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		<id>https://www.explainxkcd.com/wiki/index.php?action=history&amp;feed=atom&amp;title=3082%3A_Chess_Position</id>
		<title>3082: Chess Position - Revision history</title>
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		<updated>2026-05-21T17:11:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386800&amp;oldid=prev</id>
		<title>FaviFake: /* Chess strategy */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386800&amp;oldid=prev"/>
				<updated>2025-09-16T15:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chess strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:07, 16 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Chess strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==Chess strategy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FaviFake</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386799&amp;oldid=prev</id>
		<title>FaviFake: /* Explanation */ deperatly needs a section, it's too long</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386799&amp;oldid=prev"/>
				<updated>2025-09-16T15:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; deperatly needs a section, it&amp;#039;s too long&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:06, 16 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Chess strategy==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FaviFake</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386674&amp;oldid=prev</id>
		<title>BobcatInABox: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386674&amp;oldid=prev"/>
				<updated>2025-09-15T18:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:44, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{incomplete|The various paragraphs are not organised. Also, might need to reduce the focus on describing the scene and focus more on explaining the jokes.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cueball]] talks to [[Ponytail]] about a chess game he had last week against [[Knit Cap]]. After Cueball made a {{w|blunder (chess)|blunder}}, a critically bad mistake which frequently changes the course of the game, both of them quickly made inaccurate moves, probably rated as a &amp;quot;{{w|Blunder (chess)|blunder}}&amp;quot;, &amp;quot;mistake&amp;quot;, or &amp;quot;miss&amp;quot;, leading to an odd configuration of the chess pieces. Blunders that are not taken advantage of can lead to this effect for less experienced players. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cueball]] talks to [[Ponytail]] about a chess game he had last week against [[Knit Cap]]. After Cueball made a {{w|blunder (chess)|blunder}}, a critically bad mistake which frequently changes the course of the game, both of them quickly made inaccurate moves, probably rated as a &amp;quot;{{w|Blunder (chess)|blunder}}&amp;quot;, &amp;quot;mistake&amp;quot;, or &amp;quot;miss&amp;quot;, leading to an odd configuration of the chess pieces. Blunders that are not taken advantage of can lead to this effect for less experienced players. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BobcatInABox</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386673&amp;oldid=prev</id>
		<title>BobcatInABox: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386673&amp;oldid=prev"/>
				<updated>2025-09-15T18:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:43, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The f pawn is the pawn that begins on the f file (the 6th column of the chessboard from white's perspective, which is designated with the 6th letter of the alphabet since rows are designated by numbers). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f pawn early in the game is itself usually a blunder that exposes the king to a {{w|Fool's mate|diagonal attack}}, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;blunder&amp;quot; &lt;/del&gt;down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The f pawn is the pawn that begins on the f file (the 6th column of the chessboard from white's perspective, which is designated with the 6th letter of the alphabet since rows are designated by numbers). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f pawn early in the game is itself usually a blunder that exposes the king to a {{w|Fool's mate|diagonal attack}}, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/ins&gt;down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic has similarities to [[224: Lisp]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic has similarities to [[224: Lisp]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BobcatInABox</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386672&amp;oldid=prev</id>
		<title>BobcatInABox: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386672&amp;oldid=prev"/>
				<updated>2025-09-15T18:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:41, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some apparently mystical (or at least psychological) manner, by travelling such an unlikely and unfamiliar branch of the player/board game-space, the precise positioning of pieces combined with the state of mind that Cueball had developed created the impression of literally entering a mythical garden, with time even stopping. This could be a reference to the story &amp;quot;The door behind the wall&amp;quot; by HG Wells in which the protagonist explains to the personal that he is haunted by trying to find a door leading to a mystical garden, which he had stumbled across before. In chess, you want pieces to be in a position to attack other pieces, while at the same time being protected by other pieces. Typically you'd have some pieces on the offense, some playing defense, and some doing both. It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able to attack every other piece on the board while at the same time each one was being protected by against attack by their other pieces. It was this perfect balance of position and protection that led to the time distortion and the magical garden.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some apparently mystical (or at least psychological) manner, by travelling such an unlikely and unfamiliar branch of the player/board game-space, the precise positioning of pieces combined with the state of mind that Cueball had developed created the impression of literally entering a mythical garden, with time even stopping. This could be a reference to the story &amp;quot;The door behind the wall&amp;quot; by HG Wells in which the protagonist explains to the personal that he is haunted by trying to find a door leading to a mystical garden, which he had stumbled across before. In chess, you want pieces to be in a position to attack other pieces, while at the same time being protected by other pieces. Typically you'd have some pieces on the offense, some playing defense, and some doing both. It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able to attack every other piece on the board while at the same time each one was being protected by against attack by their other pieces. It was this perfect balance of position and protection that led to the time distortion and the magical garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is impossible under standard rules. If all of the pieces are being attacked, that includes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the king&lt;/del&gt;. It is illegal to end your turn with your king under attack; if you have no way to do so, the game ends, in checkmate if your king started the turn under attack or in stalemate if it did not. Alternatively, Cueball might not be including the king in &amp;quot;every piece&amp;quot;, or simply might not have literally meant that every piece was under attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every piece being attacked at once &lt;/ins&gt;is impossible under standard rules. If all of the pieces are being attacked, that includes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both kings&lt;/ins&gt;. It is illegal to end your turn with your king under attack; if you have no way to do so, the game ends, in checkmate if your king started the turn under attack or in stalemate if it did not. Alternatively, Cueball might not be including the king in &amp;quot;every piece&amp;quot;, or simply might not have literally meant that every piece was under attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BobcatInABox</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386671&amp;oldid=prev</id>
