Editing 2189: Old Game Worlds

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[[Randall]] sits at his computer looking at a menu of games which have been ordered into three sections, New, Old and Very old games (see [[#List of games|List of games]] below). At the bottom of this list, 2nd to last, he chooses to click on ''{{w|Super Mario Bros.}}'' which  then opens as shown in the next four panels.
 
[[Randall]] sits at his computer looking at a menu of games which have been ordered into three sections, New, Old and Very old games (see [[#List of games|List of games]] below). At the bottom of this list, 2nd to last, he chooses to click on ''{{w|Super Mario Bros.}}'' which  then opens as shown in the next four panels.
  
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This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners and sometimes receive major changes to their content, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. (This is later revisited in [[2221: Emulation]])
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This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners and sometimes receive major changes to their content, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. (this is later revisited in [[2221:Emulation]])
 
   
 
   
 
As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-4, he finds {{w|Toad (Nintendo)|Toad}}; in the game, Toad would warn him that {{w|Princess Peach|the Princess}} is being held {{tvtropes|YourPrincessIsInAnotherCastle|in another castle}}, but now, he's informing Mario that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.  
 
As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-4, he finds {{w|Toad (Nintendo)|Toad}}; in the game, Toad would warn him that {{w|Princess Peach|the Princess}} is being held {{tvtropes|YourPrincessIsInAnotherCastle|in another castle}}, but now, he's informing Mario that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.  

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