https://www.explainxkcd.com/wiki/api.php?action=feedcontributions&user=173.245.54.125&feedformat=atomexplain xkcd - User contributions [en]2024-03-29T14:13:14ZUser contributionsMediaWiki 1.30.0https://www.explainxkcd.com/wiki/index.php?title=Talk:2293:_RIP_John_Conway&diff=190615Talk:2293: RIP John Conway2020-04-14T17:33:01Z<p>173.245.54.125: Garden of Eden patterns in Life - Initial Pattern probably worked out from a Glider Generator</p>
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This is really very impressive. The design of the stick figure to allow it to release a glider that ascends upwards (the "soul" rising to "heaven" or whatever) with the body decaying - that's a hard thing to get right using just the Game of Life rules. [[Special:Contributions/172.69.68.175|172.69.68.175]] 17:49, 13 April 2020 (UTC)<br />
:Although Randall is clever, the Game of Life has been studied for so long that I'm sure this is a well-known animation. [[User:Barmar|Barmar]] ([[User talk:Barmar|talk]]) 18:29, 13 April 2020 (UTC)<br />
:: I played with the game a bunch in the past, but I've only done a bit of research after this appeared. I don't immediately find any previous report of this starting arrangement<br />
:: This is unlikely, as the Game of Life has an uncountable number of patterns of this size, some of which are still being discovered. The pattern above is 7 cells wide by 9 cells tall - the number of distinct patterns that can be drawn in that box nears 2 --> 60 --> 1 (2^60). It's most likely that patterns such as this one are commonplace, and Randall just fiddled around until he reached one that he desired. The pattern itself, however, has likely never been discovered before. (As a fun postscript, [http://catagolue.appspot.com/object/xp16_0c2w3vz33032988/b3s23 a notable 8-cell wide, 9-cell tall pattern oscillating at period 16], just slightly larger than the one above, was discovered in February 2020.)[[User:Hdjensofjfnen|Hdjensofjfnen]] ([[User talk:Hdjensofjfnen|talk]]) 21:31, 13 April 2020 (UTC)<br />
:::I suspect it's probably more likely that he worked it out backwards, rather than "just fiddled with it." [[Special:Contributions/108.162.216.244|108.162.216.244]] 04:24, 14 April 2020 (UTC)<br />
::::AFAIK, many CAs such as Life have the property of being irreversible, which is the entire point for various pattern search efforts.[[Special:Contributions/162.158.92.54|162.158.92.54]] 07:13, 14 April 2020 (UTC)<br />
:::::He probably started with the floater, and adjusted the rest so it wouldn't interfere. Most figures decay in the game of life (I learned when playing with it, decades ago) --[[Special:Contributions/162.158.111.79|162.158.111.79]] 10:45, 14 April 2020 (UTC)<br />
:::::The Game of Life has been researched a lot. One sub-problem is finding an arrangement of cells that cannot be produced by a prior arrangement of cells. They are called Garden of Eden patterns, and the known ones are not small. Glider generators are rather common, so it is most likely that the initial pattern was created by working backward from an existing glider generator.[[Special:Contributions/173.245.54.125|173.245.54.125]] 17:33, 14 April 2020 (UTC)<br />
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was there a placeholder comic posted before the gif went live?<br />
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:I am certain there was one with "uh oh one of the lights went out" "that's not supposed to happen" and a picture of a pattern that I did not recognise, which I found to be quite sad. [[Special:Contributions/162.158.92.54|162.158.92.54]] 10:35, 14 April 2020 (UTC)<br />
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::This was SMBC, and the pattern is a glider generator. [[Special:Contributions/188.114.111.211|188.114.111.211]] 12:30, 14 April 2020 (UTC)<br />
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Looks like this is second animated comic in xkcd, besides 1116(though 1190 could be possibly counted together) [[Special:Contributions/172.69.190.16|172.69.190.16]] 19:34, 13 April 2020 (UTC)<br />
:Uh, [[1331: Frequency]] and [[1264: Slideshow]] immediately come to mind, and then I remember about [[961: Eternal Flame]]. There's a lot more than two. [[User:Volleo6144|Volleo6144]] ([[User talk:Volleo6144|talk]]) 19:43, 13 April 2020 (UTC)<br />
::[[:Category:Comics with animation]]; just added it. [[User:Yngvadottir|Yngvadottir]] ([[User talk:Yngvadottir|talk]]) 20:19, 13 April 2020 (UTC)<br />