		<title>BobcatInABox: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=386671&amp;oldid=prev"/>
				<updated>2025-09-15T18:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:38, 15 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest of this comic becomes absurd, as Cueball then describes himself and Knit Cap descending into a fantasy world &amp;quot;on a deep branch of the game tree.&amp;quot; However, it seems that Cueball and Knit Cap each made a sequence of seemingly obvious blunders that neither opponent then took advantage of, reaching a board configuration that Cueball had never even anticipated happening. Ponytail reacts nonchalantly to this story, as she says this is a common scenario for new players, and that there is even a defined name for it: the Kasparov Vortex Gambit. Ponytail's advice to Cueball after he &amp;quot;recovers&amp;quot; from the disillusionment of the &amp;quot;vortex&amp;quot; is that she can teach him how to defend against the attack, by using the f pawn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest of this comic becomes absurd, as Cueball then describes himself and Knit Cap descending into a fantasy world &amp;quot;on a deep branch of the game tree.&amp;quot; However, it seems that Cueball and Knit Cap each made a sequence of seemingly obvious blunders that neither opponent then took advantage of, reaching a board configuration that Cueball had never even anticipated happening. Ponytail reacts nonchalantly to this story, as she says this is a common scenario for new players, and that there is even a defined name for it: the Kasparov Vortex Gambit. Ponytail's advice to Cueball after he &amp;quot;recovers&amp;quot; from the disillusionment of the &amp;quot;vortex&amp;quot; is that she can teach him how to defend against the attack, by using the f pawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}, as one usually needs to calculate multiple moves ahead when planning out what move to play. As a chess game progresses, the {{w|phase space}} of possible positions increases wildly, though this will include many more configurations than are typically seen or anticipated by players. Rarely, an expert player may 'discover' a truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}, but centuries of recorded gameplay has explored many of the possible moves, both good and not so good, that are often recognized by experienced students of the game as common stepping-stones on the way to possible victory (or frequent traps that send the unwary down the road to defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player, and even be {{w|Checkmate pattern|given a name}} by the player community as a whole.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The f pawn is the pawn that begins on the f file (the 6th column of the chessboard from white's perspective, which is designated with the 6th letter of the alphabet since rows are designated by numbers). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f pawn early in the game is itself usually a blunder that exposes the king to a diagonal attack, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &amp;quot;blunder&amp;quot; down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The f pawn is the pawn that begins on the f file (the 6th column of the chessboard from white's perspective, which is designated with the 6th letter of the alphabet since rows are designated by numbers). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f pawn early in the game is itself usually a blunder that exposes the king to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{w|Fool's mate|&lt;/ins&gt;diagonal attack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &amp;quot;blunder&amp;quot; down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic has similarities to [[224: Lisp]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic has similarities to [[224: Lisp]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BobcatInABox</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=385732&amp;oldid=prev</id>
		<title>92.17.62.87: /* Explanation */ Let's be more accurate about that, as there's more to each than a general fugue state and rendering a vast network as 'real'.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=385732&amp;oldid=prev"/>
				<updated>2025-09-01T23:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation: &lt;/span&gt; Let&amp;#039;s be more accurate about that, as there&amp;#039;s more to each than a general fugue state and rendering a vast network as &amp;#039;real&amp;#039;.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:42, 1 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is similar &lt;/del&gt;to [[224]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This comic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has similarities &lt;/ins&gt;to [[224&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Lisp&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[In the first panel, Cueball is walking in from the left, while talking to Ponytail.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[In the first panel, Cueball is walking in from the left, while talking to Ponytail.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>92.17.62.87</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=385730&amp;oldid=prev</id>
		<title>Mathmaster at 23:11, 1 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=385730&amp;oldid=prev"/>
				<updated>2025-09-01T23:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:11, 1 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This comic is similar to [[224]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Transcript==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[In the first panel, Cueball is walking in from the left, while talking to Ponytail.]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:[In the first panel, Cueball is walking in from the left, while talking to Ponytail.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mathmaster</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=384992&amp;oldid=prev</id>
		<title>GmRionWdTSEHT: I don't think assuming that the king was under attack is a helpful way of interpreting what Cueball says, and them playing a variant of chess isn't that likely an explanation.</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=384992&amp;oldid=prev"/>
