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		<updated>2026-04-13T15:49:01Z</updated>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2508:_Circumappendiceal_Somectomy&amp;diff=312011</id>
		<title>2508: Circumappendiceal Somectomy</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2508:_Circumappendiceal_Somectomy&amp;diff=312011"/>
				<updated>2023-05-01T07:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ fix ambiguous link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2508&lt;br /&gt;
| date      = August 27, 2021&lt;br /&gt;
| title     = Circumappendiceal Somectomy&lt;br /&gt;
| image     = circumappendiceal_somectomy.png&lt;br /&gt;
| titletext = Some personal news: After treating my first case a few years ago with antibiotics, I can report that I have now had appendicitis for the second and--unless something extremely unexpected happened with the surgery--final time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
In normal medicine, {{w|appendectomy}} is the surgical removal of an {{w|appendix (anatomy)|appendix}}. The purpose of the appendix is not fully understood, believed to be a reservoir for a human's gut microbiome. However if an appendix is swelling, it comes with risk of bursting and causing massive damage through internal bleeding and septic bacterial infection. In such cases the appendix may be partially removed through surgery.&lt;br /&gt;
&lt;br /&gt;
Breaking down the comic's title: circum- means &amp;quot;around,&amp;quot; -appendiceal means &amp;quot;the appendix,&amp;quot; som(a)- means &amp;quot;the body,&amp;quot; and -ectomy means &amp;quot;removal.&amp;quot; Therefore, a circumappendiceal somectomy would be &amp;quot;a removal of the body from around the appendix.&amp;quot; This appears to be the procedure that the doctor in the comic is describing.&lt;br /&gt;
&lt;br /&gt;
The joke is that such a procedure is functionally identical to a typical appendectomy, the removal of the appendix from the body - just viewed from a different perspective. It humorously implies that the entire body of the patient is the problematic part to be removed, leaving the appendix behind.  It should be noted, though, that the procedure is identical only if it's done without disrupting the integrity of the body. There are situations in which an essential part is removed from a damaged or unimportant system by dismantling the system, piece by piece, leaving the part behind.  Obviously, this would not be an advisable method for treating {{w|appendicitis}}. {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
The title text provides personal insight into the comic. It appears [[Randall]] has gotten appendicitis before, which may have been the inspiration of [[2147: Appendicitis]] and was treated using antibiotics instead of surgery. However, his appendix became inflamed again, and this time it was removed. Randall's experience is not uncommon, as a [https://pubmed.ncbi.nlm.nih.gov/32074268/ 2020 study] found that nearly 40% of patients treated with antibiotics for appendicitis required an appendectomy for recurrent appendicitis within 7 years. However, this should be the final time, as it is unlikely to get appendicitis without an appendix.{{Citation needed}} However, he does not rule out the possibility that something &amp;quot;extremely unexpected&amp;quot; happened during the surgery which could cause him to suffer from appendicitis again. Possible candidates for such an extremely unexpected event could include the surgeon faking the removal of Randall's appendix and leaving it intact, or removing only part of it, removing Randall's appendix but transplanting someone else's appendix into him instead, or even the appendix's [https://en.wikipedia.org/wiki/Regeneration_(biology) spontaneous regeneration].  While most of these possibilities are absurd, stump appendicitis, in which appendicitis occurs in remnant of the appendix that remains after surgery really does occur in 1 in 50,000 cases according to the article [https://www.ncbi.nlm.nih.gov/pmc/articles/PMC1079652/ Appendicitis after appendicectomy - NCBI].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is sitting with legs out over the edge of an examination table, hugging his stomach, likely because of stomach pains. A doctor in lab coat and a surgical head cap is standing next to the table speaking to Cueball, one arm stretched out towards him.]&lt;br /&gt;
:Doctor: Normally we would remove your appendix from your body.&lt;br /&gt;
:Doctor: But thanks to new surgical techniques, we're now able to remove your entire body from around your appendix!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Characters with hats]]&lt;br /&gt;
[[Category:Medicine]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2626:_d65536&amp;diff=311284</id>
		<title>2626: d65536</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2626:_d65536&amp;diff=311284"/>
				<updated>2023-04-23T10:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: fix title text punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2626&lt;br /&gt;
| date      = May 30, 2022&lt;br /&gt;
| title     = d65536&lt;br /&gt;
| image     = d65536.png&lt;br /&gt;
| titletext = They're robust against quantum attacks because it's hard to make a quantum system that large.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In binary computing, 16 bit unsigned numbers range from 0 to 65535, for a total of 65536 unique numbers, a number which is hence well-known to software engineers. Generating large numbers in a manner that is truly random is a recurring problem in cryptography, required to send private messages to another party. People today still use dierolls to generate private random numbers.&lt;br /&gt;
&lt;br /&gt;
In role-playing games (and occasionally in other tabletop games), multiple shapes of dice are often used to generate random numbers in specific ranges.  By convention, these are referred to as d''n'' according to their number of faces. A traditional six-faced die would be a d6, and many popular pen-and-paper role-playing games use dice ranging between d4 and d20. While there are larger dice used in tabletop games (most commonly d100), these are usually split into multiple smaller ones. For example, a d100 is often two d10s rolled together, with one die providing the first digit and the other die giving the second digit — the total number of possible combinations (100) is the product of the number of faces of the two dice (10 * 10). While &amp;quot;real&amp;quot; {{w|Zocchihedron|d100s}} and other large-numbered dice do exist, most people consider them to be impractical: they need to be either impractically large or have very small faces (resulting in small print for the numbers), they're close enough to being spheres that it's difficult to get them into a stable resting position, and even if they are stationary, determining which face is &amp;quot;on top&amp;quot; is difficult to do by eye. The Zocchihedron (d100) die is also difficult to ensure as unbiased because of geometry requiring dissimilar faces and therefore a different mixture of 'stopping factors' for each face it could land upon. The largest unbiased die is a [https://en.wikipedia.org/wiki/Disdyakis_triacontahedron d120] (excluding the bipyramids, which can theoretically be made with arbitrarily many sides), so it is very likely that [[Cueball|Cueball's]] d65536 die is also biased. &lt;br /&gt;
&lt;br /&gt;
Here, Cueball has constructed a d65536 for generating random 16 bit numbers. It may have solved the problem of generating large random numbers with fewer die rolls, but it magnifies all of the problems with large-numbered dice to ludicrous extremes. In order for the faces to be readable, the die is ridiculously huge, dwarfing the human standing next to it. Rolling such a die is not only physically challenging, but it would also need a huge space in which to roll if the result is to be random, and that space would need to have an extremely flat and rigid surface in order for the die to come to rest. And even if those problems were solved, simply getting to a vantage point to see the top of the die would be a major challenge, and determining which number was truly on top would be near impossible to do by eye. If one really wished to use dice, it would be much easier to simply use multiple dice rolls. For instance, one could roll eight d4 dice (or use 16 coin flips), and convert the result into binary. This has the same randomness as a single die roll{{fact}}, but can take much longer, so people do purchase d16s to simplify it and speed it up.&lt;br /&gt;
&lt;br /&gt;
The closest regular shape similar to the depicted in the comic could be a {{w|Goldberg polyhedron}}. However, no such polyhedron exists with exactly 65536 hexagonal faces. The closest Goldberg Polyhedron has a mixture of 65520 hexagons and 12 pentagons, totaling 65532 faces. It is possible to construct a fair die without a matching regular shape by limiting the sides which it could land on and designing those sides to be fair (for instance, a prism with rectangular facets that extend its entire length, and rounded ends to ensure it doesn't balance on end).&lt;br /&gt;
&lt;br /&gt;
The title text references how cryptographic systems (especially RSA and other factoring-is-hard based systems) are vulnerable to quantum attacks as quantum computing technology develops. The title text is essentially punning on the idea of a &amp;quot;large&amp;quot; quantum system. &amp;quot;Large&amp;quot; in the quantum computing sense would be on the order of 64 qubits each of which would be an atom or two at most. This would still be microscopic and will never be as large as the giant die the comic is centered on; but for a well-observed environment and human rolling without sufficient entropy (consider somebody obsessed with a certain number dropping the die on something soft), a conventional computer could predict some rolls. See also [[538]] for non-mathematical paths of cryptography.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A large sphere with a several lines, and in some places grids, are shown. Cueball, standing next to it, is dwarfed by its size, as it is at least seven times as tall as he is. The sphere has many lines following various great circles or parallel lesser circles around the curve of the sphere, and some patches of cross hatching to suggest further texturing along these lines hovering just below the degree of most of the illustrative detailing. The lines and grids cover the sphere in three layers of parallel axes, angled sixty degrees from each other, implying a huge mesh of equilateral triangles or hexagons. In the top right part of the ball is a black circle. An arrow points to this circle, and the end of the arrow goes to a larger circle that partly obscures the rightmost part of the sphere. The circle shows a zoom in on the surface in the black circle on the sphere. The zoom shows a small portion of the sphere's surface, showing that the grid comes along because the sphere is divided into elongated hexagonal faces with numbers up to at least five-digits. Seven numbers can be fully seen, but there are nine other faces partly shown, five of these with part of their numbers visible, one of these clearly only have four digits. One of the empty faces must also have a number with only 1-3 digits, as no numbers are visible although a significant part of the face is visible.]&lt;br /&gt;
&lt;br /&gt;
:[Here follows the numbers in the zoomed in part of the sphere, with  &amp;quot;...&amp;quot; represents numbers being cut off. The numbers are read in lines left to right, even though the numbers are tilted from down towards the right, which could have suggested a different reading order.] &lt;br /&gt;
:30827 &lt;br /&gt;
:16[bottom part of a cut-off line][small cut-off circle] &lt;br /&gt;
:...38 &lt;br /&gt;
:11875 &lt;br /&gt;
:25444 &lt;br /&gt;
:...[top part of a cut-off line]5 &lt;br /&gt;
:12082 &lt;br /&gt;
:28525 &lt;br /&gt;
:3 [left part of a cut-off line]... &lt;br /&gt;
:13359 &lt;br /&gt;
:13874 &lt;br /&gt;
:[Two cut-off lines, likely the start of the number 2]...&lt;br /&gt;
&lt;br /&gt;
:[Caption below the image:]&lt;br /&gt;
:The hardest part of securely generating random 16-bit numbers is rolling the d65536.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If a real d65536 were constructed with each number having an equal area and each printed in 12 point font, the resulting die would be about 5 feet (1.5 meters) in diameter, which isn't several times the size of a person as the comic suggests, but is still large enough to be hilariously inconvenient. If it were made out of standard acrylic, and not hollow, it would weigh about 2 tons (1700kg).&lt;br /&gt;
*This die would have a 0.00001526 chance of rolling a natural one (or any other number).&lt;br /&gt;
*There are seven 16-bit numbers fully visible in the picture: 30827, 25444, 11875, 28525, 12082, 13874 and 13359. [https://dotnetfiddle.net/fjLYZe They conceal a message.] If these numbers are split big-endian into two 8-bit ASCII characters each, the result is &amp;lt;code&amp;gt;xkcd.com/2624/&amp;lt;/code&amp;gt;. For example, converting the first number 30,827 to hexadecimal (in which a four digit number covers exactly 65,536 different values) converts to a hex value of 786B. Splitting this into 78 and 6B, these are the hex ASCII codes for &amp;quot;x&amp;quot; and &amp;quot;k&amp;quot; respectively.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cryptography]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1216:_Sticks_and_Stones&amp;diff=309739</id>
		<title>1216: Sticks and Stones</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1216:_Sticks_and_Stones&amp;diff=309739"/>
				<updated>2023-04-04T11:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ rewrite beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1216&lt;br /&gt;
| date      = May 24, 2013&lt;br /&gt;
| title     = Sticks and Stones&lt;br /&gt;
| image     = sticks and stones.png&lt;br /&gt;
| titletext = Sticks and stones may break my bones, but words can make me think I deserved it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Sticks and Stones (nursery rhyme)|Sticks and Stones}} is a nursery rhyme, one common variant of which goes as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Sticks and stones may break my bones&amp;lt;br&amp;gt;&lt;br /&gt;
But words will never hurt me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The rhyme is often used by parents and teachers to persuade a child to ignore mean taunts and name-calling that others use to try and hurt the child's feelings. The idea is that you haven't been hurt physically, so it shouldn't be a big deal.&lt;br /&gt;
&lt;br /&gt;
The comic challenges this sentiment when the child responds that, although words can't harm you physically, they can change how you feel, and isn't that the most important thing of all? [[Cueball]] obviously sees the simple truth in this, but tries to deflect by claiming that the world really isn't that bad. The child refers again to the rhyme, observing that the physical world can be harsh enough, because there are things like sticks and stones that break your bones and presumably people who use them as weapons to do so. Or yet worse, that someone would think up such a gruesome saying in the first place. Upon reflection, Cueball agrees that this image is actually horrific.&lt;br /&gt;
&lt;br /&gt;
The title text is rather dark, and is probably a reference to the currently active bullying and shaming culture. None of us deserves to be beaten or stoned, but words are powerful enough to make us think that we do.&lt;br /&gt;
&lt;br /&gt;
In the long tradition of the science of the obvious, recent studies (for example: [http://www.pnas.org/content/108/15/6270.full?sid=758b38cc-b399-4d22-9c37-3c074cf321b Social rejection shares somatosensory representations with physical pain]) have shown that, in fact, the brain's reactions to physical pain and emotional rejection are somewhat similar and even feed into each other.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A child, who looks like a miniature Cueball, is running with arms outstretched toward Cueball.]&lt;br /&gt;
:Child: Did you hear what he said about me!?&lt;br /&gt;
:Cueball: Well, remember: sticks and stones may break my bones, but words—&lt;br /&gt;
&lt;br /&gt;
:Child: —can make someone else feel happy or sad, which is literally the only thing that matters in this stupid world?&lt;br /&gt;
&lt;br /&gt;
:[Brief pause.]&lt;br /&gt;
&lt;br /&gt;
:Child: Right?&lt;br /&gt;
:Cueball: The world isn't ''that'' bad.&lt;br /&gt;
:Child: Explain the line about sticks and stones?&lt;br /&gt;
:Cueball: ...OK, maybe it's kind of horrific.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1009:_Sigh&amp;diff=309579</id>
		<title>1009: Sigh</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1009:_Sigh&amp;diff=309579"/>
				<updated>2023-04-01T09:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ they have literally not been active since 2012&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1009&lt;br /&gt;
| date      = January 27, 2012&lt;br /&gt;
| title     = Sigh&lt;br /&gt;
| image     = sigh.png&lt;br /&gt;
| titletext = If you're annoying enough, you can get them to respond with an involuntary second sigh and get a rhythm going.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball]] is mispronouncing the name of the British TV show, also available in the US, ''{{w|Downton Abbey}}''. Mispronouncing the title as DownTOWN Abbey causes Megan to sigh because it is such a common and stupid mistake to fans of the show. Mispronouncing the title changes the meaning from being about the eponymous {{w|Yorkshire}} {{w|Country Estate}} (pronounced ''doun''-tuhn ''ab''-ee /ˌdaʊntən ˈæbi/) to being about a monastery in the midst of a large city (incorrectly pronounced ''doun-toun ab''-ee /ˈdaʊnˌtaʊn ˈæbi/). In the UK the CBD, the Central Business District (the big middly bit), is simply called the &amp;quot;city centre&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{{w|LMFAO}} was, at the time of this comic's upload, a ubiquitous group in the US on radio, TV and even strange commercials with [http://www.youtube.com/watch?v=4zJWA3Vo6TU rodents riding in cars with their song, Party Rock Anthem]. However, this comic is a reference to another one of their songs, [https://www.youtube.com/watch?v=rZgIYvFu-FQ &amp;quot;Sexy And I Know It.&amp;quot;] The relevant lyrics are:&lt;br /&gt;
&lt;br /&gt;
:''sigh''… girl look at that body&lt;br /&gt;
:''sigh''… girl look at that body&lt;br /&gt;
:''sigh''… girl look at that body&lt;br /&gt;
:ah-ah, I work out!&lt;br /&gt;
&lt;br /&gt;
The title text is referring to the multiple uses of that lyric throughout the song, creating a steady rhythm.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is standing behind Megan, who's sitting and watching TV.]&lt;br /&gt;
:Cueball: Hey, is that ''Downtown Abbey''? What town is it in the downtown of, anyway?&lt;br /&gt;
:Megan: *siiiiiiigh*&lt;br /&gt;
:Cueball: —''girl look at that body.''&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:We should thank ''LMFAO'' for giving us such a great way to respond to exasperated sighs.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=309502</id>
		<title>2561: Moonfall</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=309502"/>
				<updated>2023-03-31T11:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ more fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2561&lt;br /&gt;
| date      = December 29, 2021&lt;br /&gt;
| title     = Moonfall&lt;br /&gt;
| image     = moonfall.png&lt;br /&gt;
| titletext = Novel ideas and cool explosions are both good, but what I really want from a movie is novel ideas ABOUT cool explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] asks [[Cueball]] if he is excited for the release of the movie ''Moonfall''.&lt;br /&gt;
&lt;br /&gt;
''{{w|Moonfall (film)|Moonfall}}'' was released in February 2022, a couple of months after this comic. Its director, {{w|Roland Emmerich}}, is known for blowing up things in his movies (see for instance [https://www.gq.com/video/watch/explosions-the-roland-emmerich-supercut the Roland Emmerich Supercut]), as well as for factual inaccuracies in his work (mainly the scientific implausibility of his many disaster movies like ''{{w|Independence Day (1996 film)|Independence Day}}'', ''{{w|The Day After Tomorrow}}'' and ''{{w|2012 (film)|2012}}'').&lt;br /&gt;
&lt;br /&gt;
The [https://www.imdb.com/title/tt5834426/plotsummary basic premise] of ''Moonfall'' is that a mysterious force manages to knock the moon out of its orbit, leaving it on a collision course with the Earth. This is scientifically preposterous (see [[#Realistic analysis of the scenario|analysis]] below), making it potentially 'cringe-worthy' for someone who prefers {{w|hard science fiction}} where things are more grounded in established scientific facts and theories. Cueball states that a story based on good science can potentially serve as a novel window into what the real world may look like someday—or, as he puts it, &amp;quot;expand our ideas of what's possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Cueball then goes on to imply that he's still looking forward the movie because his less critical side is still excited by things like cool spaceship noises and smashing moons into things. Sometimes you just want to [[311: Action Movies|get lost in mindless action]], even if it's less 'mature' than a well-thought-out meaningful plot. Megan then sums things up by playing off Cueball's wording from the previous panel, saying she's excited to &amp;quot;expand our ideas on how much stuff can explode at once.&amp;quot; Given the scale of ''Moonfall'''s premise involving a potential planetary-scale collision, as well as the director's tendency to use gratuitous visual effects and explosions in his movies, it seems reasonable to conclude that the movie will likely contain quite a lot of stuff exploding at once.&lt;br /&gt;
&lt;br /&gt;
In the title text Cueball continues by explaining that while novel ideas and cool explosions are good, what he really wants from a movie is novel ideas about cool explosions. So new ways to explode things, or ideas about exploding more things at once. Or both!&lt;br /&gt;
&lt;br /&gt;
[[1536: The Martian]] contains a similar discussion of an (at the time) upcoming movie, in particular ''{{w|The Martian (film)|The Martian}}''. In that case, however, the subject of the comic was the movie's high scientific accuracy and lack of huge explosions, rather than the other way around.&lt;br /&gt;
&lt;br /&gt;
===Realistic analysis of the scenario===&lt;br /&gt;
For the moon to fall from the sky, it would have to stop orbiting. Most forces applied it to will simply change the way in which it is orbiting, making the orbit more elliptical, larger or smaller. To stop it from orbiting entirely, a 'braking' force would need to be applied in the opposite direction of its travel, to halt it.&lt;br /&gt;
&lt;br /&gt;
The moon's mass is about 7.34767×10&amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt; kg and its speed about 1.022 km/s, so the energy needed to stop it is ½''mv''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or about 3.8364×10&amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt; joules. That's about the energy of 1 trillion large nuclear explosions, centered on the leading-most point of the moon's surface. A precisely-oriented stellar body could strike the moon to do this, like a billiard ball colliding with tons of interstellar moon shrapnel instead of dust.&lt;br /&gt;
&lt;br /&gt;
Less counteractive energy could make the Moon change orbit to one with a {{w|perigee}} below the surface of the Earth, close enough to (partially) enter the atmosphere or merely bring it down beneath the applicable {{w|Roche limit}}. These scenarios would be only technically less catastrophic, and whether the Moon fragments from the initially applied force, the stresses of its nearest (non-contact) distance to Earth or actually survives largely intact until there is a more direct physical interaction, the precise degree of the effect might be practically academic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Megan walking to the right]&lt;br /&gt;
:Megan: Are you excited for ''Moonfall''?&lt;br /&gt;
:Megan: Or cringing?&lt;br /&gt;
:Cueball: Well...&lt;br /&gt;
&lt;br /&gt;
:[Closeup on Cueball]&lt;br /&gt;
:Cueball: I like when stories are grounded in good science because it's exciting to expand our ideas of what's possible.&lt;br /&gt;
&lt;br /&gt;
:[Zoomed back out to Cueball and Megan walking to the right. Cueball has his palms raised]&lt;br /&gt;
:Cueball: But I also support giving Roland Emmerich as much money as he wants to make cool spaceship noises and smash moons into things.&lt;br /&gt;
:Megan: Excited to expand our ideas of how much stuff can explode at once.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fiction]]&lt;br /&gt;
[[Category: Comics featuring Cueball]]&lt;br /&gt;
[[Category: Comics featuring Megan]]&lt;br /&gt;
[[Category: Comics featuring real people]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=309501</id>
		<title>2561: Moonfall</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=309501"/>
				<updated>2023-03-31T11:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ add link, remove fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2561&lt;br /&gt;
| date      = December 29, 2021&lt;br /&gt;
| title     = Moonfall&lt;br /&gt;
| image     = moonfall.png&lt;br /&gt;
| titletext = Novel ideas and cool explosions are both good, but what I really want from a movie is novel ideas ABOUT cool explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] asks [[Cueball]] if he is excited for the release of the movie ''Moonfall''.&lt;br /&gt;
&lt;br /&gt;
''{{w|Moonfall (film)|Moonfall}}'' was released in February 2022, a couple of months after this comic. Its director, {{w|Roland Emmerich}}, is known for blowing up things in his movies (see for instance [https://www.gq.com/video/watch/explosions-the-roland-emmerich-supercut the Roland Emmerich Supercut]), as well as for factual inaccuracies in his work (mainly the scientific implausibility of his many disaster movies like ''{{w|Independence Day (1996 film)|Independence Day}}'', ''{{w|The Day After Tomorrow}}'' and ''{{w|2012 (film)|2012}}'').&lt;br /&gt;
&lt;br /&gt;
The [https://www.imdb.com/title/tt5834426/plotsummary basic premise] of ''Moonfall'' is that a mysterious force manages to knock the moon out of its orbit, leaving it on a collision course with the Earth. This is scientifically preposterous (see [[#Realistic analysis of the scenario|analysis]] below), making it potentially 'cringe-worthy' for someone who prefers {{w|hard science fiction}} where things are more grounded in established scientific facts and theories. Cueball states that a story based on good science can potentially serve as a novel window into what the real world may look like someday—or, as he puts it, &amp;quot;expand our ideas of what's possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Cueball then goes on to imply that he's still looking forward the movie because his less critical side is still excited by things like cool spaceship noises and smashing moons into things. Sometimes you just want to [[311: Action Movies|get lost in mindless action]], even if it's less 'mature' than a well-thought-out meaningful plot. Megan then sums things up by playing off Cueball's wording from the previous panel, saying she's excited to &amp;quot;expand our ideas on how much stuff can explode at once.&amp;quot; Given the scale of ''Moonfall'''s premise involving a potential planetary-scale collision, as well as the director's tendency to use gratuitous visual effects and explosions in his movies, it seems reasonable to conclude that the movie will likely contain quite a lot of stuff being blown up at once.&lt;br /&gt;
&lt;br /&gt;
In the title text Cueball continues by explaining that while novel ideas and cool explosions are good, what he really wants from a movie is novel ideas about cool explosions. So new ways to explode things, or ideas about exploding more things at once. Or both!&lt;br /&gt;
&lt;br /&gt;
[[1536: The Martian]] contains a similar discussion of an (at the time) upcoming movie, in particular ''{{w|The Martian (film)|The Martian}}''. In that case, however, the subject of the comic was the movie's high scientific accuracy and lack of huge explosions, rather than the other way around.&lt;br /&gt;
&lt;br /&gt;
===Realistic analysis of the scenario===&lt;br /&gt;
For the moon to fall from the sky, it would have to stop orbiting. Most forces applied it to will simply change the way in which it is orbiting, making the orbit more elliptical, larger or smaller. To stop it from orbiting entirely, a 'braking' force would need to be applied in the opposite direction of its travel, to halt it.&lt;br /&gt;
&lt;br /&gt;
The moon's mass is about 7.34767×10&amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt; kg and its speed about 1.022 km/s, so the energy needed to stop it is ½''mv''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or about 3.8364×10&amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt; joules. That's about the energy of 1 trillion large nuclear explosions, centered on the leading-most point of the moon's surface. A precisely-oriented stellar body could strike the moon to do this, like a billiard ball colliding with tons of interstellar moon shrapnel instead of dust.&lt;br /&gt;
&lt;br /&gt;
Less counteractive energy could make the Moon change orbit to one with a {{w|perigee}} below the surface of the Earth, close enough to (partially) enter the atmosphere or merely bring it down beneath the applicable {{w|Roche limit}}. These scenarios would be only technically less catastrophic, and whether the Moon fragments from the initially applied force, the stresses of its nearest (non-contact) distance to Earth or actually survives largely intact until there is a more direct physical interaction, the precise degree of the effect might be practically academic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Megan walking to the right]&lt;br /&gt;
:Megan: Are you excited for ''Moonfall''?&lt;br /&gt;
:Megan: Or cringing?&lt;br /&gt;
:Cueball: Well...&lt;br /&gt;
&lt;br /&gt;
:[Closeup on Cueball]&lt;br /&gt;
:Cueball: I like when stories are grounded in good science because it's exciting to expand our ideas of what's possible.&lt;br /&gt;
&lt;br /&gt;
:[Zoomed back out to Cueball and Megan walking to the right. Cueball has his palms raised]&lt;br /&gt;
:Cueball: But I also support giving Roland Emmerich as much money as he wants to make cool spaceship noises and smash moons into things.&lt;br /&gt;
:Megan: Excited to expand our ideas of how much stuff can explode at once.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fiction]]&lt;br /&gt;
[[Category: Comics featuring Cueball]]&lt;br /&gt;
[[Category: Comics featuring Megan]]&lt;br /&gt;
[[Category: Comics featuring real people]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2529:_Unsolved_Math_Problems&amp;diff=309361</id>
		<title>2529: Unsolved Math Problems</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2529:_Unsolved_Math_Problems&amp;diff=309361"/>
				<updated>2023-03-29T07:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ better explanation of title text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2529&lt;br /&gt;
| date      = October 15, 2021&lt;br /&gt;
| title     = Unsolved Math Problems&lt;br /&gt;
| image     = unsolved_math_problems.png&lt;br /&gt;
| titletext = After decades of studying the curve and the procedure that generates it, the consensus explanation is &amp;quot;it's just like that.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Math has many problems that remain &amp;quot;unsolved.&amp;quot; This is not simply a matter of finding the correct numbers on both sides of an equal sign, but usually require proving or finding a counterexample to some conjecture, or explaining some property of some mathematical object. Sometimes this might involve extending an existing proof to a wider range of numbers like reals, complex numbers, or matrices.&lt;br /&gt;
&lt;br /&gt;
A concrete problem is one that is very obviously connected to a real world process, while an abstract problem is one which seems unconnected to actual problems. In modern math, many problems tend to be very abstract, requiring complicated notation to adequately state the problem in the first place, like many of the {{w|millennium problems}}. On the other hand, many unsolved problems are very concrete; for example, there are very many problems related to packing objects into spaces that are very difficult to solve although quite easy to state, such as the {{w|Collatz conjecture}}. Finally, Randall describes a third category of &amp;quot;cursed problems,&amp;quot; that have strange, seemingly random behavior, such as the behavior of turbulence or the distribution of prime numbers.&lt;br /&gt;
&lt;br /&gt;
In the first panel, Ponytail describes a weird abstract problem. Her description seems to be a meaningless jumble of terms that are either mathematical or just ''sound'' mathematical. And the mathematical terms are from disparate branches of mathematics: group theory, topology, and calculus. &lt;br /&gt;
&lt;br /&gt;
*'''Euler field:''' An Euler vector field represents a space where every point is rotating with its own speed and direction. The name &amp;quot;Euler field&amp;quot;, however, is something like &amp;quot;John Smith&amp;quot; - fields are very common algebraic structures, and {{w|Leonard Euler}} was a prolific Swiss mathematician who influenced {{w|List_of_things_named_after_Leonhard_Euler|so many areas of study}} that some of his discoveries are named after whoever wrote about them next, just to avoid naming everything after him.&lt;br /&gt;
*'''{{w|Manifold}}:''' A manifold is a topological space which is locally Euclidean - the shortest distance between two points is a straight line, the ratio between a circle's circumference and diameter is always pi, parallel lines are always the same distance apart, everything generally behaves the way you'd expect. A globe is a two-dimensional manifold, because a small-enough area is indistinguishable from a flat map. Using manifolds as an example of impenetrably occult maths may be a nod to the Tom Lehrer song &amp;quot;Lobachevsky&amp;quot;, which makes a similar joke about &amp;quot;the analytical algebraic topology of locally Euclidean metrizations of infinitely differentiable Riemannian manifolds (bozhe moi!)&amp;quot;.&lt;br /&gt;
*'''{{w|Hypergroup}}:''' An ''algebraic structure'', like arithmetic, is a set of well-defined operations (addition, subtraction, multiplication, division) mapping inputs to outputs over a domain of elements (the real numbers). A ''hyperstructure'' is an algebraic structure including an operation that maps a single input to multiple outputs - the simplest example is the square root, which maps a positive number like 4 to both positive and negative 2. A ''hypergroup'' is a hyperstructure with an operation that takes a pair of input elements, and, depending on which pair, can output every element or combination of elements in its domain... but also preserves association (1 + 2 + 3 = 6 whether you start by adding 1 + 2 or 2 + 3) and reproduction (if either input is &amp;quot;the entire domain&amp;quot;, then the output will still be the entire domain). It's a decent indication of how abstract a hypergroup is that it takes at least three to five sub-definitions to make it remotely understandable.&lt;br /&gt;
*'''Isomorphic:''' {{w|Isomorphism}} describes whether all the attributes of one structure can be mapped to properties of another structure. The structures usually have to be of the same type; it is unclear how a hypergroup would map to a &amp;quot;conjection&amp;quot;.&lt;br /&gt;
*'''Gödel-Klein:''' {{w|Kurt Gödel}} was a 20th-century mathematician who studied logic and philosophy (he's most well known for {{w|Gödel's incompleteness theorems}}) and {{w|Felix Klein}} was a 19th century mathematician who studied group theory and geometry; the two probably never collaborated.&lt;br /&gt;
*'''Meta-algebra:''' Not a real term, though derived from the real term {{w|Metamathematics}}.&lt;br /&gt;
*'''ϵ&amp;lt;0:''' Another joke term. In analysis, {{w|ϵ}} is usually defined to be an arbitrarily small ''positive'' number.&lt;br /&gt;
*'''quasimonoid:''' A [[Malamanteau|malamanteau]], combining the prefix &amp;quot;quasi&amp;quot; (meaning &amp;quot;partially&amp;quot; or &amp;quot;seemingly&amp;quot;) and &amp;quot;monoid&amp;quot; (an object from group theory) and is probably meant to evoke the character {{w|Quasimodo}} from ''The Hunchback of Notre-Dame'' (although quasimonoids are a type of algebraic object, namely a non-associative {{w|monoid}})&lt;br /&gt;
*'''Sondheim Calculus:''' This refers to {{w|Stephen Sondheim}}, one of the most successful composers and lyricists of American musical theatre -- the producer of his musical &amp;quot;Into the Woods&amp;quot; once [https://www.indiewire.com/2015/01/watch-singing-sondheim-is-like-calculus-in-into-the-woods-behind-the-scenes-video-exclusive-189507/ remarked] that &amp;quot;Singing Stephen Sondheim is like calculus for singers and actors.&amp;quot;&lt;br /&gt;
*'''conjection:''' This may combine conjecture and conjunction, or be a joke on pros and cons plus projection. &lt;br /&gt;
&lt;br /&gt;
Finally she asks whether the problem statement is ill-formed; considering that it's mostly gibberish, this may be true.&lt;br /&gt;
&lt;br /&gt;
Many real unsolved math problems appear similarly abstract. One example is the {{w|Hodge conjecture}}, a {{w|Millennium Prize Problems|Millennium Prize}} problem. It states &amp;quot;Let X be a non-singular complex projective manifold. Then every Hodge class on X is a linear combination with rational coefficients of the cohomology classes of complex subvarieties of X.&amp;quot; These words may appear nonsensical to a layperson. And even to an expert, the question is `abstract'. (Given a specific manifold, even an abelian fourfold, how on earth do you determine if a given 2,2 class is a cycle?)&lt;br /&gt;
&lt;br /&gt;
In the second panel, Cueball describes a concrete {{w|random walk}} problem, and then mentions that this somehow has applications in three unrelated fields. This is actually not uncommon. The Wikipedia article says that &amp;quot;random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. Walking randomly on a grid never visiting any square twice is known as a {{w|self-avoiding walk}}.&amp;quot; This panel may have been inspired by some of the tricky unsolved problems about self-avoiding walks. Many of these problems have to do with rigorously proving properties of random walks that have been guessed by physics intuition, so these problems are connected to physics. The part about the maximum number of points in a line is reminiscent of problems in combinatorial geometry, which often involve counting points lying on different lines. Python code simulating this situation can be found [http://colab.research.google.com/drive/1nWrByCGBckwVdbAwow7tCYTOvqObYXyR?usp=sharing here]. C++ code simulating this situation can be found [http://github.com/AMindToThink/WeirdlyConcreteXKCD here].&lt;br /&gt;
&lt;br /&gt;
In the final panel, Megan is looking at a strange curve that seems to have no consistent pattern. At the bottom it's mostly straight, with a few little wobbles. In the middle it looks like a wild, high-frequency wave that suddenly bursts and then dies down. And the top is a spiral that looks like a question mark or a Western-style {{w|Crosier}}. She wonders if this could even be mathematical. &lt;br /&gt;
On one hand, considering the weird shapes that come from plotting some mathematical processes (e.g. the {{w|Mandelbrot set}}), it could well be. For example the unsolved {{w|Riemann hypothesis}}, another Millennium Prize problem, concerns the properties of {{w|File:RiemannCriticalLine.svg|a weird and at-first-glance random curve}}.  In number theory, the term &amp;quot;cursed curve&amp;quot; [https://www.quantamagazine.org/mathematicians-crack-the-cursed-curve-20171207/ has been used] to describe the [https://annals.math.princeton.edu/wp-content/uploads/annals-v173-n1-p13-s.pdf &amp;quot;split Cartan&amp;quot; modular curve] of level 13, which resisted attempts for many years to compute its [https://www.jstor.org/stable/10.4007/annals.2019.189.3.6 set of rational points].&lt;br /&gt;
On the other hand, the question if could even be mathematical suggests that this may indeed not be a mathematical symbol. The curve looks like the unalome symbol, which is a Buddhist symbol which represents the path taken in life, or the journey to enlightenment. It could be argued that this indeed represents an unsolved problem, although not a mathematical one - which might then be part of the humoristic meaning.&lt;br /&gt;
&lt;br /&gt;
The title text states that, despite decades of intensive study on the properties of the cursed curve, the best anyone's been able to come up with to explain its strangeness is &amp;quot;it's just like that.&amp;quot; This lack of a satisfying explanation is commonplace with advanced math topics. As one famous example, the {{w|monster group}} ([https://youtu.be/mH0oCDa74tE explanation video]) is known to be the largest of a category of objects called {{w|sporadic groups}}. Similarly to the cursed curve in the comic, the monster group has a bizarre and complex structure which has, so far, managed to elude any logical explanation aside from &amp;quot;it's just like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
The Three Types Of Unsolved Math Problem&lt;br /&gt;
&lt;br /&gt;
:[First box:] Weirdly Abstract&lt;br /&gt;
:[Ponytail stands in front of an equation.]&lt;br /&gt;
:Is the Euler Field Manifold Hypergroup Isomorphic to a Gödel-Klein Meta-Algebreic ε&amp;lt;0 Quasimonoid Conjection under Sondheim Calculus?&lt;br /&gt;
:Or is the question ill-formed?&lt;br /&gt;
:⬙ℝ̇ℤ/Eℵ₅ [The Z is raised and underneath it is a double-ended arrow bent at a right angle. One points toward the R the other toward the Z. The ₅ is double-struck (𝟝) like the R and Z.]&lt;br /&gt;
&lt;br /&gt;
:Second: Weirdly Concrete&lt;br /&gt;
:[Cueball stands in front of a grid with 6 columns and 7 rows]&lt;br /&gt;
:If I walk randomly on a grid, never visiting any square twice, placing a marble every ''N'' steps, on average how many marbles will be in the longest line after N*K steps?&lt;br /&gt;
:Somehow the answer is important in like three unrelated fields.&lt;br /&gt;
:[The path starts in the 3rd row and 3rd column, a small circle indicates the start. It takes the path: North, East, North, East (a black dot representing the 1st marble is placed here, so N=4), South, East, South, South (2nd marble), West, South, West, North (3rd marble), West, South, South, South (4th Marble), West, North, West, West (this goes offgrid to the West. There is no visible line or marble outside the grid). The 1st, 3rd, and 4th marbles are colinear and there is a dotted line connecting them. The line's slope is 3.]&lt;br /&gt;
&lt;br /&gt;
:Third: Cursed&lt;br /&gt;
:[A Megan with unkempt hair stands next to a curve]&lt;br /&gt;
:What in God's name is going on with this curve?&lt;br /&gt;
:Is it even math?&lt;br /&gt;
:[The curve starts at the bottom of the screen, rises straight upward, begins to wobble left and right a little. It lists to the left and the left-right motion increases, then decreases. It begins a large counter-clockwise arc, spiraling inwards twice, then ends]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category: Comics featuring Cueball]]&lt;br /&gt;
[[Category: Comics featuring Megan]]&lt;br /&gt;
[[Category: Comics featuring Ponytail]]&lt;br /&gt;
[[Category: Math]]&lt;br /&gt;
[[Category:Comics featuring cursed items]] &amp;lt;-- Some presumedly mathematical curve --&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309194</id>
		<title>1227: The Pace of Modern Life</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309194"/>
				<updated>2023-03-26T01:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1227&lt;br /&gt;
| date      = June 19, 2013&lt;br /&gt;
| title     = The Pace of Modern Life&lt;br /&gt;
| image     = the pace of modern life.png&lt;br /&gt;
| titletext = 'Unfortunately, the notion of marriage which prevails ... at the present time ... regards the institution as simply a convenient arrangement or formal contract ... This disregard of the sanctity of marriage and contempt for its restrictions is one of the most alarming tendencies of the present age.' --John Harvey Kellogg, Ladies' guide in health and disease (1883)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The debate as to whether or not the pace of modern life is detrimental to society, culture, and the human experience in general has been going on for longer than we may realize. Presently, the debate has focused on technology such as smartphones, tablets, and other portable electronics; however, many of the same arguments were made against {{w|newspaper}}s, magazines, telegraphs, telephones, and even written correspondence 100 years ago.&lt;br /&gt;
&lt;br /&gt;
People often tend to think of older times as better. The people complaining compare their present time to the time they lived in before, that is, a couple of decades ago, and this has been happening for over a century (at least). This comic makes a point that the older times people refer to, were also criticized in exactly the same fashion. Since the same criticism is applied to each generation by the generation before that one, every generation thinks that the one they were born in is the good one. This is presentism as explained by Randall in [[24: Godel, Escher, Kurt Halsey]]. &lt;br /&gt;
&lt;br /&gt;
The comic begins and ends with very similar arguments, perhaps emphasizing how these debates cycle and repeat over time. The comic does not directly state whether these opinions and criticisms were justified or simple fallacies. There is a desire to consider our present existence as good and reasonable and that society has been improving over time. The difficulty lies in considering the possibility that each generation was perhaps correct in their criticism.&lt;br /&gt;
&lt;br /&gt;
On reading all of these quotes, one may find these quotes redundant and tiresome to read.  Readers may find themselves skimming the text and skipping several quotes once they get the overall idea.  This could be a self-referential point demonstrating that the writing style of older times was less convenient than the oft-criticized brief modern style.&lt;br /&gt;
&lt;br /&gt;
Some parts of all that long texts are in bold, others not. Here is the summary for only this bold text, picturing just our ''Modern World'':&lt;br /&gt;
&lt;br /&gt;
:The art of letter-writing is fast dying out. We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.&lt;br /&gt;
:In olden times it was different. Men now live think and work at express speed. Sulkily read as they travel leaving them no time to talk with the friend who may share the compartment with them.&lt;br /&gt;
:The age of leisure is dead, and the art of conversation is dying. A craving for literary nips. There never was an age in which so many people were able to write badly.&lt;br /&gt;
:The art of pure line engraving is dying out. We live at too fast a rate nothing is left to the imagination and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.&lt;br /&gt;
:Thirty pages is now too much. Fifteen pages further condensed a summary of the summary.&lt;br /&gt;
:Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.&lt;br /&gt;
:Hurried reading can never be good reading. Mental and nervous degeneration among a growing class of people, a brain incapable of normal working in a large measure due to the hurry and excitement of modern life, almost instantaneous communication between remote points of the globe.&lt;br /&gt;
:Teach the children how to play instead of shutting them in badly ventilated schoolrooms, increased demand made by the conditions of modern life upon the brain.&lt;br /&gt;
:We talk across a continent, telegraph across an ocean, we take even our pleasures sadly and make a task of our play.&lt;br /&gt;
:The managers of sensational newspapers create perverted tastes and develop vicious tendencies.&lt;br /&gt;
:To take sufficient time for our meals seems frequently impossible, may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long walk? I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.&lt;br /&gt;
:People talk as they ride bicycles–at a rush–without pausing to consider their surroundings the profession of letters is so little understood, tendency among the children of today to rebel against restraint. Our modern family gathering, silent, each individual with his head buried in his favourite magazine, deal openly with situations which no person would have dared to mention in general society forty years ago.&lt;br /&gt;
:A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it. A brief letter to-day may be followed by another next week–a &amp;quot;line&amp;quot; now by another to-morrow.&lt;br /&gt;
&lt;br /&gt;
The style of the comic is very similar to that of [[1311: 2014]], which was released half a year later.&lt;br /&gt;
&lt;br /&gt;
The title text shows that the meaning of the institute of marriage debate has likewise been going on for quite some time.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:'''The art of letter-writing is fast dying out.''' When a letter cost nine pence, it seemed but fair to try to make it worth nine pence ... Now, however, we think we are too busy for such old-fashioned correspondence. '''We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.'''&lt;br /&gt;
::''The Sunday Magazine''&lt;br /&gt;
:::1871&lt;br /&gt;
&lt;br /&gt;
:It is, unfortunately, one of the chief characteristics of modern business to be always in a hurry. '''In olden times it was different.'''&lt;br /&gt;
::''The Medical Record''&lt;br /&gt;
:::1884&lt;br /&gt;
&lt;br /&gt;
:With the advent of cheap newspapers and superior means of locomotion... The dreamy quiet old days are over... '''For men now live think and work at express speed.''' They have their ''Mercury'' or ''Post'' laid on their breakfast table in the early morning, and if they are too hurried to snatch from it the news during that meal, they carry it off, to be '''sulkily read as they travel ... leaving them no time to talk with the friend who may share the compartment with them'''... The hurry and bustle of modern life ... lacks the quiet and repose of the period when our forefathers, the day's work done, took their ease...&lt;br /&gt;
::William Smith, Morley: ''Ancient and Modern''&lt;br /&gt;
:::1886&lt;br /&gt;
&lt;br /&gt;
:Conversation is said to be a lost art ... Good talk presupposes leisure, both for preparation and enjoyment. '''The age of leisure is dead, and the art of conversation is dying.'''&lt;br /&gt;
::''Frank Leslie's popular Monthly'', Volume 29&lt;br /&gt;
:::1890&lt;br /&gt;
&lt;br /&gt;
:Intellectual laziness and the hurry of the age have produced '''a craving for literary nips.''' The torpid brain ... has grown too weak for sustained thought.&lt;br /&gt;
:'''There never was an age in which so many people were able to write badly.'''&lt;br /&gt;
::Israel Zangwill, ''The Bachelors' Club''&lt;br /&gt;
:::1891&lt;br /&gt;
&lt;br /&gt;
:'''The art of pure line engraving is dying out. We live at too fast a rate to allow for the preparation of such plates as our fathers appreciated.''' If a picture catches the public fancy, the public must have an etched or a photogravured copy of it within a month or two of its appearance, the days when engravers were wont to spend two or three years over a single plate are for ever gone.&lt;br /&gt;
::''Journal of the Institute of Jamaica'', Volume 1&lt;br /&gt;
:::1892&lt;br /&gt;
&lt;br /&gt;
:So much is exhibited to the eye that '''nothing is left to the imagination'''. It sometimes seems almost possible that the modern world might be choked by its own riches, '''and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.'''&lt;br /&gt;
:The articles in the ''Quarterlies'' extend to thirty or more pages, but '''thirty pages is now too much''' so we witness a further condensing process and, we have the ''Fortnightly'' and the ''Contemporary'' which reduce thirty pages to '''fifteen pages''' so that you may read a larger number of articles in a shorter time and in a shorter form. As if this last condensing process were not enough the condensed articles of these periodicals are '''further condensed''' by the daily papers, which will give you a '''summary of the summary''' of all that has been written about everything.&lt;br /&gt;
:'''Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.'''&lt;br /&gt;
:Ephemeral literature is driving out the great classics of the present and the past ... '''hurried reading can never be good reading.'''&lt;br /&gt;
::G. J. Goschen, ''First Annual Address to the Students'', Toynbee Hall. London&lt;br /&gt;
:::1894&lt;br /&gt;
&lt;br /&gt;
:The existence of '''mental and nervous degeneration among a growing class of people''', especially in large cities, is an obvious phenomenon ... the mania for stimulants ... diseases of the mind are almost as numerous as the diseases of the body... This intellectual condition is characterized by '''a brain incapable of normal working ... in a large measure due to the hurry and excitement of modern life''', with its facilities for rapid locomotion and '''almost instantaneous communication between remote points of the globe'''...&lt;br /&gt;
::''The Churchman'', Volume 71&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:If we '''teach the children how to play''' and encourage them in their sports ... '''instead of shutting them in badly ventilated schoolrooms''', the next generation will be more joyous and will be healthier than the present one.&lt;br /&gt;
::''Public Opinion: A Comprehensive Summary of the Press Throughout the World'', Volume 18&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:The cause of the ... increase in nervous disease is '''increased demand made by the conditions of modern life upon the brain'''. Everything is done in a hurry. '''We talk across a continent, telegraph across an ocean''', take a trip to Chicago for an hour's talk... '''We take even our pleasures sadly and make a task of our play''' ... what wonder if the pressure is almost more than our nerves can bear.&lt;br /&gt;
::G. Shrady (from P.C. Knapp)&lt;br /&gt;
::&amp;quot;Are nervous diseases increasing?&amp;quot; ''Medical Record''&lt;br /&gt;
:::1896&lt;br /&gt;
&lt;br /&gt;
:'''The managers of sensational newspapers''' ... do not try to educate their readers and make them better, but tend to '''create perverted tastes and develop vicious tendencies.''' The owners of these papers seem to have but one purpose, and that is to increase their circulation.&lt;br /&gt;
::''Medical Brief'', Volume 26&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:'''To take sufficient time for our meals seems frequently impossible''' on account of the demands on our time made by our business... We act on the apparent belief that all of our business is so pressing that we must jump on the quickest car home, eat our dinner in the most hurried way, make the closest connection for a car returning ...&lt;br /&gt;
::Louis John Rettger. ''Studies in Advanced Physiology''&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:In these days of increasing rapid artificial locomotion, '''may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long Walk?'''&lt;br /&gt;
:'''I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.''' We live in days of water trips and land trips, excursions by sea, road and rail-bicycles and tricycles, tram cars and motor cars .... but in my humble opinion, good honest walking exercise for health beats all other kinds of locomotion into a cocked hat.&lt;br /&gt;
::T. Thatcher, &amp;quot;A plea for a long walk&amp;quot;,&lt;br /&gt;
::''The Publishers Circular''&lt;br /&gt;
:::1902&lt;br /&gt;
&lt;br /&gt;
:The art of conversation is almost a lost one. '''People talk as they ride bicycles&amp;amp;ndash;at a rush&amp;amp;ndash;without pausing to consider their surroundings''' ... what has been generally understood as cultured society is rapidly deteriorating into baseness and voluntary ignorance. '''The profession of letters is so little understood''', and so far from being seriously appreciated, that ... Newspapers are full, not of thoughtful honestly expressed public opinion on the affairs of the nation, but of vapid personalities interesting to none save gossips and busy bodies.&lt;br /&gt;
::Marie Corelli,&lt;br /&gt;
::''Free opinions, freely expressed''&lt;br /&gt;
:::1905&lt;br /&gt;
&lt;br /&gt;
:There is a great '''tendency among the children of today to rebel against restraint''', not only that placed upon them by the will of the parent. But against any restraint or limitation of what they consider their rights ... this fact has filled well minded people with great apprehensions for the future.&lt;br /&gt;
::Rev. Henry Hussmann,&lt;br /&gt;
::''The authority of parents''&lt;br /&gt;
:::1906&lt;br /&gt;
&lt;br /&gt;
:'''Our modern family gathering, silent''' around the fire, '''each individual with his head buried in his favourite magazine''', is the somewhat natural outcome of the banishment of colloquy from the school ...&lt;br /&gt;
::''The Journal of Education'', Volume 29&lt;br /&gt;
:::1907&lt;br /&gt;
&lt;br /&gt;
:Plays in theatres at the present time present spectacles and '''deal openly with situations which no person would have dared to mention in general society forty years ago'''... The current representations of '''nude men and women in the daily journals''' and the illustrated magazines would have excluded such periodicals from all respectable families two decades ago... Those who have been divorced ... forty and fifty years ago lost at once and irrevocably their standing in society, while to-day they continue in all their social relationships, hardly changed...&lt;br /&gt;
::Editorial, ''The Watchman'', Boston&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:We write millions more letters than did our grandfathers, but the increase in volume has brought with it an automatic artificial machine-like ring ... an examination of a file of old letters reveals not only a remarkable grasp of details. But a '''fitness and courtliness too often totally lacking''' in the mechanical curt cut and dried letters of to-day.&lt;br /&gt;
::Forrest Crissey, ''Handbook of Modern Business Correspondence''&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:'''A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it.''' Now the quickness and the cheapness of the post seem to justify the feeling that '''a brief letter to-day may be followed by another next week&amp;amp;ndash;a &amp;quot;line&amp;quot; now by another to-morrow.'''&lt;br /&gt;
::Percy Holmes Boynton, ''Principles of Composition''&lt;br /&gt;
:::1915&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Unlike most comics, this comic seems use a textual font that mimics Randall's handwriting, rather than actually being handwritten. This was likely done to save time, as the comic contains well over 1,000 words.&lt;br /&gt;
** Comics with dynamic elements such as [[1350: Lorenz]] and [[2198: Throw]] use a similar font out of necessity, but this seems to be the only static comic where this was done. &amp;lt;!-- unsure if this is actually the case, someone should check this. -SSM24 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309193</id>
		<title>1227: The Pace of Modern Life</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309193"/>
				<updated>2023-03-26T01:32:18Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: add comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1227&lt;br /&gt;
| date      = June 19, 2013&lt;br /&gt;
| title     = The Pace of Modern Life&lt;br /&gt;
| image     = the pace of modern life.png&lt;br /&gt;
| titletext = 'Unfortunately, the notion of marriage which prevails ... at the present time ... regards the institution as simply a convenient arrangement or formal contract ... This disregard of the sanctity of marriage and contempt for its restrictions is one of the most alarming tendencies of the present age.' --John Harvey Kellogg, Ladies' guide in health and disease (1883)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The debate as to whether or not the pace of modern life is detrimental to society, culture, and the human experience in general has been going on for longer than we may realize. Presently, the debate has focused on technology such as smartphones, tablets, and other portable electronics; however, many of the same arguments were made against {{w|newspaper}}s, magazines, telegraphs, telephones, and even written correspondence 100 years ago.&lt;br /&gt;
&lt;br /&gt;
People often tend to think of older times as better. The people complaining compare their present time to the time they lived in before, that is, a couple of decades ago, and this has been happening for over a century (at least). This comic makes a point that the older times people refer to, were also criticized in exactly the same fashion. Since the same criticism is applied to each generation by the generation before that one, every generation thinks that the one they were born in is the good one. This is presentism as explained by Randall in [[24: Godel, Escher, Kurt Halsey]]. &lt;br /&gt;
&lt;br /&gt;
The comic begins and ends with very similar arguments, perhaps emphasizing how these debates cycle and repeat over time. The comic does not directly state whether these opinions and criticisms were justified or simple fallacies. There is a desire to consider our present existence as good and reasonable and that society has been improving over time. The difficulty lies in considering the possibility that each generation was perhaps correct in their criticism.&lt;br /&gt;
&lt;br /&gt;
On reading all of these quotes, one may find these quotes redundant and tiresome to read.  Readers may find themselves skimming the text and skipping several quotes once they get the overall idea.  This could be a self-referential point demonstrating that the writing style of older times was less convenient than the oft-criticized brief modern style.&lt;br /&gt;
&lt;br /&gt;
Some parts of all that long texts are in bold, others not. Here is the summary for only this bold text, picturing just our ''Modern World'':&lt;br /&gt;
&lt;br /&gt;
:The art of letter-writing is fast dying out. We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.&lt;br /&gt;
:In olden times it was different. Men now live think and work at express speed. Sulkily read as they travel leaving them no time to talk with the friend who may share the compartment with them.&lt;br /&gt;
:The age of leisure is dead, and the art of conversation is dying. A craving for literary nips. There never was an age in which so many people were able to write badly.&lt;br /&gt;
:The art of pure line engraving is dying out. We live at too fast a rate nothing is left to the imagination and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.&lt;br /&gt;
:Thirty pages is now too much. Fifteen pages further condensed a summary of the summary.&lt;br /&gt;
:Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.&lt;br /&gt;
:Hurried reading can never be good reading. Mental and nervous degeneration among a growing class of people, a brain incapable of normal working in a large measure due to the hurry and excitement of modern life, almost instantaneous communication between remote points of the globe.&lt;br /&gt;
:Teach the children how to play instead of shutting them in badly ventilated schoolrooms, increased demand made by the conditions of modern life upon the brain.&lt;br /&gt;
:We talk across a continent, telegraph across an ocean, we take even our pleasures sadly and make a task of our play.&lt;br /&gt;
:The managers of sensational newspapers create perverted tastes and develop vicious tendencies.&lt;br /&gt;
:To take sufficient time for our meals seems frequently impossible, may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long walk? I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.&lt;br /&gt;
:People talk as they ride bicycles–at a rush–without pausing to consider their surroundings the profession of letters is so little understood, tendency among the children of today to rebel against restraint. Our modern family gathering, silent, each individual with his head buried in his favourite magazine, deal openly with situations which no person would have dared to mention in general society forty years ago.&lt;br /&gt;
:A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it. A brief letter to-day may be followed by another next week–a &amp;quot;line&amp;quot; now by another to-morrow.&lt;br /&gt;
&lt;br /&gt;
The style of the comic is very similar to that of [[1311: 2014]], which was released half a year later.&lt;br /&gt;
&lt;br /&gt;
The title text shows that the meaning of the institute of marriage debate has likewise been going on for quite some time.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:'''The art of letter-writing is fast dying out.''' When a letter cost nine pence, it seemed but fair to try to make it worth nine pence ... Now, however, we think we are too busy for such old-fashioned correspondence. '''We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.'''&lt;br /&gt;
::''The Sunday Magazine''&lt;br /&gt;
:::1871&lt;br /&gt;
&lt;br /&gt;
:It is, unfortunately, one of the chief characteristics of modern business to be always in a hurry. '''In olden times it was different.'''&lt;br /&gt;
::''The Medical Record''&lt;br /&gt;
:::1884&lt;br /&gt;
&lt;br /&gt;
:With the advent of cheap newspapers and superior means of locomotion... The dreamy quiet old days are over... '''For men now live think and work at express speed.''' They have their ''Mercury'' or ''Post'' laid on their breakfast table in the early morning, and if they are too hurried to snatch from it the news during that meal, they carry it off, to be '''sulkily read as they travel ... leaving them no time to talk with the friend who may share the compartment with them'''... The hurry and bustle of modern life ... lacks the quiet and repose of the period when our forefathers, the day's work done, took their ease...&lt;br /&gt;
::William Smith, Morley: ''Ancient and Modern''&lt;br /&gt;
:::1886&lt;br /&gt;
&lt;br /&gt;
:Conversation is said to be a lost art ... Good talk presupposes leisure, both for preparation and enjoyment. '''The age of leisure is dead, and the art of conversation is dying.'''&lt;br /&gt;
::''Frank Leslie's popular Monthly'', Volume 29&lt;br /&gt;
:::1890&lt;br /&gt;
&lt;br /&gt;
:Intellectual laziness and the hurry of the age have produced '''a craving for literary nips.''' The torpid brain ... has grown too weak for sustained thought.&lt;br /&gt;
:'''There never was an age in which so many people were able to write badly.'''&lt;br /&gt;
::Israel Zangwill, ''The Bachelors' Club''&lt;br /&gt;
:::1891&lt;br /&gt;
&lt;br /&gt;
:'''The art of pure line engraving is dying out. We live at too fast a rate to allow for the preparation of such plates as our fathers appreciated.''' If a picture catches the public fancy, the public must have an etched or a photogravured copy of it within a month or two of its appearance, the days when engravers were wont to spend two or three years over a single plate are for ever gone.&lt;br /&gt;
::''Journal of the Institute of Jamaica'', Volume 1&lt;br /&gt;
:::1892&lt;br /&gt;
&lt;br /&gt;
:So much is exhibited to the eye that '''nothing is left to the imagination'''. It sometimes seems almost possible that the modern world might be choked by its own riches, '''and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.'''&lt;br /&gt;
:The articles in the ''Quarterlies'' extend to thirty or more pages, but '''thirty pages is now too much''' so we witness a further condensing process and, we have the ''Fortnightly'' and the ''Contemporary'' which reduce thirty pages to '''fifteen pages''' so that you may read a larger number of articles in a shorter time and in a shorter form. As if this last condensing process were not enough the condensed articles of these periodicals are '''further condensed''' by the daily papers, which will give you a '''summary of the summary''' of all that has been written about everything.&lt;br /&gt;
:'''Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.'''&lt;br /&gt;
:Ephemeral literature is driving out the great classics of the present and the past ... '''hurried reading can never be good reading.'''&lt;br /&gt;
::G. J. Goschen, ''First Annual Address to the Students'', Toynbee Hall. London&lt;br /&gt;
:::1894&lt;br /&gt;
&lt;br /&gt;
:The existence of '''mental and nervous degeneration among a growing class of people''', especially in large cities, is an obvious phenomenon ... the mania for stimulants ... diseases of the mind are almost as numerous as the diseases of the body... This intellectual condition is characterized by '''a brain incapable of normal working ... in a large measure due to the hurry and excitement of modern life''', with its facilities for rapid locomotion and '''almost instantaneous communication between remote points of the globe'''...&lt;br /&gt;
::''The Churchman'', Volume 71&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:If we '''teach the children how to play''' and encourage them in their sports ... '''instead of shutting them in badly ventilated schoolrooms''', the next generation will be more joyous and will be healthier than the present one.&lt;br /&gt;
::''Public Opinion: A Comprehensive Summary of the Press Throughout the World'', Volume 18&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:The cause of the ... increase in nervous disease is '''increased demand made by the conditions of modern life upon the brain'''. Everything is done in a hurry. '''We talk across a continent, telegraph across an ocean''', take a trip to Chicago for an hour's talk... '''We take even our pleasures sadly and make a task of our play''' ... what wonder if the pressure is almost more than our nerves can bear.&lt;br /&gt;
::G. Shrady (from P.C. Knapp)&lt;br /&gt;
::&amp;quot;Are nervous diseases increasing?&amp;quot; ''Medical Record''&lt;br /&gt;
:::1896&lt;br /&gt;
&lt;br /&gt;
:'''The managers of sensational newspapers''' ... do not try to educate their readers and make them better, but tend to '''create perverted tastes and develop vicious tendencies.''' The owners of these papers seem to have but one purpose, and that is to increase their circulation.&lt;br /&gt;
::''Medical Brief'', Volume 26&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:'''To take sufficient time for our meals seems frequently impossible''' on account of the demands on our time made by our business... We act on the apparent belief that all of our business is so pressing that we must jump on the quickest car home, eat our dinner in the most hurried way, make the closest connection for a car returning ...&lt;br /&gt;
::Louis John Rettger. ''Studies in Advanced Physiology''&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:In these days of increasing rapid artificial locomotion, '''may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long Walk?'''&lt;br /&gt;
:'''I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.''' We live in days of water trips and land trips, excursions by sea, road and rail-bicycles and tricycles, tram cars and motor cars .... but in my humble opinion, good honest walking exercise for health beats all other kinds of locomotion into a cocked hat.&lt;br /&gt;
::T. Thatcher, &amp;quot;A plea for a long walk&amp;quot;,&lt;br /&gt;
::''The Publishers Circular''&lt;br /&gt;
:::1902&lt;br /&gt;
&lt;br /&gt;
:The art of conversation is almost a lost one. '''People talk as they ride bicycles&amp;amp;ndash;at a rush&amp;amp;ndash;without pausing to consider their surroundings''' ... what has been generally understood as cultured society is rapidly deteriorating into baseness and voluntary ignorance. '''The profession of letters is so little understood''', and so far from being seriously appreciated, that ... Newspapers are full, not of thoughtful honestly expressed public opinion on the affairs of the nation, but of vapid personalities interesting to none save gossips and busy bodies.&lt;br /&gt;
::Marie Corelli,&lt;br /&gt;
::''Free opinions, freely expressed''&lt;br /&gt;
:::1905&lt;br /&gt;
&lt;br /&gt;
:There is a great '''tendency among the children of today to rebel against restraint''', not only that placed upon them by the will of the parent. But against any restraint or limitation of what they consider their rights ... this fact has filled well minded people with great apprehensions for the future.&lt;br /&gt;
::Rev. Henry Hussmann,&lt;br /&gt;
::''The authority of parents''&lt;br /&gt;
:::1906&lt;br /&gt;
&lt;br /&gt;
:'''Our modern family gathering, silent''' around the fire, '''each individual with his head buried in his favourite magazine''', is the somewhat natural outcome of the banishment of colloquy from the school ...&lt;br /&gt;
::''The Journal of Education'', Volume 29&lt;br /&gt;
:::1907&lt;br /&gt;
&lt;br /&gt;
:Plays in theatres at the present time present spectacles and '''deal openly with situations which no person would have dared to mention in general society forty years ago'''... The current representations of '''nude men and women in the daily journals''' and the illustrated magazines would have excluded such periodicals from all respectable families two decades ago... Those who have been divorced ... forty and fifty years ago lost at once and irrevocably their standing in society, while to-day they continue in all their social relationships, hardly changed...&lt;br /&gt;
::Editorial, ''The Watchman'', Boston&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:We write millions more letters than did our grandfathers, but the increase in volume has brought with it an automatic artificial machine-like ring ... an examination of a file of old letters reveals not only a remarkable grasp of details. But a '''fitness and courtliness too often totally lacking''' in the mechanical curt cut and dried letters of to-day.&lt;br /&gt;
::Forrest Crissey, ''Handbook of Modern Business Correspondence''&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:'''A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it.''' Now the quickness and the cheapness of the post seem to justify the feeling that '''a brief letter to-day may be followed by another next week&amp;amp;ndash;a &amp;quot;line&amp;quot; now by another to-morrow.'''&lt;br /&gt;
::Percy Holmes Boynton, ''Principles of Composition''&lt;br /&gt;
:::1915&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Unlike most comics, this comic seems use a textual font that mimics Randall's handwriting, rather than actually being handwritten. This was likely done to save time, as the comic contains well over 1,000 words.&lt;br /&gt;
** Comics with dynamic elements such as [[1350: Lorenz]] and [[2198: Throw]] use a similar font out of necessity, but this seems to be the only static comic where this was done. &amp;lt;!-- unsure if this is actually the case, someone should check this - SSM24 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309192</id>
		<title>1227: The Pace of Modern Life</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1227:_The_Pace_of_Modern_Life&amp;diff=309192"/>
				<updated>2023-03-26T01:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: add trivia that this comic uses a font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1227&lt;br /&gt;
| date      = June 19, 2013&lt;br /&gt;
| title     = The Pace of Modern Life&lt;br /&gt;
| image     = the pace of modern life.png&lt;br /&gt;
| titletext = 'Unfortunately, the notion of marriage which prevails ... at the present time ... regards the institution as simply a convenient arrangement or formal contract ... This disregard of the sanctity of marriage and contempt for its restrictions is one of the most alarming tendencies of the present age.' --John Harvey Kellogg, Ladies' guide in health and disease (1883)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The debate as to whether or not the pace of modern life is detrimental to society, culture, and the human experience in general has been going on for longer than we may realize. Presently, the debate has focused on technology such as smartphones, tablets, and other portable electronics; however, many of the same arguments were made against {{w|newspaper}}s, magazines, telegraphs, telephones, and even written correspondence 100 years ago.&lt;br /&gt;
&lt;br /&gt;
People often tend to think of older times as better. The people complaining compare their present time to the time they lived in before, that is, a couple of decades ago, and this has been happening for over a century (at least). This comic makes a point that the older times people refer to, were also criticized in exactly the same fashion. Since the same criticism is applied to each generation by the generation before that one, every generation thinks that the one they were born in is the good one. This is presentism as explained by Randall in [[24: Godel, Escher, Kurt Halsey]]. &lt;br /&gt;
&lt;br /&gt;
The comic begins and ends with very similar arguments, perhaps emphasizing how these debates cycle and repeat over time. The comic does not directly state whether these opinions and criticisms were justified or simple fallacies. There is a desire to consider our present existence as good and reasonable and that society has been improving over time. The difficulty lies in considering the possibility that each generation was perhaps correct in their criticism.&lt;br /&gt;
&lt;br /&gt;
On reading all of these quotes, one may find these quotes redundant and tiresome to read.  Readers may find themselves skimming the text and skipping several quotes once they get the overall idea.  This could be a self-referential point demonstrating that the writing style of older times was less convenient than the oft-criticized brief modern style.&lt;br /&gt;
&lt;br /&gt;
Some parts of all that long texts are in bold, others not. Here is the summary for only this bold text, picturing just our ''Modern World'':&lt;br /&gt;
&lt;br /&gt;
:The art of letter-writing is fast dying out. We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.&lt;br /&gt;
:In olden times it was different. Men now live think and work at express speed. Sulkily read as they travel leaving them no time to talk with the friend who may share the compartment with them.&lt;br /&gt;
:The age of leisure is dead, and the art of conversation is dying. A craving for literary nips. There never was an age in which so many people were able to write badly.&lt;br /&gt;
:The art of pure line engraving is dying out. We live at too fast a rate nothing is left to the imagination and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.&lt;br /&gt;
:Thirty pages is now too much. Fifteen pages further condensed a summary of the summary.&lt;br /&gt;
:Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.&lt;br /&gt;
:Hurried reading can never be good reading. Mental and nervous degeneration among a growing class of people, a brain incapable of normal working in a large measure due to the hurry and excitement of modern life, almost instantaneous communication between remote points of the globe.&lt;br /&gt;
:Teach the children how to play instead of shutting them in badly ventilated schoolrooms, increased demand made by the conditions of modern life upon the brain.&lt;br /&gt;
:We talk across a continent, telegraph across an ocean, we take even our pleasures sadly and make a task of our play.&lt;br /&gt;
:The managers of sensational newspapers create perverted tastes and develop vicious tendencies.&lt;br /&gt;
:To take sufficient time for our meals seems frequently impossible, may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long walk? I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.&lt;br /&gt;
:People talk as they ride bicycles–at a rush–without pausing to consider their surroundings the profession of letters is so little understood, tendency among the children of today to rebel against restraint. Our modern family gathering, silent, each individual with his head buried in his favourite magazine, deal openly with situations which no person would have dared to mention in general society forty years ago.&lt;br /&gt;
:A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it. A brief letter to-day may be followed by another next week–a &amp;quot;line&amp;quot; now by another to-morrow.&lt;br /&gt;
&lt;br /&gt;
The style of the comic is very similar to that of [[1311: 2014]], which was released half a year later.&lt;br /&gt;
&lt;br /&gt;
The title text shows that the meaning of the institute of marriage debate has likewise been going on for quite some time.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:'''The art of letter-writing is fast dying out.''' When a letter cost nine pence, it seemed but fair to try to make it worth nine pence ... Now, however, we think we are too busy for such old-fashioned correspondence. '''We fire off a multitude of rapid and short notes, instead of sitting down to have a good talk over a real sheet of paper.'''&lt;br /&gt;
::''The Sunday Magazine''&lt;br /&gt;
:::1871&lt;br /&gt;
&lt;br /&gt;
:It is, unfortunately, one of the chief characteristics of modern business to be always in a hurry. '''In olden times it was different.'''&lt;br /&gt;
::''The Medical Record''&lt;br /&gt;
:::1884&lt;br /&gt;
&lt;br /&gt;
:With the advent of cheap newspapers and superior means of locomotion... The dreamy quiet old days are over... '''For men now live think and work at express speed.''' They have their ''Mercury'' or ''Post'' laid on their breakfast table in the early morning, and if they are too hurried to snatch from it the news during that meal, they carry it off, to be '''sulkily read as they travel ... leaving them no time to talk with the friend who may share the compartment with them'''... The hurry and bustle of modern life ... lacks the quiet and repose of the period when our forefathers, the day's work done, took their ease...&lt;br /&gt;
::William Smith, Morley: ''Ancient and Modern''&lt;br /&gt;
:::1886&lt;br /&gt;
&lt;br /&gt;
:Conversation is said to be a lost art ... Good talk presupposes leisure, both for preparation and enjoyment. '''The age of leisure is dead, and the art of conversation is dying.'''&lt;br /&gt;
::''Frank Leslie's popular Monthly'', Volume 29&lt;br /&gt;
:::1890&lt;br /&gt;
&lt;br /&gt;
:Intellectual laziness and the hurry of the age have produced '''a craving for literary nips.''' The torpid brain ... has grown too weak for sustained thought.&lt;br /&gt;
:'''There never was an age in which so many people were able to write badly.'''&lt;br /&gt;
::Israel Zangwill, ''The Bachelors' Club''&lt;br /&gt;
:::1891&lt;br /&gt;
&lt;br /&gt;
:'''The art of pure line engraving is dying out. We live at too fast a rate to allow for the preparation of such plates as our fathers appreciated.''' If a picture catches the public fancy, the public must have an etched or a photogravured copy of it within a month or two of its appearance, the days when engravers were wont to spend two or three years over a single plate are for ever gone.&lt;br /&gt;
::''Journal of the Institute of Jamaica'', Volume 1&lt;br /&gt;
:::1892&lt;br /&gt;
&lt;br /&gt;
:So much is exhibited to the eye that '''nothing is left to the imagination'''. It sometimes seems almost possible that the modern world might be choked by its own riches, '''and human faculty dwindle away amid the million inventions that have been introduced to render its exercise unnecessary.'''&lt;br /&gt;
:The articles in the ''Quarterlies'' extend to thirty or more pages, but '''thirty pages is now too much''' so we witness a further condensing process and, we have the ''Fortnightly'' and the ''Contemporary'' which reduce thirty pages to '''fifteen pages''' so that you may read a larger number of articles in a shorter time and in a shorter form. As if this last condensing process were not enough the condensed articles of these periodicals are '''further condensed''' by the daily papers, which will give you a '''summary of the summary''' of all that has been written about everything.&lt;br /&gt;
:'''Those who are dipping into so many subjects and gathering information in a summary and superficial form lose the habit of settling down to great works.'''&lt;br /&gt;
:Ephemeral literature is driving out the great classics of the present and the past ... '''hurried reading can never be good reading.'''&lt;br /&gt;
::G. J. Goschen, ''First Annual Address to the Students'', Toynbee Hall. London&lt;br /&gt;
:::1894&lt;br /&gt;
&lt;br /&gt;
:The existence of '''mental and nervous degeneration among a growing class of people''', especially in large cities, is an obvious phenomenon ... the mania for stimulants ... diseases of the mind are almost as numerous as the diseases of the body... This intellectual condition is characterized by '''a brain incapable of normal working ... in a large measure due to the hurry and excitement of modern life''', with its facilities for rapid locomotion and '''almost instantaneous communication between remote points of the globe'''...&lt;br /&gt;
::''The Churchman'', Volume 71&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:If we '''teach the children how to play''' and encourage them in their sports ... '''instead of shutting them in badly ventilated schoolrooms''', the next generation will be more joyous and will be healthier than the present one.&lt;br /&gt;
::''Public Opinion: A Comprehensive Summary of the Press Throughout the World'', Volume 18&lt;br /&gt;
:::1895&lt;br /&gt;
&lt;br /&gt;
:The cause of the ... increase in nervous disease is '''increased demand made by the conditions of modern life upon the brain'''. Everything is done in a hurry. '''We talk across a continent, telegraph across an ocean''', take a trip to Chicago for an hour's talk... '''We take even our pleasures sadly and make a task of our play''' ... what wonder if the pressure is almost more than our nerves can bear.&lt;br /&gt;
::G. Shrady (from P.C. Knapp)&lt;br /&gt;
::&amp;quot;Are nervous diseases increasing?&amp;quot; ''Medical Record''&lt;br /&gt;
:::1896&lt;br /&gt;
&lt;br /&gt;
:'''The managers of sensational newspapers''' ... do not try to educate their readers and make them better, but tend to '''create perverted tastes and develop vicious tendencies.''' The owners of these papers seem to have but one purpose, and that is to increase their circulation.&lt;br /&gt;
::''Medical Brief'', Volume 26&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:'''To take sufficient time for our meals seems frequently impossible''' on account of the demands on our time made by our business... We act on the apparent belief that all of our business is so pressing that we must jump on the quickest car home, eat our dinner in the most hurried way, make the closest connection for a car returning ...&lt;br /&gt;
::Louis John Rettger. ''Studies in Advanced Physiology''&lt;br /&gt;
:::1898&lt;br /&gt;
&lt;br /&gt;
:In these days of increasing rapid artificial locomotion, '''may I be permitted to say a word in favour of a very worthy and valuable old friend of mine, Mr. Long Walk?'''&lt;br /&gt;
:'''I am afraid that this good gentleman is in danger of getting neglected, if not forgotten.''' We live in days of water trips and land trips, excursions by sea, road and rail-bicycles and tricycles, tram cars and motor cars .... but in my humble opinion, good honest walking exercise for health beats all other kinds of locomotion into a cocked hat.&lt;br /&gt;
::T. Thatcher, &amp;quot;A plea for a long walk&amp;quot;,&lt;br /&gt;
::''The Publishers Circular''&lt;br /&gt;
:::1902&lt;br /&gt;
&lt;br /&gt;
:The art of conversation is almost a lost one. '''People talk as they ride bicycles&amp;amp;ndash;at a rush&amp;amp;ndash;without pausing to consider their surroundings''' ... what has been generally understood as cultured society is rapidly deteriorating into baseness and voluntary ignorance. '''The profession of letters is so little understood''', and so far from being seriously appreciated, that ... Newspapers are full, not of thoughtful honestly expressed public opinion on the affairs of the nation, but of vapid personalities interesting to none save gossips and busy bodies.&lt;br /&gt;
::Marie Corelli,&lt;br /&gt;
::''Free opinions, freely expressed''&lt;br /&gt;
:::1905&lt;br /&gt;
&lt;br /&gt;
:There is a great '''tendency among the children of today to rebel against restraint''', not only that placed upon them by the will of the parent. But against any restraint or limitation of what they consider their rights ... this fact has filled well minded people with great apprehensions for the future.&lt;br /&gt;
