Difference between revisions of "Talk:2414: Solar System Compression Artifacts"

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(I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye.)
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:tl;dr?<span> β€” [[User:Sqrt-1|The <b>π—¦π—Ύπ—Ώπ˜-𝟭</b>]] <sup>[[User talk:Sqrt-1|<span style="color: blue">talk</span>]] [[Special:Contributions/Sqrt-1|<span style="color: blue">stalk</span>]]</sup></span> 13:16, 21 January 2021 (UTC)
 
:tl;dr?<span> β€” [[User:Sqrt-1|The <b>π—¦π—Ύπ—Ώπ˜-𝟭</b>]] <sup>[[User talk:Sqrt-1|<span style="color: blue">talk</span>]] [[Special:Contributions/Sqrt-1|<span style="color: blue">stalk</span>]]</sup></span> 13:16, 21 January 2021 (UTC)
 
I would suggest that more emphasis needs to be placed on 'dynamic range' and 'undetectable' in this explanation. Particularly noticeable in streaming video codecs, you often can't decipher any information in dark scenes/regions. So the joke is that the map beyond here is empty, mostly because it is too far down in the dynamic range of our lossy observations. [[Special:Contributions/108.162.219.80|108.162.219.80]] 17:36, 21 January 2021 (UTC)
 
I would suggest that more emphasis needs to be placed on 'dynamic range' and 'undetectable' in this explanation. Particularly noticeable in streaming video codecs, you often can't decipher any information in dark scenes/regions. So the joke is that the map beyond here is empty, mostly because it is too far down in the dynamic range of our lossy observations. [[Special:Contributions/108.162.219.80|108.162.219.80]] 17:36, 21 January 2021 (UTC)
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:Re "...stretches out over maybe a dozen such low-res pixels/AUs, which is equivalent to slightly more than the radius of Saturn's orbit or the entire diameter of Jupiter's!", this assumes that Jupiter and Voyager are the same distance from the imaginary "camera". I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye.
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:Re "...stretches out over maybe a dozen such low-res pixels/AUs, which is equivalent to slightly more than the radius of Saturn's orbit or the entire diameter of Jupiter's!", this assumes that Jupiter and Voyager are the same distance from the imaginary "camera". I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye. ''(Unsigned!)''
βˆ’
:Re: "The Voyager image (and track) is overlaid at finer resolution", if it not unheard-of for a compression algorithm to render, say, 32x32 pixel blocks as if they were single, larger pixels if their immediate neighbors are almost the same shade, while rendering small, detailed, and high contrast portions of the image at a higher resolution. No "overlay" required.
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::I presume that this is the 'data' version of our system, straight from the 'cosmic computer' behind reality, viewed orthographically like a Minecraft map. But it matters not. The text quoted clearly gives scale context (on the justifiable presumption that the low-res grid is a 1AU-sized display of solar particle distribution) that "the range of the map the Voyager covers is like the size of these orbits". Just like "the area of the sky my thumb obscures is roughly a Moon-width". [[Special:Contributions/141.101.104.241|141.101.104.241]] 01:18, 22 January 2021 (UTC)
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:Re: "The Voyager image (and track) is overlaid at finer resolution", if it not unheard-of for a compression algorithm to render, say, 32x32 pixel blocks as if they were single, larger pixels if their immediate neighbors are almost the same shade, while rendering small, detailed, and high contrast portions of the image at a higher resolution. No "overlay" required. ''(Still unsigned!)''
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::Within an area of finer details, artefacts ''would'' be seen as the "meh, this is just one block" attitude is changed to incorperate detail of interest within a sub-block. There's no sign of fringe-artefacts (other than normal XKCS antialiasing of lines against background). I'd say it was a "solar wind" low-detail layer over which is incorporated a "Voyager" standard-detail layer with transparency, not a single layer of subject-aware tunable blockwise compression. (It might have come out differently if the composition was saved in an actual lossy-compression, by Randall, rather than .png, but for different reasons. Bit that's a meta-discussion issue, not nerd-sniping.) [[Special:Contributions/141.101.104.241|141.101.104.241]] 01:18, 22 January 2021 (UTC)

