Editing 1875: Computers vs Humans

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However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become "too cool to care about stuff" themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts – much like a wide range of everyday human behaviors, such as moving around, or recognizing objects in images, require very little conscious effort, while being quite hard for machines to emulate.
 
However, Cueball seems too focused on his book or phone to care. He remains nonchalant in the face of this news, and suggests that computers learn next to become "too cool to care about stuff" themselves. The computer gets to work preparing to outdo humans at not caring. However, by expending the physical effort to set up the algorithm, it proves that it cares about reaching this goal, a contradiction that Cueball points out. Cueball further rubs it in by coolly stating that he doesn't even have to try to act the way he acts – much like a wide range of everyday human behaviors, such as moving around, or recognizing objects in images, require very little conscious effort, while being quite hard for machines to emulate.
  
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Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.
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Relative strengths of human versus computer go players was previously mentioned in [[1263: Reassuring|reassuring parable]].  This comic also presents something that looks like a reassuring parable (something humans can do which computers are not yet able to do).  An irony here is that, unlike in the cartoon, it is very easy to make a computer not care about something.  It is making it care about anything that would be quite difficult.
  
 
The title text elaborates on the hypothetical paradox of computers trying not to care about stuff. Neural network programs are developed by training them with sample inputs and the desired output.  When the end goal is not to care, that is, that the output is unaffected by this input, then any examples where the output did depend on the input would be sarcasm: the use of irony to mock or to convey contempt.
 
The title text elaborates on the hypothetical paradox of computers trying not to care about stuff. Neural network programs are developed by training them with sample inputs and the desired output.  When the end goal is not to care, that is, that the output is unaffected by this input, then any examples where the output did depend on the input would be sarcasm: the use of irony to mock or to convey contempt.

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