1608: Hoverboard/Transcript

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  • Below, will at some point, be the complete transcript for 1608: Hoverboard:
  • Below is just text I have written going from the center of the Destroyer (did not start writing to begin with) and then through the rest of that and all the way along the ground and to each end. Lots of editing is needed, but it will hopefully be easier to make a transcript with all this text already in place.

Explanation of transcript

  • The transcript below will follow this course:
    • Starting in the play area it may feel normal to move in the reading direction at first.
    • This means into the Star Wars area to the right.
    • Following the line of sight for the people looking up, it will then be obvious to discover first the smaller Rebel Blockade Runner
    • And after this following the bombs up to the Imperial Star Destroyer.
    • Having finished the total exploration of these two, you are now at the end of the Destroyer.
    • Falling to the ground you may continue to the right until the end of this small world.
    • From there you will then go back towards left along the ground.
    • Passing through the play area on your way left you then enter the Lord of the Rings area on your way to Mount Doom.
    • The few items floating above the ground or hidden below ground is likely to be discovered on the way.
    • Thus once ending at the left edge to the world, you have now seen it all.
  • Following this path the coins are numbered as you move along
    • For instance for coin 19 it will look like this:
    • Moving back to the left you pick up the coin (#19) at the tip of the canon.
  • Distances are given as the time you will need to use to get from one point to the other, when using the program as it is.
    • To the left and right this can be given as the amount of time you need to hold the left/right arrow down without hitting any obstructions before you reach a given point.
    • Distances down can be given in fall time.
    • Distances up are trickier to measure, as a full jump moves you upwards for about 0.55 seconds, before you fall down again. But if you push faster you will move up faster. For instance by pushing at the right time you can get just high enough to “leave” the play area in just 6 jumps from the ground level outside the walls of the play area. This will take about 3.3 seconds. You will then fall back in 1.5 s. But if you push 12 times in a fast repeating pattern you will also be able to leave the play area, but in less than 2 seconds, but will still fall the same amount of time. Usually going up you wish to do it fast, so upwards distances may be given in number of quick repeating pushed on the up arrow that is needed, but more often the time it takes makes more sense.

Play area

[This is the starting point. The first part of this transcript is the same as on the front page, but it is included for completeness:]

The beginning

[Cueball is shown on a hoverboard in the center of the comic. Around him is a simple maze with 12 yellow coins (#1-12). Another Cueball without hoverboard is shown standing on one of the platforms to the right. The bottom half of the window is black. Right of where Cueball stands is a ramp. Behind the ramp is a computer. There is lots of space left of the maze, outside the maze. Text is only written in white below in the black area. The first part of the text is written below Cueball on hoverboard. Then there is an arrow pointing to the computer and a label. Finally there is a line of text at the bottom of the black area.]
[Under Cueball:]
My new book,
Thing Explainer,
comes out today!
To celebrate, here's
a small game.
[Under the arrow below the computer.]
Deposit coins here
[At the bottom:]
Use the arrow keys to move
[This text disappears the first time you uses an arrow key.]

Game start

[Then the game begins and you start to move around with the arrows. You soon discover that there are five more gold coins (#13-17). There is a soft spot in the floor below the two “)(“ brackets in the middle of this maze. Once you start touching coins they will disappear. If you return to the “Deposit coins place” the ones you have found will be counted (and returned to their starting positions) and the time will be given. The message will be written in yellow at the bottom of the screen (in the black part). Below the score/time there will be an extra line with smaller text indicating a rating of your result. This rating is only based on the number of coins not the time it took. The text stays at the bottom of the screen for 3 seconds. If you move around while the yellow text is still there it will stay at the bottom of the screen. It can thus be moved into an entirely white area before it disappears.]
[Below is a table with examples of what may be written depending on the number of coins. The time (and the amount when there is a range with similar rating) is just chosen at random (although in a realistic range). To get above 17 you of course have to leave the play area and come back again...]
# coins Text when depositing this number of coins
0 coins You got 0 coins in 1 second
You successfully avoided all the coins.
1 coin You got a single coin in 1 second
It's a start.
2-4 coins You got 3 coins in 3 seconds
Not bad!
5-9 coins You got 8 coins in 12 seconds
Terrific!
10-16 coins You got 12 coins in 10 seconds
Undefined
17 coins You got 17 coins in 15 seconds
You found all the coins! Great job!
18-41 coins You got 39 coins in 430 seconds
Undefined
42 coins You got 42 coins in 460 seconds
No answers here.
43-168 coins You got 45 coins in 460 seconds
Undefined
169 coins You got 169 coins in 15000 seconds
Are you Gandalf?
[Once you decide to leave the play area you have many options. Although there are 4 holes in the outer walls on each side, all four holes can be used as exits to the left. To the right the three lowest holes are not big enough to pass through, but the one at the top is the biggest of all 10 holes in the outer walls. The two last holes are in the roof, centered symmetrically between the middle and the outer edges.]
[Once outside you find that the surroundings left and right are symmetrical. Two high walls rise above the top of the initial plat form games areas upper limit. On the other side of these walls you can see a flat surface, one jump height above the play area. Only difference between left and right inside the play area, is that there lies a rock to the left. Standing in the middle between walls and play area you can still see both. The walls cannot be seen from inside the play area, and when at the walls this of course also goes the other way so you cannot see the play area from here. However for the program the play area is anything within and below the walls. More precisely you first leave the play area if you pass over the middle part at the top of the walls, or if you make one jump from standing on top of the walls. You can go higher by almost a full jump (by jumping in the air right below the top) without leaving the area. From the ground it will take you six perfect jumps to reach the limit. Once you leave the area you get a flashing warning message in red letters at the bottom of the screen:]
Return to the play area
[This message flashes three times over 1.2 seconds (the message only disappears for about 150 ms each time), then there is a pause for about 1.3 seconds and then this repeats for a total of 5 repetitions, a total of 15 flashes in just about 11.3 second seconds. The message will stop immediately if you re-enter the play area during this period. If you re-enter later it will flash once you leave again.]
[There is nothing in the air above the play area, and from the center there is also nothing to see. But if you jump straight up from the top of the right wall (pushing the up arrow about 80-100 times) you will ascend right in front of the Star Destroyer.]

Moving in the right direction

[Once you leave the play area to the right over the wall you fall down to the fundament of the wall. This is a completely horizontal surface that stretches across the screen. But as soon as you move away from the wall you see the end of it. When the fundament ends there is drop of about one jump height and suddenly you are standing on an uneven ground with grass and small plants.]
[Leaving the fundament behind the first you encounter is one more Cueball like the one in the play area. After him you reach two trees, the first taller than the second and around them eight small trees. You can pass under them, but only just for the small tree. Because if you jump, you can also “climb” them, by landing in the treetops. This means you cannot pass through them above ground. You can stand on three branches on each tree; only the top branch on the tallest tree won’t hold you. You cannot stand on the smaller trees.]
[After the last small tree you see Cueball standing with Megan. When you get close you see that they are standing at the edge of a cliff (about 1 seconds fall deep). They are looking upwars to the right and Megan points in the direction they are looking.]
Megan: Wow.
[If you follow her direction, starting with overlapping her on screen, and then keeping the right arrow down while pushing the up arrow fast repeatedly (about 100 times in about 18-19 seconds) you will just pass over the smaller of the two space ships – the Rebel Blockade Runner (without seeing it) and then hit the Star Destroyers bottom. Going a little back from where you hit it you will arrive at an entrance below that will take you to a room with a coin in front of some rubble that looks like a cave-in. This will be mentioned again later during the exploration of the Star Destroyer, just noting here where you would arrive. If you just let yourself fall back down again towards the left you would hit the Rebel Blockade Runner after 6 s. There are 3 more seconds to fall to the ground from the top of the Runner. If you went straight up from the Cliff top to the Star Destroyers bottom, (which is also going all the way there), it would take 8.6 s to fall back down to the cliff. This could indicate that Megan is actually pointing at the runner, as it's front is in the direction she is pointing, where as the Destroyer even goes over their heads, with it's tip just outside the wall of the play area.]
[If you instead run over the edge of the cliff before starting to press the up arrow while keeping down the right arrow, then after about 30 repetitions and less than 6 seconds later the Rebel Blockade Runner will just show up in the lower right corner, and this thus starts the exploration of this, the smaller spaceship:]

