Editing 2198: Throw/Screen-shots
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*Here is an example of George Washington throwing Pikachu. | *Here is an example of George Washington throwing Pikachu. | ||
**The sequence begins with the object, Pikachu, in front of the thrower. | **The sequence begins with the object, Pikachu, in front of the thrower. | ||
− | **Then the throw occur with | + | **Then the throw occur with a line indicating the swing of the arm. |
− | **Then the object moves away | + | **Then the object moves away. |
− | **In the next images the swing lines disappear | + | **In the next images the swing lines disappear. How many images depend on the distance of the throw. The object disappears as the length lines ticks increases. The number of such images depend on the length of the throw. |
− | + | **In this case there are two, increasing the number of ticks from 7 to 8 to 9. | |
− | + | **And finally as the throw has been completed the thrown object is at the far end to the right of the length line, and the thrower is visible if the throw has not been too long, as is the case here. Below the line the length in m and in another unit is now shown. | |
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− | **In this case there are two, increasing the number of ticks from | ||
− | **And finally as the throw has been completed the thrown object is at the far end to the right of the length line, and the thrower is visible if the throw has not been too long, as is the case here. Below the line the length in m and in another unit is now shown | ||
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[[File:2198 Throw - Animation George with Pikachu.PNG]]<br> | [[File:2198 Throw - Animation George with Pikachu.PNG]]<br> | ||
[[File:2198 Throw - Animation George throw Pikachu.PNG]]<br> | [[File:2198 Throw - Animation George throw Pikachu.PNG]]<br> |