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==Explanation==
 
==Explanation==
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FPS stands for {{w|First-person shooter|First Person Shooter}}, which is a type of video game (like ''{{w|Halo (series)|Halo}}'' or ''{{w|Doom}}'') in which you are looking at the world from the first person perspective of the character you are controlling. [[Randall]] notes in the caption that no one liked his FPS mod (short for "modification" of the FPS game), and in the title text it is clear that [[Cueball]] who played this modified version no longer enjoys the game.
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FPS stands for {{w|First-person shooter|First Person Shooter}}, which is a type of video game (like ''{{w|Halo (series)|Halo}}'' or ''{{w|Duke Nukem}}'') in which you are looking at the world from the first person perspective of the character you are controlling. [[Randall]] notes in the caption that no one liked his FPS mod (short for "modification" of the FPS game), and in the title text it is clear that [[Cueball]] who played this modified version no longer enjoys the game.
  
 
FPS games are controversial for their (supposed) quality of encouraging violence such as killing (especially other human beings). One point of the controversy is that, while virtual enemies are just pixels on a screen, real enemies have actual lives, emotions, and the like. In the games, there is a disconnect between the act of killing and its emotional cost, thus leading to the controversy that FPS games encourage wanton killing (or violence in general) to solve problems instead of considering the other party. Randall makes reference to this by adding a mod that gives biographical snippets of the enemy you shoot in the game, thus giving Cueball the perspective of the enemy he just shot, and causing emotional consequence and remorse by removing the disconnection between pixel and life.
 
FPS games are controversial for their (supposed) quality of encouraging violence such as killing (especially other human beings). One point of the controversy is that, while virtual enemies are just pixels on a screen, real enemies have actual lives, emotions, and the like. In the games, there is a disconnect between the act of killing and its emotional cost, thus leading to the controversy that FPS games encourage wanton killing (or violence in general) to solve problems instead of considering the other party. Randall makes reference to this by adding a mod that gives biographical snippets of the enemy you shoot in the game, thus giving Cueball the perspective of the enemy he just shot, and causing emotional consequence and remorse by removing the disconnection between pixel and life.

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