Editing 1800: Chess Notation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
  
 
==Explanation==
 
==Explanation==
[[Cueball]] begins a conversation with [[White Hat]] with the declaration that he will be scoring his conversations using [[#Chess notation|chess notation]] (hence the title). White Hat is not interested, so the conversation dies out, with both Cueball and White Hat saying "Fine". For Cueball, that might be due to it having become a personally satisfying conclusion to the short conversation, whereas White Hat may instead be stating that (from a low bar) there's no possible way the conversation could get any better; but both would be content with their apparent 'agreement'.
+
[[Cueball]] begins a conversation with [[White Hat]] with the declaration that he will be scoring his conversations using [[#Chess notation|chess notation]] (hence the title). White Hat is not interested, so the conversation dies out, with both Cueball and White Hat saying "Fine".  
  
And just as promised, Cueball has scored this particular conversation, giving it a '''[[#Draws in chess|½-½]]''', as he believes that this is a [[#Draw in conversation|drawn conversation]]. The reasons for the draw may be due to agreement (both parties walk away afterwards), a stalemate (the conversation isn't going anywhere), draw by repetition (both players have played the same moves over and over again, and cannot improve their position - probably if "Fine" had been repeated more times), 50-move rule (the conversation has been going on fruitlessly for too long - unlikely here since it is only 4 dialogues long), insufficient material (they’ve no more material to continue the conversation) or something else. There could be some similarities between [[#Chess games and conversations|chess games and conversations]]. In general, see more under the [[#Trivia|trivia]] section.
+
And just as promised, Cueball has scored this particular conversation, giving it a '''[[#Draws in chess|½-½]]''', as he believes that this is a [[#Draw in conversation|drawn conversation]]. The reasons for the draw may be due to agreement(both parties walk away afterwards), a stalemate (the conversation isn't going anywhere), draw by repetition (both players have played the same moves over and over again, and cannot improve their position - probably if "Fine" had been repeated more times), 50-move rule (the conversation has been going on fruitlessly for too long - unlikely here since it is only 4 dialogues long) or something else. There could be some similarities between [[#Chess games and conversations|chess games and conversations]]. In general, see more under the [[#Trivia|trivia]] section.
  
 
The title text contains the same assertion that Cueball is scoring all his conversations in chess notation, followed by a (??). In chess notation, (??) means the move in question was a very bad, or losing, move - a blunder. Cueball scores this part of the conversation as a blunder, which is understandable as it immediately turned the conversation against him. It can also be considered a losing move not just in the conversation but in general, being a confusing and pointless decision with no apparent gain. If Cueball is treating his conversation itself like a chess game (memorizing openings, using tactics, and evaluating various possible things to say), then he will avoid ever opening a conversation with this statement again. If he was scoring his idea to score his conversations as a blunder, then that itself may yet be another blunder.  Either way, quite a ?? indeed!!
 
The title text contains the same assertion that Cueball is scoring all his conversations in chess notation, followed by a (??). In chess notation, (??) means the move in question was a very bad, or losing, move - a blunder. Cueball scores this part of the conversation as a blunder, which is understandable as it immediately turned the conversation against him. It can also be considered a losing move not just in the conversation but in general, being a confusing and pointless decision with no apparent gain. If Cueball is treating his conversation itself like a chess game (memorizing openings, using tactics, and evaluating various possible things to say), then he will avoid ever opening a conversation with this statement again. If he was scoring his idea to score his conversations as a blunder, then that itself may yet be another blunder.  Either way, quite a ?? indeed!!
Line 61: Line 61:
  
 
The official chess rules offer some ways the concept of a "draw" could be applied to a human conversation. According to the {{w|World Chess Federation}} (FIDE) rules, a draw can occur:
 
The official chess rules offer some ways the concept of a "draw" could be applied to a human conversation. According to the {{w|World Chess Federation}} (FIDE) rules, a draw can occur:
#by agreement. Any player can offer a draw when it is their turn to move.
+
#by agreement. Any player can offer a draw when it is his turn to move.
 
#by stalemate. As explained above: The king is not in check, but no legal moves are available.
 
#by stalemate. As explained above: The king is not in check, but no legal moves are available.
#when the same position (with the same possible legal moves) occurs at least three times, with the same player having the same possibilities of moving their pieces. This draw must be requested by the player. According to the FIDE rule 9.6, the arbiter themselves declares the game drawn when the same position occurs five times.
+
#when the same position (with the same possible legal moves) occurs at least three times, with the same player having the same possibilities of moving his pieces. This draw must be requested by the player. According to the FIDE rule 9.6, the arbiter himself declares the game drawn when the same position occurs five times.
 
#when 50 moves have passed without a capture or a pawn move. Again, the draw occurs only upon request. According to the same FIDE rule 9.6, the arbiter declares the game drawn when 75 moves have passed, without a request by either player.
 
#when 50 moves have passed without a capture or a pawn move. Again, the draw occurs only upon request. According to the same FIDE rule 9.6, the arbiter declares the game drawn when 75 moves have passed, without a request by either player.
#when one of the players has used up their time, but their opponent has not enough material to mate. For example, king and pawn mate against a king in certain situations, while king against king leads to a draw by the 50-move-rule.
+
#when one of the players has used up his time, but his opponent has not enough material to mate. For example, king and pawn mate against a king in certain situations, while king against king leads to a draw by the 50-move-rule.
 
#when both players have used up their time, but the arbiter cannot determine who did so first. This is impossible with modern electronic chess clocks, though.
 
#when both players have used up their time, but the arbiter cannot determine who did so first. This is impossible with modern electronic chess clocks, though.
 
#upon request, when the opponent does not play seriously and attempts to win the game by timeout.
 
#upon request, when the opponent does not play seriously and attempts to win the game by timeout.

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)