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This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners and sometimes receive major changes to their content, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. (This is later revisited in [[2221: Emulation]])
 
This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners and sometimes receive major changes to their content, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. (This is later revisited in [[2221: Emulation]])
 
   
 
   
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As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-4, he finds {{w|Toad (Nintendo)|Toad}}; in the game, Toad would warn him that {{w|Princess Peach|the Princess}} is being held {{tvtropes|YourPrincessIsInAnotherCastle|in another castle}}, but now, he's informing Mario that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.  
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As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-4, he finds {{w|Toad (Nintendo)|Toad}} - usually warning him that {{w|Princess Peach|the Princess}} is being held elsewhere - informing him that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.  
  
 
This reflects common experiences of a person returning to a place they once knew well, but haven't seen in a long time. The atmosphere of the place may be changed by modern elements that hadn't existed before.  Buildings and other infrastructure may have decayed or fallen into disrepair.  And areas that have not been neglected will often be redeveloped, meaning that landmarks you remember may be repurposed or demolished to make room for something new. This tends to stir up feelings of nostalgia and loss in real life, when the settings of your memory no longer exist in the form that you remember.   
 
This reflects common experiences of a person returning to a place they once knew well, but haven't seen in a long time. The atmosphere of the place may be changed by modern elements that hadn't existed before.  Buildings and other infrastructure may have decayed or fallen into disrepair.  And areas that have not been neglected will often be redeveloped, meaning that landmarks you remember may be repurposed or demolished to make room for something new. This tends to stir up feelings of nostalgia and loss in real life, when the settings of your memory no longer exist in the form that you remember.   

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