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		<id>https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.71.155.18</id>
		<title>explain xkcd - User contributions [en]</title>
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		<updated>2026-04-16T23:37:09Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3001:_Temperature_Scales&amp;diff=353505</id>
		<title>3001: Temperature Scales</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3001:_Temperature_Scales&amp;diff=353505"/>
				<updated>2024-10-22T01:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;172.71.155.18: /* Explanation */ Added/fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3001&lt;br /&gt;
| date      = October 21, 2024&lt;br /&gt;
| title     = Temperature Scales&lt;br /&gt;
| image     = temperature_scales_2x.png&lt;br /&gt;
| imagesize = 740x535px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = In my new scale, °X, 0 is Earths' record lowest surface temperature, 50 is the global average, and 100 is the record highest, with a linear scale between each point and adjustment every year as needed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by an EXPONENTIAL TEMPERATURE SYSTEM - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
There are many different temperature scales. Most of the world uses {{w|Celsius}}, as it is part of the metric system, which most of the world has adopted. However, the United States, Liberia, and Myanmar use the imperial system, where the unit to measure temperature is {{w|Fahrenheit}}. There are also many more temperature scales, most notably {{w|Kelvin}}. This comic showcases these as well as a lot of mostly unused scales.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Unit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Water Freezing Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Water Boiling Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cursedness&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Celsius}} || 0 || 100 || Used in most of the world || 2/10 || All but 3 countries use degrees Celsius as their default measurement of temperature. Celsius is defined so that the freezing and boiling points of pure water at standard atmospheric pressure are 0 and 100 degrees respectively. This (along with Kelvin) is considered the least cursed temperature system, likely due to Randall's background. Notably it is still considered a 2/10, implying an inherent degree of cursedness for all systems.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Kelvin}} || 273.15 || 373.15 || 0K is absolute zero || 2/10 || Kelvin is a scientific unit of measure invented by [https://en.wikipedia.org/wiki/Lord_Kelvin Lord Kelvin] that uses the same base metric as degrees Celsius, but zero is set to absolute zero. The numeric difference between Kelvins and degrees Celsius is 273.15.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Fahrenheit}} || 32 || 212 || Outdoors in most places is between 0-100 || 3/10 || Fahrenheit is a system officially used in only 3 countries in the world (Liberia, the USA, and Myanmar), and unofficially in several countries in the Pacific. It was originally defined with 0 degrees as the freezing point of a particular solution of brine (salt water) and 90 degrees being an (inaccurate) guess of standard human body temperature. Despite being in common use in Randall's home country, due to being defined by such arbitrary fixed points (and Randall's scientific education) it is ranked as slightly more cursed than Celsius.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Réaumur scale|Réaumur}} || 0 || 80 || Like Celsius, but with 80 instead of 100 || 3/8 || A historical French system used in some places until the early 20th century. In modern times mostly used in cheesemaking. The rating (3/8) is a joke on the boiling point of water in standard atmosphere being 80 instead of 100 as it is in Celsius.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Rømer scale|Rømer}} || 7.5 || 60 || Fahrenheit precursor with similarly random design || 4/10 || &lt;br /&gt;
|-&lt;br /&gt;
| {{w|Rankine scale|Rankine}} || 491.7 || 671.7 || Fahrenheit, but with 0F set to absolute zero || 6/10 || &lt;br /&gt;
|-&lt;br /&gt;
| {{w|Newton scale|Newton}} || 0 || 33-ish || Poorly defined, with reference points like &amp;quot;the hottest water you can hold your hand in&amp;quot; || 7-ish/10 || The rating (7-ish/10) is a joke about the vagueness of the scale's definition.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Wedgwood scale|Wedgewood}} || -8 || -6.7 || Intended for comparing the melting points of metals, all of which it was very wrong about || 9/10 || &lt;br /&gt;
|-&lt;br /&gt;
| Galen || -4? || 4?? || Runs from -4 (cold) to 4 (hot). 0 is &amp;quot;normal&amp;quot;(?) || 4/-4 || The rating (4/-4) is a joke about the scale being defined between positive and negative 4.&lt;br /&gt;
|-&lt;br /&gt;
| {{w|Celsius#History|''Real'' Celsius}} || 100 || 0 || In Anders Celsius's original specification, bigger numbers are ''colder''; others later flipped it || 10/0 || As temperature can be indefinitely large but there exists an absolute minimum temperature, defining the scale in this way is indeed cursed, as nearly all possible temperatures will be negative. The rating (10/0) is a joke on the scale &amp;quot;flipping&amp;quot; the fixed points of modern Celsius.&lt;br /&gt;
|-&lt;br /&gt;
| [https://physics.stackexchange.com/questions/459851/john-daltons-temperature-scale#459863 Dalton] || 0 || 100 || A nonlinear scale; 0C and 100C are 0 and 100 Dalton, but 50C is 53.9 Dalton || 53.9/50 || The Dalton is a unit of atomic mass. A nonlinear scale of temperature (which is typically measured linearly) is indeed very cursed. The rating (53.9/50) is a joke about the unit, as 53.9 Dalton would be 50 degrees Celsius - i.e. the cursedness is 50/50, or 10/10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[A table with five columns. The columns are labelled: Unit, water freezing point, water boiling point, notes, cursedness. There are eleven rows below the labels.]&lt;br /&gt;
&lt;br /&gt;
Row 1: Celsius. 0. 100. Used in most of the world. 2/10.&lt;br /&gt;
&lt;br /&gt;
Row 2: Kelvin. 273.15. 373.15. 0K is absolute zero. 2/10.&lt;br /&gt;
&lt;br /&gt;
Row 3: Fahrenheit. 32. 212. Outdoors in most places is between 0-100. 3/10.&lt;br /&gt;
&lt;br /&gt;
Row 4: Réaumur. 0. 80. Like Celsius, but with 80 instead of 100. 3/8.&lt;br /&gt;
&lt;br /&gt;
Row 5: Rømer. 7.5. 60. Fahrenheit precursor with similarly random design. 4/10.&lt;br /&gt;
&lt;br /&gt;
Row 6: Rankine. 491.7. 671.7. Fahrenheit, but with 0F set to absolute zero. 6/10.&lt;br /&gt;
&lt;br /&gt;
Row 7: Newton. 0. 33-ish. Poorly defined, with reference points like &amp;quot;the hottest water you can hold your hand in&amp;quot;. 7-ish/10.&lt;br /&gt;
&lt;br /&gt;
Row 8: Wedgewood. -8. -6.7. Intended for comparing the melting points of metals, all of which it was very wrong about. 9/10.&lt;br /&gt;
&lt;br /&gt;
Row 9: Galen. -4?. 4??. runs from -4 (cold) to 4 (hot). 0 is &amp;quot;normal&amp;quot;(?). 4/-4.&lt;br /&gt;
&lt;br /&gt;
Row 10: ''Real'' Celsius. 100. 0. in Anders Celsius's original specification, bigger numbers are ''colder''; others later flipped it. 10/0.&lt;br /&gt;
&lt;br /&gt;
Row 11: Dalton. 0. 100. A nonlinear scale; 0C and 100C are 0 and 100 Dalton, but 50C is 53.9 Dalton. 53.9/50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>172.71.155.18</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2968:_University_Age&amp;diff=348141</id>
		<title>2968: University Age</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2968:_University_Age&amp;diff=348141"/>
				<updated>2024-08-06T03:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;172.71.155.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2968&lt;br /&gt;
| date      = August 5, 2024&lt;br /&gt;
| title     = University Age&lt;br /&gt;
| image     = university_age_2x.png&lt;br /&gt;
| imagesize = 317x388px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = This only makes it more urgent that we adopt my roadmap for the next 10 years, which should put us solidly in the lead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by a 213 YEAR OLD BOT - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
In this comic, Cueball tries to make their university older than another university, but due to the laws of time, it doesn't work. &lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
&lt;br /&gt;
[Cueball is standing at a podium on a stage.]&lt;br /&gt;
&lt;br /&gt;
When I took the helm five years ago, our university was 213 years old – the second oldest in the state, just behind our 215-year-old rival.&lt;br /&gt;
&lt;br /&gt;
Under my leadership, we've funded an intensive program to increase our age to 218, overtaking our rival by 3.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I have terrible news.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>172.71.155.18</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2916:_Machine&amp;diff=341062</id>
		<title>Talk:2916: Machine</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2916:_Machine&amp;diff=341062"/>
				<updated>2024-05-01T15:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;172.71.155.18: /* Balls have spin */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
rather late for an april fools comic innit? also there doesn't seem to be anything exciting in this one lol, none of the usual cool exploration easter eggs, as far as i could tell at least [[Special:Contributions/172.71.178.76|172.71.178.76]] 16:41, 6 April 2024 (UTC)Erfaniom&lt;br /&gt;
:Randall posted an eclipse comic on Apr. 1. All April Fools comics are interactive. [[User:Z1mp0st0rz|Z1mp0st0rz]] ([[User talk:Z1mp0st0rz|talk]]) 15:27, 10 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We're exploring crowdsourced human creativity here, in a way, so it can be a lot more interesting then Randall's exploration comics, at least for me, because i did take two years of GCSE psychology and enjoyed it. [[Special:Contributions/172.64.238.130|172.64.238.130]]&lt;br /&gt;
&lt;br /&gt;
: looks like the egg's on my face lmao, i think i was among the first people to make anything, so everywhere was under construction for me, i didn't even understand that it was like a crowd thing [[Special:Contributions/172.70.210.52|172.70.210.52]] 14:19, 9 April 2024 (UTC)Erfaniom&lt;br /&gt;