The Rebel Blockade Runner

[Once you, in this way, notice the Runner, which is also known as a CR90 Corvette and if it is Princess Leia’s it is called Tantive IV, you will land on the front end of the space ship, just over the command bridge. On top of this there is a hatch open, allowing you to go inside. On the other side of the open hatch door is a Cueball looking down along the ship to the right. Once you enter the hatch you will be able to see the entire front of the space ship, and can thus see that this section of the ship is completely circular, and then connected to the rest of the ship to the right.]
[The first room at the front is the command bridge. At the bridge a woman with long black hair. She is not quite looking as a typical Megan. Maybe it is Danish - then it would be deliberately that she tries to annoy the woman she is talking too, who is standing behind her. It is Hair Bun Girl (or Princess Leia with her typical hairdo, with a bun on each side of her head.) The girl is lifting her hands in fists. Three small lines indicate that she is annoyed.]
Long haired woman: Captain's log, stardate November 24th, 2015...
Hair Bun Girl: Augh! No!
[From the bridge the room below can be fully seen. It is a smaller room with Ponytail and Megan. Ponytail is holding a light saber above which floats a small sphere (the Jedi training device from a similar scene in the original Star Wars movie where Luke Skywalker practices while Ben Kenobi watches and Han Solo comments). Megan holds some kind of canon/gun and she stands in front of a black box with white text. Here is the first coin (#18) discovered on this route outside the play area. So you have to go down there even though you can see it all from the bridge.]
Megan: Good against remotes is one thing, but a true Jedi trains with a T-shirt cannon.
Box: Shirts
[When moving down through the central hall of the space ship a small robot on wheels drive towards left. Then you reach a place where the hall splits up with shaft up and down. If you pass the first shaft and stop under the next you can also see one more going down, and can see three persons:]
[Just past the shaft going up is Ponytail walking to the right in the hall while singing as indicated with two drawings of musical notes.]
[Down the first shaft is Cueball, standing at a ledge with a fishing rod. He lowers the line down below the ship. When you go down to him you can see that two birds are circling the line, but above the hook. You have to fall down to see that there is something attached to the hook that floats about a 1 second drop below the ledge. It looks like a cracker, so maybe he does try to catch the birds. (To see this clearly you can float up right under the ledge and get stuck to the wall below this by pressing the right arrow down. This can keep you in place. Below the ledge to the right is a canon jutting out beneath the space ship. Two wires stretching down below are attached to this canon with “normal” ship anchors. Where these wires come from will be discovered on the return trip from the far right edge.]
[The shaft going up ends in a small room where a Cueball is pouring several small objects from a bucket into a black box. Above the box is a canon outside the ship (similar to the one below). It is not possible to see the tip of the canon when standing in the hall. But if you jump you can see that there is a coin at the tip of the canon (this will be counted when taking it). It is not possible to get up to Cueball, the shaft is to slim. However, if you position yourself carefully right under the shaft you can enter the lowest part, so your hoverboard is all the way in. Then you can see the entire canon from inside. There is white text on the box:]
Box: Bullets
[Going down the second shat after Ponytail, you enter a new hall going parallel with the one above to the right. From here you see a third anchor and wire attached to the bottom of the hull outside.]
[Continuing along this shaft you enter a big room in the main of the ship. Moving to the center of this you can see the entire room. It is a dead end. Three guys are talking together. The first is Hairy the other two are Cueballs.]
First Cueball: The Death Star plans are not in the main computer.
Second Cueball: Darn.
Second Cueball: See, if we had found them in the main computer, that would be good news, since it would mean no one else had them.
Second Cueball: But since we didn’t find them, we need to keep searching for anyone with a copy.
Second Cueball: That all makes sense and I definitely understand how computers work.
[Walking back up to the hall with Ponytail and then continuing to the right you get to a broader end of the hall where a hole seems to have been torn in the upper hull of the space ship. It has ragged edges. You can move to the top of the ship through it. Two Cueballs are standing there. The first one is looking into the hole. (You can see the text in the room below with the computer expert, but not the people).]
First Cueball: So you just came down and made a hole in our ship without permission?
Second Cueball: Yup
First Cueball: Wow, Rude.
[Moving back to the left you pick up the coin (#19) at the tip of the canon. You can stand on top of the canon housing, but not on the actual canon.]
[Going back to the right past the hole you find a huge parabolic antenna and to right of that two Cueballs looking up towards the Star Destroyer.]
First Cueball: That thing is huge. Imperial-class?
Second Cueball: Year. Maybe a MK-1. Depends on whether this is the expanded universe or not.
[Past them we find Ponytail with an arrow on her bow and Cueball who has just shoot an arrow from his bow. They are aiming at the Star Destroyer (which is much much higher up, than a bow can reach). This aggression is a response to the torpedoes crashing down on their ship from up above. One torpedo has just exploded in a large cloud making a dent in the hull, and another one is just hitting the hull of the space ship (presumably exploding in the next instant). Many more rains down from above. Standing just right of the explosion you can see four more in the air to the right.]
Cueballs bow: Twang
Torpedo: Boom
[From here it is obvious to follow the torpedoes up to the Star Destroyer but first we will finish exploring the Runner. Moving up on top of the torpedo just hitting the hull we find two Cueballs to the right of this. The first is looking up and right towards the direction from where the torpedoes are coming. The other is looking at him. Apart from the two torpedoes that has already hit the hull there are now five (vs four before) other torpedoes visible (7 in all). These are the only ones visible when standing still on the hull. Five more can be seen with one jump.]
First Cueball: Why are they still firing?
Second Cueball: Oh, the turret operators pretty much do their own thing.
Second Cueball: It's definitely a pain sometimes.
[Further to the right you reach the end of the ship where Megan is holding on to Cueball who again is holding a long stick with a huge marshmallow out over the end. Maybe he is trying to roast it on the exhaust from the space ship.]
[What may be three exhaust pipes are indicated at the back of the ship by two indentations, compared to the part furthest out. You can stand on these two ledges. Beneath the last of these, in front of the third “exhaust” is a coin (#20).]
[Below at the end of the spaceship there is something looking like a rudder from a normal ship. Going under the ship you find not further coins. There is a similar parabolic antenna mid ship below the computer wizard. You can fly all the way around the space ship in less than half a minute. (28 s). From the rear end of the space ship there is a 3.3 s drop down into the sea below where you can disappear beneath the surface. It takes about 6.3 s to get up again. After this, there is nothing more to do than follow the torpedoes up to the Star Destroyer.]

The torpedo rain

[The two torpedoes that hit the Runner you can walk through. These two will not be counted in when counting up from the Runner towards the Destroyer. Because all the other torpedoes you can stand on (and not fly through) so they are different.]
[The torpedoes comes in showers. The first five (1-5) closest to the Runner are the ones that could be seen by standing on the hull. The next five (9-10) that you could see with one jump from the hull, are all five almost at the same height and real close together. The next five (11-15) are almost right above the second group of five. On top of the middle one of these (the second highest) is a coin, in the same height as the highest of these. So after 15 torpedoes there is a coin (#21).]
[Above these you need to go further to the right. Standing on the lowest of these you can only see four new torpedoes (16-19). Straight above the two last is a little more than a full jump to two more (20-21). From there it is quite a distance to the right to the next one a little jump higher. There is one more right above but a little left (22-23).]
[Above this there are two more torpedoes close together (24-25) and on this, the 25th torpedo, we find Beret Guy sitting astride the torpedo holding on to it like it was a horse, a clear reference to the movie Dr. Strange love. He is shouting:]
Beret Guy: Horsey!
[Jumping to stand on the next torpedo (26) to the right you can no longer see any of the previous torpedoes. But three more can be seen above (27-29). And three more are above these (30-32). Above these are four (33-36) in the same height (still further and further to the left on average). There are three more (37-39) straight over the last of these. But the next large group of torpedoes are all lower than the highest of those. If you stand on the torpedo in the middle of this group, you can just see all 11 of these (40-50), and not those from before. There are five below and to the left of your torpedo and five to the right and slightly higher.]
[Further right and a little up is one more torpedo (51) and then right behind this there are two torpedoes (52-53) that are crashing into each other. You can still stand on both of them, but not where the explosion goes:]
Torpedoes: Boom
[Above the explosion are four (54-57) more torpedoes in a group. The next group is stretched out, but if you stand on one of the last to the right, but in the middle height wise, you can see them all 11 (58-68). Six below to the left, then the one you are standing on and four above, not far left of right. Above these to the left are three more (69-71), followed by five (72-76) more almost in a straight line just slightly higher but somewhat further right.]
[These are followed by a group of three (77-79) to the right, but slightly lower. Above and between the first two is a coin (#22). Four more (80-83) follows up and right. Then a stretched out group of seven torpedoes (84-90) follows ,mainly up and somewhat further right. Standing on the middle one (three on each side) you can only see these seven. This is the last one before you will see the bottom of the Star Destroyer.]
[When reaching the next group of torpedoes more than one jump height higher, you are not likely to reach this without seeing the bottom hull of the Star Destroyer. However, when standing on the first torpedo you cannot see it. But just a little above and you will. It is possible to land on this without the hull entering in to the top part of the image. But without trying to avoid this it is unlikely. So now you know from where the torpedo’s emerges. Already from the next torpedo you cannot avoid seeing the hull. The group of torpedoes can all be seen if standing on one of the two in the center of the group. There are ten (91-100), four on each side of the two in the middle right on top of each other.]
[At the end of the torpedo stream we see the last two (101-102) that have just emerged from a cannon beneath the Star Destroyer. There is of course no way you will know for sure that it is such a ship. But if you have realized that it is the Rebel Blockade Runner below you might have a good idea.]
[Inside the Star Destroyer behind the canon Megan has turned away from it and speaks to Cueball. Behind them is a coin. But since you cannot enter the room from here, this will first be counted later. At that point this section of the Destroyer will be transcribed again, but here is what she says:]
Megan: We have no photon torpedoes, so I'm firing regular ones
[In total about 102 torpedoes are still in the air (counting the two exploding in the air, but not the one hitting and the one exploding on the space ship below. So 104 torpedoes have been fired from the canon.]

