Editing Talk:2154: Motivation

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: ''Statistically'' unlikely perhaps, but there ''are'' (a relatively small number of) games that become available to the public well before final commercial release. I suspect that availability of such "open" Betas & Alpha dev-builds is increasingly rare, but they used to be quite common in PC gaming. (Arguably) notable modern games I've played while they were still in early development include Minecraft, Robocraft, & Hawken, among many many others. I usually won't buy a game until I've played someone else's copy, or a demo, or an early build of it. NDAs & private dev builds are one way to go, but they're certainly not the ''only'' path to choose when developing a game.  
 
: ''Statistically'' unlikely perhaps, but there ''are'' (a relatively small number of) games that become available to the public well before final commercial release. I suspect that availability of such "open" Betas & Alpha dev-builds is increasingly rare, but they used to be quite common in PC gaming. (Arguably) notable modern games I've played while they were still in early development include Minecraft, Robocraft, & Hawken, among many many others. I usually won't buy a game until I've played someone else's copy, or a demo, or an early build of it. NDAs & private dev builds are one way to go, but they're certainly not the ''only'' path to choose when developing a game.  
 
::Just like Minecraft was, is Factorio now. Almost two million people play it since 2012 like its been released already, while the actual release isn't even in foresight. --[[User:Zom-B|Zom-B]] ([[User talk:Zom-B|talk]]) 15:21, 27 May 2019 (UTC)
 
::Just like Minecraft was, is Factorio now. Almost two million people play it since 2012 like its been released already, while the actual release isn't even in foresight. --[[User:Zom-B|Zom-B]] ([[User talk:Zom-B|talk]]) 15:21, 27 May 2019 (UTC)
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::: The thing is, using testers and releasing Alpha / Beta versions are rather mutually exclusive. Testers will give higher quality feedback (being trained on how to analyse, as well as thoroughly explore, describe and report issues, and fully document them in a centralized system, along with Steps To Reproduce. Plus testers can be directed to improve their output, and given tasks: "Drive this racetrack and look for any gaps in the wall"), but need to be paid. Letting the public try the game is more like a shotgun approach to finding problems, but doesn't cost the gamemakers money. As far as I gather, releasing early versions is in an effort to save money, it wouldn't make sense to spend that money. And this comic states outright that this is Ponytail's job. :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 04:35, 8 June 2019 (UTC)
 
  
 
This leads me to a related question:  
 
This leads me to a related question:  

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