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		<id>https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.68.102.194</id>
		<title>explain xkcd - User contributions [en]</title>
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		<updated>2026-06-24T14:54:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212535</id>
		<title>Talk:2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212535"/>
				<updated>2021-05-26T15:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
Does anyone feel this is kind of a reference to feudalism?&lt;br /&gt;
&lt;br /&gt;
Might be related to the rise of legacy board games, in which outcomes of prior matches influence future games. Usually, those have a limited number of plays and they are designed such that prior winner's don't have too much of an advantage in future games. But one could imagine a game that, (if it has no limit to the number of plays), after being played for generations gives a significant advantage to whomever inherited a specific character/player role. [[Special:Contributions/162.158.94.234|162.158.94.234]] 14:21, 26 May 2021 (UTC) Tobl&lt;br /&gt;
&lt;br /&gt;
Obligatory reminder to everybody that (1) life is not a competition and (2) money is not &amp;quot;victory points&amp;quot;. There are ways to cynically portray these things as such, but fully buying into this paradigm inevitably results in profound unhappiness. mezimm [[Special:Contributions/172.69.71.178|172.69.71.178]] 14:54, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This one was pretty early... maybe Randall’s getting back to schedule? --[[Special:Contributions/172.68.132.119|172.68.132.119]] 15:14, 26 May 2021 (UTC)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
anyone notice anything special about 4000000 and 10019, also what is arigola&lt;br /&gt;
&lt;br /&gt;
:Agricola is a board game [https://en.wikipedia.org/wiki/Agricola_(board_game)] [[Special:Contributions/172.68.102.194|172.68.102.194]] 15:37, 26 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212534</id>
		<title>Talk:2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212534"/>
				<updated>2021-05-26T15:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
Does anyone feel this is kind of a reference to feudalism?&lt;br /&gt;
&lt;br /&gt;
Might be related to the rise of legacy board games, in which outcomes of prior matches influence future games. Usually, those have a limited number of plays and they are designed such that prior winner's don't have too much of an advantage in future games. But one could imagine a game that, (if it has no limit to the number of plays), after being played for generations gives a significant advantage to whomever inherited a specific character/player role. [[Special:Contributions/162.158.94.234|162.158.94.234]] 14:21, 26 May 2021 (UTC) Tobl&lt;br /&gt;
&lt;br /&gt;
Obligatory reminder to everybody that (1) life is not a competition and (2) money is not &amp;quot;victory points&amp;quot;. There are ways to cynically portray these things as such, but fully buying into this paradigm inevitably results in profound unhappiness. mezimm [[Special:Contributions/172.69.71.178|172.69.71.178]] 14:54, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This one was pretty early... maybe Randall’s getting back to schedule? --[[Special:Contributions/172.68.132.119|172.68.132.119]] 15:14, 26 May 2021 (UTC)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
anyone notice anything special about 4000000 and 10019, also what is arigola&lt;br /&gt;
&lt;br /&gt;
  Agricola is a board game [https://en.wikipedia.org/wiki/Agricola_(board_game)] [[Special:Contributions/172.68.102.194|172.68.102.194]] 15:37, 26 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212533</id>
		<title>Talk:2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2468:_Inheritance&amp;diff=212533"/>
				<updated>2021-05-26T15:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
Does anyone feel this is kind of a reference to feudalism?&lt;br /&gt;
&lt;br /&gt;
Might be related to the rise of legacy board games, in which outcomes of prior matches influence future games. Usually, those have a limited number of plays and they are designed such that prior winner's don't have too much of an advantage in future games. But one could imagine a game that, (if it has no limit to the number of plays), after being played for generations gives a significant advantage to whomever inherited a specific character/player role. [[Special:Contributions/162.158.94.234|162.158.94.234]] 14:21, 26 May 2021 (UTC) Tobl&lt;br /&gt;
&lt;br /&gt;
Obligatory reminder to everybody that (1) life is not a competition and (2) money is not &amp;quot;victory points&amp;quot;. There are ways to cynically portray these things as such, but fully buying into this paradigm inevitably results in profound unhappiness. mezimm [[Special:Contributions/172.69.71.178|172.69.71.178]] 14:54, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This one was pretty early... maybe Randall’s getting back to schedule? --[[Special:Contributions/172.68.132.119|172.68.132.119]] 15:14, 26 May 2021 (UTC)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
anyone notice anything special about 4000000 and 10019, also what is arigola&lt;br /&gt;
&lt;br /&gt;
     Agricola is a board game [https://en.wikipedia.org/wiki/Agricola_(board_game)] [[Special:Contributions/172.68.102.194|172.68.102.194]] 15:37, 26 May 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212532</id>
