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		<updated>2026-04-24T10:04:04Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:3236:_Border_Message&amp;diff=410993</id>
		<title>Talk:3236: Border Message</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:3236:_Border_Message&amp;diff=410993"/>
				<updated>2026-04-23T12:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom. --&amp;gt;&lt;br /&gt;
Wow, I got here early. [[Special:Contributions/47.152.141.142|47.152.141.142]] 21:11, 22 April 2026 (UTC)&lt;br /&gt;
: *salutations.* [[User:CalibansCreations|'''&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Caliban&amp;lt;/span&amp;gt;''']] ([[User talk:CalibansCreations|talk]]) 21:39, 22 April 2026 (UTC)&lt;br /&gt;
The (sort of) Belgian village of Baarle-Hertog has numerous bizarre exclaves with neighbouring Netherlands, almost as complex as the borders in the cartoon.  Some of the borders even pass through houses.  https://maps.app.goo.gl/M5duocjEkJRQKedEA [[User:Martin|Martin]] ([[User talk:Martin|talk]]) 22:22, 22 April 2026 (UTC)&lt;br /&gt;
:Baarle is divided into two, with ~-Nassau being Dutch (the Dutch royal family is Oranje-Nassau) and ~-Hertog is Belgian. Note that Baarle is a 2km² area with an extremely chaotic border, but that otherwise the Dutch-Belgian border is pretty normal relative to other European borders. [[User:IIVQ|IIVQ]] ([[User talk:IIVQ|talk]]) 05:15, 23 April 2026 (UTC)&lt;br /&gt;
:European states/counties/jurisdictions were often complex and non-contiguous with many enclaves and exclaves. Many of these complex situations have disappeared (e.g. in France through the creation of departements in 1790); but some persisted or still remain. See e.g. https://en.wikipedia.org/wiki/Exclaves_of_West_Berlin_in_East_Germany [[Special:Contributions/62.112.240.32|62.112.240.32]] 12:50, 23 April 2026 (UTC) &lt;br /&gt;
&lt;br /&gt;
SMBC once had a similar idea to stop Gerrymandering: https://www.smbc-comics.com/comic/2013-07-12 [[Special:Contributions/90.146.31.117|90.146.31.117]] 23:02, 22 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gerrymandering was not my first thought when I saw this comic, maybe that part should be removed from the description? I don't see any real way that it connects to gerrymandering besides the fact that it talks about borders. [[User:Qoiuoiuoiu|Qoiuoiuoiu]] ([[User talk:Qoiuoiuoiu|talk]]) 01:56, 23 April 2026 (UTC)&lt;br /&gt;
: Maybe it was added after the vague link to that SMBC comic was found? [[Special:Contributions/110.145.224.178|110.145.224.178]] 03:22, 23 April 2026 (UTC)&lt;br /&gt;
:: For what it's worth, the comment about gerrymandering was added in the very first text to be put on that page (21:09, 22 April 2026). It's not merely because of borders; it's because of &amp;quot;borders that have been made extremely convoluted for artificial reasons unrelated to the factors that usually define such boundaries, such as geographical features, roads, latitude/longitude, or regular divisions&amp;quot;. [[User:BunsenH|BunsenH]] ([[User talk:BunsenH|talk]]) 03:38, 23 April 2026 (UTC)&lt;br /&gt;
:Even as a non-USian, the recent gerrymandering efforts immediately seemed like an obvious prompt for the idea of the comic to me, even if it doesn't specifically reference it. [[Special:Contributions/82.13.184.33|82.13.184.33]] 08:29, 23 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once spelled out words on openstreetmap. There were some hiking trails nearby from a data set that opened up and I could not put them all up in one session, so I spelled &amp;quot;To Do&amp;quot; (in the shape of the actual hiking trails) on Openstreetmap. [[User:IIVQ|IIVQ]] ([[User talk:IIVQ|talk]]) 05:15, 23 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a category for US State comics? There seems to be a lot of them, and a category might make sence. If there isn't perhaps someone could make one? {{unsigned|GSLikesCats307|09:26, 23 April 2026 (UTC)}}&lt;br /&gt;
:There's [[:Category:US maps]], but that is really more specifically of the 'whole' US (give or take contiguousness/fictionalisation), whereas this is more just 'a map', not even necessarily a (theoretical) subset of the US (though the names given to either side of the border do have a more Leftpondian feel, having that 'settler vibe' to them). [[Special:Contributions/82.132.238.56|82.132.238.56]] 10:48, 23 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:3236:_Border_Message&amp;diff=410992</id>
		<title>Talk:3236: Border Message</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:3236:_Border_Message&amp;diff=410992"/>
				<updated>2026-04-23T12:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom. --&amp;gt;&lt;br /&gt;
Wow, I got here early. [[Special:Contributions/47.152.141.142|47.152.141.142]] 21:11, 22 April 2026 (UTC)&lt;br /&gt;
: *salutations.* [[User:CalibansCreations|'''&amp;lt;span style=&amp;quot;color:#ff0000;&amp;quot;&amp;gt;Caliban&amp;lt;/span&amp;gt;''']] ([[User talk:CalibansCreations|talk]]) 21:39, 22 April 2026 (UTC)&lt;br /&gt;
The (sort of) Belgian village of Baarle-Hertog has numerous bizarre exclaves with neighbouring Netherlands, almost as complex as the borders in the cartoon.  Some of the borders even pass through houses.  https://maps.app.goo.gl/M5duocjEkJRQKedEA [[User:Martin|Martin]] ([[User talk:Martin|talk]]) 22:22, 22 April 2026 (UTC)&lt;br /&gt;
:Baarle is divided into two, with ~-Nassau being Dutch (the Dutch royal family is Oranje-Nassau) and ~-Hertog is Belgian. Note that Baarle is a 2km² area with an extremely chaotic border, but that otherwise the Dutch-Belgian border is pretty normal relative to other European borders. [[User:IIVQ|IIVQ]] ([[User talk:IIVQ|talk]]) 05:15, 23 April 2026 (UTC)&lt;br /&gt;
:European states/counties/jurisdictions were often complex and non-contiguous with many enclaves and exclaves. Many of these complex situations have disappeared (e.g. in France through the creation of departements in 1790; but some persisted or still remain. See e.g. https://en.wikipedia.org/wiki/Exclaves_of_West_Berlin_in_East_Germany &lt;br /&gt;
&lt;br /&gt;
SMBC once had a similar idea to stop Gerrymandering: https://www.smbc-comics.com/comic/2013-07-12 [[Special:Contributions/90.146.31.117|90.146.31.117]] 23:02, 22 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gerrymandering was not my first thought when I saw this comic, maybe that part should be removed from the description? I don't see any real way that it connects to gerrymandering besides the fact that it talks about borders. [[User:Qoiuoiuoiu|Qoiuoiuoiu]] ([[User talk:Qoiuoiuoiu|talk]]) 01:56, 23 April 2026 (UTC)&lt;br /&gt;
: Maybe it was added after the vague link to that SMBC comic was found? [[Special:Contributions/110.145.224.178|110.145.224.178]] 03:22, 23 April 2026 (UTC)&lt;br /&gt;
:: For what it's worth, the comment about gerrymandering was added in the very first text to be put on that page (21:09, 22 April 2026). It's not merely because of borders; it's because of &amp;quot;borders that have been made extremely convoluted for artificial reasons unrelated to the factors that usually define such boundaries, such as geographical features, roads, latitude/longitude, or regular divisions&amp;quot;. [[User:BunsenH|BunsenH]] ([[User talk:BunsenH|talk]]) 03:38, 23 April 2026 (UTC)&lt;br /&gt;
