Editing Talk:2465: Dimensional Chess

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I was disappointed that Randall did not include two odd squares - one on either side of the board - for the one-dimensional chess starting point.  Of course since he does things by rows, this would necessarily limit the number of 1D starting points to one per player - and it would break the symmetry of an 8x8x? board and make it tough to pick which piece starts on the 1D row. [[User:SteveBaker|SteveBaker]] ([[User talk:SteveBaker|talk]]) 13:14, 20 May 2021 (UTC)
 
I was disappointed that Randall did not include two odd squares - one on either side of the board - for the one-dimensional chess starting point.  Of course since he does things by rows, this would necessarily limit the number of 1D starting points to one per player - and it would break the symmetry of an 8x8x? board and make it tough to pick which piece starts on the 1D row. [[User:SteveBaker|SteveBaker]] ([[User talk:SteveBaker|talk]]) 13:14, 20 May 2021 (UTC)
 
:My (nearly) initial thoughts, too. Row0: Square; Row1: Lateral line of squares (7 or 9 wide, to centre?); Row2: Stacked array of squares (7||9 x 5||7?); Row 3: A cube(/tesseract-slice) of oportunities; then Row4 either Row3 from the other side or a further hyper-version (singular, or doubled with anti-Row4, leading onto anti-Row3, etc...)
 
:My (nearly) initial thoughts, too. Row0: Square; Row1: Lateral line of squares (7 or 9 wide, to centre?); Row2: Stacked array of squares (7||9 x 5||7?); Row 3: A cube(/tesseract-slice) of oportunities; then Row4 either Row3 from the other side or a further hyper-version (singular, or doubled with anti-Row4, leading onto anti-Row3, etc...)
:Another thought I had was that every enhanced-Manhattan step from the home-row should lead to additional spread into a new dimension - to keep that consistent arrange for the branches out from each side to 'kiss' exactly in (non-euclidean) perfect contact. As with 2D chess, any four moves away from the back row (not backwards, not the most basic sideways movement) puts you onto the opponent's half. Or make it Euclidean but then it'd be on one ''several'' opponents' 'halves'. [[Special:Contributions/141.101.99.251|141.101.99.251]] 14:54, 20 May 2021 (UTC)
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:Another thought I had was that every enhanced-Mwnhwttan step from the home-row should oead to additional spread into a new dimension - to keep that consistent arrange for the branches out from 3ach side to 'kiss' exactly in (non-euclidean) perfect contact. As with 2D chess, any four moves away from the back row (not backwards, not the most basic sideways movement) puts you onto the opponent's half. Or make it Euclidean but then it'd be on one ''several'' opponents' 'halves'. [[Special:Contributions/141.101.99.251|141.101.99.251]] 14:54, 20 May 2021 (UTC)
  
 
::You can probably get away with the board being exactly a 8-cube of squares; row 0 will be one square, row 1 will be 8 squares, row 2 will be a 2-dimensional mess (triangle?) of squares where each square connects to exactly two row 1 squares, and so on until row 8, which will again be a square. 9-cube works too, though rows 1 and 8 will have to consist of 9 squares instead of 8. --[[Special:Contributions/162.158.63.78|162.158.63.78]] 16:53, 20 May 2021 (UTC)
 
::You can probably get away with the board being exactly a 8-cube of squares; row 0 will be one square, row 1 will be 8 squares, row 2 will be a 2-dimensional mess (triangle?) of squares where each square connects to exactly two row 1 squares, and so on until row 8, which will again be a square. 9-cube works too, though rows 1 and 8 will have to consist of 9 squares instead of 8. --[[Special:Contributions/162.158.63.78|162.158.63.78]] 16:53, 20 May 2021 (UTC)

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