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The explanation says that the simulation is run on an infinite grid, but even when the grid is calculated out beyond the border of the viewable area, bounding errors & boundary formations can occur. I've never seen ''any'' implementation that actually produces an infinite, nor even ''practically'' infinite grid. (In fact, wasn't there a Minecraft mod that runs until it lags out the engine?) Can anybody point me to a truly infinite grid implementation? Conway's ''definitely'' was not infinite, he even commented at length about the boundary formations that show up at the grid edges (which are among the most subjectively beautiful, incidentally). I think the explanation needs correction? <br />
[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 21:59, 13 April 2020 (UTC)<br />
: The explanation is describing Conway's game of life, not any particular implementation IMHO. No change needed IMHOA. Also, the previous post was not signed properly. [[Special:Contributions/162.158.107.167|162.158.107.167]] 21:47, 13 April 2020 (UTC) <br />
::Except many of Conway's observations about the "game" & even ''his initial description'' of it explicitly state & indeed hinge upon the fact that it's not (& thus far ''cannot'' be) implemented as an "infinite" grid. Part of the whole point of his experiment with it & the various demonstrations is to illustrate edge effects resulting from a finite range of calculations. '''It's extremely relevant that it's''' '''''not''''' '''infinite.''' It's actually kinda the whole point of his creating it, much the same way people working with fractals likewise tend to become very interested in bounding errors. The boundaries are where the interesting work is done. Apparently someone agreed with me at least in part, because they edited the wording. Thanks... Brian? I think we should actually '''add''' to the description of the "game" info highlighting the edge effects, because that's the primary focus of the project & its outgrowths in the first place. (We can't adequately simulate infinity & that's a big part of the interest in it.) Also, I frequently have to submit & then refresh & sign afterward because of the device I'm on. In this case I'm glad I did, because I saw your reply & the other new stuff!<br />
::[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 22:17, 13 April 2020 (UTC)<br />
:Golly uses a grid of arbitrary size by default. It can very easily be verified to at least ±2<sup>10000</sup>. (Note that it also includes finite rectangular and toroidal grids.) [[User:LegionMammal978|LegionMammal978]] ([[User talk:LegionMammal978|talk]]) 01:39, 14 April 2020 (UTC)<br />
No computer [Citation Needed] can run an ''actual'' infinite grid, but with some intelligent bounding you can mitigate early signs of problems by maintaining "bubbles" of cells with offsets. You get into problems once you start machine-gunning out gliders (offsets will eventually overflow or awkwardly lose precision, depending on the var-types used; and maintaining a longer and longer bubble, or more and more bubbles just above glider-sized, is probably your other challenge) but it's probably good enough for most purposes. If you somehow have finite patterns that move out in huge (wasteless) cycles from the 'origin' and hold that path until enacting hugely-delayed doglegs (mathematically, it must be a point no further away than can be reasonably enumerated by the bits of information contained within each formation, and significantly less as it'd be a far less efficient count-down cycler than any folded LFSR, but it's ''imaginable'') to meet again at some arbitrary (though deterministic and replicable) distance out in the far far reaches of your abstracted bubble-land then it's possible you could ''pretend'' you have infinite space. [[Special:Contributions/162.158.91.101|162.158.91.101]] 22:26, 13 April 2020 (UTC)<br />
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[[User:ProphetZarquon|ProphetZarquon]], do you have a source for your claim that the main point of Conway's creation of Life was to study the edge effects? [https://conwaylife.com/wiki/Conway%27s_Game_of_Life The page for Life on its own wiki] describes the Life grid as "infinite" and only mentions edge effects as inaccuracies to be avoided, and [https://www.youtube.com/watch?v=R9Plq-D1gEk this Conway interview about Life's creation] doesn't mention edges at all.<br />
[[Special:Contributions/108.162.241.24|108.162.241.24]] 23:34, 13 April 2020 (UTC) <br />
:First of all, as a tip, reply directly to the comment when you want to talk with someone. Secondly, yeah, I'm pretty sure that person's just blasting ass ham. [[Special:Contributions/172.69.69.28|172.69.69.28]] 02:49, 14 April 2020 (UTC)<br />
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Possibly worth noting is the bit of artistry in the rendering. Munroe alters the step period of the iterations so that the deconstruction of the humanoid shape happens more quickly, with the stepping of the glider translating away occurring more slowly. [[User:Fixer|Fixer]] ([[User talk:Fixer|talk]]) 21:52, 13 April 2020 (UTC)<br />