:Even as a non-USian, the recent gerrymandering efforts immediately seemed like an obvious prompt for the idea of the comic to me, even if it doesn't specifically reference it. [[Special:Contributions/82.13.184.33|82.13.184.33]] 08:29, 23 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once spelled out words on openstreetmap. There were some hiking trails nearby from a data set that opened up and I could not put them all up in one session, so I spelled &amp;quot;To Do&amp;quot; (in the shape of the actual hiking trails) on Openstreetmap. [[User:IIVQ|IIVQ]] ([[User talk:IIVQ|talk]]) 05:15, 23 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a category for US State comics? There seems to be a lot of them, and a category might make sence. If there isn't perhaps someone could make one? {{unsigned|GSLikesCats307|09:26, 23 April 2026 (UTC)}}&lt;br /&gt;
:There's [[:Category:US maps]], but that is really more specifically of the 'whole' US (give or take contiguousness/fictionalisation), whereas this is more just 'a map', not even necessarily a (theoretical) subset of the US (though the names given to either side of the border do have a more Leftpondian feel, having that 'settler vibe' to them). [[Special:Contributions/82.132.238.56|82.132.238.56]] 10:48, 23 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410863</id>
		<title>3235: Types of Board Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410863"/>
				<updated>2026-04-22T12:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3235&lt;br /&gt;
| date      = April 20, 2026&lt;br /&gt;
| title     = Types of Board Game&lt;br /&gt;
| image     = types_of_board_game_2x.png&lt;br /&gt;
| imagesize = 501x1161px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = I can't believe Candles of Vienna caved to commercial pressure and added the Goku expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This page was created during a particularly boring game of truth or dare. Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
There are a lot of different types of board games in the world. Some are very simple, some are very complicated. This comic illustrates various types, with rather extreme examples.&lt;br /&gt;
&lt;br /&gt;
; Boring&lt;br /&gt;
This is a very simplistic and boring board game style, where the players simply move around the board at the dictates of chance. The simplest examples (such as {{w|Snakes and Ladders}}, {{w|Mouse Trap (board game)|Mouse Trap}}, and {{w|Candy Land}}) involve no player choices at all, can get frustrating when dice rolls don't want to line up late in the game, and are thus viewed as boring, at least for adults. {{w|Pachisi}} variants (like {{w|Ludo}}) also fall into this structure while still needing some amount of skill and strategy, but it may feel frustratingly difficult to influence the outcome. It is unclear whether the described game has no end condition at all or whether it is so dull that the group involved are unable to complete it without getting bored and giving up.&lt;br /&gt;
; Abstract&lt;br /&gt;
This board game has more abstract tones, involving the arrangement of geometric shapes for reasons that may not be immediately clear, perhaps similar to something like {{w|Hive (game)|Hive}} or {{w|Tantrix}}. Some people may find that this kind of game, without a relatable framing they can use as a starting point for understanding it, is quite hard to get to grips with.&lt;br /&gt;
; Hyperspecific Theme&lt;br /&gt;
This board game has a weirdly specific backstory, being centred around a very specific historical event, and a specific task within that. Lengthy backstories that have to be explained before you get to the actual gameplay can feel contrived and be off-putting to some players, but can be an attempt to contextualize gameplay that might otherwise fall into the Abstract category. The {{w|Congress of Vienna}} was a gathering of diplomats from many different countries at the end of the Napoleonic Wars. There exist [https://boardgamegeek.com/boardgame/256170/schonbrunn multiple] [https://boardgamegeek.com/boardgame/296578/congress-of-vienna actual board games] about the Congress of Vienna, but none that have to do with lighting candles (yet). The candle might be a reference to {{w|Cluedo}}.&lt;br /&gt;
; Overcomplicated&lt;br /&gt;
{{w|Twilight Imperium}} is widely regarded as being an extremely complex board game (especially the later 3rd and 4th editions). Cones of Dunshire is a joke board game (first shown on the TV show ''{{w|Parks and Recreation}}''), but was eventually turned into a real game where its extreme complexity is key to the joke. Combining them would likely result in a game that is far more complex than either. {{w|Category theory}} is a branch of mathematics famous for its layers of abstractions, and is notoriously difficult to understand. The {{w|Monad (category theory)|monad}} is one concept from category theory, with the famous [https://stackoverflow.com/questions/3870088/a-monad-is-just-a-monoid-in-the-category-of-endofunctors-whats-the-problem definition] of &amp;quot;A monad is simply a monoid in the category of endofunctors&amp;quot;. The {{w|Cone (category theory)|cone}} is another concept from category theory.&lt;br /&gt;
; Cooperative&lt;br /&gt;
Cooperative board games center around players attempting to reach a common goal, winning or losing together. Many feature impediments to communication that make this more challenging; for instance, players may be restricted from saying certain words, or have secret cards they are unable to reveal before playing. The game in this panel appears to forbid all communication between players except for hand gestures. The punchline likens it to a very mundane activity, sorting a junk drawer, made artificially more difficult due to silence, and suggests the game is just as boring. It also raises suspicions that [[Megan]] has organised or hijacked this games night to trick her friends into doing chores she can't be bothered with, similarly to the way that Cueball [[1566: Board Game|once did for his taxes]]. The game described in the comic makes it seem like a (rather pointless) extension of {{w|Charades}}, and is also reminiscent of cooperative game {{w|The Mind (card game)|The Mind}}.&lt;br /&gt;
; Branded&lt;br /&gt;
Some board games are published and marketed as tie-ins to other forms of media, using settings, characters, or events from the source to appeal to its fans and get them to buy a game they might otherwise not have done. The theming often has little to nothing to do with the gameplay, as the many branded variants on Monopoly can attest. The game in this panel is themed after the sitcom {{w|Friends}}, with the unlikely addition of {{w|Goku|Son Goku}} from {{w|Dragon Ball}}. Dragon Ball's producers seem to be trying to expand into various board games (see the title text below).&lt;br /&gt;
;  Party&lt;br /&gt;
It can be hard to determine what makes a party game, other than it generally doesn't have the kinds of gameplay and strategy in other kinds of board games. Such games (like {{w|Pictionary}} or {{w|30 Seconds (game)|30 Seconds}}) are often aimed at creating humorous or mildly embarrassing situations. However, party games marketed as &amp;quot;for adults&amp;quot; (such as the well known {{w|Cards Against Humanity}}) do tend to have one thing in common — swearing or references to sex. The content of the game described here (dealing cards and screaming whatever is on them) seems not to require a lot of critical thinking, which may make it appealing in social situations where drinks (or other substances) may have been taken. [https://www.explainxkcd.com/wiki/index.php/3232:_Countdown_Standard The countdown was also recently the topic of 3232: Countdown Standard] &lt;br /&gt;