&lt;br /&gt;
Just popped over using Chrome on Android and all I see is four &amp;quot;missing picture&amp;quot; logos spinning around, plus another down the bottom right... [[Special:Contributions/141.101.68.193|141.101.68.193]] 18:13, 6 April 2024 (UTC)&lt;br /&gt;
:Okay, followup: it behaves quite differently on the non mobile site. You get two entry points with red balls and yellow balls and you need to place the various gizmos to direct the balls to the correct exit point. Once enough have correctly passed to turn the red X into a green tick, you have the option to submit. If you do, once you have named your design it will be added to the grid with other submissions all of which exist to push red and yellow balls around. (if you come across &amp;quot;Memories of Ragnarok&amp;quot;, that's mine) &lt;br /&gt;
Mine are &amp;quot;Balancing Act&amp;quot; and &amp;quot;100% Success Rate&amp;quot; [[Special:Contributions/172.71.146.14|172.71.146.14]] 21:11, 15 April 2024 (UTC)&lt;br /&gt;
[[Special:Contributions/172.71.134.207|172.71.134.207]] 18:27, 6 April 2024 (UTC)&lt;br /&gt;
::The number of inputs appears to vary between 1 and 4, each of a different color, with one color-coded output for each. [[User:Claire Kholin|Claire Kholin]] ([[User talk:Claire Kholin|talk]]) 18:49, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;machine&amp;quot; section, you see lots of &amp;quot;under construction cells&amp;quot;.  Perhaps this will develop as more are submitted.  I notice the &amp;quot;under construction tape&amp;quot; has &amp;quot;DJIA&amp;quot; and &amp;quot;31415&amp;quot;,  perhaps a reference to &amp;quot;dow jones industrial average&amp;quot; and the first five digits of pi.  [[User:Zeimusu|Zeimusu]] ([[User talk:Zeimusu|talk]]) 18:37, 6 April 2024 (UTC)&lt;br /&gt;
:Whenever someone submits a cell, it fills in one of the under construction cells. [[User:Claire Kholin|Claire Kholin]] ([[User talk:Claire Kholin|talk]]) 18:49, 6 April 2024 (UTC)&lt;br /&gt;
[Robert'); DROP TABLE Student!:;--] i just got a machine with 3 outputs one yellow another red and a third blue AND green and 3 inputs one green one blue and one red blue and yellow https://xkcd.com/2916/#xt=7&amp;amp;yt=50 hope its still there {{unsigned ip|172.70.115.173|18:01, 9 April 2024}}&lt;br /&gt;
:I think I just 'did' one with a Red+Yellow source (also separate singular Blue and Green) and a combined Blue+Green sink (and separate Yellow and Red). Got it working well, actually using fan-levitation to separate the R+Y enough to route them to their destinations, the Y then having to cross the occasional flying Green (which I was forced to &amp;quot;Bonk&amp;quot; and bounce up, entry being nearly at the bottom on right, exit being nearly at top on left) for its exit, everything else fairly simple. No idea if it got integrated, of course. Never seen any of my machines be accepted (when I later look around at what's there), so I'm still unsure if there's anything I can do to increase my chance of a successful square being made permanent on the grid.... [[Special:Contributions/172.70.163.49|172.70.163.49]] 20:58, 9 April 2024 (UTC)&lt;br /&gt;
:...still had it sitting there [https://imgur.com/kZdp3kH on my browser], though note that the Red+Yellow supply (mid-left) and the Green supply (right) aren't working here, through the &amp;quot;move the screen around, lose the feeds from 'Under Construction' squares&amp;quot; issue, or similar. But still I managed to submit it. The occasional Yellow and Red are falling from the Blue entrance in the top (I've not done anything special to filter those out/send them to a more proper exit, and it's too late to do so now anyway, it was just a Blue entry during the development process, of course).&lt;br /&gt;
:It's a pity you can't see it working, but I quite like my Yellow/Red separation. This might be the only time you see it in place, though, so a shame I didn't take a screenshot immedediately after submitting it. [[Special:Contributions/172.70.163.49|172.70.163.49]] 21:30, 9 April 2024 (UTC)&lt;br /&gt;
:I encountered a puzzle with five distinct pairs of in/out (none combined): Two blue, two red, one yellow.  It was difficult!  AFAIK five pairs is the highest reported so far.  When I submitted the solution to the Machine, it had Under Construction above and to each side, and (IIRC) empty below, and no balls were provided, alas.[[Special:Contributions/172.69.134.216|172.69.134.216]] 03:46, 12 April 2024 (UTC)&lt;br /&gt;
I wanted to add an image for each object, but do not have the necessary access, can someone who has access add the images that I linked in the table so they can be included? [[User:Claire Kholin|Claire Kholin]] ([[User talk:Claire Kholin|talk]]) 18:49, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found a discussion with some guy talking about the API at https://euphoria.leet.nu/room/xkcd/ ; this could be useful for the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
[c+1] now time to try fucking with the api&lt;br /&gt;
[c+1] https://incredible.xkcd.com/&lt;br /&gt;
  [userwithnoaccount] 404&lt;br /&gt;
[c+1] it seems there are numbered machines under incredible.xkcd.com/machine/x&lt;br /&gt;
  [c+1] returns a grid of individual machinlets&lt;br /&gt;
  [c+1] which are uids like 3a7af27c-5389-5dcb-b660-3feab6be2ceb&lt;br /&gt;
  [c+1] they're stored at urls like incredible.xkcd.com/folio/3a7af27c-5389-5dcb-b660-3feab6be2ceb&lt;br /&gt;
  [c+1] there appear to be 33 machines total&lt;br /&gt;
  [c+1] the json it returns seems to refer to these as &amp;quot;versions&amp;quot;&lt;br /&gt;
  [c+1] $ curl -s https://incredible.xkcd.com/machine/21 | jq &amp;quot;.version&amp;quot;&lt;br /&gt;
        21&lt;br /&gt;
  [c+1] there is a machine/0, but it's all null&lt;br /&gt;
  [c+1] going to https://incredible.xkcd.com/machine/current redirects to the current machine&lt;br /&gt;
    [c+1] $ curl -sL https://incredible.xkcd.com/machine/current | jq &amp;quot;.version&amp;quot;&lt;br /&gt;
          35&lt;br /&gt;
[c+1] wait, is that the *total* number of mahcines?&lt;br /&gt;
[c+1] i would've thought there'd be more&lt;br /&gt;
[c+1] this whole think is rather esoteric&lt;br /&gt;
[c+1] Written in rust, too: https://rapier.rs/&lt;br /&gt;
[c+1] Uh oh.&lt;br /&gt;
      https://i.hypercone.us/?v=8e283d&lt;br /&gt;
  [c+1] HMMM&lt;br /&gt;
        https://i.hypercone.us/?v=079f8f&lt;br /&gt;
  [c+1] it seems there is no limit&lt;br /&gt;
  [c+1] i've uploaded a ~50M title&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this I was able to make a script that visualizes paths of the balls. I was hoping that there would be an interesting pattern somewhere but it appears to be mostly random (https://i.imgur.com/ZvLlucU.png) --[[Special:Contributions/172.71.131.24|172.71.131.24]] 17:12, 12 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/172.70.57.146|172.70.57.146]]&lt;br /&gt;
&lt;br /&gt;
Had quite a lot of fun, added a few 'successful' machines to the grid. Noted that whenever I try to use the Prism that (after a short delay) the comic-pane blanks and I need to refresh the page/get a completely new 'challenge' to start from scratch, so I'm just not using the prism at all (used most of the other items, in combination or 'just the one across the whole board', whichever seems most fun). But it doesn't seem to do what I'd like it to do, which is sort multiple colours from the same inflow into different outflow directions. Which would be ''very'' useful in a 'crossroads' situation, the general solution of directing them cross-path being too prone to random collisions. Also might be useful in the 'submitted machine grid', as I note that errors propagate, whereas adding a filter on all inputs would clean out (dispose of/send off to a valid gate?) the rogue balls. Anyway, gonna have to come back to this later when there's more time... Maybe then I'll even have something useful to add to the Explanation. [[Special:Contributions/172.70.163.31|172.70.163.31]] 19:03, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
The balls appear to be different weights. I just saw a machine that used fans to separate yellows from greens and blues in a sort of 'wheat from the chaff' manner to direct them to their correct outputs. I wonder what other hidden tricks are included. [[Special:Contributions/172.68.1.159|172.68.1.159]] 19:40, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They're not all accepted, though it makes you think they are. Or something else more complex is going on we haven't realized yet. I made a machine that was working reliably, submitted it, and saw it on the overall grid. Reloading from a different browser I found the same location of the machine, with the same surroundings, but my machine had been replaced. It's nowhere else on the grid either. The first browser still shows it (but not after a reload with a cache clear). I'm not sure if there's some kind of &amp;quot;save&amp;quot; event that needs to happen beyond seeing your machine in the broader one, or if all user collaboration is an illusion, or if the system changes its mind about us somehow.&lt;br /&gt;
&lt;br /&gt;
: Yeah, i've been seeing this too. Please tell me if you find any of my machines, images at https://i.hypercone.us/?v=22d562 , https://i.hypercone.us/?v=ad8e3a , and https://i.hypercone.us/?v=8d4d6a . I want to be one of the few to have added Catalan and Spanish to the grid. [[Special:Contributions/172.71.134.164|172.71.134.164]] 20:56, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've added some more observations to the page.  Also, a guess which is too uncertain to put on the main page: The ball launcher for the yellows on the far left side misses a lot, and the yellow container isn't the one on the left.  So I think the whole machine with crossing streams will result in the colors being sorted in their container order, and possibly have the streams combined and deposited at the bottom just above the containers.  --[[Special:Contributions/172.71.147.100|172.71.147.100]] 21:07, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
has anyone seen the boat at the very bottom? [[User:Mushrooms|Mushrooms]] ([[User talk:Mushrooms|talk]]) 21:21, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