::Rev. Henry Hussmann,&lt;br /&gt;
::''The authority of parents''&lt;br /&gt;
:::1906&lt;br /&gt;
&lt;br /&gt;
:'''Our modern family gathering, silent''' around the fire, '''each individual with his head buried in his favourite magazine''', is the somewhat natural outcome of the banishment of colloquy from the school ...&lt;br /&gt;
::''The Journal of Education'', Volume 29&lt;br /&gt;
:::1907&lt;br /&gt;
&lt;br /&gt;
:Plays in theatres at the present time present spectacles and '''deal openly with situations which no person would have dared to mention in general society forty years ago'''... The current representations of '''nude men and women in the daily journals''' and the illustrated magazines would have excluded such periodicals from all respectable families two decades ago... Those who have been divorced ... forty and fifty years ago lost at once and irrevocably their standing in society, while to-day they continue in all their social relationships, hardly changed...&lt;br /&gt;
::Editorial, ''The Watchman'', Boston&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:We write millions more letters than did our grandfathers, but the increase in volume has brought with it an automatic artificial machine-like ring ... an examination of a file of old letters reveals not only a remarkable grasp of details. But a '''fitness and courtliness too often totally lacking''' in the mechanical curt cut and dried letters of to-day.&lt;br /&gt;
::Forrest Crissey, ''Handbook of Modern Business Correspondence''&lt;br /&gt;
:::1908&lt;br /&gt;
&lt;br /&gt;
:'''A hundred years ago it took so long and cost so much to send a letter that it seemed worth while to put some time and thought into writing it.''' Now the quickness and the cheapness of the post seem to justify the feeling that '''a brief letter to-day may be followed by another next week&amp;amp;ndash;a &amp;quot;line&amp;quot; now by another to-morrow.'''&lt;br /&gt;
::Percy Holmes Boynton, ''Principles of Composition''&lt;br /&gt;
:::1915&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Unlike most comics, this comic seems use a textual font that mimics Randall's handwriting, rather than actually being handwritten. This was likely done to save time, as the comic contains well over 1,000 words.&lt;br /&gt;
** Comics with dynamic elements such as [[1350: Lorenz]] and [[2198: Throw]] use a similar font out of necessity, but this seems to be the only static comic where this was done.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=708:_Sex_Dice&amp;diff=308844</id>
		<title>708: Sex Dice</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=708:_Sex_Dice&amp;diff=308844"/>
				<updated>2023-03-19T06:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 708&lt;br /&gt;
| date      = March 1, 2010&lt;br /&gt;
| title     = Sex Dice&lt;br /&gt;
| image     = sex dice.png&lt;br /&gt;
| titletext = You roll for initiative, and... [roll]... wow, do you ever take it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{w|Sex dice}} consist of two dice, one listing various actions, and one listing various body parts ([https://i.imgur.com/2ryEaPV.jpg sometimes] a third specifying a manner in which the action should be done). Roll the dice, do the specified action to the specified body part, repeat as necessary.&lt;br /&gt;
&lt;br /&gt;
Because most games require the same dice, in many peoples' game collections, the dice get mixed around between games. Unfortunately it seems [[Cueball]] and [[Megan]] have accidentally exchanged one of their sex dice (the one that contains actions) with a normal six-sided die; as a result, the people playing a {{w|role-playing game}} in the last panel find themselves doing unusual actions.&lt;br /&gt;
&lt;br /&gt;
Given the situation, it's likely the player who fondled the guard was supposed to roll 2 or 3 six-sided dice to determine the damage of his attack. The sex die came up as &amp;quot;fondle,&amp;quot; while the other dice added up to six; hence, he fondled the guard for 6 damage.&lt;br /&gt;
&lt;br /&gt;
The title text is another possible situation that might arise: &amp;quot;rolling for {{w|Initiative (role-playing games)|initiative}}&amp;quot; in role-playing games is how the players determine who attacks in what order during combat. Here, the player rolled the sex die as part of his initiative roll, and therefore &amp;quot;took initiative&amp;quot; in an entirely different way. &lt;br /&gt;
&lt;br /&gt;
Typically the missing sex dice will show different actions like these: Blow, bite, nip, lick, pat or suck (from a set that did not include fondle). The other dice with places on the body like breasts might also have these options: Ass, thigh, ear, navel or lips. Other dice may show positions to use, like doggy style, or places in the house on which to perform these, as in the kitchen. It is a little difficult to imagine any of the actions mentioned above resulting in the response in the title text: ''Wow, do you ever take it.'' Maybe there are other types of dice, but they are not easily found with a Google search...&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Megan kneel on a bed, Cueball, on the foot of the bed, is shaking a cup of dice. Behind Megan is a pillow and the bed poles.]&lt;br /&gt;
:Cueball: All right, baby. Get ready for...&lt;br /&gt;
:''Shake shake shake roll''&lt;br /&gt;
&lt;br /&gt;
:[There is no frame around the next drawing of the two dice that have been rolled. The first is a regular five (seen almost from the top, but the sides with one and three can be seen). The second die has text written on it:]&lt;br /&gt;
:Breasts&lt;br /&gt;
&lt;br /&gt;
:[Cueball and Megan are bent over the dice lying on the bed staring at them. Beat panel.]&lt;br /&gt;
&lt;br /&gt;
:[Cueball leans back on one hand while taking the other to his chin while Megan sits straighter.]&lt;br /&gt;
:Cueball: I really need to organize the game cupboard.&lt;br /&gt;
:Megan: Wait, so where's the other sex die?&lt;br /&gt;
&lt;br /&gt;
:[A Cueball-like guy lies on his stomach, and another Cueball-like guy sits to the left. Hairbun is sitting and Ponytail also lying on her stomach, hands beneath her chin. They are sitting/lying down around a game board. On the board is what appears to be two dice.]&lt;br /&gt;
:Guy lying: I... ''fondle'' the castle guard? That doesn't seem right.&lt;br /&gt;
:Hairbun: It did 6 damage, though.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Board games]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2701:_Change_in_Slope&amp;diff=299606</id>
		<title>Talk:2701: Change in Slope</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2701:_Change_in_Slope&amp;diff=299606"/>
				<updated>2022-11-21T23:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
I am an occasional data scientist, and I can confirm this is why we have monitor stands that tilt. [[Special:Contributions/172.71.94.50|172.71.94.50]] 16:33, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
The third e in &amp;quot;neeed&amp;quot; in the title text seems to be a typo&lt;br /&gt;
[[User:Victor|Victor]] ([[User talk:Victor|talk]]) 16:41, 21 November 2022 (UTC)&lt;br /&gt;
:I think Randall may have added it to represent that the speaker prolongs the &amp;quot;e&amp;quot; sound for emphasis, although that's usually done with 4-5 e's. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 16:53, 21 November 2022 (UTC)&lt;br /&gt;
::I had to double-check this, myself (presumed the 'Bot created the lage faithfully, but went straight to source to see if I needed to find a vandalism post to revert). May need a comment (to prevent hypercorrection, if not to note the implied emphisis) and certainly will if it turns out to be a typo and gets corrected (for which I'm sure a future checker will discover Randall's revisiting, but then worth a note to that effect). [[Special:Contributions/172.70.90.2|172.70.90.2]] 17:42, 21 November 2022 (UTC)&lt;br /&gt;
Bender Bot was one of the main characters in Futurama. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 16:54, 21 November 2022 (UTC)&lt;br /&gt;
:Just donning my unnecessary pedantry hat for a moment: his name is Bender Bending Rodriguez --[[User:192·168·0·1|192·168·0·1]] ([[User talk:192·168·0·1|talk]]) 23:02, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
A couple(?) of authors used the word(s) &amp;quot;(point of) inflection&amp;quot;, which is {{w|Inflection point|not really suitable}} for a join between two straight segments. Was tempted to talk about &amp;quot;discontinuity&amp;quot;, but that really only applies to the meta-slope (derivatives, to one degree or other) where it suddenly jumps (at a point), or the derivative's derivative has jumps (as it enters and leaves the smoothly linking curve). Hope it works well enough how I left it, though. [[Special:Contributions/162.158.142.176|162.158.142.176]] 21:28, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
For anyone curious, I used an image editor to turn the entire comic sideways and [https://cdn.discordapp.com/attachments/525939879805190154/1044395695525875712/xkcd_sideways.png it actually does seem to work,] to some degree anyway. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #b000ff;&amp;quot;&amp;gt;SSM24&amp;lt;/span&amp;gt;]] 23:37, 21 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:2701:_Change_in_Slope&amp;diff=299605</id>
		<title>Talk:2701: Change in Slope</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:2701:_Change_in_Slope&amp;diff=299605"/>
				<updated>2022-11-21T23:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
I am an occasional data scientist, and I can confirm this is why we have monitor stands that tilt. [[Special:Contributions/172.71.94.50|172.71.94.50]] 16:33, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
The third e in &amp;quot;neeed&amp;quot; in the title text seems to be a typo&lt;br /&gt;
[[User:Victor|Victor]] ([[User talk:Victor|talk]]) 16:41, 21 November 2022 (UTC)&lt;br /&gt;
:I think Randall may have added it to represent that the speaker prolongs the &amp;quot;e&amp;quot; sound for emphasis, although that's usually done with 4-5 e's. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 16:53, 21 November 2022 (UTC)&lt;br /&gt;
::I had to double-check this, myself (presumed the 'Bot created the lage faithfully, but went straight to source to see if I needed to find a vandalism post to revert). May need a comment (to prevent hypercorrection, if not to note the implied emphisis) and certainly will if it turns out to be a typo and gets corrected (for which I'm sure a future checker will discover Randall's revisiting, but then worth a note to that effect). [[Special:Contributions/172.70.90.2|172.70.90.2]] 17:42, 21 November 2022 (UTC)&lt;br /&gt;
Bender Bot was one of the main characters in Futurama. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 16:54, 21 November 2022 (UTC)&lt;br /&gt;
:Just donning my unnecessary pedantry hat for a moment: his name is Bender Bending Rodriguez --[[User:192·168·0·1|192·168·0·1]] ([[User talk:192·168·0·1|talk]]) 23:02, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
A couple(?) of authors used the word(s) &amp;quot;(point of) inflection&amp;quot;, which is {{w|Inflection point|not really suitable}} for a join between two straight segments. Was tempted to talk about &amp;quot;discontinuity&amp;quot;, but that really only applies to the meta-slope (derivatives, to one degree or other) where it suddenly jumps (at a point), or the derivative's derivative has jumps (as it enters and leaves the smoothly linking curve). Hope it works well enough how I left it, though. [[Special:Contributions/162.158.142.176|162.158.142.176]] 21:28, 21 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
For anyone curious, I used an image editor to turn the entire comic sideways and [https://cdn.discordapp.com/attachments/525939879805190154/1044395695525875712/xkcd_sideways.png it actually does seem to work.] [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #b000ff;&amp;quot;&amp;gt;SSM24&amp;lt;/span&amp;gt;]] 23:36, 21 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=287513</id>
		<title>2561: Moonfall</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2561:_Moonfall&amp;diff=287513"/>
				<updated>2022-06-24T02:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ reorganize explanation to flow better, and rewrite parts to make them actual explanations rather than just restating the comic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2561&lt;br /&gt;
| date      = December 29, 2021&lt;br /&gt;
| title     = Moonfall&lt;br /&gt;
| image     = moonfall.png&lt;br /&gt;
| titletext = Novel ideas and cool explosions are both good, but what I really want from a movie is novel ideas ABOUT cool explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Megan]] asks [[Cueball]] if he is excited for the release of the movie ''Moonfall''.&lt;br /&gt;
&lt;br /&gt;
''{{w|Moonfall (film)|Moonfall}}'' was released in February 2022, a couple of months after this comic. Its director, {{w|Roland Emmerich}}, is known for blowing up things in his movies (see for instance [https://www.gq.com/video/watch/explosions-the-roland-emmerich-supercut the Roland Emmerich Supercut]), as well as for factual inaccuracies in his work (mainly the scientific implausibility of his many disaster movies like ''{{w|Independence Day (1996 film)|Independence Day}}'', ''{{w|The Day After Tomorrow}}'' and ''{{w|2012 (film)|2012}}'').&lt;br /&gt;
&lt;br /&gt;
The [https://www.imdb.com/title/tt5834426/plotsummary basic premise] of ''Moonfall'' is that a mysterious force manages to knock the moon out of its orbit, leaving it on a collision course with the Earth. This is scientifically preposterous (see [[#Realistic analysis of the scenario|analysis]] below), making it potentially 'cringe-worthy' for someone who prefers 'hard' science fiction where things are more grounded in established scientific facts and theories. Cueball states that a story being based on good science means it can potentially serve as a novel window into what the real world may look like someday—or, as he puts it, &amp;quot;expand our ideas of what's possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But Cueball then goes on to imply that he's still looking forward the movie because his less critical side is still excited by things like cool spaceship noises and smashing moons into things. Sometimes you just want to [[311: Action Movies|get lost in mindless action]], even if it's less 'mature' than a well-thought-out meaningful plot. Megan then sums things up by playing off Cueball's wording from the previous panel, saying she's excited to &amp;quot;expand our ideas on how much stuff can explode at once.&amp;quot; Given the scale of ''Moonfall'''s premise involving a potential planetary-scale collision, as well as the aforementioned tendency of Roland Emmerich to use gratuitous visual effects, particularly explosions, in his movies, it seems reasonable to conclude that the movie will likely contain a very large amount of stuff being blown up at once.&lt;br /&gt;
&lt;br /&gt;
In the title text Cueball continues by explaining that while novel ideas and cool explosions are good, what he really wants from a movie is novel ideas about cool explosions. So new ways to explode things, or ideas about exploding more things at once. Or both!&lt;br /&gt;
&lt;br /&gt;
[[1536: The Martian]] contains a similar discussion of an (at the time) upcoming movie, in particular ''{{w|The Martian (film)|The Martian}}''. In that case, however, the subject of the comic was the movie's high scientific accuracy and lack of huge explosions, rather than the other way around as in this comic.&lt;br /&gt;
&lt;br /&gt;
===Realistic analysis of the scenario===&lt;br /&gt;
For the moon to fall from the sky, it would have to stop orbiting. Most forces applied it to will simply change the way in which it is orbiting, making the orbit more elliptical, larger or smaller. To stop it from orbiting entirely, a 'braking' force would need to be applied in the opposite direction of its travel, to halt it.&lt;br /&gt;
&lt;br /&gt;
The moon's mass is about 7.34767×10&amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt; kg and its speed about 1.022 km/s, so the energy needed to stop it is ½''mv''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or about 3.8364×10&amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt; joules. That's about the energy of 1 trillion large nuclear explosions, centered on the leading-most point of the moon's surface. A precisely-oriented stellar body could strike the moon to do this, like a billiard ball colliding with tons of interstellar moon shrapnel instead of dust.&lt;br /&gt;
&lt;br /&gt;
Less counteractive energy could make the Moon change orbit to one with a {{w|perigee}} below the surface of the Earth, close enough to (partially) enter the atmosphere or merely bring it down beneath the applicable {{w|Roche limit}}. These scenarios would be only technically less catastrophic, and whether the Moon fragments from the initially applied force, the stresses of its nearest (non-contact) distance to Earth or actually survives largely intact until there is a more direct physical interaction, the precise degree of the effect might be practically academic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Megan walking to the right]&lt;br /&gt;
:Megan: Are you excited for ''Moonfall''?&lt;br /&gt;
:Megan: Or cringing?&lt;br /&gt;
:Cueball: Well...&lt;br /&gt;
&lt;br /&gt;
:[Closeup on Cueball]&lt;br /&gt;
:Cueball: I like when stories are grounded in good science because it's exciting to expand our ideas of what's possible.&lt;br /&gt;
&lt;br /&gt;
:[Zoomed back out to Cueball and Megan walking to the right. Cueball has his palms raised]&lt;br /&gt;
:Cueball: But I also support giving Roland Emmerich as much money as he wants to make cool spaceship noises and smash moons into things.&lt;br /&gt;
:Megan: Excited to expand our ideas of how much stuff can explode at once.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Fiction]]&lt;br /&gt;
[[Category: Comics featuring Cueball]]&lt;br /&gt;
[[Category: Comics featuring Megan]]&lt;br /&gt;
[[Category: Comics featuring real people]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=704:_Principle_of_Explosion&amp;diff=193262</id>
		<title>704: Principle of Explosion</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=704:_Principle_of_Explosion&amp;diff=193262"/>
				<updated>2020-06-11T22:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: uwu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 704&lt;br /&gt;
| date      = February 19, 2010&lt;br /&gt;
| title     = Principle of Explosion&lt;br /&gt;
| image     = principle_of_explosion.png&lt;br /&gt;
| titletext = You want me to pick up waffle cones? Oh, right, for the wine. One sec, let me just derive your son's credit card number and I'll be on my way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Cueball|Cueball's]] friend (who also looks like Cueball) explains the {{w|principle of explosion}}, a classical law of logic, that says that if you start out with propositions ({{w|axiom}}s) that contradict each other, it is possible to derive (prove) any statement you want in the language you are working in, true or false. &lt;br /&gt;
&lt;br /&gt;
Cueball then proceeds to misinterpret (perhaps intentionally) that you can derive any ''fact'' about the physical world. His formula of {{w|propositional logic}} in the third panel reads &amp;quot;'''P''' and not '''P'''&amp;quot;, where '''∧''' is the formal logic symbol for &amp;quot;and&amp;quot; and '''&amp;lt;sup&amp;gt;¬&amp;lt;/sup&amp;gt;''' is the symbol for &amp;quot;not&amp;quot;. '''P''' stands for a proposition. As &amp;quot;'''P''' and not '''P'''&amp;quot; is shorthand for &amp;quot;'''P''' is both true and false&amp;quot;, this forms a contradiction from which the principle of explosion can begin. Humorously and to his friend's bewilderment he then successfully manages to 'derive' the phone number for his friend's mom. &lt;br /&gt;
&lt;br /&gt;
:'''An example from math''': If you assume that √2 is a rational number, you can 'prove' things that are obviously false, such as the fact that some numbers must be both even and odd. Consequently, you can draw the conclusion that √2 must be an irrational number (provided such a thing exists at all! - luckily, it does and obeys the same calculation rules as for rational numbers; this is how {{w|proof by contradiction}} works.)&lt;br /&gt;
&lt;br /&gt;
:This can be seen in a {{w|Truth Table}}:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
! ¬P&lt;br /&gt;
! P ∧ ¬P&lt;br /&gt;
! P ∧ ¬P ⇒ Q&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| F&lt;br /&gt;
| F&lt;br /&gt;
| T&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| T&lt;br /&gt;
| F&lt;br /&gt;
| T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:The formula P ∧ ¬P ⇒ Q is true in every possible interpretation. No matter what propositions are substituted for P and Q the implication is true. So if a single example of a contradiction were found, then every proposition would be true, (and simultaneously false).&lt;br /&gt;
&lt;br /&gt;
After deriving the phone number Cueball instantly calls his friend's mom, who turns out to be [[Miss Lenhart|Mrs. Lenhart]]. She asks Cueball out, without any preamble, to his friend's vexation. It does not get better when it is obvious that she wishes to drink &amp;quot;cheap&amp;quot; {{w|boxed wine}} with him, and Cueball is free tonight! There is definitely a hint of {{w|Mrs. Robinson}} over Mrs. Lenhart here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the title text we hear more of Cueball's (one-sided) conversation with Mrs. Lenhart. She asks him to pick up waffle cones, a variety of {{w|ice cream cone}}. And when he sounds bewildered by this she explains that it is for drinking the wine. This is probably not a very good idea, since waffles are typically not water proof and would also dissolve into the wine. But it could also be considered kinky; something Mrs. Lenhart's son would not like to hear about. The rest of the title text is just more of the main comic's derivation joke, since Cueball will use a second to derive her son's credit card number, so he can buy the cones at his expense.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball's Cueball-like friend is talking to him.]&lt;br /&gt;
:Friend: If you assume contradictory axioms, you can derive anything. It's called the principle of explosion.&lt;br /&gt;
:Cueball: ''Anything?'' Lemme try.&lt;br /&gt;
&lt;br /&gt;
:[Cueball is writing on a piece of paper on a desk.]&lt;br /&gt;
&lt;br /&gt;
:[Cueball is holding up a piece of paper to his friend, while holding a phone.]&lt;br /&gt;
:Cueball: Hey, you're right! I started with '''P∧&amp;lt;sup&amp;gt;¬&amp;lt;/sup&amp;gt;P''' and derived your mom's phone number!&lt;br /&gt;
:Friend: That's not how that works.&lt;br /&gt;
&lt;br /&gt;
:[The friend is looking at the piece of paper, while Cueball is talking to someone on a phone. The desk from before can be seen to the right.]&lt;br /&gt;
:Cueball: Mrs. Lenhart?&lt;br /&gt;
:Friend: Wait, this ''is'' her number! How—&lt;br /&gt;
:Cueball: Hi, I'm a friend of— Why, yes, I ''am'' free tonight!&lt;br /&gt;
:Friend: ''Mom!''&lt;br /&gt;
:Cueball: No, box wine sounds lovely!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Miss Lenhart]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Logic]]&lt;br /&gt;
[[Category:Your Mom]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=176945</id>
		<title>1608: Hoverboard</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1608:_Hoverboard&amp;diff=176945"/>
				<updated>2019-07-22T02:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ removing awkward mid-word links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1608&lt;br /&gt;
| date      = November 24, 2015&lt;br /&gt;
| title     = Hoverboard&lt;br /&gt;
| image     = hoverboard.png&lt;br /&gt;
 &amp;lt;!--DO NOT ADD the title text: Return to the play area. This is not shown in the comic. See trivia--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TOC}} &lt;br /&gt;
*To experience the interactivity of this game, visit the {{xkcd|1608|original comic}}.&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete| There are still several tables that need to be filled out Do NOT delete this tag too soon}}&lt;br /&gt;
The &amp;quot;comic&amp;quot; is actually a {{w|browser game}} made to celebrate the release of [[Randall|Randall's]] new book, ''[[Thing Explainer]]'', which was released on the same day as this comic: ''Tuesday'' November 24, 2015.  The comic thus appeared on a Tuesday, replacing that week's normal Wednesday release to coincide with the release day.&lt;br /&gt;
&lt;br /&gt;
The title refers to a {{w|hoverboard}} (which resembles a hovering skateboard without wheels) which has been most [https://www.youtube.com/watch?v=z1ZdMOMUgXE prominently featured] in the movie {{w|Back to the Future Part II}}, which took place in the future, until a little more than a month before this comic was released. {{w|Marty McFly}} traveled to the future in this second installment, more precisely to [https://www.facebook.com/October212015BTTF 2015-10-21], and this comic was released just over one month later 2015-11-24. Hoverboards are just one of many things predicted in Back to the Future Part II that [http://www.bbc.com/news/technology-33785285 have] [https://www.youtube.com/watch?v=4HI137m7XA4 come] [https://www.youtube.com/watch?v=SLwNGBB_Yb0 to] [http://www.wired.com/2016/03/hendo-2-hoverboard/ pass] before reaching the date from the movie, but are more uncommon in our world, along with other inventions like [http://www.terrafugia.com/ flying] [https://www.youtube.com/watch?v=7-1pXbW5wVg cars] and [http://www.soundandvision.com/content/wear-your-music-thinkgeeks-soundtrack-shirt#jo8J1DassbWxlptj.97 musical clothing]. Randall is known to have had [[:Category:Electric skateboard|electric skateboards]], which is also thematically related, although another type of hoverboard would be mentioned just five weeks later in [[1623: 2016 Conversation Guide]].&lt;br /&gt;
&lt;br /&gt;
Given Randall's enjoyment of movies and time travel it is very likely that this game is also a tribute to the {{w|Back to the Future}} movies. But the release day of the game has been used to promote his new book (as is clear with the text in the start screen of the game), and this explains why it was not released on the Back to the Future date. Apart from the date of release and the text about the book, the game does not seem to have any direct relation to the book; there are, however, several scenes in the game that could be seen as [[#Reference to Thing Explainer|references to ''Thing Explainer'']]. Instead the main part of the game is all the references to several movies and other stuff that has often been featured in xkcd as well as many of the other comics.&lt;br /&gt;
&lt;br /&gt;
===The game feature===&lt;br /&gt;
The game features an {{w|animated}} [[Cueball]] riding on a hoverboard which can take [[#Animation|several different positions]]. The controls are the left, up, and right arrows, as written on the start screen until you begin the game, after which the text disappears. There are alternatives as explained in the [[#Controls|Controls]] section. The player can jump repeatedly mid-jump to reach increasing heights, and can move left and right both while jumping and descending (see more under controls).&lt;br /&gt;
&lt;br /&gt;
The player begins in a line-drawing maze (called the [http://www.explainxkcd.com/wiki/images/a/a9/All_play_area_hanging_all_coins.PNG Play Area]) with 17 gold coins located throughout and a &amp;quot;deposit&amp;quot; terminal. The ostensible goal of the game is to collect as many coins as possible and return them to the deposit in the fastest possible time, which returns [[#Messages in Play Area|text messages]] describing the result. Players consumed with obtaining the best possible time result for collecting the coins may not realize there is anything more to the game.&lt;br /&gt;
&lt;br /&gt;
The best way to enjoy this comic is to {{xkcd|1608|play the game!}} If you didn't do that already, '''reading anything below''' will spoil you from truly enjoying the comic, and maybe making some interesting discoveries yourself! So:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Spoiler alert'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are [http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png tall walls seemingly designed to contain the player]. However, the walls have a finite height and, combined with the ability to multi-jump, the player can leave the purported &amp;quot;play area&amp;quot; either to the sides or above the initial maze. This returns a flashing red [[#Messages in Play Area|error message]]: &amp;quot;'''[http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area]'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But if the player overcomes the desire to comply and return to the play area and disregards this message, he can take hoverboard Cueball outside beyond the tall walls surrounding the initial play area. And here he will discover an entire world that can be explored left and right (and above), including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. There are also many more [[#Coins|coins]] to collect, 169 coins all in all, so 152 more than those from the play area.&lt;br /&gt;
&lt;br /&gt;
Although this game is reminiscent of Click and Drag, this was the first time an actual game, where the user moves an object in front of the drawing, has been released on xkcd. In previous &amp;quot;games&amp;quot; this has not been the case. In Click and Drag the user only moves the drawing into the view section. And in for instance the two previous [[:Category:April fools' comics|April fools' comics]], [[1350: Lorenz]] and [[1506: xkcloud]], the user does not move anything, but only supplies choices, text and drawings. However, already  on the next {{w|April Fools' Day}} a new game, [[1663: Garden]], was released where the users also actively moved items around on the screen and could make items disappear (like taking coins in this game.)&lt;br /&gt;
&lt;br /&gt;
===The main themes===&lt;br /&gt;
There are many themes and references throughout the game, but the two main themes are '''{{w|Star Wars}}''' and '''{{w|The Lord of the Rings}}'''. Below there is a [[#List of details and references|table]] listing all references to both of these movies and much more. For instance there are 19 references to SW and 6 to LOTR.&lt;br /&gt;
&lt;br /&gt;
The largest part of the game is located on the '''right side''' of the play area and is mainly a world dominated by references to ''Star Wars''. Most noticeable is a recreation of [https://youtu.be/yHfLyMAHrQE?t=112 the opening scene] in the {{w|Star Wars (film)|first film}}, where {{w|Princess Leia|Princess Leia's}} space ship ''{{w|Tantive IV}}'' also known as ''[http://www.explainxkcd.com/wiki/images/8/82/1608_1015x1078y_Entire_Rebel_Blockade_Runner_zoom_out.png The Rebel Blockade Runner]'' is flying over [http://www.explainxkcd.com/wiki/images/3/33/1608_1015x1073y_Ponytail_in_the_dunes_zoom_out.png the desert] planet {{w|Tatooine}}. Here it is followed by the {{w|Star Destroyer}}, ''[http://starwars.wikia.com/wiki/Devastator Devastator]''. The [http://www.explainxkcd.com/wiki/images/0/04/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_zoom_out_to_torpedoes_and_ground.png desert ground with these two space ships] above is the first you find to the right. Although in the game they are located inside the atmosphere, not as in the movie out in space, a fact that is [http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png commented on] by [[Megan]] who looks out from an opening in the bottom of the Destroyer's hull. &lt;br /&gt;
:Megan: Is this ship designed to fly in the atmosphere like this? &lt;br /&gt;
&lt;br /&gt;
Both ships are high above the ground level, but there are three [http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png wires from the ground] that connect (and thus guide you) up to ''The Runner'' and from there [http://www.explainxkcd.com/wiki/images/8/87/1608_1023x1085y_Entire_torpedoes_rain_from_Runner_to_Destroyer.png 100+ torpedoes], which are fired [http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png down on the Runner] coming [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png from the Destroyer] above, gives away the location of the Destroyer itself. The Destroyer is so high up in the air, that you would not be likely to find it by chance without these leads (or at least some of the several other hints from people on the ground [http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png looking up and reacting] or like [[White Hat]] looking from the tip of the [http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png Washington Monument] and reacting [http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png by saying]: &amp;quot;Uh, what the heck is ''that?!''.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One of the main points (The Joke) of the entire game is the extreme size of [http://www.explainxkcd.com/wiki/images/c/cd/1608_Entire_Star_Destroyer.png such a Destroyer]. It takes up more space than the rest of the game (and most of the coins are located there). Inside the Destroyer there are many many rooms, long corridors and deep shafts, even a [http://www.explainxkcd.com/wiki/images/5/58/1608_Entire_Cave.png huge cave] with trees and animals. At [http://www.explainxkcd.com/wiki/images/c/c7/1608_Vader_twice_and_emperor_on_and_near_bridge.png the bridge] we meet both {{w|Darth Vader}} and the Emperor himself, {{w|Palpatine}}. There are many other jokes related both to Star Wars and other movies and xkcd comics inside the Destroyer. For instance, Darth Vader discusses {{w|Steven Universe}}, bringing up Rose Quartz and Steven himself ([http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png who can be found with the Crystal Gems] in a different part of the Destroyer).&lt;br /&gt;
:Darth Vader: But Steven's ''mother'' is a Crystal Gem...&lt;br /&gt;
There are also interesting things and references along the ground beneath the Destroyer, some of these are also Star Wars related like [http://www.explainxkcd.com/wiki/images/c/c9/1608_1038x1073y_Wedding_and_picnic.png the wedding scene] where {{w|Jabba the Hutt}} is mentioned. &lt;br /&gt;
&lt;br /&gt;
To the '''left side''' is an entirely different world, although much smaller (shorter) than the one to the right. Here the main theme is ''The Lord of the Rings'' mainly with the presence of a [http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png volcano] where for instance [http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png Megan tries to throw] in {{w|One Ring|''rings'' of power}}, as in [https://www.youtube.com/watch?v=FXpF3SUFaDw the scene] from the {{w|The Lord of the Rings: The Return of the King|last LOTR film}} where {{w|Frodo Baggins|Frodo}} fails and {{w|Gollum}} attacks inside the volcano {{w|Mount Doom}}, thus making it clear that the volcano in the game represents this volcano. Both Frodo, {{w|Sauron}} and {{w|Gandalf}} are mentioned in the game. The first two by name in the text. Two {{w|Eagle (Middle-earth)|great eagles}} are [http://www.explainxkcd.com/wiki/images/c/cb/1608_0956x1088y_Eagles_over_right_crater_top.png talking about Frodo] and {{w|J. R. R. Tolkien|Tolkien}}, Sauron's name is [http://www.explainxkcd.com/wiki/images/6/66/1608_0964x1078y_Megan_reading_for_children_about_Saurons_ring.png read up by Megan from a book], and [http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png Gandalf is drawn as a wizard figure] in the crater and also his name is used in the [[#Messages in Play Area|message]] you receive if you collect [http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG all possible coins].  &lt;br /&gt;
&lt;br /&gt;
The two worlds do conflict though, as an {{w|X-wing fighter}} is [http://www.explainxkcd.com/wiki/images/4/44/1608_0982x1077y_Gas_station_with_x-wing.png parked at a gas station] to the left in LOTR world, and Gandalf's famous quote ''You shall not pass!'' from his fight against the {{w|Balrog}} is modified by [[Cueball]] who is [http://www.explainxkcd.com/wiki/images/a/ad/1608_1026x1093y_Shall_not_not_pass_room_and_parachutes_at_one_of_two_ledges_at_bottom_of_hull.png ''not'' trying to block your path] to a coin inside a room in the Destroyer. This conflict could very well be a reference to the fact that {{w|Andy Serkis}} who played {{w|Gollum}} in LOTR, now plays the {{w|Supreme Leader Snoke}} in the new Star Wars movie, and [http://vignette3.wikia.nocookie.net/villains/images/6/64/Supremeleader.png/revision/latest/scale-to-width-down/270?cb=20151223201852 his appearance] as Snoke is not that much different from Gollum's. Snoke also delivers a line in the movie (about &amp;quot;bringing someone to me&amp;quot;) that reminds allot of Gollum when he talks about &amp;quot;the ring coming to me&amp;quot;. Of course Randall would not have know this last part at the time this comic were released. But he would likely be aware of Andy Serkis involvement.&lt;br /&gt;
&lt;br /&gt;
Other themes are related to other movies, like a [http://www.telegraph.co.uk/film/star-wars-the-force-awakens/star-trek-fans-rivalry-george-lucas-roddenberry/ naughty reference] to {{w|Star Trek}} from inside [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png the bridge] of the Rebel Blockade Runner where a long-haired woman (maybe [[Danish]] since she obviously does this to annoy Star Wars fans and [[Hairbun]] behind her, which could represent Princess Leia with her [https://upload.wikimedia.org/wikipedia/en/1/1b/Princess_Leia%27s_characteristic_hairstyle.jpg special hair style]) delivers the following line taken from the Star Trek universe: &lt;br /&gt;
:Long haired woman: Captain's log, stardate November 24th, 2015...&lt;br /&gt;
:Hairbun: ''Augh!'' No!&lt;br /&gt;
&lt;br /&gt;
Also references to video games are seen, best shown with the maze towards the back end of the Destroyer which are an almost [http://www.explainxkcd.com/wiki/images/e/e2/1608_Comparing_Prince_of_Persia_maze_with_real_level_1.png complete depiction] of ''[http://cdn.wikimg.net/strategywiki/images/a/a2/Princeofpersia_dos_level1.png Level 1]'' of the computer game ''{{w|Prince of Persia}}'' down to the three coins being in the place of three items to take in that game, and at least two of the opposing sword fighters in the correct places as well. &lt;br /&gt;
&lt;br /&gt;
The comic/game and book were released only 3 weeks before the 7th Star Wars movie ''{{w|Star Wars: The Force Awakens}}'' was released on December 14, 2015. And this movie had already been referenced by Randall 7½ weeks earlier in [[1585: Similarities]], when another movie ({{w|The Martian (film)|The Martian}}) were released. It was a reference in the title text to the new robot ''BB-8'' that are featured in the Force Awakens. That the Star Wars section is thus so much larger than the LOTR section could be a hint to the fact that it is now 12 years ago that the last of those films were released, and although {{w|the Hobbit}} has been released as {{w|The Hobbit (film series)|three films}} over the previous three Christmases it was Star Wars that dominated the Christmas a month after this comics release.&lt;br /&gt;
&lt;br /&gt;
===Reference to Thing Explainer===&lt;br /&gt;
Some of the scenes in this game are references to pictures in the new book that it celebrates. Here are some examples:&lt;br /&gt;
*The original comic that was the impetus for ''[[Thing Explainer]]'' in the first place, [[1133: Up Goer Five]], is also included in the book. These are both referenced in this game by the [http://www.explainxkcd.com/wiki/images/e/e2/1608_0976x1079y_Space_capsule_with_parachutes.png space capsule] used for reentry by the astronauts that flew to the moon using the {{w|Saturn V|Saturn Five}} rocket. This capsule is floating down over the plateau before the volcano to the left. &lt;br /&gt;
*In ''Sky Toucher'', the last entry explaining a sky scraper, there are several references to the game, one of these being the space capsule just mentioned above. Other references:&lt;br /&gt;
**Ponytail throwing a paper plane out, which she also does [http://www.explainxkcd.com/wiki/images/2/20/1608_1077x1107y_Tarkin_on_the_bridge_and_Ponytail_with_paper_plane.png below the bridge] of the Destroyer. (This is also a reference to [http://explainxkcd.com/1110 Click and Drag] where [http://imgs.xkcd.com/clickdrag/6n2w.png Cueball does the same], here even from a skyscraper).&lt;br /&gt;
**Cueball is setting up a kite and Ponytail is crawling up in the line. In the comic a small girl looking like Megan [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png also has a kite]. Being up in a kite is also referenced in both [[235: Kite]] and in the title text of [[1614: Kites]] (from just a few weeks after the release of this comic.)&lt;br /&gt;
**There is  a floor in the middle of the building with trees, just like there is a cave inside the Destroyer [http://www.explainxkcd.com/wiki/images/7/75/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave.png with a tree &amp;quot;inside&amp;quot;].&lt;br /&gt;
**Cueball is holding a fishing rod out over the side of the building letting the hook hand in the air. The same [http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png can be seen] under the Rebel Blockage Runner.&lt;br /&gt;
**Megan is using a skateboard in a strange ellipsoid-shaped room. This can be a reference both to where Megan is seen on a [http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png skate board inside a hamster ball] and to the [http://www.explainxkcd.com/wiki/images/7/7b/1608_1078x1111y_Globe_of_Death_at_the_top_of_the_Destroyer.png globe of death] at the top of the bridge on the Destroyer.&lt;br /&gt;
**There is a car in the top section of the tower (long away from the parking cellar in the basement). There are two [http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png cars inside] the Destroyer, [http://www.explainxkcd.com/wiki/images/d/d4/1608_1048x1099y_Cueball_on_hood_of_car_room_and_a_giant_step_with_coins_at_top_of_hull.png one of them] deep inside with no easy access to the outside.&lt;br /&gt;
**Two people are standing on a cloud, one of them (Megan) jumps out from it. This is similar to the [http://www.explainxkcd.com/wiki/images/9/92/1608_0993x1112y_Top_of_floating_rock_island_with_base_jumpers.png two base jumpers] on the [http://www.explainxkcd.com/wiki/images/5/5c/1608_0994x1110y_Entire_floating_rock_island_zoom_out.png rock island].&lt;br /&gt;
*In the ''Red world space car'' explaining (about the {{w|Curiosity Rover}} on {{w|Mars}}) there are two references to the scenes around the Rebel Blockade Runner:&lt;br /&gt;
**Curiosity toasts a marshmallow over a fire as does Megan and Cueball over the exhaust pipe at [http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png the rear of the Runner].&lt;br /&gt;
**When Curiosity is set down on Mars by the {{w|Mars Science Laboratory}} (MSL), lowered down in wires below the MSL, the wires were released once the rover was down and then it flies away. In the book Megan is hanging from one of these wires when it flies away. This is similar to [http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png Megan hanging in one of the anchor lines] going from the ground up to the Runner.&lt;br /&gt;
*In ''The USS Laws of the Land'' about the ship called {{w|USS Constitution}} (named after the {{w|United States Constitution}} which is explained in the entry just before this one), there are two references to this comic:&lt;br /&gt;
**There is both a giant octopus arm (marked as ''not real'') and a very large octopus under the ship. The shape of the octopus is the same as the [http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png silhouette of a giant octopus] inside the Destroyer. &lt;br /&gt;
***Octopuses like this are often used in xkcd, and they are also included in the explanation about ''Writing sticks'' (as the source of ink for the pens), as a motive in ''Picture taker'' and in ''Tree of life''. As an example from another xkcd comic with octopuses see for instance [[435: Purity]].&lt;br /&gt;
**There is also a bowling alley in the hull of the ship - a reference to the [http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png hamster ball bowling] in the left part of the world.&lt;br /&gt;
***Bowling is also used two other places in the book, namely on the suspension of the longest bridge in ''Tall roads'' and an bowling alley is used for measuring length in ''How to count things''. &lt;br /&gt;
*Ants are used three times in the book. A zoom in on an ant is used to indicate size in ''Earth's past'' about geological ages of the Earth, and under the ''Tree'' in that explanation there is an ant colony where one ant is much bigger than the others; an ant queen, a clear reference to the [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png ant queen] in the Destroyer. They are of course also in the ''Tree of life''.&lt;br /&gt;
*Basketball is shown twice in this comic ([http://www.explainxkcd.com/wiki/images/a/a4/1608_0936x1084y_Basketball_on_the_volcano.png left of volcano] and [http://www.explainxkcd.com/wiki/images/1/1d/1608_1067x1104y_Basket_ball_on_top_of_Destroyer.png on top of Destroyer]). In the book the size of different ''Playing Fields'' is one of the stories, and it included the field for basketball (i.e. ''circle ball'').&lt;br /&gt;
*The [http://www.explainxkcd.com/wiki/images/d/d0/1608_1046x1074y_Huge_foot.png huge foot] before the pyramid look like the foot used in the explanation for ''How to count things'' to describe the wight &amp;quot;one kilo&amp;quot; using a picture labeled ''one foot'' (i.e. not the length one foot, as the length is given in meters). A similar experience to the one in [[526: Converting to Metric]].&lt;br /&gt;
*The [http://www.explainxkcd.com/wiki/images/d/d2/1608_1084x1090y_Giant_light_bulb_room.png giant light bulb] towards the bottom rear end of the Destroyer is a reference to the entry on {{w|tungsten}} in the explanation for ''The pieces everything is made of'' (i.e. the {{w|periodic table}}). In the book a {{w|Incandescent_light_bulb|light bulb}} is shown and then an arrow points to the {{w|Incandescent_light_bulb#Filament|filament}} which is made of tungsten in the typical {{w|Thomas Edison|Edison}} light bulbs.&lt;br /&gt;
*In the explanation for ''Box that cleans food holders'' (Dishwasher) Ponytail yells ''Wheee!'' as she slides through a pipe inside the machine on her stomach (bottom left). This is similar to her position and movement in the [http://www.explainxkcd.com/wiki/images/c/c6/1608_Entire_Corridor_peristalsis_and_colon.png colon like structure] inside the Destroyer and Cueball also sliding in this colon yells ''Wheee!''&lt;br /&gt;
*In the explanation for ''Bending computer'' Ponytail comes racing on her bike with a laptop on top of the handlebars. She is also seen [http://www.explainxkcd.com/wiki/images/c/cd/1608_0958x1083y_Ponytail_racing_down_the_steep_slope_on_a_bike.png racing a bike down the slope of the volcano].&lt;br /&gt;
&lt;br /&gt;
===Reference to other comics===&lt;br /&gt;
There are also many references to other xkcd comics, like the room at the front end of the Destroyer [http://www.explainxkcd.com/wiki/images/a/a7/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull.png ball pit] filled with '''[[:Category:Playpen balls|playpen balls]]''', and two adults playing in it, like in [[150: Grownups]]. Also [http://www.explainxkcd.com/wiki/images/2/2e/1608_0980x1075y_Entire_well_zoom_out.png the well] in the left part of the world with [http://www.explainxkcd.com/wiki/images/8/82/1608_0980x1073y_Well_bottom.png a girl and a coin] at the bottom is likely a reference to the movie ''The Ring'', which has been referenced before in xkcd. Wells have also come up in xkcd in the early '''[[:Category:Well|Well series]]'''.&lt;br /&gt;
&lt;br /&gt;
There have been many comics with electric skateboards as mentioned, which do not appear in this comic, but there is one example of a normal '''skateboard'''. This is [http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png used by Megan] in a room in the Destroyer, while she is inside a {{w|hamster ball}}. There is also [http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png another hamster ball], with a kid (looking like Megan) inside. It is used in a more than human sized {{w|ten pin bowling}} game to the left. '''Hamster balls''' is another item that has been [[:Category:Hamster Ball|prominently featured]] in xkcd.&lt;br /&gt;
&lt;br /&gt;
In the weeks before, and especially the weeks after there were also other comics that had a subject which could refer back to Hoverboard in some ways. Maybe these comics were either influenced by the game, or the other way around so that relevant items were added to the game because of these other comics:&lt;br /&gt;
*[[1600: MarketWatch]] - the {{w|Washington Monument}} (an obelisk) is part of the skyline depicted, and this monument is the [http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png first that is encountered] in the picture when going left from the play area, plus a [http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png comment at the base] of the monument to make sure we know it is the Washington monument, and another [http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png comment at the top] of the monument referring to the {{w|Washington_Monument#Aluminum_apex|aluminum apex}} that constitutes the very tip of the monument, which was very expensive at the time it was installed in 1884, when aluminum was a rare metal as valuable as silver. Today it would not make anyone rich from the metal alone, although the tip would be worth a lot for other historical reasons, but this is not what Cueball's comment is about.&lt;br /&gt;
::Cueball to Megan at the bottom: Honestly, it doesn't even look that much like Washington.&lt;br /&gt;
::Cueball to White Hat at the tip: Look at that- solid aluminum! We´re gonna be rich! &lt;br /&gt;
*[[1610: Fire Ants]] - in this game there is a [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png giant ant queen] inside the Destroyer talking with Cueball about laying eggs.&lt;br /&gt;
**See also [[1641: Hot Dogs]] where Cueball has a similar style conversation, with the same ''Eww'' ending as with the ant queen:&lt;br /&gt;
::Cueball: What's up?&lt;br /&gt;
::Ant queen: The usual. Poopin' out ants.&lt;br /&gt;
::Cueball: Eww.&lt;br /&gt;
*[[1611: Baking Soda and Vinegar]] - this is about super volcanoes, vs. [http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png the Volcano], Mount Doom in the game as indicated by Megan [http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png throwing rings into the lava]: &lt;br /&gt;
::Megan at the edge of the volcano crater: One of these is probably a ring of power or whatever.&lt;br /&gt;
*[[1614: Kites]] - Megan is seen with a kite, and in this comics a small girl looking like Megan [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png also has a kite] to the left towards Mount Doom.&lt;br /&gt;
*[[1620: Christmas Settings]] - another Star Wars reference to {{w|lightsaber}} noises in the title text. Lightsabers are featured twice in this comic, with [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png Ponytail practicing] on the Rebel Blockade Runner, and with a [http://www.explainxkcd.com/wiki/images/2/20/1608_1006x1095y_Pinata_and_Cueball_with_lightsaber_at_top_of_hull.png kid about to hit a Piñata] in the Destroyer.&lt;br /&gt;
*[[1623: 2016 Conversation Guide]] - a direct hoverboard reference, and complaint that they are not real yet (only [http://www.explainxkcd.com/wiki/images/0/01/1608_1048x1095y_Two_hoverboards_room.png in this game]).&lt;br /&gt;
*[[1630: Quadcopter]] - in this comic three quadcopters act together to abduct Cueball. Thus making them sentient, like the [http://www.explainxkcd.com/wiki/images/7/7c/1608_0950x1084y_Quadcopters_over_lava_lake_right.png quadcopter who is speaking to another] over the lava lake in the Mount Doom crater to the left.&lt;br /&gt;
::Right quadcopter: Remember: There's no such thing as good volcano footage taken by a quadcopter that survived. &lt;br /&gt;
*[[1632: Palindrome]] - a reference to the famous palindrome about the Panama canal: &amp;quot;''A Man, A Plan, A Canal: Panama''&amp;quot;, and thus also to the [http://www.explainxkcd.com/wiki/images/0/0d/1608_1026x1073y_Ruins_with_Cueball_singing_of_Spiders_and_Panama.png song that Cueball sings] at the ruin to the right, where the first four lines is mashup of the palindrome and {{w|Spider-Man_(theme_song)|the Spider-Man theme song}} (see this [https://www.youtube.com/watch?v=SUtziaZlDeE video]):&lt;br /&gt;
::Cueball singing: &lt;br /&gt;
:::Spider-man &lt;br /&gt;
::::Spider-plan&lt;br /&gt;
:::Spider-canal&lt;br /&gt;
::::Spider-Panama&lt;br /&gt;
:::Gates let in&lt;br /&gt;
::::Spider boats&lt;br /&gt;
:::Flood the locks&lt;br /&gt;
::::Spiders float&lt;br /&gt;
:::''Look out!''&lt;br /&gt;
:::Spiders in both oceans.&lt;br /&gt;
&lt;br /&gt;
Reference to 735:Floor when pretending lava to be the floor instead of floor as lava in 735?&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
Almost all main [[:Category:Characters|characters]] in the xkcd gallery are used more than once, especially there are three characters that are used several times. Number one is of course [[Cueball]] (with close to 90 appearances) who is already shown at the [http://www.explainxkcd.com/wiki/images/6/6c/1608_1000x1074y_The_Play_Area.png starting point]. He is also the first character seen when walking both [http://www.explainxkcd.com/wiki/images/c/c0/1608_1004x1074y_Cueball_outside_play_area.png right] and [http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png left] (where he speaks the first line to the left).&lt;br /&gt;
&lt;br /&gt;
Then follows [[Megan]] with at least 40 appearances, she is even shown twice in the same location three times, one of these three even occurs within one of the [http://xkcd.com/1608/1090:-1088+s.png small images]. She is also shown with Cueball in his first appearance to the left, and she is the first to speak a line to the right [http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png here]. &lt;br /&gt;
&lt;br /&gt;
Also [[Ponytail]] is well represented with 26 appearances (for instance [http://www.explainxkcd.com/wiki/images/2/2d/1608_0947x1073y_Antenna_cave_in_lair.png here)]. &lt;br /&gt;
&lt;br /&gt;
[[Hairy]] (with different hair styles) is used 7 times (for instance [http://www.explainxkcd.com/wiki/images/5/54/1608_Actual_Bridge_with_Vader_and_Tarkin.png here]) and [[Hairbun]] is used 5 times (for instance [http://www.explainxkcd.com/wiki/images/e/e4/1608_1054x1099y_Corridor_peristalsis_and_two_coin_rooms_at_top_of_hull.png here)]. &lt;br /&gt;
&lt;br /&gt;
Two of the main characters are used twice: [[Beret Guy]] ([http://www.explainxkcd.com/wiki/images/4/4f/1608_0990x1074y_If_loving_you_is_wrong_I_dont_want_to.png here] and [http://www.explainxkcd.com/wiki/images/2/21/1608_1020x1083y_Torpedoes_two_steps_above_Runner_with_Beret_Guy.png here]) and [[White Hat]] ([http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png here] and [http://www.explainxkcd.com/wiki/images/d/d9/1608_1093x1074y_White_Hat_hiding_in_the_grass.png here]).&lt;br /&gt;
&lt;br /&gt;
The only exception is that the main villain of xkcd [[Black Hat]] who is very hard to find. He is only [http://www.explainxkcd.com/wiki/images/6/68/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave.png shown once] in the comic where he very uncharacteristically just sits and snores at the right wall in the cave inside the Destroyer (is it really him...?). The only other hint that he is not forgotten is that his hat can be seen [http://www.explainxkcd.com/wiki/images/b/bc/1608_1073x1074y_Ponytail_and_bird_black_hat_on_a_stick_and_Cueball_whistling.png on a stick] under the Destroyer after the three large T-like structures.  And this is not that kind of stick characters Randall usually draws. But at least we now know where Danish has hidden it from him this time (see [[405: Journal 3]]). Given that his hat is stuck there, he could also be any of the Cueballs close by…&lt;br /&gt;
&lt;br /&gt;
Also [[Blondie]] seems to be only represented once, while in her reporter mode while discovering a bug before the volcano as can be seen [http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png here]. &lt;br /&gt;
&lt;br /&gt;
There are also several characters that are not recognizable as either any of the standard xkcd characters or in any other way (see for instance a few of the [http://www.explainxkcd.com/wiki/images/a/a6/1037x1073y_Wedding.png wedding guests]). But there are possibly some of the minor characters are used like [[Danish]] at the bridge in the Blockade Runner ([http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png here]) but this cannot be confirmed, she just looks like her and has some similarities teasing the Star Wars fan.&lt;br /&gt;
&lt;br /&gt;
Several places in the comic it is clear from the size and the behavior that some of the characters are kids, see for instance the Blondie image mentioned above, where two kids looking like Megan and Hairy stand behind her, but they would in principle not be Megan or Hairy despite appearance, as these named characters are adults.&lt;br /&gt;
&lt;br /&gt;
There are also many fictive people from different movies, books, and shows; for instance Darth Vader ([http://www.explainxkcd.com/wiki/images/f/fa/1608_1077x1109y_Darth_Vaders_talks_about_Steven_Universe_on_the_bridge_Megan_adjust_antenna.png here]), Gandalf ([http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png here]) and Steven Universe ([http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png here]) all three mentioned above, and some real life people: you can find {{w|Elon Musk|Elon Musk}}, who has a [[#Secret passages and hidden places|hidden lair]] under the Volcano (see [http://www.explainxkcd.com/wiki/images/7/73/1608_0945x1074y_Elon_Musks_cave_in_lair.png here]), and Gregor Mendel, hanging out on a Star Destroyer with a pea plant.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are many animals (like [http://www.explainxkcd.com/wiki/images/b/b0/1608_1067x1094y_Gazebo_puma_deer_Cueball_with_bow_and_talk_of_Palpatine_in_the_middle_of_the_cave.png the puma and the deer]) in the cave, some even rather big like this [http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png octopus] or even gigantic like this [http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png ant queen] (all three from inside the Destroyer). There are also a couple of small Star Wars robots, one in a corridor in each space ship ([http://www.explainxkcd.com/wiki/images/d/df/1608_1034x1091y_Photon_canon_Tetris_piece_and_mini_robot_at_bottom_of_hull.png here from the Destroyer]).&lt;br /&gt;
&lt;br /&gt;
===Extra Hoverboard pages===&lt;br /&gt;
*Since this comic is so big and complicated extra pages have been created to include much more information than is wished for on this main page (which is already of considerable size).&lt;br /&gt;
*These pages are listed here for convenience, but they are also listed in the relevant sections below:&lt;br /&gt;
**[[1608: Hoverboard/Transcript]] - The full transcript of the entire comic, as if you played the game can be found here. It is linked from the [[#Transcript|Transcript]] section.&lt;br /&gt;
**[[1608: Hoverboard/The whole image]] - A collection of different compilations of the whole Image. It is linked from  the [[#Whole Image|Whole Image]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images of secret passages]] - Images with an overview of the secret passages in the game. It is linked from the [[#Secret passages and hidden places|Secret passages and hidden places]] section.&lt;br /&gt;
**[[1608: Hoverboard/All image links]]  It is linked from  the [[#All images|All images]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images coins]] It is linked from  the [[#Coins|Coins]] section.&lt;br /&gt;
**[[1608: Hoverboard/Screen-shots]] It can be linked from several sections, but among others from the [[#Messages in Play Area|Messages in Play Area]] section.&lt;br /&gt;
**[[1608: Hoverboard/Images of individual scenes]] It will be linked from the [[#List of details and references|List of details and references]] section which will be using these images in the explanation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[This transcript only covers the starting page as shown on xkcd: {{xkcd|1608}}. A full transcript of the entire comic can be found on this [[1608: Hoverboard/Transcript|page]].]&lt;br /&gt;
&amp;lt;!-- There is also an official transcript here: https://xkcd.com/1608/info.0.json on xkcd. But on Explain xkcd these xkcd transcripts are not used. This transcript covers what is on the first image you see when opening the comic on xkcd --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[Cueball is shown on a hoverboard in the center of the comic. Around him is a simple maze with 12 yellow coins. Another Cueball without hoverboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a terminal. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the terminal and a label. Finally there is a line of text at the bottom of the black area.]&lt;br /&gt;
&lt;br /&gt;
:[Under Cueball:]&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:[Under the arrow below the terminal.]&lt;br /&gt;
:Deposit&lt;br /&gt;
:coins here&lt;br /&gt;
&lt;br /&gt;
:[At the bottom:]&lt;br /&gt;
:Use the arrow keys to move&lt;br /&gt;
&lt;br /&gt;
:['''For the full transcript of the entire comic as it could be played see [[1608: Hoverboard/Transcript]].''']&lt;br /&gt;
:['''For a transcript only of the text for the scenes with text in the comic see the [[#Table with references|table]] below.''']&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is as usual [[:Category:No title text|no title text]] for these interactive comics. But there is actually one listed in the [http://xkcd.com/1608/info.0.json info page] on xkcd. But this text: &amp;quot;Return to the play area&amp;quot;, is never shown as a normal title text. But it will erroneously be shown in the unofficial mobile versions of the site. &lt;br /&gt;
**This is actually the [[#Messages in Play Area|text that is shown blinking red]] at the bottom of the screen when leaving the Play Area.&lt;br /&gt;
&lt;br /&gt;
==Viewers==&lt;br /&gt;
*{{xkcd|1608|1608: Hoverboard}} (native game, use arrows)&lt;br /&gt;
&lt;br /&gt;
'''''Warning:''' apart from using one of the a full maps below there are also other [[#Cheats and Exploits|cheating possibilities]] where people (or the game) have implemented ways to explore the game world more easily!. The best way to enjoy this comic, however, is to play the game, explore the comic's world the way you're supposed to, get lost in the caves or in the sky, be startled by unexpected things or happy when finding some people or a coin after lengthy exploration through a repetitive landscape. If you didn't do that already, '''reading any below will spoil you from truly enjoying the comic.''''' So go back to the link above and try that out first.&lt;br /&gt;
&lt;br /&gt;
*Though you can download the full view, the easiest way to browse it is through a {{w|Zooming user interface}}:&lt;br /&gt;
**[http://1101b.com/xkcd1608/ Fully zoomable map w/ toggleable coins and passages]. '''[Recommended]''' -  includes all of the game, zoom-able and with toggle-able passages and coins. Courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on this [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread]&lt;br /&gt;
**[http://codepen.io/KyleDavidE/full/605dc87b614ff6b2bd716f4c6f640203/ Quickly hacked overview]. Missing the rock island in the sky. Courtesy of [https://www.reddit.com/user/kyledavide kyledavide] on the same [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread].&lt;br /&gt;
*Below are several examples of full pictures:&lt;br /&gt;
**[http://paste.click/DsPuSL Full-size-png-map]. '''Do not open this directly in the browser!''' It might take a few minutes to download. Full resolution picture of the entire game (also without coins) - courtesy of [https://www.reddit.com/user/0x90-0x90 0x90-0x90] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread].&lt;br /&gt;
**[http://www.explainxkcd.com/wiki/images/9/92/thumb_1608.jpg Incomplete compilation] of the entire game area (note the missing pinnacle of the Washington Monument. It also missed the floating island above the monument).&lt;br /&gt;
**[https://i.imgur.com/uYryxss.png Full png-map]. Simple picture of the entire game without coins - courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the same reddit [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 thread].&lt;br /&gt;
**[https://i.imgur.com/rNU9ZgN.png Full png-map green for non existing tiles]. Here's the transparent spaces in green - also courtesy of [https://www.reddit.com/user/luke_in_the_sky luke_in_the_sky] on the another [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxc1245 reddit thread].&lt;br /&gt;
**[https://dl.dropboxusercontent.com/content_link/6wIRprxQ7rh3EQGEPer7zCdiaCDeXFM3m2tW9aDd3ECJu9Kgz4s5LPLjjHnJN6SR/file Black areas that you can walk through in red]. This includes the walls and ceilings or other surfaces that you can stand on or hit into. So not only the secret passages are in red.&lt;br /&gt;
*See also under the [[#Whole Image|Whole Image]].&lt;br /&gt;
**And see also the collection of different versions of [[1608: Hoverboard/The whole image|the whole image]]!&lt;br /&gt;
&lt;br /&gt;
===Standalone application===&lt;br /&gt;
*Standalone cross-platform open source remake of hoverboard is available, with some extra features:&lt;br /&gt;
** Off-line play&lt;br /&gt;
** Arbitrary game window size&lt;br /&gt;
** Persistent games state on exit&lt;br /&gt;
** Ability to save up to 10 locations and teleport to them at will&lt;br /&gt;
** Explorable world map&lt;br /&gt;
* Links:&lt;br /&gt;
** [https://github.com/AMDmi3/hoverboard-sdl Project on GitHub]&lt;br /&gt;
** [https://github.com/AMDmi3/hoverboard-sdl/releases Downloads] (Windows binaries available)&lt;br /&gt;
&lt;br /&gt;
===Metroid XK===&lt;br /&gt;
*Satirical crossover with the classic game Super Metroid. Explore the world as Samus in search of powerups and secrets, while encountering danger at every turn.&lt;br /&gt;
[[File:1608_MetroidXK.png]]&lt;br /&gt;
* [http://forums.xkcd.com/viewtopic.php?f=7&amp;amp;t=113083&amp;amp;start=120#p3913102 more information]&lt;br /&gt;
* [http://www.xeloh.com/Releases#MetroidXK download]&lt;br /&gt;
&lt;br /&gt;
==Messages in Play Area==&lt;br /&gt;
*Different amounts of coins collected in the play area, will give different messages in yellow on the black part at the bottom of the screen when delivered to the coin collector.&lt;br /&gt;
*Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again... &lt;br /&gt;
**In Chrome and Firefox there is not message for those above 9 coins, except 17, 42 and 169. But in Internet Explorer there is still a message for those cases: &amp;quot;Undefined&amp;quot;.&lt;br /&gt;
**See [[1608: Hoverboard/Screen-shots#Coin collecting messages|screen-shots]] or click on the links from the number of coins in the table below:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# coins&lt;br /&gt;
!Text when depositing this number of coins&lt;br /&gt;
&amp;quot;X&amp;quot; is the number of coins collected&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e3/0_coins.PNG 0 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 0 coins in 1 second'''&amp;lt;br&amp;gt;You successfully avoided all the coins.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/00/1_coin.PNG 1 coin]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got a single coin in 1 second'''&amp;lt;br&amp;gt;It's a start.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/83/2_coins.PNG 2]-[http://www.explainxkcd.com/wiki/images/0/05/4_coins.PNG 4 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 3 seconds'''&amp;lt;br&amp;gt;Not bad!&amp;lt;/font&amp;gt;	&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fc/5_coins.PNG 5]-[http://www.explainxkcd.com/wiki/images/3/30/9_coins.PNG 9 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 12 seconds'''&amp;lt;br&amp;gt;Terrific!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/74/10_coins.PNG 10]-[http://www.explainxkcd.com/wiki/images/5/55/16_coins.PNG 16 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 10 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/17_coins.PNG 17 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 17 coins in 15 seconds'''&amp;lt;br&amp;gt;You found all the coins! Great job!&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/18_coins.PNG 18-41 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 430 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1c/42_coins.PNG 42 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 42 coins in 460 seconds'''&amp;lt;br&amp;gt;No answers here.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d8/45_coins.PNG 43-168 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got X coins in 460 seconds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG All 169 coins]&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;'''You got 169 coins in 1457 seconds'''&amp;lt;br&amp;gt;Are you Gandalf?&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once you leave the area you get a [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG flashing warning message] in red letters at the bottom of the screen:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color:black;&amp;quot;| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Return to the play area'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time)&lt;br /&gt;
*Then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. &lt;br /&gt;
*The message will stop immediately if you re-enter the play area during this period. &lt;br /&gt;
*If you re-enter later it will flash once you leave again.&lt;br /&gt;
*For the program the play area is anything within and below the walls just outside the maze you start in. &lt;br /&gt;
**More precisely you first leave the play area if you pass over the middle part at the top of the walls&lt;br /&gt;
**Or if you make one jump from standing on top of the walls.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
*There have before been several interactive comics and also a few with animations. But these animations have typical been something along the lines of flashing text or changing lights.&lt;br /&gt;
**This comic is the first with a character that is specifically changing position in animation style.&lt;br /&gt;
**Apart from this there are also flashing text when leaving the play-area and text that appears and disappears when handing in coins at the terminal as described above under [[#Messages in Play Area|Messages in Play Area]].&lt;br /&gt;
**This also happens with the text written to begin with explaining how to play the game: ''Use the arrow keys to move'' which disappears when touching the keys.&lt;br /&gt;
*Here are two images showing two kinds of animation of the hoverboard Cueball. &lt;br /&gt;
**The first image shows the eight standard animation that can easily be seen. They are&lt;br /&gt;
***Standing still facing right (starting position)&lt;br /&gt;
***Standing still facing left&lt;br /&gt;
***Moving left along flat ground (lifting arms)&lt;br /&gt;
***Moving right along flat ground (lifting arms)&lt;br /&gt;
***Jumping while facing left looking up with hoverboard pointing down&lt;br /&gt;
***Jumping while facing right looking up with hoverboard pointing down&lt;br /&gt;
***Falling while facing left looking down with hoverboard pointing up&lt;br /&gt;
***Falling while facing right looking down with hoverboard pointing up&lt;br /&gt;
[[File:1608 Hoverboard Cueball standard animation.png]]&lt;br /&gt;
*But there are several in between drawings of the hoverboard Cueball turning from left to right and even more from right to left. &lt;br /&gt;
**The second image shows eight in between animations (together with four from above)-&lt;br /&gt;
**Not all possible positions are necessarily caught in this collage here, but there is only a limited amount of them and none of them last for more than a split second.&lt;br /&gt;
**They have been sorted so it could look like Cueball has just turned to the right standing still, then jumping while turning right, then turning right while in jump, to finish the turn while falling. &lt;br /&gt;
**Image 2, 3, 5 and the last are the same used in the image of standard animations&lt;br /&gt;
[[File:1608 Hoverboard Cueball turning animation.png]]&lt;br /&gt;
&lt;br /&gt;
==Whole Image==&lt;br /&gt;
[[File:1608 full tiny.png|none|frame|Whole Image zoomed very much out, without coins. The part visible at the beginning is marked red.]]&lt;br /&gt;
*See also a collection of different versions of [[1608: Hoverboard/The whole image|the whole image]]!&lt;br /&gt;
&lt;br /&gt;
==Secret passages and hidden places==&lt;br /&gt;
There are many places where you can disappear behind black areas, as not all of these are solid. Some of these places even hide secret passages or hidden rooms.&lt;br /&gt;
&lt;br /&gt;
One notable hidden area is {{w|Elon Musk|Elon Musk's}} volcano lair, which is located beneath the lava in the crater of Mount Doom. It can be difficult to find your way in here even if you know it is there. (For more details, see [[1608: Hoverboard/Images of secret passages|secret passages]].)&lt;br /&gt;
&lt;br /&gt;
Another hidden place is the floating rock island that floats high above the {{w|Washington Monument}}, which is located just outside the left edge of the play area. This island is almost impossible to find by chance, as it takes around 30 seconds of repeatedly pressing the Up Arrow key to reach it from the top of the Monument. (The [[#Viewers|maps]] can help you if you're having trouble finding it.)&lt;br /&gt;
&lt;br /&gt;
As there are two coins on the floating rock island and four coins in the lair below the lava, it is very hard to find all the coins. There are even several coins that are hard to find because they just float in the air nowhere near any drawn things, or at least no things you can see before seeing the coin. They may hang in the air a few jumps above the ground, or in one case more than a seconds drop below the Destroyer. So getting all coins without help from a map would truly make you a [http://www.explainxkcd.com/wiki/images/f/f7/169_coins_fastest_way.PNG Gandalf-like wizard]. (See more regarding [[#Coins|coins]] below.)&lt;br /&gt;
&lt;br /&gt;
==Boundaries==&lt;br /&gt;
The larger game world is physically bounded in the left, right, and down directions, with invisible walls to each side and the ground binding you from going any further down than the deepest depression or hidden caves... In the upward direction, there is in principle also an invisible wall, but while jumping up Cueball on his hoverboard will appear to continue upwards as long as you press to jump, in addition, the longer the up arrow is pressed repeatedly, the longer it will take for [[Cueball]] to fall down again once the button is released. So although there are no new things above, you can keep jumping as high as you like and will then fall proportionally longer to get back to where you started out. Until maps were created it could be possible that there could be some hidden unexplored parts, but the [[#Viewers|maps]] created already within the first few days covers the entire game.&lt;br /&gt;
&lt;br /&gt;
To the far right is a platform at the top of a high pole. This platform turns out to be a nest (like a stork nest). Above the three eggs are ten coins (the most collected in one place outside the play area, and these are closer together).&lt;br /&gt;
&lt;br /&gt;
To the far left is a blond haired woman with a hair bun looking right. In front of her are four coins on a row. She tells about the Destroyer (should you have gone this way without finding it yet).&lt;br /&gt;
:Woman: In the sky, beyond the mountain, I saw a starship.&lt;br /&gt;
&lt;br /&gt;
Regarding the highest part you find the highest straight rise up in the air to something other than white, under the Rock Island just left of and very high above the Washington monument. Standing on the large rock on top of this floating rock island you are standing almost as high up as possible. There is a coin here one step down from the top of this large rock. This is the highest located coin in the game. Going over the edge also represents the largest possible drop in the game. However this is not the highest point where you can stand, as the very top of the bridge on the Destroyer is just a tat higher. But there is no coin there. Also this is not close enough to the end of the Destroyer that you can jump down to the ground, so the drop from the rock is by far the longest possible.&lt;br /&gt;
&lt;br /&gt;
The deepest part of the lair should have been the lowest point, but as this lair's entrance is up in the volcano crater, it does not reach down to become the lowest part of the image. There is also a deep well (half way left to the Volcano) with a girl at the bottom, that goes just as deep. But the deepest part where you can stand is in the ocean below the Destroyer where a rogue wave is talking to Cueball:&lt;br /&gt;
:Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics.&lt;br /&gt;
:Cueball: ...But you can talk?&lt;br /&gt;
:Wave: The equations are really complicated.&lt;br /&gt;
When standing under this wave you cannot get any lower. There are coins in all three locations, but as the coin is above the top of the high wave, it may be that it is the coin in the well that is the deepest. The coin under the lava is not at the bottom of the room so that is not so low.&lt;br /&gt;
&lt;br /&gt;
Taking a route that takes the hoverboard through all the extremes mentioned above, that is the lowest, highest, left and rightmost coins and solid positions within the game can be done in about 9 minutes and 30 seconds. See a picture here of the coin delivery after such a trip that [[1608: Hoverboard/Screen-shots#Reaching all the boundaries|reached all the boundaries]].&lt;br /&gt;
&lt;br /&gt;
==All images==&lt;br /&gt;
*Coordinates for the images are given in (X, Y) coordinates with the starting point at [http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]. &lt;br /&gt;
*In total there are 3440 images on xkcd that can be accessed via links of this format: http://xkcd.com/1608/1000:-1074+s.png [This link is for the (1000, 1074) starting point image.]&lt;br /&gt;
**'''Here is a page with a table of all the links to images:  [[1608: Hoverboard/All image links|All image links]].'''&lt;br /&gt;
**'''Note:''' This is a large page which may take some time to load.&lt;br /&gt;
*The individual images are so small, and cut of at &amp;quot;random&amp;quot; so they do often go straight down through a person, and you can rarely see both a person and the (full) text belonging to them in the same image.&lt;br /&gt;
**See for instance this [http://www.explainxkcd.com/wiki/images/a/a6/1037x1073y_Wedding.png wedding scene] to the right under the Destroyer, which only makes sense when these four images are put together (as they are in the link): &lt;br /&gt;
***[http://xkcd.com/1608/1037:-1073+s.png (1037, 1073)]&lt;br /&gt;
***[http://xkcd.com/1608/1037:-1074+s.png (1037, 1074)]&lt;br /&gt;
***[http://xkcd.com/1608/1038:-1073+s.png (1038, 1073)]&lt;br /&gt;
***[http://xkcd.com/1608/1038:-1074+s.png (1038, 1074)]&lt;br /&gt;
**It will thus not make sense to make a transcript of all individual images, but instead, only of a complete setting (or maybe a part of a setting.)&lt;br /&gt;
*Maximum possible number of images in the x-direction is 180.&lt;br /&gt;
**Going left will decrease X down to 928 (so 82 pictures left of the starting point in X-direction)&lt;br /&gt;
**Going right will increase X up to 1107 (so 107 pictures left of the starting point in X-direction)&lt;br /&gt;
*Total number of (possible) images in the y-direction is 44. &lt;br /&gt;
**Going down will decrease Y down to 1069 (so 5 pictures down from the starting point in Y-direction)&lt;br /&gt;
**Going up will increase Y up to 1112 (so 38 pictures up from the starting point in Y-direction)&lt;br /&gt;
***The &amp;quot;(possible)&amp;quot; is included because the number of possible active Y-images depends on the X-coordinate, as there are several non-existing images that are not just totally white (i.e. blank images), but which does not even have a number/or active link on xkcd. &lt;br /&gt;
***But the top active image over the floating island and over the top of the bridge section of the Destroyer all have Y coordinate 1112. There are only 20 active images at this Y-coordinate.&lt;br /&gt;
***The same by the way also goes for the x coordinate. Above X=1076 there are also many non existing images with not active link.&lt;br /&gt;
* All possible images are thus spread over a 180 x 44 grid, with a possible 7920 images. But 4480 of these images are non existing on xkcd, but you can travel through them in the game, as they are just shown as completely blank/white empty air in the game.&lt;br /&gt;
**If you try to load one of the completely blank images like [http://xkcd.com/1608/1000:-1077+s.png (1000, 1077)], three images above the starting point, you will get an error message. There are only 76 (vs 180) images at this Y-coordinate.&lt;br /&gt;
***Note there are several completely empty/white images that are active, but those can be loaded on xkcd like the one below the missing picture mentioned above: [http://xkcd.com/1608/1000:-1076+s.png (1000, 1076)].&lt;br /&gt;
**There are no blank images in completely black areas, like inside structures or under ground. And below Y = 1077 all 180 possible Y-images exist for all X-coordinates, from Y = 1069 to 1076. &lt;br /&gt;
***For instance the image below the starting point is completely black [http://xkcd.com/1608/1000:-1073+s.png (1000, 1073)], and so are the next three below. &lt;br /&gt;
***The bottom images at Y = 1069 has a white border at the bottom: [http://xkcd.com/1608/1000:-1069+s.png (1000, 1069)]. &lt;br /&gt;
***All the images at Y = 1069 are the same except the one at the very right edge because at this edge there is also a white border to the right [http://xkcd.com/1608/1107:-1069+s.png (1107, 1069)] (this is not the case to the far left at [http://xkcd.com/1608/928:-1069+s.png (928, 1069)]).&lt;br /&gt;
***You will never see the images at Y = 1069 in the game. Actually you will neither see anything of the images with Y = 1070 or 1071. And there is nothing that is not completely black for Y = 1069 to 1072. First from Y = 1073 are there active images which includes white. &lt;br /&gt;
***This picture with the wave at [http://xkcd.com/1608/1022:-1073+s.png (1022, 1073)] gives the lowest point where the hoverboard Cueball can actually stand. &lt;br /&gt;
***Since you will sink into the water here, you are almost standing on the top of the Y = 1072 image: [http://xkcd.com/1608/1022:-1072+s.png (1022, 1072)], which is of course completely black. &lt;br /&gt;
***In places where you can stand in a low position on Y = 1073 images you will actually see some part of the images with Y = 1072, not that it makes any difference since they are all black.&lt;br /&gt;
*Here is a list of the places where there are most images at a given X coordinate:&lt;br /&gt;
**At X = 1078, right under the highest point of the Destroyers bridge [http://xkcd.com/1608/1078:-1112+s.png (1078, 1112)] there are 36 active images. Thus even here 8 images are missing between the bottom active image below the Destroyer and the first active near the ground level at Y=1076. (Y = 1077 to 1084 are missing).&lt;br /&gt;
**These missing Y coordinates are active in other places, for instance under the torpedo rain at X = 1020 where all Y images are active up until 1100 - 32 images. But since the last 12 images above this are missing it is still 4 less than under the bridge.&lt;br /&gt;
**Under the floating island, where there are active images at the top Y = 1112, like [http://xkcd.com/1608/990:-1112+s.png (990, 1112)], there is also the Washington monument below which goes high up, but still there are only 20 active Y images, as there are no active images between 1084 and 1109 (24 missing in between).&lt;br /&gt;
**Over the volcano's edges the highest images directly connecting to solid ground is found at Y = 1087. One image above this is also active making the height here going up to 1088, thus also making it 20 active Y images. The only '''not''' completely white image over the volcano at Y = 1088 is the one with the eagles [http://xkcd.com/1608/956:-1088+s.png (956, 1088)].&lt;br /&gt;
&lt;br /&gt;
==Dimensions==&lt;br /&gt;
{{incomplete|Here should be an overview of how large the picture is (physical distances and time to traverse it. Speed of hoverboard etc.) Could be based on know monuments sizes.}}&lt;br /&gt;
*It takes 1 minute 52 s to reach from the starting point to the left edge&lt;br /&gt;
&lt;br /&gt;
==List of details and references==&lt;br /&gt;
{{incomplete|The table with references should be filled out with explanations. Some explanations need to be reviewed}}&lt;br /&gt;
*On this page [[1608: Hoverboard/Images of individual scenes]], images covering all individual scenes (in full size and with coins) has been saved and uploaded to be used for reference in the [[#Table with references|table]] below from where they are linked directly.&lt;br /&gt;
**There are also several overviews in smaller resolution&lt;br /&gt;
**Almost all these images have been made using this [http://1101b.com/xkcd1608/ Fully zoomable map w/ toggleable coins and passages] which includes all of the game, zoom-able and with toggle-able passages and coins. &lt;br /&gt;
***Courtesy of [https://www.reddit.com/user/lanzaa lanzaa] on this [https://www.reddit.com/r/xkcd/comments/3u4sy1/xkcd_1608_hoverboard/cxbyn86 reddit thread]&lt;br /&gt;
&lt;br /&gt;
===Explanation of the table===&lt;br /&gt;
*The contents of the comic are documented in the [[#Table with references|table]] below.&lt;br /&gt;
**It first goes through the entire image from left to right along the ground&lt;br /&gt;
***I.e. going up the volcano and down in the lair, down the well and up to the top of the Washington Monument. Only exception so far is that it here goes to the rocky island in the sky. Then it continues right along the ground, only following the wires up to the bottom of the Rebel Runner and then after going over the pyramid it ends up at the far right&lt;br /&gt;
**Then it goes back to the Rebel Runner, and after that follows the torpedoes up to the Star Destroyer-&lt;br /&gt;
**Finally it goes through the Star Destroyer from tip to rear in four sections, taking everything within each section top to bottom, before moving on to the next section.&lt;br /&gt;
**The table can be sorted on all columns, so the above is only valid until any sorting takes place.&lt;br /&gt;
*In the table are the following columns:&lt;br /&gt;
**Descriptions of the scene depicted in the overview links.&lt;br /&gt;
***If the scene is a zoomed out overview that covers the images below this scene's description has been written in '''bold text'''.&lt;br /&gt;
***This can be used as a guide to where in the image the scenes are located.&lt;br /&gt;
***That is, until any sorting begins.&lt;br /&gt;
**Transcript.&lt;br /&gt;
***Any text has only been transcribed once. If some scenes overlap, the text has only been written in the first or the one where the text is most central.&lt;br /&gt;
***Also any overview that has been zoomed out never has any transcript - these have been listed as (N/A)&lt;br /&gt;
***Scenes with no text has written (None) in the transcript. &lt;br /&gt;
***The use of parenthesis for those with no transcript makes it possible to sort on the transcript to get all the scenes with text to the top.&lt;br /&gt;
**Overview links.&lt;br /&gt;
***There can be more than one, even many, but the first will always be the overview.&lt;br /&gt;
***If there are secret passages or other situations where it will be interesting to see why the hoverboard can disappear beneath the surface (like in the ocean) then two versions of the images have been included. &lt;br /&gt;
***The second version is called ''Hidden passages in red'' as it has these passages changed to appear in red instead of black.&lt;br /&gt;
**Tile images on xkcd.&lt;br /&gt;
***For those images that are zoomed to 100% (i.e. not the zoomed out overviews) there is also a link to the defining image tile on xkcd.&lt;br /&gt;
***In cases where there are more than one interesting image tile in one scene (maybe because there is actually two or more distinct scenes), there can be one more link in the ''Other'' tile column.&lt;br /&gt;
**References.&lt;br /&gt;
***Three things are referenced many times, and each has their own column so the table can be sorted on these&lt;br /&gt;
****SW: Star Wars&lt;br /&gt;
****LOTR: The Lord of the Rings&lt;br /&gt;
****TE: Thing Explainer&lt;br /&gt;
***Other. There is also a column for &amp;quot;other&amp;quot; types of references so they can also be sorted, without drowning in the three recurring types of references.&lt;br /&gt;
****These have some further sorting by starting with Comics: or Movies: etc.&lt;br /&gt;
**Explanations is in the last column.&lt;br /&gt;
***So far lots of scenes still miss explanations, and some are not complete. &lt;br /&gt;
***Red text has been used to make this clear. &lt;br /&gt;
***If updating this and making a good enough explanation delete the red text.&lt;br /&gt;
&lt;br /&gt;
