talk:1659: Tire Swing</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1659:_Tire_Swing&amp;diff=115595"/>
				<updated>2016-03-25T08:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.252.149: &lt;/p&gt;
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&lt;div&gt;my explanation of the comic, which was sort-of obsoleted by someones edit:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Girl1 and Girls2 just finished making a tire swing. They did not use a discarded tire but rather stole one, even fighting the rightful owner turning the theft into a robbery.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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the women do not look like Megan and Hair Bun Girl to me, are they new?&lt;br /&gt;
sorry for commenting here, but I do not have rights to create a new page, which seems to be necessary for posting the fire comment. Will move once the comment section is created.&lt;br /&gt;
I think they are Thelma and Louise (from the movie) given the looks of their hair {{unsigned|Chichak|March 23, 2016}}&lt;br /&gt;
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I think they're children [[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 15:33, 23 March 2016 (UTC)&lt;br /&gt;
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:The first one certainly looks like Hair Bun, but the second one (which in in the explanation is presented as Megan) has a somewhat curly hair. Could she be another character, perhaps? [[Special:Contributions/108.162.218.166|108.162.218.166]] 17:05, 23 March 2016 (UTC)&lt;br /&gt;
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::As the tire comes from a truck and it's diameter is more than half the height of these small girls they are definitely kids (not that Randall could not have made adults make a swing as like in [[150]]). Also this makes it much more funny that they both stole a car and beat up an angry adult. And now they are going all environmental after wards. So they are not Megan (which looks nothing like a curly haired girl) and also not Hair Bun Girl as it is defined that these characters are adults. There are many stories using kids and they will never represent Cueball, Megan or Ponytail etc. Those with hats are for instance never drawn small! Have thus corrected the explanation. But it still seems to miss much more on the environmental issue which is the subject/point of the comic if not the joke --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 17:19, 23 March 2016 (UTC)&lt;br /&gt;
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:She looks like the girl in #1058, who is also a child. I feel like she's been in multiple strips but I didn't see a tag for her anywhere.&lt;br /&gt;
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Maybe they got the truck from Black Hat's garage? [[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 15:34, 23 March 2016 (UTC)&lt;br /&gt;
:Then they would have lost the fight: [[433: Journal 5]]! --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 17:22, 23 March 2016 (UTC)&lt;br /&gt;
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I have yet to use a tire swing that was made from a worn tire (worn by the road not by swinging). From my experience, expired tires used by automobiles typically have sharp metal protruding from the rubber. This would make a dangerous tire swing. I thought landscaping (rubber mulch) and playgrounds was the preferred recycling method for used tires?--[[User:R0hrshach|R0hrshach]] ([[User talk:R0hrshach|talk]]) 15:35, 23 March 2016 (UTC)&lt;br /&gt;
:I think you are correct. We have one for our kids (though it sucked and we took it down again) and that was a brand new tire, but not one I think would be suitable for any car though. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 17:22, 23 March 2016 (UTC)&lt;br /&gt;
::Not sure how that's relevant, would you explain for me?  [[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 00:42, 24 March 2016 (UTC)&lt;br /&gt;
:::I think it's relevant because the previous post was about whether tire swings were made out of used tires. You can make them out of used tires if you use good ones. [[Special:Contributions/108.162.237.172|108.162.237.172]] 04:44, 24 March 2016 (UTC)&lt;br /&gt;
:::: interesting, I have never seen a tire swing made from a new tire! The steel at the bead can wear through, you just don't use one of those for your swing.    I question the part of the explanation about the tire being weak. Tires have very strong bands in them, that's why they don't decompose. The rope for your swing will rot away 10 times, and the tree will grow old and die, before the tire gives out and breaks.  [[User:Miamiclay|Miamiclay]] ([[User talk:Miamiclay|talk]]) 05:53, 24 March 2016 (UTC)&lt;br /&gt;