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I like the comic very much, and I'm afraid to say I hadn't heard of his death in amongst... well, everything else. RIP.<br />
While I'm here, though, I'm a bit concerned about the current cell generation cycle explanation, as it feels awkward. Currently it is (paraphrased) "live cells survive if just enough neighbours / dead cells come to life with exactly enough neighbours / any other dies or stays dead". I'd prefer something that more delineates it as birth (dead to live, by propogation from the right number of live neighbours), death (live to dead due to ''either'' isolation ''or'' overcrowding) and continuation of state in all other cases. Can't work out a good phrasing yet, but ''may'' try it out later. [[Special:Contributions/162.158.91.101|162.158.91.101]] 22:26, 13 April 2020 (UTC)<br />
: Agreed 100%. I believe the problem lies in the confusion between "cell as in biology" versus "cell as in jail". It would be better to avoid the word "cell" and describe a grid with squares that are either inhabited or empty; inhabitants with two or three neighbours survive to the next generation, otherwise they die (square becomes empty the next generation); exactly three neighbours to an empty square will give birth (become inhabited) in the next generation; and any other empty square stays empty.<br />
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Given the cause of death, should this comic be listed among the Covid-19 series? [[User:Momerath|Momerath]] ([[User talk:Momerath|talk]]) 05:02, 14 April 2020 (UTC)<br />
:Yes.--[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 10:51, 14 April 2020 (UTC)<br />
:No. This is about John Conway. It would have presumably run regardless of the cause of death.<br />
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Interesting to see if the next comic is also a Covid-19 comic, because then it will be the 19th covid-19 comic... --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 10:53, 14 April 2020 (UTC)<br />
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I really think this should not be regarded as a Covid-19 comic, since it's a memorial one and the cause of death is not important for this comic. [[Special:Contributions/162.158.93.105|162.158.93.105]] 14:18, 14 April 2020 (UTC)<br />
:Agree with the others, this is a memorial comic, NOT a COVID-19 comic. I feel like too many comics are being forced into the COVID-19 theme, when they have little to no relation. [[Special:Contributions/172.69.22.62|172.69.22.62]] 16:12, 14 April 2020 (UTC)</div>173.245.54.125https://www.explainxkcd.com/wiki/index.php?title=1333:_First_Date&diff=1025561333: First Date2015-09-28T18:21:27Z<p>173.245.54.125: /* Explanation */ Update</p>
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<div>{{comic<br />
| number = 1333<br />
| date = February 21, 2014<br />
| title = First Date<br />
| image = first_date.png<br />
| titletext = I sympathize with the TPP protagonist because I, too, have progressed through a surprising number of stages of life despite spending entire days stuck against simple obstacles.<br />
}}<br />
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==Explanation==<br />
TPP, or {{w|Twitch Plays Pokémon}}, was the first of a creative and radical new variant of streaming gameplay videos created in early 2014 — a few days before this comic was released.<br />
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Some consumers enjoyed watching video games being played by other people (usually 'popular' gamers known for entertaining gameplay), thus streaming sites dedicated to streaming gameplay were created. [http://twitch.tv/ Twitch.tv] was one such site.<br />
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Whereas traditional video game streams involved the channel broadcaster or another personality playing the game, the channel "Twitch Plays Pokémon" recorded a {{w|Internet bot|bot}} playing an emulated game of [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Red_and_Blue_Versions Pokémon Red] for {{w|Game Boy}}. The game inputs given by the bot were based on players' messages in the video stream itself. Thus, the watchers of the stream were playing the game themselves using chat "commands." The Pokémon character behaved incredibly erratically, frequently getting "stuck against simple obstacles" (as mentioned in the title-text) and moving about in a strange manner ("Why are you up there?"/"Bye...Okay, coming back now"). <br />