				<updated>2025-08-25T12:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;I don&amp;#039;t think assuming that the king was under attack is a helpful way of interpreting what Cueball says, and them playing a variant of chess isn&amp;#039;t that likely an explanation.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:42, 25 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some apparently mystical (or at least psychological) manner, by travelling such an unlikely and unfamiliar branch of the player/board game-space, the precise positioning of pieces combined with the state of mind that Cueball had developed created the impression of literally entering a mythical garden, with time even stopping. This could be a reference to the story &amp;quot;The door behind the wall&amp;quot; by HG Wells in which the protagonist explains to the personal that he is haunted by trying to find a door leading to a mystical garden, which he had stumbled across before. In chess, you want pieces to be in a position to attack other pieces, while at the same time being protected by other pieces. Typically you'd have some pieces on the offense, some playing defense, and some doing both. It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able to attack every other piece on the board while at the same time each one was being protected by against attack by their other pieces. It was this perfect balance of position and protection that led to the time distortion and the magical garden.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some apparently mystical (or at least psychological) manner, by travelling such an unlikely and unfamiliar branch of the player/board game-space, the precise positioning of pieces combined with the state of mind that Cueball had developed created the impression of literally entering a mythical garden, with time even stopping. This could be a reference to the story &amp;quot;The door behind the wall&amp;quot; by HG Wells in which the protagonist explains to the personal that he is haunted by trying to find a door leading to a mystical garden, which he had stumbled across before. In chess, you want pieces to be in a position to attack other pieces, while at the same time being protected by other pieces. Typically you'd have some pieces on the offense, some playing defense, and some doing both. It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able to attack every other piece on the board while at the same time each one was being protected by against attack by their other pieces. It was this perfect balance of position and protection that led to the time distortion and the magical garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is impossible under standard rules. If all of the pieces are being attacked, that includes the king. It is illegal to end your turn with your king under attack; if you have no way to do so, the game ends, in checkmate if your king started the turn under attack or in stalemate if it did not&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This may be a variant where this rule is suspended and the objective is to actually capture the king; if so, whoever's turn it was had an easy win (since the other king was under attack, take it and end the game), but given the number of blunders made, neither player may have realized it at the time&lt;/del&gt;. Alternatively, Cueball might not be including the king in &amp;quot;every piece&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is impossible under standard rules. If all of the pieces are being attacked, that includes the king. It is illegal to end your turn with your king under attack; if you have no way to do so, the game ends, in checkmate if your king started the turn under attack or in stalemate if it did not. Alternatively, Cueball might not be including the king in &amp;quot;every piece&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or simply might not have literally meant that every piece was under attack&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player from 1984 to 2005, and is considered one of the greatest chess players of all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &amp;quot;vortex&amp;quot; and trap them from getting out. This is not the case, but, within the xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GmRionWdTSEHT</name></author>	</entry>

	<entry>
		<id>https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=377467&amp;oldid=prev</id>
		<title>WingedCat at 20:18, 11 May 2025</title>
		<link rel="alternate" type="text/html" href="https://www.explainxkcd.com/wiki/index.php?title=3082:_Chess_Position&amp;diff=377467&amp;oldid=prev"/>
				<updated>2025-05-11T20:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:18, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Explanation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{incomplete|The various paragraphs are not organised &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and information about the same joke is spread across the explanation. Make the explanation more cohesive&lt;/del&gt;. Also, might need to reduce the focus on describing the scene and focus more on explaining the jokes.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{incomplete|The various paragraphs are not organised. Also, might need to reduce the focus on describing the scene and focus more on explaining the jokes.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cueball]] talks to [[Ponytail]] about a chess game he had last week against [[Knit Cap]]. After Cueball made a {{w|blunder (chess)|blunder}}, a critically bad mistake which frequently changes the course of the game, both of them quickly made inaccurate moves, probably rated as a &amp;quot;{{w|Blunder (chess)|blunder}}&amp;quot;, &amp;quot;mistake&amp;quot;, or &amp;quot;miss&amp;quot;, leading to an odd configuration of the chess pieces. Blunders that are not taken advantage of can lead to this effect for less experienced players. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Cueball]] talks to [[Ponytail]] about a chess game he had last week against [[Knit Cap]]. After Cueball made a {{w|blunder (chess)|blunder}}, a critically bad mistake which frequently changes the course of the game, both of them quickly made inaccurate moves, probably rated as a &amp;quot;{{w|Blunder (chess)|blunder}}&amp;quot;, &amp;quot;mistake&amp;quot;, or &amp;quot;miss&amp;quot;, leading to an odd configuration of the chess pieces. Blunders that are not taken advantage of can lead to this effect for less experienced players. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest of this comic becomes absurd, as Cueball then describes himself and Knit Cap descending into a fantasy world &amp;quot;on a deep branch of the game tree.&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as one usually needs to calculate multiple moves ahead when planning out what move to play. As &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chess game progresses, the {{w|phase space}} &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible positions increases wildly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though this will include many more configurations than are typically seen or &lt;/del&gt;anticipated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by players&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rarely&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an expert player may 'discover' &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truly clever {{w|Glossary of chess#theoretical novelty|novel opening}}&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but centuries of recorded gameplay has explored many of the possible moves, both good &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not so good, &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are often recognized by experienced students of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game as common stepping-stones on the way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible victory (or frequent traps that send &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unwary down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;road &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defeat). Both precise game-board states and more general variations may be easily recognized by an experienced player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and even be {{w|Checkmate pattern|given a name}} &lt;/del&gt;by the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player community as a whole&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rest of this comic becomes absurd, as Cueball then describes himself and Knit Cap descending into a fantasy world &amp;quot;on a deep branch of the game tree.