Editing 1784: Bad Map Projection: Liquid Resize

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This comic suggests that there are many other projections than the 12 from the previous map projection comic, and Randall seems to have an entire list, of which at least 358 are "Bad Map Projections." The one presented here is #107 and is it called the "Liquid Resize." It is unclear if he includes the previous 12 in this list. Quite possibly he does, since all 2D projections of the surface of a 3D sphere will be bad in certain respects. (The next comic's projections ''Time Zones'' based on these, has #79 and could be concluded as being less bad than this one, which also seems realistic as this map looks more like a normal map projection, although it also has huge flaws).
 
This comic suggests that there are many other projections than the 12 from the previous map projection comic, and Randall seems to have an entire list, of which at least 358 are "Bad Map Projections." The one presented here is #107 and is it called the "Liquid Resize." It is unclear if he includes the previous 12 in this list. Quite possibly he does, since all 2D projections of the surface of a 3D sphere will be bad in certain respects. (The next comic's projections ''Time Zones'' based on these, has #79 and could be concluded as being less bad than this one, which also seems realistic as this map looks more like a normal map projection, although it also has huge flaws).
  
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The ''Liquid Resize'' map projection, however, is not only useless for most map applications -- as the size, shape, and position of most countries are quite distorted -- but its creation includes two steps which are outright counterproductive. If the list is sorted from best to worst it may be hard to find a worse projection method than this, so finding 106 projections better than this one seems realistic!
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The ''Liquid Resize'' map projection, however, is not only useless for most map applications -- as the size, shape, and position of most countries are quite distorted -- but it's creation includes two steps which are outright counterproductive. If the list is sorted from best to worst it may be hard to find a worse projection method than this, so finding 106 projections better than this one seems realistic!
  
 
First, this method needs a planar map projection as its starting point, thus compounding the problems right off the bat. Planar projections are relatively accurate near the center but heavily distorted toward the edges. A famous example of a planar projection is the logo of the {{w|United Nations}}. Planar projections are basically only useful for 3D graphics rendering, if the user needs a quick, inexpensive way to store map textures that will later be attached to a sphere.
 
First, this method needs a planar map projection as its starting point, thus compounding the problems right off the bat. Planar projections are relatively accurate near the center but heavily distorted toward the edges. A famous example of a planar projection is the logo of the {{w|United Nations}}. Planar projections are basically only useful for 3D graphics rendering, if the user needs a quick, inexpensive way to store map textures that will later be attached to a sphere.

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