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Despite this, the character advanced surprisingly far in games. They have beaten the [http://bulbapedia.bulbagarden.net/wiki/Elite_Four Elite Four] and [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Champion Champion] of generations [http://bulbapedia.bulbagarden.net/wiki/Generation_I I], [http://bulbapedia.bulbagarden.net/wiki/Generation_II II], [http://bulbapedia.bulbagarden.net/wiki/Generation_III III], [http://bulbapedia.bulbagarden.net/wiki/Generation_IV IV], and [http://bulbapedia.bulbagarden.net/wiki/Generation_V V], and [http://bulbapedia.bulbagarden.net/wiki/Generation_VI VI].<br />
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Twitch Plays Pokémon is currently on its second season, and will play Pokémon Colosseum next. You can see the state of the player characters' Pokémon and inventory at game end in [http://bulbapedia.bulbagarden.net/wiki/Twitch_Plays_Pok%C3%A9mon this Bulbapedia article]. <br />
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TPP surged in popularity rapidly since its inception, reaching 80,000 channel viewers within five days. Derivative channels (such as 'TwitchPlayers') soon arose, turning "Twitch Plays..." into an idea rather than a single channel; that of crowdsourcing a task, such as controlling a single person (as in the Pokémon games) for erratic and often hilarious results. The stream, which is still active as of this writing, has reached [http://knowyourmeme.com/memes/events/twitch-plays-pokemon memetic status].<br />
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In the above comic, [[Cueball]] and [[Megan]] are on a date. However, Megan is behaving very erratically. Cueball determines that Megan is being "controlled by Twitch," as her behavior matches well with that of the TPP protagonist (whose name, canonically, is [http://bulbapedia.bulbagarden.net/wiki/Red_(game) Red]). <br />
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Megan loudly declares at one point that she is "SAVING" her 'game progress', referencing the incessant saving in TPP via random button presses. The random ten-letter string she says is reminiscent of the [http://bulbapedia.bulbagarden.net/wiki/Nickname nicknames] that all of TPP's Pokémon end up with as the players move haphazardly across the game's keyboard. <br />
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Her fascination with the "cool spiral" is an allusion to TPP players' fascination with the [http://bulbapedia.bulbagarden.net/wiki/Dome_and_Helix_Fossils Helix Fossil], an in-game item. As user input often leads to checking of the in-game backpack followed by erratic commands to handle the items within, it was common for various [http://bulbapedia.bulbagarden.net/wiki/Valuable_item valuable items] to be haphazardly thrown away. However, players quickly discovered that the Helix Fossil, as a [http://bulbapedia.bulbagarden.net/wiki/Key_item key item], could not be tossed. The players' realization that the Helix Fossil would stay in the bag almost permanently throughout the game caused TPP players to jokingly regard it with a near-religious reverence for its constant appearance, with many acting as if the protagonist was "looking to the Helix for guidance".<br />
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The title text, as explained above, simply is a light-hearted joke from [[Randall]], empathizing with TPP as he has also spent real-life days stuck against simple obstacles, and is surprised by how far he has gotten in life despite this fact.<br />
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==Transcript==<br />
:[Cueball and Megan sit at an intimate dinner table. They have plates and glasses of wine in front of them.]<br />
:Cueball: So, did you grow up around here?<br />
:Megan: I love you.<br />
:Cueball: ... huh?<br />
:Megan: Waiter! One of everything on the menu.<br />
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:[Megan stands up. Standing on her chair, she's holding a plate.]<br />
:Cueball: Why are you up there?<br />
:Megan: I'm stuck. This plate looks delicious. Aaaoogaoag.<br />
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:[Megan has put the plate down and walked off-panel.]<br />
:Megan: Bye.<br />
:Megan: OK. Coming back now.<br />
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:[Megan is crouched on her chair, holding a spiral.]<br />
:Cueball: You're being controlled by Twitch, aren't you?<br />
:Megan: Check out this cool spiral!<br />
:Cueball: It's—<br />
:Megan: '''SAVING.'''<br />
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{{comic discussion}}<br />
[[Category:Comics featuring Cueball]]<br />
[[Category:Comics featuring Megan]]<br />
[[Category:Internet]]<br />
[[Category:Pokémon]]</div>173.245.54.125