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It is debatable which is better for the environment given global warming:  leaving the tire to sit in a landfill, thus locking up the carbon in it for the lifespan of the rubber (certainly hundreds if not thousands of years in a landfill) vs burning it, thus releasing the carbon into the atmosphere and making global warming worse.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 14:30, 24 March 2016 (UTC)&lt;br /&gt;
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== Similarity to Calvin and Hobbes ==&lt;br /&gt;
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A very similar Calvin and Hobbes cartoon came up on [http://www.gocomics.com/calvinandhobbes/2016/03/18 gocomics.com just last week]. I don't think Randall would have copied it intentionally, but I suspect some chain of suggestion led to re-use of this idea. [[User:Foobarbecue|Foobarbecue]] ([[User talk:Foobarbecue|talk]]) 15:02, 24 March 2016 (UTC)&lt;br /&gt;
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== Connections ==&lt;br /&gt;
Looks to me like the same girls as we saw in [[1352]]: Cosmologist on a Tire Swing. But I'm not sure what, if anything, the significance of that is. -- (xtifr) [[Special:Contributions/162.158.252.149|162.158.252.149]] 08:39, 25 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>162.158.252.149</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106026</id>
		<title>Talk:1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=106026"/>
				<updated>2015-11-29T03:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.252.149: No Summary&lt;/p&gt;
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&lt;div&gt;Well, this will be the next incomplete explanation for a while. -[[Special:Contributions/162.158.90.165|162.158.90.165]] 21:58, 24 November 2015 (UTC)&lt;br /&gt;
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Yes, one thing to note is how to get the hell out of the cave near the volcano [[Special:Contributions/108.162.249.159|108.162.249.159]] 22:38, 24 November 2015 (UTC)&lt;br /&gt;
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The image is made up of small images with addresses of the form http://xkcd.com/1608/XXXX:-YYYY+s.png (although not every coordinate inside the bounds has an image associated).  A script could probably dump out all the images and paste them together. --[[Special:Contributions/108.162.216.6|108.162.216.6]] 22:46, 24 November 2015 (UTC)&lt;br /&gt;
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West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).&lt;br /&gt;
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The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia. {{unsigned ip|162.158.56.5}}&lt;br /&gt;
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There, have at thee an image! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 22:58, 24 November 2015 (UTC)&lt;br /&gt;
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There are 168 coins spread throughout the map according to the source code [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:03, 24 November 2015 (UTC)&lt;br /&gt;
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When using a device, instead of saying &amp;quot;use arrow keys to move&amp;quot;, it says &amp;quot;tilt to move, tap to jump&amp;quot;. It's also a lot harder to control. {{unsigned ip|108.162.250.159}}&lt;br /&gt;
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It's actually 169 coins (t.length). --[[Special:Contributions/188.114.111.129|188.114.111.129]] 23:22, 24 November 2015 (UTC)&lt;br /&gt;
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I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. [[Special:Contributions/108.162.221.13|108.162.221.13]] 23:27, 24 November 2015 (UTC)&lt;br /&gt;
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The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module. {{unsigned ip|108.162.216.24}}&lt;br /&gt;
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https://xkcd.com/1608/tigl.js - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images. {{unsigned ip|&lt;br /&gt;
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I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:57, 24 November 2015 (UTC)&lt;br /&gt;
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The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? --[[Special:Contributions/199.27.130.234|199.27.130.234]] 00:01, 25 November 2015 (UTC)&lt;br /&gt;
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Tiles are located here in a zip: https://up1.ca/#Gi51KPFyPRELe0T1D6q9Mw All I did was iterate over http://xkcd.com/1608/X:-Y+s.png from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? [[User:Jcox|Jcox]] ([[User talk:Jcox|talk]]) 00:15, 25 November 2015 (UTC)&lt;br /&gt;