===Table with references===&lt;br /&gt;
*See [[#Explanation of the table|explanation of the table]] above.&lt;br /&gt;
**Hint: Open the overview links in a new window and return to this one for the next image and for reading the text.&lt;br /&gt;
*Abbreviations:&lt;br /&gt;
**'''SW''': Star Wars&lt;br /&gt;
**'''LOTR''': The Lord of the Rings&lt;br /&gt;
**'''TE''': Thing Explainer&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Tiles (X, Y)&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|References&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
! Transcript&lt;br /&gt;
! Overview links&lt;br /&gt;
! Defining&lt;br /&gt;
! Other&lt;br /&gt;
! S&amp;lt;br&amp;gt;W&lt;br /&gt;
! L&amp;lt;br&amp;gt;O&amp;lt;br&amp;gt;T&amp;lt;br&amp;gt;R&lt;br /&gt;
! T&amp;lt;br&amp;gt;E&lt;br /&gt;
! Other&lt;br /&gt;
! Explanation&lt;br /&gt;
|-&lt;br /&gt;
|'''Everything Left of play area.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d4/1608_Everything_Left_of_play_area.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e4/1608_Everything_Left_of_play_area_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Section of the image revealed when going left of the starting point.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Volcano plateau.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d5/1608_Entire_Volcano_plateau_zoom_out_extra.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/3d/1608_Entire_Volcano_plateau_zoom_out_extra_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|About halfway from the Play Area to the volcanos slope, there is a steep plateau. This is the part left of this plateau.&lt;br /&gt;
|-&lt;br /&gt;
|Woman with white hair bun at the left end of world looking right.&lt;br /&gt;
|&lt;br /&gt;
:Woman: In the sky,&lt;br /&gt;
:Woman: beyond the mountain,&lt;br /&gt;
:Woman: I saw a starship.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_0928x1082y_At_the_end_of_all_things.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/928:-1082+s.png (928, 1082)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The woman at the left end of the world tells about the Star Destroyer in the right part of the world. There are four coins in front of her to anyone coming this far.&lt;br /&gt;
|-&lt;br /&gt;
|Coin and boulders.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_0933x1083y_Coin_and_boulders.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/933:-1083+s.png (933, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/935:-1083+s.png (935, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A single coin hangs in the air above the rocky ground with giant boulders.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Volcano.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6a/Entire_Volcano_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/01/1608_Entire_Volcano_zoom_out_red.png Hidden&amp;amp;nbsp;passages&amp;amp;nbsp;in&amp;amp;nbsp;red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1611: Baking Soda and Vinegar]]&lt;br /&gt;
|The comic released a week after this one is about a super volcano made in a science fair experiment. As can be seen there is a lair beneath the lava lake. The entrance is revealed by the other link that turns the hidden passages to red. It is for sure possible to get stuck in the lava lake, as everything becomes black in the game when going beneath the surface.&lt;br /&gt;
|-&lt;br /&gt;
|'''Left Volcano Top.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4e/1608_0943x1087y_Left_Volcano_Top_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A zoom out of the left rim of the volcanic crater.&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on the volcano.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: OK, as soon as it erupts, go for the dunk. Our sweet moves will be preserved for all eternity!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a4/1608_0936x1084y_Basketball_on_the_volcano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/936:-1084+s.png (936, 1084)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|This is a reference to {{w|Pompeii}} a Roman town-city near modern Naples, which has become famous when it was discovered that it had been preserved in the ash when it was mostly destroyed and buried under 4 to 6&amp;amp;nbsp;m (13 to 20&amp;amp;nbsp;ft.) of volcanic ash in the eruption of {{w|Mount Vesuvius}} in AD 79. When it was {{w|Pompeii#Rediscovery|found again}} it turned out that people had been surprised by the ash, and thus buried alive. During the excavation, plaster was used to fill in the voids in the ash layers that once held human bodies. This allowed one to see the exact position the person was in when he or she died. This is what Ponytail wishes for her and Megan, when the volcano they are standing on erupts, a rather morbid wish. She wants their sweet basketball moves to be preserved for eternity. In ''Playing Fields'' in TE basketball is mentioned. It is also played on top of the Destroyer close to the bridge. In this case the coin is on top of the basket, but too large to go into the hoop.&lt;br /&gt;
|-&lt;br /&gt;
|Old man walking up the volcano.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5d/1608_0937x1085y_Old_man_walking_up_the_volcano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/937:-1085+s.png (937, 1085)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Is it an old man who just walks up a mountain, or a young man using a walking stick? It makes quite a difference to how this scene is viewed.&lt;br /&gt;
|-&lt;br /&gt;
|Duck at the left crater top.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/41/1608_0940x1087y_Duck_at_the_left_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/940:-1087+s.png (940, 1087)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A duck is sitting at the top of the crater. There are several birds in this comic. Another duck looking the other way is found on top of the flag pole near the base of the Washington Monument.&lt;br /&gt;
|-&lt;br /&gt;
|Megan’s treasure hoard.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Gooooold!&lt;br /&gt;
:Megan: Goold!&lt;br /&gt;
:Bags: $ $&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/43/1608_0941x1084y_Megans_treassure_hoarde.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/941:-1084+s.png (941, 1084)]&lt;br /&gt;
|[http://xkcd.com/1608/941:-1083+s.png (941, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In the side of the crater there is a small cave where Megan has found a treasury hoard and she is celebrating all the gold she has found, including two coins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Lava lake.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b1/1608_0946x1083y_Entire_Lava_lake_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/09/1608_0946x1083y_Entire_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f4/1608_0942x1081y_Lava_lake_left.png Zoom in left part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/82/1608_0942x1081y_Lava_lake_left_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/02/1608_0943x1083y_Left_Lava_lake_zoom_out.png Entire left part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/75/1608_0943x1083y_Left_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/d6/1608_0946x1080y_Lava_lake_Upper_shaft_red.png Shaft in lake in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/9/94/1608_0947x1081y_Lava_lake_center.png Zoom in central part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/25/1608_0947x1081y_Lava_lake_center_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f7/1608_0949x1083y_Right_Lava_lake_zoom_out.png Entire Right part]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/ba/1608_0949x1083y_Right_Lava_lake_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/3f/1608_0944x1076y_Lava_lake_very_bottom_of_shaft_and_shaft_in_lair.png Shaft into lair below]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c0/1608_0944x1076y_Lava_lake_very_bottom_of_shaft_and_shaft_in_lair_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|These images only cover the part beneath the surface where there is actually still lava, as can be seen in the images where ''Hidden passages in red''. Only the top of the lair below is shown here. From the hidden passage it is here possible to see how to enter this lair. In the images that shows the hidden part the two loose boulders that float (or are outcrops) in the right part of the lake can be seen as well as the two other holes in the lava lakes floor, which all explain why it is easy to get stuck in the lake once you go below the surface and move around. Since everything is black, you do not even know if the game still works and many people may have given up, maybe reloading after not being able to get on with the game.  There is no place in the lake where you can get really stuck, as long as you just push upwards while changing direction from left to right, you are bound to get out sooner or later.&lt;br /&gt;
|-&lt;br /&gt;
|Rock with Gandalf in Lava lake.&lt;br /&gt;
|&lt;br /&gt;
:Megan: If you breathe out through you nose a little as you jump in, it can keep you from getting lava in you nasal passages.&lt;br /&gt;
:Cueball: Artex!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a5/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fa/1608_0944x1083y_Rock_with_Gandalf_in_Lava_lake_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/944:-1083+s.png (944, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|The Neverending Story}}&lt;br /&gt;
|The wizard on the rock represents Gandalf from LOTR. What Megan tells Cueball works fine with water, not so much with lava. The horse Artax (pronounced Artex in the film) [https://www.youtube.com/watch?v=y688upqmRXo drowns in the swamp of sadness] while Atreyu tries to save it and yells its name. Drowning in a swamp sucks, but doing so in lava will make death swifter. Both situations, however, indicate that you can actually go into the lava. If playing for the first time and becoming uncertain what would happen if the hoverboard touched the lava, the player might actually not even try to go into the lava, thus for certain would miss finding the lair beneath the lava.&lt;br /&gt;
|-&lt;br /&gt;
|Quadcopters over lava lake right.&lt;br /&gt;
|&lt;br /&gt;
:Right quadcopter:  Remember: There's no such thing as good volcano footage taken by a quadcopter that survived.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7c/1608_0950x1084y_Quadcopters_over_lava_lake_right.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b2/1608_0950x1084y_Quadcopters_over_lava_lake_right_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/950:-1084+s.png (950, 1084)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics: [[1630: Quadcopter]] and in general those about [[:Category:Robots|Robots]] and [[:Category:Artificial Intelligence|AI]]&lt;br /&gt;
|The comic was released shortly after this one, and is about AI quadcopters that abduct Cueball. One of these {{w|quadcopters}} tells the other that no one will think much of their volcano footage if they actually survive. I.e. they have to get too close to the bubbling surface to survive before they actually obtain the footage wished for. It sounds like it tries to instill courage in them to perform this deadly task. There is a coin below the left copter. Drones has become a [[:Category:Drones|recurrent subject]] xkcd.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Lava lair.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/69/1608_0946x1075y_Entire_Lava_lair_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e0/1608_0946x1075y_Entire_Lava_lair_zoom_out_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The three rooms of the volcanic lair (and the entrance haft in the image with hidden passages in red).&lt;br /&gt;
|-&lt;br /&gt;
|Trending on twitter cave in lair and Lava lake bottom shaft.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: What news of the world above? Please, tell me- what's hot and viral? ''What's trending on Twitter?!!''&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6e/1608_0944x1079y_Trending_on_twitter_cave_in_lair_and_Lava_lake_bottom_shaft.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/2a/1608_0944x1079y_Trending_on_twitter_cave_in_lair_and_Lava_lake_bottom_shaft_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/944:-1079+s.png (944, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/945:-1079+s.png (945, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics with [[:Category:Social networking|Social networking]]&lt;br /&gt;
|Cueball has been stuck below the lava for some times without access to the internet, and he now craves news from the world above. But it is not really news stories he craves but only the hot and viral videos and what is trending on {{w|Twitter}}. To be addicted to social networks and viral videos is probably a real infliction and it is a pain for Cueball to not be able to get on-line. Two coins are behind him.&lt;br /&gt;
|-&lt;br /&gt;
|Elon Musk’s cave in lair.&lt;br /&gt;
|&lt;br /&gt;
:Left Cueball: I always assumed Elon Musk's volcano lair would be like... Tropical. And ...Well, ''pleasant''.&lt;br /&gt;
:Elon Musk in the high chair: Back to your desks, swine!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/73/1608_0945x1074y_Elon_Musks_cave_in_lair.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/945:-1074+s.png (945, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/946:-1074+s.png (946, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comics with [[:Category:Comics featuring Elon Musk|Elon Musk]]&lt;br /&gt;
|It turns out that this is {{w|Elon Musk's}} lair. Having a secret lair with a hidden entrance is an often uses trope in films. Often it would be the villain (like in a {{w|James Bond}} film) that has such a place, but also heroes, like {{w|Batman}}, uses such hiding places. The joke here is that Cueball has assumed that Elon Musk, a very rich and enterprising man, that could be one of these megalomaniacs that might end up being a super villain, would have a bit more class over his secret lair. It also turns out that Elon sits in the cave and shouts at his workers to get back to work, even calling them names. There is also a coin here.&lt;br /&gt;
|-&lt;br /&gt;
|Ground symbol in lair.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: So ''this'' is where it is.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2d/1608_0947x1073y_Antenna_cave_in_lair.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/947:-1073+s.png (947, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The antenna looking item hanging from the ceiling is the embodiment of the {{w|Ground_%28electricity%29#Electronics|Earth ground symbol}} commonly used in circuit diagrams for electronics. So this is where the Earth is grounded in &amp;quot;real life&amp;quot; and finally Ponytail has found it. To protect themselves i their long search for this Ponytail and Megan seem to be wearing {{w|Antistatic_wrist_strap|antistatic wrist straps}}. This may also be a reference to the Circuit Diagram comic in which a ground is labeled as &amp;quot;bury deep, but not too deep&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Right Volcano Top'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/70/1608_0953x1087y_Right_Volcano_Top_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b8/1608_0953x1087y_Right_Volcano_Top_zoom_out_extra.png Extra zoom out]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/75/1608_0953x1087y_Right_Volcano_Top_zoom_out_extra_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A zoom out of the right rim of the volcanic crater. In the extra zoom out the eagles can be seen as well, they are high enough to be missed entirely when moving along the crater surface.&lt;br /&gt;
|-&lt;br /&gt;
|Ring of power and lave floor at the right crater top.&lt;br /&gt;
|&lt;br /&gt;
:Megan: One of these is probably a ring of power or whatever.&lt;br /&gt;
:Girl with hair bun: Let's play a game where the lava is the floor of a house.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/77/1608_0952x1087y_Ring_of_power_and_lave_floor_at_the_right_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/952:-1087+s.png (952, 1087)]&lt;br /&gt;
|[http://xkcd.com/1608/953:-1087+s.png (953, 1087)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan tells Cueball that one of the many rings she throws into the crater is probably a {{w|One Ring|''ring'' of power}}, a reference to [https://www.youtube.com/watch?v=FXpF3SUFaDw the scene] from the {{w|The Lord of the Rings: The Return of the King|last LOTR film}} where {{w|Frodo Baggins|Frodo}} fails and {{w|Gollum}} attacks inside the volcano {{w|Mount Doom}}, thus making it clear that the volcano in the game represents this volcano. From her last comment, ''or whatever'',  it seems she doesn't care too much, which make it clear, from the LOTR universe, that neither of these rings in the one ring. It would not have be this easy throwing them into the lava if it had been. There seems to be 16 rings, which is less than the other rings that are ruled by the one ring, the 9 for the humans, the 7 for the dwarfs and the 3 for the elves (19 plus the one ring 20 rings in total). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The two girls are playing a dangerous game, the exact opposite of the normal version of the children’s game {{w|Hot lava (game)|Hot lava}}, where they pretend the floor in the house is made out of lava, and that you die if you touch it. However, in this version of the game they pretend to play that the lava is the floor in a house, and they may then just walk out into the lava pool, where they would die.&lt;br /&gt;
|-&lt;br /&gt;
|Megan sliding down slope on snow sleigh.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/15/1608_0956x1085y_Megan_sliding_down_slope_on_snow_sleigh.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1085+s.png (956, 1085)]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1086+s.png (956, 1086)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan is sliding fast down the crater side. She will hit a jump near the coin, and would probably fly a considerable  distance given the speed she seems to have.&lt;br /&gt;
|-&lt;br /&gt;
|Eagles over right crater top.&lt;br /&gt;
|&lt;br /&gt;
:Left eagle: Tolkien said Frodo left the cloak somewhere over here.&lt;br /&gt;
:Right eagle: Can't ''he'' just fix it?&lt;br /&gt;
:Left eagle: He doesn't want to rewrite that chapter.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cb/1608_0956x1088y_Eagles_over_right_crater_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/956:-1088+s.png (956, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Did Frodo loose his cloak in the books? Is this a reference to any real plot holes (not just using eagles) about the cloak being lost somewhere but then back later? If you can dismiss this, then make a note below. If there is something please explain&amp;lt;/font&amp;gt; Two of the {{w|Eagle (Middle-earth)|great eagles}} from LOTR flies above the right crater top. In this situation the eagles are being used to find {{w|Frodo|Frodo's}} cloak, with one eagle complaining that &amp;quot;he&amp;quot;, meaning {{w|J. R. R. Tolkien}} the author of LOTR, should just fix the issue without the eagles. This is a reference to the eagles use in LOTR as a {{w|Deus ex machina|deus ex machina}} and the [http://periannath.com/feature/why-doesnt-frodo-just-ride-an-eagle-to-mount-doom/ supposed plot hole] of the eagles not [http://tolkiengateway.net/wiki/Eagles#Flying_the_Ring_to_Mount_Doom flying the ring to mordor]. However, this was of course not possible before Sauron and his ringwraiths were defeated. &lt;br /&gt;
|-&lt;br /&gt;
|Ponytail racing down the steep slope on a bike.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: 114 mph!&lt;br /&gt;
:Ponytail: Suck it, previous downhill volcano record-holder!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cd/1608_0958x1083y_Ponytail_racing_down_the_steep_slope_on_a_bike.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/958:-1083+s.png (958, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is trying to break the world record for downhill race on a bike on a volcano. The {{w|Cycling_records#History_of_downhill_records|record}} at the time of this comic was from 2002 and was 107&amp;amp;nbsp;mph (172&amp;amp;nbsp;km/h) easily beaten by the 114&amp;amp;nbsp;mph (183&amp;amp;nbsp;km/h) that Ponytail reaches as she mocks the previous record holder. There were two different records, one for prototype bike by {{w|Éric Barone}} (the 107&amp;amp;nbsp;mph (172&amp;amp;nbsp;km/h)) and one for serial production bicycle (102.5&amp;amp;nbsp;mph (164.95&amp;amp;nbsp;km/h) set in 2011 by {{w|Markus Stöckl}}). She beat them both and it looks like a very ordinary bike she rides. The all-time record for downhill racing is not using the ashy slopes on volcanos but from racing on snow, and here the record is not in danger from Ponytail as it is a staggering 138&amp;amp;nbsp;mph (222&amp;amp;nbsp;km/h) again with a lesser record for serial produced bikes of 130&amp;amp;nbsp;mph (210&amp;amp;nbsp;km/h). She will soon hit a rock outcrop so hopefully she has very good brakes...&lt;br /&gt;
|-&lt;br /&gt;
|Tell my wife why you left me there, and Megan and Cueball with a device&lt;br /&gt;
|&lt;br /&gt;
:Right Cueball: If I don't make it back...&lt;br /&gt;
:Right Cueball: ...Tell my wife...&lt;br /&gt;
:Right Cueball: ...Where I am...&lt;br /&gt;
:Right Cueball: ...And why you left me there…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_0960x1081y_Tell_my_wife_why_you_left_me_there.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/960:-1081+s.png (960, 1081)]&lt;br /&gt;
|[http://xkcd.com/1608/961:-1081+s.png (961, 1081)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|''If I don't make it back'' is a common [http://tvtropes.org/pmwiki/pmwiki.php/Main/IfIDoNotReturn trope] in films and books used when the speaker is about to make a noble sacrifice. The speaker will then usually tell the other to go tell his wife that he died bravely or that his friends should remember him. There is even a [https://vimeo.com/58319575 song] with the same title by {{w|Tracy Lawrence}}. In Cueball's case, both him and his companion are attempting to scale a dangerous mountain and neither are inclined to sacrifice their own lives for the other. Cueball appears to be struggling, climbing on all fours while his friend is standing. Subverting the trope, he attempts to guilt trip his friend into helping him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also here are Megan with some kind of device and Cueball on top of a large boulder. Maybe they are investigating the environment on the volcanic slope. Cueball has just discovered the coin hanging above them.&lt;br /&gt;
|-&lt;br /&gt;
|It becomes a V7 if the volcano erupts and Ponytail and Cueball on the slope&lt;br /&gt;
|&lt;br /&gt;
:Megan: This is currently a V2, but it becomes a V7 if the volcano erupts.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_0962x1080y_It_becomes_a_V7_if_the_volcano_erupts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/962:-1080+s.png (962, 1080)]&lt;br /&gt;
|[http://xkcd.com/1608/963:-1079+s.png (963, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan and Cueball climb a very steep part of the mountain slope. In {{w|bouldering}}, the relative difficulty of a bouldering problem is graded using the {{w|Grade (bouldering)|V scale}}. She exclaims that at the moment the climb is only a V2, but if the volcano erupts this would increase to V7. The joke is that the shaking ground and the lava resulting from the eruption would obviously make it harder to complete the bouldering problem without getting killed. In reality, passing environmental conditions do not affect the grade that a bouldering problem receives.&lt;br /&gt;
|-&lt;br /&gt;
|Megan reading for children about Sauron’s ring.&lt;br /&gt;
|&lt;br /&gt;
:Megan: ”The time has come” the Walrus said, and put on a Sauron's ring…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/66/1608_0964x1078y_Megan_reading_for_children_about_Saurons_ring.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/964:-1078+s.png (964, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/964:-1079+s.png (964, 1079)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The line &amp;quot;”The time has come” the Walrus said, to talk of many things&amp;quot; is from the poem {{w|The Walrus and the Carpenter}} by {{w|Lewis Carroll}}'s book {{w|Through the Looking-Glass}}, the sequel to {{w|Alice's Adventures in Wonderland}}. {{w|Sauron}} is the main enemy in LOTR, the one who has made the ring, and now needs it to gain his powers back. In this mixed poem the second line is changed but follows the same rhyme scheme. But although ''rings'' would have rhymed with ''things'', it of course have to ''ring'' as the {{w|walrus}} can only put the {{w|One Ring|one ring of power}} on, while uttering the now much more ominous sounding phrase ''The time has come''. Megan is reading this poem/story at the base of the volcano Mount Doom where the ring was created and later destroyed. Like Frodo, Sauron is one of the characters from LOTR who is only mentioned, not shown, in the comic.&lt;br /&gt;
|-&lt;br /&gt;
|Vaping Earth.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: The Earth is vaping.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/1608_0969x1077y_Vaping_Earth.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/969:-1077+s.png (969, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/968:-1077+s.png (968, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{w|Vaping}} is a term used instead of smoking for the use of electronic cigarettes. There is even a game called the {{w|Vaping game}} for blowing extra large clouds of vapor out while using these substitutes for cigarettes. Cueball remarks that here it is the Earth that does so, due to the volcanic activity of the nearby volcano.&lt;br /&gt;
|-&lt;br /&gt;
|'''Left of play area to Kite.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a9/1608_Left_of_play_area_to_Kite.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/80/1608_Left_of_play_area_to_Kite_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the area from below the volcano's slope and towards the play area. There are several hidden places and pools that can be seen in the second image link.&lt;br /&gt;
|-&lt;br /&gt;
|Kite and weird bug.&lt;br /&gt;
|&lt;br /&gt;
:Mom: Check out this one weird bug, discovered by a local mom.&lt;br /&gt;
:Girl: Oh my God, mom, stop saying everything like that.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/ae/1608_0970x1077y_Kite_and_weird_bug.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/a4/1608_0970x1077y_Kite_and_weird_bug_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/970:-1077+s.png (970, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/972:-1077+s.png (972, 1077)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic [[1614: Kites]] and in general the [[:Category:Kites|kite category]]. Also the [[:Category:Clickbait|Clickbait category]]&lt;br /&gt;
|The comic was released only two weeks after this game, and although it is clearly a girl in this comic, she looks like Megan who sets up the kite in the next comic. There is also a kite in ''Sky Toucher'' in TE and kites is a recurring theme in xkcd.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The mother that discovers the bug is [[Blondie]]. She talks like she is one of the {{w|clickbait}} headlines used for getting people to click in on the link generally aimed at generating online advertising revenue, which fits nicely with her recurring theme of as a news anchor. Her daughter is tired of this, especially as it seems like the mother speaks like that all the time. The girl may be embarrassed by this, especially if she is with a friend rather than a brother. Maybe the mother has been reading too many clickbait news on-line? As noted in the other references ''clickbait'' is a recurring theme in xkcd. The mother is near a small lake, so it is likely that there is plenty of insects and other bugs. It is possible to sink into the lake as can be seen in the second image with the hidden parts shown in red.&lt;br /&gt;
|-&lt;br /&gt;
|Space capsule with parachutes.&lt;br /&gt;
|&lt;br /&gt;
:Bird thinking: I don't remember laying these but ''wow'' they're already flying. Gonna be awesome when they hatch.&lt;br /&gt;
&lt;br /&gt;
:Cueball: Yes! My phone has a signal.&lt;br /&gt;
:Voice from inside: How many new likes did we get during reentry?&lt;br /&gt;
:Cueball: I'm checking!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e2/1608_0976x1079y_Space_capsule_with_parachutes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1079+s.png (976, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1080+s.png (976, 1080)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic : [[1133: Up Goer Five]]&lt;br /&gt;
|The book TE was based on the comic ''Up Goer Five'' which was about the rocket that took this space capsule to the moon. When it lands it uses three large parachutes to slow down after the main brake-down during reentry. On top of these sits a bird looking like a hen. It is a hen that can think, but it is still not very clever. It believes that this is three eggs, and is amazed that they are already flying before they hatch, which is of course ridiculous, but they do float in the air...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The astronauts inside (two at least, but there should be three if it was one of the moon landing missions) has just been waiting to get close enough to Earth again that they can get a signal on their smart phones. Cueball is even opening the hatch during descend to increase this chance, which would be highly dangerous. Also normally they would land in water (which will though not be the case this time). The reason he does this is that they wish to know how many more likes they (and their mission) has received during the reentry. This would have been relevant if the moon landings had taken place today. There where no social media or internet back in 1969. This is similar to the Cueball who is trapped in the lava lair without connection to Twitter.&lt;br /&gt;
|-&lt;br /&gt;
|Girl running to other girl and small forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/30/1608_0978x1077y_Girl_running_to_other_girl_and_small_forrest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/978:-1077+s.png (978, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/976:-1077+s.png (976, 1077)]&lt;br /&gt;
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|Just two young girls playing near a forest of low trees. But with the space capsule above the forest.&lt;br /&gt;
|-&lt;br /&gt;
|Entire well - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2e/1608_0980x1075y_Entire_well_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/06/1608_0980x1075y_Entire_well_zoom_out_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
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|Comics in the [[:Category:Well|Well series]].&lt;br /&gt;
|There are many similarities in this well to the well series. Someone is looking into a well that has the same general appearance and there is a person inside which turned out to be the case in [[568: Well 2]]. People throw coins into it and there is a coin at the bottom in the game (although above the water.)&lt;br /&gt;
|-&lt;br /&gt;
|Well top.&lt;br /&gt;
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:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/70/1608_0980x1077y_Well_top.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/980:-1077+s.png (980, 1077)]&lt;br /&gt;
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|Cueball looks into the deep well.&lt;br /&gt;
|-&lt;br /&gt;
|Well bottom.&lt;br /&gt;
|&lt;br /&gt;
:Girl: I'm not a ghost. I just like wells.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/82/1608_0980x1073y_Well_bottom.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/aa/1608_0980x1073y_Well_bottom_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/980:-1073+s.png (980, 1073)]&lt;br /&gt;
|&lt;br /&gt;
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|At the bottom of the well in the water (see also the hidden passages image) is a girl. Above to the left of her is a coin. Maybe thrown in by Cueball at the top. Ghost living in wells is a common theme, for instance there is a Japanese movie {{w|Banchō Sarayashiki}} whose [http://www.imdb.com/title/tt0202946/releaseinfo English title] is ''Ghost in the Well''. So this is why this real girl explains that she is actually not a ghost, she just like wells and thus likes to sit in the cold water at the bottom of wells. This could be very dangerous, and she will probably have a hard time getting up. It is also a very deep well, so falling into this well might very well be lethal. There are also many stories (in this case also real stories like the one about {{w|Jessica McClure}}) about kids that fall into wells, some of them surviving being stuck for several days in the wells. Also in movies this story is often used, for instance in {{w|Batman Begins}} the young Bruce Wayne falls down a dry well and is attacked by a swarm of bats, subsequently developing a fear of bats.&lt;br /&gt;
|-&lt;br /&gt;
|Entire gas station with birds above&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b3/1608_0982x1079y_Gas_station_with_birds_above_with_coin_on_string.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/83/1608_0982x1079y_Gas_station_with_birds_above_without_coin_on_string.png Without coin]&lt;br /&gt;
|Overview&lt;br /&gt;
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|The two birds with a coin between them flying above the gas station is way too high up, to be discovered when just moving normally over the gas station, even jumping once up from the highest spot. This is thus one of several coins that are easily missed. There are more explanation this scene where these two individual scenes are described.&lt;br /&gt;
|-&lt;br /&gt;
|Gas station with x-wing.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/44/1608_0982x1077y_Gas_station_with_x-wing.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/982:-1077+s.png (982, 1077)]&lt;br /&gt;
|[http://xkcd.com/1608/983:-1077+s.png (983, 1077)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan has managed to land her {{w|x-wing}} fighter from the rebel fleet in Star Wars right next to a standard gas station. And she has planned to fill her space ship up. That it could run on petrol for cars seems highly unlikely. The question is if she has already filled it up and is heading back with the handle to the gas stander, or if she has just discovered that the hose is not long enough to reach all the way under the wing to the fighter. It will have taken considerable skills to land this close to the station without hitting the cover over the stander. Ponytail is sitting in the shop with a coin. This is the first coin to be discovered when going left from the play-area. There is a long stretch without coins to begin with. The coins on the rock island in the sky it on this stretch, but so far above that most people would miss them altogether. There is also a coin with two birds straight above the right wing on the X-wing. But about three jumps up, so it is easy to miss. the To get into the shop you need to go over the stander and back. Why Cueball have crawled up in the roof is not clear. But maybe he is enjoying the view over the cliff that is to the right of the station. There is a stop sign to the left, but there seems to be no road that way. Maybe that is why you should stop...&lt;br /&gt;
|-&lt;br /&gt;
|Birds with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/1608_0982x1079y_Birds_with_coin.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/9/9e/1608_0982x1079y_Birds_without_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/982:-1079+s.png (982, 1079)]&lt;br /&gt;
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|Film: {{w|Monty Python and the Holy Grail}}&lt;br /&gt;
|In the film it is discussed if two swallows could carry a coconut between them on a string as the two birds do with the coin here. First when the coin has been taken, can the string between the birds be seen (see the other image). The birds are three jumps above the X-wing below, and this coin is thus easily missed by the players. In the film the horses are simulated with the sound of two coconuts shells being hit together. Someone asks how they happened to be in England and there is discussion about migratory birds like {{w|swallows}} and the possibility that they have brought the coconuts along with them. But the consensus is that they cannot do this by themselves the coconut being to heavy, but then it is suggested that two swallows could carry it on a string between them. Later in the film someone is seen actually tying two birds together to a coconut. In this comic, we now know how the coins have been transported through the image...&lt;br /&gt;
|-&lt;br /&gt;
|Our kingdom from a cliff.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Everything the light touches is our kingdom.&lt;br /&gt;
:Girl: What's with the shadowy place over there?&lt;br /&gt;
:Cueball: That is beyond our borders.&lt;br /&gt;
:Girl: No, I mean what object casts a shadow over a whole region?&lt;br /&gt;
:Cueball: Oh, that's god. He lives over there.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a0/1608_0986x1076y_Our_kingdom_from_a_cliff.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/986:-1076+s.png (986, 1076)]&lt;br /&gt;
|[http://xkcd.com/1608/986:-1075+s.png (986, 1075)]&lt;br /&gt;
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|Film: {{w|The Lion King}} and comic: [[1504: Opportunity]] as well as [[:Category:The Lion King|The Lion King category]]&lt;br /&gt;
|Cueballs lines is from The Lion King and has been used directly before in the comic Opportunity. Randall has made several references to the film in xkcd, and it is obvious that he was very affected by this film that came out when he was just the right age.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cueball is talking to a child version of Ponytail, whose mother may be the one climbing up the cliff side below. The first three lines of the quote goes as in the film, but then it turns out that the girl is properly referring to the Star Destroyer that would be clearly visible from this cliff as it covers almost the entire right part of this world from just beyond the play-area. (They do not look high enough to see the rock island in the sky, and it would also not cast shadow over an entire region.) As it is not certain players coming here have already been to the right to see the Destroyer it is not necessarily clear that the reply from Cueball should apply to the Destroyer. But if it does then it would be the Emperor Palpatine that he reefers to as God. The emperor is on board the Destroyer near the bridge at the very top rear end of the space ship and has God like powers. It could however also just be a general reference to the {{w|God}} and thus be inferred as if God cast a shadow over an entire region (country). Maybe just in general as if he has a place in the sky that cast a shadow (like sitting on a cloud). Alternatively it could be the people who believe too much in any God, that can be viewed as living under a shadow, as they will not try to see any reality if it does not fit with their religious beliefs.&lt;br /&gt;
|-&lt;br /&gt;
|Hamster ball bowling.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/53/1608_0987x1075y_Hamsterball_bowling.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/987:-1075+s.png (987, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/989:-1074+s.png (989, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comics: [[:Category:Hamster Ball|Hamster Ball category]]&lt;br /&gt;
|There have been several xkcd comics with human sized hamster balls, and there is even one more in this comic up in the Destroyer. In this scene it is two young girls that use the hamster ball as a bowling ball in a human sized {{w|ten pin bowling}} game. Hopefully the little girl with the hair bun behind the pins get away in time if it is a strike. It is the first time hamster ball and bowling has been matched, but in TE there are bowling alleys both on the ship ''The USS Laws of the Land'' and on the suspension of the longest bridge in ''Tall roads'' and such an alley is also used for measuring length in ''How to count things''. One of the many large trees that are found in the drawing is standing alone in this scene. Most other places there are more than one tree together.&lt;br /&gt;
|-&lt;br /&gt;
|If loving you is wrong I don’t want to and Beret Guy following insects&lt;br /&gt;
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:Cueball: If loving you is wrong, I don't want to.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4f/1608_0990x1074y_If_loving_you_is_wrong_I_dont_want_to.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1074+s.png (990, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/991:-1074+s.png (991, 1074)]&lt;br /&gt;
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|Song (or quote): {{w|(If Loving You Is Wrong) I Don't Want to Be Right}}&lt;br /&gt;
|A reference to either the [http://krexy.com/if-loving-you-is-wrong general love quote] or maybe more likely to the song [https://www.youtube.com/watch?v=FvJj7SN9EWI performed most notably] by {{w|Luther Ingram}}. Recently (2014), there has also been a TV series produced called {{w|If Loving You Is Wrong (TV series)|If Loving You Is Wrong}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The quote is very romantic, because the speaker is stating that if it is wrong to love a specific person, the speaker chooses to be in love and does not wish to be right. However, Cueball twist the quote quite a lot, saying instead that if it is wrong to love Ponytail then he does not want to love her at all - taking all romance out of the statement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also in this scene is one of only two instances where Beret Guy appears. Typical of his past appearances, he seems to be occupied by following a small flying insect through the tall grass.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Washington monument'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/21/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out.png Overview] &lt;br /&gt;
[http://www.explainxkcd.com/wiki/images/a/ae/1608_0995x1079y_Entire_Washington_monument_extra_zoom_out_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/7a/1608_0995x1078y_Middle_of_Washington_monument_zoom_out.png Central hidden passage]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6d/1608_0995x1078y_Middle_of_Washington_monument_zoom_out_red.png Hidden passages in red] &lt;br /&gt;
&lt;br /&gt;
|Overview&lt;br /&gt;
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|Comic: [[1600: MarketWatch]]&lt;br /&gt;
|The tallest man made structure on the ground in this game is the {{w|Washington Monument}} which recently before the release of this comic was refereed to in the mentioned comic. As can be seen in the hidden passages images there are two secret passages, one at the bottom (see this scene for more) and one in the middle of the monument. The one in the central part of the monument is actually quite large, and as can be seen in the images zooming in on the central part there is also a fault line in the monument at the base of this hidden passage. But it doesn't really lead to anywhere interesting. The fault line could be a reference to the {{w|Washington_Monument#2011_earthquake_damage|earthquake damage}} from 2011 where several stones cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Base of Washington monument with Cueball and Megan&lt;br /&gt;
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:Cueball: Honestly, it doesn't even look that muck like Washington.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/dc/1608_0994x1074y_Base_of_Washington_monument.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/16/1608_0994x1074y_Base_of_Washington_monument_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/994:-1074+s.png (994, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1074+s.png (995, 1074)]&lt;br /&gt;
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|At the base of the Washington Monument Megan and Cueball is looking up at it, and Cueball complains that it doesn't even look like {{w|Washington, D.C.|Washington}}. If he is referring to the city or to the monument is a bit unclear. Of course since this is the only Washington based building in the game it is true that the place doesn't look like the city. If he refers to the monument then it can be questioned if this is because the monument is not an exact replica (in proportions and/or scale). It could also just be Cueball who is not happy about it. In any case it is clearly meant as an indicator that this is supposed to look like the monument, and with the tips apex being made of aluminum (see that scene) as on the real monument, there can be no doubt what is referenced. But it is possible to get to the left side of the monument without going up to see the tip, if the player immediately understands the sign with the white arrow that actually points to a hidden passage through the base of the monument, as can be seen in the second image with the hidden passages shown in red.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To the left of the monument there is a flag pole with a blown out flag. It is all black, but it should be the {{w|Flag of the United States|the Stars and Stripes}} as there are fifty flag poles with the US flag (one for each [[1653: United States Map|state]]) surrounding the monument in a circle. On top of the pole there sits a duck looking left. Towards the end of the world to the left on top of the left volcanic rim there also sits a similar duck looking right.&lt;br /&gt;
|-&lt;br /&gt;
|Tip of Washington monument with Cueball and White Hat&lt;br /&gt;
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:Cueball: Look at that- Solid aluminum!&lt;br /&gt;
:Cueball: We´re gonna be rich!&lt;br /&gt;
:White Hat: Uh, what the heck is ''that?!''&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6f/1608_0995x1083y_Tip_of_Washington_monument.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1083+s.png (995, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/995:-1084+s.png (995, 1084)]&lt;br /&gt;
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|The tip of the monument is actually {{w|Washington_Monument#Aluminum_apex|made of solid aluminum}} and at the time this {{w|aluminum}} apex was installed it was a rare metal as valuable as {{w|silver}}, but today it is maybe about 1/300 as valuable as silver. So Cueball and White Hat will not become rich based on the metal value. Of course if they did steal the tip of such a famous monument, they might actually be able to sell it to a scrupulous collector at a value comparable to if was just a lump of silver of that weight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;White Hat looking over his shoulder spots the Star Destroyer and thus help guide a player that has started going left towards the Destroyer to the right. How they have managed the climb, getting the ropes over the tip, or how Cueball intends to get down with the tip is left to the readers imagination...&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire floating rock island.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5c/1608_0994x1110y_Entire_floating_rock_island_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
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|Film: {{w|Avatar (2009 film)|Avatar}}&lt;br /&gt;
|This floating rock island may be a reference to the film Avatar where floating rocks is part of the scenery of the fictive moon {{w|Fictional_universe_of_Avatar#Astronomy_and_geology|Pandora}}. The rock in the game is very hard to find by chance, it is kind of unobtainable, which may be a further reference to the film since the reason the rocks do float is a combination of a weak gravity, a strong magnetic field and a mineral whose {{w|Superconductivity|superconductive properties}} allow it to float in magnetic fields. Of course the levitating Hallelujah Mountains in the film contain significant quantities of the mineral which is called {{w|Unobtanium}}. Only thing pointing towards it is the Washington Monument and even if you go up from there, pushing the up arrow continuously for more than half a minute you may almost miss it, as only the far right girl would move through the view. And with two coins around this island it is important to find it in order to get all coins. Apart from the coins and the surprise there is little of interest here, and not even any spoken text.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To the right just beneath the rear end of the Destroyer there is a small lump of earth that has floated up from the ground, hovering over the corresponding hole in the ground. Maybe this is caused by the same force that have created this floating island.&lt;br /&gt;
|-&lt;br /&gt;
|Top left of floating rock island with coin.&lt;br /&gt;
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:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f5/1608_0989x1112y_Top_of_floating_rock_island_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1112+s.png (990, 1112)]&lt;br /&gt;
|[http://xkcd.com/1608/990:-1111+s.png (990, 1111)]&lt;br /&gt;
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|The large rock on top of the floating island is one of only two places where there is anything at a coordinate of Y=1112. On top of the globe of Death over the bridge of the destroyer, there are three images at the top of this that enters 1112. And there [http://xkcd.com/1608/1078:-1112+s.png the very top] is just slightly higher up. But there is no coin there, so the coin that would be in the tile used for main reference here that holds the coin is the highest location for any coin in the game, as the Globe of Death has its coin in its center below the top.&lt;br /&gt;
|-&lt;br /&gt;
|Top right of floating rock island with base jumpers.&lt;br /&gt;
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:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/92/1608_0993x1112y_Top_of_floating_rock_island_with_base_jumpers.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/994:-1111+s.png (994, 1111)]&lt;br /&gt;
|&lt;br /&gt;
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|Y&lt;br /&gt;
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|In ''Sky Toucher'' in TE two people jump of a cloud, like the base jumpers Megan and Ponytail does here from the floating rock, but at least these two girls do have parachutes on (as opposed to the cloud jumpers in TE). How they got here is a good question, but of course they could have flown here in for instance the X-wing from below at the gas station.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom of floating rock island with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_0992x1109y_Bottom_middle_of_floating_rock_island_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/992:-1109+s.png (992, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/993:-1109+s.png (993, 1109)]&lt;br /&gt;
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|At the bottom of the island several small and large boulders can be seen hanging only loosely on to the bottom. At the center the largest rock can be seen, but even this is slipping a little as can be seen by the small white speck high over the very bottom of this boulder. Right of this is the other coin that belongs to this hidden place in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Play Area - zoom out.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1001x1074y_Entire_Play_Area_Zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png With starting view]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The entire play area with the walls and their outer foundation. See also the insert with the starting view shown in red in the second image link and see more about the buildup of scenes from the individual image tiles using the [[#Play Area used as example|play area down below]]. It is easy to see how a player of the game, with no knowledge of Randall's way of thinking, may not even think about exploring outside this area, even if they do try to go outside the maze. Because it is possible to jump around in the maze without discovering that you can actually fly rather than just jump. If you only jump once you cannot see the too op the walls. On top of this there is the large [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG red warning letters] telling you to go back if you try to leave the confines of the wall.&lt;br /&gt;
|-&lt;br /&gt;
|The Play Area.&lt;br /&gt;
|&lt;br /&gt;
:My new book,&lt;br /&gt;
:''Thing Explainer,''&lt;br /&gt;
:comes out today!&lt;br /&gt;
:To celebrate, here's&lt;br /&gt;
:a small game.&lt;br /&gt;
&lt;br /&gt;
:Deposit coins here&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6c/1608_1000x1074y_The_Play_Area.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/30/1608_1000x1074y_The_Play_Area_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1000:-1075+s.png (1000, 1075)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|This is the starting area where the game begins. There is even some extra text telling you to ''Use arrow keys to move'' but as soon as you do, this text disappears, just like the [[#Messages in Play Area|message you can receive]] below in the view depending on your action in this area. The text below the starting point of the hoverboard Cueball that you control, explains that the game is released on this day to celebrate the release of Randall's new book [[Thing Explainer]] and thus directly references the book. And also explains why this comic has been made, and furthermore why it was released on a Tuesday rather than the usual Wednesday release, which was then skipped this week. It also explains that if you collect coins you can deposit them at the terminal, and when you do it list the score (number of coins and the time used) and rates your achievement. By noting that [http://www.explainxkcd.com/wiki/images/7/7e/17_coins.PNG you got all the coins] if you collect all 17 coins in the play area maze, then it is one more trick to try to make you stay inside the walls of the maze. There is only one small feature that can be spotted from within the maze that breaks the symmetry and may give away the clue of the game. And that is the small stone that lies on the ground to the left. Because why should it be there, if this was just a platform/maze game. The walls cannot be seen if you stay in or just around the outer wall of the maze. But if you go to them you may think this is the end. Another detail about the game to be learned already here is that there can be &amp;quot;solid&amp;quot; black parts of the surroundings which are not solid at all. This can be seen in the image showing the hidden passages in red. Here it can be seen that the ledge beneath the two inverted parenthesis &amp;quot; )( &amp;quot; is not solid, and that you can fall or jump up through this section. This could forewarn you of the hidden passages, especially to the lair beneath the volcano which are the only real hidden place based on hidden passages, but also for those in the Washington Monument and in the cotton trap in the Destroyer and the glitch floor also on the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|'''Everything Right of Washington monument.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/66/1608_Everything_Right_of_washington_monument.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Most of the details in the image is found to the right of the play-area, mainly in the form of the rooms in the Destroyer. On the ground only a few artifacts are large enough to be seen in this zoomed out version. The three T's and the forest, and then of course the pyramid. Interestingly enough there are almost more to be seen inside the Destroyer with the two large rooms (the cave and the Glitch floor room) both being large enough to [http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png accommodate the entire pyramid].&lt;br /&gt;
|-&lt;br /&gt;
|Cueball outside play area.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c0/1608_1004x1074y_Cueball_outside_play_area.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1004:-1074+s.png (1004, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1003:-1074+s.png (1003, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Typically reading direction would lead a player to this location first after escaping the play area. Is this is indeed the case then the grass and after that Cueball is the first hint that something more is going to happen in this game. Apart from the Cueball standing inside the play area, this is the closest person to the play area. He is just standing there doing nothing, so it is still not clear how big this is going to be.&lt;br /&gt;
|-&lt;br /&gt;
|Megan points at Runner after forest.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Wow.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/53/1608_1008x1074y_Megan_points_at_Runner_after_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1074+s.png (1008, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1006:-1074+s.png (1006, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The small forest with two large trees and several small ones is the first really interesting to show up if exiting the play area to the right for the first time and finally a person actually speaking shows up (although Cueball at the base of the Washington Monument to the right would be closer). Megan is not saying much, but she is clearly reacting to something. It could be to one or both the space ships above her. Since the Destroyer is already on top of her, as the front end of that ship is just short of being above the right wall of the play area, then it could also be the Rebel Runner she is pointing out. No matter what, following her arm going up and right it is likely that the runner will enter the view, but it is possible to miss it, in which case there would be a long way up to the Destroyer. Megan and Cueball is standing on the edge of a cliff, offering them an excellent view. Stepping down on the plateau below the cliff takes the player close to the lowest possible level to be at in the game. There are no tiles with any white below that level (1073). But the lowest point is first in the Ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Cliff with rock and cactus.&lt;br /&gt;
|&lt;br /&gt;
:(None, or rather the text has been written in the previous scene)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f2/1608_1010x1073y_Cliff_with_rock_and_cactus.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c4/1608_1010x1073y_Cliff_with_rock_and_cactus_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1010:-1073+s.png (1010, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1073+s.png (1008, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After the grassy ground and the forest above the cliff to the left this marks the beginning of a long stretch of barren land ending in a dessert before reaching the ocean. Here a cactus and two large boulders display this inhospitable terrain. It seems like something is sitting on top of the smaller boulder, this could be a lizard, but it is too small to be certain. But that it is not part of the rock can be seen in the other image showing the parts of the image that you can walk through in red. And this small &amp;quot;lizard&amp;quot; is obviously sitting on top of the boulder.&lt;br /&gt;
|-&lt;br /&gt;
|Entire wires from ground to Runner.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/76/1608_1014x1076y_Entire_wires_from_ground_to_Runner.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Here is the first direct link from the ground to the Destroyer. This specific link takes the player from the ground level up along one of the three wires to the bottom of the hull of the Rebel Runner. If you went straight for the runner without going further right, the first coin you would find to the right would be one of the three at the runner. Else the first coin to the right (along the ground) would be in the dunes before Ponytail to the right.As can be seen the three wires are held by people and are then attached with anchors to the hull. Megan is climbing up the last of the three wires. See more in the specific scenes. &lt;br /&gt;
|-&lt;br /&gt;
|Three wires and people holding on on the ground&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c9/1608_1013x1073y_Three_wires_and_people_holding_on.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1073+s.png (1013, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1073+s.png (1011, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Three pairs of people are trying to hold on the three wires going straight up. Cueball and Megan holds on leaning left on the left wire, another Cueball and Hairy hold on to each side of the middle wire and finally yet a Cueball holds on to the last, while a small girl with a hair bun steps on the end of the wire, like she would be able to walk it like a tightrope. This should not be physically possible as the ropes do not seem to be attached to the ground, at least not the one to the left. But there can be no doubt that the drawing shows her standing with both feet on the rope. She is thus not helping Cueball. From here it is not yet know to the player that it is the Rebel Runner they have caught (with anchors) above, but when this becomes clear it will also be clear that they have no chance of holding on to the space ship. But here it seems they are doing a great job. The ground is barren between these wires and a {{w|tumbleweed}} is blowing along to make this even more clear. This part of a plant was also mentioned in a toast in [[1645: Toasts]].&lt;br /&gt;
|-&lt;br /&gt;
|Three wires Megan hanging on that reaches up to three anchors in the bottom hull of the Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1076+s.png (1015, 1076)]&lt;br /&gt;
|[http://xkcd.com/1608/1014:-1078+s.png (1014, 1078)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Megan tries to climb up the last of the wires going from the ground, and it turns out that it leads up to the bottom of the hull of the Rebel Runner. Not to a really good spot in her wires case, as there seems to be nothing to help her get inside the runner from there. The other two wires comes up to a cannon close to an entrance, where Cueball is fishing birds with a crumb of bread or a cracker on the end of the hook. (The bird fishing scene is also depicted when going through the Runner [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png down below]). All three wires ends in anchors that are here used the reverse way of a normal anchor, with the anchor attached to the ship instead of to the bottom of the sea (or at least the ground below an air ship). In ''Red world space car'' in TE, Megan is also seen hanging on to a rope like this.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail in the dunes - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/33/1608_1015x1073y_Ponytail_in_the_dunes_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is standing in the dunes of the desert that continues after the barren landscape to the left of the desert. Here a zoom out of the entire desert with the first three coins along the ground to the right. The Rebel Runner flying above this dune landscape is a reference to the desert planet {{w|Tatooine}} where the opening scene is taking place.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail in the dunes.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c4/1608_1015x1073y_Ponytail_in_the_dunes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1073+s.png (1015, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1073+s.png (1016, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail is standing in the desert on top of a small dune, as these get increasingly higher further right into the desert. The coin to the left of her at the tip of a dune is the first along the ground when going right. It is soon followed by a second one at the base of the largest dune in desert.&lt;br /&gt;
|-&lt;br /&gt;
|The largest dune.&lt;br /&gt;
|&lt;br /&gt;
:(None - the text is written in the scene centered on the ocean)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0a/1608_1017x1073y_The_largest_dune.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1017:-1073+s.png (1017, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1018:-1073+s.png (1018, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The largest dune in the desert, also shown partly in the scene with Ponytail, also has a coin at the other base. After this there is only one smaller dune and then the desert stops at the shore of a small sea or ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Entire ocean.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0e/1608_1022x1073y_Entire_ocean.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/0c/1608_1022x1073y_Entire_ocean_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The sea/ocean consist of a rather large body of water with a tall wave in the center. It is quite deep as can be seen in the other image with the water shown in red. Where the sea is deepest, is also the point that is the lowest hoverboard Cueball can get in the entire image. It is the closest that anything other than completely black comes to the level with Y=1072.&lt;br /&gt;
|-&lt;br /&gt;
|Megan rates the Sea.&lt;br /&gt;
|&lt;br /&gt;
:Megan: This is an OK sea.&lt;br /&gt;
:Megan:★★⯪☆☆&lt;br /&gt;
:[a rating of 2.5 stars].&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/99/1608_1019x1073y_Megan_rates_the_Sea.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c8/1608_1019x1073y_Megan_rates_the_Sea_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1073+s.png (1019, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|It is very unusually to rate a sea, like you would a film or book, or a restaurant or museum. But today it is also common to rate anything you have used on-line like an internet shop or a company you have used. So this may be a jab at all the people that rate everything in stars. According to [[1098: Star Ratings]] 2½ stars as an online star ratings means that the sea is a crap sea, so this indicates that Megan's rating should not be viewed as such, since she also exclaims that it is an OK sea, as in a acceptable. All in all another joke about online behavior, like the reference to Twitter and likes in the volcanic lair and the space shuttle respectively.&lt;br /&gt;
|-&lt;br /&gt;
|Rouge wave.&lt;br /&gt;
|&lt;br /&gt;
:Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics.&lt;br /&gt;
:Cueball: ...But you can talk?&lt;br /&gt;
:Wave: The equations are really complicated.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1022x1073y_Rouge_wave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_1022x1073y_Rouge_wave_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1022:-1073+s.png (1022, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1073+s.png (1023, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1315: Questions for God]]&lt;br /&gt;
|{{w|Fluid dynamics}} is a complex subdiscipline of {{w|fluid mechanics}} that deals with fluid flow.  Although it is not their main target they can also be used for {{w|surface waves}} which would be like the {{w|rogue wave}} in this scene. This kind of waves is also known as freak waves, monster waves etc. They are large and spontaneous surface waves that occur far out in open water, and can be extremely dangerous. But as the wave describes to Cueball these big waves can be predicted from the equations in fluid dynamics. Of course Cueball is less afraid of the wave (even though it is {{w|Rogue (vagrant)|rouge}}), than he is fascinated by the fact that it speaks. The wave just replies that the equations are really complicated. That this is the case was for instance part of [[1315: Questions for God]] where a famous quote regarding turbulent motion of fluids is mentioned. {{w|Turbulence}} is also described by fluid dynamics, so they are part of the equations and the  {{w|Horace_Lamb#Career| quote}} by {{w|Horace Lamb}} was: &amp;quot;I am an old man now, and when I die and go to heaven there are two matters on which I hope for enlightenment. One is {{w|quantum electrodynamics}}, and the other is the turbulent motion of fluids. And about the former I am rather optimistic.&amp;quot; He turned out to be correct as nowadays we have a much clearer understanding of QED, while our understanding of turbulence has improved little. {{w|Richard Feynman}}, who was himself largely responsible for explaining QED, famously {{w|Turbulence|described turbulence}} as &amp;quot;the most important unsolved problem of classical physics&amp;quot;. So who knows if these formulas could describe a talking wave? A coin crowns the wave.&lt;br /&gt;
|-&lt;br /&gt;
|Ruins with Cueball singing of Spiders and Panama.&lt;br /&gt;
|&lt;br /&gt;
:Cueball singing:&lt;br /&gt;
::Spider-man &lt;br /&gt;
:::Spider-plan&lt;br /&gt;
::Spider-canal&lt;br /&gt;
:::Spider-Panama&lt;br /&gt;
::Gates let in&lt;br /&gt;
:::Spider boats&lt;br /&gt;
::Flood the locks&lt;br /&gt;
:::Spiders float&lt;br /&gt;
::''Look out!''&lt;br /&gt;
::Spiders in both oceans.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0d/1608_1026x1073y_Ruins_with_Cueball_singing_of_Spiders_and_Panama.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1073+s.png (1026, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1027:-1073+s.png (1027, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1632: Palindrome]] and the [[:Category:Spiders|Spiders category]]&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Any explanation for the ruin?&amp;lt;/font&amp;gt; The palindrome comic was released shortly after this and used a palindrome about the {{w|Panama canal}} which is the first four lines with ''Spider-'' changed with &amp;quot;A&amp;quot; the first three times and then with nothing before Panama as in ''&amp;quot;A Man, A Plan, A Canal: Panama''. The song is inspired by the {{w|Spider-Man (theme song)|Spider-Man theme song}} (see this [https://www.youtube.com/watch?v=SUtziaZlDeE video]), but takes it in a rather different direction. Spiders have been a recurring theme and as the rest of the song tells that the spiders have now breached through the Panama canal using spider-boats and by flooding the gates (in the canal) so now there are spiders in both oceans. If they came from the {{w|Atlantic ocean}} to the {{w|Pacific ocean}} or the other way around is not clear, but there are now spiders on both sides of the {{w|Central America|Central American}} strip of land. If the line ''Spiders float'' refer to actually floating spiders or just because they float on their boat is unclear. But we are forewarned about these spreading spiders with a '''''Look out!''''' (another lyric from the Spider-Man theme song). This threat continues the theme of the [[:Category:Red Spiders|Red Spiders]] especially those from [[126: Red Spiders Cometh]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a coin inside the ruin beneath Cueball who sits on top of the ruin and both sings the song and plays the guitar. Megan just stands inside the ruin at ground level and listens. It is not difficult to get to the coin, but there is only entrance into the little coin room between the ledge under Cueball and the ceiling of the lower room. But it is possible to walk directly in their from the left. Maybe the ruin is in this state of affair because the spiders have crossed the ocean just to the left, the shore of this can be seen at the edge of the scene. But there is no indication of any spiders anywhere else in the comic, in spite of the many animals throughout the comic.&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail flying.&lt;br /&gt;
|&lt;br /&gt;
:Ponytails arms: Flap Flap Flap Flap Flap Flap Flap&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3b/1608_1029x1073y_Ponytail_flying.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1029:-1073+s.png (1029, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1030:-1073+s.png (1030, 1073)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ponytail manages to fly by just flapping her arms violently, a feat that is of course not possible. It keeps he above the coin on the ground, so the player can get to it first... In the Destroyer another Ponytail seems to be [http://www.explainxkcd.com/wiki/images/7/76/1608_1053x1091y_Ponytail_flying_up_a_shaft_towards_a_coin.png flying straight up in a shaft] towards a coin this time without using her arms as wings. So her flying is a small theme in the game. (It is not close to being directly above the Ponytail on the ground as the Ponytail in the Destroyer is just past the pyramid on the ground).&lt;br /&gt;
|-&lt;br /&gt;
|Entire forest - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3a/1608_1032x1074y_Entire_forest_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|This is the largest collection of such tall trees, and if all smaller trees are counted probably also the largest collection of trees in general. In the left part of the world there is a scene with lots of trees, but they are all smaller than even the two medium-sized trees besides the five really large. the last tree to the right somehow belongs more to the wedding scene just right of it, but there are smaller trees all the way up to it, making it part of this forest. Drawing trees like this is often used in xkcd and in particularly also allot in ''click and drag''.&lt;br /&gt;
|-&lt;br /&gt;
|Left part of forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/56/1608_1032x1074y_Left_part_of_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1032:-1074+s.png (1032, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1074+s.png (1033, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|The left part of the forest has the largest trees and also the two coins, one in the fork of the first big trees and another some way above the first substantial tree to the left. It is just high enough that it will be missed by just sliding along the ground, and even when jumping to get the other coin it will still not necessarily enter into the viewing frame, so it can be considered one of the slightly hidden coins in the game.&lt;br /&gt;
|-&lt;br /&gt;
|Right part of forest.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/37/1608_1034x1073y_Right_part_of_forest.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1073+s.png (1034, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1035:-1073+s.png (1035, 1073)]&lt;br /&gt;
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|The right part of the forest has the last two trees in the clump of four large ones, and then small to tiny trees continue the &amp;quot;forest&amp;quot; until the final tree, just beyond which the wedding takes place, and this tree also seems to be part of that scene.&lt;br /&gt;
|-&lt;br /&gt;
|Wedding and picnic.&lt;br /&gt;
|&lt;br /&gt;
:Priest: And if any here can give cause why these two should not be wed,&lt;br /&gt;
:Priest: The Great Jabba the Hutt will now listen to your pleas.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c9/1608_1038x1073y_Wedding_and_picnic.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1073+s.png (1038, 1073)]&lt;br /&gt;
|[http://xkcd.com/1608/1040:-1074+s.png (1040, 1074)]&lt;br /&gt;
|Y&lt;br /&gt;
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|Megan, in a black wedding dress, and Cueball, with a tie, is married by a female priest in front of a crowd of five sitting in chairs in front of them. In the crowd there is yet another Cueball, Hairy and Ponytail, but the last two it not familiar in xkcd one has a cap on backwards and then a person (M/W?) with black. Just before a {{w|wedding}} it is sometimes customary to ask if any in the crowd has could give a cause why these two people should not be wed. What is not customary is to threaten those who do have any objections that they would then have to plea these in front of the great gangster boss from Star Wars, {{w|Jabba the Hutt}}. In case he has condoned this wedding then you may end up pleading for him to kill you mercifully if you did object anyway. The normal way of saying what the priest does goes more [http://justus.anglican.org/resources/bcp/marriage.pdf like this]: &amp;quot;If any of you can show just cause why they may not lawfully be married, speak now; or else for ever hold your peace.&amp;quot; (See the top of page 4 of the pdf file in the link (page 424) and a discussion about this sentences use [http://boards.straightdope.com/sdmb/showthread.php?t=635317 in real life]).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beyond the wedding another Megan is sitting on a large boulder facing the wedding, and behind her a third Cueball is having a picnic with a second Ponytail. The question here is if Megan looks at the wedding or turns her back to the picnic. Depending if the player went right along the ground to begins with and saw the wedding first or went through the Destroyer and came back the other way and saw the picnic first the players preconceptions on this questions may be completely different. In either case it still looks like Megan would have liked to be with Cueball (either the one in the tie or the one at the picnic. Of course with characters drawn &amp;quot;randomly&amp;quot; in many places she may bot even belong to either scene. Standing on the rock with Megan hoverboard Cueball cannot see either of the scenes, but standing between Megan and either scene, she can be seen together with either of the relevant Cueball and another girl. In the first case with the wedding, she might have wished she had the courage to speak up in spite of the Jabba threat. In the other case she may feel rejected by the happy picnic couple and has turned her back to them. Poor Megan. Ponytail and Cueball seems to enjoy their picnic lunch in the open air though.&lt;br /&gt;
|-&lt;br /&gt;
|Cemetery.&lt;br /&gt;
|&lt;br /&gt;
:Megan: They're inscribed with our family motto, ”Cur ego committitur dictar latinae,” which means ”Why did I just start speaking Latin?”&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1042x1074y_Cemetary.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1042:-1074+s.png (1042, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1043:-1074+s.png (1043, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Someone with better Latin knowledge than using Google translate would be most welcome to chip in here&amp;lt;/font&amp;gt; It is so common to have your motto translated in to the dead language {{w|Latin}} that there even is an entire category for {{w|Category:Latin mottos|Latin mottos}} on Wikipedia. Since no one really speaks the language anymore, and only few learn it well enough to just read any sentence, by doing so you actually hide this motto that you probably would like to tell people about. The only Latin that has entered popular usage are generally idioms, like {{w|Carpe diem}} (seize the day), etc. (et cetera, meaning &amp;quot;and the rest&amp;quot;). However, most of the time, like the one Megan is explaining to her friend, it would make much more sense to just write it in your native language (English in this case); but then of course there would be no need for a motto, where you ask yourself why you are speaking Latin. In this way, the joke is quite self-referential. There is also a cemetery in Click and Drag.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Latin in the motto is not correct, but close, and it could both be Randall's accidental errors or purposeful errors (as there are probably many &amp;quot;private&amp;quot; mottoes out there that are not completely correct. &amp;lt;br&amp;gt; The original sentence: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Cur''' - why. &amp;lt;br&amp;gt;'''Ego''' - I.&amp;lt;br&amp;gt;'''Committitur''' - can be translated as &amp;quot;start&amp;quot;, but is incorrectly conjugated; in view of the proper translation, a more acceptable word would be &amp;quot;commisi&amp;quot;.&amp;lt;br&amp;gt;'''Dictar''' - likely a misspelling of &amp;quot;dictare&amp;quot;, an acceptable translation of &amp;quot;to speak&amp;quot;. &amp;lt;br&amp;gt;'''Latinae''' - Latin, but in the wrong case; a more correct translation would probably be &amp;quot;Latinam&amp;quot;.&amp;lt;br&amp;gt;A possible translation of this sentence is therefore &amp;quot;Why did I start to speak Latin?&amp;quot;. The word ''just'' is completely missing, and could have been included by using ''modo''. However, Megan could have added it to make it more &amp;quot;natural&amp;quot; in English. In this way, the family motto given here is a slightly misused satirical statement on Latin family mottoes.&lt;br /&gt;
|-&lt;br /&gt;
|Huge foot.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: It says ”Yo, future dirtbags! Check out my huge foot!”&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1046x1074y_Huge_foot.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1046:-1074+s.png (1046, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1047:-1074+s.png (1047, 1074)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
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|In ''How to count things'' in TE there is also a drawing of a huge foot, used to count mass, not length... The two Cueballs check out an inscription at the foot ([[559: No Pun Intended|pun intended]]) of a monument. Typically old relics from the past has been demolished, and if only part of a human body is displayed (at least when it is not just a {{w|Bust (sculpture)|bust}} supposed to only have head and shoulders), then it is often assumed that the rest of the statue has been lost. Just like the missing arms of the ancient Greek statue {{w|Venus de Milo}}. These arms was there originally. But as it turns out as Cueball reads the transcription someone in the past just wished to show the future his huge foot. Suggesting that this is either actual size, or just that he was very proud of at least one of his feet. He also mock anyone reading the inscription by calling them the derogating word [http://www.urbandictionary.com/define.php?term=dirtbag dirtbags]. This is a recent word so if this was an ancient monument it would be highly unlikely that it said that. Of course it could be Cueballs translation of what is actually written, or as this is not necessarily old, it is not just part of the original monument but the entire unbroken statue of a foot, then it could be a contemporary artist who made it. However it is just in front of the pyramid to the right, and in front of the real pyramid {{w|Pyramid of Khafre}} the {{w|Great Sphinx of Giza}}, also much larger than life size lies. (It has lost it's nose by the way). So this could be the games version of such a large statue in front of a pyramid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As from the scene to the left of this giant foot, the inscription that Cueball reads is probably in Latin, in which case it could have read something along the lines of: ''Io, de futuro sacculo terra! Reprehendo sicco meus ingens radices!'' (which could be translated back to ''Io, for the future of the bag, earth Check out my huge foot!'', since there was no words for ''Yo dirtbags'' in Latin.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Pyramid.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1050x1075y_Pyramid_Entire_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png Size scale of Destroyer]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|A smooth pyramid with Ponytail in front of the left side and a coin at the tip. It is large but not compared to the Destroyer above it. To illustrate the other image shows that the pyramid could comfortably be placed inside the cave in the Destroyer. There is also a pyramid in Click and Drag.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid protip.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: Protip:&lt;br /&gt;
:Ponytail: Don't stop climbing just because you reach the top.&lt;br /&gt;
:Ponytail: ☑  Show tips on startup&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/50/1608_1048x1074y_Pyramid_protip.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1074+s.png (1048, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|Comics: [[:Category:Protip|Protip category]]&lt;br /&gt;
|Ponytail greets the player as (if) he approaches the pyramid from the left. She points up the side of the pyramid and gives a protip (a feature often used in xkcd). The tip is yet another indication that the Destroyer is above (the tip) of the pyramid. She tells the player to keep &amp;quot;climbing&amp;quot; after the top (that is not usually possible, but the hoverboard can keep on flying). By doing so the player may reach up to the entrance leading into the spiral corridor (although it will be difficult to keep the same incline as the pyramid on the way up). Ponytails last remark about showing tips on startup makes her sound like she is some kind of program, that can give you interesting hints and tips every time you start the program. If you do not wish this, you can just leave the [http://help.formulatrix.com/rock-maker/3.4/Content/Resources/Images/RM%203.0.3/StartUp%20Tips.png check box unchecked]. This is the last scene with spoken words (or other text) along the right ground, although it is only halfway from the play area to the right end of this world.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid tip.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f6/1608_1050x1076y_Pyramid_tip.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1051:-1076+s.png (1051, 1076)]&lt;br /&gt;
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|At the very tip of the pyramid there is a coin. This is the highest point in the right part of the world, that is directly connected with the ground through a fixed structure (i.e. not a wire). In most of the left part of the world even the ground level is higher, and the Washington Monument is much taller. The next coins is five scenes longer to the right as nothing much happens on the remaining stretch along the ground towards the end of the right part of the world from here.&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid Right bottom.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c5/1608_1053x1074y_Pyramid_Right_bottom.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1074+s.png (1053, 1074)]&lt;br /&gt;
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|As opposed to the left side of the pyramid with a protip, there is nothing on the right side of the pyramid, even the ground is completely featureless, and actually continuous to be so for a while as can be seen in the next two scenes. It is the longest stretch along the ground with no features of interest and also almost completely flat ground. Even the third scene from here is still without characters although there at least is some ground features. For certain the entertainment of the right side is up above in the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Flat and bare ground.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/19/1608_1056x1074y_Flat_and_bare_ground.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1074+s.png (1056, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1074+s.png (1057, 1074)]&lt;br /&gt;
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|The first of several &amp;quot;boring&amp;quot; scenes without much feature. This though, even without much plant life probably takes the prize as thee most featureless scene in the game. &lt;br /&gt;
|-&lt;br /&gt;
|Flat grassy ground.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1059x1074y_Flat_grassy_ground.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1059:-1074+s.png (1059, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1074+s.png (1060, 1074)]&lt;br /&gt;