		<title>2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212532"/>
				<updated>2021-05-26T15:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2468&lt;br /&gt;
| date      = May 26, 2021&lt;br /&gt;
| title     = Inheritance&lt;br /&gt;
| image     = inheritance.png&lt;br /&gt;
| titletext = People ask me whether I feel any moral qualms about the source of the points, but if he hadn't introduced factory farming to Agricola, someone else would have.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an AGRICOLA FACTORY FARMER. Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic is in reference to strategy board games, which often have players collect some type of point system used as &amp;quot;currency&amp;quot;. The joke in this comic is that cueball's grandfather (a tycoon in the board game Agricola according to the title text) handed down a massive sum of points. This is like in real life where people grow wealthy by inheriting vast sums of money from ancestors.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[Ponytail, White Hat, Megan, and Cueball are playing a board game. There are drinks on the table. Ponytail is writing something]&lt;br /&gt;
&lt;br /&gt;
Ponytail: Let's see...I got 31, you have 28, 35 for you, and-&lt;br /&gt;
&lt;br /&gt;
Cueball: -I've got 10,019.&lt;br /&gt;
&lt;br /&gt;
Ponytail: *Sigh*&lt;br /&gt;
&lt;br /&gt;
Cueball: Hey, add another 20 to everyone, on me!&lt;br /&gt;
&lt;br /&gt;
White Hat: I hate this. &lt;br /&gt;
&lt;br /&gt;
[Caption beneath the panel:]&lt;br /&gt;
No one wants to play board games with me ever since I inherited 4,000,000 victory points from my grandfather.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212531</id>
		<title>2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212531"/>
				<updated>2021-05-26T15:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: Fixed another &amp;quot;Cuball&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2468&lt;br /&gt;
| date      = May 26, 2021&lt;br /&gt;
| title     = Inheritance&lt;br /&gt;
| image     = inheritance.png&lt;br /&gt;
| titletext = People ask me whether I feel any moral qualms about the source of the points, but if he hadn't introduced factory farming to Agricola, someone else would have.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an AGRICOLA FACTORY FARMER. Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic is in reference to strategy board games, which often have players collect some type of point system used as &amp;quot;currency&amp;quot;. The joke in this comic is that cueball's grandfather (a tycoon in the board game Agricola according to the title text) handed down a massive sum of points. This is like in real life where people grow wealthy by inheriting vast sums of money from ancestors.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[Ponytail, White Hat, Megan, and Cueball are playing a board game. There are drinks on the table. Ponytail is writing something]&lt;br /&gt;
&lt;br /&gt;
Ponytail: Let's see...I got 31, you have 28, 35 for you, and-&lt;br /&gt;
Cueball: -I've got 10,019.&lt;br /&gt;
Ponytail: *Sigh*&lt;br /&gt;
Cueball: Hey, add another 20 to everyone, on me!&lt;br /&gt;
&lt;br /&gt;
White Hat: I hate this. &lt;br /&gt;
&lt;br /&gt;
[Caption beneath the panel:]&lt;br /&gt;
No one wants to play board games with me ever since I inherited 4,000,000 victory points from my grandfather.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212530</id>
		<title>2468: Inheritance</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=212530"/>
				<updated>2021-05-26T15:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;172.68.102.194: Added description and fixed Cuball -&amp;gt; Cueball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2468&lt;br /&gt;
| date      = May 26, 2021&lt;br /&gt;
| title     = Inheritance&lt;br /&gt;
| image     = inheritance.png&lt;br /&gt;
| titletext = People ask me whether I feel any moral qualms about the source of the points, but if he hadn't introduced factory farming to Agricola, someone else would have.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an AGRICOLA FACTORY FARMER. Please mention here why this explanation isn't complete. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic is in reference to strategy board games, which often have players collect some type of point system used as &amp;quot;currency&amp;quot;. The joke in this comic is that cueball's grandfather (a tycoon in the board game Agricola according to the title text) handed down a massive sum of points. This is like in real life where people grow wealthy by inheriting vast sums of money from ancestors.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[Ponytail, White Hat, Megan, and Cuball are playing a board game. There are drinks on the table. Ponytail is writing something]&lt;br /&gt;
&lt;br /&gt;
Ponytail: Let's see...I got 31, you have 28, 35 for you, and-&lt;br /&gt;
Cueball: -I've got 10,019.&lt;br /&gt;
Ponytail: *Sigh*&lt;br /&gt;
Cueball: Hey, add another 20 to everyone on me!&lt;br /&gt;
&lt;br /&gt;
White Hat: I hate this. &lt;br /&gt;
&lt;br /&gt;
[Caption beneath the panel:]&lt;br /&gt;
No one wants to play board games with me ever since I inherited 4,000,000 victory points from my grandfather.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>172.68.102.194</name></author>	</entry>

	</feed>