trying to see it on Firefox for Ubuntu and it just tells me to &amp;quot;visit xkcd.com to view&amp;quot; - THAT'S WHERE I AM?! Tried clearing website data (but not my entire cache) and that didn't help.  Is there something I'm missing?&lt;br /&gt;
&lt;br /&gt;
Oooh, just had one with four ball-entries (four colours) and ''three'' exits (one caters for two arrows). Pity it's rather complicated to get entries to exits (even if I can merge two of the streams). Might have to give up on it, but I'd like to have seen how it fits in with the 'submited grid'. i.e. someone else gets a two-colour introduction spot. [[Special:Contributions/162.158.74.119|162.158.74.119]] 22:37, 6 April 2024 (UTC)&lt;br /&gt;
:Me again. I'm just refreshing the page, looking at the pattern of entries/exits (just a dozen or so screens in, getting some repeats of pattern, indicating that it's going back to tiles it was suggesting before, probably depends on how many others are contributing and extending...)&lt;br /&gt;
:Found another 'double-colour' example. Two yellows ''from the same side'', which probably means that there's a two-yellows been asked to exit from the neighbour (will check shortly).&lt;br /&gt;
:Quickly adapting from my spreadsheet notation, &amp;quot;R, Y, G, B&amp;quot; in order, each &amp;quot;(Entry, Exit)&amp;quot;, I've been using &amp;lt;dir&amp;gt; of L/R/T/B and a number (nominally percentage, though seems to include only values of 20, 30, 50, 70 and 80, so it ''might'' be more 1/6..5/6?) relating to the distance along from L to R (for T/B) or T to B (for L/R).&lt;br /&gt;
:This line is therefore (0,0)(L20+L70,R30+B70)(R80,L80)(T70,L50) ... no reds, two yellow pairings, a red pairing, a blue pairing. Would require at least two path-crossings (but I was going to calculate those things later, and double-colours might confuse my intended simple line-intersection calculation).&lt;br /&gt;
:...anyway, spent some time on this message, which might mean I'll get into a 'new batch' of available patterns as people have succeeded some of the challenges that I've been 'swiping left'. [[Special:Contributions/172.70.162.20|172.70.162.20]] 19:28, 7 April 2024 (UTC)&lt;br /&gt;
:...very next click: (0,0)(T30+L20,R20+R70)(R80,L80)(R50,B50), which is clearly the actual left-neighbour of the above. [[Special:Contributions/172.70.162.19|172.70.162.19]] 19:32, 7 April 2024 (UTC)&lt;br /&gt;
:Ok, stopped my refreshing to [https://imgur.com/a/OMFOmzy 'solve' a screen]. First of all I routed both yellows entries (right-upper and upper-right) to one yellow exit (middle-left) and gradually teased the greens across (lower-left to middle-right), as that way I was avoiding a criss-cross of balls, but the the other yellow exit (left-lower) was, of course, invalid.&lt;br /&gt;
:Changed it to drop one stream of yellows down towards the lower exit, across the rapidly firing greens (added a fan to filter away the occasional yellow that gets bounced over there, not much of an opportunity to filter falling-greens out of the yellow exit, so apologies to whoever gets the sceen below). Submited as &amp;quot;Two Yellows, One Green!&amp;quot;, whether or not that'll save (apparently, I should continue to contribute and not refresh/close, or else the server will not keep the solution?).&lt;br /&gt;
:Interestingly, all four adjacent tiles are &amp;quot;Under construction&amp;quot;, and if I scroll up... *DARN* the comic has blanked out (nothing there between the upper PREV/RANDOM/NEXT buttons and the lower ones, just whitespace). This may mean that it did not save. This is the kind of 'page crash' I get when I try using a Prism or get too many balls rattling around on top of a Black Hole. Perhaps it doesn't like that I'm scrolling into an Under Construction that shouldn't be there? (But then, why ''is'' it there?)&lt;br /&gt;
:Anyway, all extra information for everyone.&lt;br /&gt;
:I'll just refresh the page and go back and do some more entry/exit mapping, maybe? [[Special:Contributions/172.70.162.20|172.70.162.20]] 20:17, 7 April 2024 (UTC)&lt;br /&gt;
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If you combine a bunch of these silly claw things in the middle by just spamming it, it begins to lag and do some chaotic collisions, even without balls colliding on it. It's curious how it does that seemingly randomly though. I wonder how calculations are added and if there's a tiny sprinkle of RNG. (Also, errors occur and say something about damaging recursion in the Rust programming language, so I guess we know how it was made. It's also pretty weird how there's not a lot of opening combinations? It's possible that the machine loops over in chunks of gears or something (that's what I'll call them). ([[User talk:Leo|talk]]) 13:15, 7 April 2024 (UTC)&lt;br /&gt;
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If you place a black hole in the centre of a wheel, it makes the wheel behave unpredictably between resets. Sometimes it's almost normal, sometimes it's a lot faster than usual, and sometimes it's stopped but launches balls that touch it with extreme force. I was able to use this to submit a machine which didn't actually let a single ball through after being submitted. https://i.hypercone.us/?v=928bcd [[Special:Contributions/162.158.33.149|162.158.33.149]] 01:19, 7 April 2024 (UTC)&lt;br /&gt;
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The page says that (and I have taken note of) the ball hue is ''coded'' to certain values, but is there a logic to those values that might be derived from the colour (either as RGB triplet or HSV/other colourspace definition). For example, the two ball-types with zero green component in their makeup are 'unit density' (green is far heavier &amp;quot;green+red&amp;quot; is far lighter, so it's not a simple relationship, unless it converts from °hue, in some way) and the only secondary colour exhibits non-zero drag. There's the possibility that it just derived from &amp;quot;we need different properties, we need different colours, we have no reason to connect either with other deliberately&amp;quot; or even some non-mathematical symbology (fire=red, water=blue(?), earth=green, air(/sunlight?)=yellow). But it makes me wonder what combination of properties cyan/magenta balls might have, if added. (Or is the choice of those four colours constrained, anyway? Though R/G colorblindness is already something of an accessibility failure, if anyone suffers that.) [[Special:Contributions/172.69.194.205|172.69.194.205]] 17:02, 7 April 2024 (UTC)&lt;br /&gt;
:For color vision issues, on Mac, open System Preferences, select Accessibility, select Display (in the Vision group), select the Color Filters tab, select Enable Color Filters, then finally try the different filters in the Filter Type menu.  One of them should help make the colors distinct.[[Special:Contributions/172.69.134.216|172.69.134.216]] 03:40, 12 April 2024 (UTC)&lt;br /&gt;
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[https://pastebin.com/7PAiLnyF Python script to get the URL and title of each Cell in the current machine]&lt;br /&gt;
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[https://pastebin.com/xBhywGde Result of running that script at the moment] (encoded with ROT13 because pastebin wouldn't let me save it otherwise)&lt;br /&gt;
:has anybody at all whatsoever been able to find their creation using this API? [[User:Bellydrum|Bellydrum]] ([[User talk:Bellydrum|talk]]) 21:58, 7 April 2024 (UTC)&lt;br /&gt;
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[https://pastebin.com/jN5MP2za Result of running that script on the first 42 machines], at least on these it looks like the only difference is that one cell is added each time? [[Special:Contributions/172.71.99.195|172.71.99.195]] 17:22, 7 April 2024 (UTC)&lt;br /&gt;
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I've submitted four now, none of which was accepted. I tend to spend a lot of time getting them just right. Any hints as to what the acceptance criteria might be? Or do I just stink at this?&lt;br /&gt;
[[Special:Contributions/172.69.59.204|172.69.59.204]] 19:47, 7 April 2024 (UTC)&lt;br /&gt;
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There appears to be a new object: a cat that bats things that touch it.&lt;br /&gt;
[[Special:Contributions/172.69.214.39|172.69.214.39]] 20:17, 7 April 2024 (UTC)&lt;br /&gt;
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Is anyone else experiencing the bug where prisms cause the comic to disappear (leaving only the white background where it was) after a while? It makes viewing the whole machine basically impossible. (On further testing it appears to be firefox-exclusive.) [[Special:Contributions/172.70.162.38|172.70.162.38]] 20:31, 7 April 2024 (UTC)&lt;br /&gt;
:I've had the &amp;quot;Prisms break things&amp;quot; from the beginning (before any practical content). As in, trying to use them in a design breaks things. But I ''did'' glance upon their occasional use in the 'view submissions grid'. Right now I'm suffering from &amp;quot;white only&amp;quot; issue (see my &amp;quot;multi-yellow&amp;quot; accounts, above). I ''am'' using Firefox, if that's indeed relevant to this issue, but right now I'm not near any other up-to-date browser I care to use. [[Special:Contributions/172.70.163.31|172.70.163.31]] 21:37, 7 April 2024 (UTC)&lt;br /&gt;
:I'm getting the same issue with black holes (which probably makes more sense - put a black hole there and you'd expect everything else to disappear :o) - except that on one occasion I was able to put about 6 black holes in before the 7th one vanished everything.[[Special:Contributions/172.69.194.121|172.69.194.121]] 09:15, 8 April 2024 (UTC)&lt;br /&gt;
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Has anyone seen their own cell in the machine at all yet? A manual approval system is probably necessary for obvious reasons, but if so it does seem to be moving quite slowly.&lt;br /&gt;
[[Special:Contributions/172.69.65.24|172.69.65.24]] 02:58, 8 April 2024 (UTC)&lt;br /&gt;
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I've never seen one of my own cells after refreshing the page.  :(  [[Special:Contributions/172.70.110.122|172.70.110.122]] 20:27, 12 April 2024 (UTC)&lt;br /&gt;