The Star Destroyer

[After reaching the Star Destroyer via the torpedo rain, it may seem obvious to enter the first entrance to the Destroyer you can find by going left or right from here (especially since you can see a coin in the room you just found, but could not enter). If you continue right (for 8s) you get to an entrance, where you come around a section protruding and then at the top of the small room you enter there is a coin. Going left instead you find an entrance (after about 9s) where Cueball is leaning over the ledge he is standing on and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump. In the description below of the Star Destroyer you will begin the exploration at the front of the ship and move back as systematically as possible. And thus the coin will not be counted now, and the two places will be mentioned in the transcript later. There are three more entrances after this before you reach the front of the Destroyer (it will take about 49s from the torpedo canon, 40 of these from the first possible entrance). You will pass a single coin underneath the hull on the way. But the top and bottom of the ship will be investigated during the trip down the ship from left to right, bow to stern. So also this coin will be counted later.]
[If you go straight up from the right wall in the play area you will arrive right in front of the Star Destroyer where there are two entrances. It takes about 100 fast clicks and 20 seconds to get to the top (you can see the ship after 17s will be able to land on the first ledge after 18s). The other way down, if you step off the Star Destroyers front end, you will land on the edge of the wall (outside the play area, where the red message would have flashed). It takes exactly 9s to fall this distance. From here our exploration of the Destroyer will begin.]
[Starting at the very top of the front there is a coin (#23). The front end protrudes a little over the entrance to the ship right below. You go in through this hall and on your way to the first room (3.6s) you pass over a shaft which is going down.]
[The hall ends in a dead end with a rather big room. Entering the room you have to step up on the edge of a ball pit that is filled with playpen balls. When you move into it, you disappear below the ball so only your head protrudes. A jump will almost take you all the way to the ceiling. In the pen you see Cueball throwing playpen balls into the air. Six balls are in the air, two of them with lines indicating their movement. Further right is the head of Megan and there is also a fish that jumps out of the pit to the right.]
[Going back you go down the shaft you passed before (1.1s). At the bottom is a coin (#24). Right above the bottom there is a hall to the right. But you first go back left (2.3s). This will take you to the front of the ship to a ledge just above the bottom of the hull. A Cueball is standing here looking out. Going up (1.5s) from there you will get to the entrance you first used to go into the ship. So you move back right to go down the hall to the right that began right above the last coin.]
[Going down this hall you pass a shaft going up (6.5s) and one going down (10s) before you reach a room with a swimming pool (11s). The pool is rather deep and you can go into the black water. When standing still on the bottom a single jump will not take you above the surface. Only a fifth out into the water is there a higher level of the floor. A jump from here will take your head up above the surface, at least where the waves are low. Ponytail is jumping into the water from the ledge where you enter. Cueball is threading water a third out in the pool and Megan is swimming with only her head showing close to the middle. At the top right corner of the room is a coin (#25). From the bottom of the pool you can see there is a coin under the hull of the ship, in an indentation compared to the rest of the hull. You will have to go and get that later.]
[Going back to the shaft you drop out of the bottom if the ship in just 1s. You wait with going after the coin to the right later and move back up. Moving to you go up the shaft you passed before (less than 1s).]
[To the left is a large dead-end room with four persons. There are two Cueballs. The one to the right is pointing at a Piñata shaped like a horse. Behind him stands Megan and Hairy. Hairy has his hand on Megan’s shoulder and he holds a stick to hit the Piñata with. On the other side of the Piñata to the left stands another Cueball with a light saber in front of him pointing it a little down. He speaks.]
Cueball: No, I got this.
[Moving out of the room to the right down the hall you pass two shafts going up. When passing the first (3s) you collect a coin (#26) and after two thirds of the distance between the two shafts there is one more coin (9s) in the hall (#27), and you pass the 2nd shaft after 11s. Then you reach a shaft going down (15s). A hairy guy is looking down this shaft. You decide to go down this way. After 1.5s you would drop out the bottom of the ship. But already after less than 1s you reach a hall to the left. Going in there you find a coin (#28) in front of what looks like rubles at the end of a mine shaft that has caved in.]
[Now you decide to move under the ship to pick up the coin you saw in the pool. So you go down and left. After 7s you get the coin (#29) as you have seen it in a small indentation on the hull. You continue along the bottom passing an entrance more after 4 s, but this was the one you fell out of last time. So you continue to the front of the ship but find nothing more interesting except that the ship’s hull bulges out a little in a shorter section. There were no more coins here. You decide to move to the top of the ship to see if there is anything hidden there. (This took 25s).]
[Moving right on the top you see that in general the ship becomes higher (thicker). There is also a protrusion here, almost on top of the one below. After 10s you pass the shaft going down that you had seen from inside. After 14s there is coin (#30) where the hull increases in a small step and after 18s you reach the other shaft going down. There is also a coin (#31) on the left edge of this shaft. You go down this shat (1s) and also go back and check the other shaft (also 1s deep). There is nothing more here. So you go back to the shaft where you fell out of the ship.]
[From there the hall goes straight for a long time. First after 10s do you reach a shaft going down, and right after this is a dead-end square room with 3 coins (#32-34), one in each of the three corners away from the entrance.]
[Falling down the shaft outside (1.3s), you end up in a hall going right. After 6s you pass a shaft going down and then right after one going up. After 8s you reach a longer room. At the entrance is a Cueball who holds up his hand, palm facing you. When you stand in front of him you cannot see the end of the rom. He speaks to you:]
Cueball: You shall not pass!
[You can pass and inside the room you find a coin (#35) in the far corner. The room is long enough that you cannot see the guardian when you take the coin.]
[Going back you first drop into the shaft going down (1s). You end up on a thin ledge over the bottom of the ship. From here you move back along the ships bottom, to make sure you did not miss any coins. You do not find anything interesting before you reach the entrance (15s) you fell through the last time you went out (the one with the man looking down). So you go back and take the shaft going up.]
[After 1s you pass a hall to the right, but continue up to the top (3.3s). Here you hit a ledge sticking out over the exit. But you can exit to the left. Above this ledge there is a coin (#36). To make sure you have not missed anything on the roof you go back left to the last entry on the roof. After 4.5s you find 3 coins in a row (#37-39). But then there is nothing before you reach the entrance (18s) you went down through last time you went up on the roof.]
[Going back over the roof you go into the ship at the same entrance where you came up. And then take the hall to the right (2s down). 1.7s down the hall is a shaft up (1.6s) to a rectangular dead-end room. There is a coin (#40-41) on the floor on each side of the shaft coming up in the middle. Dropping down again (1.1s) you move further right reaching a shaft down after 3.3s. On the other side is a coin (#42). Going back now you would get a special rating (see under play area). But if you wish to do so, then do not go down this shaft, as there is a coin (#43) halfway down before you reach (1.3s) a hall at the bottom of the ship. This goes left and comes out on a thin ledge with an opening in the bottom where Cueball is leaning over the ledge and a guy with flat black hair is standing behind him. Both are wearing backpacks, which probably should resemble parachutes. So they look like they are about to jump. You do jump to follow the bottom of the ship back left to the previous entry (4s). There are no new coins or any interesting stuff. So you return the same way.]
[Going back up the shaft behind the exit (2s) you then continue down the hall to the right. After 5.5s you reach a steep rise. On the way you could see some rooms above you. At the bottom of this is a coin (#44). The rise (1.5s) takes you to a kind of round-about with four exits. In the center of the round-about, there is a room that you can enter just above the entrance where you arrived. Inside there is a kid with flat black hair, a potted plant, growing higher than him and behind them a coin (#45). The room is a full jump high. When you stand at the coin and jump you will during this jump see that the round-about do form a complete circle around this square dead-end room. There are two exits down and two up. The one you came in from is almost straight down and left. The next one above it, is similarly almost straight up and left. The 3rd when moving clockwise round is mainly going right, but rising steadily, and the fourth and last is almost going straight down, but a little to the right. You will go through them clockwise.]
[Going up the upper left exit you reach a hall going left in 2.5s. A Cueball is standing on the downslope trying to keep his balance.]
Cueball: Ugh, rotaries.
[Typically the term rotary is used for large scale circular junctions between expressways or controlled-access highways, so this makes sense.]
[Moving down the hallway you pass a shaft (2s) going up with a coin (#46) just inside, you grab this and go to the end of the hall (3s in total). Here is a shaft going up and down. Going up (0.5s) you reach a quite large dead-end room, which is completely empty. Going back down (1.5s) takes you to a new hall going left and right.]
[Going left for 2s you stand next to Megan who talks to Cueball while they walks towards the end of this dead-end room, where a coin (#47) is situated on top of a box with an inclined top. You can stand on top of the box. There is a white lid on top. On the box is white text:]
Box: Ice cream
Megan: Prediction: Seconds before you die, you will remember these words.
[Going back right past the shaft you came down through you reach a smaller room with a raised plateau in the center. On top of this stand a family of four. First there is a short kid with lots of black hair. Then a woman with a hairdo not typically seen in xkcd, blonde but short hair, with a little wisp sticking out front. She seems to wear a miniskirt. Then a man with a square black afro-like hair-do and big glasses. Behind him is a girl with very long and big blonde hair. The man holds up his left hand and above it floats a coin (#48).]
[Going back up the shaft to the left (1.5s) you then move up the shaft where there where a coin in the entrance when you first pass it. (1.7s). This takes you up to the top of the ship. You move down to the previous entrance (8s) but find noting interesting here. So you go back and down again (1.4s) and back to the round-about (2.8s).]