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|The second in a row of several &amp;quot;boring&amp;quot; scenes without much feature. This though have a little more grass than the previous scene...&lt;br /&gt;
|-&lt;br /&gt;
|Small cliff or hill.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/99/1608_1063x1075y_Small_cliff_or_hill.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1075+s.png (1063, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1074+s.png (1062, 1074)]&lt;br /&gt;
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|Almost as boring as the previous two scenes, but at least there is a little cliff. &lt;br /&gt;
|-&lt;br /&gt;
|The three T's.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/15/1608_1066x1075y_The_three_Ts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1066:-1075+s.png (1066, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1075+s.png (1067, 1075)]&lt;br /&gt;
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|Computer games&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Could there be another explanation than computer games, or at least another game that comes even closer in appearance?&amp;lt;/font&amp;gt; These three T's with Megan on top of the first, looks similar to scenes from many {{w|Platform game|platform computer games}}, like for instance [http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformGame this example] from {{w|Mario Bros.}}.&lt;br /&gt;
|-&lt;br /&gt;
|Coin over grass hole.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/71/1608_1071x1074y_Coin_over_grass_hole.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/b6/1608_1071x1074y_Coin_over_grass_hole_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1074+s.png (1071, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1074+s.png (1072, 1074)]&lt;br /&gt;
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|The fourth &amp;quot;boring&amp;quot; scene in a row at least have a coin. The grass is rather tall in this location and there are also two small hills to the left, and behind the coin another small bump to the right. The coin is located over a small hole that is filled with grass, so when the player takes the coin hoverboard Cueball will [http://www.explainxkcd.com/wiki/images/5/58/Grasshole_under_coin.PNG sink to his waist].&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail and bird black hat on a stick and Cueball whistling.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bc/1608_1073x1074y_Ponytail_and_bird_black_hat_on_a_stick_and_Cueball_whistling.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1074+s.png (1073, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1074+s.png (1074, 1074)]&lt;br /&gt;
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|Ponytail is walking towards a small cliff with a flying bird following behind her. She approaches a black hat on a stick, looking like Black Hats hat. He usually never leaves without it, so it seems a little strange to find i hanging there. It is actually quite hard to find any Black Hat's in the comic, but above in the Destroyer, just slightly to the left of this hat the only instance of Black Hat in the game sits and snores in the Cave. So he is not only represented by this hat. A kid looking like Cueball stand to the right below the cliff. He seems to be either singing or whistling.&lt;br /&gt;
|-&lt;br /&gt;
|Small stone pile.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/04/1608_1078x1074y_Small_stone_pile.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1074+s.png (1078, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|After a small step down in the terrain height the only feature of this fifth boring scene is a small stone pile that seems to be made of 5-6 small stones with different size not ordered after size, so it looks like it could easily fall over. The pile is solid, so the player need to jump to get past it and hoverboard Cueball can stand on top of it.&lt;br /&gt;
|-&lt;br /&gt;
|Two birds and coin above them.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/33/1608_1081x1074y_Two_birds_and_coin_above_them.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1074+s.png (1081, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|Once again two birds are seen together, this time they are not (as over the gas station to the left) tied together with string. But also here there is a coin, and just like there it is hidden. Not so much as over the gas station, as here the birds can be seen from the ground, but the coin can only be seen by jumping once. Walking along the ground would let the birds enter into the view but not the coin right above them.&lt;br /&gt;
|-&lt;br /&gt;
|Pedestal.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bf/1608_1086x1074y_Pedestal.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1074+s.png (1086, 1074)]&lt;br /&gt;
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|Once again a very boring scene (6th) but at least there is a small pedestal to the right. In it self not very interesting, but if the player drops straight down out of the rear entry of the Destroyer above, hoverboard Cueball will land on this pedestal.&lt;br /&gt;
|-&lt;br /&gt;
|Medusa and floating earth.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e5/1608_1088x1074y_Medusa_and_floating_earth.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1088:-1074+s.png (1088, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1075+s.png (1090, 1075)]&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|The first character in four scenes is no one else but {{w|Medusa}} coming towards the player (if going right) arms outstretched and what appears to ne about 10 snakes jutting out of her head which Medusa is known for. The snakes are venomous and people who gaze upon her face would be turned to stone. So not so nice to come by and it for sure relates to the coming end of the world, at least of this worlds right end.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The floating earth to the right may be of similar origin as the floating rock island above the Washington Monument, maybe the same forces are at work. Seems like it has just been torn up from the hoke in the ground below it, like it is now floating up. If the player drops straight down from the very end of the Destroyer up above, hoverboard Cueball will land on this floating earth. Anything right of the start of the hole is no longer under the Destroyer, which anything else right of the play area until this hole has been. Could be the Destroyer's influence that creates this hole? (But not just because it passes over, because then the earth should be floating up all the way behind it).&lt;br /&gt;
|-&lt;br /&gt;
|White Hat hiding in the grass.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d9/1608_1093x1074y_White_Hat_hiding_in_the_grass.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1093:-1074+s.png (1093, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|Another flat scenery but at least White Hat is hiding in the grass to the right, only his head showing above the high grass, so her must be either sitting or even lying down propped up on his arms. This is one of only two scenes with White Hat throughout the game.&lt;br /&gt;
|-&lt;br /&gt;
|Lollipop plant and coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/09/1608_1095x1075y_Lollipop_plant_and_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1095:-1075+s.png (1095, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1094:-1074+s.png (1094, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|The seventh boring scene is lit up by a coin that hangs in the air slightly before the only feature of the scene, which appears to be a plant, with a strange lollipop shape.&lt;br /&gt;
|-&lt;br /&gt;
|Drifting Cueball.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/9d/1608_1098x1074y_Drifting_Cueball.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1098:-1074+s.png (1098, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|Another completely flat grassy landscape but with a strangely elongated Cueball drifting in the wind. Characters flying is depicted in two scenes where Ponytail flies, but she does this of her own will. Here is seems like Cueball is just drifting with the wind towards the end of the world, which is only two scenes away, and he is the last character along the ground towards the end. This is in some way reminiscent of Click and Drag, where the Cueball floating with the balloon to begin with, can also be seen at the very right end of the world. But then again here it more seems like Cueball doesn't have a choice, and he also seems to be out of shape. The shape he is in, and the relation to the end of the world could be a (loose) reference to the sixth and  seventh day in [[1245: 10-Day Forecast]].&lt;br /&gt;
|-&lt;br /&gt;
|Just grass.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/30/1608_1103x1074y_Just_grass.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1103:-1074+s.png (1103, 1074)]&lt;br /&gt;
|[http://xkcd.com/1608/1104:-1074+s.png (1104, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|The eight boring scene since the pyramid, with a rolling hill of grass, but only the 2nd most boring, as the most boring scene was the first scene after the pyramid because that one did not even have grass. &lt;br /&gt;
|-&lt;br /&gt;
|Storks nest at right end of the world with 10 coins.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_1107x1075y_Storks_nest_at_right_end_of_the_world_with_10_coins.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1107:-1075+s.png (1107, 1075)]&lt;br /&gt;
|[http://xkcd.com/1608/1107:-1074+s.png (1107, 1074)]&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|This is the right end of the world, marked by a high pole raising up from a foundation, and on the top of the pole there is a large {{w|White stork|stork}} nest with three eggs in it. Maybe it is not a stork nest (though it looks like a {{w|White_stork#Conservation|man-made nest platform}} for storks), but an eagle nest, though they do not usually use mad made structures for their nest as do storks. But if it was an eagles nest, it could be for those two that are flying over the right tip of the volcano crater in the far of left part of the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With ten coins on top of the three eggs in the nest this is the place with the highest coin density in the game, but not most coins over a single image tile as that price goes to the starting tile with 11 coins. There are also 17 coins in the play area scene, but they are not as closely gathered as here, where all 10 coins are almost as close together as possible, and all of them in the same [http://xkcd.com/1608/1107:-1076+s.png completely white image tile] right above the tile with the nest and eggs.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Rebel Blockade Runner'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/82/1608_1015x1078y_Entire_Rebel_Blockade_Runner_zoom_out.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fd/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_and_wires_zoom_out.png Also with wires]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/04/1608_1015x1078y_Entire_Rebbel_Blockade_Runner_zoom_out_to_torpedoes_and_ground.png Also with torpedoes]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire Rebel Blockade Runner ''{{w|Tantive IV}}'' from the opening scene of the original Star Wars movie. It has four rooms (one blown open), a small cannon room that cannot be entered by the hoverboard and two corridors. The rear is the large engines. There are three coins. There is a clear symmetry along the center, as the two cannons and the two parabolic antennas are placed symmetrical on the top and bottom hull, and also the curves of the hull is symmetric. In the second image link the way to find the runner from the ground via the wires can be seen (six coins). And in the third the way to find the Destroyer above via the torpedoes can be seen (14 coins). The Destroyer is thus not hidden, like for instance the Floating Rock Island or the Hidden Lair beneath the lava lake, and there are many less direct indications that there is a runner from all the people who comment on them or even directly or indirectly point the way to the Destroyer. The Runner is supposed to be 150 m long.&lt;br /&gt;
|-&lt;br /&gt;
|Bridge on the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:Long haired woman: Captain's log, stardate November 24th, 2015...&lt;br /&gt;
:Hairbun: ''Augh!'' No!&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Megan: Good against remotes is one thing, but a ''true'' Jedi trains with a T-shirt cannon.&lt;br /&gt;
:Box: Shirts&lt;br /&gt;
:Third scene:&lt;br /&gt;
:Box: Bullets&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1012:-1078+s.png (1012, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1078+s.png (1013, 1078)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Film: The {{w|Star Trek}} universe&lt;br /&gt;
|The bridge of the Rebel Blockade Runner is crammed with interesting scenes. First on the bridge itself a long haired woman (the captain) is mocking both Star Wars and Star Trek fans alike by using the [https://www.youtube.com/watch?v=vcRX0Gw1aaw opening line] from the Star Trek series about stating the {{w|stardate}} for the captains log on board the first space ship ever shown in the Star Wars franchise. Hairbun behind her (it could be {{w|Princess Leia}} who also has buns but above each ear) is clearly distressed by this ”mistake”. This could either be because she is a Star Wars fan that dislike Star Trek or because the stardate used is the real date, November 24, 2015, on which the comic was released (as well as the book ''Thing Explainer'') instead of using the normal convention for stardates with a four or five digit number plus a decimal like 1513.1. Given that the long haired woman has the appearance of [[Danish]], this may be intentionally rather than a mistake. There is another reference to Star Trek universe in the scene where the torpedoes are fired from in the Destroyer above, so no less than two Trek infiltrations in the opening scene of Star Wars&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beneath the bridge there is a smaller room where Ponytail and Megan spoofs [https://www.youtube.com/watch?v=X69NCLxwLEY Luke's Lightsaber Training] from the original Star Wars movie where {{w|Luke Skywalker}} practices under {{w|Ben Kenobi}}'s guidance while {{w|Han Solo}} comes with snide remarks. Ponytail (in Luke's place) holds a {{w|lightsaber}} above which floats a sphere which represents the small remote controlled {{w|Jedi}} training device from that scene. Megan both guides like Ben and comments like Han. She holds some kind of cannon that she obviously loads with T-shirts from the box behind her. As she tells Ponytail, a true Jedi trains with a [https://www.youtube.com/watch?v=FgCz7C6jEIk t-shirt cannon]. Han Solo's quote begins like it but ends quite differently: [https://www.youtube.com/watch?v=tOuCbDkKIs4 Good against remotes is one thing good against the living it's something else]. He would also prefer a {{w|Blaster (Star Wars)|blaster}} as he explains: [https://www.youtube.com/watch?v=V268Qk6-xsw Hokey religions and ancient weapons are no match for a good blaster at your side kid]. There is a coin behind Ponytail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Above the bridge there is a hatch open where hoverboard Cueball may enter and a Cueball is standing behind the hatch looking down along the hull.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are cannons both above and below the hull, the one on top has a coin in front of the barrel. There is a similar cannon with a coin in front on top of the Destroyer. Beneath this cannon is a tiny room where another Cueball is pouring several small bullets from a bucket into a black box labeled bullets (for the cannon). From this room there is a small shaft down to the main corridor in the Runner. But this shaft is too slim for hoverboard Cueball to pass up through it, or rather for the board to get in. Cueball can pass into the hole but the board holds him back from reaching up in the small room. The cannon below has two of the anchors from the wires going to the ground attached around its barrel. The third anchor is stuck in the bottom hull further down the hull. It is unclear how this last has become attached to the hull!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the corridor that runs away from the bridge a small robot on wheels drive towards left. Similar types of robots are often seen in the Star Wars universe and there is also [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png another robot] looking like two of these on top of each other in the Destroyer above where the torpedoes connecting them ends up. Further down the corridor Ponytail is walking to the right while singing indicated with two notes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Above the cannon at the bottom of the hull on a ledge with an entry to the ship is a third Cueball holding a fishing rod out over the ledge so the hook hangs in the air. Maybe he is fishing for either of the two birds that are flying around the line. What appears to be a loaf of bread or [http://www.explainxkcd.com/wiki/images/5/58/1608_1014x1078y_Three_wires_and_reaching_up_to_anchors_in_Runner.png a cracker is attached to the hook] at the end of the line. A similar scene is also found in TE in ''Sky Toucher''.&lt;br /&gt;
|-&lt;br /&gt;
|Death Star Plans in the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:First Cueball: The Death Star plans are ''not'' in the main computer.&lt;br /&gt;
:Second Cueball: Darn.&lt;br /&gt;
:Second Cueball: See, if we had found them in the main computer, that would be good news, since it would mean no one else had them.&lt;br /&gt;
:Second Cueball: But since we didn’t find them, we need to keep searching for anyone with a copy.&lt;br /&gt;
:Second Cueball: That all makes sense and I ''definitely'' understand how computers work.&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Third Cueball: So you just came down and made a hole in our ship without permission?&lt;br /&gt;
:Fourth Cueball: Yup&lt;br /&gt;
:Third Cueball: Wow, Rude.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1017x1078y_Death_Star_Plans_in_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1017:-1078+s.png (1017, 1078)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1079+s.png (1016, 1079)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Further explanation needed by someone with more computer skill than Second Cueball and me who wrote the current version... Also is there some reference to someone saying something like that to an attack, rather than the one with C3PO &amp;lt;/font&amp;gt;The reference to the Death Star plans are from [https://youtu.be/yHfLyMAHrQE?t=340 the opening scene] in the first Star Wars movie. The sentence uttered by First Cueball is said by a Storm Trooper to Darth Vader. The [http://m.imdb.com/title/tt0076759/quotes?qt=qt0440708 rest of the quote] is not quite like in the comic. Rather is goes like this:&lt;br /&gt;
:Darth Vader: [addressing the Tantive IV's captain, whom he is interrogating] Where are those transmissions you intercepted? WHAT have you DONE with those plans?&lt;br /&gt;
:Captain Antilles: We intercepted no transmissions... This is a consular ship... We're on a diplomatic mission...&lt;br /&gt;
:Darth Vader: [shouting] If this is a consular ship, WHERE is the ambassador?&lt;br /&gt;
:Darth Vader: Commander, tear this ship apart until you find those plans! And bring me all passengers, I want them ALIVE! &lt;br /&gt;
The comic jokes with the way Darth Vader seems to assume that if the plans had been found on the computer, then no one else would have had access to them. The second Cueball, although not Vader, represents a superior that have absolutely no idea about how computers work, in spite of his insistence that he actually do. If the data has once been intercepted they could have been shared or copied to several other computers or devices or even been printed. By finding them in the main computer they would only make sure that they were indeed intercepted, but not be certain that they have not been delivered to the rebel base.&lt;br /&gt;
&lt;br /&gt;
The other two Cueballs on top of the ship stand over a hole in the hull going into a small room above and left of the large room. It seems that the fourth Cueball has made this hole directly from the outside (i.e. it is not caused by an exploding torpedo from the Destroyer above). Because he confirms when the third Cueball asks if he just came down to make the hole without permission. The third Cueball thinks this is rude. This is, of course, hilarious as if a space pirate or any other attacker of a space ship would ask permission before attacking. And also the idea that he might get permission for asking is likewise crazy. To call this rude is also a weird way to look at such an attack. {{w|C3PO}} uses [https://www.youtube.com/watch?v=FWoG9tKf1lA this as reply] to a comment made to him by a similar droid in the second movie.&lt;br /&gt;
|-&lt;br /&gt;
|Top rear end of the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:First scene:&lt;br /&gt;
:First Cueball: That thing is ''huge. Imperial''-class?&lt;br /&gt;
:Second Cueball: Yeah. Maybe a MK-1. Depends on whether this is the expanded universe or not.&lt;br /&gt;
:Second scene:&lt;br /&gt;
:Third Cueball's bow: Twang&lt;br /&gt;
:Torpedo: Boom&lt;br /&gt;
:Third scene:&lt;br /&gt;
:Fourth Cueball: Why are they still firing?&lt;br /&gt;
:Fifth Cueball: Oh, the turret operators pretty much do their own thing.&lt;br /&gt;
:Fifth Cueball: It's definitely a pain sometimes.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f1/1608_1018x1079y_Top_rear_end_of_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1018:-1079+s.png (1018, 1079)]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1080+s.png (1019, 1080)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In this overview of the top rear of the hull of the Runner, there are four scenes with two persons in each, with no less than six Cueballs. Beginning with the scene to the far left the two first Cueballs discuss what type of Star Destroyer is shooting at their ship from above them. They are clearly tilting their head far back to look up. The first Cueball comments on how huge it is and asks if it is an {{w|Star_Destroyer#Imperial_class|''Imperial'' class}} Destroyer. &amp;quot;''Imperial'' class&amp;quot; is the designation of the Destroyer ''[http://starwars.wikia.com/wiki/Devastator Devastator]'' that followed the Rebel Runner ''Tantive IV'' in the opening scene. There is also an more than 10 times as large version called a {{w|Star_Destroyer#Super_Star_Destroyer|Super Star Destroyer}}, which were featured in the two sequels in the original trilogy. But even the original Star Destroyers were improved during the movies, so when the improved Destroyers came out they became known as ([http://starwars.wikia.com/wiki/Imperial_II-class_Star_Destroyer Mark II], Mk-II or plainly II, and the original (as Devastator) became known as [http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer Mk-1]. The second Cueball agrees with the first and suggest that it is an Mk-1 and thus makes it even more clear that this scene is actually the opening scene of the original Star Wars movie. But then again, he continues, it depends weather this is the {{w|Star Wars expanded universe|expanded universe}} (now know as ''Star Wars Legends'') where all  authorized media (books etc.) released based on the Star Wars franchise should be counted in, or if it is only the movies sanctioned directly by George Lucas (and now Disney). What he says is that in all those work there could be so many other types os ships mentioned, that he could mistake for an Mk-1, that in that universe he would not be certain at all. But in the &amp;quot;official&amp;quot; universe he would claim that it was an Mk-1 ''Imperial'' class Star Destroyer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the next scene Ponytail and a third Cueball fights a ridicules fight with bows and arrows against the Destroyers 100+ torpedoes raining down from above. Ten of these can be seen falling, one hits the ship and one has just exploded in a big ''boom'', to be compared with the feeble ''twang'' made by Cueballs bow when he fires the arrow. When later discovering how far there is up to the bottom of the Destroyer it only becomes even more silly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the third scene two more Cueballs (four and five) look up at the torpedoes falling down in an arch over their heads. The fourth Cueball asks why they still keep firing. And the fifth Cueball tries to explain. A {{w|Gun turret|turret}} is generally a weapon mount that houses the crew and a projectile-firing weapon and lets the weapon be aimed and fired in a given cone of fire. So it is this crew, that are the turret operators. There is also such [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png an operator] on the Rebel Runner below the top cannon (or turret), in the scene with the bridge. The reason they keep fighting is given that they just do their own thing and that is annoying. This indicates that these two Cueballs do no longer think that the Destroyer needs to fire anymore on the Runner, and thus also indicates that they are part of the crew from the Destroyer send down to take over the Runner. Thus it is annoying that the shooting has not stopped as it puts them in danger. If they belong to the Runner then they would not think it weird that the shooting continued. It turns out to be Megan who is the [http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png turret operator in the Destroyer]! At least they can be happy that it is regular torpedoes. (See the explanation of the scene regarding the Torpedo cannon below Destroyer).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the final scene at the very end of the hull is the sixth Cueball together with Megan. She holds on to him as he tries to toasts a giant marshmallow on a stick by holding it in front of the exhaust pipe of the Runner. This would must likely melt the marshmallow instantaneously... In ''Red world space car'' in TE the Mars rower also toasts a marshmallow on a stick over a small fire.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom rear end of the Rebel Blockade Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1020x1078y_Bottom_rear_end_of_the_Rebel_Blockade_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1078+s.png (1020, 1078)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The rear end of the Rebel Runner with the last part of the big Death Star plan room to visible to the left. Three engines are visible, with the top one being cut of (Cueball is roasting a marshmallow above the cut off - see previous scene). This is consistent with the three rows of engines as [http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/insert_main_wide_image/public/2016/04/tantive_iv_over_tatooine.png?itok=1k3g3pFH can be seen in the film], with four engines in top and bottom row and three in the middle. There is a coin behind the lowest of the engines. There appear to be {{w|truck nuts}} attached to the rear of the ship beneath the hull. These are plastic or metal accessories, typically for cars, which resemble a pair of dangling testicles/balls. They are attached under the rear bumper of the vehicle so they are visible from behind as a practical joke. Some find it is in so bad a taste that it should be banned or fined.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire torpedoes rain from Runner to Destroyer.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/87/1608_1023x1085y_Entire_torpedoes_rain_from_Runner_to_Destroyer.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire rain of torpedoes fired down from the Star Destroyer to the Runner. There are 100 undamaged torpedoes in the air, two that are hitting each other exploding, one that has just made contact with the hull and one that has just exploded on the hull of the Runner. A total of 104 torpedoes has thus been fired at this moment in time. The rain is not so much there for jokes but to guide the player up to the Destroyer. Only real interesting scene on the way up is Beret Guy riding a torpedo, and apart from that and the two torpedoes hitting each other and exploding, there is nothing else to see. But there are two coins to collect.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes just above Runner with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1019x1081y_Torpedoes_just_above_Runner_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1019:-1081+s.png (1019, 1081)]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1081+s.png (1020, 1081)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11 torpedoes just above the Runner with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes two steps above Runner with Beret Guy.&lt;br /&gt;
|&lt;br /&gt;
:Beret Guy: Horsey!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/21/1608_1020x1083y_Torpedoes_two_steps_above_Runner_with_Beret_Guy.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1020:-1083+s.png (1020, 1083)]&lt;br /&gt;
|[http://xkcd.com/1608/1021:-1083+s.png (1021, 1083)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: {{w|Dr. Strangelove}}&lt;br /&gt;
|Beret Guys only second appearance in this comic. He is flying down from the Destroyer sitting astray a torpedo riding it like it was a horse. In the film Dr. Stangelove a man is also flying down like this riding a bomb like it is a horse (a nuclear bomb in that case though). Beret Guy will likely survive due to his [[:Category:Strange powers of Beret Guy|strange powers]]. With his torpedo there are eight torpedoes in this scene&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes three steps above Runner.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1023x1085y_Torpedoes_three_steps_above_Runner.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1086+s.png (1023, 1086)]&lt;br /&gt;
|[http://xkcd.com/1608/1024:-1086+s.png (1024, 1086)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|21 torpedoes are shown. This image is so large that it goes outside the &amp;quot;active&amp;quot; images, and thus the lower right part is in gray. In the game this part will be displayed as white, but there is no image below to save (but many all white images are active though!)&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes two steps below Destroyer with exploding torpedoes.&lt;br /&gt;
|&lt;br /&gt;
:Torpedoes: Boom&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a8/1608_1025x1087y_Torpedoes_two_steps_below_Destroyer_with_exploding_torpedoes.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1025:-1087+s.png (1025, 1087)]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1087+s.png (1026, 1087)]&lt;br /&gt;
|&lt;br /&gt;
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|21 torpedoes are shown, but two of them are hitting each other exploding. Where you can stand on the torpedoes, you can not stand on the &amp;quot;boom&amp;quot;, but still on the black part of the exploding torpedoes. If the two exploding torpedoes are the same and if they have no means of self-propelling, then they should not hit each other under normal conditions. Only if a wind gust slowed down the one and not the other (which could of course be the case.) But else they would follow the same parabolic path from cannon to target without getting closer.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoes one step below Destroyer with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2b/1608_1029x1089y_Torpedoes_one_step_below_Destroyer_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1029:-1089+s.png (1029, 1089)]&lt;br /&gt;
|[http://xkcd.com/1608/1031:-1090+s.png (1031, 1090)]&lt;br /&gt;
|&lt;br /&gt;
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|19 torpedoes just below the Destroyer with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Torpedo cannon below Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:Megan: We have no photon torpedoes, so I'm firing regular ones&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5f/1608_1034x1091y_Torpedo_canon_below_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1091+s.png (1034, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1091+s.png (1033, 1091)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Film: The {{w|Star Trek}} universe&lt;br /&gt;
|The 12 last torpedoes leads up to the cannon below the Destroyer that has fired them all towards the runner far below. In the control room (or turret room see explanation of scene where the torpedoes hits the Runner) is Megan and Cueball. She explains that she used regular torpedoes rather than the much more powerful {{w|Weapons_in_Star_Trek#Projectile_weapons|'''photon''' torpedoes}}. This may cheat some to think this is a reference to the weapon Luke Skywalker used when destroying the Death Star in the original Star Wars movie. But they were called {{w|List_of_Star_Wars_weapons#Ship-mounted|'''proton''' torpedoes}}. Photon torpedoes are a standard ship-based weapon armed with an {{w|antimatter}} warhead and one of those alone would probably take a ship like the Runner out if it was not shielded... However, they are used by the {{w|Starship Enterprise}} in the Star Trek universe. So this is the second (but more subtle) mixing of the two competing franchises connected with the torpedoes in the opening scene of Star Wars. The first being on the bridge of the Runner below. Above the control room there is a shaft up to a corridor in which a small robot of the types typically seen on spaceships in Star Wars is seen. There is a [http://www.explainxkcd.com/wiki/images/b/bc/1608_1012x1078y_Bridge_on_the_Rebel_Blockade_Runner.png similar robot] down in the Runner but only half this ones height.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Star Destroyer.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cd/1608_Entire_Star_Destroyer.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|This is the only reference to Star Wars just because of the Destroyer. Anything inside the spaceship will only be listed as SW reference if there is something in relation to SW, or at least to part of the ship itself (like using special outcrops on the ship for a special room, like the Globe of Death at the top of the bridge).&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire front end.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_front_end.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/22/1608_Entire_front_end_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|This overview is shown to illustrate how far apart the rooms are even in the very front end of the Destroyer where it is slimmest. The image with hidden passages shows how deep the swimming pool is and that the hoverboard can also sink into the playpen pit. Moving just a little further right than this overview, and the Destroyer becomes wider than the zoom scale for these overviews.&lt;br /&gt;
|-&lt;br /&gt;
|Overview of the very tip of the front end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/92/1608_Zoom_out_of_the_very_front_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
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|The front has both a mouth a nose and an eye with a pupil. It has just eaten a coin and can smell the one above its nose. See more on this interpretation under the ''Colon like structure'' below.&lt;br /&gt;
|-&lt;br /&gt;
|Very front with Cueball looking out at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/60/1608_1002x1094y_Very_front_with_Cueball_looking_out_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1002:-1094+s.png (1002, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1003:-1094+s.png (1003, 1094)]&lt;br /&gt;
|&lt;br /&gt;
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|The closest entrance to the Destroyer from the starting point is guarded by Cueball. Going straight up from the right wall in the play area will take the hoverboard straight up in front of Cueball. There is a coin behind him where this first corridor turns up into a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|Very front with playpen balls pit at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/35/1608_1004x1095y_Very_front_with_playpen_balls_pit_at_top_of_hull_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1004:-1095+s.png (1004, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1005:-1095+s.png (1005, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[150: Grownups]] and the [[:Category:Playpen balls|Playpen balls Category]].&lt;br /&gt;
|The top part of the front of the Star Destroyer also has an entrance as does the bottom section (see above). There is a coin above the hull. This first corridor leads to a playpen pit filled with playpen balls, which is a recurring subject in xkcd. Cueball and Megan is adult sized (i.e. as big as hoverboard Cueball) and it is thus a clear reference to Grownups. There could be water down below the balls as a fish is seen jumping out over the surface. But given that there are no splashes from the balls Cueball throws in the air, it could also just be a gimmick by Randall. To have something like this in a Star Destroyer kind of ruins the mood surrounding these war machines. Something seen several times throughout the space ship.&lt;br /&gt;
|-&lt;br /&gt;
|Piñata and Cueball with lightsaber at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: No, I got this.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/20/1608_1006x1095y_Pinata_and_Cueball_with_lightsaber_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1006:-1095+s.png (1006, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1007:-1095+s.png (1007, 1095)]&lt;br /&gt;
|Y&lt;br /&gt;
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|&lt;br /&gt;
|Comic: [[1620: Christmas Settings]]&lt;br /&gt;
|Although the original {{w|piñata}} was star shaped it is now common to use different shapes like the horse or donkey displayed in the comic. Children usually hits the piñata with a club until it breaks and falls down revealing candy or toys inside. The two Cueballs, Megan and Hairy are adults though as big as hoverboard Cueball, just like in the playpen pit. It is though not uncommon for adults to participate in hitting down a piñata. But to do it with a {{w|lightsaber}} would defeat the purpose of this game as it will go right through the piñata on contact thus spilling the contest out on the floor in the first go. The Cueball with the lightsaber can thus confidently say that he got this. But it seems like the other Cueball is trying to stop him and that Hairy, holding the club they were intended to use, puts a hand protectively on Megan. A lightsaber would be a very dangerous weapon, and should not be used lightly in a playful setting. As a side note any candy/toy in the path of the ligtsaber as it passes through the piñata will melt/burn immediately. Lightsaber noises are mentioned in the title text of the Christmas Settings comic coming out shortly after this one.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft and corridor at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/eb/1608_1007x1094y_Shaft_and_corridor_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1007:-1094+s.png (1007, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1008:-1094+s.png (1008, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|Lots of sections inside the Destroyer consist of long corridors with shafts going up and down here and there, but with no interesting features or objects. This is the first example of such a corridor, near the bottom hull of the Destroyer, showing that it is not a featureless outer hull. Apart from the ever increasing width of the Destroyer there are some steps up and down, to indicate some of the features seen in the Star Wars movie.&lt;br /&gt;
|-&lt;br /&gt;
|Swimming pool with Ponytail jumping at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/ba/1608_1010x1094y_Swimming_pool_with_Ponytail_jumping_at_bottom_of_hull.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e6/1608_1010x1094y_Swimming_pool_with_Ponytail_jumping_at_bottom_of_hull_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1010:-1094+s.png (1010, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1094+s.png (1011, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Another enjoyable activity to attend to by adults is located here in the front sections of the Destroyer: A swimming pool. Don't worry about Ponytail jumping head first into the water, as can be seen in the hidden passage image it is rather deep. Cueball and Megan is already in. Supposedly there is a rung ladder up again on the side, but it cannot be seen in this slice through the Destroyer. A coin hangs in the top corner of the room. When standing with the hoverboard on the bottom of the pool it will be possible to see that there is a coin on the outside of the hull in the indentation in the hull below the pool. From the outside, however, it will not be possible to see that there is a pool above as the water is the same black (to the eye) as the solid hull.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft and corridor with three coins at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/ba/1608_1011x1096y_Shaft_and_corridor_with_three_coins_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1011:-1096+s.png (1011, 1096)]&lt;br /&gt;
|[http://xkcd.com/1608/1009:-1095+s.png (1009, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|After leaving the piñata room going down the corridor there are two coins. One under the shaft going up and one further down the corridor. Going up the shaft there is also a coin on the outside of the top hull at the top of another of the small step where the hulls width increases faster than the steady slope that are always there. This coin is almost on top of the one in the corridor below.&lt;br /&gt;
|-&lt;br /&gt;
|Dead end shaft with rubbles at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0c/1608_1015x1093y_Dead_end_shaft_with_rubbles_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1015:-1093+s.png (1015, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1093+s.png (1016, 1093)]&lt;br /&gt;
|&lt;br /&gt;
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|From the shaft that exits the Destroyers bottom hull there goes a corridor to the left. But only for a short while. Then there is a pile of rubble like there has either been a cave in or as if someone has been digging this tunnel and then has stopped. This is consistent with the mining company seen much further down the Destroyer. There is a coin in front of the rubble.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of shaft and corridors with Hairy looking down a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/34/1608_1019x1095y_Zoom_out_of_shaft_and_corridors_with_Hairy_looking_down_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|This zoom out gives an overview of a large section of the Destroyer with only a long corridor and two shafts going down from it. There is almost no features, but for Hairy standing carefully at the edge of one shaft looking down into it. So again an example of the larger areas inside the destroyer where nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
|Hairy looking down a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/73/1608_1016x1095y_Hairy_looking_down_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1016:-1095+s.png (1016, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1013:-1096+s.png (1013, 1096)]&lt;br /&gt;
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|This is the shaft that came out of the piñata room. At the end of this image is the first shaft going down where Hairy is standing carefully at the edge looking down. Before that a shaft goes up to the top hull where a coin is situated on top of a small step down. At the other end of this &amp;quot;step&amp;quot; to the left there was also a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Three coins room and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e6/1608_1023x1095y_Three_coins_room_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1095+s.png (1023, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1022:-1095+s.png (1022, 1095)]&lt;br /&gt;
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|This is the room where the long corridor going from the piñata room ends. Although it is a quite boring room it has three coins, the highest coin density seen so far when entering the Destroyer from the front end. A shaft down outside the room prevents this from being a dead end.&lt;br /&gt;
|-&lt;br /&gt;
|Triple coins and a single coin on top of a shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1023x1097y_Triple_coins_and_a_single_coin_on_top_of_a_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1023:-1097+s.png (1023, 1097)]&lt;br /&gt;
|[http://xkcd.com/1608/1025:-1097+s.png (1025, 1097)]&lt;br /&gt;
|&lt;br /&gt;
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|There is a very long straight stretch on top of the hull where nothing happens after the step down, but suddenly there are three coins in a row, and then a shaft down, with a ledge out over the shaft opening, with yet a coin, makes it worth the players while to come up there as well.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of shaft and corridors with ledge at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6f/1608_1025x1092y_Zoom_out_of_shaft_and_corridors_with_ledge_at_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|This overview at the bottom of the hull shows the shaft (to the right) that was covered with a ledge at the top of the hull. Although it takes a small turn left before going down and out at the bottom it thus almost runs straight through the Destroyer and also here at the bottom a thin ledge covers the shafts exit. But here are no coins. There are another shaft and two corridors.&lt;br /&gt;
|-&lt;br /&gt;
|Shall '''not not''' pass room and parachutes at one of two ledges at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: You shall not not pass!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/ad/1608_1026x1093y_Shall_not_not_pass_room_and_parachutes_at_one_of_two_ledges_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1093+s.png (1026, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1028:-1092+s.png (1028, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going out at the bottom left is the one mentioned above. Going through the corridor above takes hoverboard Cueball into a room with a Cueball blocking his way holding a hand out towards him. He almost uses the last part of a [http://www.imdb.com/title/tt0120737/quotes?item=qt0445998 famous quote by Gandalf] when facing the {{w|Balrog}} in the mines of {{w|Moria (Middle-earth)|Moria}}, but here with an '''extra not''' added to negate the &amp;quot;not&amp;quot; from the quote. So &amp;quot;You shall ''not'' '''not''' pass&amp;quot; = You '''shall''' pass, and when you do you get a coin. It is easy to miss that there are two times not in the sentence which is for certain intentionally by Randall, as the spoken sentence thus do not match the appearance of Cueball with a hand out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If hoverboard Cueball jump ship at the ledge to the left he can fly over to the next ledge where Cueball and a guy with black hair is preparing to jump of the ship using parachutes. Behind them there is a shaft going up into the ship with a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Two coins room and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5d/1608_1026x1095y_Two_coins_room_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1026:-1095+s.png (1026, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1027:-1095+s.png (1027, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going up in the two coins room comes from a corridor below that also connects to the shaft to the left. The corridor is right above the ''you shall not not pass'' room below. The shaft to the left goes up the ledge covered exit to the top hull.&lt;br /&gt;
|-&lt;br /&gt;
|Steven Universe and Crystal Gems; and ice cream prediction.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Prediction: Seconds before you die, you will remember these words.&lt;br /&gt;
:Box: Ice cream&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/39/1608_1031x1095y_Steven_Universe_family_and_ice_cream_prediction.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1031:-1095+s.png (1031, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1028:-1095+s.png (1029, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TV series: {{w|Steven Universe}}&lt;br /&gt;
|In the room to the left, Megan talks to Cueball while they walk towards an ice cream freezer (at the end of the room with a coin on top). Her comment that she can predict that he will remember those words when he dies could be quite sinister. Since they are so boring the only way she can make this prediction come through is if she now turns around killing him. If she waits a little longer she will not have to move him so far before she can hide his body in the freezer...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the room to the right is a group of four stick figures representing {{w|Steven Universe (character)|Steven Universe}} and the [https://en.wikipedia.org/wiki/List_of_Steven_Universe_characters#/media/File:StevenFinalPoster.jpg Crystal Gems]. From left to right, Steven is next to {{w|Pearl (Steven Universe)|Pearl}} (as a stick figure with shorter hair), {{w|Garnet (Steven Universe)|Garnet}} (as a taller stick figure with sunglasses and an afro), and {{w|List_of_Steven_Universe_characters#Amethyst|Amethyst}} (as a shorter stick figure with long hair). The Crystal Gems are a &amp;quot;superhero&amp;quot; team of alien &amp;quot;Gems&amp;quot; who protect the earth, with their newest member being the half-Gem, half-human Steven. (Elsewhere on the bridge of the Destroyer, Darth Vader references Steven Universe in that Steven is half Gem.) A coin is hovering over Garnet's raised left hand.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Below these two rooms runs a corridor that goes left to the shaft going up to the top hull. The shaft going down goes to the two guys with parachutes. There is a coin next to the shaft. To get from this corridor to the rooms above hoverboard Cueball either have to go out on the top hull or move through the rotary that follows to the right.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Rotary section.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/67/1608_Entire_Rotary_section.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e4/1608_Entire_Rotary_section_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png Swallow Runner]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|To the left in this overview is the roundabout like structure that Cueball above it calls a rotary, which has given name to this section of the ship that follows after it up to the section with the cave. The Destroyer becomes much broader here especially due to the two large steps that the top part of the hull takes in the middle and to the right in this image.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the hidden passage image the cotton trap is revealed with the two entrances to the room below and to the corridor to the right that leads past different traps into the cave. At the top and bottom middle of the image there are two cars, and as it can be seen in the hidden passage image the hoverboard cannot rest on top of those.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the composite ''Swallow Runner'' image the Rebel Runner has been placed in the opening in the bottom hull to reveal that this is indeed the opening in the bottom of the Destroyer that swallows the entire Rebel Runner in the opening scene of the first Star Wars movie. This feature is thus a direct reference to the &amp;quot;real&amp;quot; Devastator Destroyer and thus a direct reference to the opening scene and to Star Wars. Below the individual scenes in the Rotary section will be described. &lt;br /&gt;
|-&lt;br /&gt;
|Empty room and Cueball on corridor going to rotary at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Ugh, rotaries.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/cf/1608_1029x1097y_Empty_room_and_Cueball_on_corridor_going_to_rotary_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1032:-1096+s.png (1032, 1096)]&lt;br /&gt;
|[http://xkcd.com/1608/1030:-1097+s.png (1030, 1097)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A big empty room near the top hull and a coin in a shaft going down from the top hull. The shaft going down will lead to both the room with the ice dream box and the one with Steven Universe and the Crystal Gems. The corridor going right will go down into the rotary, see next scene. Cueball is looking down into this and expressing his dislike of this {{w|Traffic circle|type of structures}}. Maybe he has bad experience with these in real life traffic.&lt;br /&gt;
|-&lt;br /&gt;
|The rotary.&lt;br /&gt;
|&lt;br /&gt;
:(none)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/3e/1608_1033x1095y_The_rotary.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1033:-1095+s.png (1033, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1035:-1095+s.png (1035, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the {{w|Traffic circle|Rotary}} that has given it's name to the section of the Star Destroyer from the structure itself and right of this until the section where the cave is located. A rotary is also known as a ''traffic circle'' and is a large version of a roundabout with several roads exiting from it. At the top of the upper left passage (see the scene above) Cueball is looking down into this structure and calls it a rotary (hence the name).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The centre contains a small room with a stick figure wearing a tonsure haircut (where only the top of the head is shaved bald), a potted plant, and a coin. The plant resembles a pea plant, and the tonsure is a haircut associated with monks, so this is likely to be Gregor Mendel. Mendel was a 19th century Czech monk who discovered the principles of genetic inheritance by crossing strains of pea plants.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Large rotaries may have more than four roads leading away, but in this case there are four, and neither of them are leading straight away up/down or left/right. Three of them are almost at a 45 degree angel, but the one going down is only a little of to the right, and soon turns straight down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only other feature is the Cueball rushing right on his bike in the corridor leading away from the rightmost exit. There are several bikes throughout the comic, with two more in the Globe of Death above the bridge of the Destroyer and one going down the right slope of the Volcano.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Entering the rotary for the first time there are of course three new directions to move along in, making it a special point in the users exploration of the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Photon cannon Tetris piece and mini robot at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None - the cannon part has been transcribed in the torpedo section)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/df/1608_1034x1091y_Photon_canon_Tetris_piece_and_mini_robot_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1093+s.png (1034, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1034:-1092+s.png (1035, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Computer game: {{w|Tetris}}&lt;br /&gt;
|The bottom part of the scene has already been described in relation to the torpedo rain. But as can be seen here it is possible to enter the torpedo room almost directly from the bottom exit of the rotary above. Coming down that way is also a T-shaped {{w|Tetris#Colors_of_Tetriminos|tetriminos}} from the Tetris computer game. At the end of the corridor with the small robot there is a shaft, and in the exit from the corridor there is a coin.&lt;br /&gt;
|-&lt;br /&gt;
|Shaft corridor with coin and room with coin over ledge at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d3/1608_1038x1092y_Shaft_corridor_with_coin_and_room_with_coin_over_ledge_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1092+s.png (1038, 1092)]&lt;br /&gt;
|[http://xkcd.com/1608/1036:-1092+s.png (1036, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Going down from the corridor from the scene above takes the player through a small room with a coin at the bottom of the hull and then out over a thick ledge in the air beneath the Destroyer. There is a large gap starting here that ends in the ''Atmosphere worry and car room at bottom of hull''. This large section is the section in which [http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png the Destroyer swallows the Rebel Runner] in the opening scene of the first Star Wars movie, as mentioned in the overview above.&lt;br /&gt;
|-&lt;br /&gt;
|Giant octopus in Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b5/1608_1038x1094y_Giant_octopus_in_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1094+s.png (1038, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1093+s.png (1038, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|A giant octopus with a dome shaped head in a dome shaped room with coins above its tentacles left and right. In TE there are several octopuses, and this animal is also often used in xkcd in general. But particularly in ''The USS Laws of the Land'' there is both a large octopus beneath the ship and one giant tentacle reaching up from the deep. If this is considered a monster then this section of the ship may be the monster section as there also seem to be some kind of horned monster in the room to the right of this room.&lt;br /&gt;
|-&lt;br /&gt;
|Hamster ball and stilts room.&lt;br /&gt;
|&lt;br /&gt;
:Megan: ''AaaaAaaa'' &lt;br /&gt;
:Guy with hair: I can't leave.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/89/1608_1038x1095y_Hamsterball_and_stilts_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1038:-1095+s.png (1038, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1039:-1096+s.png (1039, 1096)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comics: [[:Category:Hamster Ball|Hamster Ball category]]&lt;br /&gt;
|This room is the first after exiting the rotary to the upper right. The shaft goes down past the octopus room (see scene above). It is the second instance with a hamster ball in this comic, the first being a small girl (with Megan like hair) in the left part of the world just before the plateau. But in this case it is the adult Megan that is inside the ball, not only running but actually standing on a skateboard. She is clearly not in control. As the player is on a hoverboard there is some kind of connection with a girl on skateboard. In ''Sky Toucher'' in TE Megan also uses a skateboard, inside a rounded structure.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Megan is not alone though as there is also a guy (with a wee bit of hair) on stilts. The stilts seems to be very high and if the guy wishes to stay on these stilts his assessment, that he can't leave the room, is true. Between his stilts there is a coin. The world highest stilts is shown in [[482: Height]] and in the next &amp;quot;game&amp;quot; comic after this one, [[1663: Garden]], it is possible to &amp;quot;[http://www.explainxkcd.com/wiki/images/0/0c/1663_garden_One_color_Between_Light_yellow_and_yellow_First_thing_stilts.png grow]&amp;quot; a [http://www.explainxkcd.com/wiki/images/d/d0/Garden_Stilt_walker.png girl on stilts].&lt;br /&gt;
|-&lt;br /&gt;
|Box with horns and coin room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1043x1093y_Box_with_horns_and_coin_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1043:-1093+s.png (1043, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Is there any clear references to a horned box that is being missed here?&amp;lt;/font&amp;gt; In this room across from the giant octopus room there is yet a possible monster hidden in a box. Two large horns jut out of the box, but if they are standing on the box or is sitting on some horned beast inside the box is not clear. But they look rather ominously, and if it is a monster it would with the giant octopus make this section a monster section. A coin is hovering between the horns. The shaft up is the only way to move further down inside the Destroyer without moving over or under the hull.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out of three empty rooms near bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e6/1608_1046x1094y_Zoom_out_of_three_empty_rooms_near_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|A dead end with three empty room with no coins or any interesting features, thus only this zoomed out version is displayed here. The rooms are just right of the horned box and below is the part of the hull that is the opening where the Runner will be swallowed by the Destroyer. It is not a complete waste to come over this way, as the room to the right with the hoverboard is central to the comic. But no need to go into these rooms if trying to pick up all the coins as fast as possible.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1046x1097y_Corridor_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1046:-1097+s.png (1046, 1097)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is one of the longer corridors without any features. It is the only way to move right inside the destroyer in this section. The corridor goes above the three empty rooms in the scene above and also above the hoverboard room in the scene below. At the end of the corridor there is a shaft up. The only reason this segment is shown is because of the coin.&lt;br /&gt;
|-&lt;br /&gt;
|Two hoverboards room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1048x1095y_Two_hoverboards_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1095+s.png (1048, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1094+s.png (1048, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1623: 2016 Conversation Guide]]&lt;br /&gt;
|Self-reference to title of this comic, and the conversation guide comic released shortly after this is also referencing this entire comic as it complains that hoverboards are not real yet. There is both another hoverboard Cueball and a hoverboard Megan in this room, but compared to the players hoverboard Cueball these two are some what more advanced, and managed to swoop around the coin in the middle. The room can only be entered from the right. To the left there is only a dead end with three completely empty rooms, so don't bother going there if you are in a hurry to pick up all the coins...&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with dead end corridor car room and shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f9/1608_1051x1097y_Zoom_out_with_dead_end_corridor_car_room_and_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Overview of the end of the long corridor with the coin mentioned above. It ends here in the dead end at the bottom. The corridor above has Cueball lying on the hood of a car in a small room quite a distance from any exits to the outside.&lt;br /&gt;
|-&lt;br /&gt;
|Cueball on hood of car room and a giant step with coins at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d4/1608_1048x1099y_Cueball_on_hood_of_car_room_and_a_giant_step_with_coins_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1048:-1099+s.png (1048, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1049:-1099+s.png (1049, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In this dead end room Cueball is lying on the hood of a car. Hoverboard Cueball cannot copy this as the car is not a solid segment of the image. The hull is not far away, and the car room is right where one of the large steps in the upper hull appears. Right outside there are two coins at the bottom and top of the step. These cannot be seen from inside the room. There is no fast way to get outside from here, and actually no easy way to get a car into this room either. In ''Sky Toucher'' in TE there is also a car stuck in the middle of the sky scraper a long way from the parking cellar. In this comic there is actually even one more car in the Destroyer, but that is at least close to an exit ledge (see scene below).&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere worry and car room at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Is this ship designed to fly in the atmosphere like this?&lt;br /&gt;
:Blonde woman with hair bun: Whatever. Who cares it’s probably fine.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1049x1090y_Atmosphere_worry_and_car_room_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1049:-1090+s.png (1049, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1050:-1090+s.png (1050, 1090)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Megan is referring to the fact that space ships in Star Wars often fly fast also inside the atmosphere of a planet. Not something you would normally design for. Though in the case with the Destroyer and Runner they did not go inside the atmosphere as depicted here in the comic, in the scene from the original Star Wars movie. The blonde woman comes with a comment typical for b-moves, who cares if this would work in real life, it is just a film.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a large gap in the bottom hull ending here and starting  in the ''Shaft corridor with coin and room with coin over ledge at bottom of hull''. This large section is the section in which [http://www.explainxkcd.com/wiki/images/e/e1/1608_Entire_Rebel_Blockade_Runner_swallowed_by_Destroyer.png the Destroyer swallows the Rebel Runner] in the opening scene of the first Star Wars movie, as mentioned in the overview above.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Behind the two women, who are standing on a thin ledge where the large gap ends, there is another car (see scene above). At least it is clear how this car could get into this room (and out again). Above the car there is a coin. Behind the car there is a corridor going into the Destroyer, but quite high up on the wall for a normal exit. The car cannot be used as a step to jump in there, as it is not part of the solid picture. &lt;br /&gt;
|-&lt;br /&gt;
|Ponytail flying up a shaft towards a coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/76/1608_1053x1091y_Ponytail_flying_up_a_shaft_towards_a_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1091+s.png (1053, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1054:-1091+s.png (1054, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The corridor from the room with Megan and the car is long. In the middle of it there is a shaft going up (a long way). Just inside this shaft Ponytail is seen flying up, hands in front of her like another Superman. Above her in the shaft there is a coin. This is not the only place in the comic where Ponytail is flying. Although here it seems like an automatic thing (like Superman), whereas down below on the ground below the Destroyer she has to flap her arms violently, but then actually manages to take of from the ground. In a space ship like this Destroyer there could both be a system to let people float upwards, some gravitational effects or just plain effects of the flying itself, wheres down on the ground flying like that would be magic for sure. But at least there seems to be some correlation since it is Ponytail that flies in both cases.&lt;br /&gt;
|-&lt;br /&gt;
|Trap covered with leaves and flying Ponytail at bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: ...And we cover it with leaves so no one sees it.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fd/1608_1055x1090y_Trap_covered_with_leaves_and_flying_Ponytail_at_bottom_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1090+s.png (1055, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1091+s.png (1055, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|After the shaft where Ponytail flies up (see more in the scene above) the corridor continues to a pit which Cueball and a kid have been covering with leaves and sticks. It seems like they are making a trap, which is even more likely seeing that the bottom of the pit has six sharp spikes that would likely impale any unlucky victims that fell in. Alternatively (given the words Cueball uses), they have made this hole by mistake, and now tries to cover it so no one sees it. If he meant it to be a trap he might instead have phrased it, &amp;quot;so they won't see it until it is too late&amp;quot;. The kid looks like the kid in the room at the rotary, as they have the same hairdo.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor and shaft with coin.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/8/8f/1608_1053x1094y_Corridor_and_shaft_with_coin.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1053:-1094+s.png (1053, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The shaft going up from Ponytail below goes past the corridor to the left that goes to the hoverboards room. There is a coin in the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Corridor peristalsis and colon.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c6/1608_Entire_Corridor_peristalsis_and_colon.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/be/1608_Entire_area_around_Corridor_peristalsis_and_colon.png Zoom out to entire area]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|With the comment from Hairbun about peristalsis - the bowel movement getting food etc. through the digestive system, and with the three chambers with coins above a colon like structure, leading into the corridor with these motions, with a coin both going down the colon and through the peristalsis, there can be no doubt that this is the digestive system for this ”living” space ship, and coins is what it  lives off. This interpretation can further be extended to the very front end, where there is the appearance of a head that eats coins (see the front end overview) and at the rear end a coin is bouncing out at the very last shaft before the very end of the ship. Suggesting where this animal gets rid of the waste products afterwards. (The rest of the ship is not part of this interpretation).&lt;br /&gt;
|-&lt;br /&gt;
|Corridor peristalsis and two coin rooms at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: Ah, yes. Corridor peristalsis.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e4/1608_1054x1099y_Corridor_peristalsis_and_two_coin_rooms_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1054:-1099+s.png (1054, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1100+s.png (1057, 1100)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Following the corridor from the room with Cueball on the hoof of a car leads to a part of that corridor experiencing {{w|peristalsis}}. This is the kind of muscle movements that causes food to move through the {{w|human gastrointestinal tract}}. Hairbun is telling Cueball that this is indeed corridor peristalsis, so a way for the corridor to move stuff along. As there are coins at both end of this section it is quite clear that these coins are moved along by the corridor itself. The indentations of the corridor is so strong that the corridor is not wide enough to allow hoverboard Cueball to pass through. So to get both coins another route needs to be found. The shortest way is to go up the shaft behind Hairbun, passing the two empty rooms with coins on the way to the top of the Destroyers hull. To get to the other side hoverboard Cueball will then have to pass through the Destroyers colon like structure to the right. See below. As mentioned in the overview above this is a clear reference to the human digestive system, or in this case the Destroyers ditto.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor peristalsis and colon.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Wheee!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0a/1608_1055x1099y_Corridor_peristalsis_and_colon.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1099+s.png (1055, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1099+s.png (1056, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Moving a little further down right than the peristalsis scene above the bottom part of the {{w|Large intestine|colon}} like structure can be seen, closely connected to this other intestine like structure (The three coins in the left part of the image are the same as in the scene above). The reason for showing this scene is to show the closeness of these two digestive system structures. In ''Box that cleans food holders'' in TE Ponytail yells Wheee! as she slides through a pipe inside the machine on her stomach, a mix of the action performed by Cueball and Ponytail in the colon like structure. Ponytail is sliding towards a coin at the bottom in one of the colon loops. The top part of the colon can be seen in the next scene.&lt;br /&gt;
|-&lt;br /&gt;
|Colon like structure with Ponytail and Cueball sliding down.&lt;br /&gt;
|&lt;br /&gt;
:(None - text already transcribed in the scene above ''Corridor peristalsis and colon''.)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b3/1608_1058x1100y_Colon_like_structure_with_Ponytail_and_Cueball_sliding_down.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1100+s.png (1058, 1100)]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1101+s.png (1058, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|The entrance from the top to the colon like structure have a Cueball looking down into it. The rest of the scene has been described above.&lt;br /&gt;
|-&lt;br /&gt;
|Huge step and three room with coin and Cueball looking into shaft at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/14/1608_1058x1102y_Huge_step_and_three_room_with_coin_and_Cueball_looking_into_shaft_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1102+s.png (1058, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1103+s.png (1056, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|This is the upper entrance to the colon like structure into which Cueball is looking. (See scenes above). To the left is the top hull of the Destroyer which takes two huge steps up at this place. Cueball is standing in a corridor with three small rooms, each with a coin in the top of the room. This seems to be a place to hold the coins until they are ready to move down the colon like structure, where another coin is already moving through, going down to the corridor peristalsis in the corridor below, where more coins are moving through the ships digestive system. Going over the hull and down this colon like structure is the fastest/shortest way between the two separated sides of the corridor peristalsis.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in corridor under Buffer stop room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_1060x1099y_Coin_in_corridor_under_Buffer_stop_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1099+s.png (1059, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|Moving away to the right from the corridor peristalsis takes hoverboard Cueball past a small shaft up into a room with two coins in front of what looks like a train {{w|buffer stop}}. One coin in front of each of the buffers. Continuing along the corridor there is another coin. The corridor continues and a shaft is going up. This part of the Destroyer is the beginning of the cave section. The cave can be entered from above by continuing along the corridor.&lt;br /&gt;
|-&lt;br /&gt;
|Cannon with coin on top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a0/1608_1060x1103y_Canon_with_coin_on_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1103+s.png (1060, 1103)]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1103+s.png (1062, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|There is a similar cannon with a coin in front of the barrel on the top of the Runner below the Destroyer. This cannon is on top of the hull above and right of the three room above the colon like structure. The shaft going down right is over the next cave section.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in corridor below mining company in dead end corridor.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c8/1608_1062x1101y_Coin_in_corridor_below_mining_company_in_dead_end_corridor.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1101+s.png (1062, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1101+s.png (1063, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Two Cueballs work as a mining company in this corridor which they are expanding. It could be that they are digging for gold, but if that gold should be represented by coins, it is weird that the coin hangs above the Cueball with the {{w|pickaxe}} in the higher section of this corridor, instead of being in front of him. The other Cueball drives away with a wheelbarrow full of the rubble they have dug free from the ship. This is another indication of how big the ship is. It is easier to just dig a new corridor than to build the corridor into the ship to begin with. Further to the left in the Destroyer there was another dead end corridor that looked like it had been dug out - see the scene ''Dead end shaft with rubbles at bottom of hull.'' But here the mining company had left (even though there also was a coin there). The shaft to the left goes up to the hull right of the cannon from the scene above. The corridor below goes left (past another coin) to the shaft down to the corridor with peristalsis. To the right it goes above the cave to the dance hall room with piano.&lt;br /&gt;
|-&lt;br /&gt;
|Mining company in dead end corridor also coin on top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ca/1608_1063x1102y_Mining_company_in_dead_end_corridor_also_coin_on_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1102+s.png (1063, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1103+s.png (1063, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The same mining company scene as described above but with the view moved to show the top hull, right of the cannon. Right of the shaft going up there is a coin. At the very top right of the hull, the basketball dropped by the Cueball like kid can be seen as it comes bouncing down the length of the hull. This basketball scene is part of the cave section and will be describved below.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire cotton trap and spark gap room.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/78/1608_Entire_cotton_trap_and_spark_gap_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/65/1608_Entire_cotton_trap_and_spark_gap_room_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/3/36/1608_Entire_area_around_cotton_trap.png Entire area around]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/ae/1608_Entire_area_around_cotton_trap_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Here are two different zoom out of the cotton trap room with the spark gap room below. In the first overview a zoom out is shown with only these two rooms. There are four coins inside and two on the outside of the hull. The three coins around the cotton trap is almost connected by the cotton, as can be seen in the next overview where the hidden passage through the cotton is clearly marked in red. As can be seen there is a very deep black hole beneath the surface of the cotton (which Ponytail states is cotton). From the bottom of the cotton trap going left will lead to a hidden entrance to the top of the spark gap room. Going right will lead to the hidden entrance to the corridor with traps going to the left entrance to the cave. There are coins on each exit as well as just above the cotton to the right. The third image is a further zoom out to show the entire surroundings of the cotton trap room. (And the last is with the cotton etc. turned red). Here the traps in the corridor leading to the cave can be seen as well as the opening into the cave. Below that the strange spiral corridor can be seen. Both these scenes will be described below in the cave section. To the left the shaft and corridors that connect the two rooms even if not noticing the hidden passage can be seen. It is the corridor with the trap covered by Cueball and the shaft where Ponytail flies up. Three more coins are visible in this wider zoom out for a total of nine coins in this area. The two rooms will be described in further detail below. All of the rooms that can be entered through the cotton trap can also be entered through different entrances from other routes. This means that failing to find out how the cotton trap works, will not prevent the player in reaching either the spark gap from below or the cave to the right.&lt;br /&gt;
|-&lt;br /&gt;
|Entire Cotton trap room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/be/1608_1058x1094y_Zoom_out_of_Cotton_trap_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/11/1608_1058x1094y_Zoom_out_of_Cotton_trap_room_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Overview with the entire cotton trap with and without the cotton shown in red. See above and below for more details.&lt;br /&gt;
|-&lt;br /&gt;
|Coins in two corridors towards cotton trap.&lt;br /&gt;
|&lt;br /&gt;
:(None - transcript is written in the scene below.)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1055x1095y_Coins_in_two_corridors_towards_cotton_trap.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1055:-1095+s.png (1055, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1056:-1095+s.png (1056, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The corridor going from the shaft with the flying Ponytail to the Ponytail warning about the cotton trap also has a coin. The coin in the exit of the other corridor to the shaft was mentioned previously as it is the exit from the room with two hoverboards. See more about the cotton trap below.&lt;br /&gt;
|-&lt;br /&gt;
|Cotton trap room with Ponytail.&lt;br /&gt;
|&lt;br /&gt;
:Ponytail: Watch out for the cotton. It's a trap for someone, I think.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/28/1608_1058x1094y_Cotton_trap_room_with_Ponytail.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/42/1608_1058x1094y_Cotton_trap_room_with_Ponytail_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1095+s.png (1057, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1059:-1094+s.png (1059, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Entering this room along the top corridor reveals Ponytail standing at the beginning of a steep descend. She clearly warns the player about a trap made of cotton. As can be seen in the hidden passage image most of the black at the bottom of the descend is not solid floor but a hidden passage. Given Ponytails comment it must be assumed to be made of cotton. Given that hoverboard Cueball is not affected by the cotton and can move either up again, or out left or right it is not a trap for him. But other unlucky persons falling into the cotton might not be as lucky. If this is not a trap in it self, there are several traps if moving out to the right (where the coin is below the cotton level). This corridor goes to the cave, but first after passing five traps. See more about the entire surroundings in the overview scenes above. &lt;br /&gt;
|-&lt;br /&gt;
|Cotton trap room bottom.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/32/1608_1058x1092y_Cotton_trap_room_bottom.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/73/1608_1058x1092y_Cotton_trap_room_bottom_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1092+s.png (1058, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The bottom of the cotton trap is a dark place. But as can be seen in the red hidden passage image it is possible to move both left and right to get out. In either case a coin can be obtained at the exit. The left exit leads to a shaft going into the spark gap room below, and the right exit leads through a corridor with traps into the cave. Going up in the spark gap room below will clearly reveal the shaft up. But if the cotton trap has not been discovered at this time, it is likely that the player will not attempt to breech the wall, and would thus fail to enter the cotton trap from below. The coin could easily seem enough reason for this dead end shaft above the room.&lt;br /&gt;
|-&lt;br /&gt;
|Entire spark gap room to bottom of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1058x1090y_Zoom_out_of_spark_gap_room_to_bottom_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|An overview of the entire spark gap room, both showing the two coins beneath the outside hull as well as the coin in the top shaft (leading to the cotton trap to the right of this) and the coin behind the spark gap. See more below.&lt;br /&gt;
|-&lt;br /&gt;
|Spark gap room&lt;br /&gt;
|&lt;br /&gt;
:Cueball on wall: Shh.&lt;br /&gt;
:Electrode bottom: JS&lt;br /&gt;
:Electrode top: JS&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4d/1608_1057x1092y_Spark_gap_room_with_Cueball_on_the_wall.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6a/1608_1058x1090y_Spark_gap_room_only_with_Cueball_on_floor_and_coins_at_bottom_of_hull.png Buttom part to below hull]&lt;br /&gt;
|[http://xkcd.com/1608/1058:-1090+s.png (1058, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1057:-1092+s.png (1057, 1092)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Why is ''JS'' written on both electrodes&amp;lt;/font&amp;gt; This room is called the {{w|spark gap}} room, because there seems to be a spark between the two large electrode like structures marked JS. Cueball is watching this, maybe he is the evil inventor that has created this device. At least another Cueball is climbing high above him up on the wall to the left, and when the player passes him on his hoverboard he asks the player no to tell about him (''shh''). It is unclear if he is sneaking away, spying or sneaking down to attack the other Cueball. A coin is hidden behind the spark gap, but as the spark gap is of the &amp;quot;red&amp;quot; type of black hoverboard Cueball can pass without problems into the coin. As can be seen in the other image displaying the lower part of this scene, the coin outside of the hull is close by, and actually the two coins above each other down there are in the same small image (see the first of the small images).&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with fire and hammer traps.&lt;br /&gt;
|&lt;br /&gt;
:Hammers left: Chomp Chomp &lt;br /&gt;
:Hammer right: Chomp&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a2/1608_1061x1093y_Corridor_with_fire_and_hammer_traps.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/1/16/1608_1061x1093y_Corridor_with_fire_and_hammer_traps_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1060:-1094+s.png (1060, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1061:-1093+s.png (1061, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the corridor exiting the cotton trap room (with a coin as mentioned previously), see the cotton in the hidden passage in red image. The corridor leads to the cave, but to get there five traps has to be passed. First there are four hammers with jagged edges that opens and closes with much force as perceived by the noises. And then a pit with a fire has to be surpassed. Of course as can be seen in the &amp;quot;red&amp;quot; image, neither of these traps are any problem for hoverboard Cueball as they are all of the red type of black. But it is a clear indication that the player is about to enter some interesting place, which is true as the cave is one of the most interesting places in the Destroyer. Although there are two other ways to get into the cave, it is by far the most interesting way to enter the cave for the first time!&lt;br /&gt;
|-&lt;br /&gt;