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How on earth is everyone seeing different parts of the grid? If I request &amp;quot;view machine&amp;quot; I can only see my own square, and the edges of everyone elses. Nothing else, definitely not all of the machine. [[Special:Contributions/172.68.64.149|172.68.64.149]] 21:11, 8 April 2024 (UTC)&lt;br /&gt;
::You should be able to click and drag the view around. [[Special:Contributions/172.71.242.54|172.71.242.54]] 21:41, 8 April 2024 (UTC)&lt;br /&gt;
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Whoever designed the room entirely full of fans is evil - every time I scroll near it my entire browser freezes up and becomes unresponsive. And then the comic usually blanks.[[;8Special:Contributions/172.69.194.81|172.69.194.81]] 08:23, 9 April 2024 (UTC)&lt;br /&gt;
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None of [https://www.explainxkcd.com/wiki/index.php?title=2916:_Machine&amp;amp;diff=339487&amp;amp;oldid=339486 these edits] were anything to do with &amp;quot;grammar&amp;quot;, so why would anyone describe the change as such? The spelling of &amp;quot;colo(u)r&amp;quot; is an internationali[s|z]ation issue, of note, and why I usually prefer to defer to using words like &amp;quot;hue&amp;quot;, instead, in such contexts on this site. The change of the link from &amp;quot;The Incredible Machine&amp;quot; (where the page exists) to &amp;quot;The Credible Machine&amp;quot; (where it doesn't, because that's really just this comic's own joke) I aready changed back... If you think it doesn't properly explain the pun/negation, then rewrite; but don't make it an invalid link to something that doesn't even exist, as you'd know if you had even followed the link(s). [[Special:Contributions/172.69.194.141|172.69.194.141]] 15:22, 12 April 2024 (UTC)&lt;br /&gt;
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Folks might be interested in my list of all published blueprints with their titles and permalinks: https://github.com/scpso/incrediblexkcd. scpso [[Special:Contributions/172.68.144.147|172.68.144.147]] 13:18, 14 April 2024 (UTC)&lt;br /&gt;
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== Level scrolling bug ==&lt;br /&gt;
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When one views the whole machine, and scrolls down far enough, everything just disappears, and the comic is completely unresponsive. Has anyone else seen this? [[Special:Contributions/198.41.236.152|198.41.236.152]] 20:38, 7 April 2024 (UTC)&lt;br /&gt;
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:I'm now seeing the same issue, I wasn't before. (I'm using Chrome) [[Special:Contributions/172.70.162.20|172.70.162.20]] 21:06, 7 April 2024 (UTC)&lt;br /&gt;
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::A hard refresh appears to have fixed this for me (same person as above). [[Special:Contributions/141.101.99.101|141.101.99.101]] 10:28, 8 April 2024 (UTC)&lt;br /&gt;
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:I've been having this issue as well (I'm using firefox). Opening the site in Edge instead seemed to work around it for me, so it might only affect Firefox (and derivatives). [[Special:Contributions/172.70.163.31|172.70.163.31]] 21:27, 7 April 2024 (UTC)&lt;br /&gt;
::See also the 'firefox bug' comments currently immediately above this section. (Please don't ask me to start Edge up, I hate it, won't use it any more than the system requires me to...) [[Special:Contributions/172.70.163.31|172.70.163.31]] 21:37, 7 April 2024 (UTC)&lt;br /&gt;
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:Update - I did a hard refresh so I could play around with the new additions and I'm no longer encountering the bug, even on firefox. I think the &amp;quot;white screen&amp;quot; bug is fixed now and you just need to hard-refresh to download the fixed JS instead of using the cached one. (same person as 172.70.163.31 and 172.70.162.38) [[Special:Contributions/172.70.86.16|172.70.86.16]] 11:16, 8 April 2024 (UTC)&lt;br /&gt;
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==New Category: Ball Pit?==&lt;br /&gt;
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What do you think about a new category for comics with [[ball pits]]? [[150]], [[219]], [[485]], [[498]], [[2916]]? [[Special:Contributions/162.158.134.229|162.158.134.229]] 21:50, 7 April 2024 (UTC)&lt;br /&gt;
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[[:Category:Playpen balls]] already exists.&lt;br /&gt;
[[Special:Contributions/172.70.174.133|172.70.174.133]] 17:35, 9 April 2024 (UTC)&lt;br /&gt;
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== Prism Use? ==&lt;br /&gt;
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Can the prism be used to sort balls by color? (or in any other way that is useful and different?) [[Special:Contributions/172.68.34.61|172.68.34.61]] 12:11, 8 April 2024 (UTC)&lt;br /&gt;
:From what I've seen, no. Though may be ''extremely'' susceptible to incident angle. As far as my own use has been, they seem to randomise the trajectory (possibly also do a total-internal-reflection, I've had balls bounce around and exit at ''really'' weird angles), but it's hard to collimate a feed of balls into a single exact track, even straight down from a ceiling-feed (if you have a ceiling feed directly over the floor exit, lucky you, it'll still occasionally perturb balls off to the sides just enough to be bounced out as a gate-miss, unless you add 'funnel' architecture of one kind or another). Oh, and when balls do a lot of 'internal bouncing' it often forced me to reload the comic (overloaded the physics engine?), so could not continue to tweak the same design.&lt;br /&gt;
:On the other hand, perhaps this was the ''intent'', and just code/browser failings made it work erratically. Maybe would be an idea to go back and retest for this (anybody who can), do a little !!science!! to be recorded and explained on the page. [[Special:Contributions/172.69.43.183|172.69.43.183]] 12:51, 8 April 2024 (UTC)&lt;br /&gt;
:So, ive did some testing and found..nothing. i ''did'' find some uses for the prism though. Like outting them diagonally makes the balls follow a &amp;quot;path&amp;quot;, speeding up more and more (not really that great but it works with yellows), and that any ball hitting the left edge will try to go the the right edge. Not sure what else it can do, though. [[User:Begocc|Begocc]] ([[User talk:Begocc|talk]]) 09:35, 10 April 2024 (UTC)&lt;br /&gt;
::I did some thorough testing on a combined Red/Blue set of balls (carefully managed so that they were dropping into the target area as similarly as possible) and both rotated and moved the prism in various ways to check for any effects - like needing to enter parallel/perpendicular to the colour-bands, either to land on the 'target band' or start to pass across it, with the band then either facilitating or angling its 'fall through'. (Just visually checked, at first, then later adding 'buckets' below and to the sides, to try to catch balls departing on various trajectories in various 'clumps' making note of any that hit the 'bucket'-boundaries and bounced off elsewhere.)&lt;br /&gt;
::I found no significant sorting, and some balls would jitter around so much (within the prism) that they even launched almost straight back up where they came from (less poerfully than a Bonk-buffered ball, but not far off - also not reliable enough to use as a ball-elevator).&lt;br /&gt;
::In my experience, Yellow-sorting is easy (even against Blue and/or Red) by other means. Green is the easiest to have everything else sorted ''from'' (because it resists the fan method). The hardest to unmix are Reds from Blues, which one might think ''should'' be the most prism-differentiated but I'm afraid I just can't invoke that. Easier to have them fall a long way then bounce off a suitable bit of 'furniture', I can then get them to distribute ''fairly'' distinctly in two handy recepticles/onward-feed-hoppers, though it does need some careful placement of items to do it justice. It appears that none of my designs have made it to the 'public wall', but I have made a submitable machine or two that does such sorting sufficiently successfully to send it out (theoretically) to be seen.  [[Special:Contributions/172.70.163.30|172.70.163.30]] 11:38, 10 April 2024 (UTC)&lt;br /&gt;
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== Bugs and Exploits ==&lt;br /&gt;
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You can use a sword to break the physics on the hinge thingy and create your very own &amp;quot;magnetic hill&amp;quot;: https://imgur.com/a/IRZ0AlL [[Special:Contributions/162.158.134.108|162.158.134.108]] 13:02, 8 April 2024 (UTC)&lt;br /&gt;
:Hard to tell from that what other fans (perhaps) you've got completely off-clip.&lt;br /&gt;
:Those hinge-thingies can definitely be shifted by horizontal (outwith ball-weight pressures), but I've not found them to be reliable components as the &amp;quot;Stop&amp;quot; button (ball reset) seems to let those 'hinges' slring back to level, which might need a re-reset by moving them back past the thing that's holding them off-level.&lt;br /&gt;
:I have tried a few things with them:&lt;br /&gt;
:*'Ticker' mechanism, almost like a clock escapement, nudged by the rotating 'waterwheel', perhaps to try to release balls through a stream of other balls whilst keeping the path clear of collisions for each set, in turn.&lt;br /&gt;
:*'Batch dumper', accumulating a number of balls (above the 'hinge', behind a vertical bulkhead) until there's weight enough to 'open the hatch' and roll them out. (Again, an attempt to reduce collisions, by clumping batches together).&lt;br /&gt;
:*Finely configured inclines, by shoving something up into a free end of hinge with better angular resolution (but, as mentioned, this doesn't seem to want to 'hold', so probably would fail upon submission).&lt;br /&gt;
:...I had wondered if there was supposed to be a &amp;quot;falling anvil creates a catapult/ballista&amp;quot; idea behind the piece, but we don't ''have'' falling anvils (and definitely not in a repeating manner), and ball-powered catapult (esssentially &amp;quot;clown/acrobat jumps on one end of seesaw, clown/acrobat on other end flies up into the air&amp;quot;) also doesn't seem practical.&lt;br /&gt;
:I'll try to recreate ''your'' design, work out if there's anything new about it, but right now looks like it's a fan-powered incline-raiser. [[Special:Contributions/172.70.162.38|172.70.162.38]] 14:23, 8 April 2024 (UTC)&lt;br /&gt;