[Moving out of the third exit that only rises a little before turning into a hall going straight right. At the start of the straight hall Cueball is racing along the hall on a bicycle. You pass a shaft going down (4s) and then enter a large dead-end room after 5.5s. The room is the largest rectangular room in the ship. It is 3.5s long and 3 full jumps high (giving a 1s drop from the top). Once you enter you see Megan on a skate board inside a hamster ball. She is driving up the side near you while the ball is obviously rolling toward you to the left. Going past Megan you see two long lines going up. At the very top of the screen you just see a coin (#49). Jumping up to take it (at least two jump) you find out the lines are two very tall stilts and on top of these stands a Cueball like guy (although maybe he has a little black hair). It is possible to stand still on the right wall so you can view the scene without falling/jumping. There is nothing else in the room. Both are speaking:]
Megan: AaaaAaaa
Guy: I can't leave.
[Going back to the round-about (waiting with the shaft going down) you go down the last exit down right. It almost immediately turns to go straight down and on you way down you pass a T shaped Tetris piece with the short part pointing right. It is shown that it is falling with three move lines above it. You reach a hall going right in 1.7s. You can see a shaft going down just a little further right.]
[Going down this shaft (0.8s) you reach the small room above the canon that fired all the torpedoes from the torpedo rain. The canon protrudes below the ship and you can see two torpedoes outside. Behind the inner part of the canon (where you can stand on top) is Megan who has turned away from it and speaks to Cueball. Behind them is a coin (#50).]
Megan: We have no photon torpedoes, so I'm firing regular ones
[Going back up (0.8s) you continue down the hall to the right past a small robot on wheels that moves to the left. It looks like it is made of two identical small robots (both with wheels) on top of each other – each one looking much like the one in the Runner. When you reach the end of this hall (3.8s) you enter a shaft going up and down. There is a coin (#51) just before the shaft.]
[Going down (0.5s) takes you to a hall going right and 2s down this hall, is a small room with a coin (#52) under the ceiling. Further down the hall continues for 1s and then you fall out of the bottom of the ship. Going back along the bottom of the hull you pass the torpedo canon after 8s and then reach the entrance with the guys in parachutes in 17s. There were no coins, but you did see at least 10 more torpedoes (12 in all) while going there.]
[Going back again and to the shaft going up you move all the way up this shaft. After 1.7s you pass a hall going right. After 3.6s you reach a hall going right and left. You soon realize that you have been here before as the hamsterbal/stilt room is right and the round-about is left. You go back down again (2s) and enter the hall to the right.]
[After 2s you enter a dome shaped room in which sits a large octopus. It has a large head and it is possible to see the ending of four arms on each sides. The arms twist together. There are two coins (#53-54), one on each side of the monster, on top of the arms that reaches farthest out. You can stand on the octopus. The hall continues out of this room to the right.]
[Moving to the right you pass a shaft going up (3.8s) and then enter a rectangular dead-end room with a ceiling that are bulging somewhat down. In the middle of the room is a black box with two horns poking up from each side pointing towards each other. You can stand on the box but walk through the horns. Between the horns there is a coin (#55).]
[Going back to the shaft going up you go up passing a hall going right (3.2s) before reaching the top of the ship (5s). You go back to the last entrance (15s) the one close to the round-about, but find nothing except a smaller step down right after you began this trip (1.8s). So you go back up to go down the shaft again (1s) to enter the hall to the right.]
[This is one of the longest halls without any other paths to take. After 10s you find a coin (#56) and after 19 you reach a shaft going up. The hall ends in a dead end after 20.5s (the timing can be difficult because the hall is so uneven that you often stop if you do not jump). Going back and up the shaft you reach a hall going left and right in 2s.]
[Going left (2.5s) you end up at a car in a dead-end room. On its hood lays a relaxed Cueball. The room is two jumps high. You cannot stand on the car.]
[Going right from the car room you first pass the shaft down (3.6s) from where you came, then comes another shaft going down (9s), right after this a shaft going up (10s) and just past that (10.5s) Hair Bun Girl and Cueball are standing with a coin (#57) in front of Cueballs head. They are looking at a part of the hall were ceiling and floor moves towards each other (up and down respectively) three times. Already at the first truncation the space is too small for you to pass through. On the other side of these three truncations there is yet a coin. This will first be counted when you can take it. Hair Bun Girl is talking:]
Hair Bun Girl: Ah, yes. Corridor peristalsis.
[Wishing to go after this coin you start by going up the shaft right behind the two and end up (1s) in a hall going left and right. Going right leads to a dead-end square room with a coin (#58) under the ceiling. Going back left you pass first the shaft going down, then another going up (2s) and then you end up (3.5s) in a very small room also with a coin (#59) under the ceiling.]
[Going back (1.5s) to the shaft leading up (0.8s) to the top of the ship you start going right to look for that coin after the peristalsis. The hull of the ship takes two larger steps up and then after 5s you reach a place where the hulls height increase so much you cannot see the top even with one jump. But there is a hall going in at the base and you enter a small room with a coin (#60) at the ceiling. Continuing on (for 1.3s and 2.5s) you find two more similar rooms each with a coin (#61-62) at the ceiling. Between the two last room is a shaft going down. Cueball is leaning out on the left side of the shaft looking down.]
[The shaft leads into a twisted shaft, that while going down first goes left, then right and while turning back left again Ponytail is sliding down with her head first and facing down towards the bottom of this section of the shaft with lines indicating her movement. Here lies a coin (#63). After the coin the shaft begins to climb up to the left, only to turn down again. On this downwards part of the shaft Cueball is flying down while yelling, also with lines showing his movement. Then the shaft turn right, then straight down, then almost completely right and then it ends up going straight down the last part until you end up in a hall going left and right. The entire trip took about 7s if you did not pause. Seeing that this colon like structure is so close to the peristalsis makes it quite clear that this should look like the ships digestion system…]
Cueball: Wheee!
[Going back left you finally (5.2s) find the coin (#64) on the other side of the part of the hall that was truncated. From here you can see Cueball (but not Hair Bun Girl or her text). But you would also from here be able to see the coin that you could not reach if you had come this way first. As on the other side you cannot pass through the first truncation on this side.]
[Going back right passing under the colon you reach a shaft (7.8s) up to a room just above the hall. Even from the hall you can see the two coins. One jump will take you inside this rectangular dead-end room which is just above one jump high. At the right end of the room is two protrusions from the wall, that look a like those that are at the end of a train track to stop a train. In front of each of these are a coin (#65-66).]
[Continuing down the hall to the right you find (2s) a coin (#67) and then a shaft up after 4.8s. The hall continues, but since you have left several unexplored parts behind you going after the peristalsis coin, you decide to go up and see if you can make your way back.]
[Going up the shaft (2.3s) you reach a hall going right. At the start of this there is a coin (#68). After 1.6s down this there is another shaft up. The hall continues but for the same reason as before you go up (1s) first. You end up in a hall going left. To the right is a dead end with a mining party of two Cueballs. One is hacking away at the end of the tunnel with a pickaxe. The other is moving a cart away with the ruble he gets loose. They are thus in the process of building a new hall. Above the Cueball with the pickaxe the hall is somewhat higher than normal. Here is a coin (#69)].
[Going left (2.5s) takes you to a shaft going up. Going up here you get to the top of the ship again (1.5s). And then begins to move back left. After 3s you reach a step down, at the foot of which is a canon. At the front of the canon there is a coin (#70). After a total of 9s you reach the edge, where you entered this section at the foot. The ledge is hanging a little out over the wall below. It takes 1.1s to fall down.]
[You move back down two steps and reaches the entry where you came up after 3.3s. But realizing that you never have moved back over the top from here, you move further down the left. You reach another steep step down (15.5s), and on top is yet a coin (#71). The drop is 1s and at the bottom is a coin (#72). Since there was a small ledge over the edge of the wall above, you do not hit the coin but have to go a step back right. It takes 8s more before you reach the entrance that will take you down to the hall going to the octopus and the box with horns. There were no more coins.]
[Going back over the top of the ship to the entry you came up from the time before, where there were two rooms with a coin on each side of the shaft takes 20s. Your plan now to investigate what is down the shaft just before the peristalsis. It takes 3.5s to get there.]
[Dropping all the way the bottom of this shaft you first pass a hall to the left (1.8s), then one to the right (2.2s) (where you see a coin) and finally (3.5s) you get a coin (#73) sitting inside the shaft before you are all the way down (4s) to a hall going left and right. Just at the end of the shaft, and visible when you stand in the hall below, is Ponytail flying up through the shaft with her arms stretched out in front of her. A line below her indicates that she is rising.]
[Going left you reach a large room (6s) opening up to the bottom of the ship in the entire left side. The floor is only a thin ledge. In the right side of the room where you enter there is a car. A coin (#74) is hanging over the car. You cannot stand on the car. When standing behind the car you cannot see the end of the room or the people in it. But as soon as you take the coin you see text and moving forward you see that Megan is standing at the edge of a ledge over the bottom of the ship looking down while talking to a blonde girl with hair bun.]
Megan: Is this ship designed to fly in the atmosphere like this?
Blonde girl with hair bun: Whatever. Who cares it’s probably fine.
[From here you go back along the bottom of the hull to make sure that there is no coins here. Nothing new is discovered before you reach the previous entrance (16s). This is the one right below the octopus. After that you return to Megan and the blonde girl.]
[Going back from the car under the shaft you reach (9s) a hole in the hall floor with sharp spikes at the bottom. The hole is covered with sticks, like a trap. But you can fall into it. You cannot stand on top of the spikes. On the other side stand Cueball and a boy with black hair. Cueball throws some small things on top of the cover while telling the boy something:]
Cueball: ...And we cover it with leaves so no one sees it.
[Moving further down the hall you reach a large room (3s). When you enter the room there is a step down (a Cueballs height). When you have just entered nothing can be seen in this room, and it is so high that you cannot see the ceiling. Moving forward it looks like a dead-end room. A little past the middle Cueball is standing looking at a big machine, it may be a huge spark gap consisting of two “simple-house” shaped electrodes, the bottom pointing its tip up the other pointing down. The two tips point directly at each other with a distance of a Cueballs height between them. You can stand there even though the two electrodes are connected with an electrical current streaming from one to the other. It could also look a little like the power source at the Death Stars’ center in Return of the Jedi? White text has been written on both electrodes. The bottom electrode is connected to the ground through a single thick wire. The top one is held in place by a large arm jutting out from the wall. It is thicker on top of the electrode and from here several wires connected down to the arm and another wire goes from the arm into the wall to the right above where the arm itself is connected to the wall. Behind the electrodes under the arm there is a coin (#75). You can only enter to get the coin through the gap between the electrodes.]