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I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 00:17, 25 November 2015 (UTC)&lt;br /&gt;
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I don't think it's limited vertically at all. I found a zoomable map on the reddit topic http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ (by kyledavide) [[User:Miraries|Miraries]] ([[User talk:Miraries|talk]]) 00:21, 25 November 2015 (UTC)Mirages&lt;br /&gt;
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Here's a zoomed out map of all the game area: https://i.imgur.com/rNU9ZgN.png. From ''luke_in_the_sky'' at Reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245]. --[[Special:Contributions/188.114.111.129|188.114.111.129]] 00:35, 25 November 2015 (UTC)&lt;br /&gt;
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Alright, the full png of the entire map is almost finished, I should have used white tiles as blank tiles but I guess I can fix that up in gimp, and I'm not sure how to account for the 1 pixel overlap with just imagemagick convert. The last step is to merge allthe layer images into one giant image, wish my laptop the best of luck! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:00, 25 November 2015 (UTC)&lt;br /&gt;
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Someone beat you to it, but keep on it: that one doesn't have right limit tiles. https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc0p8x --[[Special:Contributions/188.114.111.129|188.114.111.129]] 01:19, 25 November 2015 (UTC)&lt;br /&gt;
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Perhaps we can change the screenshot at the top to this? It's a quickly hacked overview of the entire map: http://imgur.com/Mz9arHz [[Special:Contributions/199.27.129.167|199.27.129.167]] 01:27, 25 November 2015 (UTC)&lt;br /&gt;
: I think it might make more sense to just add it as another image, mediawiki supports this after all. The syntax should be: &amp;lt;nowiki&amp;gt;[[File:filename.png|thumb|Subtitle|alt=alt]]&amp;lt;/nowiki&amp;gt; [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 01:34, 25 November 2015 (UTC)&lt;br /&gt;
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[http://files.mckaysalisbury.com/xkcd/hoverboard.html] This one loads all of the images quickly (From the xkcd site), and uses browser zooming. [[Special:Contributions/173.245.54.47|173.245.54.47]] 01:29, 25 November 2015 (UTC)&lt;br /&gt;
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:The impassible backgrounds are RGB(0,0,0), and the passable ones are RGB(1,1,1). &amp;lt;code&amp;gt;#explore &amp;gt; :first-child {filter:brightness(30);-webkit-filter:brightness(30);-moz-filter:brightness(30);-o-filter:brightness(30);-ms-filter:brightness(30);}&amp;lt;/code&amp;gt; ... See https://twitter.com/BadPhysics/status/669354631869304832 [[Special:Contributions/108.162.249.155|108.162.249.155]] 03:40, 25 November 2015 (UTC)&lt;br /&gt;
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Here are all the secret passages marked I could find: http://imgur.com/a/fKE1Q --[[Special:Contributions/162.158.91.220|162.158.91.220]] 00:50, 25 November 2015 (UTC)&lt;br /&gt;
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I wrote a tampermonkey script that shows you your coordinates and lets you teleport; will make coordinate sharing a lot easier. You do need tampermonkey installed for this to work. [https://github.com/minerguy31/xkcd-hoverboard-mod/raw/master/XKCD%20Hoverboard%20Mod.user.js Click to install] [[User:Minerguy31|Minerguy31]] ([[User talk:Minerguy31|talk]]) 04:17, 25 November 2015 (UTC)&lt;br /&gt;
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I got 159 coins without the map. If you guys are still wondering how to escape the volcano, move to the right for as long as you think you can, then start spamming the up key while switching between holding the left and right keys. It worked for me on my first try.[[Special:Contributions/162.158.252.119|162.158.252.119]] 07:06, 25 November 2015 (UTC)&lt;br /&gt;
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Didn't take down the coordinates, but the layout to the first level of the original Prince of Persia is in there, including the guard standing by with his scimitar! I found it in the ship atop the pyramid east of the play area. --[[Special:Contributions/108.162.218.245|108.162.218.245]] 06:24, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought this was interesting, when you &amp;quot;complete&amp;quot; the game by dropping coins, the following line of javascript is run, which sends your result to the server (L is number of coins, z is seconds used):&lt;br /&gt;