&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it seems that Cueball and Knit Cap each made &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sequence of seemingly obvious blunders that neither opponent then took advantage &lt;/ins&gt;of, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reaching a board configuration that Cueball had never even &lt;/ins&gt;anticipated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happening&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ponytail reacts nonchalantly to this story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as she says this is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common scenario for new players&lt;/ins&gt;, and that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is even a defined name for it: &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kasparov Vortex Gambit. Ponytail's advice &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cueball after he &amp;quot;recovers&amp;quot; from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disillusionment of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;vortex&amp;quot; is that she can teach him how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defend against the attack&lt;/ins&gt;, by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;f pawn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it seems that Cueball and Knit Cap each made &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequence of seemingly obvious 'blunders' that neither opponent then took advantage &lt;/del&gt;of, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reaching a board configuration that Cueball had never even &lt;/del&gt;anticipated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happening&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In some apparently mystical (or at least psychological) manner&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by travelling such &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlikely and unfamiliar branch &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player/board game-space&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the precise positioning &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pieces combined with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;state of mind &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cueball had developed created the impression &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;literally entering a mythical garden, with time even stopping. This could be a reference to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &amp;quot;The door behind &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wall&amp;quot; by HG Wells in which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist explains to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personal that he is haunted by trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find a door leading to a mystical garden, which he had stumbled across before&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In chess, you want pieces to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a position to attack other pieces, while at the same time being protected &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other pieces. Typically you'd have some pieces on the offense, some playing defense&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some doing both. It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able to attack every other piece on the board while at the same time each one was being protected by against attack &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their other pieces. It was this perfect balance of position and protection that led to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time distortion and the magical garden&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chess strategy is commonly described in terms of following a {{w|decision tree}} or {{w|game tree}}&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as one usually needs to calculate multiple moves ahead when planning out what move to play. As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chess game progresses, the {{w|phase space}} &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible positions increases wildly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though this will include many more configurations than are typically seen or &lt;/ins&gt;anticipated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by players&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rarely&lt;/ins&gt;, an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expert player may 'discover' a truly clever {{w|Glossary &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chess#theoretical novelty|novel opening}}&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but centuries of recorded gameplay has explored many &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible moves, both good and not so good, &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are often recognized by experienced students &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game as common stepping-stones on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way to possible victory (or frequent traps that send &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unwary down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;road &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defeat)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both precise game-board states and more general variations may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily recognized &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an experienced player&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even be {{w|Checkmate pattern|given a name}} &lt;/ins&gt;by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player community as a whole&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ponytail reacts nonchalantly to this story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as she says this is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;common scenario for new players&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that there is &lt;/del&gt;even a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defined name for it: &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kasparov Vortex Gambit. {{w|Garry Kasparov}} &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Russian chess grandmaster and former world champion&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He was the number-one rated &lt;/del&gt;chess &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player from 1984 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2005&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and is considered one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest chess players of all past &lt;/del&gt;time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, if not '&lt;/del&gt;'the&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' greatest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A {{w|gambit (chess)|gambit}} refers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a