Difference between revisions of "Talk:2154: Motivation"

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(That's not what being a game tester is like.)
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Playtesters procrastinate too? —NT
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Weeellll - that's not really accurate Mr Munroe.  I've worked (as a software engineer) in the video game industry for years.  One of the biggest myths is that QA testers get paid to play video games.  In fact, they don't REALLY get to play the game much at all.  For most of the development cycle, there is only one or two working levels - crap graphics and crash-prone software.  So they "play" in a way that is deliberately quirky in order to push the code in directions it wasn't meant to be pushed - so they can see if it crashes.  They have to pay careful attention.  Then they file a bug report (Oooh! Paperwork!  Form filling!) and try to do exactly what they did *again* so they can explain how to make it happen.  Then they go off and hunt for another bug.  Once a bug is marked as "fixed" by the software team - they have to try to make it happen again - to be sure it was fixed - then do other SIMILAR things that might trigger that bug.  Once we all agree that the bug is fixed - it goes on the "regression list" - which means you get to repeat the exact actions you did over and over - maybe once a month - but certainly before each Alpha/Beta/Gold release.  Multiply this by hundreds of bugs - and that's what you do all day.  Sometimes a software guy will pop their head around the door and say "Could someone pick up that weapon and move it through every single doorway in the entire game and see if you get stuck in any of them!  K'Thanks!".
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What you DON'T do is play the video game all day...and even if you did - over a typical 3 year development cycle, you'd be SO sick of it.
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Hence, it's not at all unreasonable that a play tester would have fun actually playing the game.
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No idea whether we should put this into the explanation part.
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[[Special:Contributions/172.69.170.112|172.69.170.112]] 23:39, 24 May 2019 (UTC)

Revision as of 23:39, 24 May 2019

Playtesters procrastinate too? —NT

Weeellll - that's not really accurate Mr Munroe. I've worked (as a software engineer) in the video game industry for years. One of the biggest myths is that QA testers get paid to play video games. In fact, they don't REALLY get to play the game much at all. For most of the development cycle, there is only one or two working levels - crap graphics and crash-prone software. So they "play" in a way that is deliberately quirky in order to push the code in directions it wasn't meant to be pushed - so they can see if it crashes. They have to pay careful attention. Then they file a bug report (Oooh! Paperwork! Form filling!) and try to do exactly what they did *again* so they can explain how to make it happen. Then they go off and hunt for another bug. Once a bug is marked as "fixed" by the software team - they have to try to make it happen again - to be sure it was fixed - then do other SIMILAR things that might trigger that bug. Once we all agree that the bug is fixed - it goes on the "regression list" - which means you get to repeat the exact actions you did over and over - maybe once a month - but certainly before each Alpha/Beta/Gold release. Multiply this by hundreds of bugs - and that's what you do all day. Sometimes a software guy will pop their head around the door and say "Could someone pick up that weapon and move it through every single doorway in the entire game and see if you get stuck in any of them! K'Thanks!".

What you DON'T do is play the video game all day...and even if you did - over a typical 3 year development cycle, you'd be SO sick of it.

Hence, it's not at all unreasonable that a play tester would have fun actually playing the game.

No idea whether we should put this into the explanation part. 172.69.170.112 23:39, 24 May 2019 (UTC)