|Corridor to cave opening.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/32/1608_1062x1094y_Corridor_to_cave_opening.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1062:-1094+s.png (1062, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1063:-1094+s.png (1063, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Same scene as above but only the right part with the fire, to show how the corridor enters the beginning of the cave.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with spiral corridor at bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/45/1608_1063x1091y_Zoom_out_with_spiral_corridor_at_bottom_of_the_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Below the corridor to the cave is a strange corridor which spirals into nothing in the middle. There are no coins in this section so this is a zoom out without any further zoom in on this section. The room at the top seems like a starting point to go into the spiral. The corridor to the right goes into the huge glitch floor room below the cave. The shaft down goes out the bottom of the hull.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Cave Bridge and rear end.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/74/1608_Entire_Cave_Bridge_and_rear_end.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/e/e0/1608_Entire_Cave_Bridge_and_rear_end_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire cave section.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_Entire_cave_section.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Entire Cave and Glitch floor room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/ea/1608_Entire_Cave_and_Glitch_floor_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|From this image it is clear that the two largest rooms in the Destroyer are almost of the same size, and positioned almost on top of each other. They only need a little parallel shift to make them into one big  circular room. The Glitch floor room, is a feature that can be seen in the Star Wars film, as a protrusion beneath the hull of the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Cave.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/58/1608_Entire_Cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/2/24/1608_Entire_Cave_and_shaft_above.png With shaft and room above]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/b/bf/1608_Entire_Cave_With_entire_pyramid_for_scale.png Size scale of Pyramid]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In ''Sky Toucher'' there is also a floor in the sky scraper with trees inside, just like the tree inside the cave inside the Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|Lake with tree birds and puma on rock at exit in the bottom left side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/75/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/8/81/1608_1053x1093y_Lake_with_tree_birds_and_puma_on_rock_at_exit_in_the_bottom_left_side_of_the_cave_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1093+s.png (1065, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1094+s.png (1067, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Three birds in the top left side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1065x1095y_Three_birds_in_the_top_left_side_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1095+s.png (1065, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gazebo puma deer Cueball with bow and talk of Palpatine in the middle of the cave.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: I know it seems weird, but every Star Destroyer has one of these rooms.&lt;br /&gt;
:Cueball: Say what you will about Palpatine's politics, but he's a staunch supporter of the imperial parks and the Coruscant Audubon society.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b0/1608_1067x1094y_Gazebo_puma_deer_Cueball_with_bow_and_talk_of_Palpatine_in_the_middle_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1093+s.png (1068, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1094+s.png (1068, 1094)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|The {{w|National Audubon Society}} is a non-profit environmental organization dedicated to conservation. Palpatine is the evil emperor and the capital ”planet” Coruscant is a planet with city all over the solid parts of the surface. So that he is interested in keeping parks both on this planet and on all his Star Destroyers comes as a surprise...&lt;br /&gt;
|-&lt;br /&gt;
|The broad shaft going into the top of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a5/1608_1067x1097y_The_broad_shaft_going_into_the_top_of_the_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1097+s.png (1067, 1097)]&lt;br /&gt;
|[http://xkcd.com/1608/1068:-1096+s.png (1068, 1096)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Deer and exit below lamp coin and Black Hat in the bottom right side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/68/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/69/1608_1069x1093y_Deer_and_exit_below_lamp_coin_and_Black_Hat_in_the_bottom_right_side_of_the_cave_no_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1093+s.png (1069, 1093)]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1093+s.png (1071, 1093)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lamp coin and Black Hat in the top right side of the cave.&lt;br /&gt;
|&lt;br /&gt;
:Insects: ''Bzzzzz''&lt;br /&gt;
&lt;br /&gt;
:Black Hat: Zzz&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0d/1608_1070x1095y_Lamp_coin_and_Black_Hat_in_the_top_right_side_of_the_cave.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/a/aa/1608_1070x1095y_Lamp_coin_and_Black_Hat_in_the_top_right_side_of_the_cave_no_coin.png Without coin]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1095+s.png (1070, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In this image the coin is part of the scenery as it is the lamp the buzzing insects fly around. When it is gone it reveals a broken lamp, and an insect that had been hidden behind the coin.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor from shaft to the two coins in corridors.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e1/1608_1063x1099y_Corridor_from_shaft_to_the_two_coins_in_corridors.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1099+s.png (1065, 1099)]&lt;br /&gt;
|[http://xkcd.com/1608/1064:-1098+s.png (1064, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Two coins in corridors and four coin room above shaft to cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/0b/1608_1067x1104y_Two_coins_in_corridors_and_four_coin_room_above_shaft_to_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1100+s.png (1067, 1100)]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1098+s.png (1067, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Chandelier room with two coins above cave.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d6/1608_1070x1098y_Chandelier_room_with_two_coins_above_cave.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1098+s.png (1070, 1098)]&lt;br /&gt;
|[http://xkcd.com/1608/1071:-1098+s.png (1071, 1098)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out with dance room and basketball and slinky stair at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f3/1608_1068x1101y_Zoom_out_with_dance_room_and_basketball_and_slinky_stair_at_top_of_hull.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on top of Destroyer - zoom out.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1065x1104y_Basket_ball_on_top_of_Destroyer_zoom_out.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coin close to basketball on top of Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/4e/1608_1063x1104y_Coin_close_to_basket_ball_on_top_of_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1065:-1104+s.png (1065, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1064:-1104+s.png (1064, 1104)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Basketball on top of Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1067x1104y_Basket_ball_on_top_of_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1067:-1104+s.png (1067, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1066:-1104+s.png (1066, 1104)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''Playing Fields'' in TE basketball mentioned, and it is also played on the left side of the volcano crater&lt;br /&gt;
|-&lt;br /&gt;
|Dancing room with piano.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/a/a7/1608_1069x1101y_Dancing_room_with_piano.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1101+s.png (1069, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1101+s.png (1070, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Slinky staircase at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Slinky: Slink slink slink&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1c/1608_1069x1104y_Slinky_stair_case_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1104+s.png (1069, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1103+s.png (1070, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Upside down room and Giddyayup cowboy riding the ship at top of hull.&lt;br /&gt;
|&lt;br /&gt;
:Cowboy: Giddyayup!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/79/1608_1073x1104y_Upside_down_room_and_Giddyayup_cowboy_riding_the_ship_at_top_of_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1104+s.png (1072, 1104)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1103+s.png (1074, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Glitch floor room.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/52/1608_Entire_Glitch_floor_room.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/6b/1608_Entire_Glitch_floor_room_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/6/63/1608_Entire_Glitch_floor_room_and_two_close_rooms.png Including two rooms]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/dd/1608_Entire_Glitch_floor_room_and_two_close_rooms_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/49/1608_Entire_area_around_Glitch_floor_room.png Entire area around the room]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/00/1608_Entire_area_around_Glitch_floor_room_red.png Hidden passages in red] [http://www.explainxkcd.com/wiki/images/6/63/1608_Entire_Glitch_floor_room_and_two_close_rooms.png Also including two close rooms]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/d/dd/1608_Entire_Glitch_floor_room_and_two_close_rooms_red.png Hidden passages in red]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/49/1608_Entire_area_around_Glitch_floor_room.png Entire area around the room]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/0/00/1608_Entire_area_around_Glitch_floor_room_red.png Hidden passages in red]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In the zoom outs the coin below the hidden glitch in the floor can be seen at the very bottom of the pictures. It is quite a drop to catch it, but if you did not expect it, it is likely you would reach it before going up again.&lt;br /&gt;
|-&lt;br /&gt;
|Bottom center of Glitch floor room with coin sign and Cueball.&lt;br /&gt;
|&lt;br /&gt;
:Large sign:&lt;br /&gt;
::! &lt;br /&gt;
::Caution: &lt;br /&gt;
::Glitchfloor.&lt;br /&gt;
&lt;br /&gt;
:Floor signs:&lt;br /&gt;
::!&lt;br /&gt;
::!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1070x1089y_Bottom_center_of_Glitch_floor_room_with_coin_sign_and_Cueball.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/7/71/1608_1070x1089y_Bottom_center_of_Glitch_floor_room_with_coin_sign_and_Cueball_red.png Hidden passages in red]&lt;br /&gt;
|[http://xkcd.com/1608/1069:-1088+s.png (1069, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1070:-1088+s.png (1070, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|You are warned not to step onto this glitch floor! But if you do you can drop down to yet another coin far below the Destroyer, but even farther up above the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Two rooms with coins right of Glitch floor room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/2e/1608_1074x1090y_Two_rooms_with_coins_right_of_Glitch_floor_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1092+s.png (1073, 1092)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1091+s.png (1074, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cannon protruding below the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/f4/1608_1075x1088y_Canon_protruding_below_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1075:-1088+s.png (1075, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1076:-1088+s.png (1076, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Entire area around the bridge.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/bd/1608_Entire_area_around_the_bridge.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/4/4b/1608_Entire_Bridge_and_rear_section.png Entire bridge area]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/f1/1608_Entire_Bridge_and_emperor.png Brdige and emperor]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c2/1608_Entire_Bridge_and_globe_of_death.png Bridge and globe of death]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/5/54/1608_Actual_Bridge_with_Vader_and_Tarkin.png Actual bridge]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/c/c7/1608_Vader_twice_and_emperor_on_and_near_bridge.png Vader twice and emperor]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ponytail with paper plane and coin below her on top hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1077x1107y_Ponytail_with_paper_plane_and_coin_below_her_on_top_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1106+s.png (1078, 1006)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1105+s.png (1077, 1105)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|Cueball also throws out a plane in Click and Drag from the sky scraper. This also happens in the ''Sky Toucher'' in TE where it is Ponytail again.&lt;br /&gt;
|-&lt;br /&gt;
|Tarkin on the bridge and Ponytail with paper plane.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: The fault, dear Tarkin, is not in our star destroyers, but in ourselves.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/2/20/1608_1077x1107y_Tarkin_on_the_bridge_and_Ponytail_with_paper_plane.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1107+s.png (1077, 1107)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1108+s.png (1077, 1108)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|| This is most likely a reference to the book (then made into a movie) titled {{w|The_Fault_in_Our_Stars |&amp;quot;The Fault in Our Stars&amp;quot;}}. The title of which is a reference to a line in {{w|William Shakespeare |Shakespeare's}} play {{W|Julius Caesar (play) |Julius Ceasar}}; &amp;quot;The fault, dear Brutus, is not in our stars, / But in ourselves&amp;quot;. Grand Moff Tarkin is the commander of the Death Star in Star Wars Episode IV: A New Hope.&lt;br /&gt;
|-&lt;br /&gt;
|Darth Vader talks about Steven Universe on the bridge Megan adjust antenna.&lt;br /&gt;
|&lt;br /&gt;
:Megan: Such a pain adjusting his thing every time we move&lt;br /&gt;
&lt;br /&gt;
:Darth Vader: ''Breathe''&lt;br /&gt;
:Darth Vader: But Steven's ''mother'' is a crystal gem,&lt;br /&gt;
:Darth Vader: ''Breathe'')&lt;br /&gt;
:Darth Vader: so he's half- Are you getting all this?&lt;br /&gt;
:Hairy: Yes, my Lord!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/f/fa/1608_1077x1109y_Darth_Vaders_talks_about_Steven_Universe_on_the_bridge_Megan_adjust_antenna.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1109+s.png (1077, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1110+s.png (1077, 1110)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|TV series: {{w|Steven Universe}}&lt;br /&gt;
|Darth Vader refers to Steven Universe from the TV series. His mother is a Crystal Gem, so since his father is human, he is only a half gem, which is a joke in itself. Steven and his family are located inside a room in the middle of the Destroyer. Maybe as prisoners or it could be Vader is just a big fan since he talks about them on the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|Globe of Death at the top of the Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7b/1608_1078x1111y_Globe_of_Death_at_the_top_of_the_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1110+s.png (1078, 1110)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1112+s.png (1077, 1112)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This structure of the Globe of death is part of the Star Destroyer as can be seen in the films.&lt;br /&gt;
|-&lt;br /&gt;
|Fire system with pure oxygen and two coins room.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: In the event of a fire on one of the decks, this system will seal it off and pump in pure oxygen.&lt;br /&gt;
:Ponytail: Wait, ''Oxygen?'' Not a fire suppressant like-&lt;br /&gt;
:Hairbun: Ugh, ''boring''.&lt;br /&gt;
&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d0/1608_1080x1105y_Fire_system_with_pure_oxygen_and_two_coins_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1105+s.png (1080, 1105)]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1105+s.png (1081, 1105)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Darth Vader’s gold bullion and Cueball and Ponytail in small room at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Aha! Darth Vader's secret gold bullion reserves! We'll be rich!&lt;br /&gt;
:Megan: I'm not sure this is canon.&lt;br /&gt;
:Bags: $ $ $&lt;br /&gt;
:Boxes: $ $ $ $ $&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/7/7e/1608_1080x1108y_Darth_Vaders_gold_bullion_and_Cueball_and_Ponytail_in_small_room_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1108+s.png (1080, 1108)]&lt;br /&gt;
|[http://xkcd.com/1608/1079:-1109+s.png (1079, 1109)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Large crocodile near globe of death at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/e8/1608_1081x1110y_Large_crocodile_near_globe_of_death_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1110+s.png (1081, 1110)]&lt;br /&gt;
|[http://xkcd.com/1608/1079:-1111+s.png (1079, 1111)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Emperor Palpatine and his birds at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Guy: My emperor...&lt;br /&gt;
:Guy: We all share in your newfound enthusiasm for birdwatching.&lt;br /&gt;
:Guy: But normally one watches them in the wild, rather than drugging and imprisoning them in a house of stairs.&lt;br /&gt;
:Emperor: ''Silence.''&lt;br /&gt;
:Bird: Chirp&lt;br /&gt;
:Bird: Chirp&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6b/1608_1083x1109y_The_Emperor_Palpatine_and_his_birds_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1109+s.png (1083, 1109)]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1109+s.png (1084, 1109)]&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|House of Stairs may refer to the M. C. Escher {{w|House Of Stairs|lithograph}} with that title, but this is more likely to be a reference to the William Sleator novel {{w|House of Stairs (Sleator novel)|House Of Stairs}} (named for the Escher work) which features five teenage orphans who wake up inside an environment with similarities to that in the Escher print (but with normal gravity).&lt;br /&gt;
|-&lt;br /&gt;
|Coin behind the rear end at the top of the hull.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1087x1108y_Coin_behind_the_rear_end_at_the_top_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1087:-1108+s.png (1087, 1108)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Entire Prince of Persia maze.'''&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/b/b0/1608_Entire_Prince_of_Persia_maze.png Overview]&amp;lt;br&amp;gt;[http://www.explainxkcd.com/wiki/images/f/fa/1608_Entire_Prince_of_Persia_maze_with_both_exits.png Including both exits]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Computer game: {{w|Prince of Persia}}&lt;br /&gt;
|Compare to this [http://cdn.wikimg.net/strategywiki/images/a/a2/Princeofpersia_dos_level1.png picture of level 1] taken from the game.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor left of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1073x1101y_Corridor_left_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1073:-1101+s.png (1073, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1072:-1101+s.png (1072, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Left entrance to Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/6c/1608_1076x1101y_Left_entrance_to_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1076:-1101+s.png (1076, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1101+s.png (1077, 1101)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Left part of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/03/1608_1079x1102y_Left_part_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1102+s.png (1077, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1080:-1102+s.png (1080, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Right part and exit of Prince of Persia maze.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/1d/1608_1082x1101y_Right_part_and_exit_of_Prince_of_Persia_maze.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1082:-1101+s.png (1082, 1101)]&lt;br /&gt;
|[http://xkcd.com/1608/1081:-1102+s.png (1081, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Right exit of Prince of Persia maze and shafts.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/42/1608_1084x1103y_Right_exit_of_Prince_of_Persia_maze_and_shafts.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1102+s.png (1083, 1102)]&lt;br /&gt;
|[http://xkcd.com/1608/1083:-1103+s.png (1083, 1103)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen and alarm ante room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/10/1608_Ant_Queen_and_alarm_ante_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In this section all rooms have the same dome shaped ceiling that goes a little below the walls of the corridors.&lt;br /&gt;
|-&lt;br /&gt;
|Corridor with alarm and trapped Cueball.&lt;br /&gt;
|&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
:Alarm: …Beep…&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/0/01/1608_1075x1094y_Corridor_with_alarm_and_trapped_Cueball.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1075:-1094+s.png (1075, 1094)]&lt;br /&gt;
|[http://xkcd.com/1608/1074:-1094+s.png (1074, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Ant Queen in Destroyer.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: What's up?&lt;br /&gt;
:Ant queen: The usual. Poopin' out ants.&lt;br /&gt;
:Cueball: Eww.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1078x1095y_Ant_Queen_in_Destroyer.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1078:-1095+s.png (1078, 1095)]&lt;br /&gt;
|[http://xkcd.com/1608/1077:-1094+s.png (1077, 1094)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|Comic: [[1610: Fire Ants]] and [[1641: Hot Dogs]]&lt;br /&gt;
|The ant comic was released only a week after this comic and refers how cool ants are. Ants are also used twice in TE A zoom in on an ant is used to indicate size in ''Earth's past'' and under the ''Tree'' in that explanation there is an ant colony where one ant is much bigger than the others; an ant queen, a clear reference to the ant queen in the Destroyer. The other comic is a discussion running along exactly the same template ending in ''Eww''. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is probably a reference to a part of Orson Scott Card's &amp;quot;Xenocide&amp;quot; in his Ender series. In it, the main character, Ender, visits a hive queen &amp;quot;bugger&amp;quot; he saved on his travels and became friends with, at a time after the queen has settled in on a new planet. At one point, Ender brings other humans to meet the queen at a time when she was giving birth to some of her drones. This is most likely meant to represent a parody of that conversation or else represent a comedic idea of his first conversation with her when she had been birthing, where Ender is alone and is speaking to the Hive Queen. In this version, when he finds out that she is in the process of birthing more ants, rather than being compassionate and understanding with the Queen (as he is in the book), Ender is weirded out like the other humans he brings along with him later. &lt;br /&gt;
|-&lt;br /&gt;
|Entire shafts from top to bottom towards the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/ce/1608_Entire_shafts_from_top_to_bottom_towards_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|This is the longest shaft in the Destroyer, and with the other shaft going out at the rear end, it is possible to go from the top room at the emperor and out beneath in a very short time.&lt;br /&gt;
|-&lt;br /&gt;
|Coin in the longest shaft.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5a/1608_1084x1099y_Coin_in_the_longest_shaft.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1099+s.png (1084, 1099)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cueball and Megan hanging on to each other in a shaft figuring this out.&lt;br /&gt;
|&lt;br /&gt;
:Cueball: Okay&lt;br /&gt;
:Cueball: We can figure this out.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/c/c4/1608_1084x1095y_Cueball_and_Megan_hanging_on_to_each_other_in_a_shaft_figuring_this_out.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1095+s.png (1084, 1095)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on light bulb with corridor and other room.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/5/5b/1608_1084x1092y_Zoom_out_on_light_bulb_with_corridor_and_other_room.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Giant light bulb room.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/d/d2/1608_1084x1090y_Giant_light_bulb_room.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1084:-1090+s.png (1084, 1090)]&lt;br /&gt;
|[http://xkcd.com/1608/1085:-1090+s.png (1085, 1090)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Y&lt;br /&gt;
|&lt;br /&gt;
|In ''The pieces everything is made of'' in TE a light bulb is used as reference for the entry on tungsten as the filament in such bulbs is made from this element.&lt;br /&gt;
|-&lt;br /&gt;
|Hairbun proposition room and Cueball losing his sandwich at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:Hairbun: Use a proposition instead of a preposition if you need something to end a sentence with, baby.&lt;br /&gt;
&lt;br /&gt;
:Cueball: My sandwich!&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/6/63/1608_1086x1091y_Hair_Bun_Girl_proposition_room_and_Cueball_losing_his_sandwich_at_the_rear_end.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1091+s.png (1086, 1091)]&lt;br /&gt;
|[http://xkcd.com/1608/1089:-1091+s.png (1089, 1091)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|One comment is inside the other on the outside of the Destroyer. Cueballs sandwich will fall to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Coin bouncing out from a shaft below the hull.&lt;br /&gt;
|&lt;br /&gt;
:Coin: Bounce&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/44/1608_1086x1088y_Coin_bouncing_out_from_a_shaft_below_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1088+s.png (1086, 1088)]&lt;br /&gt;
|[http://xkcd.com/1608/1086:-1090+s.png (1086, 1090)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|In relation to the colon interpretation (see above) then this would literally be the rear of this living space ship, and the coin is the waste going out the rear entry!&lt;br /&gt;
|-&lt;br /&gt;
|Megan hanging on below the bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan Hmm.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/e/ee/1608_1082x1088y_Megan_hanging_on_below_the_bottom_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1082:-1088+s.png (1082, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on shaft and small dead end room at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/1/11/1608_1088x1098y_Zoom_out_on_shaft_and_small_dead_end_room_at_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Zoom out on shafts and part of the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(N/A)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/4/45/1608_1088x1105y_Zoom_out_on_shafts_and_part_of_the_rear_end.png Overview]&lt;br /&gt;
|Overview&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Coin in a small indentation corridor at the rear end.&lt;br /&gt;
|&lt;br /&gt;
:(None)&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/3/35/1608_1090x1102y_Coin_in_a_small_indentation_corridor_at_the_rear_end.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1102+s.png (1090, 1102)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Explanation missing&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Megan wants synesthesia at the rear end at bottom of the hull.&lt;br /&gt;
|&lt;br /&gt;
:Megan: I want synesthesia so bad I can ''taste'' it.&lt;br /&gt;
|[http://www.explainxkcd.com/wiki/images/9/9d/1608_1090x1088y_Megan_want_synesthesia_at_the_rear_end_at_bottom_of_the_hull.png Overview]&lt;br /&gt;
|[http://xkcd.com/1608/1090:-1088+s.png (1090, 1088)]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Comic: [[1213: Combination Vision Test]]&lt;br /&gt;
|{{w|synesthesia}}  is a neurological phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway. One typical version is where numbers are perceived as having colors. This was used in the comic referenced. In this comic a wish for something makes Megan almost taste it. If she did indeed have this dysfunction, she might already have what she wished for... This is one of the rare incidences where there are two almost identically Megans in one scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
*There are 169 coins.&lt;br /&gt;
*For more details see here for [[1608: Hoverboard/Images coins|coins location]].&lt;br /&gt;
*The Coins are not part of the drawing. &lt;br /&gt;
**They are added later for the game, and they are superimposed on top of the image. &lt;br /&gt;
**This means they are always on top of the black parts of the image. &lt;br /&gt;
**There are no coins located over any part of the type of black that you cannot pass through. &lt;br /&gt;
**But in more than one occasion the coins cover some of the black parts that you can walk through.&lt;br /&gt;
***See example here [http://www.explainxkcd.com/wiki/images/0/0b/1608_with_coin_1070_1095.png with coin] vs. [http://xkcd.com/1608/1070:-1095+s.png without coin].&lt;br /&gt;
***The coin is here a lamp, and then when it is removed it reveals an exploded lamp beneath the coin, and also one more insect.&lt;br /&gt;
****This means that the coins can never be hidden by anything black, and although coins can be hidden away in a secret lair, they can never be hidden under water or lava or holes in the Washington Monument.&lt;br /&gt;
****Because if there were any coins in these dark areas, the coins would still be shown on top of the image.&lt;br /&gt;
&lt;br /&gt;
==Technical aspects==&lt;br /&gt;
The game was made by [http://chromakode.com Max Goodman] who has previously worked on [[1416: Pixels]]. The source code for the game can be found [https://xkcd.com/1608/tigl.js here].&lt;br /&gt;
&lt;br /&gt;
===Image tiles and coordinates===&lt;br /&gt;
As previously noted, the comic bears considerable resemblance to [[1110: Click and Drag]]. The comic is made in much the same way, with 'drawn' images &amp;quot;glued&amp;quot; together to form a large &amp;quot;map&amp;quot;, with the illusion of infinite bounds made possible through space saving techniques where blank tiles are not stored and are instead painted white. The boundary between blank squares and 'drawn' squares is made clear as any white space in the normal images has a very slight grey tint. Thus, seams between images and blank spaces can be discerned.&lt;br /&gt;
&lt;br /&gt;
The tiles for the map are stored as simple PNG files in the naming scheme: X:-Y+s.png. An example from the starting tile can be seen here: http://xkcd.com/1608/1000:-1074+s.png, with the coordinate (X, Y) coordinate (1000, 1074).&lt;br /&gt;
&lt;br /&gt;
Each file is 513x513 pixels in size, one pixel is reserved as overlap to ensure seamless joining of images. The image tiles names are listed as coordinates in an X - Y grid with X in the range from 928 to 1108 and Y in the range from 928 to 1112. &lt;br /&gt;
&lt;br /&gt;
Internally in the game, the position of the player is given for instance as (X: 512187, -Y: -549668) for the starting position. Then these numbers are divided by 512 and rounded down. This gives the coordinate of the tile that the hoverboard is currently in.&lt;br /&gt;
:(X: 512187, -Y: -549668)/512 =&amp;gt; (X, Y) = (1000.37, -[-1073,6]) =&amp;gt; (1000, 1074) when the numbers are rounded down. &lt;br /&gt;
The bottom left corner of the first tile, would thus be (1000, 1073), and the top left corner (1000, 1074) =&amp;gt; (512000, -549888).&lt;br /&gt;
&lt;br /&gt;
The collision map is encoded in the darkness of the black. Using an image manipulation program, one can easily find the secret pathways even in the zoomed out maps provided below by enhancing the contrast of the dark areas. &lt;br /&gt;
&lt;br /&gt;
====Play Area used as example====&lt;br /&gt;
*Using the Play Area as an example some of the features mentioned in this section will be explained.&lt;br /&gt;
**The images used below can be seen together [[1608: Hoverboard/Screen-shots#All of Play Area|here]].&lt;br /&gt;
*The hoverboard begins in in (X, Y) = [http://xkcd.com/1608/1000:-1074+s.png (1000, 1074)]. &lt;br /&gt;
**But even while staying within the Play Area, defined as the area where you will not be told to [http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area], you can see all or part of 20 images. &lt;br /&gt;
***You can move one image left and right of the starting point before reaching the walls, and one image up without getting too high. But from there you can see part of the images one step further left, right and up, and from the starting level you can see part of the black images below as well.&lt;br /&gt;
***This makes it a 5 times 4 images rectangle.&lt;br /&gt;
*This first example shows a full size image combined from these 20 images that make up the play area starting in the top left corner with image [http://xkcd.com/1608/998:-1076+s.png (998, 1076)] and finishing down the right corner with image  [http://xkcd.com/1608/1002:-1073+s.png (1002, 1073)]. &lt;br /&gt;
**Here is only the images themselves, nothing with the game parts, i.e. coins and hoverboard Cueball:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/e/eb/1680_Play_Area_Full_Size_Images_Only.png Play Area Full Size Images Only].&lt;br /&gt;
*This next example shows both where the tiles are and what you see to begin with, i.e. the starting view when loading the comic to begin with. Still without any in game details.&lt;br /&gt;
**Here the tiles are lines out with green and the view frame is in red. From this it can be seen that the view is somewhat larger than a single image.&lt;br /&gt;
**More precisely the view is 1.43 times longer and 1.34 higher than a tile giving an area almost twice as big (1.93 times), but only going about 1/3 of a tile length in each direction:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/7/7b/1680_Play_Area_Full_Size_Tiles_and_View.png Play Area Full Size Tiles and View].&lt;br /&gt;
*This third example shows the game version, with coins and hoverboard, but still the hole Play Area and hence also the read viewing square.&lt;br /&gt;
**This is included to indicate which coins can be seen to begin with and also how the view is centered around Cueball and the hoverboard.&lt;br /&gt;
**Cueballs center is also the center of the view. His center is defines as the line of his body in the X direction and just above his hands in the Y direction.&lt;br /&gt;
**The view is 12 times as high and 30 times as wide as the Cueball on hoverboard (and compared to a tile these numbers are 9.4 and 20.8 times).&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png Play Area Full Size Coins Hoverboard and View].&lt;br /&gt;
*The last and fourth example is the same as above, but again with the green tiles.&lt;br /&gt;
**This to indicate the size of a tile compared to Cueball&lt;br /&gt;
**It also shows that although there are 12 coins in the starting view, the one at the top left is clearly in the image above, and the three other at the top are grazing the top edge of the image:&lt;br /&gt;
***[http://www.explainxkcd.com/wiki/images/a/a3/1680_Play_Area_Full_Size_Coins_Hoverboard_Tiles_and_View.png Play Area Full Size Coins Hoverboard Tiles and View].&lt;br /&gt;
&lt;br /&gt;
===Functionality===&lt;br /&gt;
By observing page code while playing, the game grabs and displays images based on location, and subsequently clears all non-visible images. The game uses what seems to be a position syntax to retrieve the intended images live, and returns an error if such an image does not exist, such as a blank area. This technically means things could be added to the world and updated live. If the player is moving sufficiently fast or if the internet connection is slow, this means that the player can get stuck in a black area that does not load in time.&lt;br /&gt;
&lt;br /&gt;
This also means that the game does not have coded top or bottom limits, so any attempt to find the ''ceiling'' of the game will be futile unless the game is tweaked. The game does however have side limits, and it is not possible to go down further than image with Y coordinate 1073 (and it goes down to 1069 in the full image), so there is a bottom limit in the game. If using a [[#Cheats and Exploits|cheat mode]] this may be different.&lt;br /&gt;
&lt;br /&gt;
Opening the console will display the text: what? hoverboard not enough for you!? in the log. Activating goggles mode will cause the text 'B-)' to appear in the log.&lt;br /&gt;
&lt;br /&gt;
===Bugs and errors===&lt;br /&gt;
*On a slow connection, it's possible to move into an 'open' area and then the black image loads in and (probably permanently, without tricks) traps you immobile.&lt;br /&gt;
*Sometimes the timing of the game is completely off. This can make the Cueball move extremely slowly. Or on the other extreme make him go faster so the images jumps and makes the graphic look horrible.&lt;br /&gt;
**This error was actually used to discover something about how you move when pressing the arrows - see under [[#Controls|Controls]].&lt;br /&gt;
*If the focus switches from the game to the page, the Cueball can freeze in midair. The same thing can happen if the window border overlaps the play area.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
The keyboard controls are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''Go Left''' - Left arrow key, a or h&lt;br /&gt;
*'''Go Right''' - Right arrow key, d or l&lt;br /&gt;
*'''Go Up (jump or hover)''' - Up arrow key, w, or k&lt;br /&gt;
*'''Go Down (if gravity disabled)''' - Down arrow key, s, or j&lt;br /&gt;
&lt;br /&gt;
This control scheme covers the three commonly used directional key sets: WASD a set of keys commonly used by modern games; HJKL a set of movement keys used by vi and applications which attempt to mimic vi key controls (vim); and the arrow keys, the most generic set of keys which is usually accepted by most applications which take movement as input, these were commonly used in older games.&lt;br /&gt;
&lt;br /&gt;
On devices which have a touch screen and tilt sensor (portable devices like mobile phones and tablets) the controls are as follows:&lt;br /&gt;
*'''Go Left''' - Roll the device anticlockwise&lt;br /&gt;
*'''Go Right''' - Roll the device clockwise&lt;br /&gt;
*'''Go Up (jump or hover)''' - Tap the screen&lt;br /&gt;
&lt;br /&gt;
After inspecting the source code, there appears to be no way to move down on a portable device, this is only relevant if gravity is disabled (see [[#Cheats and Exploits|Cheats and Exploits]]).&lt;br /&gt;
&lt;br /&gt;
*If you keep down the left/right control you will keep moving along in that direction as long as no object blocks you.&lt;br /&gt;
*A jump will only take you a certain height. &lt;br /&gt;
**Then you drop down. &lt;br /&gt;
**The jump is fast to begin with, then gravity stops you and revert the direction.&lt;br /&gt;
**When descending again you accelerate to begin with but quickly reach a terminal velocity.&lt;br /&gt;
*If you jump repeatedly while keeping a left/right control down you will jump in that direction.&lt;br /&gt;
**But if you only jump one time, while keeping down the direction control, then you will stop moving forward after about 2.8s, from then on you will just keep falling straight down, or stop where you reached if on the ground. &lt;br /&gt;
**This makes quite a difference when you jump into an opening from a high structure. If the background is completely white, you cannot see that you do not continue to move forward, and will thus not be aware that you are now falling straight down, instead of going left/right. &lt;br /&gt;
**It can actually be quite difficult to notice as you will leave any structures that can indicate this issue very quickly.&lt;br /&gt;
***Of course if you notice that you land much too close to some high structure from where you base jumped, you will begin to understand. For instance falling off the floating rock, and not moving away from under neath it during that long fall.&lt;br /&gt;
***The timing was discovered because of one of the [[#Bugs and errors|bugs]] in the program that sometimes makes Cueball move extremely slow, so one jump takes more than 3s. &lt;br /&gt;
**The solution: if you wish to keep moving to either side while descending, is that after the jump, you release and repress the left/right control. Then you will continue moving in that direction as long as you do not jump again. &lt;br /&gt;
**As long as you continue to jump you will also keep moving laterally if you keep one of those buttons down. The is quite counter intuitive.&lt;br /&gt;
***This also means that when you jump up over a long distance (or continue to jump hover over the landscape), you will not have this issue, since every jump reactivates the lateral movement.&lt;br /&gt;
***But if you jump over a small obstacle and then just keep another arrow down, you will soon stop, which could fool you into believing that it was an obstacle on the ground that held you back.&lt;br /&gt;
&lt;br /&gt;
===Cheats and Exploits===&lt;br /&gt;
Aside from the obvious ability to move out of bounds in the game, there are some more obscure hidden features which can't be enabled through normal gameplay, the ones found so far are as follows:&lt;br /&gt;
&lt;br /&gt;
'''Modes''' are activated by opening the Javascript Console (F12 [Or Command-Alt-I in most browsers under Mac OS X] to open Developer Tools, then Console tab) and writing corresponding commands.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Click to expand:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed leftAlign&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Gandalf Mode:''' ''i.am.gandalf = true'' - jumps and runs further. displays a white gandalf hat that works well in places where the avatar can't be seen.&lt;br /&gt;
*'''Speedhack:''' ''explorer.opts.speed= *Value*'' - Speed hacking, with 1 = normal speed&lt;br /&gt;
*'''Jump Hack:''' '' explorer.opts.jumpForce= -*Value*'' - Jump hacking, with -10 = normal jump (positive values cause the hoverboard guy to move down when jumping)&lt;br /&gt;
*'''Mewtwo mode:''' ''mewtwo = true'' - disables gravity&lt;br /&gt;
*'''Noclip mode:''' ''noclip = true'' - player is able to move around the map without collision. Combine with Gandalf and Mewtwo modes for free easy map traversal.&lt;br /&gt;
*'''Goggles mode:''' ''ze.goggles()'' - displays a small window showing area around the player in a pixelated manner. The goggles indicate collision boundaries (where the player touches the world) in cyan lines. Black pixels that are passable (such as other characters or text) will be highlighted red (allowing secret passages to be discovered).&lt;br /&gt;
*'''Position Tracking:''' ''explorer.pos'' - Returns the player location to the console. Can be used to track position and test to ensure you are still moving. Must be re-entered to compare positioning.&lt;br /&gt;
*'''Position Setting:''' ''explorer.pos.x = *Value* or explorer.pos.y = *Value*'' - Can be used to manually set a position within the world. The start is at x: 512106, y: -549612. The left terrain bound is at x: 475210, y: -553711. The right terrain bound is at x: 567281, y: -549712. Mewtwo and Noclip modes are a must for exploring in this way.&lt;br /&gt;
* '''All the above:''' ''explorer.opts'' - Contains all the game's parameters. You can directly mess with ''gravity'', collision (''disableCollision''), jump force (''jumpForce'') and speed (''maxSpeed''), among others. Run ''Object.keys(explorer.opts)'' to list all available parameters you can tweak.&lt;br /&gt;
* '''List all coins:''' ''explorer.objects'' - Array containing the position of the 169 coins of the game.&lt;br /&gt;
* '''Disable tilt input:''' ''getEventListeners(window)['deviceorientation'][0].remove()'' - on Macs with motion sensor, disables tilt input which causes problems controlling the avatar&lt;br /&gt;
&lt;br /&gt;
'''Getting All Coins: ''' To instantly get all coins, input the below into the console window. Does not use standard formatting of [i] to avoid conflicts with i.am.gandalf&lt;br /&gt;
&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        explorer.objects[T].got = true;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
To teleport to the next coin every time you press the left or right arrow:&lt;br /&gt;
&lt;br /&gt;
    var T = 0;&lt;br /&gt;
    document.onkeydown = function(event){&lt;br /&gt;
      if (event.keyCode == 37) { T = T-1 }&lt;br /&gt;
      else if (event.keyCode == 39) { T = T+1 }&lt;br /&gt;
      else { return }&lt;br /&gt;
      T = T % explorer.objects.length;&lt;br /&gt;
      var coin = explorer.objects[T];&lt;br /&gt;
      explorer.pos.x = coin.x1; explorer.pos.y = coin.y1;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
For a quick tour of all the coins:&lt;br /&gt;
&lt;br /&gt;
    var delayInMilliseconds = 1000; // 1 second delay between each teleport. feel free to change this.&lt;br /&gt;
    var index = 0;&lt;br /&gt;
    explorer.objects.forEach(function(x){&lt;br /&gt;
      setTimeout(function(){&lt;br /&gt;
        explorer.pos.x = x.x1;&lt;br /&gt;
        explorer.pos.y = x.y1;&lt;br /&gt;
        x.got = true;&lt;br /&gt;
        explorer.frame(); // forces a redraw&lt;br /&gt;
      },&lt;br /&gt;
      (index + 1) * delayInMilliseconds);&lt;br /&gt;
      index++;&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
To see a list of coin coordinates you have not yet collected:&lt;br /&gt;
&lt;br /&gt;
    var coinsfound = 0;&lt;br /&gt;
   for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
       if (explorer.objects[T].got == true) {coinsfound++}&lt;br /&gt;
   }&lt;br /&gt;
   console.log(coinsfound);&lt;br /&gt;
&lt;br /&gt;
To display the distance and direction to the closest coin (with inverted colors once you have all the coins):&lt;br /&gt;
&lt;br /&gt;
    function distance(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.sqrt(dx * dx + dy * dy);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function angle(x1, y1, x2, y2) {&lt;br /&gt;
        var dx = x2 - x1;&lt;br /&gt;
        var dy = y2 - y1;&lt;br /&gt;
        return Math.atan2(dy, dx) * 180 / Math.PI;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    function renderRadar() {&lt;br /&gt;
        var mindist = 10000000000;&lt;br /&gt;
        var closest = {&lt;br /&gt;
            x1:512278.0, y1:-549613.0&lt;br /&gt;
        };&lt;br /&gt;
        var linecolor = &amp;quot;blue&amp;quot;;&lt;br /&gt;
        for (var S = 0; S &amp;lt; explorer.objects.length; S++) {&lt;br /&gt;
           var I = explorer.objects[S];&lt;br /&gt;
           if (!I.got) {&lt;br /&gt;
               var dist = distance(explorer.pos.x, explorer.pos.y, I.x1, I.y1);&lt;br /&gt;
               if (dist &amp;lt; mindist) {&lt;br /&gt;
                   mindist = dist;&lt;br /&gt;
                   closest = I;&lt;br /&gt;
               }&lt;br /&gt;
           }&lt;br /&gt;
        }&lt;br /&gt;
        if (mindist == 10000000000) {&lt;br /&gt;
            mindist = distance(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;blue&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;blue&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
            linecolor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
        } else {&lt;br /&gt;
            if (document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor != &amp;quot;deepskyblue&amp;quot;) {&lt;br /&gt;
                document.getElementById(&amp;quot;radar&amp;quot;).style.backgroundColor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        var ang = angle(explorer.pos.x, explorer.pos.y, closest.x1, closest.y1);&lt;br /&gt;
        var indicator = &amp;quot;&amp;quot;;&lt;br /&gt;
        if (ang &amp;gt; 112.5 || ang &amp;lt; -112.5) {&lt;br /&gt;
            indicator += &amp;quot;left&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;lt; 67.5 &amp;amp;&amp;amp; ang &amp;gt; -67.5) {&lt;br /&gt;
            indicator += &amp;quot;right&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; -157.5 &amp;amp;&amp;amp; ang &amp;lt; -22.5) {&lt;br /&gt;
            indicator += &amp;quot; up&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        if (ang &amp;gt; 22.5 &amp;amp;&amp;amp; ang &amp;lt; 157.5) {&lt;br /&gt;
            indicator += &amp;quot; down&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML = &amp;quot;Distance: &amp;quot; + mindist.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += indicator + &amp;quot; (&amp;quot; + -ang.toFixed(1).toString() + &amp;quot;°)&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='circle' style='border: 1px solid black; border-radius: 50px; width: 100px; height: 100px; position:absolute; top:50px; left:25px'/&amp;gt;&amp;quot;;&lt;br /&gt;
        document.getElementById(&amp;quot;radar&amp;quot;).innerHTML += &amp;quot;&amp;lt;div id='line' style='width: 50px; height: 1px; background-color: &amp;quot; + linecolor + &amp;quot;; position:absolute; top:100px; left:75px; transform:rotate(&amp;quot; + ang + &amp;quot;deg); transform-origin:0% 0%'/&amp;gt;&amp;quot;;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    d.id = &amp;quot;radar&amp;quot;;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;;&lt;br /&gt;
    d.style.left = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;;&lt;br /&gt;
    d.style.height = &amp;quot;160px&amp;quot;;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid blue&amp;quot;;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;deepskyblue&amp;quot;;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;;&lt;br /&gt;
    document.body.appendChild(d);&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar, 100);&lt;br /&gt;
&lt;br /&gt;
To see how many coins you've collected:&lt;br /&gt;
&lt;br /&gt;
    var coinsfound = 0;&lt;br /&gt;
    for (var T = 0; T &amp;lt; explorer.objects.length; T++) {&lt;br /&gt;
        if (explorer.objects[T].got == true) {coinsfound++}&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    console.log(coinsfound);&lt;br /&gt;
&lt;br /&gt;
To display your current coordinates:&lt;br /&gt;
&lt;br /&gt;
    function renderRadar2() {&lt;br /&gt;
        document.getElementById(&amp;quot;radar2&amp;quot;).innerHTML = &amp;quot;x: &amp;quot; + explorer.pos.x.toFixed(1).toString() + &amp;quot;&amp;amp;lt;br&amp;gt;y: &amp;quot; + explorer.pos.y.toFixed(1).toString()&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    var d = document.createElement(&amp;quot;div&amp;quot;)&lt;br /&gt;
    d.id = &amp;quot;radar2&amp;quot;&lt;br /&gt;
    d.style.position = &amp;quot;fixed&amp;quot;&lt;br /&gt;
    d.style.left = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.top = &amp;quot;0px&amp;quot;&lt;br /&gt;
    d.style.width = &amp;quot;150px&amp;quot;&lt;br /&gt;
    d.style.height = &amp;quot;35px&amp;quot;&lt;br /&gt;
    d.style.border = &amp;quot;1px solid red&amp;quot;&lt;br /&gt;
    d.style.zIndex = &amp;quot;2&amp;quot;&lt;br /&gt;
    d.style.backgroundColor = &amp;quot;green&amp;quot;&lt;br /&gt;
    d.style.color = &amp;quot;#8f8&amp;quot;&lt;br /&gt;
    document.body.appendChild(d)&lt;br /&gt;
    &lt;br /&gt;
    setInterval(renderRadar2, 1000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:No title text]] &amp;lt;!-- See trivia --&amp;gt;&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Large drawings]]&lt;br /&gt;
[[Category:Comics with animation]] &amp;lt;!-- Different positions of hoverboard Cueball, Blinking text, appearing and disappearing text --&amp;gt;&lt;br /&gt;
[[Category:Dynamic comics]]&lt;br /&gt;
[[Category:Interactive comics]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Comics featuring White Hat]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Black Hat]] &amp;lt;!-- Well hidden in the cave --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Comics featuring Blondie]]  &amp;lt;!-- Mom seeing a bug at lake before volcano --&amp;gt;&lt;br /&gt;
[[Category:Comics featuring Elon Musk]] &amp;lt;!-- Hidden in the volcanic lair on a chair --&amp;gt;&lt;br /&gt;
[[Category:Multiple Cueballs]] &amp;lt;!-- There are many situations with more than one Cueball, so it is not just because he is in separate locations --&amp;gt;&lt;br /&gt;
[[Category:Philosophy]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:LOTR]]&lt;br /&gt;
[[Category:Star Trek]]&lt;br /&gt;
[[Category:The Lion King]] &amp;lt;!-- Cueball recites a line from the movie see here: http://www.explainxkcd.com/wiki/images/a/a0/1608_0986x1076y_Our_kingdom_from_a_cliff.png --&amp;gt;&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Spiders]] &amp;lt;!-- No spider shown, but Cueball sings about them in this image: http://xkcd.com/1608/1026:-1073+s.png --&amp;gt;&lt;br /&gt;
[[Category:Songs]] &amp;lt;!-- Cueball sings about spider in this image: http://xkcd.com/1608/1026:-1073+s.png --&amp;gt;&lt;br /&gt;
[[Category:Protip]] &amp;lt;!-- Ponytail gives one at the base of the pyramid to the right --&amp;gt;&lt;br /&gt;
[[Category:Hamster Ball]]&lt;br /&gt;
[[Category:Playpen balls]]&lt;br /&gt;
[[Category:Kites]]&lt;br /&gt;
[[Category:Basketball]]&lt;br /&gt;
[[Category:Sport]] &amp;lt;!-- Apart from basketball there are bowling and swimming, sleighing, biking --&amp;gt;&lt;br /&gt;
[[Category:Robots]] &amp;lt;!-- Small in both Space Ships to the left as well as quadcopters in the volcano--&amp;gt;&lt;br /&gt;
[[Category:Artificial Intelligence]] &amp;lt;!-- Quadcopters in the volcano --&amp;gt;&lt;br /&gt;
[[Category:Food]]  &amp;lt;!-- Cueball drops his sandwich of the back of the Destroyer and he and Megan roast a Marshmallow at the back of the Runner --&amp;gt;&lt;br /&gt;
[[Category:Social networking]] &amp;lt;!--Trending and Twitter in the lava lair and &amp;quot;likes during reentry&amp;quot; for the space probe--&amp;gt;&lt;br /&gt;
[[Category:Clickbait]] &amp;lt;!--The mother who discovers a bug near the kite to the left--&amp;gt;&lt;br /&gt;
[[Category:Drones]] &amp;lt;!--The quadcopters over the lava lake--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=User:SuperSupermario24&amp;diff=176944</id>
		<title>User:SuperSupermario24</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=User:SuperSupermario24&amp;diff=176944"/>
				<updated>2019-07-22T02:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I might be a person.&lt;br /&gt;
&lt;br /&gt;
So far I've apparently made {{#cscore:SuperSupermario24|changes}} edits to the wiki.&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:76:_Familiar&amp;diff=174800</id>
		<title>Talk:76: Familiar</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:76:_Familiar&amp;diff=174800"/>
				<updated>2019-06-01T06:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What do you reckon is missing from the explanation? ––[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 14:26, 2 July 2013 (UTC)&lt;br /&gt;
:I'm running through the first comics and when I feel that something is missing it just gets the incomplete tag. Everyone is welcome to fix and remove this tag. The most worse error here was :) instead of :(.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 15:22, 2 July 2013 (UTC)&lt;br /&gt;
::The happy smiley was ''after'' the sentence dryly ''explaining'' the fairly obvious thing that a sad smiley means sadness. It was totally intentional, meant as a joke, funny or not! It could have been ;) though. –[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 07:55, 3 July 2013 (UTC)&lt;br /&gt;
:::The title text shows :( not more or less. If you have ideas beyond of this explain it, but do not change the original text.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 20:14, 7 July 2013 (UTC)&lt;br /&gt;
::::This is confused. How do you mean, I changed the original text? –[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 09:36, 10 July 2013 (UTC)&lt;br /&gt;
:::::Go here: [[http://www.explainxkcd.com/wiki/index.php?title=76:_Familiar&amp;amp;diff=prev&amp;amp;oldid=43148]], you did change the &amp;quot;:(&amp;quot; to &amp;quot;;)&amp;quot; and a few edits before you did &amp;quot;:)&amp;quot;. I just did edit this to the correct sadness symbol. When Randall talks about apples you can't explain bananas.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 10:44, 10 July 2013 (UTC)&lt;br /&gt;
::::::I'm removing the sentence. It was just a joke, but it wasn't appreciated. :( ––[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 19:19, 21 July 2013 (UTC)&lt;br /&gt;
:::::::What the hell you are doing? We need an explain for the title text, even when it's simple.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 19:32, 21 July 2013 (UTC)&lt;br /&gt;
::::::::No. You don't need to explain what a smiley is. Everybody knows. Especially on the internet. There's got to be a limit; we don't, for example, explain the meaning of common english words. –[[User:St.nerol|St.nerol]] ([[User talk:St.nerol|talk]]) 08:18, 22 July 2013 (UTC)&lt;br /&gt;
Is this the shortest title text? [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 10:56, 11 June 2018 (UTC)&lt;br /&gt;
:If you don't count comics without any title text at all, then yeah, I'm pretty sure it is. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #b000ff;&amp;quot;&amp;gt;SuperSupermario24&amp;lt;/span&amp;gt;]] 06:32, 1 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comic rotation ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice the comic is rotated 90 degrees clockwise for them on the xkcd website? I’m using Safari on an iPhone. {{unsigned|172.68.142.209}}&lt;br /&gt;
:It's fine in Chrome on Android and Debian. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 01:13, 12 May 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2061:_Tectonics_Game&amp;diff=164485</id>
		<title>2061: Tectonics Game</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2061:_Tectonics_Game&amp;diff=164485"/>
				<updated>2018-10-20T06:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ i don't think 400 counts as &amp;quot;several&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2061&lt;br /&gt;
| date      = October 19, 2018&lt;br /&gt;
| title     = Tectonics Game&lt;br /&gt;
| image     = tectonics_game.png&lt;br /&gt;
| titletext = They're limiting the playtesters to type A3 V stars, so the games will all end before the Sun consumes the Earth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Written by a Tectonics Developer. Do NOT delete this tag too soon. What do L_T etc mean?}}&lt;br /&gt;
&lt;br /&gt;
This comic is to show similarity to many simulation games, which have various niche popularity.  Similar to Maxis' {{w|Spore_(2008_video_game)|Spore}}, the game in question allows you to terraform entire worlds.  However, in a typical Randall twist, unlike most simulation games, you could not speed up the progress of time to make world-changing endeavours occur in a matter of seconds.  The game operates in real time, which means most of the user time-frame will be spent idly watching nearly non-moving continents, drifting at the real speed of continental drift, a couple of inches a year, which makes for very slow gameplay. Thus several hundred millennia of play time is needed to reach a game {{w|Achievement (video gaming)|achievement}} of forming a kilometre high mountain.&lt;br /&gt;
&lt;br /&gt;
Many {{w|computer games}} {{w|simulate}} to one degree or another real items and tasks, but often simplify them to fit into a game format -- to make them more exciting, to make them quicker, to advance a particular plot line or quest, etc.  For example, a game about farming might allow you to grow corn, but whereas in real life corn takes about 90 days to germinate from seed and grow to maturity, in a game the growth might be instantaneous or measured by minutes, rather than by days/weeks/months.&lt;br /&gt;
&lt;br /&gt;
In this game, especially, one would expect such shortcuts, given the extreme time frames required for {{w|geological}} events to be manifested.  The joke is that this game is so realistic that it's played in &amp;quot;real-time&amp;quot;, which means for every second or hour or æon something would take in real life, in the game it would take the same second or hour or æon to happen.  Playing such a game where the events take longer than the person would be alive would likely be unsatisfying.{{Citation_needed}}  A mildly less extreme example of a simulation game being played in real-time would be the {{w|Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus|Desert Bus}} video game where you have to drive a bus from Tucson, Arizona, to Las Vegas, Nevada, in real time at a maximum speed of 45 MPH. The trip requires eight hours of continuous play to complete, at which point you score one point with the option to continue playing for additional points at the rate of one point per successful eight hour trip.  The action consists almost entirely of just keeping the bus from veering off the road.  It cannot be paused or sped up, and failure requires a tow back to the starting point at the same 45 MPH speed.&lt;br /&gt;
&lt;br /&gt;
The frames show some elements of gameplay.  The first frame shows a destructive plate margin in which an oceanic plate (grey) is being subducted under a continental plate (brown with a person standing on it) while sediments between the plates are compressed to form mountains.  Clockwise from top left, the second frame shows: a cross section through the planet, Various statistics about the planet (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; levels of 840&amp;amp;nbsp;ppm, solar irradiation of 1184 W/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and heat-flow through the crust of 91&amp;amp;nbsp;mW/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;). Solar irradiation and heat-flow are similar to the Earth, but CO2 levels are raised.  Bottom right is several stats titled L&amp;lt;sub&amp;gt;T&amp;lt;/sub&amp;gt; and bottom left is a view of the planet showing the proportion covered by ice (3%) land (31%) and water (66%). It seems that the raised CO2 levels have reduced the amount of ice compared to the Earth. The final panel shows some of the achievements that can be unlocked, the first is 1&amp;amp;nbsp;km mountain. Below that seems to be achievements in the formation of an atoll.&lt;br /&gt;
&lt;br /&gt;
Large igneous provinces are suspected to be related to extinction level events and rapid climate changes in real life.  Thus, they 'are the worst' in this game.&lt;br /&gt;
&lt;br /&gt;
Type A3V stars are white main sequence stars. They have a shorter lifespan than the sun, hundreds of millions of years, compared to the 10 billion years lifespan of the sun. By starting the game now with an A3V star, there would be time to complete the game before the sun becomes a red giant and destroys the Earth.&lt;br /&gt;
&lt;br /&gt;
This comic's number and content regarding simulations in real time may also be a reference to {{w|Arthur_C._Clarke|Arthur C. Clarke}}'s {{w|2061:_Odyssey_Three|2061: Odyssey Three}}, the third book in the {{w|Space_Odyssey|Space Odyssey}} series, in which {{w|Monolith_(Space_Odyssey)|monoliths}} are left throughout the solar system, manipulating environments to encourage the evolution of intelligent life.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript}}&lt;br /&gt;
:[Cueball is standing behind Ponytail, who is sitting on the floor playing a video game on a TV which displays a diagram of tectonic plates.]&lt;br /&gt;
:Cueball: What game is that?&lt;br /&gt;
:Ponytail: ''Tectonics''!&lt;br /&gt;
:Ponytail: You steer chunks of crust around, rifting, subducting, and building and eroding mountains.&lt;br /&gt;
&lt;br /&gt;
:[A view of the game screen is shown. It includes a large cross-section of the Earth with smaller charts around it.]&lt;br /&gt;
:Ponytail: You try to keep your climate stable and your biosphere rich. Avoid making large igneous provinces! They're the ''worst''.&lt;br /&gt;
&lt;br /&gt;
:[Cueball holds his hand out.]&lt;br /&gt;
:Cueball: Cool!&lt;br /&gt;
:Cueball: Can I try?&lt;br /&gt;
:Ponytail: Sure!&lt;br /&gt;
&lt;br /&gt;
:[Cueball plays the game.]&lt;br /&gt;
:Cueball: ...How do I unpause?&lt;br /&gt;
:Ponytail: It's not paused.&lt;br /&gt;
:Cueball: ...&lt;br /&gt;
:Ponytail: Continents can only move a few inches per year.&lt;br /&gt;
&lt;br /&gt;
:[Cueball holds the controller in one hand, now uninterested in the game. The screen shows an achievement page with nothing completed.]&lt;br /&gt;
:Cueball: It's ''real-time''?&lt;br /&gt;
:Ponytail: Just 400 millennia to go until your first mountain achievement!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Video games]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=336:_Priorities&amp;diff=162882</id>
		<title>336: Priorities</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=336:_Priorities&amp;diff=162882"/>
				<updated>2018-09-18T22:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 336&lt;br /&gt;
| date      = October 31, 2007&lt;br /&gt;
| title     = Priorities&lt;br /&gt;
| image     = priorities.png&lt;br /&gt;
| titletext = You should start giving out 'E's so I can spell FACADE or DEFACED.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In some schools in the United States, a student's grades are determined mainly using letters for quick reference. In most schools, the letter grades are given as follows:&lt;br /&gt;
&lt;br /&gt;
::A — 100%–90%&lt;br /&gt;
::B — 89%–80%&lt;br /&gt;
::C — 79%–70%&lt;br /&gt;
::D — 69%–60%&lt;br /&gt;
::F — 59%–0%&lt;br /&gt;
&lt;br /&gt;
Traditionally, these schools send 'report cards' in which the student's current grading of the semester or even the entirety of the class the student is taking is denoted using these letters, for example:&lt;br /&gt;
&lt;br /&gt;
::English — A&lt;br /&gt;
::Mathematics — A&lt;br /&gt;
::Science — A&lt;br /&gt;
::Social Studies — A&lt;br /&gt;
::World Building — A&lt;br /&gt;
&lt;br /&gt;
The student may have noted that, if s/he aims for certain scoring (for example: altering the quality of his/her homework or even sending out his/her homework only at the times needed for his/her grades to reach a certain level), s/he could make the report card spell every letter grade in alphabetical order. Deriving from the previous example, the student would aim for the following report card:&lt;br /&gt;
&lt;br /&gt;
::English — A&lt;br /&gt;
::Mathematics — B&lt;br /&gt;
::Science — C&lt;br /&gt;
::Social Studies — D&lt;br /&gt;
::World Building — F&lt;br /&gt;
&lt;br /&gt;
Interestingly, since even a 0% grade would mark the required 'F' grade, the student does not need to work at all (not even send out a school assignment) to get the required 'F' grade, this leading to the situation presented in the comic above.&lt;br /&gt;
&lt;br /&gt;
The title text references that, not only can the grades in the report card inadvertently spell out certain words (for example: 'CAB' or 'FAD'), but also that the letter grade system denoted omits the letter 'E' in standard letter grading. The reason for the missing &amp;quot;E&amp;quot; is complex and explained in [http://www.slate.com/articles/news_and_politics/explainer/2010/08/e_is_for_fail.html this Slate article].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A teacher is talking to a student, sitting at a desk.]&lt;br /&gt;
:Teacher: If you don't turn in at least one homework assignment, you'll fail this class.&lt;br /&gt;
:[The student holds up his report card.]&lt;br /&gt;
:Student: Yeah. But if I can fail this class, the grades on my report card will be in alphabetical order!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1790:_Sad&amp;diff=161899</id>
		<title>1790: Sad</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1790:_Sad&amp;diff=161899"/>
				<updated>2018-08-27T07:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ section it was linking to doesn't exist anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1790&lt;br /&gt;
| date      = January 25, 2017&lt;br /&gt;
| title     = Sad&lt;br /&gt;
| image     = sad.png&lt;br /&gt;
| titletext = With the right 90-degree rotation, any effect is a side effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The comic is about [[Cueball]] confronting [[Ponytail]] about her recent behavior and emotional state, which has lasted a few months. It's implied that she (and thus also [[Randall]]) is sad following last year's {{w|United States presidential election, 2016|election}}, though the actual reasons for Ponytail's frustrations and depression aren't dwelt on and the focus is on her retreat into video games and the damage it's doing to her work projects. &lt;br /&gt;
&lt;br /&gt;
Sadness could come from many causes (breaking up, family member dying etc). However, the notion that this comic is political is supported by the fact check in the second panel, and also that this was only the second comic released after {{w|Donald Trump}}'s {{w|Inauguration of Donald Trump|inauguration}}.&lt;br /&gt;
&lt;br /&gt;
Ponytail has retreated to video games for solace to the point that her real life projects are suffering. &lt;br /&gt;
''{{w|Stardew Valley}}'' is a video game in which a player creates and manages a virtual farm. And when Cueball mentions that her projects have stagnated, she retorts that her farm in the game is doing great. A comic with the name of that game was releases only two weeks later, [[1797: Stardew Valley]], indicating that it is indeed Randall who has played this game excessively (see the title text), and thus again confirming that the comic is about Randall (or his surroundings) sad state of mind.&lt;br /&gt;
&lt;br /&gt;
Cueball's statement about not being able to hide from everything is a common one to give to insecure people or to those trying to run away from their problems. Ponytail's reply is in the form of a {{w|PolitiFact.com|PolitiFact}} reply, claiming (possibly quite truly) that such assertions are ''mostly false'', one of the six options, but it is far from being the worst, thus acknowledging that you can't hide from everything, just mostly. See more about Politifact.com in the comic [[1712: Politifact]]. This is the only political answer she gives in this comic, but it is another clear indication (by Randall and Ponytail) that her trouble is with Trump's leniency with the truth in both election campaign and since, to the point where lies are now on a daily basis just called {{w|alternative facts}} or {{w|post-truth_politics#United_States|post-truth}}.&lt;br /&gt;
&lt;br /&gt;
In computer programming, ''{{w|Comment (computer programming)|comments}}'' are non-functional content that a programmer adds to their code to make a note for themselves or others, typically to explain a complicated piece of logic or document external dependencies of a piece of code. Instead, Ponytail has been writing unrelated notes filled with obscenities. Ponytail's reply is one of typical advice given to amateur fiction and non-fiction writers, to &amp;quot;write what you know.&amp;quot;, implying that all Ponytail knows right now is obscenities.&lt;br /&gt;
&lt;br /&gt;
Also in programming, ''{{w|Subroutine|functions}}'' are pieces of code which developers create to avoid repetition and make the code clearer (such as &amp;quot;calculate distance between points&amp;quot; or &amp;quot;process values&amp;quot;). A function which does nothing is almost useless (although sometimes programmers leave functions empty when they create the skeleton of a program, but then they usually intend to fill them out later). It is expected that a function ''does'' something with a given parameter, but Ponytail’s function does nothing with the parameters except returning the parameter but with the comment ''No, '''you''' deal with this''. Thus she wishes that somebody/something else ''deals'' with any problem, probably what she would also wish for right now, where she is so sad that she even neglects her projects.&lt;br /&gt;
&lt;br /&gt;
Ponytail replies that she writes them like this in order to try to avoid {{w|Side effect (computer science)|side effects}} (i.e. changes to global state), in line with a {{w|functional programming}} paradigm. When Cueball points out that she avoids all effects, Ponytail [http://www.imdb.com/title/tt0090605/quotes?item=qt2959706 quotes] part of a famous quote from {{w|Ellen Ripley|Ripley}} in {{w|Aliens (film)|Aliens}}: ''I say we take off and nuke the entire site from orbit. It's the '''only way to be sure'''.'' By replying that it's the &amp;quot;[https://www.youtube.com/watch?v=aCbfMkh940Q only way to be sure]&amp;quot; she is thus indirectly saying better safe than sorry, but in reality she just doesn't care about her programming anymore because of her sad state of mind.&lt;br /&gt;
&lt;br /&gt;
The title text is a pun, interpreting the phrase &amp;quot;side effect&amp;quot; literally. If you turn an object 90 degrees along the right axis you will place it on its side, so thus making it a effect of putting something on its side, or a &amp;quot;side effect.&amp;quot; You can also turn 90 degrees (along another axis), facing what was previously your side.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is walking up to Ponytail who sits at her desk in an office chair typing on her computer.]&lt;br /&gt;
:Cueball: How are you doing?&lt;br /&gt;
:Ponytail: Hah.&lt;br /&gt;
:Cueball: You seem distant lately. For the past few months.&lt;br /&gt;
:Ponytail: Can't '''''imagine''''' why.&lt;br /&gt;
&lt;br /&gt;
:[Cueball talks to Ponytail at her desk from off-panel.]&lt;br /&gt;
:Cueball (off-panel): Your projects have stagnated.&lt;br /&gt;
:Ponytail: But my Stardew Valley farm is doing '''''great'''''. &lt;br /&gt;
:Cueball (off-panel): You can't just hide from everything. &lt;br /&gt;
:Ponytail: '''''Fact check''''': Mostly false.&lt;br /&gt;
&lt;br /&gt;
:[In a frame-less panel Cueball is seen standing behind Ponytail at her desk.]&lt;br /&gt;
:Cueball: I'm glad you're including more comments in your code, but it would be nice if they were comments '''''about''''' your code. &lt;br /&gt;
:Cueball: Or at least a bit less obscenity-filled.&lt;br /&gt;
:Ponytail: Look, they say to write what you know.&lt;br /&gt;
&lt;br /&gt;
:[Cueball leans forward towards Ponytail at her desk (who has looked on the screen in the same position through the entire comic).]&lt;br /&gt;
:Cueball: All the functions you've written take everything passed to them and return it unchanged with the comment &amp;quot;No, '''''you''''' deal with this.&amp;quot;&lt;br /&gt;
:Ponytail: It's a functional programming thing. Avoiding side effects.&lt;br /&gt;
:Cueball: You avoid '''''all''''' effects. &lt;br /&gt;
:Ponytail: Only way to be sure.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Programming]]&lt;br /&gt;
[[Category:Video games]]&lt;br /&gt;
[[Category:Politics]]&lt;br /&gt;
[[Category:Sarcasm]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2035:_Dark_Matter_Candidates&amp;diff=161674</id>
		<title>2035: Dark Matter Candidates</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2035:_Dark_Matter_Candidates&amp;diff=161674"/>
				<updated>2018-08-22T07:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: move [citation needed] joke to somewhere i find funnier i guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 2035&lt;br /&gt;
| date      = August 20, 2018&lt;br /&gt;
| title     = Dark Matter Candidates&lt;br /&gt;
| image     = dark_matter_candidates.png&lt;br /&gt;
| titletext = My theory is that dark matter is actually just a thin patina of grime covering the whole universe, and we don't notice it because we haven't thoroughly cleaned the place in eons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Every section needs to be filled and explained. Do NOT delete this tag too soon.}}&lt;br /&gt;
{{w|Dark matter}} is a hypothetical form of matter used by the vast majority of astronomers to explain the far too high apparent mass of objects at large scales in our universe. In galaxies, stars are orbiting faster than the gravitational force of the sum of the masses of visible matter in the galaxy could cause, and entire galaxies are observed moving much faster around each other than their visible masses could explain. In galactic collisions, the mass can appear to separate from the visible matter, as if the mass doesn't collide but the visible matter does. A small handful of galaxies have been observed to not have this property, suggesting that it is a *thing* that a galaxy can have more or less of and is separable from. At scales of our solar system, those effects are too small and can't be measured. In cosmology, dark matter is estimated to account for 85% of the total matter in the universe.&lt;br /&gt;
&lt;br /&gt;
This comic gives a set of possibilities for what dark matter could possibly be, charted by mass from smallest (given in {{w|Electronvolt#Mass|electronvolts}}) to largest (given in kilograms). Masses in the range 10&amp;lt;sup&amp;gt;-15&amp;lt;/sup&amp;gt; kg to 10&amp;lt;sup&amp;gt;-3&amp;lt;/sup&amp;gt; kg are given in grams together with appropriate prefixes, while the ton takes the place of 10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; kg.&lt;br /&gt;
&lt;br /&gt;
Only massive objects ranging from subatomic particles up to super massive ones are covered in this comic. There are also {{w|Dark matter#Alternative hypotheses|alternative hypotheses}} trying to modify general relativity with no need of additional matter. The problem is that these theories can't explain all different observations at once. Nonetheless dark matter is a mystery because no serious candidate has been found yet.&lt;br /&gt;
&lt;br /&gt;
The joke in this comic is that the range of the mass of the possible particles and objects stretch over 81 powers of ten, with explanations suggested by astronomers covering only some portions of that range. [[Randall]] fills the gaps with highly absurd suggestions.&lt;br /&gt;
&lt;br /&gt;
;Axion&lt;br /&gt;
An {{w|Axion|axion}} is a hypothetical elementary particle that might be a component of dark matter.&lt;br /&gt;
&lt;br /&gt;
;Sterile neutrino&lt;br /&gt;
{{w|Sterile neutrino|Sterile neutrinos}} are hypothetical particles interacting only via gravity. It's an actual candidate for dark matter.&lt;br /&gt;
&lt;br /&gt;
;Electrons painted with space camouflage&lt;br /&gt;
{{w|Electron|Electrons}} are fundamental particles which compose the outer layers of atoms. A large number of electrons in the galaxy would be relatively easy to detect, as they not only interact with light (which dark matter does not appear to), but also have a strong electric charge. Presumably, space camouflage is a positively-charged coating which prevents electrons from interacting with light. (Needless to say, this is not an actual candidate for dark matter.) The mass of an electron is about 0.5 MeV which fits well into the graph.&lt;br /&gt;
&lt;br /&gt;
;Neutralino&lt;br /&gt;
A {{w|Neutralino|neutralino}} is a hypothetical particle from {{w|Supersymmetry|supersymmetry}}, it is an actual candidate for dark matter.&lt;br /&gt;
&lt;br /&gt;
;Q-ball&lt;br /&gt;
In theoretical physics, a {{w|Q-ball}} is a stable group of particles. It's an actual candidate for dark matter.&lt;br /&gt;
&lt;br /&gt;
(In billiards, a cue ball is the white (or yellow) ball hit with the cue in normal play. In addition, [[Cueball]] is the name explainxkcd uses for the most common xkcd character.)&lt;br /&gt;
&lt;br /&gt;
;Pollen&lt;br /&gt;
{{w|Pollen}} is a joke candidate, though people with seasonal allergies may suspect that the universe is genuinely made up entirely of pollen in the springtime. &lt;br /&gt;
&lt;br /&gt;
;No-See-Ums&lt;br /&gt;
{{w|Ceratopogonidae|No-See-Ums}} are a family (Ceratopogonidae) of small flies, 1–4 mm long, that can pass through most window screens. Another joke candidate.&lt;br /&gt;
&lt;br /&gt;
;Bees&lt;br /&gt;
Insects of the clade {{w|Bee|Antophila}} are major pollinators of flowering plants. In recent years {{w|Colony collapse disorder|bees have been disappearing}} at an alarming rate; {{w|The Stolen Earth|Doctor Who explained}} that they are in fact aliens leaving Earth prior to a Dalek invasion.&lt;br /&gt;
&lt;br /&gt;
;8-balls&lt;br /&gt;
In pool, the {{w|Pool (cue sports)|8-ball}} is a black ball numbered 8. It's a pun with Q-ball/cue ball. Unless undetected aliens have discovered billiards and become addicted to it, 8-balls are found only on Earth and are, hence, unlikely dark matter candidates.&lt;br /&gt;
&lt;br /&gt;
;Space Cows&lt;br /&gt;
Cows are {{w|Bovinae|bovines}} extensively farmed on Earth for milk and meat. Although there is folklore concerning cows {{w|Hey diddle diddle|achieving circum-lunar orbits}}, not to mention their appearance on a {{w|Shindig (Firefly)|beloved space western TV show}}, as Muppet cow [http://muppet.wikia.com/wiki/Natalie Natalie] in the Sesame Street News Flash (and [https://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceWestern others less-remembered]), they have yet to be found elsewhere in the Universe.  In the television show &amp;quot;Too Close for Comfort&amp;quot;, one of the characters is the cartoonist of a comic strip called &amp;quot;Cosmic Cow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
;Obelisks, Monoliths, Pyramids&lt;br /&gt;
While those human constructions are huge on a human scale, they're negligible at universe-scale. It would take a large number of such constructions, distributed through space, to replicate the effects of dark matter; while a scenario could be envisioned where enough such constructs existed, with properties and distribution allowing them to match observations, this is obviously not a likely explanation.&lt;br /&gt;
They often show up in fiction and pseudo-scientific literature as alien artifacts generating immense unknown power out of nowhere, with the most famous and influential example being the three monoliths from {{w|2001: A Space Odyssey (film)|2001: A Space Odyssey}} (with the largest having a mass of about 500,000 tonnes).&lt;br /&gt;
&lt;br /&gt;
;Black Holes ruled out by:&lt;br /&gt;
{{w|Black hole|Black holes}} are known to occur in sizes of a few solar masses (about 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;-10&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt; kg) as remnants of the core of former big stars, as well as in quite large sizes at the centers of galaxies (millions or even billions of solar masses). But recent gravitational wave detections indicate that black holes at 50 or 100 solar masses also exist, though their origin is still not understood. Randall doesn't mention this but some astronomers hope that these could fill at least a part of the gap. Regardless, they have been ruled out as a candidate for dark matter for various reasons Randall has listed. He rules out all black holes in the range of approximately 10&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; kg to 10&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt; kg even when below some gaps at the bars appear.&lt;br /&gt;
&lt;br /&gt;
Except the last item, all range below the mass of the sun (2x10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg) while the smallest known black hole is about four solar masses.&lt;br /&gt;
* Gamma rays: If dark matter were black holes of this size, the black holes could be evaporating by the predicted {{w|Hawking radiation}}, and we'd see a buzz of gamma rays from every direction if many of those objects would exist. Nonetheless this radiation is still hypothetical and not been observed on any known black holes. Further more those objects would very small because the Schwarzschild radius of a 10&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt; kg black hole is approximately 148 fm (1.48×10&amp;lt;sup&amp;gt;−13&amp;lt;/sup&amp;gt; m), which is between the size of an atom and an atomic nucleus.&lt;br /&gt;
* GRB lensing: {{w|Gamma-ray burst|Gamma-ray bursts}} (GRBs) are the brightest events in the universe and have been observed only in distant galaxies. While gravitational microlensing (see below) is an astronomical phenomenon, it doesn't make much sense here. GRBs are short (milliseconds to several hours) and are often detected only by space-borne sensors for gamma-rays -- rarely at any other wavelengths. Measuring lensing effects would be very difficult. This [https://arxiv.org/abs/1406.3102 paper] discusses the probability of detecting lensing effects caused by {{w|Dark matter halo|galactic halo objects}} among the known GRBs given sufficient objects to represent the missing mass. &lt;br /&gt;
* Neutron star data: {{w|Neutron star|Neutron stars}} aren't black holes, but they're also very small highly compact objects at about 1.4-2.16 solar masses. While black holes can't be observed directly, neutron stars are detectable in many wavelengths. The number of them gives a clue about the number of black holes close to the mass of the sun, a number which is far too low to make up dark matter.&lt;br /&gt;
* Micro lensing: {{w|Gravitational microlensing}} is a gravitational lens effect, (the path of radiation is changed by passing through space bent by nearby mass). This was predicted by Einstein's {{w|General Relativity|Theory of General Relativity}} and was first confirmed in 1919 during a solar eclipse, when a star which was nearly in line with the sun appeared more distant to the sun than usual. Astronomers have found many so called {{w|Einstein ring|Einstein rings}} or Einstein crosses where a massive object in front of other galaxies bends the light toward us. Those massive objects may be black holes, but the number is far too low to explain dark matter.&lt;br /&gt;
* Solar system stability: Our {{w|Solar system|solar system}} is 4.5 billion years old and has been very stable since shortly after its formation. If not, we wouldn't exist. If dark objects at 10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg (mass of Earth up to mass of Sun) accounted for dark matter and were distributed throughout galaxies, there should be many of them in the vicinity of our solar system and the system wouldn't be stable at all.&lt;br /&gt;
* Buzzkill Astronomers: Black holes above a certain size would be impossible to miss, due to the effects they have on nearby matter. But at the mass of some 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg there must be many supernova remnants we still haven't found.&lt;br /&gt;
&lt;br /&gt;
;Maybe those orbit lines on space diagrams are real and very heavy&lt;br /&gt;
Diagrams of our solar system (or any planetary system) often show lines representing the elliptical paths the planet takes around its sun. These lines don't show real objects, though. Astronomers just draw them on pictures of the solar system to show where the planets move. If you draw a line on a map to give someone directions, that line isn't an object in real life; it's just on the map. If these lines were real, they would be ''huge'' (Earth's would be 940 million km long (2π AU) and Neptune's would be 28 ''billion'' kilometers long). [https://www.youtube.com/watch?v=0fKBhvDjuy0 Powers of Ten (1977)] gives a good sense of just how large these orbit lines need to be in order to be visible in space diagrams. If these orbit lines were also very dense, they would have a huge mass and could possibly account for the missing 85% of the mass in the universe. But they would also constantly be impaling the planets, including the Earth, which would probably be a problem{{Citation needed}}. Their mass would also affect planetary motions in ways which we would detect.  A related worry about space travel was expressed in previous centuries; it was thought that the planets were embedded within {{w|Celestial spheres|crystal shells}} (spheres or Platonic solids), and a rocket into space could smash the shells and send planets plummeting to Earth. Another joke candidate.&lt;br /&gt;
&lt;br /&gt;
;Title text&lt;br /&gt;
The title text refers to the fact that space is just vast emptiness where a little bit of dirt could be overlooked. Actually the mean density of detectable matter in the universe, according to NASA, is equivalent to roughly [https://map.gsfc.nasa.gov/universe/uni_matter.html 1 proton per 4 cubic meters]. And because this matter is mostly located in galaxies -- and inside there in stars and clouds -- the space between is even more empty. For comparison, one gram hydrogen consists of {{w|Avogadro constant|6.022 x 10&amp;lt;sup&amp;gt;23&amp;lt;/sup&amp;gt; atoms}}. Like at home wiping with a cleaning cloth in which we can see the dirt that wasn't clearly visible on the surface we have wiped, Randall believes that some few atoms more per cubic meter could stay undetected in the same way. This isn't true because in the space between galaxies astronomers can detect matter as it spreads over thousands or millions cubic light years. Atoms can't hide; there is always radiation.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Dark matter candidates:&lt;br /&gt;