:: No fans! Here's a wider view: https://imgur.com/a/xPJcsor&lt;br /&gt;
:: It survives the reset, because the balls falling on the lever push it down to the sword and it gets stuck there every time. But you need to place the sword just right to make the gravity bug happen. And even then it depends on the number of balls in some ways. [[Special:Contributions/172.68.243.27|172.68.243.27]] 14:46, 8 April 2024 (UTC)&lt;br /&gt;
::: I've replicated the &amp;quot;tip of sword grabs the 'hinge'&amp;quot; thing, which is very interesting, but not the anti-gravity effect. The movement still seems ''to me'' more like a fan's 'area of effect' thing, than a wonky sense of gravity, the way that the balls are rolling/resisting/interacting with each other. No, I can't see where you've 'hidden' the fan (and I'm sure that fans can't act across submission-grid-boundaries, which was my next guess), so it's a bit of a funny thing that you've got there. [[Special:Contributions/172.70.163.49|172.70.163.49]] 21:35, 9 April 2024 (UTC)&lt;br /&gt;
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On occasion, two balls will fall from the containers as a pair, as if glued together. When this happens, they float down as if under much lower gravity, and then suddenly explode violently away from each other.[[Special:Contributions/172.69.43.182|172.69.43.182]] 10:56, 10 April 2024 (UTC)&lt;br /&gt;
:What contaniners?? [[Special:Contributions/172.70.110.252|172.70.110.252]] 14:58, 12 April 2024 (UTC)&lt;br /&gt;
::At the bottom of the grid are four containers that the balls are fired in to, from where they drop in to a pit with a boat.[[Special:Contributions/172.70.162.38|172.70.162.38]] 08:40, 15 April 2024 (UTC)&lt;br /&gt;
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When the browser is running slowly, sometimes the chamber doors will open, but none of the balls in them will drop, which can lead to huge backlogs of balls building up. However, there appears to then be a limit to how many will dispense in one opening - only half a dozen or so layers are released before the door closes again.[[Special:Contributions/172.70.163.31|172.70.163.31]] 12:01, 24 April 2024 (UTC)&lt;br /&gt;
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== The USS Buoyancy ==&lt;br /&gt;
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Guys. The Buoyancy. She ''floats''. When all four sets of balls reach the ball pit there aren't further additions. The boat starts floating on them. I've been watching it for a while. It seems she moves left and will probably end up escaping the ball pit. [[User:DL Draco Rex|DL Draco Rex]] ([[User talk:DL Draco Rex|talk]]) 20:44, 8 April 2024 (UTC)&lt;br /&gt;
:Update: A new row spawned in and it reset just before the Buoyancy could escape. Here's a screenshot I grabbed a while before the reset, she'd moved further left by the time the reset occurred. https://imgur.com/gallery/8UCASCu [[User:DL Draco Rex|DL Draco Rex]] ([[User talk:DL Draco Rex|talk]]) 20:51, 8 April 2024 (UTC)&lt;br /&gt;
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Alright, I'm almost 100% of the time seeing Buoyancy sink. Yes, she *floats* at first. But as she drifts to the sides, instead of yellows going underneath, reds and greens pile on top. Then, as the balls under expire (90 second timeout), she will start to sink. Very consistent behavior over time.&lt;br /&gt;
[[User:Keybounce|Keybounce]] ([[User talk:Keybounce|talk]]) 19:20, 11 April 2024 (UTC)&lt;br /&gt;
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What is the Bouaancy i cant find it anywhere??? [[Special:Contributions/172.70.110.252|172.70.110.252]] 14:58, 12 April 2024 (UTC)&lt;br /&gt;
== Added key combinations, found in source ==&lt;br /&gt;
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ctrl+alt+b&lt;br /&gt;
ctrl+shift+option+d&lt;br /&gt;
wheel: arrow keys&lt;br /&gt;
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: Can you clarify what &amp;quot;option&amp;quot; is? I have tried alt, function, and &amp;quot;operating system&amp;quot;, and none are doing it.&lt;br /&gt;
::It is alt [[Special:Contributions/172.70.110.252|172.70.110.252]] 14:58, 12 April 2024 (UTC)&lt;br /&gt;
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== Fixed Number of Possible Machinelets? ==&lt;br /&gt;
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I was resetting my browser to try and find new machinelet configurations, but there seem to be fewer and fewer as the game progresses. Hypothesis: the 'under construction' machinelets are set, and once one of them gets approved and added to the grid, that specific configuration of entrances/exits can't show up again.&lt;br /&gt;
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== Advanced components? ==&lt;br /&gt;
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How does one get access to the full set of components to build from? I'm only given planks, mallets, swords, scoops, anvils, bricks and fans. I never get any pillows, bumpers, cats, stick figures et cetera. Do they need to be &amp;quot;unlocked&amp;quot; through some achievement, or what? [[Special:Contributions/162.158.222.102|162.158.222.102]] 11:04, 9 April 2024 (UTC)&lt;br /&gt;
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:This caught me for a while as well. I have since discovered that the tool box has a scroll bar and can be scrolled down; that's where the others are hiding.&lt;br /&gt;
::Invisible scrollbars – every GUI obfuscator's favorite tool for making users' lives harder. [[Special:Contributions/162.158.222.142|162.158.222.142]] 18:17, 9 April 2024 (UTC)&lt;br /&gt;
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== Limit of 100 components? ==&lt;br /&gt;
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Has anyone else seen this?  At some point I started getting a count &amp;quot;95 / 100&amp;quot; towards the bottom of the toolbar.  When it hits &amp;quot;100 / 100&amp;quot; the rest of the toolbar greys out, and I can't add anything more.  (I suppose the physics engine has to keep a ceiling on the number of possible interactions between components.) —[[User:Scs|Scs]] ([[User talk:Scs|talk]]) 11:53, 10 April 2024 (UTC)&lt;br /&gt;
:Yes, quite early on I was dealing with a quite simple 'drop from ceiling straight down to floor' setup. After adding just enough 'funnel' to deal with 'splatter', I then built a castle wall in the open space just to make it fun (with some figures on/below it, that I've also tried to decorate in later submissions), of the 'grey blocks'.&lt;br /&gt;
:I actually hit the 100/100 ''exactly'' as I placed my final intended block. (No doubt that it's easy to hit the limit by just overlapping things so you can't see most of them, and other 'useless' placement, too...) [[Special:Contributions/172.70.85.48|172.70.85.48]] 19:57, 10 April 2024 (UTC)&lt;br /&gt;
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== uss boyancy ==&lt;br /&gt;
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Why have i not been seeing any uss boyancy [[Special:Contributions/172.70.110.122|172.70.110.122]] 14:04, 10 April 2024 (UTC)&lt;br /&gt;
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Haha I dare you to go to https://xkcd.com/2916/#xt=7&amp;amp;yt=57 and stare at the two black holes next to eachother &amp;gt;:) [[User:Z1mp0st0rz|Z1mp0st0rz]] ([[User talk:Z1mp0st0rz|talk]]) 15:27, 10 April 2024 (UTC)&lt;br /&gt;
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== Build a &amp;quot;working&amp;quot; machine from parts? ==&lt;br /&gt;
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Has anyone started working on this idea:&lt;br /&gt;
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Since any given machine segment seems to be saved, even if not in the final result, *and* since these segments are failing when combined in the whole, how about a &amp;quot;really working&amp;quot; machine that starts replacing failing segments when they jam or otherwise fail to work in the real machine?&lt;br /&gt;
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The idea being something like, start the machine. Watch the top row, and see where the parts are failing to pass balls properly after two minutes. Replace the segments that are failing/jaming/etc, and let the new part process balls.&lt;br /&gt;
&lt;br /&gt;
As you work your way down, over about 2 hours at the current size, you will eventually get a machine that properly sends balls down to the bottom, without jamming, without having to &amp;quot;pretend&amp;quot; that off-screen parts are working.&lt;br /&gt;
&lt;br /&gt;
I mean, it's not like a gigantic, 600 segment machine will overflow memory on modern 32gb systems, nor consume so much power that these big huge CPU's will fail, right?&lt;br /&gt;
There is a 100 piece limit sadly&lt;br /&gt;
[[User:Keybounce|Keybounce]] ([[User talk:Keybounce|talk]]) 17:41, 10 April 2024 (UTC)&lt;br /&gt;
ps.: Why do white holes, black holes, prisms, etc, cause problems on some machines like mine and not others?&lt;br /&gt;
&lt;br /&gt;
== Foreshadowing ==&lt;br /&gt;
&lt;br /&gt;
I think that this Machine comic / game is foreshadowed by comic # 2785 titled Marble Run. {{unsigned ip|172.70.130.120|22:15, 11 April 2024}}&lt;br /&gt;
&lt;br /&gt;
== Implementation? ==&lt;br /&gt;
&lt;br /&gt;
Should we have a section on how this thing is implemented?  How much is known?  Obviously it's hugely dependent on [https://rapier.rs/ Rapier], as credited in the header text.  I assume everything else is written in {{w|Rust (programming language)|Rust}}, too.  But how is it deployed?  Does Rust compile to {{w|Web Assembly}}, or what?  Under Color Routing, our explanation mentions that the ball &amp;quot;values were extracted from the code&amp;quot; — how much of the code is actually visible?  —[[User:Scs|Scs]] ([[User talk:Scs|talk]]) 16:39, 12 April 2024 (UTC)&lt;br /&gt;
:There are source maps available for the client side. So most of the client source is pretty much there an available. DevTools will load these maps automatically by default, and you can find the ball parameters under incredible/src/components/widgets/Balls.tsx. As for the server, it has a Server header of Warp/3.3.31, a web server used for WAI applications in Haskell. [[Special:Contributions/172.70.114.44|172.70.114.44]] 13:37, 14 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XKCD Prize ==&lt;br /&gt;
