Editing Talk:2154: Motivation
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: ''Statistically'' unlikely perhaps, but there ''are'' (a relatively small number of) games that become available to the public well before final commercial release. I suspect that availability of such "open" Betas & Alpha dev-builds is increasingly rare, but they used to be quite common in PC gaming. (Arguably) notable modern games I've played while they were still in early development include Minecraft, Robocraft, & Hawken, among many many others. I usually won't buy a game until I've played someone else's copy, or a demo, or an early build of it. NDAs & private dev builds are one way to go, but they're certainly not the ''only'' path to choose when developing a game. | : ''Statistically'' unlikely perhaps, but there ''are'' (a relatively small number of) games that become available to the public well before final commercial release. I suspect that availability of such "open" Betas & Alpha dev-builds is increasingly rare, but they used to be quite common in PC gaming. (Arguably) notable modern games I've played while they were still in early development include Minecraft, Robocraft, & Hawken, among many many others. I usually won't buy a game until I've played someone else's copy, or a demo, or an early build of it. NDAs & private dev builds are one way to go, but they're certainly not the ''only'' path to choose when developing a game. | ||
::Just like Minecraft was, is Factorio now. Almost two million people play it since 2012 like its been released already, while the actual release isn't even in foresight. --[[User:Zom-B|Zom-B]] ([[User talk:Zom-B|talk]]) 15:21, 27 May 2019 (UTC) | ::Just like Minecraft was, is Factorio now. Almost two million people play it since 2012 like its been released already, while the actual release isn't even in foresight. --[[User:Zom-B|Zom-B]] ([[User talk:Zom-B|talk]]) 15:21, 27 May 2019 (UTC) | ||
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