:[A line graph is shown and labeled at left quarter in eV and further to the right in g together with some prefixes.]&lt;br /&gt;
:[The labels read:]&lt;br /&gt;
:µeV, meV, eV, keV, MeV, GeV, TeV, 10&amp;lt;sup&amp;gt;-18&amp;lt;/sup&amp;gt;kg, ng, µg, mg, g, kg, TON, 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;kg, 10&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;kg, 10&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt;kg, 10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;kg, 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;kg&lt;br /&gt;
&lt;br /&gt;
:[All items are shown in bars ranging between two approximately values:]&lt;br /&gt;
:&amp;lt; 1 µeV - 10 meV: Axion&lt;br /&gt;
&lt;br /&gt;
:1 eV - 10 keV: Sterile neutrino&lt;br /&gt;
&lt;br /&gt;
:0.5 MeV (exactly): Electrons painted with space camouflage&lt;br /&gt;
&lt;br /&gt;
:10 GeV - 10 TeV: Neutralino&lt;br /&gt;
&lt;br /&gt;
:100 TeV - 10&amp;lt;sup&amp;gt;-17&amp;lt;/sup&amp;gt; kg: Q-ball&lt;br /&gt;
&lt;br /&gt;
:1 ng - 100 ng: Pollen&lt;br /&gt;
&lt;br /&gt;
:0.1 mg - 1 mg: No-See-Ums&lt;br /&gt;
&lt;br /&gt;
:10&amp;lt;sup&amp;gt;-1&amp;lt;/sup&amp;gt; g (exactly): Bees&lt;br /&gt;
&lt;br /&gt;
:10 g - 100 g: 8-balls&lt;br /&gt;
&lt;br /&gt;
:100 kg - TON: Space cows&lt;br /&gt;
&lt;br /&gt;
:TON - 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; kg: Obelisks, monoliths, pyramids&lt;br /&gt;
&lt;br /&gt;
:10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt; kg: Black holes ruled out by:&lt;br /&gt;
::10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt; kg: Gamma rays&lt;br /&gt;
::10&amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt; kg: GRB lensing&lt;br /&gt;
::10&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;22&amp;lt;/sup&amp;gt; kg: Neutron star data&lt;br /&gt;
::10&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg: Micro lensing&lt;br /&gt;
::10&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg: Solar system stability&lt;br /&gt;
::10&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt; kg - 10&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt; kg: Buzzkill astronomers&lt;br /&gt;
&lt;br /&gt;
:10&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt; kg - &amp;gt;10&amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt; kg: Maybe those orbit lines on space diagrams are real and very heavy&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Line graphs]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1997:_Business_Update&amp;diff=157611</id>
		<title>1997: Business Update</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1997:_Business_Update&amp;diff=157611"/>
				<updated>2018-05-25T03:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1997&lt;br /&gt;
| date      = May 23, 2018&lt;br /&gt;
| title     = Business Update&lt;br /&gt;
| image     = business_update.png&lt;br /&gt;
| titletext = Our customers keep sending us their personal information, even though we've repeatedly asked them to stop. The EU told me I'm the heir to some ancient European throne that makes me exempt from the GDPR, but we should probably still try to fix that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|Created by THE KITCHEN SINK - Please change this comment when editing this page. Do NOT delete this tag too soon.}}&lt;br /&gt;
This comic shows a meeting at [[Beret Guy]]'s business (as seen in [[:Category:Beret Guy's Business|these other comics]]). As usual, those in the business demonstrate a misuse of business terminology and take strange happenings within the business in stride.&lt;br /&gt;
&lt;br /&gt;
Though maintaining a semblance of business-savviness through the use of many corporate buzzwords, it becomes clear that what is normally metaphorical in a usual boardroom meeting is here quite likely meant literally. The Quarterly Reports, described as &amp;quot;looking good,&amp;quot; may be literally physically attractive (rather than recording successful business dealings). Knowing Beret Guy, it seems likely that the office is full of coins or dollar bills, and not simply economically well-off.&lt;br /&gt;
&lt;br /&gt;
Stocks (as in the stock market, a.k.a. shares) are being manufactured. Stocks are valuable, so from an outside perspective making more of them would create value. However, the humor of this situation is that in real life, creating shares from nothing would reduce the value of existing shares (as the combined value of stocks should add up to the total value of the company... so creating more stocks means each has to be worth less to make the addition balance out). This is ironic in that typically stocks represent the value of the company, rather than being the product being created.&lt;br /&gt;
&lt;br /&gt;
Individual customers are experiencing physical growth, though most businesses would be more concerned with a growth in the number of customers supporting the business. If the customers are not children they are likely very concerned by this rapid growth.&lt;br /&gt;
&lt;br /&gt;
Assets &amp;quot;liquidated&amp;quot; in a thermostat glitch may have been literally melted (&amp;quot;turned into liquid&amp;quot;). It could also mean that their infrastructure is so hilariously messed up that a simple glitch in a thermostat somehow resulted in the loss of a large amount of the company's assets. Note that this type of thing is not entirely unheard of, as shown by [https://thehackernews.com/2018/04/iot-hacking-thermometer.html a hack of a thermostat in a casino that led to massive data loss in 2017].&lt;br /&gt;
&lt;br /&gt;
The kitchen sink producing original content was not generating unique ideas or its own TV shows (commonly called original content), but instead leaking from the faucet. &lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the &amp;quot;largest source of revenue&amp;quot; may not be producing much if any revenue at all; it can still be the biggest if there are no others. On the other hand, past experience with Beret Guy's business would indicate that this company is [[1032: Networking|making plenty of money]], though they aren't necessarily sure [[1493: Meeting|how]].&lt;br /&gt;
&lt;br /&gt;
Transmuting lead into gold was a {{w|Nuclear transmutation#Alchemy|goal of alchemists}} for many centuries. With modern nuclear technology, it is actually now possible to accomplish transmutation of lead into gold, and gold into lead. While the expense far exceeds the value of the gold produced by such methods, it seems plausible that, given Beret Guy's surpassing strangeness, his company may be successfully and cheaply transmuting large quantities of lead into gold and back again. Since gold is worth much more than lead in today's market, the first transmutation could indeed result in major profit, while the reverse would obviously result in major losses, and be a rather pointless undertaking for a typical, profit-oriented business.&lt;br /&gt;
&lt;br /&gt;
In the last panel, &amp;quot;the girl from ''The Ring''&amp;quot; refers to Sadako Yamamura, the antagonist of {{w|The Ring (film series)|the ''Ring'' series by Koji Suzuki}}, who has been referenced by xkcd several times in the past as in [[396: The Ring]]. Beret Guy claims she has made several appearances in their video conferences, which may be possible if someone has hacked their video feed to play footage from the 2002 movie. However, some of Beret Guy's employees then proceed to remark that she has made contributions to the meetings in question, implying that the image of Yamamura is not only alive but sentient and communicating with the employees, a possibility that, if accurate, is accepted with surprising nonchalance by Beret Guy's employees. It's also possible that Yamamura is simply the recording from the series, and her contributions are just in keeping with the general tone of the company's video conferences. Either way, it would appear that Beret Guy's sheer eccentricity has affected his staff to the point that a digital spectre would not be an abnormal employee.&lt;br /&gt;
&lt;br /&gt;
The title text refers to the May 25 deadline to implement the European Union's {{w|GDPR|General Data Protection Regulation (GDPR)}}; this comic parodies a business meeting about what the company is doing to prepare for it. However, while normally the problem would be how to handle the customers' personal information that the company requires to retain in order to do business, in this case it seems the company does not require personal information at all, and instead, customers are sending them theirs on their own. Even more bizarrely, Beret Guy was told by the EU (or at least he thinks he was told by the EU) that he is exempt because he is royalty of some kind (though, of course, such exemption is not a real part of GDPR), but he wants to fix this problem anyway, just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Beret Guy, Ponytail, Hairy, Hairbun and Megan sit around a table, left to right. Beret Guy and Megan are sitting on chairs at the ends. All others are behind the table with no visible chairs. All characters face Beret Guy.]&lt;br /&gt;
:Beret Guy: Quarterly reports are looking good. &lt;br /&gt;
:Beret Guy: Our office is full of cash, we're producing stocks faster than ever before, and our customers are experiencing rapid growth.&lt;br /&gt;
:Beret Guy: Any updates?&lt;br /&gt;
&lt;br /&gt;
:[Closeup on Ponytail, facing left.]&lt;br /&gt;
:Ponytail: Bad news: many of our assets were liquidated this morning due to a thermostat glitch.&lt;br /&gt;
:Ponytail: Good news: the sink in the kitchen has stopped producing original content.&lt;br /&gt;
&lt;br /&gt;
:[Same as panel one, but characters are facing Megan.]&lt;br /&gt;
:Beret Guy: How are our finances?&lt;br /&gt;
:Megan: Our biggest source of revenue is our ongoing project to transmute lead into gold.&lt;br /&gt;
:Megan: Our biggest expense is our project to transmute it back.&lt;br /&gt;
&lt;br /&gt;
:[Closeup on Beret Guy, facing right, offset to the left of the panel. Two characters speak from off-panel right.]&lt;br /&gt;
:Beret Guy: Lastly, any luck getting the girl from ''The Ring'' to stop showing up in our video conferences?&lt;br /&gt;
:Off-panel person 1: No, but honestly, she's made some good contributions.&lt;br /&gt;
:Off-panel person 2: Yeah, I think we should hire her.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Hairy]]&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Beret Guy's Business]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1589:_Frankenstein&amp;diff=157032</id>
		<title>1589: Frankenstein</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1589:_Frankenstein&amp;diff=157032"/>
				<updated>2018-05-14T11:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1589&lt;br /&gt;
| date      = October 12, 2015&lt;br /&gt;
| title     = Frankenstein&lt;br /&gt;
| image     = frankenstein.png&lt;br /&gt;
| titletext = &amp;quot;Wait, so in this version is Frankenstein also the doctor's name?&amp;quot; &amp;quot;No, he's just 'The Doctor'.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
''{{w|Frankenstein|Frankenstein; or, The Modern Prometheus}}'' is a novel by Mary Shelley published in 1818. In it, Victor Frankenstein is a human who creates a {{w|Frankenstein%27s_monster#Namelessness|monster}} (who is never named).  In popular culture, however, &amp;quot;Frankenstein&amp;quot; is taken to be the name of the monster, not its creator.&lt;br /&gt;
&lt;br /&gt;
While this is an often-corrected &amp;quot;error&amp;quot;, it has been argued that it is not technically incorrect to call the monster &amp;quot;Frankenstein&amp;quot; as well, since he is the &amp;quot;offspring&amp;quot; of his &amp;quot;father&amp;quot;, Victor Frankenstein. Since a child usually takes on the last name of his father, it may be said that the monster's last name actually ''is'' &amp;quot;Frankenstein&amp;quot;. He also refers to himself in the novel as &amp;quot;the Adam of your labors&amp;quot; - a reference to the Biblical Adam, the first of his kind - and some have taken to calling the monster &amp;quot;Adam Frankenstein&amp;quot; to differentiate him from the scientist, Victor Frankenstein.&lt;br /&gt;
&lt;br /&gt;
Others have argued that the monster's namelessness is an important part of his characterization in the story, since it reflects the doctor's complete rejection of his creation. While the monster identifies Victor as his &amp;quot;father&amp;quot; in the novel, Victor does not consider the creature to be his &amp;quot;son&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Randall]] is apparently tired of hearing both sides of this argument, so he has created his own work of fiction, in which the monster is named Frankenstein. He rationalizes that it is now correct to call the monster Frankenstein, assuming that his comic strip is as authoritative as the original novel. &amp;quot;{{w|Canon (fiction)|Canonical}}&amp;quot; (rule, standard) means that this comic should be used as the authoritative work on the naming of the monster. &lt;br /&gt;
&lt;br /&gt;
However, Randall's assumption that his version would supersede Mary Shelley's is unfounded and unlikely: The original version of any story is usually assumed to be the canonical, and any derivative work would have to have widespread influence and recognition to supplant the original in the popular imagination. This is not likely to happen with xkcd's ''Frankenstein,'' as it makes almost no effort to stand on its own; it exists only to be a version of ''Frankenstein'' where the monster is named &amp;quot;Frankenstein.&amp;quot; It emphasizes this point several times, and ends within a single panel, having accomplished its only goal. Almost no readers would find this version entertaining or substantive enough to displace Mary Shelley's original as the definitive version of the story.&lt;br /&gt;
&lt;br /&gt;
The {{w|Public_domain|copyright}} on Mary Shelley's novel has expired long ago, so it is perfectly legal to create works derived from the original story. It should be noted however, that Universal holds the copyright on the common [https://www.plagiarismtoday.com/2011/10/24/how-universal-re-copyrighted-frankensteins-monster/ image of the monster] (green skin, flat top head, scar, bolts on the neck and protruding forehead). To qualify as a {{w|derivative work}} the story needs to be substantially different from the original. The monster believing in {{w|moon landing conspiracy theories}} would probably qualify. Additionally, the original Frankenstein's monster was seen by its creator as hideous and repulsive due to its physical appearance despite the project being a success. Randall makes the same correlation in his version by having Frankenstein claim the moon landings were faked, which produces the same feelings in The Doctor.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the monster being a moon landing denier is meant as a throwaway absurdist non sequitur. As the only point of this story is to make a canonical version of ''Frankenstein'' where &amp;quot;Frankenstein&amp;quot; is the monster's name, it should logically end once it has finished making that point clear. However, Randall throws a curveball by having the monster blurt out an uncomfortable and controversial point of view before the ending, then ending the story abruptly before the monster's statements can be addressed.&lt;br /&gt;
&lt;br /&gt;
The title text raises the question of what the monster's creator is named in this version, since the name &amp;quot;Frankenstein&amp;quot; is instead given to the monster. The canonical answer is that the creator is simply &amp;quot;The Doctor&amp;quot;, like the title character of the series {{w|Doctor_Who|&amp;quot;Doctor Who&amp;quot;}}. This might be a reference to similar pedantic nitpicking that occurs when that character is incorrectly referred to as &amp;quot;Doctor Who&amp;quot; rather than &amp;quot;The Doctor&amp;quot; which is in turn referenced in comic [[1221: Nomenclature]]. As it happens, people who make that mistake can also claim canonical support, in that some early episodes of the series list the character's name as &amp;quot;Doctor Who&amp;quot; in the credits.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A text only panel. Between the last two lines is a lightning bolt.]&lt;br /&gt;
:Like many people, I'm tired of the nitpicking about Frankenstein's monster's name.&lt;br /&gt;
:Luckily, Frankenstein is public domain.&lt;br /&gt;
:Therefore, I present&lt;br /&gt;
:XKCD's&lt;br /&gt;
:'''''Frankenstein'''''&lt;br /&gt;
:(''The monster's name'')&lt;br /&gt;
&lt;br /&gt;
:[Cueball is turning down a lever while looking at a monster with black hair that is lying on a bed under a bedsheet. There are two wires connecting to the neck of the monster.]&lt;br /&gt;
:Frankenstein: ''Graaar''!&lt;br /&gt;
:Cueball: Frankenstein is alive! I am a modern Prometheus!&lt;br /&gt;
:Frankenstein: ''Raaaar''!&lt;br /&gt;
:Cueball: To be clear, your name is ''Frankenstein'', canonically.&lt;br /&gt;
:Frankenstein: ''Graaaaar''!&lt;br /&gt;
:&amp;lt;sub&amp;gt;Frankenstein: ''The moon landings were faked''!&amp;lt;/sub&amp;gt;&lt;br /&gt;
:Cueball: Wait, what?&lt;br /&gt;
&lt;br /&gt;
:[Another text only panel. The first word is written between two curvy lines.]&lt;br /&gt;
:'''Fin.'''&lt;br /&gt;
:There.&lt;br /&gt;
:Feel free to call the monster &amp;quot;Frankenstein.&amp;quot;&lt;br /&gt;
:If anyone tries to correct you, just explain that this comic is your canonical version.&lt;br /&gt;
:Thank you.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Doctor Who]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=User:SuperSupermario24&amp;diff=152893</id>
		<title>User:SuperSupermario24</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=User:SuperSupermario24&amp;diff=152893"/>
				<updated>2018-02-21T13:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm just some dude.&lt;br /&gt;
&lt;br /&gt;
So far I've apparently made {{#cscore:SuperSupermario24|changes}} edits to the wiki.&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1840:_Genetic_Testing_Results&amp;diff=152892</id>
		<title>1840: Genetic Testing Results</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1840:_Genetic_Testing_Results&amp;diff=152892"/>
				<updated>2018-02-21T13:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Trivia */ trivia sections are generally lists even if they only contain one or two elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1840&lt;br /&gt;
| date      = May 22, 2017&lt;br /&gt;
| title     = Genetic Testing Results&lt;br /&gt;
| image     = genetic_testing_results.png&lt;br /&gt;
| titletext = That's very exciting! The bad news is that it's a risk factor for a lot of things.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Ponytail]] [[1839|continues]] [[Cueball]]'s medical checkup with a genetic test.&lt;br /&gt;
&lt;br /&gt;
{{w|Genetic test}}s show people genetic diseases that they might be at risk for and give them insight into their ancestry. In this case, the genetic results are extremely obvious: His genes are part of a long line of genes stretching back to some of the earliest life forms to have genes. This information is, on top of being obvious, so vague as to be useless for medical purposes.&lt;br /&gt;
&lt;br /&gt;
In epidemiology, a risk factor is a variable associated with an increased risk of disease or infection. The title text says that this is a risk factor because being a living organism is, trivially, associated with every disease that exists.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is seated on an medical examination table while Ponytail stands dressed in a doctor's coat holding a file in her right hand.]&lt;br /&gt;
:Ponytail: Your genetic test results are back. Apparently you're part of an unbroken lineage stretching back billions of years to the early Earth!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Randall has previously joked about what should be the obvious results of genetic testing in [[830: Genetic Analysis]].&lt;br /&gt;
&lt;br /&gt;
*Randall makes a similar joke in the title text to [[674: Natural Parenting]]: &amp;quot;On one hand, every single one of my ancestors going back billions of years has managed to figure [having kids] out. On the other hand, that's the mother of all sampling biases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=697:_Tensile_vs._Shear_Strength&amp;diff=152543</id>
		<title>697: Tensile vs. Shear Strength</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=697:_Tensile_vs._Shear_Strength&amp;diff=152543"/>
				<updated>2018-02-15T21:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 697&lt;br /&gt;
| date      = February 3, 2010&lt;br /&gt;
| title     = Tensile vs. Shear Strength&lt;br /&gt;
| image     = tensile_vs_shear_strength.png&lt;br /&gt;
| titletext = Although really, the damage was done when the party planners took the hole punch to the elevator ribbon to hang up the sign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Tensile strength represents how hard you can pull on something without it breaking. Shear strength represents how hard you can try to cut it without it breaking. Many materials have great tensile strength but low shear strength (such as dental floss — try to break it by just pulling on two ends), including whatever this space elevator is made of. The material clearly has extremely high tensile strength because it can hold the elevator in place, with one end on the ground and one in space, but it can be cut with a simple pair of pruning shears. This also highlights the fact that &amp;quot;shear strength&amp;quot; and &amp;quot;shears&amp;quot; are etymologically related {{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
A {{w|space elevator}} is a proposed construction that would make space travel easier. It consists of a long string attached to the Earth (near equator) on one end and a counterweight (beyond the {{w|geostationary orbit}}) on the other end, kept taut and in one place by the gravity and centrifugal forces. This would make it possible to carry spacecraft into the orbit by simple mechanical means, as opposed to requiring the use of rockets as is the case nowadays, saving lot of energy and resources.&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;a modern Babel&amp;quot; is often used to describe huge projects (especially buildings or human-made structures) that are too ambitious and therefore fail. It refers to the biblical story of the {{w|Tower of Babel}}, in which humans wanted to build a tower reaching the sky, which angered God and caused him to sabotage the project.&lt;br /&gt;
&lt;br /&gt;
The title text makes the point that even before [[Black Hat]] cut the space elevator's cable in two, it was ruined by the holes in it for the banner. The holes would reduce the surface area of the cross section of the pole, dwarfing its ability to keep the elevator attached to the ground. The flag and holes would also potentially make it impossible for the elevator to travel up the pole, making the entire elevator useless.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A space elevator occupies the height of the frame, consisting of a base, a cable extending out into space, and an elevator unit with standard elevator features such as sliding doors and up/down buttons. A banner flutters in the breeze attached to the cable going up above the elevator there is text on the banner. Text appear in four lines split across the elevator cable itself, the rhyming portions of the text is on the right side of the cable. Five individuals stand at the base of the elevator. To the left are Megan, a Cueball-like guy, with his arms up, and Ponytail who has recently opened a bottle of champagne holding it up while spilling some of the liquid out the top of the bottle because she holds it and her other arm up. To the right is Black Hat, who cuts the cable with a pruning shear like it was part of the ceremony as a ribbon cutting. Finally further right is Cueball who sees what Black Hat is doing. He is very alarmed holding a hand to his mouth while holding the other out towards Black Hat.]&lt;br /&gt;
&lt;br /&gt;
:Banner: Space Elevator&lt;br /&gt;
:Banner: Grand opening&lt;br /&gt;
::{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|After countless&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|engineers&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|spend trillions over&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|fifty years,&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|a modern babel&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|disappears&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|because some fuck brought&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|pruning shears.&lt;br /&gt;
|}&lt;br /&gt;
:Pruning shears: ''Snip''&lt;br /&gt;
:Cueball: ''!!''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Black Hat]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Elevators]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Science]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1840:_Genetic_Testing_Results&amp;diff=152109</id>
		<title>1840: Genetic Testing Results</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1840:_Genetic_Testing_Results&amp;diff=152109"/>
				<updated>2018-02-08T14:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ number sign not necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1840&lt;br /&gt;
| date      = May 22, 2017&lt;br /&gt;
| title     = Genetic Testing Results&lt;br /&gt;
| image     = genetic_testing_results.png&lt;br /&gt;
| titletext = That's very exciting! The bad news is that it's a risk factor for a lot of things.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Ponytail]] [[1839|continues]] [[Cueball]]'s medical checkup with a genetic test.&lt;br /&gt;
&lt;br /&gt;
{{w|Genetic test}}s show people genetic diseases that they might be at risk for and give them insight into their ancestry. In this case, the genetic results are extremely obvious: His genes are part of a long line of genes stretching back to some of the earliest life forms to have genes. This information is, on top of being obvious, so vague as to be useless for medical purposes.&lt;br /&gt;
&lt;br /&gt;
Randall has previously joked about the, what should be obvious, results of genetic testing in [[830: Genetic Analysis]].&lt;br /&gt;
&lt;br /&gt;
Randall makes a similar joke in the title text to [[674: Natural Parenting]]: &amp;quot;On one hand, every single one of my ancestors going back billions of years has managed to figure [having kids] out. On the other hand, that's the mother of all sampling biases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In epidemiology, a risk factor is a variable associated with an increased risk of disease or infection. The title text says that this is a risk factor because being a living organism is, trivially, associated with every disease that exists.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball is seated on an medical examination table while Ponytail stands dressed in a doctor's coat holding a file in her right hand.]&lt;br /&gt;
:Ponytail: Your genetic test results are back. Apparently you're part of an unbroken lineage stretching back billions of years to the early Earth!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1059:_Bel-Air&amp;diff=151327</id>
		<title>1059: Bel-Air</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1059:_Bel-Air&amp;diff=151327"/>
				<updated>2018-01-19T21:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1059&lt;br /&gt;
| date      = May 23, 2012&lt;br /&gt;
| title     = Bel-Air&lt;br /&gt;
| image     = bel air.png&lt;br /&gt;
| titletext = Aaron Sorkin has been tapped to write the TV movie about the aging prince's eventual election to Pat Toomey's Senate seat, currently titled either 'FRESHman Senator' or 'Mr. Smith Goes to Washington'.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic is a take on the 90s TV series {{w|Fresh Prince of Bel-Air}} and its much parodied and repeated theme song. Consequently, the song coming out of [[Cueball]]'s TV right now is a take on that song. The joke is that {{w|Will Smith}} has somehow gone from being a successful rap star to an ambitious politician. {{w|Doggerel}} is a derogatory term for verse considered of little literary value or a comic verse of irregular measure, or in this case, rap music. Obviously, the song is updated with a reference to {{w|Adele (singer)|Adele}}, who was, of course, not performing during the series' run, seeing as she was two years old at its start.&lt;br /&gt;
&lt;br /&gt;
In the last panel, Cueball is annoyed about this stupid show and he switches to another channel or turns the TV off. The timing of the &amp;quot;click&amp;quot; indicates that he became annoyed when the song turned into a political advertisement and/or he did not want to hear &amp;quot;some Adele for ya&amp;quot; be rhymed with the name of the city {{w|Philadelphia}}.&lt;br /&gt;
&lt;br /&gt;
The title text refers to {{w|Mr. Smith Goes to Washington}}, a 1939 Academy Award-winning movie about an idealistic young man who is chosen to be a Senator and soon finds himself battling corrupted politicians, perhaps as Will Smith might be in this comic. The two characters/character and actor is a coincidence that Randall plays on. {{w|Aaron Sorkin}} is the writer behind the comedy drama {{w|The American President}} and the creator of political television drama {{w|The West Wing}}. {{w|Pat Toomey}} is a current U.S. Senator of Pennsylvania (which includes Philadelphia), who was first elected in 2010.&lt;br /&gt;
&lt;br /&gt;
The theme song of Fresh Prince of Bel-Air was also referenced in [[464: RBA]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball sits on an easy chair in front of a TV.]&lt;br /&gt;
:TV: Well, my posh Bel Air life took a turn for the worse.&lt;br /&gt;
&lt;br /&gt;
:TV: It's a story best related in a doggerel verse.&lt;br /&gt;
&lt;br /&gt;
:TV: So kick back, relax, lemme put on some Adele for ya,&lt;br /&gt;
&lt;br /&gt;
:[Cueball raises the remote and points at the screen.]&lt;br /&gt;
:TV: While I tell you why I'm running for mayor of Phila-&lt;br /&gt;
:''CLICK''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=464:_RBA&amp;diff=151326</id>
		<title>464: RBA</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=464:_RBA&amp;diff=151326"/>
				<updated>2018-01-19T21:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 464&lt;br /&gt;
| date      = August 18, 2008&lt;br /&gt;
| title     = RBA&lt;br /&gt;
| image     = rba.png&lt;br /&gt;
| titletext = This is a story all about how I started drinking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A [http://www.urbandictionary.com/define.php?term=Bel%20Air Bel-Air] is an internet meme where a poster on a message board starts a post on a serious topic, but partway through the post switches to repeating the lyrics to the opening theme song of &amp;quot;The Fresh Prince of Bel-Air&amp;quot;, a 1990s sitcom starring Will Smith (previously known in his rapping career as the &amp;quot;Fresh Prince&amp;quot;) as a street-smart teenager from West Philadelphia who has been sent to live with his affluent and stuffy Aunt and Uncle in Bel Air, Los Angeles by his mother as a consequence of a single altercation with a couple of no-good guys who were making trouble in his previous neighbourhood.&lt;br /&gt;
&lt;br /&gt;
[[Megan]] in the comic reverses the traditional arrangement by starting the conversation with a recitation of the lyrics to said theme song, and then switching partway through to a very serious discussion of the status of their relationship culminating in a break up.&lt;br /&gt;
&lt;br /&gt;
The lyrics go like this:&lt;br /&gt;
&lt;br /&gt;
:Now this is the story all about how &lt;br /&gt;
:My life got flipped, turned upside down &lt;br /&gt;
:And I'd like to take a minute just sit right there &lt;br /&gt;
:I'll tell you how I became ''the prince of a town called Bel-air''&lt;br /&gt;
&lt;br /&gt;
The title ''RBA'' is an initialism for ''Reverse Bel-Air''.&lt;br /&gt;
&lt;br /&gt;
The title text is a play with the usual meaning of someone becoming an alcoholic (in this case because of the breakup), but in this case refers to the actual fact that Cueball had just started drinking (a glass of water) when Megan started talking to him.&lt;br /&gt;
&lt;br /&gt;
A similar (though less serious) play on the Bel-Air meme was later used in [[1059: Bel-Air]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan walks up to Cueball pouring himself a drink.]&lt;br /&gt;
:Megan: Now, this is a story all about how&lt;br /&gt;
&lt;br /&gt;
:Megan: My life got flipped turned upside down&lt;br /&gt;
&lt;br /&gt;
:Megan: And I'd like to take a minute&lt;br /&gt;
:Megan: Just sit right there&lt;br /&gt;
&lt;br /&gt;
:Megan: I'll tell you how I became uncertain about our relationship. I think you just like having a girlfriend, it doesn't matter who.&lt;br /&gt;
:Megan: I think we should break up.&lt;br /&gt;
&lt;br /&gt;
:The reverse Bel-Air only works once, so make it something unforgettable.&lt;br /&gt;
:[Cut to dropped glass, drink spilled on ground.]&lt;br /&gt;
:Cueball: ...wait, seriously?&lt;br /&gt;
:Megan: Yeah.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=464:_RBA&amp;diff=151325</id>
		<title>464: RBA</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=464:_RBA&amp;diff=151325"/>
				<updated>2018-01-19T21:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 464&lt;br /&gt;
| date      = August 18, 2008&lt;br /&gt;
| title     = RBA&lt;br /&gt;
| image     = rba.png&lt;br /&gt;
| titletext = This is a story all about how I started drinking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
A [http://www.urbandictionary.com/define.php?term=Bel%20Air Bel-Air] is an internet meme where a poster on a message board starts a post on a serious topic, but partway through the post switches to repeating the lyrics to the opening theme song of &amp;quot;The Fresh Prince of Bel-Air&amp;quot;, a 1990s sitcom starring Will Smith (previously known in his rapping career as the &amp;quot;Fresh Prince&amp;quot;) as a street-smart teenager from West Philadelphia who has been sent to live with his affluent and stuffy Aunt and Uncle in Bel Air, Los Angeles by his mother as a consequence of a single altercation with a couple of no-good guys who were making trouble in his previous neighbourhood.&lt;br /&gt;
&lt;br /&gt;
[[Megan]] in the comic reverses the traditional arrangement by starting the conversation with a recitation of the lyrics to said theme song, and then switching partway through to a very serious discussion of the status of their relationship culminating in a break up.&lt;br /&gt;
&lt;br /&gt;
The lyrics go like this:&lt;br /&gt;
&lt;br /&gt;
:Now this is the story all about how &lt;br /&gt;
:My life got flipped, turned upside down &lt;br /&gt;
:And I'd like to take a minute just sit right there &lt;br /&gt;
:I'll tell you how I became ''the prince of a town called Bel-air''&lt;br /&gt;
&lt;br /&gt;
The title ''RBA'' is an initialism for ''Reverse Bel-Air''.&lt;br /&gt;
&lt;br /&gt;
The title text is a play with the usual meaning of someone becoming an alcoholic (in this case because of the breakup), but in this case refers to the actual fact that Cueball had just started drinking (a glass of water) when Megan started talking to him.&lt;br /&gt;
&lt;br /&gt;
A similar play on the Bel-Air meme was later used in [[1059: Bel-Air]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Megan walks up to Cueball pouring himself a drink.]&lt;br /&gt;
:Megan: Now, this is a story all about how&lt;br /&gt;
&lt;br /&gt;
:Megan: My life got flipped turned upside down&lt;br /&gt;
&lt;br /&gt;
:Megan: And I'd like to take a minute&lt;br /&gt;
:Megan: Just sit right there&lt;br /&gt;
&lt;br /&gt;
:Megan: I'll tell you how I became uncertain about our relationship. I think you just like having a girlfriend, it doesn't matter who.&lt;br /&gt;
:Megan: I think we should break up.&lt;br /&gt;
&lt;br /&gt;
:The reverse Bel-Air only works once, so make it something unforgettable.&lt;br /&gt;
:[Cut to dropped glass, drink spilled on ground.]&lt;br /&gt;
:Cueball: ...wait, seriously?&lt;br /&gt;
:Megan: Yeah.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Songs]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=469:_Improvised&amp;diff=149892</id>
		<title>469: Improvised</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=469:_Improvised&amp;diff=149892"/>
				<updated>2017-12-29T06:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 469&lt;br /&gt;
| date      = August 29, 2008&lt;br /&gt;
| title     = Improvised&lt;br /&gt;
| image     = improvised.png&lt;br /&gt;
| titletext = Oh, your brother is Luke. Sorry, should've mentioned that first.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
In the second of the original {{w|Star Wars}} film {{w|The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back}}&amp;quot;, just before {{w|Han Solo}}, portrayed by {{w|Harrison Ford}}, is frozen in carbonite, the following conversation occurs:&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: I know.&lt;br /&gt;
&lt;br /&gt;
The original script had Han Solo respond with &amp;quot;I love you, too&amp;quot;, but Harrison Ford felt that the character would not give such a cliched response, even in the face of likely death and ad-libbed the &amp;quot;I know&amp;quot; line that was actually used in the finished film. The ad-libbed line is generally thought to be better than the original would have been.&lt;br /&gt;
&lt;br /&gt;
The comic presents several alternative ad-libs that Ford could have made in that conversation as well as at various points throughout the original trilogy. So in this situation it is the actor Ford and not Han Solo that speaks the lines. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Row&lt;br /&gt;
! Col&lt;br /&gt;
! Ad-Lib&lt;br /&gt;
! Further Detail&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| '''Well, duh.'''&lt;br /&gt;
| Here, Han ruins the mood [a dramatic confession] with a flippant statement.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| '''Seriously? ...Christ.'''&lt;br /&gt;
| Another example of an out-of-tone ad-lib. The original line is &amp;quot;never tell me the odds&amp;quot;, a nod to Solo's daredevil persona. In this ad-lib, however, he is hesitant to try anything dangerous. Additionally, Ford's use of &amp;quot;Christ&amp;quot; would be unfitting, as Star Wars takes place in a galaxy far, far away, where Christianity is completely unknown. (Still, considering that Solo [[890:_Etymology|named his ship after an Earth bird of prey...]])&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| '''Oh! Hey, that explains the kissing earlier.'''&lt;br /&gt;
| Another absurd, out-of-character answer to a serious remark, this time with Solo acting romantically oblivious [rather than forward, as he is usually].&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| '''I'm nailing your brother.'''&lt;br /&gt;
| So far Leia doesn't know she has a brother (Luke). Also, since ''to nail'' means to penetrate, she may be surprised to learn that Han is currently engaged in a same-sex relationship (or at least an ongoing arrangement). This panel is referenced in the title text.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| '''Hokey religions and ancient weapons are no match for scissors, though they do beat paper and rock.'''&lt;br /&gt;
| The original line is &amp;quot;Hokey religions and ancient weapons are no match for a good blaster at your side, kid&amp;quot;, a reference to Luke's force training and lightsaber use. In this ad-lib, Han turns a discussion about weapons into a [unusually formal] discussion about the game {{w|Rock-paper-scissors}}.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| '''Cool. Listen, this thing is really, REALLY cold.'''&lt;br /&gt;
| Han is in a freezing chamber in this scene. This remark indicates that he is not very interested in Leia's feeling at this moment since he is so cold.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| '''Wowzers.'''&lt;br /&gt;
| ''Wowzers'' is an expression used by {{w|Inspector Gadget}}; another amusingly out-of-character ad-lib.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| '''Barely. They're pretty drunk.'''&lt;br /&gt;
| The original response here is &amp;quot;Uh, my team's ready. I don't have a command crew for the shuttle.&amp;quot; In this ad-lib, Han responds to a serious situation [preparations for an important mission to bring down the Galactic Empire] with an unserious response and an admission that he's allowing his crew to drink while on duty.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| '''Man, me too but Chewie never seems interested. Maybe I should grow my hair out.'''&lt;br /&gt;
| The original response was &amp;quot;I can arrange that!  You could ''use'' a good kiss!&amp;quot;  In the original film, Leia's remark &amp;quot;I'd just as soon kiss a wookiee&amp;quot; is meant as an insult to Han, implying that he's no more attractive than a great hairy monster. In this ad-lib, though, Han takes her statement literally, and suggests that he is also interested in kissing a wookiee. Chewbacca is Han's wookiee copilot and fellow smuggler. Han's suggestion that he's interested in kissing Chewbacca is unexpected on many levels: firstly, Han's shown interest in Leia, secondly, Chewbacca is an entirely different species, and thirdly, Chewbacca is also male, and Han Solo is presumed by Leia to be straight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: although it's spelled &amp;quot;wookie&amp;quot; in the comic, the canonical spelling of Chewbacca's species is &amp;quot;{{w|Wookiee}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The title text continues the ad lib in panel four. It refers to the plot twist that {{w|Luke Skywalker}} is princess {{w|Princess Leia|Leia's}} brother, which would not be revealed until the next film in the series. How Harrison Ford knows this twist at this point in the story is unknown.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption above the panels:]&lt;br /&gt;
:Harrison Ford famously improvised his &amp;quot;I know&amp;quot; line in E.S.B. Here are a few of his less-successful ad-libs:&lt;br /&gt;
&lt;br /&gt;
:[Harrison Ford as Han Solo (in all the panels) stands in front of Princess Leia on the Cloud City Carbon Freezing Chamber.]&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: Well, duh.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo in the cockpit of the Millennium Falcon.]&lt;br /&gt;
:C-3P0: Sir, the possibility of successfully navigating an asteroid field is approximately 3720 to 1!&lt;br /&gt;
:Han: Seriously? ...Christ.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo stands in front of Princess Leia on the Cloud City Carbon Freezing Chamber.]&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: Oh! Hey, that explains the kissing earlier.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo stands in front of Princess Leia on the Cloud City Carbon Freezing Chamber.]&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: I'm nailing your brother.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo standing in front of Luke Skywalker, who is holding a blast shield helmet and a lightsaber. The training droid hovers between them.]&lt;br /&gt;
&lt;br /&gt;
:Han: Hokey religions and ancient weapons are no match for scissors, though they do beat paper and rock.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo stands in front of Princess Leia on the Cloud City Carbon Freezing Chamber.]&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: Cool. Listen, this thing is really, &amp;lt;u&amp;gt;really&amp;lt;/u&amp;gt; cold.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo stands in front of Princess Leia on the Cloud City Carbon Freezing Chamber.]&lt;br /&gt;
:Leia: I love you.&lt;br /&gt;
:Han: Wowzers.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo sits with two others. General Madine approaches.]&lt;br /&gt;
:Madine: General Solo, is your strike team assembled?&lt;br /&gt;
:Han: Barely. They're pretty drunk.&lt;br /&gt;
&lt;br /&gt;
:[Han Solo and Princess Leia stand in an Ice Tunnel of Hoth.]&lt;br /&gt;
:Leia: I'd just as soon kiss a wookie.&lt;br /&gt;
:Han: Man, me too but Chewie never seems interested. Maybe I should grow my hair out.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring real people]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Multiple Cueballs]]&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Romance]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1331:_Frequency&amp;diff=149356</id>
		<title>1331: Frequency</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1331:_Frequency&amp;diff=149356"/>
				<updated>2017-12-17T21:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1331&lt;br /&gt;
| date      = February 17, 2014&lt;br /&gt;
| title     = Frequency&lt;br /&gt;
| custom    = &amp;lt;center&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:heartbeat.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:birth.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:death.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:wikipedia.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:vibrator.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:car china.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:car japan.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:car germany.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:car us.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:car elsewhere.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:kiss.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:fire dept.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:holeinone.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:turnsignal1.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:turnsignal2.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:earthquake1.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:earthquake2.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:earthquake3.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:earthquake4.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:parliament toilet.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:flight.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:book mockingbird.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:cat mockingbird.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:phoenixshoes.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:phoenix.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:keys.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:amelia.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:dogbite.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:bike.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:eagle.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:bottles.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:recycled.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:meteor.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:oldfaithful.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:shark.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:us cancer.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:us cancer death.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:dog.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:cat.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:wedding.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:domain.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:house.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:tattoo.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:pulsar.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:facebook.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:iphone.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:littleleague.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:ndsex.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:bieber.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:denverpizza.gif|This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| titletext = This comic shows estimated average frequency. I wanted to include the pitch drop experiment, but it turns out the gif format has some issues with decade-long loops.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic shows a number of common events, arranged in a grid. Each of the events flashes with its average frequency. &lt;br /&gt;
&lt;br /&gt;
For example, statistically a child is born somewhere on the world approximately every 0.24 seconds, or four times per second. Therefore, the tile &amp;quot;One birth&amp;quot; blinks about 4 times per second.&lt;br /&gt;
&lt;br /&gt;
The title text refers to the {{w|Pitch drop experiment}} which measures the flow of a piece of pitch over many years. At room temperature, tar pitch flows at a very slow rate, taking several years to form a single drop. The title text jokes that Randall tried to include a tile that flashes about once every {{w|decade|ten years}}, but the tiles are all {{w|Animated GIF|animated GIFs}} and while the file format supports animations of any length, the resulting file would be too big (at least 10 megabytes).&lt;br /&gt;
&lt;br /&gt;
A thorough analysis of the frequencies present in this comic and how they relate to the underlying technology (the GIF format) was published as [http://notebooks.jsvine.com/reverse-engineering-xkcd-frequency/ Reverse Engineering xkcd's 'Frequency'].&lt;br /&gt;
&lt;br /&gt;
The table below lists all the events and their duration / frequency. Some events make reference to other comics.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Picture&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Text&lt;br /&gt;
!Period (seconds)&lt;br /&gt;
!Frequency (per minute)&lt;br /&gt;
!Frequency (per year)&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Explanation and/or references to other comics.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heartbeat.gif]]&lt;br /&gt;
|Heartbeat||style=&amp;quot;text-align:right;&amp;quot;|0.86||style=&amp;quot;text-align:right;&amp;quot;|70||style=&amp;quot;text-align:right;&amp;quot;|33,000,000||The typical resting {{w|heart rate}} in adults is 60–80 beats per minute (bpm).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birth.gif]]&lt;br /&gt;
|One birth||style=&amp;quot;text-align:right;&amp;quot;|0.24||style=&amp;quot;text-align:right;&amp;quot;|250||style=&amp;quot;text-align:right;&amp;quot;|131,490,000||The {{w|Birth rate|birth rate}} that occurs on Earth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:death.gif]]&lt;br /&gt;
|One death||style=&amp;quot;text-align:right;&amp;quot;|0.56||style=&amp;quot;text-align:right;&amp;quot;|107||style=&amp;quot;text-align:right;&amp;quot;|56,360,000||The {{w|Mortality rate|Mortality rate}} is much lower than the birth rate shown above; thus, the world's population continues to increase.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wikipedia.gif]]&lt;br /&gt;
|Someone edits Wikipedia||style=&amp;quot;text-align:right;&amp;quot;|0.67||style=&amp;quot;text-align:right;&amp;quot;|90||style=&amp;quot;text-align:right;&amp;quot;|47,100,000||{{w|Wikipedia}} is an online, freely editable encyclopedia. A table recording the time between completion of each block of 10 million edits can be found [http://en.wikipedia.org/wiki/User:Katalaveno/TBE here], which suggests that the value 0.67 Sec/Edit is a little high, with the average being closer to 0.63 Sec/Edit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibrator.gif]]&lt;br /&gt;
|Someone buys a vibrator||style=&amp;quot;text-align:right;&amp;quot;|2.99||style=&amp;quot;text-align:right;&amp;quot;|20||style=&amp;quot;text-align:right;&amp;quot;|10,550,000 || This is just a joke; there are no reliable statistics on worldwide vibrator productions or sales.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:car china.gif]]&lt;br /&gt;
|China builds a car||style=&amp;quot;text-align:right;&amp;quot;|1.89||style=&amp;quot;text-align:right;&amp;quot;|32||style=&amp;quot;text-align:right;&amp;quot;|16,700,000|| According to the International Organization of Motor Vehicle Manufacturers, China is the world's most prolific car manufacturer, producing just over [http://www.oica.net/category/production-statistics/2013-statistics/ 18 million cars in 2013]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:car japan.gif]]&lt;br /&gt;
|Japan builds a car||style=&amp;quot;text-align:right;&amp;quot;|4.01||style=&amp;quot;text-align:right;&amp;quot;|15||style=&amp;quot;text-align:right;&amp;quot;|7,870,000|| According to the International Organization of Motor Vehicle Manufacturers, Japan is the second most prolific car manufacturing country, producing just over [http://www.oica.net/category/production-statistics/2013-statistics/ 8 million cars in 2013]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:car germany.gif]]&lt;br /&gt;
|Germany builds a car||style=&amp;quot;text-align:right;&amp;quot;|5.8||style=&amp;quot;text-align:right;&amp;quot;|10||style=&amp;quot;text-align:right;&amp;quot;|5,440,000|| According to the International Organization of Motor Vehicle Manufacturers, Germany is the third most prolific car manufacturing country, producing nearly [http://www.oica.net/category/production-statistics/2013-statistics/ 5.5 million cars in 2013]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:car us.gif]]&lt;br /&gt;
|The US builds a car||style=&amp;quot;text-align:right;&amp;quot;|6.95||style=&amp;quot;text-align:right;&amp;quot;|8.6||style=&amp;quot;text-align:right;&amp;quot;|4,540,000|| According to the International Organization of Motor Vehicle Manufacturers, the US is the fourth most prolific car manufacturing country, producing just under [http://www.oica.net/category/production-statistics/2013-statistics/ 4.4 million cars in 2013]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:car elsewhere.gif]]&lt;br /&gt;
|Someone else builds a car||style=&amp;quot;text-align:right;&amp;quot;|1.03||style=&amp;quot;text-align:right;&amp;quot;|58||style=&amp;quot;text-align:right;&amp;quot;|30,640,000|| This relates to car manufacture in countries other than those four listed above. According to the International Organization of Motor Vehicle Manufacturers, this total is just under [http://www.oica.net/category/production-statistics/2013-statistics/ 29.4 million cars in 2013]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kiss.gif]]&lt;br /&gt;
|A European Union resident has their first kiss||style=&amp;quot;text-align:right;&amp;quot;|5.53||style=&amp;quot;text-align:right;&amp;quot;|11||style=&amp;quot;text-align:right;&amp;quot;|5,700,000|| Given that each person can only have their first kiss once, this statistic is tied to the EU birth rate. This [http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/File:Number_of_live_births,_EU-28,_1961%E2%80%932012_(1)_(million)_YB14.png eurostat graph] shows the birth rate in the EU, and if we assume that the majority of people experience their first 'real' kiss at around age 12-16, then the years 1998-2002 are of interest, where the birth rate is fairly stable at just over 5.5 million.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fire dept.gif]]&lt;br /&gt;
|A US fire department puts out a fire||style=&amp;quot;text-align:right;&amp;quot;|23||style=&amp;quot;text-align:right;&amp;quot;|2.6||style=&amp;quot;text-align:right;&amp;quot;|1,370,000|| The latest available statistics from the US Fire Administration show that in 2011 there were [http://www.usfa.fema.gov/data/statistics/ roughly 1.39 million] reported fires.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:holeinone.gif]]&lt;br /&gt;
|Someone hits a hole-in-one||style=&amp;quot;text-align:right;&amp;quot;|180&amp;lt;br&amp;gt;(3 minutes)||style=&amp;quot;text-align:right;&amp;quot;|⅓&amp;lt;br&amp;gt;(20 per hour)||style=&amp;quot;text-align:right;&amp;quot;|175,320||A {{w|hole in one}} is a feat in {{w|golf}} in which the player hits the ball directly from the tee into the cup with one shot.  This does not account for the possibility of [https://what-if.xkcd.com/85/ Rocket Golf].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:turnsignal1.gif]]&lt;br /&gt;
|My turn signal blinks||style=&amp;quot;text-align:right;&amp;quot;|0.94||style=&amp;quot;text-align:right;&amp;quot;|64||style=&amp;quot;text-align:right;&amp;quot;|33,638,400||This, together with &amp;quot;The turn signal of the car in front of me blinks&amp;quot;, forms a reference to [[165: Turn Signals]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:turnsignal2.gif]]&lt;br /&gt;
|The turn signal of the car in front of me blinks||style=&amp;quot;text-align:right;&amp;quot;|0.9||style=&amp;quot;text-align:right;&amp;quot;|67||style=&amp;quot;text-align:right;&amp;quot;|35,215,200||This, together with &amp;quot;My turn signal blinks&amp;quot;, forms a reference to [[165: Turn Signals]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthquake1.gif]]&lt;br /&gt;
|Earthquake (magnitude 1)||style=&amp;quot;text-align:right;&amp;quot;|2.43||style=&amp;quot;text-align:right;&amp;quot;|25||style=&amp;quot;text-align:right;&amp;quot;|13,000,000||These are continually happening, and not felt by humans. The [http://earthquake.usgs.gov/earthquakes/map/#%7B%22feed%22%3A%221419026358584%22%2C%22sort%22%3A%22newest%22%2C%22mapposition%22%3A%5B%5B-85%2C0%5D%2C%5B85%2C360%5D%5D%2C%22viewModes%22%3A%7B%22help%22%3Afalse%2C%22list%22%3Atrue%2C%22map%22%3Atrue%2C%22settings%22%3Afalse%7D%2C%22autoUpdate%22%3Afalse%2C%22search%22%3A%7B%22id%22%3A%221419026358584%22%2C%22name%22%3A%22Search%20Results%22%2C%22isSearch%22%3Atrue%2C%22params%22%3A%7B%22starttime%22%3A%222014-12-12%2000%3A00%3A00%22%2C%22minmagnitude%22%3A-1%2C%22eventtype%22%3A%22earthquake%22%2C%22endtime%22%3A%222014-12-19%2023%3A59%3A59%22%2C%22maxmagnitude%22%3A1.9%2C%22orderby%22%3A%22time%22%7D%7D%7D USGS does report them], but the link provided was produced at the time this description was written. It can however be updated by the user.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthquake2.gif]]&lt;br /&gt;
|Earthquake (magnitude 2)||style=&amp;quot;text-align:right;&amp;quot;|24.26||style=&amp;quot;text-align:right;&amp;quot;|2.5||style=&amp;quot;text-align:right;&amp;quot;|1,300,000|| The US Geological Survey estimates that [http://earthquake.usgs.gov/earthquakes/eqarchives/year/eqstats.php 1.3 million] earthquakes of magnitude 2.0-2.9 occur worldwide each year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthquake3.gif]]&lt;br /&gt;
|Earthquake (magnitude 3)||style=&amp;quot;text-align:right;&amp;quot;|242.6&amp;lt;br&amp;gt;(~4 minutes)||style=&amp;quot;text-align:right;&amp;quot;|¼&amp;lt;br&amp;gt;(15 per hour)||style=&amp;quot;text-align:right;&amp;quot;|130,000|| The US Geological Survey estimates that [http://earthquake.usgs.gov/earthquakes/eqarchives/year/eqstats.php 130 thousand] earthquakes of magnitude 3.0-3.9 occur worldwide each year.&lt;br /&gt;
Earthquakes below this magnitude pass by largely unnoticed by most people (or [[723|tweeters]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthquake4.gif]]&lt;br /&gt;
|Earthquake (magnitude 4)||style=&amp;quot;text-align:right;&amp;quot;|2426&amp;lt;br&amp;gt;(40.4 minutes)||style=&amp;quot;text-align:right;&amp;quot;|0.025&amp;lt;br&amp;gt;(1.5 per hour)||style=&amp;quot;text-align:right;&amp;quot;|13,000|| The US Geological Survey estimates that [http://earthquake.usgs.gov/earthquakes/eqarchives/year/eqstats.php 13 thousand] earthquakes of magnitude 4.0-4.9 occur worldwide each year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parliament toilet.gif]]&lt;br /&gt;
|A member of the UK parliament flushes a toilet||style=&amp;quot;text-align:right;&amp;quot;|10.06||style=&amp;quot;text-align:right;&amp;quot;|6||style=&amp;quot;text-align:right;&amp;quot;|3,140,000||At the time of this comic, there were 650 elected MPs and in the UK parliament, resulting in an average of 13.2 flushes per MP per day, which would mean that supposing that MPs get up to go to the toilet once between midnight and 6am, that means that during the rest of the day they are averaging a trip to the toilet every hour and a half. It appears that Randall included the unelected Lords in the upper house of Parliament (not technically called Members of Parliament), which numbered around 780 at the time of the comic. In that case, that averages a slightly more reasonable 6 flushes per Parlimentarian per day.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:flight.gif]]&lt;br /&gt;
|An airline flight takes off||style=&amp;quot;text-align:right;&amp;quot;|0.93||style=&amp;quot;text-align:right;&amp;quot;|65||style=&amp;quot;text-align:right;&amp;quot;|34,000,000|| Research conducted in 2008 by Thomas Ruosch and Dr Karl Rege at [http://www.init.zhaw.ch/index.php?id=9&amp;amp;L=1 Zurich University of Applied Science] plotted the [https://www.youtube.com/watch?v=oR00_uLfGVE 93,000 daily worldwide airline flights].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:book mockingbird.gif]]&lt;br /&gt;
|Someone buys ''To Kill a Mockingbird''||style=&amp;quot;text-align:right;&amp;quot;|42.05||style=&amp;quot;text-align:right;&amp;quot;|1.4||style=&amp;quot;text-align:right;&amp;quot;|750,000||&amp;quot;{{w|To Kill a Mockingbird}}&amp;quot; is a novel by {{w|Harper Lee}}, often an assigned reading in high school. Since 1960 it has sold in the region of [http://www.theguardian.com/books/2010/jul/09/harper-lee-to-kill-a-mockingbird 40 million copies], an average of 740,000 a year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cat mockingbird.gif]]&lt;br /&gt;
|Someone's pet cat kills a mockingbird||style=&amp;quot;text-align:right;&amp;quot;|1.82||style=&amp;quot;text-align:right;&amp;quot;|33||style=&amp;quot;text-align:right;&amp;quot;|17,340,000||Whereas the previous item references the well-known book &amp;quot;To Kill a Mockingbird&amp;quot;, this one talks about {{w|Mockingbird|mockingbirds}} being literally killed (in this case, by cats). There are 45 million mockingbirds in the world;[http://animaldiversity.ummz.umich.edu/accounts/Mimus_polyglottos/] this means that according to Randall, cats kill 39% of mockingbirds in one year, i.e. in 2.5 years they are able to kill all mockingbirds (excluding the ones that are born in the meantime).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoenixshoes.gif]]&lt;br /&gt;
|Someone in Phoenix buys new shoes||style=&amp;quot;text-align:right;&amp;quot;|1.08||style=&amp;quot;text-align:right;&amp;quot;|56||style=&amp;quot;text-align:right;&amp;quot;|29,200,000||Since {{w|Phoenix metropolitan area|metro Phoenix}} has 4,200,000 inhabitants, according to Randall people in Phoenix buy 7 pairs of shoes per capita per year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoenix.gif]]&lt;br /&gt;
|Someone in Phoenix puts on a condom||style=&amp;quot;text-align:right;&amp;quot;|2.05||style=&amp;quot;text-align:right;&amp;quot;|29||style=&amp;quot;text-align:right;&amp;quot;|15,390,000||Randall probably found the number of Condoms sold in Phoenix and estimated that most of those would be used. Estimates directly from the frequency of intercourse and contraceptive uses would be wildly inaccurate, especially as those statistics count encounters that might need multiple condoms as one instance of intercourse. There are [https://www.birthcontrol.com/condom-use-statistics 450,000,000 Condoms sold in the US each Year.]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keys.gif]]&lt;br /&gt;
|Someone locks their keys in their car||style=&amp;quot;text-align:right;&amp;quot;|2.43||style=&amp;quot;text-align:right;&amp;quot;|25||style=&amp;quot;text-align:right;&amp;quot;|13,000,000||There does not appear to be any data on this mishap, but a [https://twitter.com/search?q=locked%20keys%20in%20car&amp;amp;src=typd Twitter search] reveals this happens, or people discuss it happening at a high frequency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:amelia.gif]]&lt;br /&gt;
|A Sagittarius named Amelia drinks a soda||style=&amp;quot;text-align:right;&amp;quot;|7.79||style=&amp;quot;text-align:right;&amp;quot;|7.7||style=&amp;quot;text-align:right;&amp;quot;|4,000,000||Randall Munroe is a [http://blog.xkcd.com/2014/01/31/the-baby-name-wizard/ fan of The Baby Name Wizard] blog and its [http://www.babynamewizard.com Name Voyager] tool which shows that &amp;quot;[http://www.babynamewizard.com/baby-name/girl/amelia Amelia]&amp;quot; has recently exploded in popularity.&amp;lt;br /&amp;gt;&lt;br /&gt;
This particular frequency is taken from:&lt;br /&gt;
* The number of persons called {{w|Amelia (given name)|Amelia}} ([http://howmanyofme.com/  est. 82,572 people in the U.S.])&lt;br /&gt;
* The number of persons born between November 22 and December 22 under the astrological sign of {{w|Sagittarius (astrology)|Sagittarius}} (~1/12th of the population, i.e. approximately 6881 Amelias in the U.S.)&lt;br /&gt;
* The frequency of soda (soft drinks) being drunk (216 liters per person per year in the U.S.[http://www.nationmaster.com/graph/foo_sof_dri_con-food-soft-drink-consumption]). &lt;br /&gt;
According to our figures, 6881 Amelias drink 1.44 million liters of soft drinks per year in the United States alone, which means that Randall's figures only account for American Amelias (drinking 355&amp;amp;nbsp;mL or 12&amp;amp;nbsp;fl.&amp;amp;nbsp;oz. of soda in each drink).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dogbite.gif]]&lt;br /&gt;
|A dog bites someone in the US||style=&amp;quot;text-align:right;&amp;quot;|7.01||style=&amp;quot;text-align:right;&amp;quot;|8.6||style=&amp;quot;text-align:right;&amp;quot;|4,500,000|| A [http://www.ncbi.nlm.nih.gov/pubmed/18836045 2008 report] by the Centers for Disease Control concluded that 4.5 million people are bitten by dogs each year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bike.gif]]&lt;br /&gt;
|Someone steals a bicycle||style=&amp;quot;text-align:right;&amp;quot;|24.93||style=&amp;quot;text-align:right;&amp;quot;|2.4||style=&amp;quot;text-align:right;&amp;quot;|1,265,000||About half of all people who cycle infrequently have their bikes stolen at some time, but people who cycle every day have a 90% higher chance of bike theft, all according to [http://www.citylab.com/commute/2014/04/these-8-depressing-bike-theft-statistics-show-just-how-bad-problem/8890/ this report] of cyclists in Montreal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eagle.gif]]&lt;br /&gt;
|A bald eagle catches a fish||style=&amp;quot;text-align:right;&amp;quot;|2.69||style=&amp;quot;text-align:right;&amp;quot;|22||style=&amp;quot;text-align:right;&amp;quot;|11,700,000||It is estimated that there are 70,000 bald eagles in the world and they eat up to [http://www.hancockwildlife.org/forum/viewtopic.php?showtopic=949 a pound-and-a-half of fish] every day. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:bottles.gif]]&lt;br /&gt;
|50,000 plastic bottles are produced||style=&amp;quot;text-align:right;&amp;quot;|1.27||style=&amp;quot;text-align:right;&amp;quot;|47||style=&amp;quot;text-align:right;&amp;quot;|1.24 trillion||This fact speaks for itself, but here are some [http://www.banthebottle.net/bottled-water-facts/ alarming facts] about plastic bottle production and usage. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:recycled.gif]]&lt;br /&gt;
|50,000 plastic bottles are recycled||style=&amp;quot;text-align:right;&amp;quot;|4.64||style=&amp;quot;text-align:right;&amp;quot;|13||style=&amp;quot;text-align:right;&amp;quot;|340 billion||27% of the plastic bottles manufactured get [[885: Recycling|recycled]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meteor.gif]]&lt;br /&gt;
|A bright meteor is visible somewhere||style=&amp;quot;text-align:right;&amp;quot;|1.15||style=&amp;quot;text-align:right;&amp;quot;|52||style=&amp;quot;text-align:right;&amp;quot;|27,400,000||This varies based on location, time of day, time of year, weather, personal perception and a number of other factors, but according to [http://www.amsmeteors.org/meteor-showers/meteor-faq/#4 The American Meteor Society], between 2-16 can be seen during the hours before daylight where it would be too bright to see them. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:oldfaithful.gif]]&lt;br /&gt;
|Old Faithful erupts||style=&amp;quot;text-align:right;&amp;quot;|5640&amp;lt;br&amp;gt;(94 minutes)||style=&amp;quot;text-align:right;&amp;quot;|0.011&amp;lt;br&amp;gt;(15&amp;amp;nbsp;per&amp;amp;nbsp;day)||style=&amp;quot;text-align:right;&amp;quot;|5,595||{{w|Old Faithful}} is a geyser in {{w|Yellowstone National Park}} in the US, that tends to erupt every 65 or 91 minutes. XKCD's period of 1h 34m falls between the [http://geysertimes.org/getGeyserInfo.php?geyserID=2 mean and median of recent Old Faithful eruptions] and corresponds to a [http://geysertimes.org/getSingleEruption.php?id=645135 February 16, 2014 eruption].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shark.gif]]&lt;br /&gt;
|A fishing boat catches a shark||style=&amp;quot;text-align:right;&amp;quot;|0.83||style=&amp;quot;text-align:right;&amp;quot;|72||style=&amp;quot;text-align:right;&amp;quot;|38,000,000|| [[1326: Sharks]]; Shark populations have experienced severe declines due to fishing impacts both of {{w|shark finning|finning}} and by-catch.[http://scholar.google.com/scholar?q=shark+population+decline+fishing]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:us cancer.gif]]&lt;br /&gt;
|Someone in the US is diagnosed with cancer||style=&amp;quot;text-align:right;&amp;quot;|18.99||style=&amp;quot;text-align:right;&amp;quot;|3.2||style=&amp;quot;text-align:right;&amp;quot;|1,660,000|| According to the [http://www.cancer.org American Cancer Society], there will be an estimated 1,665,540 new cancer cases diagnosed ins the US in 2014.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:us cancer death.gif]]&lt;br /&gt;
|Someone in the US dies from cancer||style=&amp;quot;text-align:right;&amp;quot;|54.34||style=&amp;quot;text-align:right;&amp;quot;|1.1||style=&amp;quot;text-align:right;&amp;quot;|580,000|| According to the [http://www.cancer.org American Cancer Society], in 2014 there will be an estimated 585,720 cancer deaths in the US.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dog.gif]]&lt;br /&gt;
|Someone adopts a dog from a shelter||style=&amp;quot;text-align:right;&amp;quot;|15.6||style=&amp;quot;text-align:right;&amp;quot;|3.8||style=&amp;quot;text-align:right;&amp;quot;|2,000,000||[http://www.statisticbrain.com/pet-owner-industry-stats/ 10%] of owned dogs were adopted from shelters&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cat.gif]]&lt;br /&gt;
|Someone adopts a cat from a shelter||style=&amp;quot;text-align:right;&amp;quot;|21.3||style=&amp;quot;text-align:right;&amp;quot;|2.8||style=&amp;quot;text-align:right;&amp;quot;|1,500,000||[http://www.statisticbrain.com/pet-owner-industry-stats/ 18%] of owned cats were adopted from shelters &lt;br /&gt;
|-&lt;br /&gt;
|[[File:wedding.gif]]&lt;br /&gt;
|Someone gets married||style=&amp;quot;text-align:right;&amp;quot;|0.75||style=&amp;quot;text-align:right;&amp;quot;|80||style=&amp;quot;text-align:right;&amp;quot;|42,000,000||According to [http://www.statisticbrain.com/marriage-statistics/ this study], there are 2,077,000 marriages in the US every year. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:domain.gif]]&lt;br /&gt;
|Someone registers a domain||style=&amp;quot;text-align:right;&amp;quot;|0.64||style=&amp;quot;text-align:right;&amp;quot;|94||style=&amp;quot;text-align:right;&amp;quot;|49,300,000 ||According to [http://www.dailychanges.com/ Dailychanges.com], about 135,000 domains are registered every day, but this figure fluctuates. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:house.gif]]&lt;br /&gt;
|Someone in the US buys a house||style=&amp;quot;text-align:right;&amp;quot;|6.22||style=&amp;quot;text-align:right;&amp;quot;|9.6||style=&amp;quot;text-align:right;&amp;quot;|5,000,000||According to [http://www.census.gov/construction/nrs/pdf/newressales.pdf The Census Bureau], on average there are 400,000 home purchases in the US each month.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tattoo.gif]]&lt;br /&gt;
|Someone in the US gets a tattoo||style=&amp;quot;text-align:right;&amp;quot;|2.06||style=&amp;quot;text-align:right;&amp;quot;|29||style=&amp;quot;text-align:right;&amp;quot;|15,300,000||This estimate is probably based on the percentage of people who are tattooed, and not how frequently they purchase one, but the figures [http://theweek.com/article/index/233633/the-tattoo-economy-by-the-numbers here], [http://www.vanishingtattoo.com/tattoo_facts.htm here], and [http://www.statisticbrain.com/tattoo-statistics/ here] add to the credibility of the claim.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pulsar.gif]]&lt;br /&gt;
|The star PSR J1748-2446AD rotates 1,000 times||style=&amp;quot;text-align:right;&amp;quot;|1.4||style=&amp;quot;text-align:right;&amp;quot;|42.9||style=&amp;quot;text-align:right;&amp;quot;|22,548,240, which means 22.5 billion times per year||{{w|PSR J1748-2446ad}} is the fastest spinning {{w|pulsar}} known.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:facebook.gif]]&lt;br /&gt;
|Someone lies about their age to sign up for Facebook||style=&amp;quot;text-align:right;&amp;quot;|4.32||style=&amp;quot;text-align:right;&amp;quot;|14||style=&amp;quot;text-align:right;&amp;quot;|7,300,000||To sign up for Facebook, [https://www.facebook.com/help/210644045634222 the user must claim to be at least 13 years old]. This is a reflection of the U.S. {{w|Children's Online Privacy Protection Act}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iphone.gif]]&lt;br /&gt;
|Someone breaks an iPhone screen||style=&amp;quot;text-align:right;&amp;quot;|0.93||style=&amp;quot;text-align:right;&amp;quot;|65||style=&amp;quot;text-align:right;&amp;quot;|34,000,000||According to a [http://www.cnet.com/news/quarter-of-iphones-have-a-broken-screen-says-new-poll/ CNET report], up to a quarter of iPhones have a broken screen. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:littleleague.gif]]&lt;br /&gt;
|A Little League player strikes out||style=&amp;quot;text-align:right;&amp;quot;|1.23||style=&amp;quot;text-align:right;&amp;quot;|49||style=&amp;quot;text-align:right;&amp;quot;|25,754,400||{{w|Little League Baseball|Little League}} is a system of local youth baseball and softball competitions. A {{w|strikeout}} is a situation in baseball and softball. This figure will be inconsistent throughout the year as baseball is normally not played in the winter.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ndsex.gif]]&lt;br /&gt;
|Someone has sex in North Dakota||style=&amp;quot;text-align:right;&amp;quot;|1.38||style=&amp;quot;text-align:right;&amp;quot;|43||style=&amp;quot;text-align:right;&amp;quot;|22,900,000||Since {{w|North Dakota}} has 723,000 inhabitants (ranked the 48th state), and if we estimate the sexually active population as 80% (and if ''someone'' means ''a couple)'' this means that people in North Dakota have sex 79.1 times a year. It is estimated that 3.93% of the world population has sex on a given day;[http://geography.about.com/od/culturalgeography/a/geographyofsex.htm] Randall's rate for North Dakota is 17.3% which is not low.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bieber.gif]]&lt;br /&gt;
|Justin Bieber gains a follower on Twitter||style=&amp;quot;text-align:right;&amp;quot;|4.73||style=&amp;quot;text-align:right;&amp;quot;|13||style=&amp;quot;text-align:right;&amp;quot;|6,670,000|| [[802: Online Communities 2#Twitter Region|802: Online Communities 2]]; {{w|Justin Bieber}} is a Canadian pop music singer whose [https://twitter.com/justinbieber Twitter account] is extremely popular.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:denverpizza.gif]]&lt;br /&gt;
|Someone in Denver orders pizza||style=&amp;quot;text-align:right;&amp;quot;|1.27||style=&amp;quot;text-align:right;&amp;quot;|47||style=&amp;quot;text-align:right;&amp;quot;|24,800,000|| In 2013, an estimated [http://www.statisticbrain.com/pizza-statistics/ 3 billion] pizzas were sold in the US. With a population of approximately 320 million, this is an average of just over 9 pizzas per person per year. According to the [http://quickfacts.census.gov/qfd/states/08/08031.html 2010 Census], the population of Denver was, rounded, 650,000. The frequency shown equates to over 38 pizzas per person per year, four times the national average. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Repetitive events are written in grey and arranged in a grid. Each statement pulses to black and then returns to grey at an interval characteristic of the named event.]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|Heartbeat&amp;lt;br/&amp;gt;(0.86 sec)&lt;br /&gt;
|One birth&amp;lt;br/&amp;gt;(0.24 sec)&lt;br /&gt;
|One death&amp;lt;br/&amp;gt;(0.56 sec)&lt;br /&gt;
|Someone edits Wikipedia&amp;lt;br/&amp;gt;(0.67 sec)&lt;br /&gt;
|Someone buys a vibrator&amp;lt;br/&amp;gt;(2.99 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|China builds a car&amp;lt;br/&amp;gt;(1.89 sec)&lt;br /&gt;
|Japan builds a car&amp;lt;br/&amp;gt;(4.01 sec)&lt;br /&gt;
|Germany builds a car&amp;lt;br/&amp;gt;(5.8 sec)&lt;br /&gt;
|The US builds a car&amp;lt;br/&amp;gt;(6.95 sec)&lt;br /&gt;
|Someone else builds a car&amp;lt;br/&amp;gt;(1.03 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|A European Union resident has their first kiss&amp;lt;br/&amp;gt;(5.53 sec)&lt;br /&gt;
|A US fire department puts out a fire&amp;lt;br/&amp;gt;(23 sec)&lt;br /&gt;
|Someone hits a hole-in-one&amp;lt;br/&amp;gt;(180 sec)&lt;br /&gt;
|My turn signal blinks&amp;lt;br/&amp;gt;(0.94 sec)&lt;br /&gt;
|The turn signal of the car in front of me blinks&amp;lt;br/&amp;gt;(0.9 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|Earthquake (magnitude 1)&amp;lt;br/&amp;gt;(2.43 sec)&lt;br /&gt;
|Earthquake (magnitude 2)&amp;lt;br/&amp;gt;(24.26 sec)&lt;br /&gt;
|Earthquake (magnitude 3)&amp;lt;br/&amp;gt;(242.6 sec)&lt;br /&gt;
|Earthquake (magnitude 4)&amp;lt;br/&amp;gt;(2426 sec, 42 min)&lt;br /&gt;
|Member of the UK Parliament flushes a toilet&amp;lt;br/&amp;gt;(10.06 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|An airline flight takes off&amp;lt;br/&amp;gt;(0.93 sec)&lt;br /&gt;
|Someone buys ''To Kill a Mockingbird''&amp;lt;br/&amp;gt;(42.05 sec)&lt;br /&gt;
|Someone's pet cat kills a mockingbird&amp;lt;br/&amp;gt;(1.82 sec)&lt;br /&gt;
|Someone in Phoenix buys new shoes&amp;lt;br/&amp;gt;(1.08 sec)&lt;br /&gt;
|Someone in Phoenix puts on a condom&amp;lt;br/&amp;gt;(2.05 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|Someone locks their keys in their car&amp;lt;br/&amp;gt;(2.43 sec)&lt;br /&gt;
|A Sagittarius named Amelia drinks a soda&amp;lt;br/&amp;gt;(7.79 sec)&lt;br /&gt;
|A dog bites someone in the US&amp;lt;br/&amp;gt;(7.01 sec)&lt;br /&gt;
|Someone steals a bicycle&amp;lt;br/&amp;gt;(24.93 sec)&lt;br /&gt;
|A bald eagle catches a fish&amp;lt;br/&amp;gt;(2.69 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|50,000 plastic bottles are produced&amp;lt;br/&amp;gt;(1.27 sec)&lt;br /&gt;
|50,000 plastic bottles are recycled&amp;lt;br/&amp;gt;(4.64 sec)&lt;br /&gt;
|A bright meteor is visible somewhere&amp;lt;br/&amp;gt;(1.15 sec)&lt;br /&gt;
|Old Faithful erupts&amp;lt;br/&amp;gt;(5640 sec, 94 min)&lt;br /&gt;
|A fishing boat catches a shark&amp;lt;br/&amp;gt;(0.83 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|Someone in the US is diagnosed with cancer&amp;lt;br/&amp;gt;(18.99 sec)&lt;br /&gt;
|Someone in the US dies from cancer&amp;lt;br/&amp;gt;(54.34 sec)&lt;br /&gt;
|Someone adopts a dog from a shelter&amp;lt;br/&amp;gt;(15.6 sec)&lt;br /&gt;
|Someone adopts a cat from a shelter&amp;lt;br/&amp;gt;(21.3 sec)&lt;br /&gt;
|Someone gets married&amp;lt;br/&amp;gt;(0.75 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; background-color:#eeeeee;&amp;quot;&lt;br /&gt;
|Someone registers a domain&amp;lt;br/&amp;gt;(0.64 sec)&lt;br /&gt;
|Someone in the US buys a house&amp;lt;br/&amp;gt;(6.22 sec)&lt;br /&gt;
|Someone in the US gets a tattoo&amp;lt;br/&amp;gt;(2.06 sec)&lt;br /&gt;
|The star ''PSR J1748-2446ad'' rotates 1,000 times&amp;lt;br/&amp;gt;(1.4 sec)&lt;br /&gt;
|Someone lies about their age to sign up for Facebook&amp;lt;br/&amp;gt;(4.32 sec)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|Someone breaks an iPhone screen&amp;lt;br/&amp;gt;(0.93 sec)&lt;br /&gt;
|A little league player strikes out&amp;lt;br/&amp;gt;(1.23 sec)&lt;br /&gt;
|Someone has sex in North Dakota&amp;lt;br/&amp;gt;(1.38 sec)&lt;br /&gt;
|Justin Bieber gains a follower on Twitter&amp;lt;br/&amp;gt;(4.73 sec)&lt;br /&gt;
|Someone in Denver orders a pizza&amp;lt;br/&amp;gt;(1.27 sec)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics with animation]]&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Sharks]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Cancer]]&lt;br /&gt;
[[Category:Sex]]&lt;br /&gt;
[[Category:Wikipedia]]&lt;br /&gt;
[[Category:Baseball]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1864:_City_Nicknames&amp;diff=146974</id>
		<title>1864: City Nicknames</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1864:_City_Nicknames&amp;diff=146974"/>
				<updated>2017-10-22T05:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Nicknames and Demonyms */ technically speaking, the word &amp;quot;the&amp;quot; isn't part of their names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1864&lt;br /&gt;
| date      = July 17, 2017&lt;br /&gt;
| title     = City Nicknames&lt;br /&gt;
| image     = city_nicknames.png&lt;br /&gt;
| titletext = This place has so many demonyms. Northlanders. Fair Folk. Honey Barons. Lake Dwellers. Treasurers. Swamp Watchers. Dream Farmers. Wellfolk. Rockeaters. Forgotten Royals. Remote Clients. Barrow-Clerks. The People of Land and Sky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Cities often have official or unofficial nicknames. For instance, {{w|St. Louis|St. Louis, Missouri}}, is known as &amp;quot;Gateway to the West&amp;quot; among several other nicknames. The nicknames typically invoke some historical or geographic feature of the city, but can sometime be opaque to those not familiar with the city. [https://www.into-asia.com/bangkok/introduction/fullname.php The full, formal name of Bangkok] includes a long list of superlatives translating as &amp;quot;The city of angels, the great city, the residence of the Emerald Buddha, the impregnable city (of Ayutthaya) of God Indra, the grand capital of the world endowed with nine precious gems, the happy city, abounding in an enormous Royal Palace that resembles the heavenly abode where reigns the reincarnated god, a city given by Indra and built by Vishnukarn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the skyline being clearly recognizable as St. Louis due to the {{w|Gateway Arch}}, [[Black Hat]] calls it New York City. However, the nickname he gives is neither a common New York nickname (such as &amp;quot;{{w|List of nicknames of New York City|The Big Apple}}&amp;quot;) nor a St. Louis nickname. [[Megan]] tries to correct him, but it becomes clear that Black Hat is making up nicknames. Many of his suggestions are puns for real nicknames of other places.&lt;br /&gt;
&lt;br /&gt;
The title text contains made up {{w|demonym}}s in the same pattern. A demonym is a word for the people who live in a particular place. They are typically derived from the name of the place (e.g. &amp;quot;St. Louisan&amp;quot; for people from St. Louis, or New Yorker for those from New York), but some regions have an {{w|Demonym#Informal|informal demonym}} that can be used colloquially by those familiar with the place to refer to its residents (e.g. Hoosier for people from Indiana).&lt;br /&gt;
&lt;br /&gt;
===Nicknames and Demonyms===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! City nickname in comic&lt;br /&gt;
! Reference&lt;br /&gt;
! Explanation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The Hot Tamale&lt;br /&gt;
| {{w|Hot Tamales}}&lt;br /&gt;
| Possibly a reference to the term [http://www.urbandictionary.com/define.php?term=big%20enchilada big enchilada] (something of great importance).  In the movie &amp;lt;i&amp;gt;[http://en.wikipedia.org/wiki/Independence_Day_(1996_film) Independence Day]&amp;lt;/i&amp;gt;, the phrase &amp;quot;Big Tamale&amp;quot; is used in a similar manner as &amp;quot;Big Enchilada&amp;quot; to describe the alien fighter held at Area 51.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The Winged City&lt;br /&gt;
| The Windy City&lt;br /&gt;
| Chicago. Possibly also [http://www.airport-technology.com/projects/incheon-international-airport/ Incheon International Airport (ICA/RKSI), South Korea].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The Gold Trombone&lt;br /&gt;
|&lt;br /&gt;
| Possibly a reference to the {{w|Golden Horn}} in Istanbul.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Castleopolis&lt;br /&gt;
| {{w|Cassopolis}}, or possibly Dictionopolis.&lt;br /&gt;
| Literally &amp;quot;Castle city.&amp;quot;  {{w|Polis}} (from the Greek πόλις for city) is commonly used as a suffix for city names, like {{w|Minneapolis}} or {{w|Alexandroupolis}}; {{w|Metropolis}} can either be a type of city, or one of the real or fictional cities bearing the name. Possibly a reference to The Phantom Tollbooth, which has both castles and cities named Dictionopolis and Digitopolis. In the Industrial Revolution, places known for certain industries had nicknames such as {{w|Cottonopolis}} ({{w|Manchester}}), Copperopolis ({{w|Swansea}}) and Juteopolis ({{w|Dundee}}).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The Kissing Kingdom&lt;br /&gt;
| {{w|United Kingdom}}&lt;br /&gt;
| This would make a ''Very'' United Kingdom.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sandland&lt;br /&gt;
|&lt;br /&gt;
| {{w|Sandland}} is a village in northern Norway, most likely coincidentally.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| The High Place&lt;br /&gt;
| {{w|Denver}}&lt;br /&gt;
|Denver is known as the Mile High City.  Also, in English translations of the Old Testament, the Hebrew term במה (bamah, plural במות bamot) is rendered as &amp;quot;{{w|high place}},&amp;quot; and denotes a place of worship.  In modern Jewish synagogues, the &amp;quot;High Place&amp;quot; (bimah) is the elevated platform from which the Torah is read.  In Gene Wolfe's ''Free Live Free'', one character claims to come from the &amp;quot;High Place&amp;quot;.  The others consider this a metaphor, or simply a lie.  Eventually this is discovered not to be the case.  It could also a reference to {{w|The Man in the High Castle}}, a novel by {{w|Philip K. Dick}} which was adapted into a TV series (at the time of this comic, two seasons had been produced and a third is espected before the end of 2017).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ol' Ironhook&lt;br /&gt;
| {{w|Old Ironsides}}&lt;br /&gt;
| Old Ironsides is a nickname for the USS Constitution (docked in Charlestown, MA). Ol' Ironhook may be a conflation of Old Ironsides (also a nickname for English Lord Protector Oliver Cromwell) with Old Hookey (a nickname for Arthur Wellesley, Duke of Wellington, English general and PM, who was also nicknamed The Iron Duke) or Old Kinderhook (a nickname for US President Martin Van Buren).&lt;br /&gt;
|-&lt;br /&gt;
| The Thousand Spires || The City of a Hundred Spires / City of Dreaming Spires|| Prague / Oxford.&lt;br /&gt;
|-&lt;br /&gt;
| The Graveyard of Kings || The Graveyard of Champions / City of Kings || ''Graveyard'': Court 2 at Wimbledon, where former champions are often defeated (the playing environment is very different from Centre Court and Court One, which are larger and where games involving highly-ranked players are preferentially located). The comic was released one day after the 2017 Wimbledon Championships were finished. ''Kings'': Nickname of [[wikipedia:Lima|Lima, Peru]] and [[wikipedia:Palermo|Palermo, Sicily]]. The {{w|Valley of the Kings}} in Egypt is literally a graveyard of kings, namely the Pharaohs.&lt;br /&gt;
|-&lt;br /&gt;
| Bloomtown || [[wikipedia: Boomtown|Boomtown]] || Generic term for a town undergoing rapid growth. Used in the 2002 TV series of the same name as a nickname for Los Angeles.  Might also be referring to [[wikipedia:Bloom County|Bloom County]], a comic by [[wikipedia:Berkeley Breathed|Berkeley Breathed]], or Dublin, as the setting for Ulysses by James Joyce. Bloomtown also invokes an image of many flowers, so it could be a reference to a large garden, or a city known for its gardens or flowers.&lt;br /&gt;
|-&lt;br /&gt;
| Lantern City USA || {{w|Tree City USA}} || A designation supporting municipalities that showcase urban forestry, in connection with Arbor Day.  Lantern city is a fictional, steam-punk serial.&lt;br /&gt;
|-&lt;br /&gt;
