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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1188:_Bonding&amp;diff=30583</id>
		<title>Talk:1188: Bonding</title>
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				<updated>2013-03-20T07:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;81.31.112.212: Explain pun&lt;/p&gt;
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&lt;div&gt;The aim method results in an infinite loop/stack overflow, note that ball is an exception of type Ball. This results in a logical flow of aim, &amp;quot;throw,&amp;quot; &amp;quot;catch,&amp;quot; repeat, though this is only logical by word choice, and is nonsensical from a programming perspective.&lt;br /&gt;
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Pretty sure the code is also intentionally hard to follow. {{unsigned|‎108.48.215.61}}&lt;br /&gt;
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The try/catch parts are just for show, they cancel each other out.&lt;br /&gt;
The structure is that you have a parent and a child instance (of class P), each has a 'target' pointed to the other.&lt;br /&gt;
Then calling aim with a ball will call the others aim with the ball, which will call the firsts aim with the ball. Etc etc.&lt;br /&gt;
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I guess after about a 1000 aims the jvm will throw you out, stating stack overflow, and the bonding game is over. {{unsigned|212.214.117.162}}&lt;br /&gt;
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== Pun ==&lt;br /&gt;
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The code is an odd way of making a loop in Java -- creating two objects (of class P, called &amp;quot;parent&amp;quot; and &amp;quot;child&amp;quot;) which repeatedly throw and catch another object (of class Ball) between one another. The sole purpose of this is to create the pun referred to in the title: it's a real-life cliché that a parent and child may &amp;quot;bond&amp;quot; by playing catch. [[Special:Contributions/81.31.112.212|81.31.112.212]] 07:14, 20 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>81.31.112.212</name></author>	</entry>

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