&lt;br /&gt;
I propose the award of &amp;quot;Good Job&amp;quot; trophies for answers to the following weighty questions:&lt;br /&gt;
&lt;br /&gt;
Cells ...&lt;br /&gt;
&lt;br /&gt;
:C1. There is always at least one entry-exit (same color) pair.  I have seen up to five pairs.  Is there a limit?&lt;br /&gt;
&lt;br /&gt;
:C2. I have never seen a two-color entry or exit, in over 100 tries, but I have seen pictures posted of this case.  How rare are they?&lt;br /&gt;
&lt;br /&gt;
Entry points (where balls enter the cell) ...&lt;br /&gt;
&lt;br /&gt;
:E1. The entry rate varies randomly.  Is there a limit to the range of time between two balls?&lt;br /&gt;
&lt;br /&gt;
:E2. Some entries produce balls much faster than others, forever.  Does this depend on color?  Location?  Anything else?&lt;br /&gt;
&lt;br /&gt;
Exit points (where balls leave the cell) ...&lt;br /&gt;
&lt;br /&gt;
:X1. At exits there is a display indicating x or check, and a ring meter showing progress towards check.  Eating the wrong color reduces the ring score.  By how much?  Is it the same amount as is gained by eating the correct color?&lt;br /&gt;
&lt;br /&gt;
:X2.  The ring countdown starts about 4 seconds after the last ball, and lasts about 10 seconds.  Does this ever vary?&lt;br /&gt;
&lt;br /&gt;
Object properties ...&lt;br /&gt;
&lt;br /&gt;
:O1. The pillow clearly absorbs energy.  What other objects have variation in bounce, and how much?  By sending a stream of green balls at high speed into targets, it can be observed that the brick and the shot glass (outside edge) are more bouncy than the anvil, which in turn is more bouncy than the plank.  Are other colors (such as red) affected the same way?&lt;br /&gt;
&lt;br /&gt;
:O2. Does the bounciness of any objects vary over their shape?  The head of the mallet seems a little bouncier, but it's hard to set its angle to precisely match other test objects.  The shaft of the pivot thing seems to be sticky.  The dead edges of the triangle bonkers seem to absorb all inward energy from green balls, but only some energy from red balls.&lt;br /&gt;
&lt;br /&gt;
:O3. Do the bonkers give a constant exit speed, or does it depend on something like the arrival speed or ball color?  Does the exit speed replace the entry speed, or are they combined somehow?  Like the dead edges (see O2) I suspect the live edge also absorbs inbound energy before it fires, so the outbound energy may be constant, though maybe not for all colors.&lt;br /&gt;
&lt;br /&gt;
Cats ...&lt;br /&gt;
&lt;br /&gt;
:K1. Over what range and direction will the cat swat at a nearby ball?&lt;br /&gt;
&lt;br /&gt;
:K2. Does the cat always add the same amount of energy when swatting a ball?&lt;br /&gt;
&lt;br /&gt;
:K3. Does the cat always add energy in the same direction when swatting a ball?  At first glance the direction seems to be random over a range of angles, but this may be due to random entry points, speeds, and directions for the balls, rather than due to randomness by the cat.&lt;br /&gt;
&lt;br /&gt;
:K4. Is there a rate limit for how often the cat will act?&lt;br /&gt;
&lt;br /&gt;
Black holes and Repulsers ...&lt;br /&gt;
&lt;br /&gt;
:B1. At their default size, repulsers are much stronger than black holes.  How much stronger?&lt;br /&gt;
&lt;br /&gt;
:B2. How does effect scale with distance?  Are black holes inverse-square?  What about repulsers?&lt;br /&gt;
&lt;br /&gt;
:B3. Is there frame dragging around black holes?  (good luck :)&lt;br /&gt;
&lt;br /&gt;
:B4. At an exit, does the rate of ring decay slow down if a black hole is nearby?&lt;br /&gt;
&lt;br /&gt;
Bonus observation:  Black holes have large solid centers.  A red ball stuck to a black hole can be seen bouncing off the center.&lt;br /&gt;
&lt;br /&gt;
Spoiler for B1 and part of B2:  If five default size black holes and one default size repulser are all placed at the default center, they seem to cancel out exactly, at all distances, though the solid centers still repel direct collisions.  So the ratio is 5:1 and the distance equation (whatever it is) seems to be the same for both objects.&lt;br /&gt;
[[Special:Contributions/162.158.167.94|162.158.167.94]] 15:53, 14 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: C1: Current (as of y=70 filled) maximum across the machine is 5 pairs, only occuring 5 times, so I suppose it doesn't go higher. C2: So far there are only three combined gates in the machine, all two-color: one between (3, 8) and (4, 8) and two between (6, 50) and (7, 50). So yes, they are very rare. [[Special:Contributions/172.70.250.206|172.70.250.206]] 21:38, 14 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Re. X1, I'm pretty sure (but don't have evidence, that the answer is 'no - a bad ball reduces it by more than a good ball increases it'. I can also think of an X3 - Does a good ball always increase the counter by the same amount; does this vary by colour or anything else? [[Special:Contributions/172.69.195.229|172.69.195.229]] 08:47, 15 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: E1: In the machine there is a value called ms_per_ball. Its value is 1000. Ie, a ball should be spawned every 1 second into the overall machine per entry. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)&lt;br /&gt;
: K1: There are 3 collision zones defined for the cat swat: The head, its butt &amp;amp; a zone in front of it (&amp;quot;swat sensor&amp;quot;). [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)&lt;br /&gt;
: K2: Yes. There is in fact a hidden property called catMass. Its value is 2. I am not aware of any machines which submitted a different value. I have submitted my own (sadly not accepted) with stronger cats (a higher catMass value). [https://incredible.xkcd.com/folio/02092fc5-9e23-5468-990e-fba7d67d82c6 Here's an example]. This value is multiplied by 8 and then divided by the minimum of inverse mass of the ball or JS' Number.MIN_VALUE. So to answer your question: yes, it is the same, unless this value got altered (through external methods) and depending on the ball type. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC) &lt;br /&gt;
::I observe the cat imparts the same velocity to yellow balls and to green balls.  The green balls weigh about 30x more than the yellow balls, so I think for &amp;quot;same energy&amp;quot; the answer appears to be no.[[Special:Contributions/162.158.167.28|162.158.167.28]] 15:29, 24 April 2024 (UTC)&lt;br /&gt;
: K4: A cat will at the fastest swat every 200 ms. However up to another 400 ms are added by random. So the limit is a range from 200 to 600 ms. (Simplified, there is a period called &amp;quot;baby jail&amp;quot; where the cat has stopped the 'swat' animation but still cannot swat a new ball. This time is included in the previous calculation.) [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Submission Rules ==&lt;br /&gt;
&lt;br /&gt;
Has anyone had any luck determining what the rules for submission are?  Like many others, I've submitted a few that I've taken painstaking care to get right only to have them disappear after the refresh, never to be seen again.  At first I assumed it was first come, first served, with the first submission getting included, but I'm not so sure.&lt;br /&gt;
&lt;br /&gt;
I took a look at the &amp;quot;[https://pastebin.com/jN5MP2za first 42]&amp;quot; versions that someone provided above, and noticed:&lt;br /&gt;
* The very first submission, &amp;quot;Pretty Bad&amp;quot; at (0,0) is still there.&lt;br /&gt;
* The second submission is &amp;quot;Don't Forget to Switch Your Fans&amp;quot; which is actually (7,0).  It's also still there.&lt;br /&gt;
* These are followed by &amp;quot;sword&amp;quot; at (2,0) and &amp;quot;Fred&amp;quot; at (1,0), also still there.&lt;br /&gt;
* Next is &amp;quot;Pinball Bouncer&amp;quot; which is actually (0,1).&lt;br /&gt;
* Next is &amp;quot;undercomplicated&amp;quot;.  However this is then replaced by &amp;quot;OnlyFans&amp;quot; which is then replaced by &amp;quot;popcorn&amp;quot;.  &amp;quot;popcorn&amp;quot; appears at (3,0) and is still there.&lt;br /&gt;
&lt;br /&gt;
What caused these to be added, then removed/replaced if it's first come, first served?&lt;br /&gt;
&lt;br /&gt;
I also noticed over the weekend that I was getting assigned blocks that weren't even in the machine yet.  I had rows 67 and 68, and the machine was only on row 65.&lt;br /&gt;
&lt;br /&gt;
Also, I did two on row 68, then one on row 67.&lt;br /&gt;
&lt;br /&gt;
None of these got added, which I assume means that someone else completed them before me, BUT that I started before they finished, otherwise I would hope I wouldn't have been assigned one that was already done.&lt;br /&gt;
&lt;br /&gt;
Just now, I created one for a simple red-in, red-out at (7,73).  I completed and submitted it.  Then I refreshed and hit the edit button a few times and after a few tries I got another red-in, red-out with the input and output at the exact same place.  I threw a couple of boards into it and submitted it and it showed it at the exact same spot, (7,73).  So I was able to create a new one for the same spot I had already submitted one.  I feel like this implied it's not first come, first served, as if so, why would it allow more people to submit for the same spot that someone had already successfully submitted?  FWIW, the lowest row on the actual machine at this point is 70.  [[Special:Contributions/172.70.134.54|172.70.134.54]] 15:16, 15 April 2024 (UTC)&lt;br /&gt;
:: The criteria is not known yet. But it seems you are supposed to be able to make multiple submissions per specific cell / puzzle type (there is a list of puzzles sent to the client, when you submit one, the server picks a position which fits that puzzle.). Then one seems to be chosen manually for a specific cell. There are times of day when the machine is being updated very often, and other times when nothing happens for a while, indicating it is likely a manual process. When a puzzle is added to the grid, the value `snapshot` is populated under its corresponding /folio/ URL. Otherwise it is null. The submission time does not seem to have an effect on if your machine would be accepted. [[Special:Contributions/172.68.195.183|172.68.195.183]] 18:29, 15 April 2024 (UTC)&lt;br /&gt;
