Editing Talk:2414: Solar System Compression Artifacts

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::TLDR is this Tom Scott video on the topic: https://youtu.be/h9j89L8eQQk. Short version: the difference between blacks #010101 and #020202 (a doubling of brightness) is more noticeable than the difference between whites #FEFEFE and #FDFDFD (a 0.00001% change in brightness). If your picture is dark, and especially if it is compressed, you will often get ugly bands of different shades of black. [[Special:Contributions/108.162.237.28|108.162.237.28]] 16:50, 22 January 2021 (UTC)
 
::TLDR is this Tom Scott video on the topic: https://youtu.be/h9j89L8eQQk. Short version: the difference between blacks #010101 and #020202 (a doubling of brightness) is more noticeable than the difference between whites #FEFEFE and #FDFDFD (a 0.00001% change in brightness). If your picture is dark, and especially if it is compressed, you will often get ugly bands of different shades of black. [[Special:Contributions/108.162.237.28|108.162.237.28]] 16:50, 22 January 2021 (UTC)
 
:::Nice.<span> β€” [[User:Sqrt-1|The <b>π—¦π—Ύπ—Ώπ˜-𝟭</b>]] <sup>[[User talk:Sqrt-1|<span style="color: blue">talk</span>]] [[Special:Contributions/Sqrt-1|<span style="color: blue">stalk</span>]]</sup></span> 05:33, 27 January 2021 (UTC)
 
:::Nice.<span> β€” [[User:Sqrt-1|The <b>π—¦π—Ύπ—Ώπ˜-𝟭</b>]] <sup>[[User talk:Sqrt-1|<span style="color: blue">talk</span>]] [[Special:Contributions/Sqrt-1|<span style="color: blue">stalk</span>]]</sup></span> 05:33, 27 January 2021 (UTC)
βˆ’
:::Be careful there. A doubling on the sRGB scale is generally not the doubling on the linear scale, however, at the low end sRGB has a linear segment so 02 (0.0607054%) does end up double the 01 (0.0303527%) brightness. However, FE (99.1102%) and FD (98.2251%) have way more than 0.00001% change. And sRGB is already a non-linear scale with higher precision on the lower end. On the other hand, 000000 to 100000 is going to be a much greater change than 00ff00 to 10ff00. [[Special:Contributions/162.158.102.49|162.158.102.49]] 17:51, 14 April 2022 (UTC)
 
 
I would suggest that more emphasis needs to be placed on 'dynamic range' and 'undetectable' in this explanation. Particularly noticeable in streaming video codecs, you often can't decipher any information in dark scenes/regions. So the joke is that the map beyond here is empty, mostly because it is too far down in the dynamic range of our lossy observations. [[Special:Contributions/108.162.219.80|108.162.219.80]] 17:36, 21 January 2021 (UTC)
 
I would suggest that more emphasis needs to be placed on 'dynamic range' and 'undetectable' in this explanation. Particularly noticeable in streaming video codecs, you often can't decipher any information in dark scenes/regions. So the joke is that the map beyond here is empty, mostly because it is too far down in the dynamic range of our lossy observations. [[Special:Contributions/108.162.219.80|108.162.219.80]] 17:36, 21 January 2021 (UTC)
 
:Re "...stretches out over maybe a dozen such low-res pixels/AUs, which is equivalent to slightly more than the radius of Saturn's orbit or the entire diameter of Jupiter's!", this assumes that Jupiter and Voyager are the same distance from the imaginary "camera". I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye. ''(Unsigned!)''
 
:Re "...stretches out over maybe a dozen such low-res pixels/AUs, which is equivalent to slightly more than the radius of Saturn's orbit or the entire diameter of Jupiter's!", this assumes that Jupiter and Voyager are the same distance from the imaginary "camera". I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye. ''(Unsigned!)''

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