| The City of Many Daughters || {{w|City of Daughters}} || Might be a reference to {{w|City of Daughters}} album by [[wikipedia:Destroyer (band)|Destroyer]].&lt;br /&gt;
|-&lt;br /&gt;
| Big Mauve || [[wikipedia: Big_Red_(drink)|Big Red Soda]] || Big Red Soda. Big Red is also a chewing gum by Wrigley's. The Cornell teams are known as the [[wikipedia:Cornell Big Red|Big Red]] as is Western Kentucky's mascot [[wikipedia:Big Red (Western Kentucky University)|Big Red]].  The Dartmouth football team is the Big Green.  IBM is sometimes known as Big Blue.&lt;br /&gt;
|-&lt;br /&gt;
| The Glass Cradle || [[wikipedia:The Glass Menagerie|The Glass Menagerie]]  || A play by Tennessee Williams. Or Golden Cradle, referencing  Mesopotamia.&lt;br /&gt;
|-  &lt;br /&gt;
| The Road Source ||{{w|Rome}} || From the saying that {{w|All Roads Lead to Rome}}.&lt;br /&gt;
|-&lt;br /&gt;
| London Prime || London || In the DC comics, to incorporate multiple continuties, there were multiple universes. London Prime would be &amp;quot;real  London&amp;quot; on Earth Prime. Various cities named {{w|New London}} in the United States and elsewhere are imagined as London in alternate continuities. Alternatively in mathematics, a [https://en.wikipedia.org/wiki/Prime_(symbol)#Use_in_mathematics.2C_statistics.2C_and_science prime mark], x' can be the next iteration of variable x. &lt;br /&gt;
|-&lt;br /&gt;
| Hamtown || {{w|Boston}}, {{w|Hamburg}}, {{w|Toronto}}  || Boston is known as [[wikipedia:Boston nicknames|beantown]], pork and beans are commonly cooked together (as in {{w|Boston baked beans}}), and ham is a form of pork.  The German word ''Burg'' means castle or fort and is often used as suffix for town names. The origin of the prefix ''Ham'' is uncertain, but the food {{w|Hamburger}} derives from this city and ''Hamburger'' in German is the demonym of Hamburg. Toronto is sometimes nicknamed Hogtown.  &lt;br /&gt;
|-&lt;br /&gt;
| The Salad Bowl || || A theory of cultural integration in the US, one that stands in contrast to the older 'Melting Pot' theory. Could also refer to the [[wikipedia: Dust Bowl|Dust Bowl]].   Could also refer to Salinas, CA, the &amp;quot;Salad Bowl of the world&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| God's Boudoir || God's Waiting Room  || State of {{w|Florida}}, where many elderly retire then expire. As a ''{{w|boudoir}}'' is a room reserved for a female (host), this usage would implicate that either God is a woman, or that God frequents there often.&lt;br /&gt;
|-&lt;br /&gt;
| The Glittering Swamp || [[wikipedia:Great Dismal Swamp|The Great Dismal Swamp ]], {{w|Washington, D.C.}}  || A large swamp in Virginia and North Carolina.  Also, the city of {{w|Washington, D.C.}} has often been referred to as a &amp;quot;swamp,&amp;quot; owing partly to its past as a [http://networks.h-net.org/node/28441/pages/36129/swamps-and-city-washington malarial swamp].&lt;br /&gt;
|-&lt;br /&gt;
| The Steel Forest || The Concrete Jungle || The Concrete Jungle is a name often given to New York's Manhattan area.  There was also a book and movie titled ''The Petrified Forest''. &lt;br /&gt;
|-&lt;br /&gt;
| The Mobius Strip || The Strip || The Strip is a shortened and commonly used name for the Las Vegas Strip, the main area of hotels and casinos in Las Vegas, Nevada. A {{w|Mobius strip}} is a one-sided piece of paper created by rotating the short edge of the strip 180 degrees and attaching it to the other short edge. The Vegas strip has more or less only one side as well.&lt;br /&gt;
|-&lt;br /&gt;
| The Land of Trains and Fog || || Britain was home to early developments in railroading, and some portions are known for fog and mists.&lt;br /&gt;
In the webcomic [[wikipedia:Homestuck  | Homestuck]] many events take place on various planets named in the format &amp;quot;Land of X and Y&amp;quot;, e.g. &amp;quot;Land of Light and Rain&amp;quot;. A series of novels by George R.R. Martin, which was made into the ''Game of Thrones'' TV show, is called ''A Song of Ice and Fire''. The Grand Canyon is known as &amp;quot;The House of Stone and Light&amp;quot; by some native people.&lt;br /&gt;
|-&lt;br /&gt;
| The Meeting Place || [[wikipedia:Canberra|Canberra]] || The capital city of Australia has its name derived from 'Meeting Place' in the local Aboriginal language, because of a seasonal food boom (Bogong Moths) that drew tribes to the area each year.&lt;br /&gt;
|-&lt;br /&gt;
| The Dark Star || || ''Dark Star'' is a 1974 science fiction comedy film.&lt;br /&gt;
|-&lt;br /&gt;
| The Walled Garden || {{w|Walled garden (technology)}} || A walled garden is a virtual environment where the user can only view content that is published or permitted by the proprietor, e.g. AOL or Facebook. This could also be a reference to walled cities, e.g. from the Middle Ages, or the {{w|Kowloon Walled City}} in the modern era. ''The Secret Garden'' is a book by Frances Hodgson Burnett. Or possibly a reference to the {{w|Hanging Gardens of Babylon}}&lt;br /&gt;
|-&lt;br /&gt;
| Skin City || [[wikipedia:Sin City (description)|Sin City]] || Specifically Las Vegas. Also a generic term for a city well known for gambling, drugs, prostitution, and/or other vices.&lt;br /&gt;
|-&lt;br /&gt;
| The Horse Rotary || || Horse and rotary are both types of clothes dryer.  Might reference The Windy City, which would also likely be good for drying clothes.&lt;br /&gt;
|-&lt;br /&gt;
| Turkeytown || Turkeytown || A town in Lincoln County, Kentucky.&lt;br /&gt;
|-&lt;br /&gt;
| The Naked Towers || || ''The Naked City'' was a television series.  ''The Two Towers'' is a book by Tolkien, and ''Naked Lunch'' is a book by Burroughs.&lt;br /&gt;
|-&lt;br /&gt;
| The Meta-City || Metacity || A term for a heterogenous, sprawling urban center with multiple dense centers, such as Tokyo or New York City. Metacity was also the window manager in the Linux GNOME 2 desktop.&lt;br /&gt;
|-&lt;br /&gt;
| The Urban Orb || || The screen name of a Let's Player on Youtube and Twitch. - Also maybe once more: Rome and the Rest of the world, as in the popes adress to the urbi (city: meaning rome ) and orbi (circle: meaning the world)&lt;br /&gt;
|-&lt;br /&gt;
| The City of Angles || City of Angels || Los Angeles. Also, the titular City of Angles in the web novel [http://stefangagne.com/cityofangles/ City of Angles]. There also exist several songs with that name, a few of them listed here: {{w|City of Angels}}.&lt;br /&gt;
|-&lt;br /&gt;
| The Big Wheel || [http://www.imdb.com/title/tt0041179/ The Big Wheel] || A 1949 movie about a race car driver. Alternatively, a child's plastic tricycle with an oversized front wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Bird City USA || || A program started by the Audubon Society. &lt;br /&gt;
|-&lt;br /&gt;
| The City of Seven Crowns || City of Seven Hills || Rome. Also occasionally refers to Moscow. The next nickname is likely a reference to the 'wrong' part of this nickname.&lt;br /&gt;
|-&lt;br /&gt;
| Hilltopia || The Hilltop || May be reference to The Hilltop in AMC's The Walking Dead.&lt;br /&gt;
|-&lt;br /&gt;
| Bug City || || A nickname for the bug-infested Chicago in the roleplaying game Shadowrun. Also, a sourcebook for the game.&lt;br /&gt;
|-&lt;br /&gt;
| The Bottomless Cup || || There are many mentions of Bottomless Pits in stories.  Additionally, restaurants offering unlimited refills on drinks may refer to this offer by terms like &amp;quot;Bottomless Soda.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Lorde's Fen || Lord's Fen || [[wikipedia:Lorde| Lorde]] is a musical artist from Herne Bay, New Zealand - an area near Waitemata Harbour. A [[wikipedia:Fen| fen]] is a type of wetland, which could loosely connect to Herne Bay. &lt;br /&gt;
|-&lt;br /&gt;
| The Last Town || || The third book in the Wayward Pines series. &lt;br /&gt;
|-&lt;br /&gt;
| The Empty Set || || The concert hall in the video game Transistor. In mathematics, the {{w|empty set}} refers to an unique set with no elements, often notated as &amp;quot;{}&amp;quot; or &amp;quot;∅&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Harbor || || The name for a brewing company in North Carolina.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Demonym in comic&lt;br /&gt;
! Reference&lt;br /&gt;
! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Northlanders || {{w|Norsemen}} || Norsemen, literally men from the north, people from Nordic countries.  Could also be a reference to highlanders, the people of the {{w|Scottish Highlands}}, with a similar demonym. The &amp;quot;High&amp;quot; in &amp;quot;Highlands&amp;quot; is a reference to the mountainous landscape, not the geographical position. It may or may not have to do with the northernmost province of {{w|New Zealand}}.&lt;br /&gt;
|-&lt;br /&gt;
| Fair Folk || {{w|Fairy}} || The fair folk is a name for fairies in folklore.  The elves in ''The Lord of the Rings'' are referred to as the 'fair folk'. &lt;br /&gt;
|-&lt;br /&gt;
| Honey Barons || [[wikipedia: Robber_baron_(industrialist) | Robber Barons]], [[wikipedia: Honey_badger | Honey Badgers]], [[wikipedia: Honey bear| honey bear]] || Possibly a play on The Robber Barons, a group of powerful industrialists in the late 1800s known for questionable business ethics, and honey badgers, animals known for their tough skin, bad tempers, and tenacity.  Honey bear is a name for a few types of bear, as well as kinkajous.  &lt;br /&gt;
|-&lt;br /&gt;
| Lake Dwellers || The Hobbit || Most likely a reference the people of the Laketown in J.R.R.Tolkien's &amp;quot;The Hobbit&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Treasurers || || A {{w|treasurer}} is a person in charge of running the treasury of an organization, for example a governmental department.  The Auditors were characters in Terry Pratchett's Discworld books who did the book-keeping for reality, and wanted to simplify the universe by destroying life.&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Watchers || ||&lt;br /&gt;
|-&lt;br /&gt;
| Dream Farmers || The Dream Factory || Hollywood, California, in its role as the center of the American film industry.&lt;br /&gt;
|-&lt;br /&gt;
| Wellfolk || Werefolk, Weefolk || The were folk were people who could change into animals:  e.g. werewolves. Wee folk is another name for {{w|Fairy}} in folklore.&lt;br /&gt;
|-&lt;br /&gt;
| Rockeaters || [[Wikipedia:List_of_The_Neverending_Story_characters#Pyornkrachzark_and_the_other_messengers| Rockbiter]] || In the ''Never Ending Story'', Pyornkrachzark, more commonly known as &amp;quot;Rock Biter&amp;quot; is a large creature made completely of stone, named due to their diet of rocks.  &lt;br /&gt;
May also refer to {{w|Lotus-eaters}}; while these mythical people slept in narcotic apathy, rockeaters might have a tougher time.&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Royals || [[wikipedia:Forgotten Realms | Forgotten Realms]] || Royalty from Dungeons and Dragons (D&amp;amp;D) campaign setting.&lt;br /&gt;
|-&lt;br /&gt;
| Remote Clients || [[wikipedia:Remote_computer|Remote client]] || In computing, a remote client is a program used to access a computer or service over a network. From a System Administrator's perspective, these are typically the users (though sometimes the administrators) of the system.&lt;br /&gt;
|-&lt;br /&gt;
| Barrow-Clerks || [http://lotr.wikia.com/wiki/Barrow-wights Barrow-wights] || Wraith like creatures in ''The Lord of the Rings''. The hobbits come across them in the [http://lotr.wikia.com/wiki/Barrow-downs Barrow-downs].  &lt;br /&gt;
Those who keep records of items deposited in a grave mound or barrow.&lt;br /&gt;
|-&lt;br /&gt;
| The People of Land and Sky || [[wikipedia:Sea_Peoples|Sea Peoples]] || Sea peoples were raiders that attacked during the Late Bronze Age collapse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
{{incomplete transcript|Do NOT delete this tag too soon.}}&lt;br /&gt;
:[Black Hat, Megan, and Ponytail are standing on a hill overlooking a city. The Gateway Arch is visible, as well as a number of skyscrapers in the skyline.]&lt;br /&gt;
:Black Hat: Ah, New York. The Hot Tamale.&lt;br /&gt;
:Megan: This is St. Louis. Also, that's not–&lt;br /&gt;
:Black Hat: The Winged City. The Gold Trombone. Castleopolis.&lt;br /&gt;
:Megan: It's none of those.&lt;br /&gt;
&lt;br /&gt;
:[Close-up of Black Hat]&lt;br /&gt;
:Black Hat: The Kissing Kingdom. Sandland. The High Place. Ol' Ironhook.&lt;br /&gt;
:Megan (off-panel): Still wrong.&lt;br /&gt;
:Black Hat: The Thousand Spires. The Graveyard of Kings. Bloomtown. Lantern City USA.&lt;br /&gt;
:Megan (off-panel): Please stop.&lt;br /&gt;
&lt;br /&gt;
:[Black Hat, Megan, and Ponytail are walking]&lt;br /&gt;
:Black Hat: The City of Many Daughters. Big Mauve. The Glass Cradle. The Road Source. London Prime. Hamtown. The Salad Bowl. God's Boudoir. The Glittering Swamp. The Steel Forest. The Mobius Strip. The Land of Trains and Fog. The Meeting Place. The Dark Star. The Walled Garden. Skin City. The Horse Rotary. Turkeytown. The Naked Towers. The Meta-City. The Urban Orb. The City of Angles. The Big Wheel. Bird City USA. The City of Seven Crowns. Hilltopia. Bug City. The Bottomless Cup. [Text size getting smaller] Lorde's Fen. The Last Town. The Empty Set. Ghost Harbor.&lt;br /&gt;
:Megan: How long does this last?&lt;br /&gt;
:Ponytail: No city has ever let him stay long enough to find out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Black Hat]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1876:_Eclipse_Searches&amp;diff=145486</id>
		<title>Talk:1876: Eclipse Searches</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1876:_Eclipse_Searches&amp;diff=145486"/>
				<updated>2017-09-15T02:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~ and don't delete this text. New comments should be added at the bottom.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don't get it. - BK {{unsigned ip|108.162.216.16}}&lt;br /&gt;
&lt;br /&gt;
Because people are apparently (according to the Google-search data, anyways) more excited about the upcoming eclipse than they were about the election, Cueball is predicting that society is going to go a little crazy when the eclipse actually happens. Megan adds that the traffic jams will likely be insurmountable and &amp;quot;if you're planning to be on the road, bring water&amp;quot;--i.e., don't expect to go anywhere fast. In the title text Mr. Munroe further explains this statement, noting that past eclipses have generated bad traffic jams and those were before the days of widespread social media networking, which will certainly make matters much worse. [[User:Berets|Berets]] ([[User talk:Berets|talk]]) 17:21, 14 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair, not that many of us were excited for election day. The Trumpists were excited. The #imwithheriguess weren't. We wanted Clinton because she wasn't Trump. Nervous about the insanity that would occur if Trump won, but not excited about the mediocrity that would happen if Clinton won. [[Special:Contributions/108.162.245.88|108.162.245.88]] 21:43, 14 August 2017 (UTC)&lt;br /&gt;
:::Don't forget the sizeable number of people who had the same opinions, but with the roles reversed (wanting Trump because he wasn't Hillary). Most of the people I know who wanted Trump were in that group. [[User:Mulan15262|Mulan15262]] ([[User talk:Mulan15262|talk]]) 04:02, 15 August 2017 (UTC)&lt;br /&gt;
:I guess the association with traffic jams is that in the USofA, people are used to stand for hours in line to vote. --[[Special:Contributions/198.41.242.29|198.41.242.29]] 17:47, 14 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I remember the 1970 eclipse! Here in Northern Virginia, it was nearly total. I was nine and my dad made us a pinhole camera. Now I'm gonna have to make one for my kids, since it looks like the goggles are pretty much sold out. [[Special:Contributions/162.158.255.118|162.158.255.118]] 19:08, 14 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this XKCD differently. The fact that no one looks up &amp;quot;eclipse&amp;quot; is that something bad will happen during it, that's why Cueball is urged to bring water, as in essential survival gear. [[Special:Contributions/108.162.216.106|108.162.216.106]] 20:12, 14 August 2017 (UTC) AM&lt;br /&gt;
:Yeah, and the Moon will fall into the Sun like the ISS did before: [[1830: ISS Solar Transit 2]] --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 22:26, 14 August 2017 (UTC)&lt;br /&gt;
: Sounds more like 1868 (shouldn't that be linked in the explanation?) :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:29, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not sure what you mean by “The fact that no one looks up &amp;quot;eclipse&amp;quot;” … the graph in the comic shows that ''loads'' of people are looking up &amp;quot;eclipse&amp;quot;. [[Special:Contributions/141.101.99.11|141.101.99.11]] 13:16, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's funny to me is that this growing interest is completely fictitious within the context of my experience, LOL! I have LITERALLY only heard about this eclipse on XKCD, if it were any other comic I would never even have the thought that an eclipse might really be coming. :) I've really seen and heard no mention anywhere else (all I can think right now is that this explanation talks about it crossing the States, maybe it'll be too south to see here in Canada, therefore nobody around here is interested?). It also mystifies me how this and 1868 (again, shouldn't it be linked here?) seem to be making a mountain out of a molehill. An eclipse isn't this weird, uncommon, unheard-of phenomenon, why the big deal???!?! [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:29, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Because Eclipses are awesome. Its like a good song on the radio it passes quickly but sticks with you for days (or weeks) [[Special:Contributions/141.101.98.250|141.101.98.250]] 07:29, 15 August 2017 (UTC)&lt;br /&gt;
:: Good songs on radio? I heard about these, but I doubt such mystical thing exists. As for the eclipse: I guess I'll watch the live stream. Or sleep. [[User:Elektrizikekswerk|Elektrizikekswerk]] ([[User talk:Elektrizikekswerk|talk]]) 07:45, 15 August 2017 (UTC)&lt;br /&gt;
: Yes, eclipses are not too uncommon, but you still have to be lucky to experience one first hand. &amp;quot;Watching a live stream&amp;quot; of an eclipse is like watching porn: Both can be entertaining, but it's nothing like the real thing. [[User:LordHorst|LordHorst]] ([[User talk:LordHorst|talk]]) 08:52, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've heard talk about it outside of XKCD, but I live and work in the 90% band so I think that you are correct about the local variation in how much people care.[[Special:Contributions/108.162.237.232|108.162.237.232]] 14:04, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This eclipse will have a nearly 70 mile wide path of totality cross the entire continental US.  The next major eclipse in the US will be in 2024, but it will cross from Mexico through the Great Lakes and New England.  [[Special:Contributions/172.68.65.36|172.68.65.36]] 17:44, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have seen two total eclipses and I am really sad I could not fit it into my plans to be in the totality band in the US this Monday. There is no reason to watch it live streamed, you could see one of the old any time you like. It has nothing on a real Eclipse. There is no doubt in my mind that experiencing those two total eclipses are the most crazy and beautiful nature experiences I have ever had. The one you are going to see this Monday is part of a long series. Each series of eclipses reappear every 18 years 1/3 around the globe to the west. So this eclipse is the next in the series of the first I saw in Europe (I was in Hungary) in August 1999. And the one mentioned in 2024 was the one I say in 2006 in Turkey. I live in Denmark so I had to travel further for those two than most of the people in the US has to, and they even can travel domestic. Go there and have an experience of a life time. And hope that Trump do not cancel the Eclipse... See title text of both [[1302: Year in Review]] and [[1779: 2017]]... Enjoy it you lucky people living right next to the totality! ;-) --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 07:25, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is the first total eclipse visible in the continental US since 1979.  About half the current US population wasn't even born then.  That totality was visible in a much smaller and mostly sparsely-populated part of the US.  The last eclipse with totality visible near a significant percentage of the US population was in 1970.  It's a pretty safe bet that &amp;gt;80% of the US population has never seen a total eclipse in person.  So, while perhaps eclipses are an ordinary event for Canadians, the 2017 eclipse is indeed a &amp;quot;weird, uncommon, unheard-of phenomenon&amp;quot;.[[Special:Contributions/162.158.78.226|162.158.78.226]] 18:17, 16 August 2017 (UTC)&lt;br /&gt;
:: My reaction is more along the lines of the next xkcd, that it isn't mysterious or once-in-a-lifetime (except perhaps being located conveniently to see the full effects). Though come to think of it, I might never have seen an eclipse myself, or if so YEARS ago when I was young (you referenced one in 1979, maybe I saw that one). I actually wonder if it's like tornados, that we simply don't see them this far north? Really, it's just that it seems like I'm hearing a bigger deal here than makes sense. Cool experience if you can get it, but that's it. :) &amp;quot;Weird&amp;quot;, no, completely normal and expected. Hell, this discussion only can exist because it's predicted. &amp;quot;Uncommon&amp;quot;, certainly not. A Google search I did just now to try to see if there were any I might have seen led to a page about eclipses visible in Canada in the 20th century, which says there were something like 270. That's approaching an average of 3 per year, just from Canada, while this one seems like it won't even partially be visible to my area. &amp;quot;Unheard Of&amp;quot;, definitely not. It would take an incredibly sheltered life to have not heard of eclipses, to know what they are. Sheltered with irresponsible parents. So I stand by that statement. :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 06:32, 18 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://kron4.com/2017/08/14/eclipse-traffic-jam-may-be-greatest-in-oregon-history/ Eclipse may cause greatest traffic jam in Oregon history.]  [http://www.kansascity.com/news/local/article166570472.html A million out-of-state travelers expected to pack Missouri roads for solar eclipse.]  [http://www.al.com/news/index.ssf/2017/08/solar_eclipse_2017_how_to_driv.html Solar eclipse 2017: How to drive during Aug. 21 eclipse.]  [http://www.ajc.com/lifestyles/north-georgia-towns-brace-for-huge-crowds-for-solar-eclipse/1CNySlBBpxuN9VQKXAzTlJ/ North Georgia towns brace for huge crowds for eclipse.]  There has been a lot of online activity related to the eclipse in the past few weeks. [[User:Amdir|Amdir]] ([[User talk:Amdir|talk]]) 21:38, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is unlikely that the volume of Google searches will reach the same ultimate height as election searches do in the second graph. After all, the result is a forgone conclusion. Right? [[User:These Are Not The Comments You Are Looking For|These Are Not The Comments You Are Looking For]] ([[User talk:These Are Not The Comments You Are Looking For|talk]]) 01:54, 20 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are there any usefully updated trackers of the search/in comparison to the election search? The linked WaPo article doesn't seem to include it.&lt;br /&gt;
: I wanted to verify the data myself, so I compared them in Google Trends. Here's a comparison between the 2 terms, similar to the one in the comic. [https://trends.google.com/trends/explore?date=2017-06-20%202017-08-23,2016-09-04%202016-11-04&amp;amp;geo=US,US&amp;amp;q=eclipse,election Google Trends: Eclipse vs Election] &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Saibot84&amp;lt;/span&amp;gt; 14:48, 23 August 2017 (UTC)&lt;br /&gt;
::Well fuck, looks like Randall's predictions really did pan out. Election hype was BURIED under eclipse hype. [[User:Aepokk|Aepokk]] ([[User talk:Aepokk|talk]]) 08:09, 24 August 2017 (UTC)&lt;br /&gt;
:::Actually, [https://trends.google.com/trends/explore?date=2017-06-19%202017-08-24,2016-09-07%202016-11-11&amp;amp;geo=US,US&amp;amp;q=eclipse,election that's not really the case at all]. I don't know what Saibot84 was doing. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #c21aff;&amp;quot;&amp;gt;Just some random derp&amp;lt;/span&amp;gt;]] 02:03, 15 September 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1875:_Computers_vs_Humans&amp;diff=143986</id>
		<title>1875: Computers vs Humans</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1875:_Computers_vs_Humans&amp;diff=143986"/>
				<updated>2017-08-12T19:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1875&lt;br /&gt;
| date      = August 11, 2017&lt;br /&gt;
| title     = Computers vs Humans&lt;br /&gt;
| image     = computers_vs_humans.png&lt;br /&gt;
| titletext = It's hard to train deep learning algorithms when most of the positive feedback they get is sarcastic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Cueball]]'s laptop smugly crows to its owner about how computers have proven their intellectual superiority over humans yet again. In May 2017, a Google artificial intelligence {{w|AlphaGo versus Lee Sedol|beat}} the world's best Go player at the game. {{w|Go (game)|Go}} is a very complex and deep board game, so this could seem alarming to a person concerned about competing with computers.&lt;br /&gt;
&lt;br /&gt;
However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become &amp;quot;too cool to care about stuff&amp;quot; themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts.&lt;br /&gt;
&lt;br /&gt;
Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring|reassuring parable]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.&lt;br /&gt;
&lt;br /&gt;
The title text elaborates on the hypothetical paradox of computers trying not to care about stuff. Neural network programs are developed by training them with sample inputs and the desired output.  When the end goal is not to care, that is, that the output is unaffected by this input, then any examples where the output did depend on the input would be sarcasm: the use of irony to mock or to convey contempt.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A laptop sits on a desk with office chair while Cueball is sitting with his back towards the desk in a sofa while he is reading from something in his hands, a book or a smartphone.]&lt;br /&gt;
:Laptop: We computers finally beat you humans at Go.&lt;br /&gt;
:Cueball: Yup.&lt;br /&gt;
:Laptop: Sucks for you!&lt;br /&gt;
:Cueball: Mm hmm.&lt;br /&gt;
&lt;br /&gt;
:[Same setting in a frameless panel.]&lt;br /&gt;
:Laptop: What's next? Which quintessentially human thing should we learn to do better than you?&lt;br /&gt;
:Cueball: Being too cool to care about stuff.&lt;br /&gt;
&lt;br /&gt;
:[Same setting.]&lt;br /&gt;
:Laptop: Okay, I'll apply 10,000 years of CPU time to the initial—&lt;br /&gt;
:Cueball: Sounds like you've already lost.&lt;br /&gt;
:Laptop: Damn. This is hard.&lt;br /&gt;
:Cueball: Is it? Never noticed.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1875:_Computers_vs_Humans&amp;diff=143985</id>
		<title>1875: Computers vs Humans</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1875:_Computers_vs_Humans&amp;diff=143985"/>
				<updated>2017-08-12T19:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ using absolute rather than relative time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1875&lt;br /&gt;
| date      = August 11, 2017&lt;br /&gt;
| title     = Computers vs Humans&lt;br /&gt;
| image     = computers_vs_humans.png&lt;br /&gt;
| titletext = It's hard to train deep learning algorithms when most of the positive feedback they get is sarcastic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
[[Cueball]]'s laptop smugly crows to its owner about how computers have proven their intellectual superiority over humans yet again. In May of 2017, a Google artificial intelligence {{w|AlphaGo versus Lee Sedol|beat}} the world's best Go player at the game. {{w|Go (game)|Go}} is a very complex and deep board game, so this could seem alarming to a person concerned about competing with computers.&lt;br /&gt;
&lt;br /&gt;
However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become &amp;quot;too cool to care about stuff&amp;quot; themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts.&lt;br /&gt;
&lt;br /&gt;
Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring|reassuring parable]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.&lt;br /&gt;
&lt;br /&gt;
The title text elaborates on the hypothetical paradox of computers trying not to care about stuff. Neural network programs are developed by training them with sample inputs and the desired output.  When the end goal is not to care, that is, that the output is unaffected by this input, then any examples where the output did depend on the input would be sarcasm: the use of irony to mock or to convey contempt.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A laptop sits on a desk with office chair while Cueball is sitting with his back towards the desk in a sofa while he is reading from something in his hands, a book or a smartphone.]&lt;br /&gt;
:Laptop: We computers finally beat you humans at Go.&lt;br /&gt;
:Cueball: Yup.&lt;br /&gt;
:Laptop: Sucks for you!&lt;br /&gt;
:Cueball: Mm hmm.&lt;br /&gt;
&lt;br /&gt;
:[Same setting in a frameless panel.]&lt;br /&gt;
:Laptop: What's next? Which quintessentially human thing should we learn to do better than you?&lt;br /&gt;
:Cueball: Being too cool to care about stuff.&lt;br /&gt;
&lt;br /&gt;
:[Same setting.]&lt;br /&gt;
:Laptop: Okay, I'll apply 10,000 years of CPU time to the initial—&lt;br /&gt;
:Cueball: Sounds like you've already lost.&lt;br /&gt;
:Laptop: Damn. This is hard.&lt;br /&gt;
:Cueball: Is it? Never noticed.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Computers]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1572:_xkcd_Survey&amp;diff=139440</id>
		<title>1572: xkcd Survey</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1572:_xkcd_Survey&amp;diff=139440"/>
				<updated>2017-05-01T22:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: gfdi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1572&lt;br /&gt;
| date      = September 2, 2015&lt;br /&gt;
| title     = xkcd Survey&lt;br /&gt;
| image     = xkcd_survey.png&lt;br /&gt;
| titletext = The xkcd Survey: Big Data for a Big Planet&lt;br /&gt;
}}&lt;br /&gt;
*The entire comic is a link to [http://goo.gl/forms/B5RaBeZ6nw The xkcd survey] on Google.&lt;br /&gt;
**The survey has long since been closed.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
As the comic image states, it links to a survey created with [https://www.google.com/forms/about/ Google Forms], containing a series of questions. The questions range from mundane typical survey questions such as “Do you have any food allergies?”, to rather strange, such as “Fill this text box with random letters by randomly mashing keys on your leopard.” (See [[1530: Leopard Mash]]).&lt;br /&gt;
&lt;br /&gt;
The stated goal of the survey is to “create an interesting and unusual data set for people to play with”. A strange data set is a ripe opportunity for a sampling of readers. It's also supposed to be “a search for weird correlations” – presumably the goal is to be able to say things like “people who have been skydiving are (more/less) likely than average to dislike cilantro”. (See also [[882: Significant]] about finding presumably-spurious correlations between unrelated data.)&lt;br /&gt;
&lt;br /&gt;
This explanation will undoubtedly expand when the data comes in.&lt;br /&gt;
&lt;br /&gt;
{{w|Image_map#Client-side_image_map|HTML image maps}} is a technique for marking up areas of an image on a web page, such that each area can be a link without the whole image being a link. [[Randall]] could have used this type of image map to make only the “Click here to take the survey” button be a link, and none of the rest of the image. But he cannot get the hang of it (or knowing his skills, does not wish to take the time to learn it). Not getting the hang of HTML image maps was also referenced on [http://imgs.xkcd.com/store/tour-news.png the banner for his book tour] from [http://web.archive.org/web/20140901023821/http://xkcd.com/ September 2014]&lt;br /&gt;
&lt;br /&gt;
The title text is a joke off of {{w|Big Data}}, which is a name for analysis of a set of data that includes a huge amount of information. He also says &amp;quot;for a big planet&amp;quot; because the Earth is big.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
The survey is closed, and the questions replaced with the text: &amp;quot;The xkcd survey is now closed. Thank you for all your answers! Response data is being collected and will be posted soon.&amp;quot; As of May 2017, the same caption is still there, with no indication of exactly how soon the data is intended to be posted. (Apparently, Randall crashed google forms, so the data is taking a long time to be retrieved [https://www.reddit.com/r/xkcd/comments/40mhve/what_ever_happened_to_the_survey_we_took/ (see this reddit thread)] - much like his breaking of [http://what-if.xkcd.com/imgs/a/62/balloon_wolfram.png Wolfram Alpha]] during answering a reader's question on [[what if?]])&lt;br /&gt;
&lt;br /&gt;
==The Survey==&lt;br /&gt;
The Survey started off with the following statement:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;This is an anonymous survey. After it's done, a database of everyone's responses will be posted.&lt;br /&gt;
There's no specific reason for any of the questions. The goal is to create an interesting and unusual data set for people to play with. This is obviously not going to be a real random sample of people, but in the interest of getting cooler data, if you're sharing this with friends, try sending it to some people who wouldn't normally see this kind of thing!&lt;br /&gt;
&lt;br /&gt;
WARNING: This survey is anonymous, but your answers WILL BE MADE PUBLIC. Depending what you write, it's possible that someone may be able to identify you by looking at your responses. None of these questions should ask about anything too private, but don't write anything that you don't want people to see. If you're not comfortable answering a question, just skip it.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The order of the possible answers (the list of possibilities) was random, and changed every time the page is reloaded. So do not try to fix the order here below...&lt;br /&gt;
&lt;br /&gt;
===Plane===&lt;br /&gt;
*Have you ever been in a plane?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Skydiving===&lt;br /&gt;
*Have you ever been {{w|Parachuting|skydiving}}?&lt;br /&gt;
**No, but I might someday&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===The Dress===&lt;br /&gt;
*When you first saw {{w|The dress (viral phenomenon)|The Dress}}, what color was it? — (Also see [[1492: Dress Color]] and the [[Blag]] ENTRY [http://blog.xkcd.com/2010/05/03/color-survey-results/ Color Survey Results]).&lt;br /&gt;
**White and gold&lt;br /&gt;
**A color combination not listed here&lt;br /&gt;
**I don't remember&lt;br /&gt;
**Blue and black&lt;br /&gt;
**What dress?&lt;br /&gt;
&lt;br /&gt;
===Popular food===&lt;br /&gt;
*What's a really popular food that you don't like?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Floaters===&lt;br /&gt;
*When you look at a blue sky, do you see those swirly {{w|floater|floaters}} in your vision?&lt;br /&gt;
**Yes, constantly&lt;br /&gt;
**I'm not sure what things you mean&lt;br /&gt;
**Yes, occasionally&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Running out of gas===&lt;br /&gt;
*Have you ever had a car run out of gas while you were driving it?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
*Name the first five animals you can think of&lt;br /&gt;
**''Multi line text box''&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
*What's the weather like where you are right now?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
*Which of these can you do reasonably well?&lt;br /&gt;
*(Check all that apply)&lt;br /&gt;
**{{w|slam dunk|Dunk}} a basketball &amp;amp;mdash; A &amp;quot;slam dunk&amp;quot; or simply &amp;quot;dunk&amp;quot; is the act of jumping up and putting the ball through the net with a lot of force&lt;br /&gt;
**Tie a {{w|sheet bend}} or {{w|bowline}} &amp;amp;mdash; A sheet bend is a knot that joins two ropes together; A bowline is a knot used to form a fixed loop at the end of a rope. Although tied differently, the resulting knots are identical.{{Citation needed}}&lt;br /&gt;
**Roller skate&lt;br /&gt;
**[http://www.huffingtonpost.com/news/high-heel-race/ Run in high heels]&lt;br /&gt;
**Drive a stick shift — See {{w|Manual transmission}} of a car&lt;br /&gt;
**Solve a {{w|Rubik's cube}}&lt;br /&gt;
**Dive headfirst off a diving board &amp;amp;mdash; See {{w|Springboard}} and {{w|Diving platform}}&lt;br /&gt;
**Ice skate&lt;br /&gt;
**{{w|Skateboarding|Skateboard}}&lt;br /&gt;
**Walk on {{w|stilts}} — Stilts are poles, posts or pillars used to allow a person to walk at a height above the ground&lt;br /&gt;
**Ski&lt;br /&gt;
**Cut vegetables with a knife&lt;br /&gt;
**Swim&lt;br /&gt;
**Ride a horse&lt;br /&gt;
**{{w|Unicycle}}&lt;br /&gt;
**Change the oil on a car&lt;br /&gt;
**Do a back {{w|Handspring (gymnastics)|handspring}} &amp;amp;mdash; A handspring is an exercise in gymnastics in which you jump through the air landing on your hands, then again landing on your feet&lt;br /&gt;
**Juggle — {{w|Toss juggling}} (the most recognizable form of juggling) consists in throwing objects into the air and catching them.&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
*What word can you never seem to spell on the first try?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Condiments===&lt;br /&gt;
*Do you eat {{w|condiments}} directly out of the fridge as a snack?&lt;br /&gt;
**No &lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Thermostat===&lt;br /&gt;
*When you adjust a thermostat that was set by someone else, it's usually because you want the room to be...&lt;br /&gt;
**Cooler&lt;br /&gt;
**Warmer&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*What color is the shirt/dress/upper-body-clothing you're wearing right now, if any?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Colds===&lt;br /&gt;
*Do you get {{w|Common cold|colds}} often?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Number===&lt;br /&gt;
*Pick a number from 1 to 100&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Spelling===&lt;br /&gt;
*On a scale of 1 to 10, how good at spelling are you? (Note that the question does not specify which end of the scale is good or bad.)&lt;br /&gt;
**''Tick off list with numbers from 1 to 10.''&lt;br /&gt;
&lt;br /&gt;
===Myers-Briggs===&lt;br /&gt;
*Do you know your {{w|Myers–Briggs_Type_Indicator|Myers-Briggs type}}?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Astrology===&lt;br /&gt;
*Do you know your {{w|astrological sign}}?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Siblings===&lt;br /&gt;
*How many older siblings do you have?&lt;br /&gt;
**''Text box''&lt;br /&gt;
*How many younger siblings do you have?&lt;br /&gt;
**''Text box''&lt;br /&gt;
*How many twin/etc siblings do you have?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Sleepiness===&lt;br /&gt;
*Do you feel sleepy a lot?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Movie star===&lt;br /&gt;
*Name a movie star&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Time in sun===&lt;br /&gt;
*Do you spend a lot of time in the sun?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Broccoli===&lt;br /&gt;
*Does {{w|broccoli}} taste bitter to you?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
**I've never had it&lt;br /&gt;
&lt;br /&gt;
===Wakefulness===&lt;br /&gt;
*Do you regularly stay awake much later than you meant to?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Keyboard mashing===&lt;br /&gt;
*Fill this text box with gibberish by mashing random keyboard keys (See [[1530: Keyboard Mash]]).&lt;br /&gt;
**''Broad multi-line text box''&lt;br /&gt;
&lt;br /&gt;
===Driving===&lt;br /&gt;
*On a scale of 1 to 5, where 1 is terrible and 3 is average, how good a driver do you think you are?&lt;br /&gt;
**''Tick off list with numbers from 1 to 5.''&lt;br /&gt;
&lt;br /&gt;
===Allergies===&lt;br /&gt;
*Do you have any food allergies?&lt;br /&gt;
**No&lt;br /&gt;
**Yes &lt;br /&gt;
&lt;br /&gt;
===Thunder===&lt;br /&gt;
*Have you heard thunder or seen lightning in the past year? — (The title-text of [[831: Weather Radar]] mentions the belief that thunderstorms seemed more common when one was a kid. Since the survey also asks for age this question is likely a test of that belief.)&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Flavor preference===&lt;br /&gt;
*Which do you prefer? (It seems to be missing the ''neither'' option...)&lt;br /&gt;
**Chocolate&lt;br /&gt;
**Vanilla&lt;br /&gt;
&lt;br /&gt;
===Number (reprise)===&lt;br /&gt;
*Pick another number from 1 to 100 (Supposedly should not be the same as in the first pick a number box).&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Internet===&lt;br /&gt;
*When you think about stuff on the internet, where do you picture it being physically located? Even if you know it's not really how things work, is there a place you imagine websites and social media posts sitting before you look at them? If so, where is it?&lt;br /&gt;
**''Broad multi-line text box''&lt;br /&gt;
&lt;br /&gt;
===Roll tongue===&lt;br /&gt;
*Can you {{w|Tongue rolling|roll your tongue}}?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
**What?&lt;br /&gt;
&lt;br /&gt;
===Toes===&lt;br /&gt;
*Can you pick things up with your toes?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
*How old are you?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*What color are the walls around you right now?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Cell phone===&lt;br /&gt;
*What kind of cell phone do you have?&lt;br /&gt;
**{{w|iPhone}}&lt;br /&gt;
**{{w|Android (operating system)|Android}}&lt;br /&gt;
**Other smartphone&lt;br /&gt;
**Non-smartphone&lt;br /&gt;
**I don't have a cell phone&lt;br /&gt;
&lt;br /&gt;
===Eating===&lt;br /&gt;
*What's the last thing you ate?&lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Difficult words===&lt;br /&gt;
*Which of these words do you know the meaning of?&lt;br /&gt;
*Some of these words don’t appear in any of the following dictionaries: the Oxford English Dictionary, the New Oxford American Dictionary, Wiktionary, or Dictionary.com.  With one exception, however, reviewers on this site have found verifiable examples of use for the words in question.&lt;br /&gt;
*[http://dictionary.reference.com/ Dictionary.com] has an index of difficulty (measured in pixels, with class name &amp;lt;code&amp;gt;difficulty-indicator&amp;lt;/code&amp;gt;). We add it at the right of the words that have it. N/A means that a word isn't present in Dictionary.com, or that it doesn't have an index.&lt;br /&gt;
**Slickle – Not in any standard dictionary. However, it [http://www.urbandictionary.com/define.php?term=Slickle is in] the crowd-sourced in Urban Dictionary, as well as a suggested planet name in [[1253: Exoplanet Names]]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/rife Rife] – [http://dictionary.reference.com/browse/rife 117]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/soliloquy Soliloquy] – [http://dictionary.reference.com/browse/soliloquy 150]&lt;br /&gt;
**Fination – not in any dictionary. Appears infrequently in Victorian texts (e.g., [http://books.google.com/books?id=ghNOAAAAYAAJ&amp;amp;pg=PA245&amp;amp;dq=Fination 1889], [http://books.google.com/books?id=nwlCAQAAMAAJ&amp;amp;pg=PA214&amp;amp;dq=Fination 1839])&lt;br /&gt;
**[https://en.wiktionary.org/wiki/stipple Stipple] – [http://dictionary.reference.com/browse/stipple 144]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/peristeronic Peristeronic] – [http://dictionary.reference.com/browse/peristeronic N/A]. Randall used it and defined it for readers in [[798: Adjectives]].&lt;br /&gt;
**[https://en.wiktionary.org/wiki/modicum Modicum] – [http://dictionary.reference.com/browse/modicum 120]&lt;br /&gt;
**Trephony – Not available in reference dictionaries. An obsolete spelling of &amp;quot;{{w|Trephine}}&amp;quot; (especially when used as a verb for the process of {{w|Trepanning|trephination}}). Initially a transliteration of Greek [http://www.perseus.tufts.edu/hopper/text?doc=Perseus:text:1999.04.0057:entry=tru/panon τρυπάω] for the same.&lt;br /&gt;
**Tribution – A regular construction from [https://en.wiktionary.org/wiki/tribute#Verb Tribute (verb)] using &amp;quot;-tion&amp;quot; to transform into a noun. Using this regular formation, the term would mean the act of tribute, but no examples of actual use are available. It is worth noting that the use of &amp;quot;tribute&amp;quot; as a verb is generally considered obsolete and the few forms that persist in use relate primarily to the tributary and distributary river systems&lt;br /&gt;
**[https://en.wiktionary.org/wiki/phoropter Phoropter] – [http://dictionary.reference.com/browse/phoropter N/A]  1.An instrument used in eye examinations to determine an individual's prescription, the patient looking through various lenses at a chart on the other side.&lt;br /&gt;
**Unitory – Not available in reference dictionaries.  An obsolete spelling of &amp;quot;Unitary,&amp;quot; chiefly British. While long obsolete in normal usage, it persisted longer in mathematics that it did elsewhere (particularly for  &amp;quot;Unitory Method&amp;quot; and &amp;quot;Unitory Matrices&amp;quot;).  Example of use: [https://books.google.com/books?id=Wl1BAQAAMAAJ&amp;amp;pg=RA5-PA27&amp;amp;lpg=RA5-PA27&amp;amp;dq=unitory+method&amp;amp;source=bl&amp;amp;ots=rfRKJXAJqV&amp;amp;sig=Wsr_gV7xG6Airah9Lx1M0hi-7Zc&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CDsQ6AEwBmoVChMInd_R9qTbxwIVChU-Ch36IAh_#v=onepage&amp;amp;q=unitory%20method&amp;amp;f=false (1)]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/amiable Amiable] – [http://dictionary.reference.com/browse/amiable 123]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/salient Salient] – [http://dictionary.reference.com/browse/salient 69]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/regolith Regolith] – [http://dictionary.reference.com/browse/regolith 162]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/lithe Lithe] – [http://dictionary.reference.com/browse/lithe 105]&lt;br /&gt;
**Revergent – technical word from {{w|fern}} biology, referring to the edges of fern leaves which curl back on themselves (see [http://link.springer.com/article/10.1007%2FBF00985044 Schölch, 2000])&lt;br /&gt;
**[https://en.wiktionary.org/wiki/hubris Hubris] – [http://dictionary.reference.com/browse/hubris 117]&lt;br /&gt;
**[https://en.wiktionary.org/wiki/fleek Fleek] – [http://dictionary.reference.com/browse/fleek N/A]&lt;br /&gt;
**Cadine – A rare loan-word for [https://fr.wiktionary.org/wiki/cadine a sultan's wife or a noble ottoman woman] which comes to English through the French. Examples of Use: [https://books.google.com/books?id=4yz-Y-_OOO0C&amp;amp;printsec=frontcover#v=onepage&amp;amp;q=cadine&amp;amp;f=false (1)]. Also the name of an [https://it.wikipedia.org/wiki/Cadine italian city]. &lt;br /&gt;
**[https://en.wiktionary.org/wiki/apricity Apricity] – Not available in reference dictionaries.  An obsolete word for the sun's heat in winter (e.g., [http://books.google.com/books?id=CFBGAAAAYAAJ&amp;amp;pg=PT76&amp;amp;dq=apricity Bailey 1775]). According to the What If? book (page 80), this is Randall's single favourite word in the English language.&lt;br /&gt;
&lt;br /&gt;
===cat===&lt;br /&gt;
*Please type &amp;quot;cat&amp;quot; here: &lt;br /&gt;
**''Text box''&lt;br /&gt;
&lt;br /&gt;
===Dreams===&lt;br /&gt;
*Do you usually remember your dreams?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Text editors===&lt;br /&gt;
*Do you have strong opinions about text editors? (See {{w|Editor war}})&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Emoji===&lt;br /&gt;
*How do you feel about {{w|emoji}}?&lt;br /&gt;
**Negative 😠 (Unicode 1f620 - Angry face)&lt;br /&gt;
**Positive 😊 (Unicode 263a - Smiling face)&lt;br /&gt;
**Neutral 😐 (Unicode 1F610 - Neutral face)&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
*Does it ever snow where you live?&lt;br /&gt;
**No&lt;br /&gt;
**Yes&lt;br /&gt;
&lt;br /&gt;
===Taste of food===&lt;br /&gt;
*Do you strongly dislike the taste or texture of any of these things?&lt;br /&gt;
**Eggs&lt;br /&gt;
**Chocolate ice cream&lt;br /&gt;
**Beer&lt;br /&gt;
**White wine&lt;br /&gt;
**{{w|Carbonation}} (or Fizz)&lt;br /&gt;
**Red wine&lt;br /&gt;
**{{w|Cilantro}}&lt;br /&gt;
**Coffee&lt;br /&gt;
**Tomatoes&lt;br /&gt;
**Yogurt&lt;br /&gt;
&lt;br /&gt;
===Beverages===&lt;br /&gt;
*Which of these do you regularly drink?&lt;br /&gt;
**Caffeinated soda (e.g. Coca-Cola, Dr. Pepper)&lt;br /&gt;
**Noncaffeinated soda&lt;br /&gt;
**Coffee&lt;br /&gt;
**Fruit juice&lt;br /&gt;
**Milk&lt;br /&gt;
**Beer&lt;br /&gt;
**Wine&lt;br /&gt;
**Tea&lt;br /&gt;
**{{w|Maple syrup}}&lt;br /&gt;
**Water&lt;br /&gt;
&lt;br /&gt;
===Random words===&lt;br /&gt;
*Type five random words&lt;br /&gt;
**''Broad multi-line text box''&lt;br /&gt;
&lt;br /&gt;
===Flying===&lt;br /&gt;
*Are you nervous about flying?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
**A little&lt;br /&gt;
&lt;br /&gt;
===Favorite number===&lt;br /&gt;
*On a scale of 1 to 5, which number is your favorite?&lt;br /&gt;
**''Tick off list with numbers from 1 to 5.''&lt;br /&gt;
&lt;br /&gt;
===Sandwich===&lt;br /&gt;
*Which of these would you consider a {{w|sandwich}}?&lt;br /&gt;
*(Check all that apply)&lt;br /&gt;
**{{w|Taco}}&lt;br /&gt;
**{{w|Quesadilla}}&lt;br /&gt;
**{{w|Submarine sandwich|Sub/Hoagie}}&lt;br /&gt;
**{{w|Cheesesteak}}&lt;br /&gt;
**{{w|Hamburger}}&lt;br /&gt;
**{{w|Open-faced sandwich}}&lt;br /&gt;
**{{w|Calzone}}&lt;br /&gt;
&lt;br /&gt;
===Animal affinity===&lt;br /&gt;
*Which of these describes you?&lt;br /&gt;
*(Check all that apply)&lt;br /&gt;
**Dog person&lt;br /&gt;
**Cat person&lt;br /&gt;
**Half-cat half-person&lt;br /&gt;
**Part of a subterranean race of dog people&lt;br /&gt;
**Literally named &amp;quot;Catherine Person&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sense of direction===&lt;br /&gt;
*Would you say you have a good sense of direction?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
&lt;br /&gt;
===Socks or underwear===&lt;br /&gt;
*Have you ever thrown out all your different pairs of socks/underwear, bought a bunch of replacements that were all one kind, and then told all your friends how great it was and how they should do it too?&lt;br /&gt;
**Yes&lt;br /&gt;
**No&lt;br /&gt;
**I did the throwing out thing, but didn't talk to everyone about it&lt;br /&gt;
**No, but I'm totally doing that now&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A simple comic with text only. The ''click here'' part is inside a black frame.]&lt;br /&gt;
:Introducing &lt;br /&gt;
:'''The xkcd Survey'''&lt;br /&gt;
:A search for weird correlations&lt;br /&gt;
:Note: This survey is anonymous, but&lt;br /&gt;
:&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; all responses will be posted publicly &amp;lt;/font&amp;gt;&lt;br /&gt;
:so people can play with the data.&lt;br /&gt;
:'''Click here to'''&lt;br /&gt;
:'''take the survey'''&lt;br /&gt;
:Or click here, or here.&lt;br /&gt;
:The whole comic is a link,&lt;br /&gt;
:because I still haven't gotten&lt;br /&gt;
:the hang of HTML imagemaps.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics with color]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1698:_Theft_Quadrants&amp;diff=139414</id>
		<title>1698: Theft Quadrants</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1698:_Theft_Quadrants&amp;diff=139414"/>
				<updated>2017-04-28T20:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ using wikipedia template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1698&lt;br /&gt;
| date      = June 24, 2016&lt;br /&gt;
| title     = Theft Quadrants&lt;br /&gt;
| image     = theft quadrants.png&lt;br /&gt;
| titletext = TinyURL was the most popular link shortener for long enough that it made it into a lot of printed publications. I wonder what year the domain will finally lapse and get picked up by a porn site.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This is a &amp;quot;{{w|Time management#The Eisenhower Method|Eisenhower box}}&amp;quot; comparing how difficult it is to steal a specified thing with the severity of the theft.&lt;br /&gt;
&lt;br /&gt;
It is very hard to steal {{w|Gold Codes|nuclear launch codes}}. They are protected by many layers of federal security. That's a good thing, too, since if they were stolen, they could be used to start a {{w|Nuclear warfare|nuclear war}}, which would cause untold death and destruction.&lt;br /&gt;
&lt;br /&gt;
It is also hard to steal the {{w|Crown Jewels of the United Kingdom|Crown Jewels}}, since they are protected by a [http://yeomenoftheguard.com/Windsor%20Castle.jpg complex security system]. But if they were stolen, it wouldn't be so bad for most people; the only direct loss would be to its owners, the British royal family, who are well-insured for thefts and only use the Crown Jewels as a display piece for museumgoers. It would be a loss to the public as a cultural and historical artifact, but would have little practical effect on the world.&lt;br /&gt;
&lt;br /&gt;
It wouldn't be too hard to steal the a {{w|Wienermobile}} (a car shaped like a hot-dog, advertising the Oscar Mayer brand). There have been made several versions of this car, and it would not be more difficult to steal than any other car, although harder to hide. [[Randall]] seems to consider that such a stolen vehicle would not be too bad, although he has previously referred to a stolen Wienermobile in [[935: Missed Connections]], which is driven recklessly, almost hitting someone. But it is not bad enough to consider it a big problem in a context when it is compared with stolen nuclear launch codes.&lt;br /&gt;
&lt;br /&gt;
It also wouldn't be hard (or at least, not as hard as stealing nuclear launch codes or the Crown Jewels) to steal the {{w|TinyURL|tinyurl.com}} domain name, but the consequences of that could be significant and is thus listed under very bad. The joke is of course that this is listed as just as bad as the risk of a nuclear war, and of course it is not as significant, but it could swiftly result in damage to a lot of important computers, and ruin references in journals etc.&lt;br /&gt;
&lt;br /&gt;
TinyURL offers a URL shortening service. They provide short URLs that redirect to long ones. This is useful if you want to write down a very long URL as it saves typing and is more accurate. Other companies, including [https://bitly.com/ bit.ly],[https://goo.gl/ Google] and Twitter offer a similar service. TinyURL was, for a while, the most popular of these URL shortening services. If their domain name were stolen, all the redirects from short URLs could be changed to forward traffic to sites hosting, for example, malware. This would have significant effects on a large number of people, because TinyURL is used in many places both online and (as the title text notes) even sometimes offline.&lt;br /&gt;
&lt;br /&gt;
In the title text Randall implies that stealing the tinyurl.com domain could happen when it next expires. A [https://reports.internic.net/cgi/whois?whois_nic=tinyurl.com&amp;amp;type=domain whois search] as of June 2016 finds that the tinyurl.com domain is next due for renewal in June 2018. However, [https://www.icann.org/resources/pages/expired-2013-05-03-en rule changes made by ICANN] (the organization in charge of domain name registrations) now make it effectively impossible to steal a domain name because the owner allowed its registration to lapse. Current rules for .com registrations now allow for the original owner to renew their domain name after it expires during a 0-45 day auto-renew grace period. The exact length of this grace period depends on what company the domain is registered with. All registrars are then required to give a 30 day redemption grace period during which the domain may be renewed with penalty.  As a result, tinyurl.com would have a 30-75 day period after expiration during which the domain is not available for registration by a third party. ICANN rules state that DNS resolution must be stopped during the redemption grace period, which means that there will be a 30 day period during which tinyurl.com will no longer work but the company will have the ability to quickly restore ownership of their domain. It is very unlikely that any company that is still in business would not notice that their domain name has expired before the end of the 30 day redemption grace period.&lt;br /&gt;
&lt;br /&gt;
Another way to steal a domain name would be through {{w|Domain hijacking|domain name hijacking}}. There have been some high profile cases of domain name hijacking, with one of the more notable domains being [http://www.computerworld.com/article/2595655/networking/companies-point-fingers-over-nike-web-site-hijacking.html nike.com in 2000]. However, whether or not this is a risk for any particular domain name is difficult to estimate. Additional security mechanisms such as domain name locking and private registrations have been introduced to mitigate the threat of domain name hijacking. Further, domain name hijacking relies on situation-specific attacks such as hacking email accounts, spoofing emails, and social engineering attacks against either the company who owns the domain name or the company who registers the domain name. For security-conscious companies such attacks can be impossible, or at least an attacker's success may require security failures in more than one area. A summary of domain hijacking examples including an analysis of how they succeeded and what steps could have prevented them can be found [http://archive.icann.org/en/announcements/hijacking-report-12jul05.pdf here]. In short though, there is no way to say for sure how vulnerable any particular domain name might be to hijacking.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[A chart with an Eisenhower box, consisting of four labeled squares. To the left the rows are labeled and two lines goes to from these labels to a description of what the labels refer to. Below is a similar labeling of the columns also with two lines going from these labels to the description.]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&amp;lt;p align=&amp;quot;right&amp;quot;&amp;gt;How hard&amp;lt;br /&amp;gt;thing would&amp;lt;br /&amp;gt;be to steal&amp;lt;/p&amp;gt;&lt;br /&gt;
| Hard&lt;br /&gt;
| &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;The Crown&amp;lt;br /&amp;gt;Jewels&amp;lt;/p&amp;gt;||&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;The nuclear&amp;lt;br /&amp;gt;launch codes&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy&lt;br /&gt;
| &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;The Oscar Mayer&amp;lt;br /&amp;gt;Wienermobile&amp;lt;/p&amp;gt;||&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;The tinyurl.com&amp;lt;br /&amp;gt;domain name&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Not that bad&amp;lt;/p&amp;gt;&lt;br /&gt;
| &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Very bad&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;How bad it would be&amp;lt;br /&amp;gt;if someone stole it&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Charts]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1800:_Chess_Notation&amp;diff=137989</id>
		<title>Talk:1800: Chess Notation</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1800:_Chess_Notation&amp;diff=137989"/>
				<updated>2017-03-28T20:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~--&amp;gt;&lt;br /&gt;
So... This is just a really excellent pun? &amp;quot;Drawn&amp;quot; conversation?[[Special:Contributions/162.158.75.22|162.158.75.22]] 15:59, 17 February 2017 (UTC)&lt;br /&gt;
:The pun gets better when you think about drawn '''and''' stalemated conversations, both of which will be scored 0.5 - 0.5. A stalemate occurs when no legal moves are possible, but the opponent isn't in check.--[[Special:Contributions/162.158.150.82|162.158.150.82]] 16:26, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have 2 questions does Randall know about this wiki and if there is an &amp;quot;incomplete&amp;quot; comic and I complete the explanation or other issue can I delete the incomplete notification thingy or does an admin have to do that?[[User:XFez|XFez]] ([[User talk:XFez|talk]]) 17:45, 17 February 2017 (UTC)&lt;br /&gt;
:Anyone can remove the incomplete tag. Likewise, anyone can add it back again if they feel the explanation can be improved. [[Special:Contributions/162.158.62.225|162.158.62.225]] 18:37, 17 February 2017 (UTC)&lt;br /&gt;
::My answer at the last comic:&lt;br /&gt;
::Hi [[User:XFez|XFez]], sorry for the late reply but this was hard to find. I don't know if Randall knows..., but maybe he does. But he does NOT support this wiki in any way -- like he does not here: [http://forums.xkcd.com http://forums.xkcd.com] (while everything is now on https that board isn't ;) ). So there is no final explanation and he says 100 points! To your second question: You are allowed to remove the &amp;quot;incomplete tag&amp;quot;. But the given criteria is not enough, often that simple text covers not all. Please check also the discussion page. So, when you are not sure just change the criteria text and mention it at the discussion page. And for older comics you probably should talk to someone else here because nobody checks every comic every day.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 19:19, 17 February 2017 (UTC)&lt;br /&gt;
:::Randall knows of this page for sure. How often he goes here for a laugh is hard to say, but I would guess he would never comment on anything. But who knows if he checks here to see if has made a mistake. Sometimes errors are corrected after they get mentioned here. Often very early in Randall's time zone. Who knows if he sees this here. He has given a 100 % proof that he knows about this page in his official transcript. He actually made a direct link to Explain xkcd for a better transcript than his own. Alas there was not transcript until this year, where I made it: See this [[Payloads#Trivia|trivia]] under [[Payloads]], that I added earlier in 2017. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:45, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn't the mouseover text saying that it was a blunder to tell white hat that he is scoring it because that will cause white hat to actively compete, instead of simply losing because he didn't know there was a game? [a guest and fan]{{unsigned ip|141.101.107.12}}&lt;br /&gt;
&lt;br /&gt;
Why is the figure on the left not wearing a beret? [[Special:Contributions/162.158.78.208|162.158.78.208]] 21:14, 17 February 2017 (UTC)&lt;br /&gt;
:Because [[Beret Guy]] would never do something like this, which is basically degrading to other humans. It could have been [[Hairy]], or White Hat himself that ha d said it though. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:49, 19 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Under the &amp;quot;Chess games and conversations&amp;quot; section, &amp;quot;differences&amp;quot; subsection, it says that &amp;quot;people's statements sometimes last an eternity or even longer&amp;quot;. Eternity = infinite time, duration without beginning or end. It's impossible for a person to make a statement lasting longer than his or her lifespan, and realistically for someone to continue speaking for more than an hour or so is extremely rare (someone giving a speech or presentation, for example, which isn't the type of &amp;quot;conversation&amp;quot; we're dealing with). Is the word &amp;quot;eternity&amp;quot; being used in a hyperbolic sense? If so, I'm not sure I understand exactly what this sentence is trying to say.[[Special:Contributions/172.68.46.11|172.68.46.11]] 04:19, 18 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
How did the conversation end in a draw? Was it by agreement? Was it actually &amp;quot;drawn&amp;quot; as mentioned below?[[Special:Contributions/162.158.79.185|162.158.79.185]] 20:17, 17 February 2017 (UTC)&lt;br /&gt;
:&amp;quot;Fine.&amp;quot; &amp;quot;Fine.&amp;quot; Agreement. [[Special:Contributions/108.162.210.202|108.162.210.202]] 23:18, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
The move to score conversations itself was probably a blunder, but it seems that, since the sentence is copied verbatim, that the move to declare your scoring of conversations to somebody else is a blunder.  Because that's weird and nobody wants to hear about it. [[Special:Contributions/173.245.50.72|173.245.50.72]] 18:35, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello all. Just pointing out that stalemate it's not one of the most common ways to draw a chess game. It's quite rare in fact. Agreement, threefold repetition, perpetual check (and maybe even insufficent material) are statisticaly more usual. Keep up the great job, Albi.--[[Special:Contributions/188.114.102.52|188.114.102.52]] 09:16, 18 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
The last part of the first section, Chess notation (and annotation), says that Cueball would score a conversation &amp;quot;1-0&amp;quot; whether he won it or lost it (depending upon who started the conversation). That is totally ambiguous; he would need more annotation to show whether he started the conversation and won it or the opposite. If I were scoring it - but I'm not a chess player - I would just score it as if I were always white, and it would be clear whether I won or not. What's the point of scoring the conversation if you can't read the score later on? He didn't say he was ''recording'' and scoring his conversations, he just said he was scoring them.[[Special:Contributions/108.162.237.226|108.162.237.226]] 21:10, 18 February 2017 (UTC)&lt;br /&gt;
:I don't know if you wil be reading this, but chess games are indeed scored 1-0 for a win for white and 0-1 for a win for black. Because you *record* your (more important) chess games anyway, and the score sheets always carry the names of the white and black players. It's similar in soccer, where 2:3 is always in the format of &amp;lt;home team&amp;gt;:&amp;lt;away team&amp;gt;. If you want to know how ''you'' scored in the past, you have to convert your scores depending if you played black or not. It has been like this all the time, and will never be changed. :) --[[Special:Contributions/162.158.150.82|162.158.150.82]] 11:59, 21 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
HOLY CRAP HOW MUCH OF THIS PAGE IS ''ACTUALLY NECESSARY'' TO EXPLAIN THE JOKE --[[Special:Contributions/108.162.245.226|108.162.245.226]] 22:13, 18 February 2017 (UTC)&lt;br /&gt;
:I came here to say just that. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #c21aff;&amp;quot;&amp;gt;Just some random derp&amp;lt;/span&amp;gt;]] 18:11, 19 February 2017 (UTC)&lt;br /&gt;
:My immediate reaction when I was reading this. When I realized this was going to be one of THOSE, I just stopped reading (I remember the Princess Bride comic was simarly overblown, with the excuse &amp;quot;What if someone hasn't seen the movie?&amp;quot;. As such a unique person, who hadn't seen it but both reads xkcd AND this explanation site, I felt an obligation to mention that the extra explanation was quite unnecessary) :) I feel the explanation here is complete as of the first title, to wit &amp;quot;Chess notation (and annotation)&amp;quot;. From that title on down can happily be deleted as unnecessary, the focus switches to teaching chess and its notation, not helping people understand the comic. - NiceGuy1 [[Special:Contributions/162.158.126.76|162.158.126.76]] 05:28, 22 February 2017 (UTC)&lt;br /&gt;
:I think that too. There is WAY too much explanation here. Why is there an entire paragraph about a blunder when there isn't even one in the comic? [[User:625571b7-aa66-4f98-ac5c-92464cfb4ed8|625571b7-aa66-4f98-ac5c-92464cfb4ed8]] ([[User talk:625571b7-aa66-4f98-ac5c-92464cfb4ed8|talk]]) 06:01, 8 March 2017 (UTC)&lt;br /&gt;
::For this reason the comic is incomplete again.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 15:06, 8 March 2017 (UTC)&lt;br /&gt;
:::No problem with describing chess notation. I found it interesting having never used it. But for sure it should be below the transcript in a trivia section. Have moved it there and only linked from above. Then it will not seem to long for those coming just to get the general gist of what the point of the comic is. Thus it is now complete. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 15:53, 11 March 2017 (UTC)&lt;br /&gt;
::::Agreed, but there is no need for an excuse in the intro of the trivia.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 20:37, 11 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
The cartoon should have had Cueball talking to Black Hat, not White Hat. Since Cueball makes the first move in the conversation, by chess rules he would have been playing as White. Having Black Hat play as Black in chess would not only be more color-coordinated, it would be more appropriate for him to say &amp;quot;I don't know or care what that means&amp;quot; than it would be for Black Hat. --[[Special:Contributions/162.158.75.160|162.158.75.160]] 20:39, 19 February 2017 (UTC)&lt;br /&gt;
:Wow, yeah. Missed opportunity. That dismissive comment did seem quite characteristic of Black Hat. - NiceGuy1 [[Special:Contributions/162.158.126.76|162.158.126.76]] 05:28, 22 February 2017 (UTC)&lt;br /&gt;
::I gotchu: http://i.imgur.com/4I5BpHm.png [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #c21aff;&amp;quot;&amp;gt;Just some random derp&amp;lt;/span&amp;gt;]] 20:22, 28 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
it feels noteworthy that 4 days before this comic, an episode of Scorpion aired which was heavily about competitive chess. Whether it's noteworthy or merely strange coincidence hinges on whether or not Randall watches that show. :) (which seems quite plausible, considering this comic is often about highly intelligent scientific thought, and that show attempts to depict the same) - NiceGuy1 [[Special:Contributions/162.158.126.76|162.158.126.76]] 05:28, 22 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the definitions. Apparently, almost every conversation I have ever had with a Trump supporter ended in &amp;quot;draw by stalemate.&amp;quot;  [[User:Miamiclay|Miamiclay]] ([[User talk:Miamiclay|talk]]) 18:08, 24 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=Talk:1800:_Chess_Notation&amp;diff=135696</id>
		<title>Talk:1800: Chess Notation</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=Talk:1800:_Chess_Notation&amp;diff=135696"/>
				<updated>2017-02-19T18:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Please sign your posts with ~~~~--&amp;gt;&lt;br /&gt;
So... This is just a really excellent pun? &amp;quot;Drawn&amp;quot; conversation?[[Special:Contributions/162.158.75.22|162.158.75.22]] 15:59, 17 February 2017 (UTC)&lt;br /&gt;
:The pun gets better when you think about drawn '''and''' stalemated conversations, both of which will be scored 0.5 - 0.5. A stalemate occurs when no legal moves are possible, but the opponent isn't in check.--[[Special:Contributions/162.158.150.82|162.158.150.82]] 16:26, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have 2 questions does Randall know about this wiki and if there is an &amp;quot;incomplete&amp;quot; comic and I complete the explanation or other issue can I delete the incomplete notification thingy or does an admin have to do that?[[User:XFez|XFez]] ([[User talk:XFez|talk]]) 17:45, 17 February 2017 (UTC)&lt;br /&gt;
:Anyone can remove the incomplete tag. Likewise, anyone can add it back again if they feel the explanation can be improved. [[Special:Contributions/162.158.62.225|162.158.62.225]] 18:37, 17 February 2017 (UTC)&lt;br /&gt;
::My answer at the last comic:&lt;br /&gt;
::Hi [[User:XFez|XFez]], sorry for the late reply but this was hard to find. I don't know if Randall knows..., but maybe he does. But he does NOT support this wiki in any way -- like he does not here: [http://forums.xkcd.com http://forums.xkcd.com] (while everything is now on https that board isn't ;) ). So there is no final explanation and he says 100 points! To your second question: You are allowed to remove the &amp;quot;incomplete tag&amp;quot;. But the given criteria is not enough, often that simple text covers not all. Please check also the discussion page. So, when you are not sure just change the criteria text and mention it at the discussion page. And for older comics you probably should talk to someone else here because nobody checks every comic every day.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 19:19, 17 February 2017 (UTC)&lt;br /&gt;
:::Randall knows of this page for sure. How often he goes here for a laugh is hard to say, but I would guess he would never comment on anything. But who knows if he checks here to see if has made a mistake. Sometimes errors are corrected after they get mentioned here. Often very early in Randall's time zone. Who knows if he sees this here. He has given a 100 % proof that he knows about this page in his official transcript. He actually made a direct link to Explain xkcd for a better transcript than his own. Alas there was not transcript until this year, where I made it: See this [[Payloads#Trivia|trivia]] under [[Payloads]], that I added earlier in 2017. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 19:45, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn't the mouseover text saying that it was a blunder to tell white hat that he is scoring it because that will cause white hat to actively compete, instead of simply losing because he didn't know there was a game? [a guest and fan]{{unsigned ip|141.101.107.12}}&lt;br /&gt;
&lt;br /&gt;
Why is the figure on the left not wearing a beret? [[Special:Contributions/162.158.78.208|162.158.78.208]] 21:14, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Under the &amp;quot;Chess games and conversations&amp;quot; section, &amp;quot;differences&amp;quot; subsection, it says that &amp;quot;people's statements sometimes last an eternity or even longer&amp;quot;. Eternity = infinite time, duration without beginning or end. It's impossible for a person to make a statement lasting longer than his or her lifespan, and realistically for someone to continue speaking for more than an hour or so is extremely rare (someone giving a speech or presentation, for example, which isn't the type of &amp;quot;conversation&amp;quot; we're dealing with). Is the word &amp;quot;eternity&amp;quot; being used in a hyperbolic sense? If so, I'm not sure I understand exactly what this sentence is trying to say.[[Special:Contributions/172.68.46.11|172.68.46.11]] 04:19, 18 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
How did the conversation end in a draw? Was it by agreement? Was it actually &amp;quot;drawn&amp;quot; as mentioned below?[[Special:Contributions/162.158.79.185|162.158.79.185]] 20:17, 17 February 2017 (UTC)&lt;br /&gt;
:&amp;quot;Fine.&amp;quot; &amp;quot;Fine.&amp;quot; Agreement. [[Special:Contributions/108.162.210.202|108.162.210.202]] 23:18, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
The move to score conversations itself was probably a blunder, but it seems that, since the sentence is copied verbatim, that the move to declare your scoring of conversations to somebody else is a blunder.  Because that's weird and nobody wants to hear about it. [[Special:Contributions/173.245.50.72|173.245.50.72]] 18:35, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello all. Just pointing out that stalemate it's not one of the most common ways to draw a chess game. It's quite rare in fact. Agreement, threefold repetition, perpetual check (and maybe even insufficent material) are statisticaly more usual. Keep up the great job, Albi.--[[Special:Contributions/188.114.102.52|188.114.102.52]] 09:16, 18 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
The last part of the first section, Chess notation (and annotation), says that Cueball would score a conversation &amp;quot;1-0&amp;quot; whether he won it or lost it (depending upon who started the conversation). That is totally ambiguous; he would need more annotation to show whether he started the conversation and won it or the opposite. If I were scoring it - but I'm not a chess player - I would just score it as if I were always white, and it would be clear whether I won or not. What's the point of scoring the conversation if you can't read the score later on? He didn't say he was ''recording'' and scoring his conversations, he just said he was scoring them.[[Special:Contributions/108.162.237.226|108.162.237.226]] 21:10, 18 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
HOLY CRAP HOW MUCH OF THIS PAGE IS ''ACTUALLY NECESSARY'' TO EXPLAIN THE JOKE --[[Special:Contributions/108.162.245.226|108.162.245.226]] 22:13, 18 February 2017 (UTC)&lt;br /&gt;
:I came here to say just that. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #c21aff;&amp;quot;&amp;gt;Just some random derp&amp;lt;/span&amp;gt;]] 18:11, 19 February 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=786:_Exoplanets&amp;diff=133825</id>
		<title>786: Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=786:_Exoplanets&amp;diff=133825"/>
				<updated>2017-01-17T21:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 786&lt;br /&gt;
| date      = August 30, 2010&lt;br /&gt;
| title     = Exoplanets&lt;br /&gt;
| image     = exoplanets_2010.png&lt;br /&gt;
| titletext = I'm just worried that we'll all leave and you won't get to come along!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Beret Guy]] runs to wake up [[Cueball]] with his potentially middle of the night revelation that Humankind is discovering &amp;quot;{{w|exoplanet}}s&amp;quot; or planets that exist outside of our solar system. The indication is that these planets are habitable enough for humans, even if just for a visit. &lt;br /&gt;
&lt;br /&gt;
Then Beret Guy takes it a bit further thinking that one of the countries on Earth could restart {{w|Project Orion (nuclear propulsion)|Project Orion}}. As Beret suggests, Project Orion was an early project to come up with a spacecraft that would ride the shockwave from a series of nuclear bombs it dropped in order to travel very, very fast. However, the one major downside of Project Orion was the fallout that the launching of any such craft would present on Earth. One could try to boost the Orion spacecraft into orbit with conventional rockets, but Orion spacecraft are heavy — being composed of giant pusher plates and rows upon rows of nuclear bombs, they are hard to lift. On top of this, the {{w|Nuclear Test Ban Treaty}} means that the craft would be flatly illegal to build and launch on Earth, no matter what you did. However, if an asteroid mining project were to be started, the Orion drive spacecraft, the nuclear bombs, and all the infrastructure needed to man, build, and crew it could all be built safely in space, well away from the Earth's fragile biosphere, where little harm could be done. Some commercial spaceflight programs are interested in starting asteroid mining in the future, even now For Example: http://www.planetaryresources.com.&lt;br /&gt;
&lt;br /&gt;
In summary, Beret is very excited that we can see (with the Hubble telescope and other earth-bound telescopes) and find exoplanets. Then with some advances in space technology we can create nuclear propulsion in space to reach these planets, and it will all be happening quite possibly within a few decades. He is thus worried that Cueball will miss all of this ongoing excitement.&lt;br /&gt;
&lt;br /&gt;
Cueball would just rather snooze, as he is not impressed. Beret Guy gives him only one snooze because as is apparent in the title text he is afraid that Cueball will be be left behind if he snoozes too long! Giving the fact that he just stated that it may take hundreds of years this is of course silly, but fits well with Beret Guy's behavior.&lt;br /&gt;
&lt;br /&gt;
Exoplanets have been discovered starting in 1996, but there are still only a few confirmed {{w|List of habitable planet candidates|planet candidates}} in the habitable zone at a distant star. This did change fast after that time since new ways of finding planets are created — see [[1071: Exoplanets]], which was posted with the same title. At that point, there were exactly 786 Exoplanets confirmed — the number of this comic - probably not a coincidence when it comes to [[Randall]].&lt;br /&gt;
&lt;br /&gt;
It was the first time Randall released a comic with the exact same name as a previous comic. Since then he has done so [[:Category:Comics sharing name|a few times]]. When the next exoplanet comic was released it caused problems on xkcd as the title of the image file were the same for the two comics. This was resolved by renaming this comics image by adding the year 2010 to the title, the year of its released, two years before the next one.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Cueball is never really visible in this comic, and the last image only shows a face. Given that all characters without a beard has the same face, this could have been any character, including one with a hat (which could be lying on the bed stand next to the bed) or hair (although the comic's official transcript refers to this person as &amp;quot;bed man&amp;quot;, meaning it is not [[Megan]] or some other female character). As it is easier to explain the comic using Cueball's name, and given that he is the usual guy to draw when no features is needed, it still makes sense to call him Cueball in this comic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Beret Guy runs into a bedroom arms up calling to someone who is in the bed under the covers. Only part of the bed is visible. The person under the covers speaks. Later part of his face can be seen, and it could be Cueball.]&lt;br /&gt;
:Beret guy: Wake up! Wake up!&lt;br /&gt;
:Cueball (under the cover): What is it?&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy stands with his arms out talking to Cueball hiding under the covers of the bed now completely inside the panel.]&lt;br /&gt;
:Beret guy: We're alive during the time when they're first discovering other planetary systems! They're finding them as fast as they can build new instruments to look for them!&lt;br /&gt;
&lt;br /&gt;
:[In this frame-less panel only Beret Guy is shown standing with one arm out and one arm up looking left away from the off-panel bed.]&lt;br /&gt;
:Beret Guy: And if one of Earth's cultures advances its space program enough to start enriching uranium on asteroids, we'll lose the main barrier to restarting Project Orion and building nuke-riding city-ships!&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy bends down, hands on his knees, to eye level with Cueball in the bed, who is finally peaking out from the covers, only showing part of his face (so it could be any character, as any hair could be hidden and the hat could be on the bed stand).]&lt;br /&gt;
:Beret Guy: The only known technology capable of fast interstellar travel could be operational within just a few generations, and we're discovering all these destinations to pick from! &lt;br /&gt;
:Beret Guy: Come ''on!''&lt;br /&gt;
:Cueball: Can I hit &amp;quot;snooze&amp;quot;?&lt;br /&gt;
:Beret Guy: Okay, but ''just once!''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Exoplanets]]&lt;br /&gt;
[[Category:Comics sharing name|Exoplanets01]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=786:_Exoplanets&amp;diff=133824</id>
		<title>786: Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=786:_Exoplanets&amp;diff=133824"/>
				<updated>2017-01-17T21:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 786&lt;br /&gt;
| date      = August 30, 2010&lt;br /&gt;
| title     = Exoplanets&lt;br /&gt;
| image     = exoplanets_2010.png&lt;br /&gt;
| titletext = I'm just worried that we'll all leave and you won't get to come along!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
[[Beret Guy]] runs to wake up [[Cueball]] with his potentially middle of the night revelation that Humankind is discovering &amp;quot;{{w|exoplanet}}s&amp;quot; or planets that exist outside of our solar system. The indication is that these planets are habitable enough for humans, even if just for a visit. &lt;br /&gt;
&lt;br /&gt;
Then Beret Guy takes it a bit further thinking that one of the countries on Earth could restart {{w|Project Orion (nuclear propulsion)|Project Orion}}. As Beret suggests, Project Orion was an early project to come up with a spacecraft that would ride the shockwave from a series of nuclear bombs it dropped in order to travel very, very fast. However, the one major downside of Project Orion was the fallout that the launching of any such craft would present on Earth. One could try to boost the Orion spacecraft into orbit with conventional rockets, but Orion spacecraft are heavy — being composed of giant pusher plates and rows upon rows of nuclear bombs, they are hard to lift. On top of this, the {{w|Nuclear Test Ban Treaty}} means that the craft would be flatly illegal to build and launch on Earth, no matter what you did. However, if an asteroid mining project were to be started, the Orion drive spacecraft, the nuclear bombs, and all the infrastructure needed to man, build, and crew it could all be built safely in space, well away from the Earth's fragile biosphere, where little harm could be done. Some commercial spaceflight programs are interested in starting asteroid mining in the future, even now For Example: http://www.planetaryresources.com.&lt;br /&gt;
&lt;br /&gt;
In summary, Beret is very excited that we can see (with the Hubble telescope and other earth-bound telescopes) and find exoplanets. Then with some advances in space technology we can create nuclear propulsion in space to reach these planets, and it will all be happening quite possibly within a few decades. He is thus worried that Cueball will miss all of this ongoing excitement.&lt;br /&gt;
&lt;br /&gt;
Cueball would just rather snooze, as he is not impressed. Beret Guy gives him only one snooze because as is apparent in the title text he is afraid that Cueball will be be left behind if he snoozes too long! Giving the fact that he just stated that it may take hundreds of years this is of course silly, but fits well with Beret Guy's behavior.&lt;br /&gt;
&lt;br /&gt;
Exoplanets have been discovered starting in 1996, but there are still only a few confirmed {{w|List of habitable planet candidates|planet candidates}} in the habitable zone at a distant star. This did change fast after that time since new ways of finding planets are created — see [[1071: Exoplanets]], which was posted with the same title. At that point, there were exactly 786 Exoplanets confirmed — the number of this comic - probably not a coincidence when it comes to [[Randall]].&lt;br /&gt;
&lt;br /&gt;
It was the first time Randall released a comic with the exact same name as a previous comic. Since then he has done so [[:Category:Comics sharing name|a few times]]. When the next exoplanet comic was released it caused problems on xkcd as the title of the image file were the same for the two comics. This was resolved by renaming this comics image by adding the year 2010 to the title, the year of its released, two years before the next one.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Cueball is never really visible in this comic, and the last image only shows a face. Given that all characters without a beard has the same face, this could have been any character, including one with a hat, which could be lying on the bed stand next to the bed (however, the comic's official transcript refers to this person as &amp;quot;bed man&amp;quot;, meaning it is not [[Megan]] or some other female character). As it is easier to explain the comic using Cueball's name, and given that he is the usual guy to draw when no features is needed, it still makes sense to call him Cueball in this comic.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Beret Guy runs into a bedroom arms up calling to someone who is in the bed under the covers. Only part of the bed is visible. The person under the covers speaks. Later part of his face can be seen, and it could be Cueball.]&lt;br /&gt;
:Beret guy: Wake up! Wake up!&lt;br /&gt;