; Social Deduction&lt;br /&gt;
{{w|Social deduction game|Social deduction games}}, such as variations upon {{w|Mafia (party game)|Mafia/Werewolf}} (like the derived computer game ''{{w|Among Us}}''), revolve around the players attempting to deduce the roles or allegiances of other players, based on both special abilities provided by the game and the players' native abilities to tell which of their fellow players are being dishonest. Commonly, they involve an 'uninformed majority,' who do not know the allegiances of other players, attempting to discover the 'informed minority,' who know the members of their team. The minority is often framed as 'evil,' with the ability to 'kill' other players and remove them from the game; their victory condition often revolves around killing most or all of the 'good' players. In a game such as {{w|Cluedo|Cluedo/Clue}}, all the players are unaware of identity of the guilty party and the exact circumstances of the crime (even if they play that character themselves), but use what they do know (and can deduce from what others apparently know) to try to successfully narrow down the hidden facts of the game before anybody else. The game in this panel revolves around finding a 'secret murderer', as per these kinds of game, but evidently has required clarification that discovering a ''real'' murderer does not count, implying that one or more of the previous week's participants, possibly [[Black Hat]], had actually killed someone in real life. Although [[Black Hat]] is not shown in this comic's board game night, it stands to reason that after admitting to murder he would not be invited back the following week. This situation might be a reference to the [https://www.bbc.co.uk/news/uk-england-lancashire-59258857 case of Tiernan Darnton] who admitted, during a game of Truth or Dare, to killing his step-grandmother.&lt;br /&gt;
; Title text&lt;br /&gt;
&amp;quot;Candles of Vienna&amp;quot; is presumably the game described under &amp;quot;Hyperspecific Theme&amp;quot;. An expansion pack is an additional set of playing equipment that can be combined with an existing game to add new gameplay possibilities. It appears that the rights holders for Goku have decided on a strategy of getting the character included in multiple board games. The character would arguably be even more out of place in Napoleonic Vienna than lounging on the sofas at Central Perk.&lt;br /&gt;
&lt;br /&gt;
The setting, with the characters round a table playing games, is rather similar to that in the [[:Category:Dungeons &amp;amp; Dragons|D&amp;amp;D comics]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Don't remove this notice too soon.}}&lt;br /&gt;
Types of Board Game&lt;br /&gt;
&lt;br /&gt;
[Under this header text, the comic contains 8 panels. Each of them is labeled at the top with a short description of the board game being played and features (from left to right) Cueball, Ponytail, Megan, and White Hat sitting on chairs around a table trying to play it.]&lt;br /&gt;
&lt;br /&gt;
Boring&lt;br /&gt;
&lt;br /&gt;
Megan: Each turn, roll a die and move your token. Turns proceed clockwise around the table until we get bored and go home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
Cueball: Each turn, you can place any number of red triangles or blue squares on a hexagon, or move any hexagon to a...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperspecific Theme&lt;br /&gt;
&lt;br /&gt;
Ponytail: It's October 2, 1814. The Congress of Vienna convenes. You are each in charge of distributing and lighting candles for the opening ball, which was held at these three locations...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overcomplicated&lt;br /&gt;
&lt;br /&gt;
White Hat: It's a cross between *Twilight Imperium* and *Cones of Dunshire,* but implemented entirely in category theory. Every cone is a monad, and...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooperative&lt;br /&gt;
&lt;br /&gt;
Megan: We're working together to sort these decks of cards using only hand gestures. After that, we'll silently organize my junk drawer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Branded&lt;br /&gt;
&lt;br /&gt;
Cueball: You can play as Phoebe, Chandler, Monica, Rachel, Ross, Joey, or, due to an ill-advised tie-in, Goku. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party&lt;br /&gt;
&lt;br /&gt;
Ponytail: Each of the cards in your hand has a bad word on it. On the count of three, yell the...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Deduction&lt;br /&gt;
&lt;br /&gt;
Megan: Remember, per our *Find the Secret Murderer* house rules from last week, discovering that a player had committed a real-life murder does *not* count. &lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410862</id>
		<title>3235: Types of Board Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410862"/>
				<updated>2026-04-22T12:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3235&lt;br /&gt;
| date      = April 20, 2026&lt;br /&gt;
| title     = Types of Board Game&lt;br /&gt;
| image     = types_of_board_game_2x.png&lt;br /&gt;
| imagesize = 501x1161px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = I can't believe Candles of Vienna caved to commercial pressure and added the Goku expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This page was created during a particularly boring game of truth or dare. Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
There are a lot of different types of board games in the world. Some are very simple, some are very complicated. This comic illustrates various types, with rather extreme examples.&lt;br /&gt;
&lt;br /&gt;
; Boring&lt;br /&gt;
This is a very simplistic and boring board game style, where the players simply move around the board at the dictates of chance. The simplest examples (such as {{w|Snakes and Ladders}}, {{w|Mouse Trap (board game)|Mouse Trap}}, and {{w|Candy Land}}) involve no player choices at all, can get frustrating when dice rolls don't want to line up late in the game, and are thus viewed as boring, at least for adults. {{w|Pachisi}} variants (like {{w|Ludo}}) also fall into this structure while still needing some amount of skill and strategy, but it may feel frustratingly difficult to influence the outcome. It is unclear whether the described game has no end condition at all or whether it is so dull that the group involved are unable to complete it without getting bored and giving up.&lt;br /&gt;
; Abstract&lt;br /&gt;
This board game has more abstract tones, involving the arrangement of geometric shapes for reasons that may not be immediately clear, perhaps similar to something like {{w|Hive (game)|Hive}} or {{w|Tantrix}}. Some people may find that this kind of game, without a relatable framing they can use as a starting point for understanding it, is quite hard to get to grips with.&lt;br /&gt;
; Hyperspecific Theme&lt;br /&gt;
