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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3062:_Off_By_One&amp;diff=370351</id>
		<title>3062: Off By One</title>
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				<updated>2025-03-25T21:39:53Z</updated>
		
		<summary type="html">&lt;p&gt;Alexis J. Morganza: /* Explanation */ add tangible explanations of three error classes; also fixed typo &amp;quot;fhis&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 3062&lt;br /&gt;
| date      = March 12, 2025&lt;br /&gt;
| title     = Off By One&lt;br /&gt;
| image     = off_by_one_2x.png&lt;br /&gt;
| imagesize = 202x337px&lt;br /&gt;
| noexpand  = true&lt;br /&gt;
| titletext = It does come at the small cost of a LOT more off-by-40-or-50 errors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|The explanation is currently too hard to understand for non-technical readers.}}&lt;br /&gt;
&lt;br /&gt;
In computer programming and computer science, an {{w|off-by-one error}} is a very common human mistake made by an engineer who instructed the computer to process one too many or one too few items than are actually present. This can arise from a number of sources, including:&lt;br /&gt;
*Mistakenly using a ≤ (less than or equals) comparison where a &amp;lt; (less than) comparison was needed to terminate a {{w|Loop (programming)|loop}}, or vice versa (or, alternately, ≥ mixed up with &amp;gt;) (Imagine a literal interpretation of &amp;quot;when you get to the last task you are done&amp;quot; as opposed to &amp;quot;when you have completed the last task you are done&amp;quot;.)&lt;br /&gt;
*Confusion between {{w|Zero-based numbering|zero-}} and one-based indexing of {{w|Array (data type)|arrays}} in code, either by convention or by definition in the code. Often, when numbering (indexing) elements in programming, counting starts from 0, so the initial element is not the &amp;quot;first&amp;quot; but actually the &amp;quot;zeroth&amp;quot;. When using an {{w|Array (data structure)|array data structure}}, where elements are stored at equally spaced {{w|memory address}}es, zero-indexing lets you calculate the address of the &amp;lt;var&amp;gt;i&amp;lt;/var&amp;gt;th element more easily: address(&amp;lt;var&amp;gt;i&amp;lt;/var&amp;gt;) = address(&amp;lt;var&amp;gt;array&amp;lt;/var&amp;gt;) + &amp;lt;var&amp;gt;spacing&amp;lt;/var&amp;gt; &amp;amp;times; &amp;lt;var&amp;gt;i&amp;lt;/var&amp;gt;. However, not all programming languages do this. (More tangibly, imagine a set of detailed instructions for washing dishes using a loop that starts with &amp;quot;put away any dish in your hands and pick up the next dish&amp;quot;.  If you read the instructions with a dish already in your hand, that first dish will never get washed.)&lt;br /&gt;
*{{w|Fencepost error}}s (which some consider to be synonymous with off-by-one errors). These are often related to the norm, in programming language loop constructs, to require inclusivity on the lower side of the range but exclusivity on the upper side [&amp;lt;var&amp;gt;min&amp;lt;/var&amp;gt; ≤ &amp;lt;var&amp;gt;i&amp;lt;/var&amp;gt; &amp;lt; &amp;lt;var&amp;gt;max&amp;lt;/var&amp;gt;). Consider the length of a range, such as the whole numbers from 4 to 6. If this is considered inclusive on one side and exclusive on the other, then the correct length is 2, to count the set {4, 5}. This is easily obtained via the subtraction &amp;lt;var&amp;gt;max&amp;lt;/var&amp;gt; &amp;amp;minus; &amp;lt;var&amp;gt;min&amp;lt;/var&amp;gt;. However, if the range is considered inclusive on both sides, as when placing fenceposts to hold a length of fence, then the correct length is 3, to count the set {4, 5, 6}. This is one more than the difference, and one more than the length usually used in software engineering, so the formula for this case is actually &amp;lt;var&amp;gt;max&amp;lt;/var&amp;gt; &amp;amp;minus; &amp;lt;var&amp;gt;min&amp;lt;/var&amp;gt; + 1.  (A more concrete explanation: imagine that you are building a fence, with 1 meter panels between fenceposts.  To build a 10 meter fence you need 11 fenceposts, as you need an &amp;quot;extra&amp;quot; one at the end.  If you assume that a 10 meter fence needs 10 fenceposts, one per panel, you have a fencepost error -- the correct algorithm is that you need one fencepost plus one per panel.)&lt;br /&gt;
&lt;br /&gt;
[[Cueball]] has attempted to combat off-by-one errors in his new programming language by introducing off-by-40-to-50 errors, which will indeed ensure that a simple reference to a value is never off by one (only a further, ''nearly'' complementary invocation of the ±[40..50] error will produce such a seemingly simple error). This severe change would introduce immediate failures in almost every program that does not have efficient error-catching and fault-tolerance. A programmer attempting to correct such failures would end up completely removing direct comparison with the end value of a range, the usual cause of off-by-one errors, but would have to account for the possibilities of all of their values being at least 50 off from the intended value in every elemental variable read/write (possibly multiple cases of this per statement, or line). For example, a normal loop can miss many elements (and possibly revisit others more than once, and/or out of order), not just possibly omit or over-extend one of the endpoints.&lt;br /&gt;
&lt;br /&gt;
The title text states the obvious; by changing every number by 40 to 50, any number will be 40 to 50 off. This will compound further as the change can happen many times on a single line, as well as further by existing unforced off-by-one errors (or itself being left ill-defined or misunderstood, depending on whether &amp;quot;between&amp;quot; here is being understood as inclusive or exclusive) leading to potential off-by-39-to-51 errors.&lt;br /&gt;
&lt;br /&gt;
The title text can be used to infer that the 40-to-50 range is inclusive on both ends, despite the word &amp;quot;between&amp;quot; also possibly implying an exclusive range, in different contexts.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball faces Ponytail and Hairy while pointing behind him towards a laptop computer standing on a small desk.]&lt;br /&gt;
:Cueball: Any time an integer is stored or read, its value is adjusted upward or downward by a random amount between 40 and 50. &lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:My new language almost completely eliminates off-by-one errors.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>Alexis J. Morganza</name></author>	</entry>

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