:Cueball (under the cover): What is it?&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy stands with his arms out talking to Cueball hiding under the covers of the bed now completely inside the panel.]&lt;br /&gt;
:Beret guy: We're alive during the time when they're first discovering other planetary systems! They're finding them as fast as they can build new instruments to look for them!&lt;br /&gt;
&lt;br /&gt;
:[In this frame-less panel only Beret Guy is shown standing with one arm out and one arm up looking left away from the off-panel bed.]&lt;br /&gt;
:Beret Guy: And if one of Earth's cultures advances its space program enough to start enriching uranium on asteroids, we'll lose the main barrier to restarting Project Orion and building nuke-riding city-ships!&lt;br /&gt;
&lt;br /&gt;
:[Beret Guy bends down, hands on his knees, to eye level with Cueball in the bed, who is finally peaking out from the covers, only showing part of his face (so it could be any character, as any hair could be hidden and the hat could be on the bed stand).]&lt;br /&gt;
:Beret Guy: The only known technology capable of fast interstellar travel could be operational within just a few generations, and we're discovering all these destinations to pick from! &lt;br /&gt;
:Beret Guy: Come ''on!''&lt;br /&gt;
:Cueball: Can I hit &amp;quot;snooze&amp;quot;?&lt;br /&gt;
:Beret Guy: Okay, but ''just once!''&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Beret Guy]]&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Exoplanets]]&lt;br /&gt;
[[Category:Comics sharing name|Exoplanets01]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=730:_Circuit_Diagram&amp;diff=132134</id>
		<title>730: Circuit Diagram</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=730:_Circuit_Diagram&amp;diff=132134"/>
				<updated>2016-12-05T23:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 730&lt;br /&gt;
| date      = April 21, 2010&lt;br /&gt;
| title     = Circuit Diagram&lt;br /&gt;
| image     = circuit_diagram.png&lt;br /&gt;
| titletext = I just caught myself idly trying to work out what that resistor mass would actually be, and realized I had self-nerd-sniped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Another fine example of [[356|nerd sniping]].&lt;br /&gt;
There are pieces of circuit diagrams, road maps, chemical diagrams, and other things all mixed in.&lt;br /&gt;
Explanations for each below!&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable table-padding left-align&amp;quot;&lt;br /&gt;
!Image Fragment&lt;br /&gt;
!width=&amp;quot;130px&amp;quot; | Image Location&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
{{circuit-diagram-part|X=19|Y=25|W=106|H=37|image=circuit_diagram-019-025-106-037-scale.png|text=A map scale. Lists kilometers and miles as equivalent. And makes the diagram many miles wide.}}&lt;br /&gt;
{{circuit-diagram-part|X=15|Y=62|W=40|H=85|image=circuit_diagram-015-062-040-085-antenna.png|text=An antenna. Typical of radio receivers or transmitters. Or the Turtle in LOGO programming language}}&lt;br /&gt;
{{circuit-diagram-part|X=53|Y=60|W=41|H=87|image=circuit_diagram-053-060-041-087-inductor.png|text=A coil or inductor. Normal, but unlabeled.}}&lt;br /&gt;
{{circuit-diagram-part|X=107|Y=86|W=85|H=93|image=circuit_diagram-107-086-085-093-cloverleaf.png|text=A {{w|cloverleaf interchange}} or junction is a feature of road networks that does not belong in a circuit diagram. Of course, other types of {{w|p–n junction|junction}} are important in electronics. &lt;br /&gt;
A cloverleaf junction has previously been used in comic: [[253: Highway Engineer Pranks]]}}&lt;br /&gt;
{{circuit-diagram-part|X=184|Y=12|W=87|H=63|image=circuit_diagram-184-012-087-063-battery.png|text=A battery. The voltage of square root of two is strange, but getting about 1.41412... volts is not unheard of. This could also indicate an [[wikipedia:Root_mean_square|RMS]] voltage, although this is unlikely given that this is a DC power supply and not an AC generator. The marked polarity is also the reverse of what is implied by the symbol (where the larger terminal is positive). A possible reference to [[567: Urgent Mission]].}}&lt;br /&gt;
{{circuit-diagram-part|X=187|Y=110|W=94|H=71|image=circuit_diagram-187-110-094-071-resister.png|text=A 120 ohm resistor is normal enough. &amp;quot;Or to taste&amp;quot; is odd for a circuit diagram and more like instructions from a recipe, e.g., &amp;quot;1 tbsp tomato purée, or to taste&amp;quot;.}}&lt;br /&gt;
{{circuit-diagram-part|X=283|Y=50|W=90|H=63|image=circuit_diagram-283-050-090-063-switch.png|text=A normal switch, with a notation to glue it open. Reminiscent of the [http://catb.org/esr/jargon/html/magic-story.html MAGIC/MORE MAGIC] switch.}}&lt;br /&gt;
{{circuit-diagram-part|X=337|Y=101|W=69|H=64|image=circuit_diagram-337-101-069-064-transisitor.png|text=A bipolar PNP transistor, except that it has two emitters and no collector. It also resembles one of the schematic symbols for a {{w|DIAC}}, except the arrows are backwards.}}&lt;br /&gt;
{{circuit-diagram-part|X=52|Y=141|W=79|H=107|image=circuit_diagram-052-141-079-107-compass-points.png|text=Compass points. A map feature, not a circuit feature.}}&lt;br /&gt;
{{circuit-diagram-part|X=415|Y=18|W=63|H=58|image=circuit_diagram-415-018-063-058-resister.png|text=A normal resistor, labeled with color code. Brown-Blue-Orange would be 16000 ohms. Resistor color codes are for reading the value on the physical device itself. They would not normally be shown on the circuit diagram, where it's much easier to just write the number, e.g. 16K.}}&lt;br /&gt;
{{circuit-diagram-part|X=517|Y=14|W=42|H=32|image=circuit_diagram-517-014-042-032-diode.png|text=A normal diode.}}&lt;br /&gt;
{{circuit-diagram-part|X=615|Y=55|W=73|H=74|image=circuit_diagram-615-055-073-074-666timer.png|text=A chip. The normal timer is a &amp;quot;{{w|555_timer_IC|555}}&amp;quot;. &amp;quot;666&amp;quot; would be the number of the beast in [http://www.blueletterbible.org/Bible.cfm?b=Rev&amp;amp;c=13&amp;amp;v=18&amp;amp;t=KJV#18 Rev. 13:18]. The pin connected to &amp;quot;?&amp;quot; is the CTRL pin on a normal 555 timer, which would typically be connected to ground (via a decoupling capacitor) if used at all; the implication here seems to be that it would be connected directly to Hell itself.}}&lt;br /&gt;
{{circuit-diagram-part|X=632|Y=138|W=69|H=41|image=circuit_diagram-632-138-069-041-bat.png|text=A Batman logo.}}&lt;br /&gt;
{{circuit-diagram-part|X=650|Y=211|W=75|H=71|image=circuit_diagram-650-211-075-071-squirrel.png|text=A squirrel, or perhaps a wire bent into the shape of a squirrel. What it does as a circuit element is unclear. Squirrels have also appeared in past and future xkcd comics.}}&lt;br /&gt;
{{circuit-diagram-part|X=606|Y=165|W=54|H=53|image=circuit_diagram-606-165-054-053-inductor.png|text=A coil or inductor, or a spring symbol in Physics force diagrams, probably the latter as it is labeled with an 11-kilogram mass.}}&lt;br /&gt;
{{circuit-diagram-part|X=538|Y=209|W=99|H=59|image=circuit_diagram-538-209-099-059-generator.png|text=A 240-volt AC generator (or other power source).}}&lt;br /&gt;
{{circuit-diagram-part|X=483|Y=186|W=111|H=103|image=circuit_diagram-483-186-111-103-shorted-generator.png|text=A shorting wire around a generator. The label reads &amp;quot;Omit this if you're a '''wimp.'''&amp;quot; If this wire is included, it will quickly melt - or worse.}}&lt;br /&gt;
{{circuit-diagram-part|X=419|Y=78|W=57|H=75|image=circuit_diagram-419-078-057-075-scarab-beetles.png|text=A jar of {{w|Scarabaeidae|scarab beetles}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=482|Y=47|W=28|H=44|image=circuit_diagram-482-047-028-044-variable-resister.png|text=A variable resistor with center tap. Normally, there would be an arrowhead on the center tap.}}&lt;br /&gt;
{{circuit-diagram-part|X=507|Y=53|W=22|H=27|image=circuit_diagram-507-053-022-027-capacitor.png|text=A normal capacitor.}}&lt;br /&gt;
{{circuit-diagram-part|X=577|Y=318|W=96|H=62|image=circuit_diagram-577-318-096-062-magic.png|text=&amp;quot;{{w|Magic Smoke}}&amp;quot; is the legendary stuff that all circuit components require to function. This is why all components cease to function after releasing smoke. }}&lt;br /&gt;
{{circuit-diagram-part|X=669|Y=315|W=51|H=66|image=circuit_diagram-669-315-051-066-frayed-wires.png|text=Some frayed or dangling wires.}}&lt;br /&gt;
{{circuit-diagram-part|X=567|Y=392|W=58|H=48|image=circuit_diagram-567-392-058-048-buoy.png|text=An object which is either a float used in fishing, a {{w|Tippe top}}, or perhaps a {{w|Naval mine|mine}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=458|Y=336|W=111|H=86|image=circuit_diagram-458-336-111-086-moral-rectifier.png|text=A {{w|Diode_bridge|bridge rectifier}}, which would normally turn alternating current at the top and bottom into direct current on the left and right. In this case, it is labeled as a &amp;quot;moral rectifier&amp;quot;. This is presumably a play on the idea of moral rectitude – it makes your circuit more moral. Why this matters in a circuit is unclear.}}&lt;br /&gt;
{{circuit-diagram-part|X=423|Y=259|W=80|H=85|image=circuit_diagram-423-259-080-085-warm-front.png|text=This resembles both the schematic symbol for part of a transformer and the meteorological symbol for a warm front.  A {{w|warm front}} is a feature on a {{w|Surface weather analysis|synoptic weather map}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=190|Y=199|W=54|H=52|image=circuit_diagram-190-199-054-052-battery.png|text=A normal 50-volt battery.}}&lt;br /&gt;
{{circuit-diagram-part|X=173|Y=200|W=89|H=56|image=circuit_diagram-173-200-089-056-shorted-battery.png|text=A battery is grounded on both sides. Something will melt or burn out quickly, unless these are separate &amp;quot;earth ground&amp;quot;s, in which case the ground might get a bit cooked.}}&lt;br /&gt;
{{circuit-diagram-part|X=259|Y=198|W=174|H=25|image=circuit_diagram-259-198-174-025-pull-wire.png|text=Text reads &amp;quot;Pull this wire really tight&amp;quot;. This kind of physical-property issue may indicate a high-frequency radio device.  Or, given the absurdity of the context, it's a silly reference to a &amp;quot;high tension wire.&amp;quot;}}&lt;br /&gt;
{{circuit-diagram-part|X=141|Y=211|W=41|H=91|image=circuit_diagram-141-211-041-091-3-8-inch.png|text=A specified 3/8-inch separation. This probably indicates a carefully controlled capacitance issue. Also contradicts the scale of the drawing, by which the distance shown would be about 0.8 miles or 0.8 km.}}&lt;br /&gt;
{{circuit-diagram-part|X=173|Y=309|W=92|H=59|image=circuit_diagram-173-309-092-059-eel.png|text=An {{w|electric eel}}.  This may be an effective power source in the circuit, capable of producing a shock at up to 600 volts and 1 ampere of current (600 watts), but for less than 2 ms.}}&lt;br /&gt;
{{circuit-diagram-part|X=266|Y=307|W=35|H=41|image=circuit_diagram-266-307-035-041-resistor.png|text=A normal resistor.}}&lt;br /&gt;
{{circuit-diagram-part|X=222|Y=358|W=34|H=29|image=circuit_diagram-222-358-034-029-capacitor.png|text=A normal capacitor.}}&lt;br /&gt;
{{circuit-diagram-part|X=130|Y=335|W=44|H=40|image=circuit_diagram-130-335-044-040-resistor.png|text=A normal resistor, labeled &amp;quot;&amp;amp;euml;&amp;quot;.  This may be a play on {{w|e (mathematical constant)|Euler's Number}}, which doesn't normally have a {{w|tréma}} or an {{w|umlaut (linguistics)|umlaut}}. Alternatively instead of being an umlaut or tréma it may indicate the second {{w|derivative}} of e with respect to time in {{w|Newton's notation}}, in which case, as e is a constant, the resistance of this element is zero.}}&lt;br /&gt;
{{circuit-diagram-part|X=65|Y=249|W=61|H=92|image=circuit_diagram-065-249-061-092-blender.png|text=Our best guess is that this is a blender.}}&lt;br /&gt;
{{circuit-diagram-part|X=20|Y=342|W=115|H=73|image=circuit_diagram-020-342-115-073-arduino.png|text=An {{w|arduino}}, labeled &amp;quot;Arduino, just for blog cred&amp;quot;. May refer to the fact that inexpensive, easy-to-integrate single-board computers like the arduino, which have contributed to the rise of {{w|Maker_culture}}, are used and discussed frequently in that culture, and the use of one might impress readers.  The comment implies that an arduino is not otherwise needed in this circuit, although it is necessarily hard to tell, given the other components of the circuit.}}&lt;br /&gt;
{{circuit-diagram-part|X=39|Y=423|W=118|H=82|image=circuit_diagram-039-423-118-082-meca.png|text=A chip labeled &amp;quot;Most expensive chip available&amp;quot;. The small curve at the top is a part of the packaging designed to show its orientation.}}&lt;br /&gt;
{{circuit-diagram-part|X=159|Y=428|W=91|H=50|image=circuit_diagram-159-428-091-050-neck-strap.png|text=Labeled &amp;quot;Neck Strap&amp;quot;. Perhaps a piece of torture equipment or indicating that the circuit is part of an {{w|electric chair}}?  May also be a reference to the grounded wrist straps people working with electronics commonly wear, to prevent accidental static discharges from frying the circuitry.}}&lt;br /&gt;
{{circuit-diagram-part|X=147|Y=480|W=110|H=88|image=circuit_diagram-147-480-110-088-switch.png|text=A switch labeled &amp;quot;Hire someone to open and close switch real fast.&amp;quot; Possibly meant to perform the function of an oscillator in a more hackish manner and the reason for the neck strap. Could also be a reference to {{w|Maxwell's Demon}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=273|Y=498|W=61|H=64|image=circuit_diagram-273-498-061-064-resistor.png|text=A 5 ohm resistor labeled &amp;quot;(decoy)&amp;quot;. One end is not attached to anything. Perhaps this indicates wishful thinking that electrons might be tricked into entering this part of the circuit despite the fact that there's nowhere for them to go?}}&lt;br /&gt;
{{circuit-diagram-part|X=307|Y=453|W=103|H=56|image=circuit_diagram-307-453-103-056-tongue.png|text=A pair of contacts, labeled &amp;quot;Touch Tongue Here&amp;quot;.  Could be referring to the practice of daring someone to touch their tongue to the contacts of a 9V battery.}}&lt;br /&gt;
{{circuit-diagram-part|X=301|Y=270|W=45|H=45|image=circuit_diagram-301-270-045-045-frown.png|text=A frowny-face. See the float/mine.}}&lt;br /&gt;
{{circuit-diagram-part|X=294|Y=311|W=128|H=124|image=circuit_diagram-294-311-128-124-IC.png|text=A small integrated circuit. The lower gate is an inverter, wired as a free-running oscillator. The upper gate is an XOR wired to act as either a free-running oscillator or a latch. Since the XOR will be slower than the inverter, the overall output of the upper gate is probably very chaotic. Two &amp;quot;input&amp;quot; wires are not connected at all. An additional wire is attached to the top with hot glue. This last wire probably acts to control static electricity and leakage.}}&lt;br /&gt;
{{circuit-diagram-part|X=302|Y=235|W=91|H=25|image=circuit_diagram-302-235-091-025-curve.png|text=A caution sign at a curve. Another road feature in the circuit.  This is a play on the notion that 90-degree corners on printed circuit board traces can disrupt signal integrity.}}&lt;br /&gt;
{{circuit-diagram-part|X=401|Y=455|W=67|H=68|image=circuit_diagram-401-455-067-068-CH3.png|text=A {{w|methyl group}} (chemistry) attached to a corner. If the circuit were an organic chemical, it would be reasonable to find a number of these.}}&lt;br /&gt;
{{circuit-diagram-part|X=453|Y=167|W=43|H=93|image=circuit_diagram-453-167-043-093-baloon.png|text=A balloon, possibly blowing in a breeze.}}&lt;br /&gt;
{{circuit-diagram-part|X=572|Y=68|W=22|H=43|image=circuit_diagram-572-068-022-043-inductor.png|text=A coil or inductor.}}&lt;br /&gt;
{{circuit-diagram-part|X=508|Y=96|W=42|H=20|image=circuit_diagram-508-096-042-020-inductor.png|text=A coil or inductor.}}&lt;br /&gt;
{{circuit-diagram-part|X=534|Y=61|W=22|H=31|image=circuit_diagram-534-061-022-031-ground.png|text=A ground connection.}}&lt;br /&gt;
{{circuit-diagram-part|X=472|Y=49|W=134|H=140|image=circuit_diagram-472-049-134-140-solderr-blob.png|text=A solder blob covering a portion of the circuit. Normally, this would not be part of the circuit diagram, but a mistake in building the circuit.}}&lt;br /&gt;
{{circuit-diagram-part|X=493|Y=443|W=207|H=158|image=circuit_diagram-493-443-207-158-res-rats-nest.png|text=A rats nest of 1 ohm resistors. It is labeled &amp;quot;Oh, so you think you're such a whiz at EE201?&amp;quot; The name EE201 (Electrical Engineering 201) follows US course naming conventions for what appears to be a basic level course in electrical engineering (compare the term {{w|101 (term)|101}}), which would include being taught how to [http://www.wikihow.com/Calculate-Series-and-Parallel-Resistance calculate the effective resistance of various resistor networks]. Performing the calculation on a network this complex would probably be extremely difficult. It appears to work out to 0.75800964845 ohms.}}&lt;br /&gt;
{{circuit-diagram-part|X=315|Y=533|W=232|H=200|image=circuit_diagram-362-531-151-167-arena.png|text=An arena, with a few bodies in it. Note the direction of movement enforced by the surrounding diodes, {{w|Mad_Max_Beyond_Thunderdome|&amp;quot;two men enter, one man leaves&amp;quot;}}, a film reference.}}&lt;br /&gt;
{{circuit-diagram-part|X=569|Y=653|W=47|H=51|image=circuit_diagram-569-653-047-051-resistor.png|text=A &amp;quot;{{w|pi}}&amp;quot; ohm resistor.}}&lt;br /&gt;
{{circuit-diagram-part|X=610|Y=655|W=75|H=70|image=circuit_diagram-610-655-075-070-generator.png|text=A 500-volt AC generator. The wiring to the right shorts out this generator.}}&lt;br /&gt;
{{circuit-diagram-part|X=481|Y=682|W=85|H=64|image=circuit_diagram-481-682-085-064-ground.png|text=A ground connection, labeled &amp;quot;Bury deep, but not too deep&amp;quot;. This type of ground connection is called an &amp;quot;earth ground&amp;quot; The &amp;quot;too deep&amp;quot; part might be a reference to {{w|Moria (Middle-earth)|Moria}} in Lord of Rings. The dwarves dug too deeply and disturbed a balrog. See also comic [[760]].}}&lt;br /&gt;
{{circuit-diagram-part|X=17|Y=610|W=75|H=73|image=circuit_diagram-017-610-075-073-fishhook.png|text=A ground connection at the end of a curve, looking like a fishhook. Means perhaps &amp;quot;earthed down under&amp;quot;, i.e., Australia or the southern hemisphere.}}&lt;br /&gt;
{{circuit-diagram-part|X=206|Y=662|W=66|H=45|image=circuit_diagram-206-662-066-045-yarn.png|text=A length of &amp;quot;wire&amp;quot; is labeled &amp;quot;yarn&amp;quot;. This probably makes it a terrible conductor.}}&lt;br /&gt;
{{circuit-diagram-part|X=102|Y=590|W=93|H=88|image=circuit_diagram-102-590-093-088-fluxcapacitor.png|text=The {{w|DeLorean time machine#Flux capacitor|flux capacitor}} from {{w|Back to the Future}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=138|Y=685|W=54|H=24|image=circuit_diagram-138-685-054-024-I95.png|text=A road sign for &amp;quot;I-95&amp;quot;. Interstate 95 is the main north-south highway on the east coast of the United States, running from Maine to Florida.}}&lt;br /&gt;
{{circuit-diagram-part|X=12|Y=713|W=134|H=36|image=circuit_diagram-012-713-134-036-tothesun.png|text=A connection labeled &amp;quot;To center of Sun&amp;quot;. A 93-million-mile circuit is rather large, but...}}&lt;br /&gt;
{{circuit-diagram-part|X=31|Y=753|W=144|H=177|image=circuit_diagram-031-753-144-177-rats-nest.png|text=A rat's nest of wires. Everything winds up being connected. May also be a parody diagram of an [http://i.stack.imgur.com/np2p9.png undirected graph], from graph theory.}}&lt;br /&gt;
{{circuit-diagram-part|X=22|Y=513|W=97|H=61|image=circuit_diagram-022-513-097-061-esf.png|text=A label reading &amp;quot;Electrons Single File&amp;quot;. If this happens, the resistance in this section of wire would be rather high.}}&lt;br /&gt;
{{circuit-diagram-part|X=256|Y=619|W=29|H=39|image=circuit_diagram-256-619-029-039-ground.png|text=A ground connection.}}&lt;br /&gt;
{{circuit-diagram-part|X=589|Y=600|W=58|H=46|image=circuit_diagram-589-600-058-046-vibrator.png|text=A vibrator, which would be a motor with an off-center weight attached to it.}}&lt;br /&gt;
{{circuit-diagram-part|X=532|Y=779|W=74|H=52|image=circuit_diagram-532-779-074-052-motor.png|text=A motor, labeled &amp;quot;To Scale&amp;quot;. This indicates that the physical size and shape of the motor must match the size of the parts around it, or is consistent with the specified scale of the drawing. }}&lt;br /&gt;
{{circuit-diagram-part|X=662|Y=822|W=73|H=109|image=circuit_diagram-662-822-073-109-holy-ground.png|text=A ground connection, in a beaker labeled &amp;quot;{{w|holy Water}}&amp;quot;, possibly creating {{w|Holy ground (religion)|holy ground}}.}}&lt;br /&gt;
{{circuit-diagram-part|X=197|Y=740|W=48|H=55|image=circuit_diagram-197-740-048-055-speed.png|text=A sign indicating a speed limit of 55 MPH. This is a rather typical road sign, but inappropriate for a circuit diagram.}}&lt;br /&gt;
{{circuit-diagram-part|X=238|Y=706|W=100|H=116|image=circuit_diagram-238-706-100-116-flipflop.png|text=A pair of NOR gates wired as a SR (set-reset) {{w|Flip-flop (electronics)|flip-flop}}. The label reads &amp;quot;May use an actual sandal instead&amp;quot;, which is a play on the meanings of the term &amp;quot;{{w|Flip-flops|flip-flop}}&amp;quot;.}}&lt;br /&gt;
{{circuit-diagram-part|X=322|Y=708|W=70|H=54|image=circuit_diagram-322-708-070-054-holdingpen.png|text=Something that could be the side view of a fence, labeled &amp;quot;Holding Pen&amp;quot;.}}&lt;br /&gt;
{{circuit-diagram-part|X=339|Y=777|W=42|H=49|image=circuit_diagram-339-777-042-049-knot.png|text=A simple overhand knot. Also looks like a pretzel, which would have pretty high resistance.}}&lt;br /&gt;
{{circuit-diagram-part|X=191|Y=889|W=149|H=33|image=circuit_diagram-191-889-149-033-ecg.png|text=This appears to be an {{w|Electrocardiography|electrocardiograph}} (ECG) trace, but not the sort that would be seen in a healthy person. If this were a real ECG trace, the absence of large, clear {{w|P wave (electrocardiography)|P waves}} might indicate {{w|Atrial Fibrillation|fine atrial fibrillation}}, but in some recording configurations, P waves are sometimes lost in the noise anyway. Additionally, without a time scale to tell us the ventricular heart rate, it is impossible to make a strong educated diagnosis of any hypothetical disease at all. If we assume it is atrial fibrillation, is not clear if Randall intended this, or if he is just not familiar with how a normal ECG should look. Lastly, it does not appear that this is an actual ECG machine, but simply a bent wire, much like the &amp;quot;Not a resistor&amp;quot; label nearby.}}&lt;br /&gt;
{{circuit-diagram-part|X=223|Y=826|W=82|H=68|image=circuit_diagram-223-826-082-068-photodiode.png|text=A photodiode, labeled &amp;quot;Tear Collector&amp;quot;. A photodiode is a light-sensing device.}}&lt;br /&gt;
{{circuit-diagram-part|X=373|Y=859|W=49|H=68|image=circuit_diagram-373-859-049-068-lamp.png|text=A lamp. This is not [http://electronicsclub.info/circuitsymbols.htm the symbol used in electrical circuits], but a drawing of a lightbulb.}}&lt;br /&gt;
{{circuit-diagram-part|X=450|Y=887|W=65|H=32|image=circuit_diagram-450-887-065-032-inductor.png|text=A coil or inductor.}}&lt;br /&gt;
{{circuit-diagram-part|X=537|Y=847|W=120|H=72|image=circuit_diagram-537-847-120-072-inductor.png|text=A coil or inductor, labeled &amp;quot;Take off shirt while wiring this part. Ooh, yeah, I like that.&amp;quot;}}&lt;br /&gt;
{{circuit-diagram-part|X=504|Y=860|W=34|H=41|image=circuit_diagram-504-860-034-041-resistor.png|text=A resistor labeled &amp;quot;?&amp;quot;. Presumably this means the resistance is unknown.}}&lt;br /&gt;
{{circuit-diagram-part|X=459|Y=828|W=55|H=38|image=circuit_diagram-459-828-055-038-resistor.png|text=A resistor labeled &amp;quot;YES&amp;quot;. Likely another improper unit - a reference to boolean values YES (TRUE) and NO (FALSE). Depending on the limits of a circuit, a resistor would still have a YES boolean value. Possibly indicating that this is a real resistor, as opposed to the one above it in the circuit, labeled &amp;quot;not a resistor.&amp;quot;}}&lt;br /&gt;
{{circuit-diagram-part|X=389|Y=774|W=58|H=53|image=circuit_diagram-389-774-058-053-resistor.png|text=A resistor labeled &amp;quot;8 mm&amp;quot;.}}&lt;br /&gt;
{{circuit-diagram-part|X=443|Y=747|W=93|H=84|image=circuit_diagram-443-747-093-084-resistor.png|text=A resistor labeled &amp;quot;Not a resistor; wire just does this&amp;quot;. Apparently the wire is or must be physically bent into a zig-zag shape, which would not serve much useful purpose in a low frequency or DC circuit, or perhaps it reflects the fact that any wire has a certain (small) amount of resistance just by being a wire. In a {{w|Radio frequency|high frequency circuit}} this can be actually useful, as the shape and length of the {{w|Transmission line|transmission line}} alters the {{w|Electrical impedance|impedance}} of the line. ([https://commons.wikimedia.org/wiki/File:Phaseshifter2.png Example])}}&lt;br /&gt;
{{circuit-diagram-part|X=415|Y=863|W=82|H=24|image=circuit_diagram-415-863-082-024-unsure.png|text=A symbol for a feedthrough capacitor, labeled &amp;quot;3 Liters&amp;quot;. Probable word-play on &amp;quot;capacity/capacitor.&amp;quot; Also similar to the symbol for an orifice or flow restriction used on plumbing or hydraulic diagrams, in which case the &amp;quot;3 Liters&amp;quot; might mean 3 liters per minute or per second.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:See table.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This is one of the [[:Category:Footer comics|five footer comics]] linked at the bottom part of the {{xkcd}} website.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Footer comics]]&lt;br /&gt;
[[Category:Squirrels]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=619:_Supported_Features&amp;diff=130552</id>
		<title>619: Supported Features</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=619:_Supported_Features&amp;diff=130552"/>
				<updated>2016-11-09T21:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 619&lt;br /&gt;
| date      = August 5, 2009&lt;br /&gt;
| title     = Supported Features&lt;br /&gt;
| image     = supported_features.png&lt;br /&gt;
| titletext = I hear many of you finally have smooth Flash support, but me and my Intel card are still waiting on a kernel patch somewhere in the pipeline before we can watch Jon Stewart smoothly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic is a reference to {{w|Linux}} builds adding support and features that will not appeal to the majority of desktop computer and Linux users. Cueball has created a patch that allows support for processors with 4,096 cores, even though most computers have only 8 cores or fewer. He considers this to be more worthwhile an endeavor than full-featured {{w|Adobe Flash|Flash}} support, which is much more commonly used. Flash movies are known for their bad performance and high consumption on CPU power compared with other movie formats. Cueball's friend is uninterested in the 4,096-core-processor fix, and only wants to know if it will help him with Flash video.&lt;br /&gt;
&lt;br /&gt;
However, as of 2013, there are commercial computer systems that can be actually configured up to 2,048 cores (4,096 threads), e.g. [http://www.sgi.com/products/servers/uv/models.html SGI UV 2000]. Linux powers 95% of the world's supercomputers, so while Flash video on desktop Linux would directly affect more people, the high performance computing industry relies on and actually funds Linux development. It should be noted that GNU/Linux now supports flash via {{w|Gnash}}. The first stable release was February 15, 2012; over two and a half years after this comic was written.&lt;br /&gt;
&lt;br /&gt;
The title text mentions the &amp;quot;American political satirist, writer, director, television host, actor, media critic, and stand-up comedian&amp;quot; {{w|Jon Stewart}} which further refers to his famous American late night satirical television program ''{{w|The Daily Show}}''. The show is also available on the internet ([http://www.thedailyshow.com/ www.thedailyshow.com]), presenting the shows on Flash videos.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:Cueball: It took a lot of work, but this latest linux patch enables support for machines with 4,096 CPUs, up from the old limit of 1,024.&lt;br /&gt;
:Friend: Do you have support for smooth full-screen Flash video yet?&lt;br /&gt;
:Cueball: No, but who uses that?&lt;br /&gt;
:[Friend is holding a laptop.]&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Linux]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1755:_Old_Days&amp;diff=130041</id>
		<title>1755: Old Days</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1755:_Old_Days&amp;diff=130041"/>
				<updated>2016-11-04T22:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1755&lt;br /&gt;
| date      = November 4, 2016&lt;br /&gt;
| title     = Old Days&lt;br /&gt;
| image     = old_days.png&lt;br /&gt;
| titletext = Lot of drama in those days, including constant efforts to force the &amp;quot;Reflections on Trusting Trust&amp;quot; guy into retirement so we could stop being so paranoid about compilers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
{{incomplete|More explanation required on computer programming. Fill out the explanation column in the [[#Table of statements|table]] that lists all the statements.}}&lt;br /&gt;
This comic is showing a conversation between (young) [[Cueball]] and (old) [[Hairbun]] about computer programming in the past, specifically the {{w|compilers}}. Cueball, having a faint idea of just how difficult and byzantine programming was &amp;quot;in the old days&amp;quot;, asks Hairbun to enlighten him on the specifics. Hairbun promptly seizes the opportunity to screw with his head.&lt;br /&gt;
&lt;br /&gt;
While her initial agreement that code needed to be compiled for multiple architectures is correct, Hairbun's claims rapidly grow ridiculous to the point where the improvement from {{w|C (programming language)|C}} to {{w|C++}} was that C++ finally supported {{w|floppy disks}} but just punched holes in them rather than using {{w|punch cards}} &amp;quot;like C used&amp;quot;. (A notch in the side of 5.25&amp;quot; floppy disks indicates when the disk could be written. Though many floppy disks were intended to have only a single side with data, many people used a hole punch to notch the opposite side of the disk, allowing a drive to write data to the other side of the disk in a single sided drive. 5.25&amp;quot; floppies also featured a tiny &amp;quot;index hole&amp;quot; near the central hole of the disk)&lt;br /&gt;
&lt;br /&gt;
Hairbun tells Cueball a tall tale about how hard it was back in the '''old days''', making it sound like some of the programming languages used today (C, C++) were written on punch cards and that you had to ship your code in the mail to a computer company ({{w|IBM}} in this case) to compile your code, which would take from four to six weeks. If there was a simple error, you would have to ship it again for another compilation. &lt;br /&gt;
&lt;br /&gt;
Nothing of what she tells Cueball makes any sense, but it is clear from Cueball's final ''Wow'' that he falls for it, ready to believe anything the old Hairbun tells him about how horrible it was to program in the olden days. It is true that it was tough and slow to program on punch cards, which were actually used for an extended period of time, but there is nothing in the rest of Hairbun's story that accurate, except that it was a big deal when the floppy disk was invented.&lt;br /&gt;
&lt;br /&gt;
In the title text, Hairbun continues her musings on the old compiler days, stating that there was ''a lot of drama in those days''. Specifically the references ''[http://www.win.tue.nl/~aeb/linux/hh/thompson/trust.html Reflections on Trusting Trust]'' a famous 1984 paper by {{w|UNIX}} co-creator {{w|Ken Thompson}} in which he described a way to hide a virtually undetectable backdoor in the UNIX login code via a second backdoor in the C compiler. Using the technique in his paper, it would be impossible to discover the hacked login by examining the official source code for either the login or the compiler itself.  Ken Thompson may have actually included this backdoor in early versions of UNIX, undiscovered. Ken Thompson's paper demonstrated that it was functionally impossible to prove that any piece of software was fully trustworthy.  &lt;br /&gt;
&lt;br /&gt;
Hairbun claims that one of the dramas she refers to was that people tried to force Ken Thompson to retire, so everyone could stop being so paranoid about compilers.  In reality, any coder who created the first version of a compiler (or a similar critical component) could inject a similar backdoor into software, so it would be false safety. Even if no one else had thought of this, then Thompson's paper was there for any future hacker to see. Though the problem was (claimed to be) solved in {{w|David A. Wheeler}} Ph.D dissertation &amp;quot;[http://www.dwheeler.com/trusting-trust/ Fully Countering Trusting Trust through Diverse Double-Compiling (DDC)]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Table of statements==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Statements&lt;br /&gt;
!Concepts used&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|Compile things for different processors&lt;br /&gt;
|Compilers convert code from a human-readable programming language into a binary code that can be directly executed by computer processors.&lt;br /&gt;
|Many popular modern programming languages are either interpreted - meaning that they run directly from source code - or compile to an intermediate bytecode, like Java or common Python implementations. Programs written in such languages are portable across processor architectures - x86 to ARM, for example. Lower-level languages must take into account the features available on a given processor architecture and operating system. Before that, programs needed to compile directly into the native machine language for each processor they were intended to run on.&lt;br /&gt;
Native machine language is dependent on processor architecture. Therefore different processors designed around different architectures will not run the same compiled code (unless the architectures are compatible; AMD64 processors will run i386 code natively, for example.) If the same code needs to be run on multiple architectures, it must be compiled separately for each supported architecture.&lt;br /&gt;
|-&lt;br /&gt;
|To compile your code, you had to mail it to IBM. It took 4-6 weeks.&lt;br /&gt;
|Similar to sending Kodachrome slide film to Kodak to be developed.&lt;br /&gt;
|While IBM has released multiple compilers, they sent the compiler to you, you did not send the code to them. There is some kind of truth in the statement, though: When programming on mainframes, programmers submitted their source code in the evening for compilation over night. When there was an error in the code, they did not get a compiled version of it back, and had to resubmit their code. Sometimes there were time slots available for compilation, and in universities, students will have to wait for their next time slot for another try.&lt;br /&gt;
|-&lt;br /&gt;
|Before garbage collection, data would pile up until the computer got full and you had to throw it away. &lt;br /&gt;
|A {{w|Garbage collection (computer science)|garbage collector}} is a piece of the software that cleans the {{w|RAM}} of data that is no longer being used in the execution of a program. &lt;br /&gt;
|Hairbun's comment is grounded in reality. Garbage collection is a form of memory management that generally destroys objects or frees up memory once a program no longer needs it. In languages without automatic memory management, like C, the program itself must keep track of what memory has been allocated, and free it once it is no longer needed. If the program does not, it can end up trying to use more memory than the computer has, and may crash. This was, however, a ''temporary'' condition. In the worst case, a simple reboot will clear the computer's memory. &lt;br /&gt;
|-&lt;br /&gt;
|Early compilers could handle code fine, but comments had to be written in assembly.&lt;br /&gt;
|A {{w|Comment (computer programming)|comment}} in programming is a text written in natural language that is meant to explain some feature of the source code; it is tagged such that the compiler will discard it to save space. {{w|Assembly language|Assembly}} is a low-level programming language.&lt;br /&gt;
|Comments, in code, are portions of one or more lines that are ignored by the compiler. They are commonly used to explain or comment on the code itself. But sometimes the comments are written in a certain way to compile documentation automatically from it. Also, when examining the output of compilers it's a common practice to use assembly code annotated with comments containing the source code of the program from which the assembly code was generated.&lt;br /&gt;
&lt;br /&gt;
Hairbun's comment is thus very strange, implying the compilers of the day could only distinguish between comments and code if assembly was used to insert the separating tags. &lt;br /&gt;
|-&lt;br /&gt;
|C could only be written on punch cards. You had to pick a compact font, or you'd only fit a few characters per card.&lt;br /&gt;
|{{w|C (programming language)|C}} is a programming language. A {{w|punch card}} is a primitive form of storing data; it stored data in {{w|binary language}} with holes in a paper or cardboard card where a hole meant a 1 and the absence of a hole meant a 0. &lt;br /&gt;
|While punch cards were used through the late 1970s and early 1980s to enter programs and data in COBOL, FORTRAN and other early languages, the use of punch cards and punch card machines had been replaced by a {{w|text editor}} long before C (or C++) was developed as a language.  This site demonstrates a card punch and cards http://www.masswerk.at/keypunch/&lt;br /&gt;
&lt;br /&gt;
Hairbun claims that code was not written using keyboards, but by punching out letter and character shapes in the punch cards, and the computer would load read keystrokes that way. Simply put, this was never true. Punch cards store characters in binary; there is no font involved and they store up to fixed limit of characters per card (80 characters in the most common format.)&lt;br /&gt;
|-&lt;br /&gt;
|C++ was big because it supported floppy disks. It still punched holes in them, but it was a start.&lt;br /&gt;
|{{w|C++ (programming language)|C++}} is a programming language. A {{w|floppy disk}} is a form of storing data magnetically. It's more advanced than punch cards, but it's still old.&lt;br /&gt;
|Hairbun says that the improvement from C to C++ was that C++ finally &amp;quot;supported floppy disks&amp;quot;, but then it turns out that in C++ the floppy disks were just used instead of punch cards. So the programing was to make holes in floppy disks rather than punch cards. This would of course not be an improvement as floppy disks store information magnetically, as opposed to physically, as punch cards do. This is likely a play on the concept of punching holes in 5.25&amp;quot; floppy disks to double their storage (Source: https://en.wikipedia.org/w/index.php?title=Double-sided_disk&amp;amp;oldid=713168494), or it can also be a reference to the &amp;quot;index hole&amp;quot; of 5.25&amp;quot; floppy disks (see https://en.wikipedia.org/wiki/Floppy_disk#Design -- the tiny hole at the right of the big central hole here: https://www.staff.ncl.ac.uk/roger.broughton/museum/floppys/images/201041b.jpg)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Cueball and Hairbun are standing together and Cueball is talking to her.]&lt;br /&gt;
:Cueball: What were things like in the old days?&lt;br /&gt;
:Cueball: I hear that you had to ... compile things for different processors?&lt;br /&gt;
:Hairbun: Yeah&lt;br /&gt;
&lt;br /&gt;
:[Same setting in a slimmer panel, now Hairbun is replying.]&lt;br /&gt;
:Hairbun: To compile your code, you had to mail it to IBM.&lt;br /&gt;
:Hairbun: It took 4-6 weeks.&lt;br /&gt;
&lt;br /&gt;
:[Close-up of Hairbun from the waist up.]&lt;br /&gt;
:Hairbun: Before garbage collection, data would pile up until the computer got full and you had to throw it away.&lt;br /&gt;
&lt;br /&gt;
:[Same setting as in the first panel with Hairbun gesturing toward Cueball raising one hand  palm up.]&lt;br /&gt;
:Hairbun: Early compilers could handle code fine, but comments had to be written in assembly.&lt;br /&gt;
&lt;br /&gt;
:[In a frame-less panel Hairbun is seen from the front, with both arms out to the side with both hands held palm up.]&lt;br /&gt;
:Hairbun: '''C''' could only be written on punch cards.You had to pick a compact font, or you'd only fit a few characters per card.&lt;br /&gt;
&lt;br /&gt;
:[Exactly the same setting as the first panel, but with Hairbun doing the talking.]&lt;br /&gt;
:Hairbun: '''C++''' was big because it supported floppy disks.&lt;br /&gt;
:Hairbun: It still punched holes in them, but it was a start.&lt;br /&gt;
:Cueball: Wow.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Hairbun]]&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=User_talk:SlashMe&amp;diff=128748</id>
		<title>User talk:SlashMe</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=User_talk:SlashMe&amp;diff=128748"/>
				<updated>2016-10-18T02:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Clarification */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please [{{SERVER}}{{SCRIPTPATH}}/index.php?title=User_talk:SlashMe&amp;amp;action=edit&amp;amp;section=new leave a message]...&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey SlashMe,&lt;br /&gt;
&lt;br /&gt;
Just wanted to say; wasn't trying to ignore you or anything. I created the new template well before I figured out where to actually look for discussions on the thing. I only noticed the discussions after I'd already created the thing and posted for discussion. Cheers. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 19:12, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: No problem. I'm about to reply on Jeff's talk page. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 19:13, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have any form of instant messenger? It would be easier to talk the changes through instantly than through piles of comments [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 19:25, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, but not &amp;lt;del&amp;gt;today&amp;lt;/del&amp;gt;&amp;lt;ins&amp;gt;tonight&amp;lt;/ins&amp;gt;. 1:27 AM in Germany. Good night... --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 19:27, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Cheers. Have a good night. I guess I'll reply on the main page, that you can pick up in the morning. I'll be unavailable much of tomorrow. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 19:29, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Talkback==&lt;br /&gt;
New message for you on my talk page. --''[[User:Philosopher|Philosopher]]''&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Philosopher|Let us reason together.]]&amp;lt;/sup&amp;gt; 20:43, 3 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please watch [[Explain XKCD:Community portal/Administrators' noticeboard]] ==&lt;br /&gt;
&lt;br /&gt;
I'd like to ask that the admins consider adding [[Explain XKCD:Community portal/Administrators' noticeboard]] to their [[wikipedia:Help:Watching pages|watchlists]].  On a similar note, I've just started a discussion there about spammers. -''[[User:Philosopher|Philosopher]]''&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Philosopher|Let us reason together.]]&amp;lt;/sup&amp;gt; 02:02, 4 August 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Comic template ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
&lt;br /&gt;
Back after a weekend, and I'm getting kind of lost and confused with where discussions are going on, as a lot of conversations appear to have moved. Just want to check in on where we are with the comic template discussion. [[User:TheHYPO|TheHYPO]] ([[User talk:TheHYPO|talk]]) 13:59, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, my discussion was moved to [[explain xkcd:Community portal/Proposals#Automatic Import]], but the main discussion is at [[explain xkcd:Community portal/Proposals#Header template]]. I haven't received much feedback and since more and more comics are created manually using {{tl|comic}}, I don't know if it still makes sense to start an import. I don't think I can reuse existing pages, so the explanations would have to be moved to the new pages. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 16:50, 7 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==User:SlashMe/Testpage==&lt;br /&gt;
We seem to have settled on template:comic for all comic pages. May we have permission to remove User:SlashMe/Testpage and all associated templates and categories? There's quite a few legacy templates that are only used in User:SlashMe/Testpage, and it'd be nice if we could clear them out. '''[[User:Davidy22|&amp;lt;u&amp;gt;&amp;lt;font color=&amp;quot;purple&amp;quot; title=&amp;quot;I want you&amp;quot;&amp;gt;David&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot; size=&amp;quot;3px&amp;quot;&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=&amp;quot;indigo&amp;quot; size=&amp;quot;4px&amp;quot;&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 01:50, 5 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, feel free to do so --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 09:25, 5 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bot for time==&lt;br /&gt;
It's bad when you are doing wrong uploads. I'm using several sources to get this files, but when I'm downloading the files from here my script will not do so unless I delete them manually at my local folder. I can help because I think we do need a more reliable bot here. And my machine is online at 24/7. I'm trying to help you, but if this does not work I will start a bot by myself. --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 22:48, 12 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The problem is not really the bot, but the wiki. Sometimes, when the server is overloaded, it won't respond to api requests. I'm using python with mwclient, and I haven't found a way to specify a timeout yet. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 10:14, 13 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regex Golf Trivia ==&lt;br /&gt;
&lt;br /&gt;
Do you have a source for the trivia you added to the regex golf explanation? I can't find his mention of it. Also, What If 78 was posted Tuesday (today), which is the day after the comic was published, it is currently impossible for you to know which What If will be published next week (unless you know Randall ;p). [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]]) 19:41, 7 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That was yesterday? Boy, I'm not back to my regular week schedule yet. My bad.&lt;br /&gt;
: For the mention, check the tooltip on the second reference, last link. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 19:56, 7 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ah! I haven't read this week's What If yet. [[User:Lcarsos|lcarsos]]&amp;lt;span title=&amp;quot;I'm an admin. I can help.&amp;quot;&amp;gt;_a&amp;lt;/span&amp;gt; ([[User talk:Lcarsos|talk]]) 20:48, 7 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German translation / Deutsche Übersetzung ==&lt;br /&gt;
&lt;br /&gt;
First I have to say thanks for fixing typos done be me. I'm still working on a German page, and my local Wiki is looking better and better. Right now I do not understand the Wiki-Template; in German it should link to a German Wiki page. When this issue is solved I will ask admins here for a first shot.&lt;br /&gt;
&lt;br /&gt;
Erst einmal muss ich mich für die Korrektur meiner Tippfehler bedanken. Ich arbeite nach wie vor an einer deutschen Seite, mein eigenes Wiki wird besser und besser. Probleme habe ich mit den Templates, ein &amp;lt;nowiki&amp;gt;{{wp}}&amp;lt;/nowiki&amp;gt;-Tag sollte auf die deutsche Wiki verlinken. Wenn das Problem gelöst ist werde ich die Admins hier für einen ersten Versuch fragen.&lt;br /&gt;
&lt;br /&gt;
Written original in English and translated back to German. You see it's not easy, but I'm hoping I can count on you on this future project. --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 19:36, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Of course I'll do everything my timetable allows.&lt;br /&gt;
: Concerning the Wikipedia links: I'm not absolutely sure, but I think an interwiki link with the prefix &amp;quot;Wikipedia:&amp;quot; has been setup (might be that this is even default in the interwiki plugin). So basically, if you type &amp;quot;[[Wikipedia:Something]]&amp;quot; into the searchbox here (works the same way as links), you will be redirected to the page &amp;quot;Something&amp;quot; on Wikipedia. This even works for different languages: &amp;quot;[[Wikipedia:de:xkcd]]&amp;quot; will redirect to the article about xkcd on the German Wikipedia (this is probably due to the fact that interwiki links in Wikipedia work with &amp;quot;de:&amp;quot; prefixes). Hope it helps. --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 21:11, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Addendum: see also [[Wikipedia:MW:Manual:Interwiki]] (yes, this is a double redirect). --[[User:SlashMe|SlashMe]] ([[User talk:SlashMe|talk]]) 21:15, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::There's a setting that we can make in localsettings.php that lets us define other wikis in a family, making it possible to add a special kind of link to each explanation page that'll add a link to its corresponding page on each of the translation wikis. I'll do a writeup on it later, the end of this quarter's finals are in sight. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 00:13, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Thanks SlashMe for your investigations but editing templates isn't that easy at all. But I got some progress (not much time today for me on this):&lt;br /&gt;
:::*The link is &amp;lt;nowiki&amp;gt;http://en.wikipedia.org/wiki/de:Programmiersprachen&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::*Result: &amp;lt;nowiki&amp;gt;https://de.wikipedia.org/wiki/Programmiersprachen&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::This seems to be a first resolution. But maybe there is a better way by help from David.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 21:18, 17 March 2014 (UTC)&lt;br /&gt;
::::Nah, that's what I was talking about. I need to define what the de: namespace means to mediawiki so that it knows to insert language links when it sees it, but that shouldn't be too hard. '''[[User:Davidy22|&amp;lt;u&amp;gt;{{Color|#707|David}}&amp;lt;font color=#070 size=3&amp;gt;y&amp;lt;/font&amp;gt;&amp;lt;/u&amp;gt;&amp;lt;font color=#508 size=4&amp;gt;²²&amp;lt;/font&amp;gt;]]'''[[User talk:Davidy22|&amp;lt;tt&amp;gt;[talk]&amp;lt;/tt&amp;gt;]] 21:34, 17 March 2014 (UTC)&lt;br /&gt;
:::::Ok, no problem. Tell me some more about this, I can test it on my local English Wiki page. --[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 22:47, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clarification ==&lt;br /&gt;
&lt;br /&gt;
My edit to [[1713: 50 ccs]] wasn't adding a period after &amp;quot;ml&amp;quot;, it was capitalizing the L (look more closely at the diff). I think that's technically more correct, although a little research seems to indicate that it's used both ways, so I'm not going to revert yours. [[User:SuperSupermario24|&amp;lt;span style=&amp;quot;color: #c21aff;&amp;quot;&amp;gt;Just some random derp&amp;lt;/span&amp;gt;]] 02:01, 18 October 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1713:_50_ccs&amp;diff=128416</id>
		<title>1713: 50 ccs</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1713:_50_ccs&amp;diff=128416"/>
				<updated>2016-10-09T19:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ myeh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1713&lt;br /&gt;
| date      = July 29, 2016&lt;br /&gt;
| title     = 50 ccs&lt;br /&gt;
| image     = 50_ccs.png&lt;br /&gt;
| titletext = There's been a raccoon accident at an accordion bacchanalia! Double doses!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic presents a busy day in the clinic for doctor [[Ponytail]], who orders 50 ccs from a nurse (probably [[Megan]] who walks in front of her rather than [[Cueball]] walking away behind her), all the while everyone is hurrying along the hall. This could be a typical scenario in a busy hospital. However the pun is that the 50 ccs are not medicine but should be used to write &amp;quot;hiccup vaccine&amp;quot; 25 times...&lt;br /&gt;
&lt;br /&gt;
In medicine, &amp;quot;cc&amp;quot; usually means &amp;quot;{{w|cubic centimeter}}&amp;quot;, and is often called that by medical personnel. A cubic centimeter is equal to 1 mL (milliliter), so &amp;quot;50 ccs&amp;quot; usually means 50 mL of a certain medicine. In this case however, the doctor has not told the nurse to bring 50 ccs of any given medicine; she needs to write &amp;quot;hi'''cc'''up va'''cc'''ine&amp;quot; 25 times, with both words containing the letter combination &amp;quot;cc&amp;quot;, so she needs to write those combination 50 times. &lt;br /&gt;
&lt;br /&gt;
That is the joke, that the 50 ccs literally means the two-lettered 'cc' fifty times.&lt;br /&gt;
*50 cc would be&lt;br /&gt;
**cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc cc&lt;br /&gt;
** just enough 'cc's to spell ''hiccup vaccine'' 25 times. &lt;br /&gt;
&lt;br /&gt;
There's no conventional {{w|vaccine}} against {{w|hiccup}}s. However, performing tasks meant to distract one's self is a method to stop hiccups.  Therefore the act of writing &amp;quot;hiccup vaccine&amp;quot; 25 times would itself comprise one more of those hiccup cures that never seems to work.&lt;br /&gt;
&lt;br /&gt;
The title text text refers to a fictional event with four words containing &amp;quot;cc&amp;quot; (ra'''cc'''oon, a'''cc'''ident, a'''cc'''ordion, ba'''cc'''hanalia), which means she needs to write &amp;quot;cc&amp;quot; 100 times. Referring to the 50 ccs from above, this would be a double dosage.&lt;br /&gt;
&lt;br /&gt;
Although the words of the sentence has been chosen based on their cc's the sentence is quite interesting in itself:&lt;br /&gt;
*An {{w|accordion}} is a box-shaped musical instrument with tangents like on a piano. The instrument is played by compressing or expanding the bellows. It has sometimes been accused of being a [http://i47.photobucket.com/albums/f193/ZenLunatic82/FarSide-Accordion.jpg hellish instrument].  It has not been used in xkcd before.&lt;br /&gt;
*The ''{{w|Bacchanalia}}'' were Roman festivals of {{w|Bacchus}} (Roman name for the equivalent Greek wine God Dionysus). The festivals were based on various ecstatic elements of the Greek {{w|Dionysia}}. &lt;br /&gt;
*The animal {{w|raccoon}}, has begun to appear in {{w|Raccoon#Urban_raccoons|urban areas}} which has given rises to increasing {{w|Raccoon#Conflicts|conflicts with humans}}. A dead raccoon had thus found its way into Cueball's car in [[1565: Back Seat]] and already back in [[1025: Tumblr]] Megan has a  raccoon sex dungeon in her attic!&lt;br /&gt;
&lt;br /&gt;
So here there is talk of a wine festival with music played on accordions that has had an accident involving raccoons, in addition to the need for vaccine against the hiccups.&lt;br /&gt;
&lt;br /&gt;
A similar doctor Ponytail is shown in [[883: Pain Rating]] also along with Cueball and Megan and just with Megan in [[996: Making Things Difficult]].&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Ponytail in a doctor's coat, walks right while reading from a clipboard, passing Cueball walking the other way while she talks to Megan walking in front of her.]&lt;br /&gt;
:Ponytail: Nurse, bring me 50 ccs!&lt;br /&gt;
:Ponytail: I need to write &amp;quot;hiccup vaccine&amp;quot; 25 times!&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comics featuring Cueball]]&lt;br /&gt;
[[Category:Comics featuring Ponytail]]&lt;br /&gt;
[[Category:Comics featuring Megan]]&lt;br /&gt;
[[Category:Animals]] &amp;lt;!-- Raccoons--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1397:_Luke&amp;diff=128077</id>
		<title>1397: Luke</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1397:_Luke&amp;diff=128077"/>
				<updated>2016-10-02T23:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Explanation */ 'spose I may as well put it here too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1397&lt;br /&gt;
| date      = July 21, 2014&lt;br /&gt;
| title     = Luke&lt;br /&gt;
| image     = luke.png&lt;br /&gt;
| titletext = Don't turn it on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
This comic takes place in a [http://www.youtube.com/watch?v=WDnoczxzQyg scene] from the third theatrically-released ''{{w|Star Wars}}'' movie, ''{{w|Return of the Jedi}}'', wherein {{w|Darth Vader}} confronts his son, {{w|Luke Skywalker}}, who had recently surrendered to {{w|Galactic Empire (Star Wars)|Imperial}} soldiers. In the movie Vader notes that Luke Skywalker has constructed a new {{w|lightsaber}} following the loss of his [[wikia:c:starwars:Luke skywalker#Lightsabers|original]] during their [[wikia:c:starwars:Duel on Cloud City|duel on Cloud City]], Luke Skywalker's original lightsaber actually having been {{w|Anakin Skywalker|Anakin Skywalker's}} second lihtsaber, Anakin who later turned into Darth Vader. &lt;br /&gt;
&lt;br /&gt;
In this comic, however, Darth Vader has accidentally discovered his son's {{w|Fleshlight}} (a male {{w|sex toy}} designed to imitate one of various orifices, most commonly a vagina), which he apparently brought with him on the [[wikia:c:starwars:Battle of Endor#The ground assault|attack]] on the {{w|Endor (Star Wars)|Forest Moon of Endor}}. From a certain angle, a Fleshlight could be mistaken for the handle of a lightsaber, without the blade extended. Like many children, Luke Skywalker is attempting to hide evidence of his sexual activity from a parent. References to Fleshlight is a [[:Category:Fleshlights|recurring theme]] in xkcd.&lt;br /&gt;
&lt;br /&gt;
The title text refers to the fact that if Darth Vader turned the Fleshlight on, instead of creating a blade of pure plasma or energy suspended in a force containment field the device would simply vibrate, revealing it for what it really is. [[Randall]] is also punning on &amp;quot;being turned on&amp;quot; as slang for being sexually aroused.&lt;br /&gt;
&lt;br /&gt;
In [[1637: Salt Mine]], [[Ponytail]] makes a very similar remark to the one that Luke makes here.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Darth Vader is holding up what appears to be the handle of a powered-down lightsaber looking down at it while talking to Luke Skywalker, drawn with thin hair hanging down his forehead.]&lt;br /&gt;
:Darth Vader: '''''I see you have constructed a new lightsaber.'''''&lt;br /&gt;
:Luke Skywalker: ...Yes. &lt;br /&gt;
:Luke Skywalker: That is definitely what I did.&lt;br /&gt;
&lt;br /&gt;
:[Caption below the panel:]&lt;br /&gt;
:Vader finds Luke's Fleshlight.&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Wars]]&lt;br /&gt;
[[Category:Fleshlights]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=1621:_Fixion&amp;diff=128066</id>
		<title>1621: Fixion</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=1621:_Fixion&amp;diff=128066"/>
				<updated>2016-10-01T21:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;SuperSupermario24: /* Table of Phenomena */ no longer the latest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comic&lt;br /&gt;
| number    = 1621&lt;br /&gt;
| date      = December 25, 2015&lt;br /&gt;
| title     = Fixion&lt;br /&gt;
| image     = fixion.png&lt;br /&gt;
| titletext = My theory predicts that, at high enough energies, FRBs and perytons become indistinguishable because the detector burns out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The second [[:Category:Christmas|Christmas comic]] in a row, the first being [[1620: Christmas Settings]].&lt;br /&gt;
&lt;br /&gt;
This comic was released on {{w|Christmas}} day as a present from [[Randall]] to all {{w|physicists}}. It introduces a new particle, the ''Fixion'', which explains everything. The word &amp;quot;Fixion&amp;quot; can be read as a pun: Either it can mean something like &amp;quot;fix-i-on,&amp;quot; with &amp;quot;[https://en.wiktionary.org/wiki/-on#Suffix -on]&amp;quot; being a suffix for many particles, and this particle being able to &amp;quot;fix&amp;quot; things; or it means &amp;quot;fiction&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In physics, there are still many {{w|List of unsolved problems in physics|big questions and mysteries}}. There are many phenomena which don't seem to fit, and we don't know how to explain yet. The &amp;quot;Fixion&amp;quot; is satirically presented as a particle which acts as a {{w|Deus ex machina}}, (see also [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeusExMachina tvtropes]), which solves all of these mysteries without any serious fundamental reasons.&lt;br /&gt;
&lt;br /&gt;
The style of the chart suggests a {{w|Feynman diagram}} - an easy way of drawing particle interactions. Every time there is an interaction, the main central Fixion-line changes direction. Typically, {{w|fermions}} (the &amp;quot;solid&amp;quot; particles like {{w|electrons}} and {{w|quarks}}) are shown with solid lines, {{w|photons}} (and generally the weak-force-carrying {{w|bosons}}) are shown with wavy lines, {{w|gluons}} with spiraling lines and other mediating particles (such as {{w|pions}} in the {{w|nuclear force}}, or the {{w|Higgs boson}}) with a dotted line. Randall obeys these rules only very loosely, which makes sense - many of the things involved in this Feynman diagram are either so theoretical that they have no widely used standard representation, or would never appear in a sensible diagram (spacecrafts, for instance). All mentioned types of lines - and even more types - are presented in the diagram. All that the Fixion does is described in the [[#Table of Phenomena|table below]].&lt;br /&gt;
&lt;br /&gt;
The title text is a continuation of one of the jokes already mentioned in the main comic (fourth phrase from the top to the left) about {{w|Fast radio burst}}s (FRBs) and {{w|Peryton (astronomy)|perytons}}. See explanation in the last entry in the [[#Table of Phenomena|table below]].&lt;br /&gt;
&lt;br /&gt;
===Table of Phenomena===&lt;br /&gt;
*Below, all the phenomena mentioned in the comic (and in the title text) have been listed and described.&lt;br /&gt;
*The order is the top left phenomenon first, and then alternating between right and left down to the bottom and then the title text at the end.&lt;br /&gt;
{| border =1 width=100% cellpadding=5 class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Phenomenon''' || '''In the comic''' || '''Description''' || '''Solved?'''&lt;br /&gt;
|-&lt;br /&gt;
| Main component of dark matter&lt;br /&gt;
|| An arrow points to the very first part of the main line.&lt;br /&gt;
|| Our best measurements of the universe predict that visible matter is only about one-sixth of the matter in the universe; the remaining matter is &amp;quot;{{w|dark matter}}&amp;quot; that cannot be seen. The leading candidates for dark matter are {{w|weakly interacting massive particles}} (WIMPs). These would be new, undiscovered forms of matter which barely interact except through gravity and thus give off little or no light. Some of the dark matter is likely made up of {{w|Massive compact halo objects}} (MACHOs); effectively dead stars too dim to see. MACHOs are probably only a minority of the dark matter, however. Studies of two colliding galaxy clusters suggest that dark matter can pass through other matter without slowing down, unlike ordinary matter. Moreover, calculations of the elements produced during the {{w|big bang}} - which match the observed distribution of elements in the universe very precisely - don't leave room for enough additional {{w|protons}} and {{w|neutrons}} to form the dark matter.&lt;br /&gt;
|| No. Proving the nature of dark matter will most likely win someone a {{w|Nobel Prize}}.&lt;br /&gt;
|-&lt;br /&gt;
| Confines quarks and gluons&lt;br /&gt;
|| An arrow points to the very first part of the main line.&lt;br /&gt;
|| {{w|Quark confinement}} means that we never see particles with {{w|colour charge|color charge}} (i.e. {{w|quark}}s and {{w|gluon}}s) on their own. They only exist in groups that cancel out the color charge. Try to separate the groups, and the energy you add will instead cause new particles to pop into existence. Quarks are also referenced in  [[474: Turn-On]], [[1418: Horse]] and in [[1731: Wrong]].&lt;br /&gt;
|| The basic facts of confinement are well understood, but some of the details are too complicated to tease out.&lt;br /&gt;
|-&lt;br /&gt;
| Neutralizes monopoles&lt;br /&gt;
|| An arrow points to the first solid line into the main line, from left and upwards. This is thus a solid particle merging with the Fixion.&lt;br /&gt;
|| {{w|Magnetic monopoles}} (e.g., a north charge without a south charge) should exist according to many {{w|Grand Unified Theory|grand unified theories}} (GUTs) and {{w|String theory|string theories}}, but none have ever been seen.&lt;br /&gt;
|| No! Despite claims that pop up in the news every year, creating a monopole-like state in the magnetic spins of a crystal is not the same as creating a real monopole.&lt;br /&gt;
|-&lt;br /&gt;
| Suppresses antimatter in early universe&lt;br /&gt;
|| No arrow.&lt;br /&gt;
|| The universe today is made almost entirely of matter. {{w|Antimatter}} and matter are identical, except that the charges are opposite. Antimatter and matter &amp;quot;{{w|Annihilation|annihilate}}&amp;quot; when they come into contact. So why is the universe made of matter? Why didn't the universe have equal amounts of both, and if it did, why didn't it annihilate itself immediately? This is a big question in physics today. The Fixion would explain this by its ability to suppress the formation of antimatter in the early universe. Antimatter is also referenced in [[683: Science Montage]], [[826: Guest Week: Zach Weiner (SMBC)]],  and [[1731: Wrong]] as well as being the subject of the [[what if?]] ''{{what if|114|Antimatter}}''. It was also mentioned in another ''what if?'': ''{{what if|79|Lake Tea}}''. &lt;br /&gt;
|| Lots of theories, no conclusive evidence for any yet. The most notable theories revolve around the {{w|weak interaction}}, which has been shown to treat matter and antimatter asymmetrically. Now that the {{w|Higgs boson}} has been found, the biggest project for the {{w|Large Hadron Collider}} experiments is to try to crack this.&lt;br /&gt;
|-&lt;br /&gt;
| Spontaneously emits dark energy&lt;br /&gt;
|| Two arrows points to two dotted lines going out left and downwards below the first solid line. It is thus two mediating particles that go out from the Fixon.&lt;br /&gt;
|| Prior to the 1990s, most {{w|cosmologists}} expected that the universe's expansion after the Big Bang would either slow down or stay constant. In 1998, cosmologists discovered that the expansion of the Universe is accelerating. Under {{w|Einstein|Einstein's}} theory of {{w|general relativity}}, the observed acceleration predicts that ordinary matter and dark matter make up about 30% of the universe's total energy, with the rest coming in the form of &amp;quot;{{w|dark energy}}.&amp;quot; The nature of dark energy is not certain. However, the leading candidate is that space itself has intrinsic energy (either constant or variable), and so as space expands, the energy of the universe increases.&lt;br /&gt;
|| Again, Nobel Prize territory.&lt;br /&gt;
|-&lt;br /&gt;
| Mediates proton decay, but then hides it.&lt;br /&gt;
|| An arrow points to three lines going to and from the main line. The outer line does not connect with the main line. The three lines probably represent the 3 quarks a proton is made of, and how a proton is usually drawn in Feynman diagrams (see for example [https://en.wikipedia.org/wiki/Beta_decay#/media/File:Beta_Negative_Decay.svg Beta Negative Decay]). The diagram represents a proton decaying, mediated by the Fixion, however then recombining. Presumably the hypothetical Fixion causes protons to decay all the time, however according to the diagram the quarks recombine again which makes the process impossible to detect.&lt;br /&gt;
|| Many GUTs predict that {{w|proton decay|protons will decay}}, but experiments have shown the proton to have a half-life of at least 10&amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt; years - very much longer than the {{w|age of the universe}} (1.38x10&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; years).&lt;br /&gt;
|| It's not ''necessarily'' a problem. All theories predict that proton decay is a very slow process (10&amp;lt;sup&amp;gt;32+&amp;lt;/sup&amp;gt; years), which is consistent with the current data.&lt;br /&gt;
|-&lt;br /&gt;
| Introduces dispersion in perytons from kitchen microwaves, explaining fast radio bursts&lt;br /&gt;
|| Two arrows point to four wavy lines. The waves of the lines have different wavelength. The one line coming out left is of the same at wavelength as the top of the three coming out right. The two below each decrease in wavelength compared to the one before them. Maybe this is not meant to represent photon-like particles, but are just different frequencies of microwaves from the microwave oven – thus relating to the subject.&lt;br /&gt;
|| {{w|Fast radio burst}}s (FRBs) are unexplained bursts of radio-frequency energy from space, they could even be extragalactic signals, with speculations that they might be signs of {{w|extraterrestrial intelligence}}. {{w|Peryton (astronomy)|Perytons}} are things that ''look like'' FRBs, but come from Earth (specifically, from the {{w|microwave oven}} at {{w|Parkes Observatory}}). Randall's Fixion makes some perytons change frequency distribution so they appear to come from space; thus meaning all FRBs come from microwave ovens.&lt;br /&gt;
|| No, but it's probably something very big - a star collapsing to a {{w|black hole}} or (as now looks likely) a {{w|magnetar}} (magnetic neutron star)&lt;br /&gt;
|-&lt;br /&gt;
| Broken symmetry causes ϴ=0, explaining unobserved neutron dipole moment&lt;br /&gt;
|| An arrow points to the part of the main line just before the first wavy line.&lt;br /&gt;
|| The {{w|neutron electric dipole moment}} is a measure of how balanced electric charge is inside the neutron. ϴ (theta) is a number in {{w|quantum chromodynamics}} (QCD) which quantifies the breaking of a type of symmetry called {{w|CP violation|CP symmetry}}. If ϴ is not 0, one result of this should be a neutron dipole moment. {{w|Symmetry breaking}} is a common explanation of effects in some areas of theoretical physics (for instance, it's an important part of {{w|Peter Higgs|Higgs'}} theory about why particles have mass), but normally it explains why a value is ''not'' zero. Presumably the Fixion would break CP symmetry independently of QCD, which would mean that ϴ can be 0 while preserving observed CP-breaking effects.&lt;br /&gt;
|| Again, it's not (yet) a problem - the predicted dipole moment is tiny, and we're only just reaching the point when we can measure it that accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Causes alpha effect&lt;br /&gt;
|| No arrow.&lt;br /&gt;
|| The {{w|alpha effect}} is a weird effect from chemistry, where putting an &amp;quot;alpha&amp;quot; atom with a {{w|lone pair}} of electrons close to a molecule makes the molecule more likely to give up its electrons. &lt;br /&gt;
|| Lots of competing explanations.&lt;br /&gt;
|-&lt;br /&gt;
| Covers naked singularities &lt;br /&gt;
|| No arrow – but the text is situated next to the middle of the three wavy lines going right.&lt;br /&gt;
|| A {{w|naked singularity}} is like a black hole without an {{w|event horizon}}. So far no naked singularity has been observed (except, arguably, the big bang) and the {{w|cosmic censorship hypothesis}} suggests they can't exist, although some people have suggested ways of making them. Randall has mentioned these in the [[what if?]] article [http://what-if.xkcd.com/140/ Proton Earth, Electron Moon].&lt;br /&gt;
|| Not necessarily something that needs explaining - none have been seen, and most theories say they don't exist. If support grows for {{w|loop quantum gravity}}, then we might have to start really searching.&lt;br /&gt;
|-&lt;br /&gt;
| Intercepts certain gravitational waves before they're observed.&lt;br /&gt;
|| An arrow points to a spiraling line going upwards to the left, so this is drawn like a gluon.&lt;br /&gt;
|| If {{w|gravity}} behaves like {{w|Fundamental interaction|the other forces}}, it must be conveyed by waves. At the time of the comic's publication, our best detector, {{w|LIGO}} had yet to detect any {{w|gravitational waves}}, though this is probably just due to the low probability of events that would be detectable. Only extreme events like {{w|binary black hole}} mergers are detectable with the current setup. The proposed {{w|LISA Pathfinder}} spacecraft will be able to see things like orbiting black holes and {{w|neutron stars}}. &lt;br /&gt;
|| In February 2016, researchers at LIGO [http://www.nytimes.com/2016/02/12/science/ligo-gravitational-waves-black-holes-einstein.html reported the detection of gravitational waves].&lt;br /&gt;
|-&lt;br /&gt;
| Causes coronal heating&lt;br /&gt;
|| No arrow – but the text is situated next to the middle of the three wavy lines going right.&lt;br /&gt;
|| For some reason the outer layer of the {{w|sun}} (the {{w|corona}}) is hotter than most reasonable theories predict. This is for instance mentioned in Randall’s new book ''[[Thing Explainer]]'' in the entry about the sun. This can also be seen on the [[Thing Explainer#Preview Pages|back cover of the book]]. &lt;br /&gt;
|| It's a mystery, but it possibly has something to do with waves in the corona (for example, the {{w|High Resolution Coronal Imager}} has seen &amp;quot;braids&amp;quot; in the corona that whip around and unravel themselves).&lt;br /&gt;
|-&lt;br /&gt;
| Higgs-ish&lt;br /&gt;
|| As this is just a property of the Fixion there is no arrow.&lt;br /&gt;
|| The {{w|Higgs boson}} is a manifestation of the Higgs field... but many supersymmetry and string theories predict multiple Higgs-like particles. It's almost a prerequisite of any new theory that it has a Higgs-ish element. So the Fixion blends in with this.&lt;br /&gt;
|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Superluminally smooths anisotropies in early universe (but adds faint polarization for BICEP3 to find)&lt;br /&gt;
|| An arrow points to the point of the main line just below the bottom space probe.&lt;br /&gt;
|| The {{w|Cosmic Microwave Background}} (CMB) is incredibly uniform. In fact it is so uniform that the conclusion is that these areas must have been in contact at some time in the early universe. But with the universe being infinite, and the speed of light being finite, most parts of the universe will never be able to interact (any more at least). The explanation usually given for the uniformity is that the universe expanded really fast in the beginning during what is called the {{w|Inflationary epoch}}. {{w|BICEP_and_Keck_Array#BICEP2|BICEP2}} is a {{w|radio telescope}} at the South Pole whose operators claim to have seen polarization in the CMB indicative of inflation. (See [[1365: Inflation]] that references BICEP2's results). The Fixion would fix the problem since it would allow {{w|Faster-than-light|superluminal}} smoothing of the early anisotropies to explain the smoothness observed today, but also add just enough signal that the new {{w|BICEP_and_Keck_Array#BICEP3|BICEP3}} telescope would be able to find it.&lt;br /&gt;
|| As stated, {{w|Inflation (cosmology)|inflation}} is the standard explanation and it holds up fairly well. Other studies haven't seen the polarization that BICEP2 has - the {{w|Planck (spacecraft)|Planck space telescope}} also suggests that the BICEP2 team were looking at an unusually dusty bit of space, which could cause polarization. Hopefully this will improve with the BICEP3 data that should be published in 2016.&lt;br /&gt;
|-&lt;br /&gt;
| Accelerates certain spacecraft during flybys&lt;br /&gt;
|| Two arrows point to two solid lines going away from the main line (left and right). At the end of each line there is a space craft with satellite dish and solar panels, representing the items that the Fixion interacts with.&lt;br /&gt;
|| This refers to the {{w|flyby anomaly}} which is sometimes (but not always, one in three {{w|Flyby_anomaly#Observations|according to Wikipedia}}) seen when spacecraft fly close to Earth, where they pick up more speed than expected. It's not always seen – for instance the {{w|Rosetta (spacecraft)|Rosetta}} space probe which had an anomaly when passing Earth the first time had no flyby anomaly the next two times it passed Earth like this. Two other probes have shown similar anomalies, but the probe depicted (the same on both sides of the Fixion) looks like Rosetta, the other two don't look like this. Also  Randall has depicted Rosetta before in [[1446: Landing]]. (Previously another anomaly for space probes, a deceleration this time known as the {{w|Pioneer Anomaly}}, has been mentioned in the title text of [[502: Dark Flow]]).&lt;br /&gt;
|| It could be an unpredicted quirk of gravity and relativity... or it could be experimental error.&lt;br /&gt;
|-&lt;br /&gt;
| Triggers Siberian sinkholes&lt;br /&gt;
|| No arrow, but it is right next to the solid line with an arrow going into the main line just before the first hole where the main line disappears and becomes dotted. Thus it could be a reference also to these holes.&lt;br /&gt;
|| Recently (2014), several {{w|sinkholes}} opened up in {{w|Yamal_Peninsula#Yamal_craters |remote parts}} of Siberia. The explanation is currently unknown.&lt;br /&gt;
|| While there are lots of weird theories, there's a good chance they were caused by {{w|Arctic methane release}} due to melting {{w|permafrost}} which is probably caused by {{w|global warming}}. See ([http://www.independent.co.uk/news/science/mystery-of-the-siberian-holes-at-the-end-of-the-world-solved-scientists-offer-explanation-9642988.html Mystery of the Siberian holes… solved]).&lt;br /&gt;
|-&lt;br /&gt;
| Melts ice in &amp;quot;Snowball Earth&amp;quot; scenario&lt;br /&gt;
|| No arrow.&lt;br /&gt;
|| {{w|Snowball Earth}} is the theory that the whole planet was covered in ice at some point. To melt all that ice by the {{w|greenhouse effect}} would require far more carbon dioxide in the atmosphere than seems plausible. However, if volcanoes were to deposit black soot on the surface of the ice, it would start absorbing heat more efficiently (in scientific terms, the Earth's {{w|albedo}} would decrease) and that would also make the planet heat up.&lt;br /&gt;
|| There are {{w|Snowball_Earth#Scientific_dispute|scientific dispute}} regarding the theory for a Snowball Earth. There is no conclusive evidence that it ever occurred, but those in favor have presented lots of {{w|Snowball_Earth#Evidence|evidence}}…&lt;br /&gt;
|-&lt;br /&gt;
| Transports neutrinos faster than light, but only on certain days through one area of France&lt;br /&gt;
|| An arrow points to the part of the main line that becomes dotted between the two “{{w|wormholes}}”. This is where the neutrinos move faster than light…&lt;br /&gt;
|| Refers to the {{w|faster-than-light neutrino anomaly}}, where it seemed that a neutrino beam from {{w|CERN}} on the France/Switzerland border to the {{w|OPERA experiment}} in Italy traveled faster than light. Scientists were not able to reproduce the result. This Neutrino experiment was also mentioned in [[955: Neutrinos]].&lt;br /&gt;
|| In the end, there was no mystery, just a [http://www.redorbit.com/news/science/1112551696/cern-confirms-neutrinos-not-faster-than-light/  defective cable causing a measurement error].&lt;br /&gt;
|-&lt;br /&gt;
| Suppresses sigma in experiments&lt;br /&gt;
|| No arrow but the last solid line, with an arrow pointing left, that is going away from the main line, point almost directly at it.&lt;br /&gt;
|| Sigma (σ) refers to the {{w|standard deviation}} - a mathematical measure of how much an observed value differs from the expected value. For a formal scientific discovery in particle physics, the standard is 5 sigma which means that there is about a 1 in 3.5 million chance that the results were caused by random errors (of course, they could be caused by ''systematic'' errors, such as measurement problems). Some tantalizing experiments have found interesting results at 3 or 4 sigma but either can't reach 5 sigma or {{w|Oops-Leon|are subsequently dis-proven}}. The question is, does the way the Fixion works here in this comic push the sigma value one way or the other? Does it suppress the value so it goes below or above the level of significance? Is it artificially pushed in the direction so a result seems like it is significant when it is not (see for instance [[882: Significant]]), or is it the other way around so that some experiments, which could have found what the experimenters wanted to find, did not because the sigma has been artificially lowered below the proof threshold? Either way it is a very annoying fact of the Fixion, but it would explain a lot, and probably also make it very hard to find the Fixion because of this intrinsic behavior.|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| My theory predicts that, at high enough energies, FRBs and perytons become indistinguishable because the detector burns out.&lt;br /&gt;
|| From the title text.&lt;br /&gt;
|| This is a continuation of the joke already mentioned above regarding Fast radio bursts (FRBs) and perytons. GUTs normally predict that all the forces we see are the different low-energy versions of a single force which can only be seen at extremely high energies (much higher than any Earth-based collider could produce). A high-energy FRB would be a {{w|gamma ray burst}} and if it came from a close enough object, would obliterate all life on Earth. It would also wreck the sensitive electronics at Parkes Observatory. This &amp;quot;high energy unification&amp;quot; is stated in a way reminiscent of the unification of electromagnetic and weak forces at high energies; but unlike the latter, it involves two things only &amp;quot;appearing&amp;quot; (or, in this case, not appearing) to be the same, not actually becoming the same.&lt;br /&gt;
|| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
:[Caption above the panel:]&lt;br /&gt;
:A Christmas gift for physicists:&lt;br /&gt;
:The '''Fixion'''&lt;br /&gt;
:A new particle that explains everything&lt;br /&gt;
&lt;br /&gt;
:[A chart resembling a Feynman diagram is shown. It begins with a solid line coming down at the top, going a little to the left. The line continues downwards all the time, but changes direction 16 times before exiting at the bottom almost straight under the starting point. At every point where it changes direction, there is some kind of “interaction” with something outside this line. There are 19 phrases, 10 on the left and 9 on the right. 11 of these are distinct labels for points on the line as 14 gray curved arrows points between these 11 phrases to specific points on the line. Three of the phrases on the left has two arrows pointing to two different, but close, parts of the line. The main central line is solid all the way, except at the very bottom, where it “disappears” inside a hole only to “reappear” later from a similar hole. Between these two holes the line is dotted. The lines going away (or to) the main line can be straight and solid, straight and dotted, wavy lines (with different waviness), even looking like a spiral. Two straight solid lines ends up at two space probes, and finally the last two straight solid lines coming in (and out) on either side of the “hole” in the line has arrow pointing in and out. Below the phrases will be listed in reading order, taking one on each side alternatingly. Above each is described if there are any arrow and, if there are, what they points at.]&lt;br /&gt;
&lt;br /&gt;
:[Left: Arrow pointing to the very first part of the main line:]&lt;br /&gt;
::Main component of dark matter&lt;br /&gt;
&lt;br /&gt;
:[Right: Arrow pointing to the very first part of the main line, but below the previous arrow:]&lt;br /&gt;
::Confines quarks and gluons&lt;br /&gt;
&lt;br /&gt;
:[Left: Arrow points to the first solid line going left and upwards:]&lt;br /&gt;
::Neutralizes monopoles&lt;br /&gt;
&lt;br /&gt;
:[Right: No arrow:]&lt;br /&gt;
::Suppresses antimatter in early universe&lt;br /&gt;
&lt;br /&gt;
:[Left: Two arrows points to two dotted lines going out left and downwards below the first solid line:]&lt;br /&gt;
::Spontaneously emits dark energy&lt;br /&gt;
&lt;br /&gt;
:[Right: Arrow pointing to several lines going almost parallel with the main line. The first line closest to the arrow is not connected with the main line. It bends closer to the other lines in the middle. The next line is connected to the main line, and is thus actually two lines going in to the main line. The same goes for the inner line, where there is some distance between the entry and exit, as the middle of these three lines connect to the main line in between. In principle there are four lines going in/out and one not connected, but it looks like three lines:]&lt;br /&gt;
::Mediates proton decay but then hides it&lt;br /&gt;
&lt;br /&gt;
:[Left: One arrow points to the first wavy line (7 peaks) coming out and up towards the dotted lines above. A second arrow points further down the main line where there are three more wavy lines coming out, but to the right, they are all of the same length and go almost straight right, only a little down. The first has as short a wave length as the line above to the left, but as it is shorter it only has 6 peaks. Then the wavelength decreases to a very long one for the last, 5 peaks and then 3 peaks. The arrow points almost where the middle wavy line exits the main line:]&lt;br /&gt;
::Introduces dispersion in perytons from kitchen microwaves, explaining fast radio bursts&lt;br /&gt;
&lt;br /&gt;
:[Right: An arrow point to the part of the main line between the three parallel lines and the first wavy line:]&lt;br /&gt;
::Broken symmetry causes ϴ=0, explaining unobserved neutron dipole moment&lt;br /&gt;
&lt;br /&gt;
:[Left: No arrow:]&lt;br /&gt;
::Causes alpha effect&lt;br /&gt;
&lt;br /&gt;
:[Right: No arrow, but right next to the middle of the three wavy line:]&lt;br /&gt;
::Covers naked singularities&lt;br /&gt;
&lt;br /&gt;
:[Left: An arrow points to a spiraling line going upwards to the left:]&lt;br /&gt;
::Intercepts certain gravitational waves before they're observed.&lt;br /&gt;
&lt;br /&gt;
:[Right: No arrow, but right next to the bottom of the three wavy line:]&lt;br /&gt;
::Causes coronal heating&lt;br /&gt;
&lt;br /&gt;
:[Left: No arrow:]&lt;br /&gt;
::Higgs-ish&lt;br /&gt;
&lt;br /&gt;
:[Right: A long arrow point to the point of the main line just below the line pointing to the bottom (and left) of the space probes:]&lt;br /&gt;
::Superluminally smooths anisotropies in early universe (but adds faint polarization for BICEP3 to find)&lt;br /&gt;
&lt;br /&gt;
:[Left: One arrows point towards the point on the main lines where a solid line goes to the right and up and another arrow points on another solid line going away from the main line towards left and down. At the end of both lines are drawn spacecrafts with satellite dish and solar panels:]&lt;br /&gt;
::Accelerates certain spacecraft during flybys&lt;br /&gt;
&lt;br /&gt;
:[Right: No arrow, but right next to the solid line with an arrow going into the main line just before the first hole where the main line disappears and becomes dotted:]&lt;br /&gt;
::Triggers Siberian sinkholes&lt;br /&gt;
&lt;br /&gt;
:[Left: No arrow:]&lt;br /&gt;
::Melts ice in &amp;quot;Snowball Earth&amp;quot; scenario&lt;br /&gt;
&lt;br /&gt;
:[Right: Arrow points to the dotted part of the main line between the two holes:]&lt;br /&gt;
::Transports neutrinos faster than light, but only on certain days through one area of France&lt;br /&gt;
&lt;br /&gt;
:[Left: No arrow but the last solid line, with an arrow pointing left, that is going away from the main line, point almost directly at it:]&lt;br /&gt;
::Suppresses sigma in experiments&lt;br /&gt;
&lt;br /&gt;
{{comic discussion}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Christmas]]&lt;br /&gt;
[[Category:Charts]]&lt;br /&gt;
[[Category:Science]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Space]]&lt;br /&gt;
[[Category:Space probes]]&lt;br /&gt;
[[Category:Puns]]&lt;br /&gt;
[[Category:Language]]&lt;br /&gt;
[[Category:Portmanteau]]&lt;/div&gt;</summary>
		<author><name>SuperSupermario24</name></author>	</entry>

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