Editing Talk:664: Academia vs. Business

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I'm not convinced the problem solved in the comic panels is the fast inverse square root in the title text, as the academia panel implies that it impacts queuing theory, and I'm not sure what fast inv sqrt has to do with queuing theory. {{unsigned|204.89.186.1}}
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I'm not convinced the problem solved in the comic panels is the fast inverse square root in the title text, as the academia panel implies that it impacts queuing theory, and I'm not sure what fast inv sqrt has to do with queuing theory.
 
:Agreed. Fast inv sqrt is clearly referenced in the title text, but the problem in the comic is something else. [[User:Alpha|Alpha]] ([[User talk:Alpha|talk]]) 01:18, 2 March 2013 (UTC)
 
:Agreed. Fast inv sqrt is clearly referenced in the title text, but the problem in the comic is something else. [[User:Alpha|Alpha]] ([[User talk:Alpha|talk]]) 01:18, 2 March 2013 (UTC)
 
::I think the example of fast inverse square is more about the bizarrely elegant simplicity of the solution, rather than something related to the solved problem in the comic. (If the above comments are about text that has since been changed, my apologies.)[[User:Tryc|Tryc]] ([[User talk:Tryc|talk]]) 20:57, 3 July 2013 (UTC)
 
::I think the example of fast inverse square is more about the bizarrely elegant simplicity of the solution, rather than something related to the solved problem in the comic. (If the above comments are about text that has since been changed, my apologies.)[[User:Tryc|Tryc]] ([[User talk:Tryc|talk]]) 20:57, 3 July 2013 (UTC)

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