Revision as of 01:18, 22 January 2021

"([Compression artefacts] may become literally unnoticeable because hexadecimal color values are discrete[...]" - disagree. Artefacts exist because of a discrete nature. Either of the RGB(/HSV/whatever) granularity, the lower the colour depth, or of the method used to get around the overheads of storing literal 24+ bits of colour-depth across a given image size. TrueColo(u)r should escape perceived colour-banding, but any image editor knows (or relies upon) that any flood-fill/by-colour-selection used with an absolute drift range away from the datum spot less than that across a gradient spills away from it can highlight 'hidden' edges between (say) #789ABC and #789BBC. What we have here is low bit-depth (grey-shade or equal-RGB, apparently 4-bit(/each), counting the 16 bands thanks to the mach-banding) non-dithered band-shading of a possibly nuanced (fractal?) shade fall-off. Possibly a 2D slice through 3D (or more, e.g. if animated) of voxelated (or hypervoxelated) stored values, which use up a lot of space in the Universe Simulator. Perhaps there's also something like Discrete Cosine Transform compression for easier block/chunk storage, retrieval and/or generation-on-demand (with detailed deltas for complex overlaying features such as Voyager). Because the Creator/Programmer of the universe has limited storage/processor cycles! 141.101.105.122 01:39, 21 January 2021 (UTC)

tl;dr? β€” The π—¦π—Ύπ—Ώπ˜-𝟭 talk stalk 13:16, 21 January 2021 (UTC)

I would suggest that more emphasis needs to be placed on 'dynamic range' and 'undetectable' in this explanation. Particularly noticeable in streaming video codecs, you often can't decipher any information in dark scenes/regions. So the joke is that the map beyond here is empty, mostly because it is too far down in the dynamic range of our lossy observations. 108.162.219.80 17:36, 21 January 2021 (UTC)

Re "...stretches out over maybe a dozen such low-res pixels/AUs, which is equivalent to slightly more than the radius of Saturn's orbit or the entire diameter of Jupiter's!", this assumes that Jupiter and Voyager are the same distance from the imaginary "camera". I can completely cover the moon with my thumb, but that does not imply that they are similar in size, because my thumb is closer to my eye. (Unsigned!)
I presume that this is the 'data' version of our system, straight from the 'cosmic computer' behind reality, viewed orthographically like a Minecraft map. But it matters not. The text quoted clearly gives scale context (on the justifiable presumption that the low-res grid is a 1AU-sized display of solar particle distribution) that "the range of the map the Voyager covers is like the size of these orbits". Just like "the area of the sky my thumb obscures is roughly a Moon-width". 141.101.104.241 01:18, 22 January 2021 (UTC)
Re: "The Voyager image (and track) is overlaid at finer resolution", if it not unheard-of for a compression algorithm to render, say, 32x32 pixel blocks as if they were single, larger pixels if their immediate neighbors are almost the same shade, while rendering small, detailed, and high contrast portions of the image at a higher resolution. No "overlay" required. (Still unsigned!)
Within an area of finer details, artefacts would be seen as the "meh, this is just one block" attitude is changed to incorperate detail of interest within a sub-block. There's no sign of fringe-artefacts (other than normal XKCS antialiasing of lines against background). I'd say it was a "solar wind" low-detail layer over which is incorporated a "Voyager" standard-detail layer with transparency, not a single layer of subject-aware tunable blockwise compression. (It might have come out differently if the composition was saved in an actual lossy-compression, by Randall, rather than .png, but for different reasons. Bit that's a meta-discussion issue, not nerd-sniping.) 141.101.104.241 01:18, 22 January 2021 (UTC)