Editing Talk:2916: Machine
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Should we have a section on how this thing is implemented? How much is known? Obviously it's hugely dependent on [https://rapier.rs/ Rapier], as credited in the header text. I assume everything else is written in {{w|Rust (programming language)|Rust}}, too. But how is it deployed? Does Rust compile to {{w|Web Assembly}}, or what? Under Color Routing, our explanation mentions that the ball "values were extracted from the code" — how much of the code is actually visible? —[[User:Scs|Scs]] ([[User talk:Scs|talk]]) 16:39, 12 April 2024 (UTC) | Should we have a section on how this thing is implemented? How much is known? Obviously it's hugely dependent on [https://rapier.rs/ Rapier], as credited in the header text. I assume everything else is written in {{w|Rust (programming language)|Rust}}, too. But how is it deployed? Does Rust compile to {{w|Web Assembly}}, or what? Under Color Routing, our explanation mentions that the ball "values were extracted from the code" — how much of the code is actually visible? —[[User:Scs|Scs]] ([[User talk:Scs|talk]]) 16:39, 12 April 2024 (UTC) | ||
:There are source maps available for the client side. So most of the client source is pretty much there an available. DevTools will load these maps automatically by default, and you can find the ball parameters under incredible/src/components/widgets/Balls.tsx. As for the server, it has a Server header of Warp/3.3.31, a web server used for WAI applications in Haskell. [[Special:Contributions/172.70.114.44|172.70.114.44]] 13:37, 14 April 2024 (UTC) | :There are source maps available for the client side. So most of the client source is pretty much there an available. DevTools will load these maps automatically by default, and you can find the ball parameters under incredible/src/components/widgets/Balls.tsx. As for the server, it has a Server header of Warp/3.3.31, a web server used for WAI applications in Haskell. [[Special:Contributions/172.70.114.44|172.70.114.44]] 13:37, 14 April 2024 (UTC) | ||
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