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		<updated>2026-06-24T22:21:16Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2509:_Useful_Geometry_Formulas&amp;diff=217340</id>
		<title>Talk:2509: Useful Geometry Formulas</title>
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				<updated>2021-08-31T05:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.92.83: &lt;/p&gt;
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Area formulas are for 2D object as seen instead of surface of a projected 3D object. Sebastian --[[Special:Contributions/162.158.89.200|162.158.89.200]] 02:36, 31 August 2021 (UTC)&lt;br /&gt;
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The &amp;quot;decorative stripes and dotted lines&amp;quot; are the parts of the diagrams that are intended to indicate the third dimension. The conceit of the comic is that these are superfluous. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 02:56, 31 August 2021 (UTC)&lt;br /&gt;
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Ca someone explain how the last one works? [[User:GcGYSF(asterisk)P(vertical line)e|GcGYSF(asterisk)P(vertical line)e]] ([[User talk:GcGYSF(asterisk)P(vertical line)e|talk]]) 04:28, 31 August 2021 (UTC)&lt;br /&gt;
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: ''bh'' is the area of the front face. The top face is a parallelogram with sides ''d'' and ''b'', with an angle of ''θ'' between them, so its area is ''d b sin(θ)''. The right face is a parallelogram with sides ''d'' and ''h'', with an angle of ''90º - θ'' between them, so its area is ''h d sin(90º - θ) = h d cos(θ)''. So the area of the whole picture is ''bh + d b sin(θ) + d h cos(θ)''.&lt;br /&gt;
: --[[Special:Contributions/172.68.24.165|172.68.24.165]] 04:46, 31 August 2021 (UTC)&lt;br /&gt;
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:: In case you don't know the area of a parallelogram by heart, you can read d b sin(θ) as  b * d sin(θ), where d sin(θ) is the height of the parallelogram; if you cut the right corner of the parallelogram off and add it on the left, you get a rectangle where the bottom side is b and the height is that d sin(θ), so it works out. The other parallelogram's area is h * d cos(θ), with the same reasoning. [[Special:Contributions/162.158.90.241|162.158.90.241]] 05:00, 31 August 2021 (UTC)&lt;br /&gt;
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Funnily enough, both this comic and [[2506]] are about projection. [[User:CRLF|CRLF]] ([[User talk:CRLF|talk]]) 05:11, 31 August 2021 (UTC)&lt;br /&gt;
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: I had considered working that into the explanation, but that needs to account for the fact that the indicated measurements (e.g. the angle θ) have to be read in 2D, not in 3D and projected. But it would be correct to say that the 2D shapes are projections of simple 3D objects. [[Special:Contributions/162.158.90.149|162.158.90.149]] 05:23, 31 August 2021 (UTC)&lt;br /&gt;
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== Does the bottom-left formula have a mistake? ==&lt;br /&gt;
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It seems like the bottom-left formula should be ''A''=''d''(''πr''+''h'') rather than ''A''=''d''(&amp;lt;sup&amp;gt;''πr''&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+''h''), because there are two half-ellipses that add up to a complete ellipse. Am I missing something? (This doesn't ''seem'' like an extra joke, does it?) [[Special:Contributions/162.158.106.179|162.158.106.179]] 05:28, 31 August 2021 (UTC)&lt;br /&gt;
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: No, it's correct. ''d'' is all of the major axis, not just half, so we have to divide that by ''2''. [[Special:Contributions/162.158.92.83|162.158.92.83]] 05:51, 31 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>162.158.92.83</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2507:_USV-C&amp;diff=217116</id>
		<title>Talk:2507: USV-C</title>
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				<updated>2021-08-25T16:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;162.158.92.83: &lt;/p&gt;
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I just did my first edit! It'll definitely get changed, but I guess this is good enough for a start&lt;br /&gt;
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[[Special:Contributions/162.158.89.204|162.158.89.204]] 16:30, 25 August 2021 (UTC)&lt;br /&gt;
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that's not as absurd as it sounds. there are optical usb cables which work by converting the usb signals to and from light signals.[[Special:Contributions/162.158.92.83|162.158.92.83]] 16:48, 25 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>162.158.92.83</name></author>	</entry>

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