Editing 70: Guitar Hero

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In this comic, [[Randall Munroe|Randall]] suggests that, were he in a real rock band, he would perform a mellow song, but intentionally put a complicated guitar solo in, not for musical value, but solely to antagonize ''Guitar Hero'' players with an impossible solo. As the comic suggests, a random flailing would likely make for a very difficult passage to play in ''Guitar Hero''. This is highlighted by the previous statement that the song would otherwise be mellow, lulling the player into a false sense that the song was easy to play and relaxing. Even worse for Guitar Hero players, if there was anyone who is good enough to play the solo, they would still have no fun playing the song if it is otherwise very mellow.
 
In this comic, [[Randall Munroe|Randall]] suggests that, were he in a real rock band, he would perform a mellow song, but intentionally put a complicated guitar solo in, not for musical value, but solely to antagonize ''Guitar Hero'' players with an impossible solo. As the comic suggests, a random flailing would likely make for a very difficult passage to play in ''Guitar Hero''. This is highlighted by the previous statement that the song would otherwise be mellow, lulling the player into a false sense that the song was easy to play and relaxing. Even worse for Guitar Hero players, if there was anyone who is good enough to play the solo, they would still have no fun playing the song if it is otherwise very mellow.
  
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Probably, the "impossible solo" proposed here would turn useless, as there are some songs where the artist actually flails the guitar, and the developers translated that in gameplay as a bonus where the players can freely spam their controller/guitar for extra points, similar to the spinner circle in ''{{w|osu!}}''.
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Probably, the "impossible solo" proposed here would turn useless, as there are some songs where the artist actually flails the guitar, and the developers translated that in gameplay as a bonus where the players can freely spam their controller/guitar for extra points, similar to the spinner circle in "osu!".
  
 
The title text refers to a mechanic in Guitar Hero called "Star Power."  Normally, when a player misses too many notes in a short time, their character is booed off the stage, and they have to restart.  Using Star Power temporarily boosts the score from each note, so the player can clear a difficult section of the song even if they haven't hit most of the notes.  So, when faced with Randall's impossible guitar solo, most players will immediately use Star Power to survive it.  However, it takes time to build up Star Power, and it all gets expended at once, so if the song has a second stretch of wild flailing, the player won't be able to escape and will fail. (Also note that in ''{{w|Guitar Hero III: Legends of Rock}}'' and many other titles of the series, a full meter of Star Power lasts for eight measures, so as long as the song is mildly fast (80BPM would more than suffice for a 4/4 or 12/8 time signature), 30 seconds would be enough already.)
 
The title text refers to a mechanic in Guitar Hero called "Star Power."  Normally, when a player misses too many notes in a short time, their character is booed off the stage, and they have to restart.  Using Star Power temporarily boosts the score from each note, so the player can clear a difficult section of the song even if they haven't hit most of the notes.  So, when faced with Randall's impossible guitar solo, most players will immediately use Star Power to survive it.  However, it takes time to build up Star Power, and it all gets expended at once, so if the song has a second stretch of wild flailing, the player won't be able to escape and will fail. (Also note that in ''{{w|Guitar Hero III: Legends of Rock}}'' and many other titles of the series, a full meter of Star Power lasts for eight measures, so as long as the song is mildly fast (80BPM would more than suffice for a 4/4 or 12/8 time signature), 30 seconds would be enough already.)

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