Electrode bottom: JS
Electrode top: JS
[Going back out to Cueball you stand on top of him jumping up. The room is more than 3 full jumps high. The fourth jump takes you into a shaft in the ceiling (This makes it the highest room so far, and it is the highest rectangular room). It takes two more jumps to reach the top of this shaft, but it is a dead-end (though see later below about the cotton entry). There is a coin (#76) at the top of the shaft, which you will just reach in 6 full jumps (3s). If you press repeatedly you get there in 2s. The drop takes 1.4s. If you go straight up as described you will fail to see the other wall of the room to the left. At the top of this wall another Cueball is hanging on to the wall just about a Cueballs height below the ceiling. To see him while standing still it is possible to stand on the wall by pressing the left arrow in. Cueball asks you to not tell about him:]
Cueball: Shh.
[Since this seemed to be a dead-end room you walk back the way you came to the shaft going up (7s) and then going up (4s) to the hall going left. At the entrance was the coin (#77) you saw when passing down earlier.]
[Going down this hall to the left you enter (7s) one of the bigger rooms (3 jumps high). In here Cueball and Megan are also using hoverboards, and they are even doing acrobatics with Cueball’s board pointing directly to the left with him standing parallel to the floor, as he is in the process of doing some kind of loop, as shown by the two lines trailing him. Megan is standing more erect, but she is lifting the board so it is in a 45 degree angle to the floor, and she has also just taken a swing as shown by her two lines to indicate this. Above Megan’s head and in the same height as Cueball’s head there is a coin (#78). The room is big enough that when standing under Megan you cannot see any of the walls or the ceiling. But the hall continues to the left of the room.]
[Moving from the center of the room down this hall you reach (4s) a shaft going up and down. You can see the top where there is another hall going left and right. To the right you can see a room right above you. You go up and right in here but this smaller dead-end room is empty. Then you move to the left along the hall over the shaft and end up (4s) in another empty but larger dead-end room. So you move back (3s) and drop down the shaft (1.5s) into another large but completely empty dead-end room. Two jumps high and almost 3s wide. So without gaining anything even experiences after the hoverboard room you go back to the shaft from where you entered this section (15s).]
[Going up the shaft (1.6s) takes you to a yet unexplored hall to the right. Going down this shaft you pass a coin (#79) in the hall after 2s. Then after 5s you reach a point where the hall expands mainly in a steep downward slope. At the top of the slope stands Ponytail looking left towards you, and she warns you:]
Ponytail: Watch out for the cotton. It's a trap for someone, I think.
[Moving past her and jumping across the room (3.7s) you find a coin (#80) at the other side of the room just above the floor. But when you drop to the floor you fall for another 0.6s. You are now hidden beneath some surface. A jump makes you come up out of the floor, which must be made of cotton. From here you can see another room to the right with a coin and some text. But you have not picked it up yet. If you move right you just move out of the cotton up into the room. The floor down in the cotton must slope upwards. Going back to Ponytail you jump straight out to see how long it takes to fall from here. From the ceiling there is 1s drop. From there you can walk right back up to the left. So the floor also slopes up here. Maybe it is deeper in the middle? You try to float to the ceiling in the middle of the room and drop down here. Suddenly you fall for 1.6s. And you can suddenly see another shaft to the left close to where you must be. Trying to walk left up the slope makes you rise at first, but then you drop down a little and suddenly you appear into this shaft and then falls down to the Cueball that looked at the huge spark gap. So it was not a dead-end room after all, but the exit hall was hidden at the top of the shaft with black cotton. As you have seen this room you go back up into the cotton. This also proves that although there were a secret passage to the spark room, it was not necessary to find this passage to see that room.]
[When entering the cotton from the spark gap room shaft, so you can still see the left part of yourself, you try to move slowly forward, by just pushing the right arrow one time and then repeating. After 8 presses, just moving forward, as expected you fall a little down. There must be a step down here. If you just jump over, you can then walk back up to through the cotton to Ponytail. This will take 6s the first 3s below the surface. If you instead of jumping over the hall to the left (to the spark gap room) continue to the right you will continue to go lower for eight more presses of the right arrow. From this deepest point it takes more than 6 full jumps to breach to surface and you won’t even reach the ceiling in 9 jumps making the room one of the deepest except for the two largest rooms. But of course you can only see 1/3 of this space. You can get out be pressing rapidly in 2.3s and reaching the ceiling in 3.2s.]
[Continuing to the right from the very bottom of the cotton shaft for 30 more presses you will continue to rise up, but then the rise decreases as you again can see the coin in the shaft to the right in the frame. You will find that until the 30th press you would be able to jump. But not anymore as you are now in another hall. Although this is still rising a little for the next 10 presses as you go more and more right. Finally on the 10th press you arrive in the hall with the coin, through yet another secret passage under the cotton to claim the coin (#81). If you just keep the right arrow down it will still take almost 6s. By jumping you can make it faster, but if you jumped too high you could overshoot the hall and end up above moving out of the cotton above. If you are just outside the hall and jump and push once to the right it will make you land above the hall. And then you can walk up out of the cotton to the right with about four more presses. It is actually possible to walk seven more steps up and out so you stand on the wall more than a Cueballs height above the cotton. In this was you are able to find a spot to stand on the wall just above the cotton, thus making it seem like the floor holds you.]
[From the investigation above it is now clear that the cotton pit is rather deep. It is at least twice as deep as the room above the cotton. The bottom of the cotton pit is curving up in both directions so it is rounded. Although the walls seem rather steep you can climb them without jumping. To the left there is a hall going to the spark gap room. This hall is 8 presses of the arrow key long. Then you fall into the shaft down the room. The hall is not a very long distance above the bottom of the cotton pit. You can jump above it and then walk out. On the other side you have to walk much longer up before you reach the hall going right (30 presses). Then you enter the right hall which continues to climb rather than going straight. And 10 more presses and you are out. If you jump above this you can also walk up out of the cotton even getting some distance above it standing on the wall.]
[Going back into the secret passage to the right, you see the trap Ponytail was talking about. Four evil looking hammers smashing together from floor and ceiling with fitting jaws in between them. The first is open, the second has just smashed together, the third are fully open and the fourth has also just smashed together just opening again. Every time they hit together there is a loud sound.]
Hammers left: Chomp Chomp
Hammer right: Chomp
[You run quickly by them without harm only (after (3s) to fall into a pit with flames at the bottom. You stand in the flames. But you can just jump out again; the pit is just more than one jump deep.]
[Having gone past all these secret passageways and traps you finally after 3.6s more find out what the fuss was all about as you enter the largest room in the ship and suddenly find yourself in a meadow with threes and a small lake. When you just enter, the roof, now looking cave like, rises quickly above you to four full jumps height, and it continues to rise above this. The grass appears on the ground as soon as you are in. This cavern is huge enough that it at first seems you are back on the ground with grass, trees a small gazebo (a pavilion structure) and several animals and relaxing people. But the cave does have a ceiling and there is a pit going upwards from the center and a hall going further on the other side.]
[Once you move into this garden you see a three standing on the edge of a small hill at the bottom of which is a small lake with typical lake plants on the banks on each side. Going through the lake you sink into the water so only the top of your head shows out in the middle. After the lake there is a large rock, more than one jump high – you have to jump to get up. On top of this lies a puma like cat looking right, with Cueball lying right in front of it also on the rock. After that there is a small gazebo with four columns visible. (It is likely that they cover the four other since such a gazebo typically have eight). A coin (#82) is inside the gazebo. You can walk through the gazebo, but you can also jump on top and stand on it. Behind the gazebo stands Cueball who looks to the right at Ponytail and tells her something:]
Cueball: I know it seems weird, but every Star Destroyer has one of these rooms.
Cueball: Say what you will about Palpatine's politics, but he's a staunch supporter of the imperial parks and the Coruscant Audubon society.
[So this is Palpatine's park (See National Audubon Society). After this there is a little hill with a small three and then comes a Cueball with bow and arrows walking left towards you. Behind him is a deer with antlers and later three insects flying over the high grass. And then the cave ceiling comes down to the ground level again as the cave ends and a new hall goes right. The last short part of the cave is completely level with the hall but still with grass until just before the cave turns into the hall. It takes 11s to move across the cave flying over any obstacles, but at least 13 along the ground as you get stuck about three times in each direction.]
[At this point you realize you have to check the ceiling of the cave as well. You start from the right end moving up along the cave wall. 1.6s up you find a shelf in the cave wall, with a little ledge jutting out. A man with a black cap is sitting there head down, arms on his knees, snoring:]
Man: Zzz
[From the sleeping man’s ledge you can see a yellow lamp a little further up and to the left. The yellow light is of course a coin (#83), but it is here part of the scenery as it has attracted a swarm of 12 buzzing insects (point like in the drawing). Once you take the coin the stick that “held” the lamp now looks like the remains of a broken (exploded) light bulb. A 13th insect was hidden under the lamp to the left.]
Insects: Bzzzzz