This board game has a weirdly specific backstory, being centred around a very specific historical event, and a specific task within that. Lengthy backstories that have to be explained before you get to the actual gameplay can feel contrived and be off-putting to some players, but can be an attempt to contextualize gameplay that might otherwise fall into the Abstract category. The {{w|Congress of Vienna}} was a gathering of diplomats from many different countries at the end of the Napoleonic Wars. There exist [https://boardgamegeek.com/boardgame/256170/schonbrunn multiple] [https://boardgamegeek.com/boardgame/296578/congress-of-vienna actual board games] about the Congress of Vienna, but none that have to do with lighting candles (yet). The candle might be a reference to {{w|Cluedo}}.&lt;br /&gt;
; Overcomplicated&lt;br /&gt;
{{w|Twilight Imperium}} is widely regarded as being an extremely complex board game (especially the later 3rd and 4th editions). Cones of Dunshire is a joke board game (first shown on the TV show ''{{w|Parks and Recreation}}''), but was eventually turned into a real game where its extreme complexity is key to the joke. Combining them would likely result in a game that is far more complex than either. {{w|Category theory}} is a branch of mathematics famous for its layers of abstractions, and is notoriously difficult to understand. The {{w|Monad (category theory)|monad}} is one concept from category theory, with the famous [https://stackoverflow.com/questions/3870088/a-monad-is-just-a-monoid-in-the-category-of-endofunctors-whats-the-problem definition] of &amp;quot;A monad is simply a monoid in the category of endofunctors&amp;quot;. The {{w|Cone (category theory)|cone}} is another concept from category theory.&lt;br /&gt;
; Cooperative&lt;br /&gt;
Cooperative board games center around players attempting to reach a common goal, winning or losing together. Many feature impediments to communication that make this more challenging; for instance, players may be restricted from saying certain words, or have secret cards they are unable to reveal before playing. The game in this panel appears to forbid all communication between players except for hand gestures. The punchline likens it to a very mundane activity, sorting a junk drawer, made artificially more difficult due to silence, and suggests the game is just as boring. It also raises suspicions that [[Megan]] has organised or hijacked this games night to trick her friends into doing chores she can't be bothered with, similarly to the way that Cueball [[1566: Board Game|once did for his taxes]]. The game described in the comic makes it seem like a (rather pointless) extension of {{w|Charades}}, and is also reminiscent of cooperative game {{w|The Mind (card game)|The Mind}}.&lt;br /&gt;
; Branded&lt;br /&gt;
Some board games are published and marketed as tie-ins to other forms of media, using settings, characters, or events from the source to appeal to its fans and get them to buy a game they might otherwise not have done. The theming often has little to nothing to do with the gameplay, as the many branded variants on Monopoly can attest. The game in this panel is themed after the sitcom {{w|Friends}}, with the unlikely addition of {{w|Goku|Son Goku}} from {{w|Dragon Ball}}. Dragon Ball's producers seem to be trying to expand into various board games (see the title text below).&lt;br /&gt;
;  Party&lt;br /&gt;
It can be hard to determine what makes a party game, other than it generally doesn't have the kinds of gameplay and strategy in other kinds of board games. Such games (like {{w|Pictionary}} or {{w|30 Seconds (game)|30 Seconds}}) are often aimed at creating humorous or mildly embarrassing situations. However, party games marketed as &amp;quot;for adults&amp;quot; (such as the well known {{w|Cards Against Humanity}}) do tend to have one thing in common — swearing or references to sex. The content of the game described here (dealing cards and screaming whatever is on them) seems not to require a lot of critical thinking, which may make it appealing in social situations where drinks (or other substances) may have been taken.&lt;br /&gt;
; Social Deduction&lt;br /&gt;
{{w|Social deduction game|Social deduction games}}, such as variations upon {{w|Mafia (party game)|Mafia/Werewolf}} (like the derived computer game ''{{w|Among Us}}''), revolve around the players attempting to deduce the roles or allegiances of other players, based on both special abilities provided by the game and the players' native abilities to tell which of their fellow players are being dishonest. Commonly, they involve an 'uninformed majority,' who do not know the allegiances of other players, attempting to discover the 'informed minority,' who know the members of their team. The minority is often framed as 'evil,' with the ability to 'kill' other players and remove them from the game; their victory condition often revolves around killing most or all of the 'good' players. In a game such as {{w|Cluedo|Cluedo/Clue}}, all the players are unaware of identity of the guilty party and the exact circumstances of the crime (even if they play that character themselves), but use what they do know (and can deduce from what others apparently know) to try to successfully narrow down the hidden facts of the game before anybody else. The game in this panel revolves around finding a 'secret murderer', as per these kinds of game, but evidently has required clarification that discovering a ''real'' murderer does not count, implying that one or more of the previous week's participants, possibly [[Black Hat]], had actually killed someone in real life. Although [[Black Hat]] is not shown in this comic's board game night, it stands to reason that after admitting to murder he would not be invited back the following week. This situation might be a reference to the [https://www.bbc.co.uk/news/uk-england-lancashire-59258857 case of Tiernan Darnton] who admitted, during a game of Truth or Dare, to killing his step-grandmother.&lt;br /&gt;
; Title text&lt;br /&gt;
&amp;quot;Candles of Vienna&amp;quot; is presumably the game described under &amp;quot;Hyperspecific Theme&amp;quot;. An expansion pack is an additional set of playing equipment that can be combined with an existing game to add new gameplay possibilities. It appears that the rights holders for Goku have decided on a strategy of getting the character included in multiple board games. The character would arguably be even more out of place in Napoleonic Vienna than lounging on the sofas at Central Perk.&lt;br /&gt;
&lt;br /&gt;
The setting, with the characters round a table playing games, is rather similar to that in the [[:Category:Dungeons &amp;amp; Dragons|D&amp;amp;D comics]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Don't remove this notice too soon.}}&lt;br /&gt;
Types of Board Game&lt;br /&gt;
&lt;br /&gt;
[Under this header text, the comic contains 8 panels. Each of them is labeled at the top with a short description of the board game being played and features (from left to right) Cueball, Ponytail, Megan, and White Hat sitting on chairs around a table trying to play it.]&lt;br /&gt;
&lt;br /&gt;
Boring&lt;br /&gt;
&lt;br /&gt;
Megan: Each turn, roll a die and move your token. Turns proceed clockwise around the table until we get bored and go home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
Cueball: Each turn, you can place any number of red triangles or blue squares on a hexagon, or move any hexagon to a...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperspecific Theme&lt;br /&gt;
&lt;br /&gt;
Ponytail: It's October 2, 1814. The Congress of Vienna convenes. You are each in charge of distributing and lighting candles for the opening ball, which was held at these three locations...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overcomplicated&lt;br /&gt;