:It's not simply the first submission, because then we'd see many more simple solutions. Most of the trivial cells get artistic designs and overcomplicated contraptions, which take longer to build and would have lost to simpler and quicker solutions. It's not always the most elaborate contraption, because there are a few really minimal solutions where surely someone else submitted something more complex. It's often not the most correct solution, because many designs get clogged quickly or lose many balls, and I've seen some good solutions get replaced with ones that mis-sort many more balls. It's not always a bad solution either, because there are some that work really well.&lt;br /&gt;
:It's possible that the server collects submissions for a while and then chooses one at random. It's also possible that the selection is manual, or maybe the manual step is just a final approval to ensure that no hate speech or other garbage gets in.&lt;br /&gt;
&lt;br /&gt;
man I love messing with the hinges lol [[Special:Contributions/172.70.54.165|172.70.54.165]] 18:49, 18 April 2024 (UTC)Maxalon&lt;br /&gt;
&lt;br /&gt;
==Is the Machine now 'complete'?==&lt;br /&gt;
&lt;br /&gt;
For the first time, I'm seeing a machine with no 'under construction' cells. Do we think it has now stopped processing new submissions (despite still having the option to build them)? [NB - even with all the bottom row cells providing balls to the chambers, the Bouyancy is still only reaching the side of the pit and then sinking.][[Special:Contributions/172.70.91.146|172.70.91.146]] 11:57, 24 April 2024 (UTC)&lt;br /&gt;
:On the contrary, here. I submitted some machines. (Even did a hard-reload of the page, between them, in case I had to 'update' the scripting behind it.) I get my solution placed at the bottom layer (in once case, it had a &amp;quot;chuck across to the ball-bins&amp;quot; pipe, though nothing got sent across to the ball-bin/no activity was happening in the ball-pit and there's no USS Bouyancy floating around, in another, it just went into nothing) but I'm ''surrounded'' (to the sides, and above) with Under Construction Tape machine-cells. In one example, I had to scroll up 19 layers before I hit any actual machines (in another, it was well into the 20s, but I lost count).&lt;br /&gt;
:Latest submission was [https://xkcd.com/2916/#xt=9&amp;amp;yt=65&amp;amp;v=896 this one], didn't keep a note of the immediately prior ones. Not sure what it looks like from anybody else's perspective. (Nor [https://xkcd.com/2916/#xt=9&amp;amp;yt=66&amp;amp;v=896 a] [https://xkcd.com/2916/#xt=8&amp;amp;yt=69&amp;amp;v=896 selection] [https://xkcd.com/2916/#xt=10&amp;amp;yt=67&amp;amp;v=896 of] [https://xkcd.com/2916/#xt=1&amp;amp;yt=72&amp;amp;v=896 those] [https://xkcd.com/2916/#xt=1&amp;amp;yt=71&amp;amp;v=896 that] [https://xkcd.com/2916/#xt=5&amp;amp;yt=69&amp;amp;v=896 I] [https://xkcd.com/2916/#xt=1&amp;amp;yt=72&amp;amp;v=896 noted] previously... And given that there are two &amp;quot;xt=1&amp;amp;yt=72&amp;quot;s in that list, it looks like I later 'redid' a cell anyway, presuming the &amp;quot;v=896&amp;quot; is my constant UID, as it has never changed since I started to note these things.) [[Special:Contributions/172.69.79.139|172.69.79.139]] 23:30, 25 April 2024 (UTC)&lt;br /&gt;
:Postscript: &amp;quot;[https://xkcd.com/2916/#xt=9&amp;amp;yt=65&amp;amp;v=896 this one]&amp;quot; doesn't even send ''me'' to my own just done machine, when I test it! In fact, I'm fairly sure that the one I was linking had green and red (maybe red) balls that needed 'servicing', not the Blue/Red of the &amp;quot;LBC&amp;quot; cell. If not that, it was green, red and blue, but I think that was the one before the hard-refresh. [[Special:Contributions/162.158.33.145|162.158.33.145]] 23:36, 25 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Definitely still under construction - it's up to version 1233 as of now. I've been keeping an eye on it - you can see a list of all published machines with permalinks on my [https://github.com/scpso/incrediblexkcd github page] and search for the names of machines you've submitted to see if they ever got published, or download the csv if you want. None of mine have been published but I've still had a lot of fun. [[Special:Contributions/172.68.144.154|172.68.144.154]] 13:27, 27 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Balls have spin ==&lt;br /&gt;
&lt;br /&gt;
This is subtle, and hard to see because the balls no visible texture:  The balls carry spin.  It can be seen, with effort, using green balls (which are heaviest).  Rolling down a slope (say, two boards), green balls accumulate spin in the direction they are rolling.  Let them drop off the end and then bounce off a brick such that they travel upward, but with very little sideways motion.  Then &amp;quot;catch&amp;quot; the balls with a brick just past their apex, when they are moving slowly.  If the ball lands on a horizontal brick, it can be seen that the ball will suddenly accelerate left or right based on the spin. [[Special:Contributions/172.71.155.18|172.71.155.18]] 15:17, 1 May 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>172.71.155.18</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2888:_US_Survey_Foot&amp;diff=333998</id>
		<title>Talk:2888: US Survey Foot</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2888:_US_Survey_Foot&amp;diff=333998"/>
				<updated>2024-02-01T19:02:22Z</updated>
		
		<summary type="html">&lt;p&gt;172.71.155.18: Biden sucks&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
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Breaking news- the comic just got changed to 8,000.016[[User:TenGolf MathHacker|TenGolf MathHacker]] ([[User talk:TenGolf MathHacker|talk]]) 17:28, 31 January 2024 (UTC)&lt;br /&gt;
:As it should ... I did the math, and the difference between the two measurements over 8000 miles comes out to be 25.7249999 meters – which works out to be 0.0159842 of a mile.  This is, of course, why it appears that the team and Black Hat are on the shores of the same pond, with only the boulder(?) preventing the team from being able to see Black Hat. [[User:RAGBRAIvet|RAGBRAIvet]] ([[User talk:RAGBRAIvet|talk]]) 10:25, 1 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
So no one has caught on to the fact that the imagery of last panel appears to be a continuation of the second-to-last panel?&lt;br /&gt;
&lt;br /&gt;
== UK &amp;amp; Ireland Survey Foot ==&lt;br /&gt;
&lt;br /&gt;
Until the British Ordnance Survey adopted the metre&lt;br /&gt;
they used a foot of 0.304 800 749 1 metres.&lt;br /&gt;
: So US Miles, UK Miles, and &amp;quot;International&amp;quot; &amp;quot;Imperial&amp;quot; Miles are all different?[[Special:Contributions/172.69.194.202|172.69.194.202]] 12:10, 1 February 2024 (UTC)&lt;br /&gt;
:: US and UK/Commonwealth &amp;quot;statute miles&amp;quot; are 1609.344 metres (exactly, since 1959). Though based upon shared origin of 5280 (English) feet. That's probably as International as you can get. (5280*610nm is 3.2208mm of difference if you get mixed up.) But it took a while to even get to &amp;quot;roughly that exact&amp;quot;.&lt;br /&gt;
:: The Roman Mile was 5000 (Roman) feet, approx 1480m, but led also to the Italian Mile of 1852m-ish by various convolutions, whilst the Chinese 'Mile' is officially 500m. Even within Britain, the Scots Mile was 1807m-ish (as seen between some historic roadside mileposts) and the Welsh version was once around 6,170m (even more historic/obsolete).&lt;br /&gt;
:: Even nautical miles are 'wrong' against what they should be, but are nonetheless standardised to their own separate international standard. (You could say &amp;quot;they're in a league of their own&amp;quot;, but then ''leagues'' can be anything from 2.2km to 6.6km, at least, depending on where/when you are!) You can probably look all this up, if you really want. ;) [[Special:Contributions/172.71.242.204|172.71.242.204]] 12:54, 1 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
There are (or used to be) states that specify U.S. survey measure for various things.  Others that specify the international definition.  Still others that just leave it undefined.  Seems normal.&lt;br /&gt;
&lt;br /&gt;
Although it IS a small difference, the survey grid in the U.S. and thus the property lines for a large portion of the U.S. are done with the older definition and a few reference longi- and latitudes. That could make property lines suddenly shift, so the U.S. survey foot may never fully die.  I even made sure it's in my app accurately.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/162.158.159.236|162.158.159.236]] 19:39, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Someone should mention who NIST is (National Institute of Standards and Technology).  I'm only familiar with them because of their work with information systems.&lt;br /&gt;
:And maybe something about the absurdity of NIST having &amp;quot;SEAL Team&amp;quot;-like agents that can capture someone violating their standard. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 07:20, 1 February 2024 (UTC)&lt;br /&gt;
:: The explanation doesn't mention the NIST helicopters (which have no precedent), but somehow doubts the US would send a SEAL team where they have no jurisdiction (which does). [[Special:Contributions/198.41.242.118|198.41.242.118]] 14:00, 1 February 2024 (UTC)&lt;br /&gt;
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---------------------------------------------------------------------------&lt;br /&gt;
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No Ingenuity tribute comic? :/ [[Special:Contributions/162.158.102.64|162.158.102.64]] 21:07, 31 January 2024 (UTC)&lt;br /&gt;
:Perhaps he couldn't make his original attempt fly? [[Special:Contributions/172.69.43.170|172.69.43.170]] 21:24, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I love XKCD, but it isn't often they make me laugh out loud.  The sheer absurdity of this, and that Randall picked up on it did.  [[Special:Contributions/172.68.144.147|172.68.144.147]] 21:05, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I measured the 2 feet that I have readily available. None of them come close to either the International or US Survey foot. And most worrying, the difference between them is significantly more than 610nm.... [[Special:Contributions/172.71.99.49|172.71.99.49]] 11:19, 1 February 2024 (UTC)&lt;br /&gt;
