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		<id>https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miraries</id>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=105662</id>
		<title>Talk:1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1608:_Hoverboard&amp;diff=105662"/>
				<updated>2015-11-25T00:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, this will be the next incomplete explanation for a while. -[[Special:Contributions/162.158.90.165|162.158.90.165]] 21:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, one thing to note is how to get the hell out of the cave near the volcano [[Special:Contributions/108.162.249.159|108.162.249.159]] 22:38, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The image is made up of small images with addresses of the form http://xkcd.com/1608/XXXX:-YYYY+s.png (although not every coordinate inside the bounds has an image associated).  A script could probably dump out all the images and paste them together. --[[Special:Contributions/108.162.216.6|108.162.216.6]] 22:46, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).&lt;br /&gt;
&lt;br /&gt;
The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia.&lt;br /&gt;
&lt;br /&gt;
There, have at thee an image! [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 22:58, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are 168 coins spread throughout the map according to the source code [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:03, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
When using a device, instead of saying &amp;quot;use arrow keys to move&amp;quot;, it says &amp;quot;tilt to move, tap to jump&amp;quot;. It's also a lot harder to control.&lt;br /&gt;
&lt;br /&gt;
It's actually 169 coins (t.length). --[[Special:Contributions/188.114.111.129|188.114.111.129]] 23:22, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. [[Special:Contributions/108.162.221.13|108.162.221.13]] 23:27, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module.&lt;br /&gt;
&lt;br /&gt;
https://xkcd.com/1608/tigl.js - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images.&lt;br /&gt;
&lt;br /&gt;
I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. [[Special:Contributions/173.245.54.53|173.245.54.53]] 23:57, 24 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? --[[Special:Contributions/199.27.130.234|199.27.130.234]] 00:01, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tiles are located here in a zip: https://up1.ca/#Gi51KPFyPRELe0T1D6q9Mw All I did was iterate over http://xkcd.com/1608/X:-Y+s.png from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? [[User:Jcox|Jcox]] ([[User talk:Jcox|talk]]) 00:15, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. [[User:Arch-TK|Arch-TK]] ([[User talk:Arch-TK|talk]]) 00:17, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it's limited vertically at all. I found a zoomable map on the reddit topic http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ (by kyledavide) [[User:Miraries|Miraries]] ([[User talk:Miraries|talk]]) 00:21, 25 November 2015 (UTC)Miraries&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105635</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105635"/>
				<updated>2015-11-24T23:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors which can be entered from several places. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
Landing re-entry capsule -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a hoverboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105634</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105634"/>
				<updated>2015-11-24T23:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Cheats and Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors which can be entered from several places. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
Landing re-entry capsule -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Noclip mode: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a skateboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105633</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105633"/>
				<updated>2015-11-24T23:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Cheats and Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors which can be entered from several places. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
Landing re-entry capsule -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf mode: ''' ''window.i.am.gandalf = true'' - jumps and runs further&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' - disables gravity&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' - displays a small window showing area around the player in a pixelated manner&lt;br /&gt;
* '''Noclip: ''' ''window.noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a skateboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105632</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105632"/>
				<updated>2015-11-24T23:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Cheats and Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors which can be entered from several places. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
Landing re-entry capsule -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf mode: ''' ''window.i.am.gandalf = true'' to enable Gandalf mode (jumps and runs further)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' to enable Mewtwo mode (disables gravity)&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' to enable Goggles mode (displays a small window showing area around the player in a pixelated manner)&lt;br /&gt;
* '''Noclip: ''' In the console, entering window.noclip = true results in the player being able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a skateboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105631</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105631"/>
				<updated>2015-11-24T23:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Cheats and Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors which can be entered from several places. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