&lt;br /&gt;
White Hat: It's a cross between *Twilight Imperium* and *Cones of Dunshire,* but implemented entirely in category theory. Every cone is a monad, and...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooperative&lt;br /&gt;
&lt;br /&gt;
Megan: We're working together to sort these decks of cards using only hand gestures. After that, we'll silently organize my junk drawer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Branded&lt;br /&gt;
&lt;br /&gt;
Cueball: You can play as Phoebe, Chandler, Monica, Rachel, Ross, Joey, or, due to an ill-advised tie-in, Goku. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party&lt;br /&gt;
&lt;br /&gt;
Ponytail: Each of the cards in your hand has a bad word on it. On the count of three, yell the...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Deduction&lt;br /&gt;
&lt;br /&gt;
Megan: Remember, per our *Find the Secret Murderer* house rules from last week, discovering that a player had committed a real-life murder does *not* count. &lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410861</id>
		<title>3235: Types of Board Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410861"/>
				<updated>2026-04-22T12:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3235&lt;br /&gt;
| date      = April 20, 2026&lt;br /&gt;
| title     = Types of Board Game&lt;br /&gt;
| image     = types_of_board_game_2x.png&lt;br /&gt;
| imagesize = 501x1161px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = I can't believe Candles of Vienna caved to commercial pressure and added the Goku expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This page was created during a particularly boring game of truth or dare. Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
There are a lot of different types of board games in the world. Some are very simple, some are very complicated. This comic illustrates various types, with rather extreme examples.&lt;br /&gt;
&lt;br /&gt;
; Boring&lt;br /&gt;
This is a very simplistic and boring board game style, where the players simply move around the board at the dictates of chance. The simplest examples (such as {{w|Snakes and Ladders}}, {{w|Mouse Trap (board game)|Mouse Trap}}, and {{w|Candy Land}}) involve no player choices at all, can get frustrating when dice rolls don't want to line up late in the game, and are thus viewed as boring, at least for adults. {{w|Pachisi}} variants (like {{w|Ludo}}) also fall into this structure while still needing some amount of skill and strategy, but it may feel frustratingly difficult to influence the outcome. It is unclear whether the described game has no end condition at all or whether it is so dull that the group involved are unable to complete it without getting bored and giving up.&lt;br /&gt;
; Abstract&lt;br /&gt;
This board game has more abstract tones, involving the arrangement of geometric shapes for reasons that may not be immediately clear, perhaps similar to something like {{w|Hive (game)|Hive}} or {{w|Tantrix}}. Some people may find that this kind of game, without a relatable framing they can use as a starting point for understanding it, is quite hard to get to grips with.&lt;br /&gt;
; Hyperspecific Theme&lt;br /&gt;
This board game has a weirdly specific backstory, being centred around a very specific historical event, and a specific task within that. Lengthy backstories that have to be explained before you get to the actual gameplay can feel contrived and be off-putting to some players, but can be an attempt to contextualize gameplay that might otherwise fall into the Abstract category. The {{w|Congress of Vienna}} was a gathering of diplomats from many different countries at the end of the Napoleonic Wars. There exist [https://boardgamegeek.com/boardgame/256170/schonbrunn multiple] [https://boardgamegeek.com/boardgame/296578/congress-of-vienna actual board games] about the Congress of Vienna, but none that have to do with lighting candles (yet). The candle might be a reference to Cluedo {{w|Cluedo}}.&lt;br /&gt;
; Overcomplicated&lt;br /&gt;
{{w|Twilight Imperium}} is widely regarded as being an extremely complex board game (especially the later 3rd and 4th editions). Cones of Dunshire is a joke board game (first shown on the TV show ''{{w|Parks and Recreation}}''), but was eventually turned into a real game where its extreme complexity is key to the joke. Combining them would likely result in a game that is far more complex than either. {{w|Category theory}} is a branch of mathematics famous for its layers of abstractions, and is notoriously difficult to understand. The {{w|Monad (category theory)|monad}} is one concept from category theory, with the famous [https://stackoverflow.com/questions/3870088/a-monad-is-just-a-monoid-in-the-category-of-endofunctors-whats-the-problem definition] of &amp;quot;A monad is simply a monoid in the category of endofunctors&amp;quot;. The {{w|Cone (category theory)|cone}} is another concept from category theory.&lt;br /&gt;
; Cooperative&lt;br /&gt;
Cooperative board games center around players attempting to reach a common goal, winning or losing together. Many feature impediments to communication that make this more challenging; for instance, players may be restricted from saying certain words, or have secret cards they are unable to reveal before playing. The game in this panel appears to forbid all communication between players except for hand gestures. The punchline likens it to a very mundane activity, sorting a junk drawer, made artificially more difficult due to silence, and suggests the game is just as boring. It also raises suspicions that [[Megan]] has organised or hijacked this games night to trick her friends into doing chores she can't be bothered with, similarly to the way that Cueball [[1566: Board Game|once did for his taxes]]. The game described in the comic makes it seem like a (rather pointless) extension of {{w|Charades}}, and is also reminiscent of cooperative game {{w|The Mind (card game)|The Mind}}.&lt;br /&gt;
; Branded&lt;br /&gt;
Some board games are published and marketed as tie-ins to other forms of media, using settings, characters, or events from the source to appeal to its fans and get them to buy a game they might otherwise not have done. The theming often has little to nothing to do with the gameplay, as the many branded variants on Monopoly can attest. The game in this panel is themed after the sitcom {{w|Friends}}, with the unlikely addition of {{w|Goku|Son Goku}} from {{w|Dragon Ball}}. Dragon Ball's producers seem to be trying to expand into various board games (see the title text below).&lt;br /&gt;
;  Party&lt;br /&gt;
It can be hard to determine what makes a party game, other than it generally doesn't have the kinds of gameplay and strategy in other kinds of board games. Such games (like {{w|Pictionary}} or {{w|30 Seconds (game)|30 Seconds}}) are often aimed at creating humorous or mildly embarrassing situations. However, party games marketed as &amp;quot;for adults&amp;quot; (such as the well known {{w|Cards Against Humanity}}) do tend to have one thing in common — swearing or references to sex. The content of the game described here (dealing cards and screaming whatever is on them) seems not to require a lot of critical thinking, which may make it appealing in social situations where drinks (or other substances) may have been taken.&lt;br /&gt;
