Editing 2711: Optimal Bowling
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==Explanation== | ==Explanation== | ||
+ | {{incomplete|Created by a SUPERMASSIVE BOWLING BALL - Need a full analysis of each graph (preferably with input from someone who understands bowling). Do NOT delete this tag too soon.}} | ||
− | This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. Among the parameters being measured | + | This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. As is typical for Randall, however, things start off halfway reasonable and quickly escalate to the absurd. Among the parameters being measured, that being angle, throwing speed, spinning speed, and weight of the ball, the latter three are on {{w|logarithmic scale}}s, making them encompass ranges larger than would be useful for reference by a bowler, up to values that are physically impossible for a human to achieve. {{Citation needed}} |
− | The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. | + | The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. Even a novice bowler already knows to aim the ball at the pins, not elsewhere. While a novice bowler may have difficulty achieving a 0° angle roll, their roll would still not come close to a -90° or 90° angle (due left or due right), much less a -180° or 180° angle (which, in either case, would be the opposite direction from the pins). Unlike with the other graphs, it is physically possible for a bowler to aim the ball at any angle, albeit not permissible under bowling rules; aiming the ball at an angle which deviates significantly from 0° would create a risk of the ball going into one of the other lanes or missing the lanes entirely, which would annoy or anger other bowlers and employees of the bowling alley. |
− | The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about | + | The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about 10 m/s (22 mph or 36 kph), with the chance of a strike decreasing as the speed is increased or decreased. Most bowlers cannot throw more than 100 m/s (224 mph or 360 kph) {{Citation needed}}. According to the graph, any throw faster than 100 m/s would cause equipment damage/widespread destruction. The graph ends at the speed of light, as it is physically impossible to throw anything faster. |
− | The | + | The fourth graph in this comic illustrates a bowler's probability of a strike with a ball whose mass ranges from 10<sup>0</sup> kg (2.2 pounds) to close to 10<sup>10</sup> kg (over 22 billion pounds), and continues by indicating that balls even larger than that would cause "equipment damage" (up to 10<sup>20</sup> kg) or the creation of a black hole (starting from around 10<sup>25</sup> kg and up). The last entry on the x-axis of this graph is 10<sup>40</sup> kg, which is about 5 billion times the mass of the {{w|Sun}}. |
− | + | By contrast, the United States Bowling Congress requires all bowling balls to weigh no more than 16 pounds (that is, a mass of no more than 7.257 kg), with no minimum weight. Hence, if the x-axis of the graph ran from, say, 0 to 8 kg, the graph might actually impart some useful information. | |
− | The title text continues the trend of providing unhelpful information by stating that the optimal place to stand when trying to bowl a strike is inside the bowling alley, | + | The title text continues the trend of providing unhelpful information by stating that the optimal place to stand when trying to bowl a strike is inside the bowling alley. It is quite obvious that if one is to attempt to bowl a strike, they should stand near the pins, hence inside a bowling alley. The title text also mentions the possibility of "any establishment uphill from one" working, with a little luck. This suggests the possibility of rolling the bowling ball downhill, into the bowling alley (possibly ''through'' it) and into the pins. |
==Transcript== | ==Transcript== | ||
+ | {{incomplete transcript|Do NOT delete this tag too soon.}} | ||
:[The header is surrounded on either side by small drawings of two bowling pins and a bowling ball.] | :[The header is surrounded on either side by small drawings of two bowling pins and a bowling ball.] | ||
:Data for Optimal Bowling | :Data for Optimal Bowling | ||
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:Ball Speed (m/s) | :Ball Speed (m/s) | ||
:[The red curve on the graph starts at the x-axis for 10<sup>-1</sup>, reaches its peak around 10, then declines and becomes a dashed line ending around three-quarters of the peak around 10<sup>2</sup>. The remainder of the curve is replaced by two labels:] | :[The red curve on the graph starts at the x-axis for 10<sup>-1</sup>, reaches its peak around 10, then declines and becomes a dashed line ending around three-quarters of the peak around 10<sup>2</sup>. The remainder of the curve is replaced by two labels:] | ||
− | :Equipment Damage | + | :Equipment Damage |
− | :Widespread Destruction | + | :Widespread Destruction |
:3. Spin | :3. Spin | ||
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:Spin (RPMs) | :Spin (RPMs) | ||
:[The red curve on the graph starts about halfway from its peak for 0, reaches its peak somewhere between 0 and 1,000, then declines and becomes a dashed line around 1,000, soon after which the remainder of the curve is replaced by two labels:] | :[The red curve on the graph starts about halfway from its peak for 0, reaches its peak somewhere between 0 and 1,000, then declines and becomes a dashed line around 1,000, soon after which the remainder of the curve is replaced by two labels:] | ||
− | :Ball Explodes | + | :Ball Explodes |
− | :Widespread Destruction | + | :Widespread Destruction |
:4. Weight | :4. Weight | ||
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:Ball Mass (kg) | :Ball Mass (kg) | ||
:[The red curve on the graph starts just above the x-axis for 10<sup>0</sup>, rises steeply and drops steeply ending just above the x-axis, then becoming a dashed line, all before reaching 10<sup>10</sup>. The remainder of the curve is replaced by two labels:] | :[The red curve on the graph starts just above the x-axis for 10<sup>0</sup>, rises steeply and drops steeply ending just above the x-axis, then becoming a dashed line, all before reaching 10<sup>10</sup>. The remainder of the curve is replaced by two labels:] | ||
− | :Equipment Damage | + | :Equipment Damage |
− | :Black Hole Created | + | :Black Hole Created |
{{comic discussion}} | {{comic discussion}} |