(new Image).src = &amp;quot;//xkcd.com/events.gif?coins=&amp;quot; + L + &amp;quot;&amp;amp;seconds=&amp;quot; + z;&lt;br /&gt;
Don't be tricked by the .gif extension, it doesn't show an image when opened, and the server probably handles this request by logging it to somewhere. {{unsigned ip|141.101.80.87}}&lt;br /&gt;
: It actually returns a 1 by 1 pixel white GIF. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 13:14, 25 November 2015 (UTC)&lt;br /&gt;
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Is there a way that we can merge the &amp;quot;game&amp;quot; part of this comic with the map of [[1110: Click and Drag]]? Allowing us to explore that one in a similar way? [[User:Bon|Bon]] ([[User talk:Bon|talk]]) 11:03, 25 November 2015 (UTC)&lt;br /&gt;
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Well I managed to find (nearly) everything, except the floating rock island, and 162 coins without the map, but even with looking at several maps, I didn't pass any graveyard nor found the way to the grey ocean, which I assume is underneath the &amp;quot;continent&amp;quot;. Does anyone know where the entrance is? [[Special:Contributions/162.158.90.218|162.158.90.218]] 11:54, 25 November 2015 (UTC)&lt;br /&gt;
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Just thought I should say; the comic supports some alternative movement controls, there's the arrow keys, WASD, and also the vi keys (hjkl), and the numpad (8426). [[Special:Contributions/108.162.242.125|108.162.242.125]] 13:29, 25 November 2015 (UTC)&lt;br /&gt;
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I was not able to get to some points because they were surrounded by text, people or other objects. Is that normal, or are there tricks to get to every coin without using cheats (console)? It would be nice if this could be mention / explained in the article. [[Special:Contributions/162.158.135.35|162.158.135.35]] 13:31, 25 November 2015 (UTC)&lt;br /&gt;
:In some cases you can come in from the side as opposed to trying to come down through or up through something. Example: at the X-Wing &amp;quot;gas station&amp;quot;, to get that coin, land on the ground to the left of the X-Wing and move to the right on the ground towards the gas station. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:45, 25 November 2015 (UTC)&lt;br /&gt;
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The list of &amp;quot;areas&amp;quot; in the map would be much easier to read, and much easier to correlate with the map, if the origin were set to the starting area (that is, if the coordinates of the starting area were set to x:0, y:0).  What is the reason for the very large numbers?  --[[User:BlueMoonlet|BlueMoonlet]] ([[User talk:BlueMoonlet|talk]]) 15:50, 25 November 2015 (UTC)&lt;br /&gt;
: The large numbers are the actual ones used by the game code and displayed by the hacked-up &amp;quot;radar&amp;quot; so it was a natural choice to use them as they are. We could define some origin and count coordinates from it but we would have to agree on its position and then change the &amp;quot;radar&amp;quot; code and recalculate all coordinates written down already. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 08:53, 27 November 2015 (UTC)&lt;br /&gt;
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The starting area is in no way related to pac-man. The lines are not all right angles, there is a timer, there's gravity, there are no aggressors, you're collecting coins instead of pellets.... Not every line maze is pac-man. This is an erroneous reference that should be removed. --[[Special:Contributions/198.41.235.167|198.41.235.167]] 17:16, 25 November 2015 (UTC)&lt;br /&gt;
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The source code found at https://xkcd.com/1608/tigl.js does not seem to be complete. I would personally work on de-obfuscating the full source code using the fragment found there but technically the source is covered by implicit copyright laws and that means that if I published a derived work I would be breaking those laws. Should I just change the line from &amp;quot;The source code can be found at ...&amp;quot; to &amp;quot;The full (obfuscated) source code can be found at ...tigl.min.js and a deobfuscated piece of the source code can be found at ...tigl.js&amp;quot;. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 18:28, 25 November 2015 (UTC)&lt;br /&gt;
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I added quick coordinate / teleport access on right-click to the quick hack map.  [[User:Kyledavide|Kyledavide]] ([[User talk:Kyledavide|talk]]) 20:45, 25 November 2015 (UTC)&lt;br /&gt;