; Social Deduction&lt;br /&gt;
{{w|Social deduction game|Social deduction games}}, such as variations upon {{w|Mafia (party game)|Mafia/Werewolf}} (like the derived computer game ''{{w|Among Us}}''), revolve around the players attempting to deduce the roles or allegiances of other players, based on both special abilities provided by the game and the players' native abilities to tell which of their fellow players are being dishonest. Commonly, they involve an 'uninformed majority,' who do not know the allegiances of other players, attempting to discover the 'informed minority,' who know the members of their team. The minority is often framed as 'evil,' with the ability to 'kill' other players and remove them from the game; their victory condition often revolves around killing most or all of the 'good' players. In a game such as {{w|Cluedo|Cluedo/Clue}}, all the players are unaware of identity of the guilty party and the exact circumstances of the crime (even if they play that character themselves), but use what they do know (and can deduce from what others apparently know) to try to successfully narrow down the hidden facts of the game before anybody else. The game in this panel revolves around finding a 'secret murderer', as per these kinds of game, but evidently has required clarification that discovering a ''real'' murderer does not count, implying that one or more of the previous week's participants, possibly [[Black Hat]], had actually killed someone in real life. Although [[Black Hat]] is not shown in this comic's board game night, it stands to reason that after admitting to murder he would not be invited back the following week. This situation might be a reference to the [https://www.bbc.co.uk/news/uk-england-lancashire-59258857 case of Tiernan Darnton] who admitted, during a game of Truth or Dare, to killing his step-grandmother.&lt;br /&gt;
; Title text&lt;br /&gt;
&amp;quot;Candles of Vienna&amp;quot; is presumably the game described under &amp;quot;Hyperspecific Theme&amp;quot;. An expansion pack is an additional set of playing equipment that can be combined with an existing game to add new gameplay possibilities. It appears that the rights holders for Goku have decided on a strategy of getting the character included in multiple board games. The character would arguably be even more out of place in Napoleonic Vienna than lounging on the sofas at Central Perk.&lt;br /&gt;
&lt;br /&gt;
The setting, with the characters round a table playing games, is rather similar to that in the [[:Category:Dungeons &amp;amp; Dragons|D&amp;amp;D comics]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Don't remove this notice too soon.}}&lt;br /&gt;
Types of Board Game&lt;br /&gt;
&lt;br /&gt;
[Under this header text, the comic contains 8 panels. Each of them is labeled at the top with a short description of the board game being played and features (from left to right) Cueball, Ponytail, Megan, and White Hat sitting on chairs around a table trying to play it.]&lt;br /&gt;
&lt;br /&gt;
Boring&lt;br /&gt;
&lt;br /&gt;
Megan: Each turn, roll a die and move your token. Turns proceed clockwise around the table until we get bored and go home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
Cueball: Each turn, you can place any number of red triangles or blue squares on a hexagon, or move any hexagon to a...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperspecific Theme&lt;br /&gt;
&lt;br /&gt;
Ponytail: It's October 2, 1814. The Congress of Vienna convenes. You are each in charge of distributing and lighting candles for the opening ball, which was held at these three locations...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overcomplicated&lt;br /&gt;
&lt;br /&gt;
White Hat: It's a cross between *Twilight Imperium* and *Cones of Dunshire,* but implemented entirely in category theory. Every cone is a monad, and...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooperative&lt;br /&gt;
&lt;br /&gt;
Megan: We're working together to sort these decks of cards using only hand gestures. After that, we'll silently organize my junk drawer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Branded&lt;br /&gt;
&lt;br /&gt;
Cueball: You can play as Phoebe, Chandler, Monica, Rachel, Ross, Joey, or, due to an ill-advised tie-in, Goku. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party&lt;br /&gt;
&lt;br /&gt;
Ponytail: Each of the cards in your hand has a bad word on it. On the count of three, yell the...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Deduction&lt;br /&gt;
&lt;br /&gt;
Megan: Remember, per our *Find the Secret Murderer* house rules from last week, discovering that a player had committed a real-life murder does *not* count. &lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410860</id>
		<title>3235: Types of Board Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410860"/>
				<updated>2026-04-22T12:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3235&lt;br /&gt;
| date      = April 20, 2026&lt;br /&gt;
| title     = Types of Board Game&lt;br /&gt;
| image     = types_of_board_game_2x.png&lt;br /&gt;
| imagesize = 501x1161px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = I can't believe Candles of Vienna caved to commercial pressure and added the Goku expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This page was created during a particularly boring game of truth or dare. Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
There are a lot of different types of board games in the world. Some are very simple, some are very complicated. This comic illustrates various types, with rather extreme examples.&lt;br /&gt;
&lt;br /&gt;
; Boring&lt;br /&gt;
This is a very simplistic and boring board game style, where the players simply move around the board at the dictates of chance. The simplest examples (such as {{w|Snakes and Ladders}}, {{w|Mouse Trap (board game)|Mouse Trap}}, and {{w|Candy Land}}) involve no player choices at all, can get frustrating when dice rolls don't want to line up late in the game, and are thus viewed as boring, at least for adults. {{w|Pachisi}} variants (like {{w|Ludo}}) also fall into this structure while still needing some amount of skill and strategy, but it may feel frustratingly difficult to influence the outcome. It is unclear whether the described game has no end condition at all or whether it is so dull that the group involved are unable to complete it without getting bored and giving up.&lt;br /&gt;
; Abstract&lt;br /&gt;
This board game has more abstract tones, involving the arrangement of geometric shapes for reasons that may not be immediately clear, perhaps similar to something like {{w|Hive (game)|Hive}} or {{w|Tantrix}}. Some people may find that this kind of game, without a relatable framing they can use as a starting point for understanding it, is quite hard to get to grips with.&lt;br /&gt;
; Hyperspecific Theme&lt;br /&gt;
This board game has a weirdly specific backstory, being centred around a very specific historical event, and a specific task within that. Lengthy backstories that have to be explained before you get to the actual gameplay can feel contrived and be off-putting to some players, but can be an attempt to contextualize gameplay that might otherwise fall into the Abstract category. The {{w|Congress of Vienna}} was a gathering of diplomats from many different countries at the end of the Napoleonic Wars. There exist [https://boardgamegeek.com/boardgame/256170/schonbrunn multiple] [https://boardgamegeek.com/boardgame/296578/congress-of-vienna actual board games] about the Congress of Vienna, but none that have to do with lighting candles (yet). The candle might be a reference to Cluedo [https://en.wikipedia.org/wiki/Cluedo] {{w|Cluedo}}.&lt;br /&gt;