[Continuing to the left you reach the shaft going up in about 5s. Going down close to the other side takes about 6s because you hit the wall. Doing this you should be unlucky not to notice the three birds that flies right over the deepest part of the lake. When standing there it still takes three full jumps to reach high enough to see them in the frame, and five jumps to reach the birds (2s up and 1.4s down). There are four more jumps to the ceiling. If you go up along the ceiling from the left entrance it is likely that you can go so close to the wall that you fail to see them. Going back up to the shaft it’s actually possible to find a foothold inside it just above the cave to the left. If you fall down into the park from there, a 2s drop, you land on the puma on the rock. The shaft is just a little left of the center of the cave compared to the entrances. The center of the cave is just left of the gazebo. The tallest parts of the cave, which is not part of the shaft, are two protrusions up in the ceiling left and right of the shaft. As the ground level is higher after the rock to the right, and you sink into the lake at the left, the tallest distance is from the right part of the lake, under one of these protrusions. Here there are more than 9 jumps to the ceiling and it takes 3.2s to get up as fast as possible and then 2s to fall down. This is the same as in the cotton room. As it will turn out you can get to the other two entries from other directions, so again – failing to realize there was a secret entry through the cotton would not cheat you from seeing either of the rooms connected through the cotton pit. But this entrance to them most peaceful room of the Destroyer, through the pit and the traps is the most thrilling… Of course you do not know this yet, if following this path through the Destroyer.]
[You leave the cave through the hall to the right. Just before you leave the grass behind and enter the hall you can see a man with spiky black hair walking left toward you. Moving right you pass under a shaft going up (1.7s) then reach a steep incline (3s) that you climb in 1.2s. Then you reach a small pit in the floor (0.5s later) where a Cueball looking up seems to be trapped at the bottom. There seems to be a bridge/lid on top. You can fall through it though (<0.5s). A single jump makes you hit the ceiling above the hall. Moving further along (0.5s) there is a domed ceiling (less than a jump high). At the top of the dome there is a small black square protruding. It is some kind of alarm which is going off:]
Alarm: …Beep…
Alarm: …Beep…
Alarm: …Beep…
[After the alarm you get to the end of the hall (1s) where a shaft is leading up. The trip through this hall can be taken in less than 9s. From the bottom of the hall you can see a coin in the next hall above. Jumping up, just a little higher than a single jump, you grab the coin (#84) that lies to the left in front of three boxes, one on top of the other two in a small pyramid. You can jump on top of the first, but cannot pass the second on top. But it is also a dead-end.]
[Going right from there you pass yet another domed ceiling (2s) and then enter a large room (4s) also with walls curving up (though not a complete dome). From the lowest part to the highest part there are almost two jumps and it takes 2.7s to pass through. But since there is a raised pedestal in the middle of the room with three steps there is nowhere you can jump twice without hitting the ceiling. Before the central part of the pedestal on the first step to the left is Cueball. He is talking to a giant ant queen sitting on the central part of the pedestal If you jump over her, one jump is just enough to pass over her if you keep down the arrow key and jump from within her antennas, which you can walk through. The rest of her you can stand on. She is facing Cueball:]
Cueball: What's up?
Ant queen: The usual. Poopin' out ants.
Cueball: Eww.
[After the queen ant there is a yet another domed but dead-end room, with a coin (#85). Since there are 169 coins this coin takes you past halfway through the collection.]
[Going back to the shaft up right after leaving the cave (16s) you go up with the missing exploration of the shaft going up from the cave in mind. So you will first go left if there are halls in both directions. Going up 3.8s you reach a hall to the left. Moving down here you enter a room (2.3s) with a chandelier with six lightbulbs three on each side of the chain holding it to the ceiling. Above and on each side of the chain there are coins (#86-87). You need more than one jump to get up on the chandelier. You can stand on the arm with the bulb. But walk through the bulbs and the chain.]
[Going back and up the shaft you pass a hall (6s) to the right, but as you are looking for a way back left you continue and after 7s (from the chandelier room) you enter a hall to the left. After 3s you reach a large room, the hall comes in at the top of the room with a little ledge hanging out over the edge. The room is not deeper than you can just see the floor from up there. Below the ledge Hairy is playing a piano (three separate drawings of different notes flows up from the piano). You can stand on the piano, but not on the chair. Before you move further into the room you can just see a girl dancing at the far left of the frame. When you jump into the room you see that it is Cueball who is spinning Megan around on the dancefloor, with her flowing dress billowing around her. Lines indicate she is spinning rather fast. This room is above the large cave. It is 2 jumps high and it takes 2.3s to move from the top of the piano to the hall that leaves the room in floor height at the left.]
[Continuing down the hall to the left for 10s you end up under a shaft going up. As you have a feeling you are past the cave you go up this shaft and find the mining party you discovered after finding the way around the peristalsis hall. You thus go back down again (1s) but remember that you came here from a hall below where you never went to the right. You thus continue to the left for 1.8s and drop down the shaft at the end of this hall (1.8s). The hall below goes both ways as you knew, and you now go right away from the peristalsis hall.]
[After 5s you reach a shaft going down, and right on the other side is a dead-end with a coin. (#88). You drop down the shaft (0.5s) into a hall going left and right, but you can see the left is another dead end but with a coin (#89). Going right you reach (3s) a shaft up. You can see the hall above going right and see that it leads to an opening. This opening fills the space on the other side of the wall you are standing up against. This space is higher than the screen and you cannot see if it is just a shaft from here. Going up 0.7s and right you can see it is a very wide shaft. It is twice as wide as usual. When you jump up into it you see a room above with coins. Going up there (1.2s) you enter at the center of a small rectangular room with two shelves in it, one on each side of the room. There is a coin (#90-91) on each shelf and also coins (#92-93) in each of the two rooms below each shelf.]
[Dropping down from the top shelve you fall past the hall to the left (1s) and after 2s you enter the cave from the shaft and land on the rock (3.2s) with the puma. So you found the entry through the cave roof. It takes 6s to go all the way up again. This is not the tallest drop so far (there was a shaft going past the normal entry to the cotton room that was much deeper.) But it is so far the longest drop that will make you end up in a room rather than a hall. You have no proven you can get into the cave without using the cotton entry – the two other exits are not dead-ends!]
[Since you were not finished with the shaft going up between the cave and the ant queen room you go out of the cave to the right (8s) and up the shaft. Since you still wish to make sure you have seen everything to the right you go all the way up past halls to the left both after 7s and 9s. You hit the top of the shaft in 9.7s where a hall goes to the left. This makes it the deepest shaft so far, clear evidence that the Destroyer becomes thicker and thicker.]
[Going left (3.6s) you reach a stair case (34 steps) leading up to the top of the ship. There is a small fence (breast height) to the right protecting people going left from falling down the stairs from the wrong side. You cannot walk through it. It takes about 2.5s to get up the stair (1.8s down). On the way up you pass a slinky falling between steps 18-19 from the top. It makes a sound that is written along the stairs above:]
Slinky: Slink slink slink
[Back on the top you go back left to ensure you haven’t missed a coin. Going left you pass a step (two Cueball heights) down (1.8s) then pass (3s) a group of kids playing basketball. Cueball, Ponytail and Megan are standing just behind the basketball board with hoop looking to the left (you can stand on the hoop itself. The rest of the board you can walk/jump through). They have no ball. This is because another Cueball kid has dropped the ball and he is now running after it (you pass him after 4.7s), but it runs away from him on the loooong downslope, and it is already 0.8s ahead of him. Passing this scene you find (8.6s from the stair) a coin (#94) and after 10.5s you reach the shaft going down to the hall that goes to the mining party.]
[From here you go back up to the stair (15s) and down to the deep shaft. The shaft is almost 5s deep. But you only go down to the hall going right, which can be seen from the top shaft where you are standing.]
[You move right for 2.7s then you enter a large dead-end room that takes 2s to traverse and is more than one jump high. The people in the room are hanging down from the ceiling. (Or rather standing there). This being a spaceship with artificial gravity, this may actually not be so strange... The first person you see is a Cueball who walks towards the left (just past the middle of the room) away from four other standing in two groups of two. The first group consists of a Megan and a Ponytail and almost at the right end of the room stands another Megan holding something and another Cueball holding a wine glass. Both hair and wine stays as if they were the ones standing on the floor. After these there is a coin (#95) in the upper right corner.]
[Drooping back down the long shaft you fall 1.6s and then enter the next hall going right. This is the last unexplored from this shaft. Moving right for 2.5 s you pass a coin (#96) and after 5s the hall stops at a shaft going up. You can see a room above with a thin ledge that you can go above and another drop to the right and a hall going right.]
[Jumping up (more than one jump) you find yourself in a rather large maze with levels that are hard to pass and tight pits hard to ascend. Three coins are positioned in the maze (counted when described below) so you have to move a certain route to get them. There are also five Cueballs and several traps/pits with spikes. It should be almost a complete depiction of Level 1 of the computer game Prince of Persia:]
[When you get up into the maze you stand beneath a thin ledge that goes above the entry shaft and almost to the next wall, or rather a construction hanging in the air (or from a wall). There is just enough space to jump up through the gap or move right and fall a step down where a hall leads away. When standing under this gap you can see the following: Above the gap there is another thin ledge, so you have to push fast to get up on the first ledge. This ledge is a continuation of the top of the construction which then continues to the right. At the end there is a wall up. On the other side there is a broad shaft down. But at the bottom it tightens to only half the width between the construction, which becomes wider at the bottom, and another straight wall. It is though possible to get up and down there, without too much difficulty. Above the second ledge there is a third floating in the air. It stops before the wall on top of the construction so you can jump up there. A Cueball is jumping of this ledge to the left. Across from his jump on the left wall is a step in the wall above the first ledge. And above this step there are three small ledges. You can stand on all the ledges and steps described. If you jump up to the ledge of the jumping Cueball you see another square construction, with a smaller step to the right. Above it there is a hall where a Cueball is standing looking left with a coin (#97) in front of him. This is the highest level of halls. It is above the top ledge to the left. Moving right there is a step and then you step of this square and down to a ledge forming a hall to the right. This was the first section going right.]
[Moving down this ledge you find it has a small hole in the center although it continues. Going down this hole and moving right in the hall below you can place yourself so you can only just see the edge of the first section described before. From her you can see both top and bottom of this second section. MORE TO FOLLOW…]
Have come so far until now. Will work on with the project asap… --Kynde (talk) 22:30, 30 November 2015 (UTC)--Kynde (talk) 21:53, 29 November 2015 (UTC)