Landing re-entry capsule -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Go Left''' - Left arrow key, a or h&lt;br /&gt;
* '''Go Right''' - Right arrow key, d or l&lt;br /&gt;
* '''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 to open Developer Tools, then Console tab) and writing corresponding commands:&lt;br /&gt;
&lt;br /&gt;
* '''Gandalf mode: ''' ''window.i.am.gandalf = true'' to enable Gandalf mode (jumps and runs further)&lt;br /&gt;
* '''Mewtwo mode: ''' ''window.mewtwo = true'' to enable Mewtwo mode (disables gravity)&lt;br /&gt;
* '''Goggles mode: ''' ''window.ze.goggles()'' to enable Goggles mode (displays a small window showing area around the player in a pixelated manner)&lt;br /&gt;
&lt;br /&gt;
'''Noclip: ''' In the console, entering window.noclip = true results in the player being able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a skateboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105623</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=105623"/>
				<updated>2015-11-24T23:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Miraries: /* Cheats and Exploits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
| titletext = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Just created so people can start/comment}}&lt;br /&gt;
The comic features a game which Randall appears to have made to celebrate the release of his new book on the 24th of November 2015. It seems the game was actually made by a guy called [http://chromakode.com Max], the person behind the comic [[1416: Pixels]]. The source code for the game (in a obfuscated form) can be found [https://xkcd.com/1608/tigl.min.js here]. The game features [[Cueball]] on a hover board which looks a lot like a skateboard.&lt;br /&gt;
At first glance, it appears the aim of the game is to see how fast you can collect coins, but due to a (purposeful) bug in the game, the player can &amp;quot;jump&amp;quot; (hover higher) multiple times without needing to land. This allows the character to go out of bounds of the &amp;quot;Play Area&amp;quot; prompting multiple warnings insisting the player returns to said &amp;quot;Play Area&amp;quot;. Exiting this area reveals a world similar to [[1110: Click and Drag]], which can be explored via the arrow keys.&lt;br /&gt;
&lt;br /&gt;
There are 17 coins in the &amp;quot;Play Area&amp;quot; and a lot more in the out of bounds region.&lt;br /&gt;
&lt;br /&gt;
This is achieved by either carefully jumping upwards to escape through the way just above on startup, or by going to the far-right side of the 'game' and escaping from the hole near the top. The player then continues right to a large wall, which is traversable by continually jumping. The player can then explore. The game is markedly similar to https://xkcd.com/1110/ &amp;quot;Click and Drag&amp;quot;, and the bounds are currently unknown. The comic is made in much the same way, with 'drawn' images compiled together, in the world, with all remaining spaces simply coded white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very light hatching. Thus, seems between images and blank spaces are clearly seen. &lt;br /&gt;
&lt;br /&gt;
An example of the file extentions for image panels are as follows: http://xkcd.com/1608/1013:-1096+s.png&lt;br /&gt;
Using this format the files could conceivably be fully extracted by trying extentions and harvesting resulting images.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
There are many different areas beyond the initial starting area, exploration has found so far:&lt;br /&gt;
&lt;br /&gt;
Notable features include a number of large ships in the sky, with various interiors enterable from several points. To find them, follow the strings which several characters are holding near the first ground area. &lt;br /&gt;
&lt;br /&gt;
West:&lt;br /&gt;
Washington Monument -&lt;br /&gt;
Volcano -&lt;br /&gt;
Lava pools -&lt;br /&gt;
LOTR Eagles -&lt;br /&gt;
Elon Musk's Volcano Lair -&lt;br /&gt;
&lt;br /&gt;
East:&lt;br /&gt;
Wedding -&lt;br /&gt;
Giant bird nest -&lt;br /&gt;
Desert -&lt;br /&gt;
Ocean Yelper -&lt;br /&gt;
Graveyard -&lt;br /&gt;
Talking Rogue Wave -&lt;br /&gt;
People holding anchor lines to a Star Destroyer, among other ships.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The controls are as follows: Left, a or h to go left; up, w, or k to jump (or hover higher); and right, d or l to go right.&lt;br /&gt;
&lt;br /&gt;
Through inspection of the game's source code, it can be derived that down, j and s are also accepted keystrokes, but it is unclear if the game actually uses these or not.&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Gandalf &amp;amp; Mewtwo modes: ''' open Javascript Console (F12 to open Developer Tools, then Console tab) and write ''window.i.am.gandalf = true'' to enable Gandalf mode (jumps and runs further) or ''window.mewtwo = true'' to enable Mewtwo mode (disables gravity).&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete|Something similar to 1110: [[Click and Drag]]}}&lt;br /&gt;
The game features Cueball on a skateboard in a simple map. On the map are coins which Cueball has to collect.&lt;br /&gt;
It appears Cueball can jump multiple times without needing to land, this means that Cueball is able to escape the designated &amp;quot;Play Area&amp;quot;.&lt;br /&gt;
This prompts a warning which soon disappears allowing Cueball to discover the world.&lt;br /&gt;
&lt;br /&gt;
[THIS ONLY COVERS THE PERMANENT TEXT, NOT THE DIFFERENT WIN STATES]&amp;lt;br /&amp;gt;    &lt;br /&gt;
MY NEW BOOK&amp;lt;br /&amp;gt;    &lt;br /&gt;
''THE THINGS EXPLAINER'',&amp;lt;br /&amp;gt;      &lt;br /&gt;
COMES OUT TODAY!&amp;lt;br /&amp;gt;    &lt;br /&gt;
    &lt;br /&gt;
TO CELEBRATE, HERE'S&amp;lt;br /&amp;gt;    &lt;br /&gt;
A SMALL GAME.&amp;lt;br /&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
[TO THE SIDE, BELOW AN ARROW]&amp;lt;br /&amp;gt;    &lt;br /&gt;
DEPOSIT COINS HERE&amp;lt;br /&amp;gt;    &lt;br /&gt;
{{comic discussion}}&lt;/div&gt;</summary>
		<author><name>Miraries</name></author>	</entry>

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