; Overcomplicated&lt;br /&gt;
{{w|Twilight Imperium}} is widely regarded as being an extremely complex board game (especially the later 3rd and 4th editions). Cones of Dunshire is a joke board game (first shown on the TV show ''{{w|Parks and Recreation}}''), but was eventually turned into a real game where its extreme complexity is key to the joke. Combining them would likely result in a game that is far more complex than either. {{w|Category theory}} is a branch of mathematics famous for its layers of abstractions, and is notoriously difficult to understand. The {{w|Monad (category theory)|monad}} is one concept from category theory, with the famous [https://stackoverflow.com/questions/3870088/a-monad-is-just-a-monoid-in-the-category-of-endofunctors-whats-the-problem definition] of &amp;quot;A monad is simply a monoid in the category of endofunctors&amp;quot;. The {{w|Cone (category theory)|cone}} is another concept from category theory.&lt;br /&gt;
; Cooperative&lt;br /&gt;
Cooperative board games center around players attempting to reach a common goal, winning or losing together. Many feature impediments to communication that make this more challenging; for instance, players may be restricted from saying certain words, or have secret cards they are unable to reveal before playing. The game in this panel appears to forbid all communication between players except for hand gestures. The punchline likens it to a very mundane activity, sorting a junk drawer, made artificially more difficult due to silence, and suggests the game is just as boring. It also raises suspicions that [[Megan]] has organised or hijacked this games night to trick her friends into doing chores she can't be bothered with, similarly to the way that Cueball [[1566: Board Game|once did for his taxes]]. The game described in the comic makes it seem like a (rather pointless) extension of {{w|Charades}}, and is also reminiscent of cooperative game {{w|The Mind (card game)|The Mind}}.&lt;br /&gt;
; Branded&lt;br /&gt;
Some board games are published and marketed as tie-ins to other forms of media, using settings, characters, or events from the source to appeal to its fans and get them to buy a game they might otherwise not have done. The theming often has little to nothing to do with the gameplay, as the many branded variants on Monopoly can attest. The game in this panel is themed after the sitcom {{w|Friends}}, with the unlikely addition of {{w|Goku|Son Goku}} from {{w|Dragon Ball}}. Dragon Ball's producers seem to be trying to expand into various board games (see the title text below).&lt;br /&gt;
;  Party&lt;br /&gt;
It can be hard to determine what makes a party game, other than it generally doesn't have the kinds of gameplay and strategy in other kinds of board games. Such games (like {{w|Pictionary}} or {{w|30 Seconds (game)|30 Seconds}}) are often aimed at creating humorous or mildly embarrassing situations. However, party games marketed as &amp;quot;for adults&amp;quot; (such as the well known {{w|Cards Against Humanity}}) do tend to have one thing in common — swearing or references to sex. The content of the game described here (dealing cards and screaming whatever is on them) seems not to require a lot of critical thinking, which may make it appealing in social situations where drinks (or other substances) may have been taken.&lt;br /&gt;
; Social Deduction&lt;br /&gt;
{{w|Social deduction game|Social deduction games}}, such as variations upon {{w|Mafia (party game)|Mafia/Werewolf}} (like the derived computer game ''{{w|Among Us}}''), revolve around the players attempting to deduce the roles or allegiances of other players, based on both special abilities provided by the game and the players' native abilities to tell which of their fellow players are being dishonest. Commonly, they involve an 'uninformed majority,' who do not know the allegiances of other players, attempting to discover the 'informed minority,' who know the members of their team. The minority is often framed as 'evil,' with the ability to 'kill' other players and remove them from the game; their victory condition often revolves around killing most or all of the 'good' players. In a game such as {{w|Cluedo|Cluedo/Clue}}, all the players are unaware of identity of the guilty party and the exact circumstances of the crime (even if they play that character themselves), but use what they do know (and can deduce from what others apparently know) to try to successfully narrow down the hidden facts of the game before anybody else. The game in this panel revolves around finding a 'secret murderer', as per these kinds of game, but evidently has required clarification that discovering a ''real'' murderer does not count, implying that one or more of the previous week's participants, possibly [[Black Hat]], had actually killed someone in real life. Although [[Black Hat]] is not shown in this comic's board game night, it stands to reason that after admitting to murder he would not be invited back the following week. This situation might be a reference to the [https://www.bbc.co.uk/news/uk-england-lancashire-59258857 case of Tiernan Darnton] who admitted, during a game of Truth or Dare, to killing his step-grandmother.&lt;br /&gt;
; Title text&lt;br /&gt;
&amp;quot;Candles of Vienna&amp;quot; is presumably the game described under &amp;quot;Hyperspecific Theme&amp;quot;. An expansion pack is an additional set of playing equipment that can be combined with an existing game to add new gameplay possibilities. It appears that the rights holders for Goku have decided on a strategy of getting the character included in multiple board games. The character would arguably be even more out of place in Napoleonic Vienna than lounging on the sofas at Central Perk.&lt;br /&gt;
&lt;br /&gt;
The setting, with the characters round a table playing games, is rather similar to that in the [[:Category:Dungeons &amp;amp; Dragons|D&amp;amp;D comics]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Don't remove this notice too soon.}}&lt;br /&gt;
Types of Board Game&lt;br /&gt;
&lt;br /&gt;
[Under this header text, the comic contains 8 panels. Each of them is labeled at the top with a short description of the board game being played and features (from left to right) Cueball, Ponytail, Megan, and White Hat sitting on chairs around a table trying to play it.]&lt;br /&gt;
&lt;br /&gt;
Boring&lt;br /&gt;
&lt;br /&gt;
Megan: Each turn, roll a die and move your token. Turns proceed clockwise around the table until we get bored and go home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
Cueball: Each turn, you can place any number of red triangles or blue squares on a hexagon, or move any hexagon to a...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperspecific Theme&lt;br /&gt;
&lt;br /&gt;
Ponytail: It's October 2, 1814. The Congress of Vienna convenes. You are each in charge of distributing and lighting candles for the opening ball, which was held at these three locations...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overcomplicated&lt;br /&gt;
&lt;br /&gt;
