# Difference between revisions of "Talk:184: Matrix Transform"

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Iiiii'm pretty sure the "shrink" is a typo, and he meant "drink". My evidence is the xkcd book, where he just flat-out says it. | Iiiii'm pretty sure the "shrink" is a typo, and he meant "drink". My evidence is the xkcd book, where he just flat-out says it. | ||

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+ | On clockwise/counterclockwise: I think Randall is using screen coordinates (where the top left is (0,0) and the point (1,4) is one below (1,3)), instead of standard Cartesian coordinates where the bottom left is (0,0) and going from (1,3) to (1,4) means going upwards. [[Special:Contributions/162.158.155.170|162.158.155.170]] 13:07, 17 May 2019 (UTC) |

## Latest revision as of 13:07, 17 May 2019

This baby needs a bit more rigor. --Quicksilver (talk) 05:23, 24 August 2013 (UTC) 173.245.62.84 07:54, 7 April 2014 (UTC) I think this is also a reference to the movie "The Matrix", specifically the now famous scene where Neo does 90degree back bending to dodge bullets. 173.245.62.84 07:54, 7 April 2014 (UTC)

Maybe another reference: They'll go home (translation matrix) and shrink (scale matrix). Translation, scale and rotate are probably the most popular linear transformations. 108.162.218.89 23:39, 14 May 2014 (UTC)

I've been teach that the rotation was anticlockwise. Do computer turn the other way round that math teachers? by the way (left ( matrix{0 # 1 ## -1 # 0} right )*left ( binom 1 0 right)=left (binom 0 1 right) if you know what i mean. get fun. Yomismo (talk) 09:28, 18 March 2015 (UTC)

Iiiii'm pretty sure the "shrink" is a typo, and he meant "drink". My evidence is the xkcd book, where he just flat-out says it.

On clockwise/counterclockwise: I think Randall is using screen coordinates (where the top left is (0,0) and the point (1,4) is one below (1,3)), instead of standard Cartesian coordinates where the bottom left is (0,0) and going from (1,3) to (1,4) means going upwards. 162.158.155.170 13:07, 17 May 2019 (UTC)