:You sure you measured correctly? The proper direction is lengthwise... [[Special:Contributions/172.68.138.166|172.68.138.166]] 15:47, 1 February 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>172.71.155.18</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2749:_Lymphocytes&amp;diff=315772</id>
		<title>Talk:2749: Lymphocytes</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2749:_Lymphocytes&amp;diff=315772"/>
				<updated>2023-06-20T17:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;172.71.155.18: added writable DVD info to the discussion&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
Battery cells have nothing to do with cell phones. The &amp;quot;cell&amp;quot; in cell phone is short for &amp;quot;cellular&amp;quot; and refers to the communication cells around each tower. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 03:09, 14 March 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: And that's short for &amp;quot;sell you our phone&amp;quot; where the contract lets you buy it over an extended time that ends about the same time the spiffier replacement model is available. [[Special:Contributions/172.69.70.209|172.69.70.209]] 10:42, 14 March 2023 (UTC) &lt;br /&gt;
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I was originally thinking the CD4+ would be a reference to ''Call of Duty 4'' and onwards, in which players scream (insults?) at each other while playing. But the feeling has subsided, after considering it. Mentioning it here, though, in leiu of adding it as 'factual'. [[Special:Contributions/172.70.162.47|172.70.162.47]] 06:06, 14 March 2023 (UTC)&lt;br /&gt;
: My interpretation was that 'D4' referred to the music pitch D_4, whicch might've been someone screaming, but I'm also reconsidering this now actually. [[User:Rpgcubed|Rpgcubed]] ([[User talk:Rpgcubed|talk]]) 23:46, 16 March 2023 (UTC)&lt;br /&gt;
: The screaming at the d4 dice is likely because of its pointed shape in relation to stepping on it; a common DnD trope. [[Special:Contributions/141.101.76.238|141.101.76.238]] 13:34, 22 March 2023 (UTC)Stu the DM&lt;br /&gt;
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It should have bee Natural Born Killer Cells, but some opportunities were always going to be missed... --[[Special:Contributions/172.71.178.187|172.71.178.187]] 07:16, 14 March 2023 (UTC)&lt;br /&gt;
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&amp;quot;Gamma-Delta T cells&amp;quot; being &amp;quot;unknown/unclassified&amp;quot; could be a reference to Star Trek, which has the galaxy divided into 4 quadrants: Alpha, Beta, Gamma and Delta. The Delta Quadrant (setting of Start Trek Voyager) and the Gamma Quadrant (seen in Start Trek Deep Space Nine) are unexplored and uncharted from the Federation's point of view. [[Special:Contributions/162.158.129.51|162.158.129.51]] 09:23, 14 March 2023 (UTC)&lt;br /&gt;
:Doesn't say &amp;quot;unclassified&amp;quot; but &amp;quot;classified&amp;quot;. I don't think the Star Trek quadrants are referred to as &amp;quot;classified&amp;quot;. [[User:Inquirer|Inquirer]] ([[User talk:Inquirer|talk]]) 02:29, 15 March 2023 (UTC)&lt;br /&gt;
:I had in mind just general &amp;quot;above Top Secret&amp;quot; classifications (or reputed ones) like &amp;quot;Omega Level, Burn before reading&amp;quot; or somesuch. Either that or perhaps 'Greek system' fraternities/sororities and secret societies in general (perhaps there's a Gamma-Delta-Tau, or similar, out there) which seem to be a US cultural thing that seems ripe for Randall to spoof about.&lt;br /&gt;
:Bear in mind that he's taking (mostly) real naming conventions and just explaining them funnily (hence why not &amp;quot;Natural Born Killer&amp;quot; cells, mentioned above, which was my first thoughts on reading as well), so shoehorning a Trek reference in without making it more explicitly Trekkie in the 'free description' bit seems a bit like it wasn't even the point.&lt;br /&gt;
:My money's on the security level, as an intention. At least until someone comes up with a better cultural reference that fits better but that I hadn't known/remembered on the initial reading. [[Special:Contributions/172.70.85.57|172.70.85.57]] 13:33, 14 March 2023 (UTC)&lt;br /&gt;
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So who is/are &amp;quot;the world's coolest immunologist(s),&amp;quot; who got to name Natural Killer cells (NK cells)? Doctoral student Rolf Kiessling and postdoctoral fellow Hugh Pross may have found them, but did they get to name them?&lt;br /&gt;
Likewise, who is/are the &amp;quot;significantly less cool immunologist(s)&amp;quot; who named ILC1, ILC2, and ILC3 cells?  [[User:TCMits|TCMits]] ([[User talk:TCMits|talk]]) 15:20, 14 March 2023 (UTC)&lt;br /&gt;
:Their original paper describing them referred to them as &amp;quot;natural&amp;quot; killer cells, so their use of quotes implies that it was a new title they had come up with. [[User:Ahecht|Ahecht]] ([[User talk:Ahecht|talk]]) 16:13, 14 March 2023 (UTC)&lt;br /&gt;
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Definitely the &amp;quot;coolness&amp;quot; factor is in the naming, not in the discovering. All the discoverers are equally &amp;quot;cool&amp;quot;. But coming up with the name &amp;quot;Natural Killer Cells&amp;quot; is orders of magnitude cooler than ILC1, ILC2, and ILC3 (blaaah). [[User:Rtanenbaum|Rtanenbaum]] ([[User talk:Rtanenbaum|talk]]) 16:11, 14 March 2023 (UTC)&lt;br /&gt;
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Regarding the Gamma-Delta cells being &amp;quot;unknown/classified&amp;quot; seems to be a reference to US Army Delta force commandos who are tasked with top-secret highly classified missions that would be unknown even to other military or political officials.(corrected thanks to Ahecht) [[User:Rtanenbaum|Rtanenbaum]] ([[User talk:Rtanenbaum|talk]]) 16:11, 14 March 2023 (UTC)&lt;br /&gt;
:The comic says &amp;quot;unknown/classified&amp;quot;, not &amp;quot;unknown/unclassified&amp;quot;. [[User:Ahecht|Ahecht]] ([[User talk:Ahecht|talk]]) 16:16, 14 March 2023 (UTC)&lt;br /&gt;
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Coincidentally on the same day this comic was released two immunologists received the [https://aktuelles.uni-frankfurt.de/english/paul-ehrlich-and-ludwig-darmstaedter-prize-insights-into-the-origin-evolution-and-development-of-our-immune-system/ Paul Ehrlich Prize] for their work on the evolution of the &amp;quot;learning&amp;quot; immune system. No clue if this is relevant, not my field of expertise. ;-) --[[Special:Contributions/198.41.242.166|198.41.242.166]] 05:29, 15 March 2023 (UTC)&lt;br /&gt;
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Whoever added the D&amp;amp;D references to D8 and D4, thank you. Was totally unexpected, and as a DM, I laughed so hard I cried. [[Special:Contributions/172.70.126.232|172.70.126.232]] 13:54, 15 March 2023 (UTC)&lt;br /&gt;
::Team effort. When I found it, it just referenced tabletop games in general. I changed it to D&amp;amp;D specific, because that's really what it is. Most games use d8 for damage like most sports only allow goalies to touch the ball with their hands. [[Special:Contributions/172.70.174.43|172.70.174.43]] 05:58, 16 March 2023 (UTC)&lt;br /&gt;
:::Pedancy: &amp;quot;...allow only goalies...&amp;quot;, as goalies generally ''are'' allowed to kick/head/etc, in such sports where others can't handball. Ignoring the &amp;quot;most sports&amp;quot; bit altogether, as I don't know how what your scope is (only those ''with'' goalkeeping-roles, by whatever name?), how you're tallying it up (by basic list? Participation-weighted? Spectator-weighted?) and the rest... ;) [[Special:Contributions/172.71.178.65|172.71.178.65]] 12:40, 16 March 2023 (UTC)&lt;br /&gt;
:::: My point was that the previous version that stated most games used d8s for damage is only true if you count the number of tables at which games were going on at any given time, while it could be taken as suggesting that the majority of game ''rulesets'' used the convention. Similarly, you could argue that most sports forbid non-goalies from touching the ball with their hands, because of the large number of sporting events worldwide do feature that restriction. [[Special:Contributions/172.71.222.132|172.71.222.132]] 19:02, 16 March 2023 (UTC)&lt;br /&gt;
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&amp;quot;[https://www.explainxkcd.com/wiki/index.php?title=2749:_Lymphocytes&amp;amp;diff=next&amp;amp;oldid=308593 Vandalism?]&amp;quot; - Yes, certainly, and you got there just before I undid it. And probably the usual suspect. '''Mods: please continue to do the necessary...''' The idiot concerned probably won't stop, but it'd be nice to tidy away some of the more obvious garbage they're littering up the system with. [[Special:Contributions/172.70.85.57|172.70.85.57]] 15:08, 15 March 2023 (UTC)&lt;br /&gt;
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: Please, follow [[WP:GOODFAITH]] and assume good faith in these edits; maybe they were testing the MediaWiki software before thinking about how to contribute. [[Special:Contributions/172.64.238.49|172.64.238.49]]&lt;br /&gt;
::I'd assume good faith by default, but when you see repeat instances of that kind of change (amongst others), it's clearly no longer a matter of a single 'test', inadvertent error, honest misunderstanding, etc... Yep, that's a recurring form of vandalism, I would concur. [[Special:Contributions/172.70.85.56|172.70.85.56]] 21:05, 16 March 2023 (UTC)&lt;br /&gt;
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Does anyone else think the title text could be a reference to plasma weapons in sci-fi?&lt;br /&gt;
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AFAIK, one of the user-facing technical differences between DVD-R and DVD+R is that the +R type can be read without having to be &amp;quot;closed&amp;quot; at the end of a write session (leaving it &amp;quot;open&amp;quot; lets additional data be written later); whereas the -R type may also be left &amp;quot;open&amp;quot; at the end of a write session, but cannot be read until it is &amp;quot;closed&amp;quot;. Or maybe it's that +R can be added to later, but -R can't. I forget exactly. Someone CMIIW. [[Special:Contributions/172.71.155.18|172.71.155.18]] 17:45, 20 June 2023 (UTC)&lt;/div&gt;</summary>
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