White Hat: It's a cross between *Twilight Imperium* and *Cones of Dunshire,* but implemented entirely in category theory. Every cone is a monad, and...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooperative&lt;br /&gt;
&lt;br /&gt;
Megan: We're working together to sort these decks of cards using only hand gestures. After that, we'll silently organize my junk drawer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Branded&lt;br /&gt;
&lt;br /&gt;
Cueball: You can play as Phoebe, Chandler, Monica, Rachel, Ross, Joey, or, due to an ill-advised tie-in, Goku. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Party&lt;br /&gt;
&lt;br /&gt;
Ponytail: Each of the cards in your hand has a bad word on it. On the count of three, yell the...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Social Deduction&lt;br /&gt;
&lt;br /&gt;
Megan: Remember, per our *Find the Secret Murderer* house rules from last week, discovering that a player had committed a real-life murder does *not* count. &lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Board games]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410719</id>
		<title>3235: Types of Board Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3235:_Types_of_Board_Game&amp;diff=410719"/>
				<updated>2026-04-21T07:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;62.112.240.32: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3235&lt;br /&gt;
| date      = April 20, 2026&lt;br /&gt;
| title     = Types of Board Game&lt;br /&gt;
| image     = types_of_board_game_2x.png&lt;br /&gt;
| imagesize = 501x1161px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = I can't believe Candles of Vienna caved to commercial pressure and added the Goku expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|This page was created by a member of the Congress of Vienna in 1814. Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
This comic is about types of board games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Boring || This is a very simplistic and boring board game style, where the players simply move around the board aimlessly.  While a number of family games fall into this structure and still have something resembling skill and game-play (like {{w|Pachisi}}-variants and {{w|Monopoly (game)|Monopoli}}), the simplest examples -- such as {{w|Snakes and Ladders}}, {{w|Mouse Trap (board game)|Mouse trap}}, and {{w|Candy Land}} involve no player choices at all, and are thus aptly viewed as boring--at least for adults.  While Monopoly strategy exists, it can also be described this way and is widely hated (as well as popular), so it's possible Randal is referring to it here. The described game however seems even more boring than Candyland, as it has no end condition at all (which is a common failing, in effect, with some badly designed games, which may be very difficult to end).&lt;br /&gt;
|-&lt;br /&gt;
| Abstract || This board game has more abstract tones, with less of a tangible goal.&lt;br /&gt;
|-&lt;br /&gt;
| Hyperspecific Theme || This board game takes place on a specific date and time, and appears to have little room for flexibility.  The {{w|Congress of Vienna}} was a gathering of diplomats from many different countries at the end of the Napoleonic Wars.  There exists an actual board game about the Congress of Vienna, see https://boardgamegeek.com/boardgame/296578/congress-of-vienna, but it has nothing to do with lighting candles.&lt;br /&gt;
|-&lt;br /&gt;
| Overcomplicated || Twilight Imperium, while &amp;quot;only&amp;quot; having a weight rating of 3.75 on [http://boardgamegeek.com Board Game Geek], is widely regarded as being an extremely complex board game.  Cones of Dunshire is a joke board game (first shown on the TV show ''Parks &amp;amp; Recreation'' but eventually turned into a real game) where its extreme complexity was key to the joke.  Combining them would therefore be far more complex than either.&lt;br /&gt;
|-&lt;br /&gt;
| Cooperative || Cooperative board games center around players attempting to reach a common goal, winning or losing together. Many feature impediments to communication that make this more difficult; for instance, players may have secret cards they are unable to reveal before playing, or be restricted from saying certain words. The game in this panel appears to forbid all communication between players except for hand gestures. The punch line likens it to a very mundane activity, sorting a junk drawer, made artificially more difficult due to silence, and suggests the game is just as boring.&lt;br /&gt;
|-&lt;br /&gt;
| Branded || Some board games are published and marketed as tie-ins to other forms of media, using settings, characters, or events from the source to appeal to its fans. The theming often has little to nothing to do with the gameplay, as the many branded variants on Monopoly can attest. The game in this panel is themed after the sitcom {{w|Friends}}, with the unlikely addition of Son Goku from {{w|Dragon Ball Z}}.&lt;br /&gt;
|-&lt;br /&gt;
|  Party || It can be hard to determine what makes a party game, other than it generally doesn't have the kinds of gameplay and strategy in other kinds of board games. Such games (like Pictionary or 30 seconds) are usually aimed at creating humorous or mildly embarrassing situations). However, party games marketed as &amp;quot;for adults (such as the well known {{w|Cards Against Humanity}}) do tend to have one thing in common -- swearing or references to sex.&lt;br /&gt;
|-&lt;br /&gt;
| Social Deduction || {{w|Social_deduction_game|Social deduction games}} revolve around the players attempting to deduce the roles or allegiances of other players, based both on special abilities provided by the game and the players' native abilities to tell which of their fellow players are being dishonest. Commonly, they involve an 'uninformed majority,' who do not know the allegiances of other players, attempting to discover the 'informed minority,' who know the members of their team. The minority is often framed as 'evil,' with the ability to 'kill' other players and remove them from the game; their victory condition often revolves around killing most or all of the 'good' players. The game in this panel revolves around finding a 'secret murderer,' but evidently has required clarification that discovering a ''real'' murderer does not count, implying that one or more of the participants has actually killed someone in real life. This might be a reference to the case of Tiernan Darnton who admitted killing his step-grandmother during a game of Truth or Dare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Don't remove this notice too soon.}}&lt;br /&gt;
&lt;br /&gt;
[There are 8 cells, each with a different type of board game.]&lt;br /&gt;
&lt;br /&gt;
Boring&lt;br /&gt;
&lt;br /&gt;
Megan: Each turn, roll a die and move your token. Turns proceed clockwise around the table until we get bored and go home.&lt;br /&gt;
&lt;br /&gt;
Abstract&lt;br /&gt;
&lt;br /&gt;
Cueball: Each turn, you can place any number of red triangles or blue squares on a hexagon, or move any hexagon to a...&lt;br /&gt;
&lt;br /&gt;
Hyperspecific Theme&lt;br /&gt;
&lt;br /&gt;
Megan: It's October 2, 1814. The Congress of Vienna convenes. You are each in charge of distributing and lighting candles for the opening ball, which was held at these three locations...&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>62.112.240.32</name></author>	</entry>

	</feed>