There are also two Cueballs with swords.

After this a very deep pit. Some way down a Cueball and a Megan is holding each other from falling by holding on to each other and pressing their feet to each side of the pit. Cueball: Okay Cueball: We can figure this out.

A floor that falls down in a circle like shape. At the bottom a black warning sign saying in white text:

!
Caution:
Glitchfloor.

(The floor does not support you in an area between to typical "wet floor" signs. A Cueball is standing on the other side of this floor. (If you fall straight through you will hit a coin. Did not try to fall all the way to the ground!) It is a huge room but there is nothing above the floor. The entry and exit in each side are at the top.

On the left of this room there is spiral you can go into. There is nothing there. Also a pit going out of the ships bottom.

Below the deep pit with the two holding on to each other: A large room with a giant light bulb.

A large empty room. Hair Bun Girl is telling Hairy something Hair Bun Girl: Use a proposition instead of a preposition if you need something to end a sentence with, Baby.


After that a pit exiting the bottom of the ship. A coin is there bouncing on the wall Coin: Bounce (Falling straight to the ground will make you end up on a pedestal on the ground - to the right is a Medusa like girl).

This is at the end of the ship. Going down out and to the right you get to the back of the ship. Here a Megan is leaning on the wall of a shelve while another

Megan standing close to the edge is talking. Megan: I want synesthesia so bad I can taste it [See Synesthesia.]

Higher up a Cueball is sitting on a leaning shelf. He drops his sandwich. Cueball: My sandwich!

On the top of the ship at the back there is a crocodile.

From the top of the ship you can peak into rooms you may enter some other way. In one of them someone is talking to the emperor about bird watching. You cannot see it all. There is also a "Deathdrome" where Megan is on her bicycle at the top head down and at the bottom Ponytail is racing with a lance on an ostrich. You can enter these rooms later.

Below this dome outside Cueball is looking at Megan fixing a parabolic disc for satellite TV. Megan: Such a pain adjusting his thing every time we move

Outside the control room. A Cueball is standing looking out. Inside the room is Darth Wader talking to Hairy. It is clear that Darth Vader breathes heavily as this is written in bobbles before each sentence. Darth Vader: (Breathe) Darth Vader: But Steven's mother is a crystal gem, Darth Vader: (Breathe) Darth Vader: So he's half- Are you getting all this? Hairy: Yes, my Lord!


Lower down two Cueballs are walking towards the end of this section. Cueball: The fault, dear Tarking, is not in our star destroyers, but in ourselves.

Below is an entrance. Ponytail stands at the end throwing out a paper plane.

Hair Bun Girl and Ponytail are talking next to a system of gas containers with several pipes going out. Hair Bun Girl: In the event of a fire on one of the decks, this system will seal it off and pump in pure oxygen. Ponytail: Wait, Oxygen? Not a fire suppressant like- Hair Bun Girl: Ugh, boring.

Above this we find the scene with the emperor. A guy with a small black hat or weird hair is talking to the emperor. He is looking at an aviary with at least one bird in it. Behind it is a chair facing the aviary. Guy: My emperor... Guy: We all share in your newfound enthusiasm for birdwatching. Guy: But normally one watches them in the wild, rather than drugging and imprisoning them in a house of stairs. Emperor: Silence. Bird: Chirp Bird: Chirp

Cueball, talking to Megan, is pointing towards black five boxes with large dollar signs and there are also three smaller bags with similar but smaller dollar signs. Bags: $ $ $ Boxes: $ $ $ $ $ Cueball: Aha! Darth Vader's secret gold bullion reserves! We'll be rich! Megan: I'm not sure this is canon.

Entering the "Deathdrome" we now not only see Megan on her bicycle at the top head down and Ponytail at bottom racing with a lance on an ostrich. In the middle there is a coin and towards Ponytail comes a Megan on a bike with another lance. Below Cueball is sitting on the floor of a small room with three squares coming out of the floor. Ponytail is sitting on the first looking down on Cueball.

From there you enter the room with Darth Vader as described above. And below that the one with a Cueball addressing Tarkin.

You got up to all the above from after the labyrinth before getting to the two people holding themselves up.

Moving down from this control room outside you pass a cowboy sitting with two reins holding on to the ship like he is riding it as a horse (or maybe like the guy riding a nuclear bomb in the movie Dr. Strangelove).: Cowboy: Giddyayup! (This comes right after the stair with the slinky)

From the end of the ship where Megan is standing looking down it takes 6 seconds to fall down to a piece of grass and earth below, that has been ripped out of the ground and is floating several meters above the hole it has left there.

The ground level to the right

If you move further to the right from the end of the ship you pass White Hat sitting in high grass only his head showing.

Then a floating Cueball that looks kind of distorted.

Somewhat after that a tall stick with a stork nest on top with three eggs. Above them are the most coins collected in one place. There is nothing above the nest. The image ends here in the right direction. You cannot move any further out than just the few paces you can see behind the nest. From there it takes about 2 minutes 40 seconds to get back to the playing area the fastest possible without getting caught up in any obstacles.

Going left from the grass floating in the air beneath the rear of the ship, you meet a Medusa like girl, then there is pedestal (above which you will meet an entrance to the ship).

The next you see going back left is a coin and two birds. Going up the ship from here you find Megan hanging below the ship Megan: Hmm. (It takes 85 clicks on the up arrow to get there: And 6½ second to fall down.)

A Cueball singing (with notes)

A hat on a stick. Ponytail is walking that way followed by a small bird.

Two small mounds are exactly below the glitch in the floor in the room in the destroyer.

Three T like platforms. Megan standing on the one farthest to the left looking down.

A pyramid like mound. On the left side Ponytail is giving a protip. Ponytail: Protip: Ponytail: Don't stop climbing just beacuse you reach the top. Ponytail: ☑ Show tips on startup

If you climb up in the same increase (to the right and up) you end up under the ship where there are two coins not visible from inside the ship. It is close to being under the spiral. Above the center of the incline it the platform where Megan is worrying if the Destroyer is built to fly in air. It takes more than 7 seconds to fall down again from there.

After the pyramid to the left is a huge silhouette of a foot. Two Cueballs are looking at an inscription on the pedestal. Cueball: It says "Yo, future dirtbags! Check out my huge foot!"

A blonde girl with long hair is standing with Megan in a cemetery with 7 gravestones. Megan: They're inscribed with our family motto, "Cur ego committitur dictar latinae," which means "Why did I just start speaking Latin?"

Further left: Cueball and Ponytail are having a picnic. She is sitting on a small rock he is sitting on the ground. A little further to the left with her backs turned to them Megan is sitting on a larger rock.

A wedding (further left). Cueball and Megan, dressed for wedding (although she is a black bride), are standing at a small stage. A female priest with black hair and a book is talking to the audience sitting in chairs in front of the stage to the left. There are five people. The first has a cap on backwards. Then a Cueball, a Ponytail, a guy with black hair and Hairy. Priest: And if nay here can give cause why these two should not be wed, Priest: The Great Jabba the Hutt will now listen to your pleas.

(Above the wedding is an entrance to the destroyer. From there it is only a little further to the left that the torpedoes are fired out of the destroyer. From the platform it takes more than 9 seconds to fall to the ground.)