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Can't be bothered working out how to edit the page, but the explanation contains the phrase &amp;quot;People holding anchor lines to a Star Destroyer&amp;quot; - they're holding anchor lines to a CR90 Corvette, specifically the Tantive IV, commonly referred to as the &amp;quot;Rebel Blockade Runner&amp;quot;, which in turn is being *attacked by* a Star Destroyer. I'll get my coat. {{unsigned ip|162.158.153.47}}&lt;br /&gt;
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That's no 'Children's Swimming Pool', it's a ball pit! [[Special:Contributions/162.158.2.222|162.158.2.222]] 23:46, 25 November 2015 (UTC)&lt;br /&gt;
:If it is, it's filled with water as well. There are waves on the surface and fish live in it. -- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:00, 27 November 2015 (UTC)&lt;br /&gt;
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I slightly improved the &amp;quot;direction to next coin&amp;quot;-code by displaying a compas. Code can be found here http://pastebin.com/PL6fv5XK . I'm new to this wiki and don't want to mess up the page, so I didn't put the code in there myself ... --[[Special:Contributions/162.158.90.209|162.158.90.209]] 00:01, 26 November 2015 (UTC)&lt;br /&gt;
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Haven't read all the comments above so maybe someone has written about it? &lt;br /&gt;
If you click up it seems to count how many times. So it will just show white and then when you release again, it will take longer to hit the ground the longer you have pushed up. Tried with 100 clicks (9-10 seconds) and 200 clicks (20 seconds).&lt;br /&gt;
I got about 163 coins in about 15886 seconds. (4 hours and 24 minutes.) That was with breaks. It was written so shortly on the screen I did not manage to take it down for certain. But after that I read here about the 169 and found that there where at least three in the volcano I had not noticed at first. And it seems likely that there would be three more I have missed. But really fun to explore. I wrote a lot of the transcript along the way (not from the very start though) This I have now posted without any real order in the [[1608: Hoverboard/Transcript]] page. Hope fully a full and useful transcript can emerge from this. I hope my text can be used if not used as it is written at the moment.--[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 02:05, 26 November 2015 (UTC)&lt;br /&gt;
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I thought Atreyu's horse was Artax, not Artex. [[Special:Contributions/198.41.238.32|198.41.238.32]] 05:27, 26 November 2015 (UTC)&lt;br /&gt;
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The beret guy riding a torpedo (/explosive device of some sort) looks like a Dr. Strangeloe tribute to me. {{unsigned ip|162.158.255.39}}&lt;br /&gt;
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Just added in the 'collision detection' section the text &amp;quot;On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&amp;quot; To expand upon this, if this is a risk to anyone else (I'm reliant on mobile internet, being away from any comparable landline capability) then you need to look out for perfectly horizontal/vertical edges.  For example, hovering up the side of the Washington monument and encountering (typically above the 'bricks' line) a completely flat top. Drifting onto that soon gets you embedded in the remaining Monument, somewhere well below the eventual tip. Alternately, drifting sideways over the landscape and discovering a perfectly vertical cliff downwards (just past the bowling pins is a prime location) tempts you to drift down it and then suddenly the solid land 'happens' around you, forcing a page-refresh and restart (though doubtless there's also various console tricks that could be used).  The well, also 'opens out', but it's a lie.  I've ended up trapped 'in white' below the now closed black blocks that surround the well bottom (and not found any way back up).  But if there a 'texture' (like other cliffs) or 'slope' (like the real Monument edge) to the surface, you're probably Ok.  It's a genuine surface or wall that you can generally navigate around without fear of being misled.  (Or so is my experience.) [[Special:Contributions/162.158.152.227|162.158.152.227]] 09:12, 26 November 2015 (UTC)&lt;br /&gt;
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Doesn't show anything but a blank page on the first generation iPad. [[Special:Contributions/162.158.184.11|162.158.184.11]] 10:41, 26 November 2015 (UTC)&lt;br /&gt;
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I agree with [[User:Arch-TK|Arch-TK]]. I have changed the text referring to the source code, since it does not refer to the full sourde code, but just an obfuscated part.--[[User:Gamevang|Gamevang]] ([[User talk:Gamevang|talk]]) 14:36, 26 November 2015 (UTC)&lt;br /&gt;
