Editing 1801: Decision Paralysis

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The title text continues this absurdity by bringing a third option to the table, the choice of inaction (which by wasting his time on calculations and research, Cueball has taken), a choice here that seems unacceptable, but the time spent mentioning (and researching it) simply adds to that already spent researching the two cars. Of course this option ensures that they are not killed when the bomb explodes, because they will not be anywhere close to the base. That might make it the only reasonable choice left after wasting so much time pondering which car to steal.
 
The title text continues this absurdity by bringing a third option to the table, the choice of inaction (which by wasting his time on calculations and research, Cueball has taken), a choice here that seems unacceptable, but the time spent mentioning (and researching it) simply adds to that already spent researching the two cars. Of course this option ensures that they are not killed when the bomb explodes, because they will not be anywhere close to the base. That might make it the only reasonable choice left after wasting so much time pondering which car to steal.
  
That not making a choice is also a choice has often been mentioned in literature and other places, like when the band {{w|Rush (band)|Rush}} in their song {{w|Freewill (song)|Freewill}} sings "If you choose not to decide - You still have made a choice".
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That not making a choice is also a choice, as often been mentioned in literature and other places, like when the band {{w|Rush (band)|Rush}} in their song {{w|Freewill (song)|Freewill}}, sings "If you choose not to decide - You still have made a choice".
  
 
Supposing both of them know how to drive (and steal) a car and defuse the bomb, the best option in this situation is to leave the phone in the pocket and steal both cars, and see who gets there first to defuse the bomb. This would both ensure one of them reaches the base as quick as possible and at the same time resolve the problem of which car would be best for the problem. Of course that would also have defused the joke, [[No Pun Intended]]...
 
Supposing both of them know how to drive (and steal) a car and defuse the bomb, the best option in this situation is to leave the phone in the pocket and steal both cars, and see who gets there first to defuse the bomb. This would both ensure one of them reaches the base as quick as possible and at the same time resolve the problem of which car would be best for the problem. Of course that would also have defused the joke, [[No Pun Intended]]...
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*The problem of choosing between cars with different accelerations and top speeds is the center of the car customization mechanic introduced in the seventh installment of the {{w|Mario Kart}} series.  
 
*The problem of choosing between cars with different accelerations and top speeds is the center of the car customization mechanic introduced in the seventh installment of the {{w|Mario Kart}} series.  
 
*It is known that Randall has played some version of the game, as it has become a [[:Category:Mario Kart|recurring theme]].
 
*It is known that Randall has played some version of the game, as it has become a [[:Category:Mario Kart|recurring theme]].
*Although presented as a joke, this is a very real problem in electronics design. ''{{w|Buridan’s principle}}'' by none other than {{w|Leslie Lamport}} [http://research.microsoft.com/users/lamport/pubs/buridan.pdf states]:
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*Although presented as joke, this is a very real problem in electronics design. ''{{w|Buridan’s principle}}'' by none other than {{w|Leslie Lamport}} [http://research.microsoft.com/users/lamport/pubs/buridan.pdf states]:
::"A discrete decision based upon an input having a continuous range of values cannot be made within a bounded length of time."
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*A discrete decision based upon an input having a continuous range of values cannot be made within a bounded length of time.
 
*This is not the first time that Randall has made a comic that tells his readers how to trick him (or his friends) like in [[1121: Identity]], where he notes how to get his password from a friend.
 
*This is not the first time that Randall has made a comic that tells his readers how to trick him (or his friends) like in [[1121: Identity]], where he notes how to get his password from a friend.
 
*In [[1445: Efficiency]] Randall describes why he is so inefficient (again, demonstrating the option 3 beautifully,) and in [[309: Shopping Teams]] two nerds out shopping have to choose between two similar objects and end up in a similar situation, though without a deadly deadline.  
 
*In [[1445: Efficiency]] Randall describes why he is so inefficient (again, demonstrating the option 3 beautifully,) and in [[309: Shopping Teams]] two nerds out shopping have to choose between two similar objects and end up in a similar situation, though without a deadly deadline.  

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