After that you pass through a forest going to the left.

Ponytail is then flying above the ground by flapping violently with her arms (it looks like she has three arms on each side). Ponytails arms: Flap Flap Flap Flap Flap Flap Flap

Left is a kind of ruin. On top of which Cueball is sitting with a guitar playing and singing (two drawing of notes shown near him). Megan stands below the ruin. Cueball sining:

Spider-man
Spider-plan
Spider-canal
Spider-Panama
Gates let in
Spider boats
Flood the locks
Spiders float
Look out!
Spiders in both oceans.

Then after this to the left is an ocean. You will think in but not very deep. A rouge wave is rising above the see talking to a Cueball swimming in the sea. Wave: I know rogue waves seem implausible, but we're a straightforward consequence of the equations of fluid dynamics. Cueball: ...But you can talk? Wave: The equations are really complicated.

On the left bank stands Megan rates the seas: Megan: This is an OK sea. Megan gives it 2½ stars out of five (2½ black 2½ white stars). (Megan is under the smaller spaceship. It is only 3½ seconds to fall from the top of the end of that ship into the sea.)

Something looking like dunes is following after the sea to the left. Ponytail stands on one of the dunes.

After these there are two wires going up to the smaller spaceship. Cueball and Hairy holds on to the left. Another Cueball holds on to the other wire alone but a small girl with black hair bun is stepping on the end of this wire. Megan is climbing this last wire far up.

A third wire follows somewhat longer to the left. Megan and Cueball is holding on to this. All three wires connect with the space ship close to each other and are attached with what looks like anchors for ships. Close to where the two wires to the left are attached is a Cueball with a fishing rod, and the line falling some meters below the ship, but not close to earth.

After this a large boulder and then a cliff. On top of this is Cueball with Meg who points towards the space ships. Megan: Wow. If you follow her by keeping the right arrow down and pushing the up arrow you will just pass over the smaller space ship and then hit the destroyer.

A few threes and a Cueball follows and then we are back to the part where you left the playing area. Right above the edge of the play area is the tip of the star destroyer.

Left of the play area

On the left side of the play area is a tall spire/obelisk. At the foot of it there is a black sign with a white arrow pointing left.

The top is white, the rest pitch black. Cueball is hanging to the left and White Hat to the right on wires attached to the tip. White hat is looking up to the right lifting his free hand. Cueball: Look at that- Solid aluminum! Cueball: We´re gonna be rich! White Hat: Uh, what the heck is that?! (He has seen the destroyer). If you go up and keep the right arrow down you will hit the tip of the destroyer.

Halfway up the tower is a fault line. At the bottom of the obelisk to the left is Megan standing with Cueball looking up. Cueball: Honestly, it doesn't even look that muck like Washington.

Going further left is a black flag in a tall flagpole. It blows left. On the top is a sitting duck. (There is nothing 9 seconds fall above it).

Then Beret Guy walks to the right following a fly.

Cueball is talking to Ponytail. Cueball: If loving you is wrong, I don't want to.


Hair Bun Girl stands behind a ten pin bowling pin setup. The front pin is towards the left, and she almost touches one of the four in the last row. Megan (or another black haired girl with wild hair because of what she does?) comes bouncing towards the right and the pins inside a human sized hamster ball (the second in this comic).

After a big tree (first on this side) comes a steep cliff. Ponytail crawls up.

On a ledge stands Cueball pointing up with a child version of Ponytail (the child of Ponytail below?). Cueball: Everything the light touches is our kingdom. Girl: What's with the shadowy place over there? Cueball: That is beyond our borders. Girl: No, I mean what object casts a shadow over a whole region? Cueball: Oh, that's god. He lives over there.

A gas station with an X-wing starfighter parked outside. Megan is attempting to refuel the X-wing. There is a stand with two gas outlets. Inside the store sits a ponytail with a cap on. This is the first space with a coin on this side. Cueball is sitting on top of the store looking to the right.

A stop sing.

Cueball is standing looking towards a whole in the ground. It looks like a well with the typical roof over and stones set in the side the first few meters down.

At the bottom of the well (a coin)in the water is a girl with long black hair. The girl’s text is written in white in the black earth to the sides. Girl: I'm not a ghost. I just like wells. The well is almost 3 seconds falling deep. There is nothing 6 seconds fall above the well.

Two girls are playing. A girl with ponytail runs to the left towards a long haired girl with a bun.

A woman with long hair (maybe Mrs. Lenhart) points to the ground. Her girl child with black hair and a boy with standing hair are behind her to the right. Mom: Check out this one weird bug, discovered by a local mom. Girl: Oh my God, mom, stop saying everything like that.

Megan is standing on very rocky ground with a kite (a coin is on the kite’s tail)

Megan and Cueball are standing on rocky ground that releases steam. Cueball: The Earth is vaping.


After the steaming earth more rocky area rises. Megan sits on a taller rock reading for two children one guy with hair standing out wild and another child with black hair. Megan: "The time has come" the Walrus said, and put on a Sauron's ring...


A steep rise up a cliff. Cueball is standing lowest looking down. Ponytail is climbing. Above them another Cueball is climbing with Megan behind her: Megan: This is currently a V2, but is becomes a V7 if the volcano erupts.

A burning three stomp.

A large rock is lying so there is a hole beneath it. Cueball is standing there with Megan who holds up some kind of device.

Two Cueballs are climbing the volcano. The right Cueball: If I don't make it back... The right Cueball: ...Tell my wife... The right Cueball: ...Where I am... The right Cueball: ...and why you left me there...

The rise becomes very steep. Ponytail comes racing down on her bike. Ponytail: 114 mph! Ponytail: Suck it, previous downhill volcano record-holder!

Futher up (past a coin) Megan comes sliding down the slope. She seems to be packed up in something.

At the top of this incline are two lava pools. Between them stands a girl with a hair bun and a Megan like girl. Girl with hair bun: Let's play a game where the lava is the floor of a house.

Cueball stands behind Megan who again stands on the edge of the Volcano and throws in 16 items (rings). Megan: One of these is probably a ring of power or whatever.

Going down into the crater there is two drones flying (with a coin). You can stand on them. Right drone: Remember: There's no such thing as good volcano footage taken by a quadcopter that survived.

At the bottom of the crater is a huge pool of lave.

Past the center of the crater is a rocky outcrop. A Cueball is looking into the pool to the right looking down at a horse standing in the lava. Cueball: Artex!

On the center of the rock stands a wizard with a stick. It looks very much like Gandalf. He looks to the left.

Another Cueball is walking towards the lava to the left with Megan behind him. Megan: If you breather out through you nose a little as you jump in, it can keep you from getting lave in you nasal passages.


If you go into the lava of the volcano from the central rock, moving right, and then after some time moves left you suddenly gets in to an underground lair beneath the lava.

One larger cave has two Cueballs talking while standing in front of an empty desk. Behind that desk is two more desks- The first has a standing Cueball and the last a sitting hairy. Behind them on a raised platform sits another hairy guy pointing at them. Cueball: I always assumed Elon Musk's volcano lair would be like... Tropical. And ...Well, pleasant. Elon Musk in the high chair: Back to you desks, swine!

In a deeper pit beyond Elon's lair stands Ponytail and Hair Bun Girl looking at an antenna hanging down from the ceiling. Ponytail: So this is where it is.

A cave at the top has a Cueball holding out his hands. Cueball: What news of the world above? Please, tell me- what's hot and viral? What's trending on Twitter?!!


It can be rather difficult to get out again. From the cave above Elon's you can move into the black area. From here you move right. Then alternately move left and right while pushing up. Eventually you will get out.

There are three coins under the lava.


On the other side of the volcano crater just when the mountain rises again there is a hole in the side of the crater. In here sits Megan with at least two bags with dollar signs on. (She may be counting the contest of a third bag). Megan: Gooooold! Megan: Goold! Bags: $ $

At the top of the craters left side sits another duck.

An old(?) Cueball with a walking stick is walking up the volcanos left side.

Another basketball hoop (with a coin on top). Ponytail is talking to Megan with the basketball, who looks towards the volcano. Ponytail: OK, as soon as it erupts, go for the dunk. Out sweet moves will be preserved for all eternity!

At the very end of the left side of the image are four coins and then a blonde haired girl with a hair bun. Girl: In the sky, Girl: beyond the mountain, Girl: I saw a starship.

Just past the volcano going back from left to right you may catch two great eagles in the sky. Left eagle: Tolkien said Frodo left the cloak somewhere over here. Right eagle: Can't he just fix it? Left eagle: He doesn't want to rewrite that chapter.

(Shortly after the two girls playing, to the left of them up in the air are the following:) A bird sitting on top of three parachutes thinking: Bird thinking: I don't remember laying these but now they're already flying. Gonna be awesome when they hatch.

Below the parachutes is a space capsule being lowered through the atmosphere. Cueball is looking out through a hatch and someone is talking to him from inside the capsule. Cueball: Yes! My phone has a signal. Voice from inside: How many new likes did we get during reentry? Cueball: I'm checking!

Further towards the right there are two birds and a coin in the air.

When moving back from the furthers left as fast as possible without hitting any obstacles you can come back to the play area in about 1 minute and 55 seconds by holding down the right arrow key and keeping high enough to not hit any obstacles.