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		<id>https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2468%3A_Inheritance</id>
		<title>2468: Inheritance - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=2468%3A_Inheritance"/>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;action=history"/>
		<updated>2026-05-21T19:31:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=328680&amp;oldid=prev</id>
		<title>172.69.194.71: /* Explanation */ One was added, so now one removed (that was badly punctuated, anyway - new one given 'original' uppercase-first while I'm here).</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=328680&amp;oldid=prev"/>
				<updated>2023-11-11T11:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; One was added, so now one removed (that was badly punctuated, anyway - new one given &amp;#039;original&amp;#039; uppercase-first while I&amp;#039;m here).&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:55, 11 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Citation needed}}&lt;/del&gt;, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little to earn their wealth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little to earn their wealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cueball offers to distribute a trifling fraction of his points to the other players, teasing them, but he will still have an insurmountable advantage.{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;citation &lt;/del&gt;needed}} Despite his 'generosity', no one wants to play a game that they have no chance of winning.&amp;#160; The value of his score, 10,019, seems to indicate that he &amp;quot;earned&amp;quot; 19 points during the course of the game (less than his competitors) and then added 10,000 from his 'inheritance'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cueball offers to distribute a trifling fraction of his points to the other players, teasing them, but he will still have an insurmountable advantage.{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Citation &lt;/ins&gt;needed}} Despite his 'generosity', no one wants to play a game that they have no chance of winning.&amp;#160; The value of his score, 10,019, seems to indicate that he &amp;quot;earned&amp;quot; 19 points during the course of the game (less than his competitors) and then added 10,000 from his 'inheritance'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.69.194.71</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=328659&amp;oldid=prev</id>
		<title>172.71.158.95: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=328659&amp;oldid=prev"/>
				<updated>2023-11-11T06:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:39, 11 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions{{Citation needed}}, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little to earn their wealth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions{{Citation needed}}, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little to earn their wealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cueball offers to distribute a trifling fraction of his points to the other players, teasing them, but he will still have an insurmountable advantage. Despite his 'generosity', no one wants to play a game that they have no chance of winning.&amp;#160; The value of his score, 10,019, seems to indicate that he &amp;quot;earned&amp;quot; 19 points during the course of the game (less than his competitors) and then added 10,000 from his 'inheritance'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cueball offers to distribute a trifling fraction of his points to the other players, teasing them, but he will still have an insurmountable advantage.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{citation needed}} &lt;/ins&gt;Despite his 'generosity', no one wants to play a game that they have no chance of winning.&amp;#160; The value of his score, 10,019, seems to indicate that he &amp;quot;earned&amp;quot; 19 points during the course of the game (less than his competitors) and then added 10,000 from his 'inheritance'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.71.158.95</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=282851&amp;oldid=prev</id>
		<title>Vandalbane: Reverted vandalism with User:CRLF/OneClickUndo.js</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=282851&amp;oldid=prev"/>
				<updated>2022-05-26T19:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;amp;diff=282851&amp;amp;oldid=282508&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Vandalbane</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=282508&amp;oldid=prev</id>
		<title>Donald Trump: Reverted edit by anti-crap user</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=282508&amp;oldid=prev"/>
				<updated>2022-05-26T19:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit by anti-crap user&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;amp;diff=282508&amp;amp;oldid=280762&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Donald Trump</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=280762&amp;oldid=prev</id>
		<title>Vandalbane: Undo revision 277553 by Donald Trump (talk)</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=280762&amp;oldid=prev"/>
				<updated>2022-05-26T18:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Undo revision 277553 by &lt;a href=&quot;/wiki/index.php/Special:Contributions/Donald_Trump&quot; title=&quot;Special:Contributions/Donald Trump&quot;&gt;Donald Trump&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:Donald_Trump&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Donald Trump (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;amp;diff=280762&amp;amp;oldid=277553&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Vandalbane</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=277553&amp;oldid=prev</id>
		<title>Donald Trump: Crapped page</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=277553&amp;oldid=prev"/>
				<updated>2022-05-26T17:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Crapped page&lt;/p&gt;
&lt;a href=&quot;//www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;amp;diff=277553&amp;amp;oldid=276754&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Donald Trump</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=276754&amp;oldid=prev</id>
		<title>Jkshapiro: /* Explanation */ Trimming unnecessary verbiage</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=276754&amp;oldid=prev"/>
				<updated>2022-05-24T01:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; Trimming unnecessary verbiage&lt;/span&gt;&lt;/p&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:42, 24 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions{{Citation needed}}, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, if anything, &lt;/del&gt;to earn their wealth&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Cueball offers to distribute a trifling fraction of his points to the other players, teasing them, but he will still have an insurmountable advantage. Despite his 'generosity', no one wants to play a game that they have no chance of winning.