chess opening in which a player sacrifices material with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieving a subsequent positional advantage. This name seems to indicate &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suck new players into a &amp;quot;vortex&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trap them from getting out. This is not the case, but, within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In some apparently mystical (or at least psychological) manner, by travelling such an unlikely and unfamiliar branch of the player/board game-space&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the precise positioning of pieces combined with the state of mind that Cueball had developed created the impression of literally entering &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mythical garden&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with time &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stopping. This could be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reference to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story &amp;quot;The door behind the wall&amp;quot; by HG Wells in which the protagonist explains to the personal that he &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;haunted by trying to find a door leading to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mystical garden, which he had stumbled across before&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;chess&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, you want pieces to be in a position &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack other pieces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being protected by other pieces. Typically you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d have some pieces on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offense, some playing defense, and some doing both&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It seems that in this board configuration, somehow all the pieces ended up in both offensive attack positions able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack every other piece on the board while at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same time each one was being protected by against attack by their other pieces. It was this perfect balance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;position and protection &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;led &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the time distortion &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical garden&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ponytail&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advice to &lt;/del&gt;Cueball &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after he &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recovers&lt;/del&gt;&amp;quot; from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disillusionment &lt;/del&gt;of the &amp;quot;vortex&amp;quot; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that she can teach him how to defend against &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;f pawn&amp;quot;&lt;/del&gt;. The f&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;pawn is the pawn that begins on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;f&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;file&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;(the 6th &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vertical &lt;/del&gt;column of the chessboard from white's perspective). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;pawn early in the game is itself usually a blunder that exposes the king to a diagonal attack, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &amp;quot;blunder&amp;quot; down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is impossible under standard rules. If all of the pieces are being attacked, that includes the king. It is illegal to end your turn with your king under attack; if you have no way to do so, the game ends, in checkmate if your king started the turn under attack or in stalemate if it did not. This may be a variant where this rule is suspended and the objective is to actually capture the king; if so, whoever&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn it was had an easy win (since the other king was under attack, take it and end the game), but given the number of blunders made, neither player may have realized it at the time. Alternatively, &lt;/ins&gt;Cueball &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might not be including the king in &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every piece&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{w|Garry Kasparov}} is a Russian chess grandmaster and former world champion. He was the number-one rated chess player &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1984 to 2005, and is considered one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greatest chess players &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all past time, if not ''the'' greatest. A {{w|gambit (chess)|gambit}} refers to a chess opening in which a player sacrifices material with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aim of achieving a subsequent positional advantage. This name seems to indicate that Kasparov himself either discovered/’invented’ or made popular this &amp;quot;gambit&amp;quot; to suck new players into a &lt;/ins&gt;&amp;quot;vortex&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and trap them from getting out. This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case, but&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;xkcd universe, he has performed an equally absurd gambit (also named after himself) in [[2936: Exponential Growth]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The f pawn is the pawn that begins on the f file (the 6th column of the chessboard from white's perspective&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is designated with the 6th letter of the alphabet since rows are designated by numbers&lt;/ins&gt;). The pawn would start either on f2 (sixth column, second row) for the white player or f7 (sixth column, seventh row) for black. The fact that an apparent distortion in the fabric of space can be countered with ''a single pawn'' just adds to the absurdity of the situation. Equally absurd is the fact that moving the f pawn early in the game is itself usually a blunder that exposes the king to a diagonal attack, due to its starting position relative to the starting position of the king; perhaps the intent is to purposefully &amp;quot;blunder&amp;quot; down a ''different'' (non-vortexed) branch of the game-tree with resulting board positions that are far less mesmerising (at least to Cueball).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the title text, Ponytail continues with her advice, telling Cueball that he needs to understand how the vortex can be entered, but not to study the actual vortex. It appears that if you spend too much time focusing on the vortex you will [[356: Nerd Sniping|lose your ability]] to play chess. Even experienced players, such as grandmasters who have built up some kind of tolerance against the effect of the vortex, lose their chess abilities for a few hours after studying it. Thus being able to get your opponent into the vortex, without getting caught in it yourself, should win you the game, since they would lose their ability to play chess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WingedCat</name></author>	</entry>

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