Difference between revisions of "2189: Old Game Worlds"

Explain xkcd: It's 'cause you're dumb.
Jump to: navigation, search
(Explanation: Reference to Panera bakery chain)
(Explanation: Updated list of modern things Mario encounters, added links)
Line 13: Line 13:
 
This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact.
 
This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact.
 
   
 
   
As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' - as an example. Mario arrives in World 1-1 to find a Goomba expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a telephone pole, an e-scooter - and signs of disrepair - damaged Warp Pipes, dismounted ? Blocks. At World 1-Castle, he finds Toad - usually warning him that the princess is being held elsewhere - informing him that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.
+
As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' - as an example. Mario arrives in World 1-1 to find a Goomba expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Base transceiver station|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged Warp Pipes, loose blocks. At World 1-Castle, he finds Toad - usually warning him that the princess is being held elsewhere - informing him that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery.
 
   
 
   
 
The title-text abruptly switches to Mario's acceptance of the changes to World 1-1, and deciding to make the most of it by purchasing a {{w|cinnamon roll}}. "Coins" are the ubiquitous currency of the Mushroom Kingdom and most other locations Mario visits in the ''Mario'' series, taking the form of large nondescript golden circles, usually with a rectangular indent on the sides.
 
The title-text abruptly switches to Mario's acceptance of the changes to World 1-1, and deciding to make the most of it by purchasing a {{w|cinnamon roll}}. "Coins" are the ubiquitous currency of the Mushroom Kingdom and most other locations Mario visits in the ''Mario'' series, taking the form of large nondescript golden circles, usually with a rectangular indent on the sides.

Revision as of 06:12, 14 August 2019

Old Game Worlds
Ok, how many coins for a cinnamon roll?
Title text: Ok, how many coins for a cinnamon roll?


Explanation

Ambox notice.png This explanation may be incomplete or incorrect: Created by a VERY OLD GAME CHARACTER. What the hell is a Panera? Do NOT delete this tag too soon.
If you can address this issue, please edit the page! Thanks.

This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although online games do require server maintenance by the owners, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact.

As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - Super Mario Bros. - as an example. Mario arrives in World 1-1 to find a Goomba expressing surprise that the plumber has deigned to return to the place where his first journey began. As he advances, he finds both signs of progress - a cellphone tower, an e-scooter, a drone - and signs of disrepair - damaged Warp Pipes, loose blocks. At World 1-Castle, he finds Toad - usually warning him that the princess is being held elsewhere - informing him that the castle has been remodeled into a Panera bakery.

The title-text abruptly switches to Mario's acceptance of the changes to World 1-1, and deciding to make the most of it by purchasing a cinnamon roll. "Coins" are the ubiquitous currency of the Mushroom Kingdom and most other locations Mario visits in the Mario series, taking the form of large nondescript golden circles, usually with a rectangular indent on the sides.

Some readers might wonder why there's no mention of even older games like Space Invaders and Pacman, but these games were so abstracted, so pixelated; that there's never an expectation that anything in them would age or deteriorate. Likewise with older text games like the Zork series or their predecessor, Colossal Caves. So they are sadly ignored on the timeline of games.

Transcript