&amp;#160; The value of his score, 10,019, seems to indicate that he &amp;quot;earned&amp;quot; 19 points during the course of the game (less than his competitors) and then added 10,000 from his 'inheritance'&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic is in reference to {{w|Strategy game|strategy board games}}, which often score players on some type of point system based on a variety of possible achievements. The joke in this comic is that Cueball has a massive sum of points that were not scored in the current game but rather handed down from his grandfather. Board games do not normally include an inheritance from previous sessions{{Citation needed}}, in contrast to real life where some people become wealthy by inheriting vast sums of money from ancestors. Such inheritances tend to lead to 'successes' in life for those who have done little to earn their wealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some board games do include &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;legacy&amp;quot; mechanic where &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;played the game previously (and thus benefit from meta knowledge) can be granted additional items or challenges &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interesting for them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not usually &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breaking &lt;/del&gt;the game'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s balance. As well, gifting these achievements to anyone else is seen as absurd&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cueball offers to distribute &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trifling fraction of his points to the other &lt;/ins&gt;players&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, teasing them, but he will still &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an insurmountable advantage. Despite his 'generosity', no one wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play a &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that they have no chance of winning.&amp;#160; The value of his score, 10,019&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indicate that he &amp;quot;earned&amp;quot; 19 points during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(less than his competitors) and then added 10,000 from his 'inheritance&lt;/ins&gt;'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The comic may be a reference to {{w|Category:Economic simulation board games&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|economic simulation board games}} like {{w|Monopoly (game)|''Monopoly''}}, which was created as a critique to capitalism; in this case, no one can win the game against people who start out with a large amount of accumulated wealth. See also the '[https://knowyourmeme.com/memes/a-small-loan-of-a-million-dollars Small Loan of a Million Dollars]' trope of a profile in which the author or subject discusses the simple tricks they used to retire early or buy a house, often involving a [https://twitter.com/macaulaybalkan/status/1398805590030241792 hurried admission] of financial assistance from a family member.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|economic simulation board games}} like {{w|Monopoly (game)|''Monopoly''}}, which was created as a critique to capitalism; in this case, no one can win the game against people who start out with a large amount of accumulated wealth. See also the '[https://knowyourmeme.com/memes/a-small-loan-of-a-million-dollars Small Loan of a Million Dollars]' trope of a profile in which the author or subject discusses the simple tricks they used to retire early or buy a house, often involving a [https://twitter.com/macaulaybalkan/status/1398805590030241792 hurried admission] of financial assistance from a family member.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text asks Cueball if he has any moral qualms over the source of these points, then indicates his grandfather's fortune was made through {{w|factory farming}} in the farm-themed board game {{w|Agricola_(board_game)|''Agricola''}}. Factory farming is a broad term for applying mass-production techniques to agriculture, treating both plants and animals as commodities to be processed as efficiently as possible. These techniques are condemned, at least in some circles, as being cruel to livestock, in addition to having serious environmental and land-use implications, among other criticisms. The implication is that Cueball's grandfather somehow managed to introduce an immoral and/or socially harmful mechanic into a board game, greatly enriching himself and his heirs. This echoes another concern about inherited wealth: that the source of the money may have been unethical, but the heirs still get to enjoy the advantages, without considering themselves accountable for the harm. Cueball brushes off this criticism with the claim that the change was inevitable, which is a common response to analogous real-life concerns&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The title text asks Cueball if he has any moral qualms over the source of these points, then indicates his grandfather's fortune was made through {{w|factory farming}} in the farm-themed board game {{w|Agricola_(board_game)|''Agricola''}}. Factory farming is a broad term for applying mass-production techniques to agriculture, treating both plants and animals as commodities to be processed as efficiently as possible. These techniques are condemned, at least in some circles, as being cruel to livestock, in addition to having serious environmental and land-use implications, among other criticisms. The implication is that Cueball's grandfather somehow managed to introduce an immoral and/or socially harmful mechanic into a board game, greatly enriching himself and his heirs. This echoes another concern about inherited wealth: that the source of the money may have been unethical, but the heirs still get to enjoy the advantages, without considering themselves accountable for the harm. Cueball brushes off this criticism with the claim that the change was inevitable, which is a common response to analogous real-life concerns. The game Agricola was previously mentioned in [[696: Strip Games]] and [[778: Scheduling]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It could also be a reference to inheritance in programming, where a class truly inherits everything from its 'ancestors'. Similarly, it could be a reference to evolution in biology; in evolution, an individual with beneficial traits is more likely to survive to have offspring, and the offspring accumulate the beneficial traits (“points”) of their “ancestors”, making them more likely to survive and “win”&lt;/del&gt;. The game Agricola was previously mentioned in [[696: Strip Games]] and [[778: Scheduling]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This comic possibly alludes to a 100 percent inheritance tax, as such one is effectively employed between each round of a board game - no points are carried over between rounds. In extension, Randall's position might be that only a 100 percent inheritance tax can ensure that everybody begins the &amp;quot;game&amp;quot; - namely his or her life - in a fair manner, and with the same possibilities. Though in practice this too would be unfair, as those who get more points in the game will still give their extra points to the people they want to see succeed along with them, they would just have to make sure they do it while still playing the game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jkshapiro</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=2468:_Inheritance&amp;diff=276043&amp;oldid=prev</id>
		<title>Xray Kilo Charlie Delta: Reverted vandalism with User:CRLF/OneClickUndo.js</title>
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				<updated>2022-05-23T18:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
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		<author><name>Xray Kilo Charlie Delta</name></author>	</entry>

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		<title>Xray Kilo Charlie Delta: Reverted vandalism with User:CRLF/OneClickUndo.js</title>
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				<updated>2022-05-23T18:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
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		<author><name>Xray Kilo Charlie Delta</name></author>	</entry>

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				<updated>2022-05-23T18:31:27Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted vandalism with &lt;a href=&quot;/wiki/index.php/User:CRLF/OneClickUndo.js&quot; title=&quot;User:CRLF/OneClickUndo.js&quot;&gt;User:CRLF/OneClickUndo.js&lt;/a&gt;&lt;/p&gt;
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		<author><name>CRLF</name></author>	</entry>

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