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I can't pass through text, anybody else experiencing this? I remember being able to pass through text without no clip mode earlier, but for some reason not anymore.--[[Special:Contributions/173.245.54.36|173.245.54.36]] 18:16, 26 November 2015 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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We definitely need a better presentation of interesting objects/locations and their coordinates. Now, we have quite comprehensive multi-level bullet list and a newly-started table. Neither is perfect. We need some form that will show clearly what is where and where it belongs.&lt;br /&gt;
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Issues to solve:&lt;br /&gt;
* Many objects are large and a single coordinates pair simply don't describe them well. We need a clear presentation form that will allow putting both a single pair and several ones, e.g. top and bottom for thin vertical objects (e.g. poles, The Monument), four corners for objects occupying large swaths etc.&lt;br /&gt;
* Grouping - we need to group objects that belong to an area, like all things within the Star Destroyer etc. Multilevel bullets are ok, but how to do that in a table?&lt;br /&gt;
* Order - within groups and between them, we need some ordering that will organize the entries. For example left-to-right then top-to-bottom or something like that.&lt;br /&gt;
* Coordinates system - the &amp;quot;native&amp;quot; game coordinates are large numbers, and negative values for the y coordinate to boot. Someone proposed setting a new origin and counting from there. I think it's a good idea, but will require a firm decision, rewrite of radar code and recalculating of all coordinates written down so far.&lt;br /&gt;
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Any ideas?&lt;br /&gt;
-- [[Special:Contributions/162.158.90.224|162.158.90.224]] 09:24, 27 November 2015 (UTC)&lt;br /&gt;
:If it weren't for so much effort put in already, I think that we ''could'' re-class features as follows:&lt;br /&gt;
:* All coin locations, and/or links to the locations they are associated with (e.g. &amp;quot;in original game area&amp;quot; and &amp;quot;carried by a quadcopter drone&amp;quot;), if that's not considered 'unfair' to those wanting to actually play the game (without the self-discipline not to browse the list ;).&lt;br /&gt;
:* Locations of all characters, certainly all stick-figures, but maybe also 'wildlife' (or automata) of notable types.&lt;br /&gt;
:* All monologues/dialogues/labels (albeit that this is almost entirely a subset of the prior list).&lt;br /&gt;
:* Other notable landscape (or structural) features that are more than mere 'flavour' (e.g. the T-shaped mushrooms/whatevers to the east, but not random ground-boulders).&lt;br /&gt;
:* Notable move-through spots; inclusive of 'sink-into'able waters/magmas (waist-height, neck-height, fully-submerged?), even when not featuring further hidden routes, but excluding vegetation (ground-grasses/tree-trunks) that ''mostly'' are pass-throughable.&lt;br /&gt;
: Some of these are themselves useful references to other items (e.g. &amp;quot;inside front of Blockade Runner&amp;quot; or &amp;quot;beneath eastern stretch of magma&amp;quot;) and so can probably be sub-grouped as all items in a given structure (&amp;quot;coins within the initial play area&amp;quot;, &amp;quot;characters/speech within the Star Destroyer&amp;quot;) and some things do occupy a swathe (the 'play area', the Monument, the ships, the kites, with their strings; the hail of (regular) torpedoes).  And I bet there's a whole lot of arguments about what level of detail we could go to... [[Special:Contributions/162.158.152.227|162.158.152.227]] 10:21, 27 November 2015 (UTC)&lt;br /&gt;
When you deposit 42 coins, the response, &amp;quot;No answers here&amp;quot; is a reference to &amp;quot;Hitchhiker's Guide to the Galaxy.&amp;quot;[[User:Hax|Hax]] ([[User talk:Hax|talk]])&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;br /&gt;
Where can I get the uncompressed (original) source code? The reason I am asking is, ''/tigl.js'' is incomplete (no Easter Eggs, etc.), and ''/tigl.min.js'' seems complete, but is unreadable due to &amp;quot;minification&amp;quot; (compression).&lt;br /&gt;
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[[Special:Contributions/162.158.252.149|162.158.252.149]] 03:33, 29 November 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>162.158.252.149</name></author>	</entry>

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