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==Explanation==
 
==Explanation==
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{{incomplete|Created by a SUPERMASSIVE BOWLING BALL - Need a full analysis of each graph (preferably with input from someone who understands bowling). Do NOT delete this tag too soon.}}
  
This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. Among the parameters being measured — those being angle of throw, throwing speed, spinning speed, and weight of the ball — all four graphs encompass a range far larger than would be useful for reference by a bowler. The latter three in particular are on {{w|logarithmic scale}}s, leading up to values that are impossible for a human to achieve.{{Citation needed}}
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This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. As is typical for Randall, however, things start off halfway reasonable and quickly escalate to the absurd. Among the parameters being measured, that being angle, throwing speed, spinning speed, and weight of the ball, the latter three are on {{w|logarithmic scale}}s, making them encompass ranges larger than would be useful for reference by a bowler, up to values that are physically impossible for a human to achieve.{{Citation needed}}
  
The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. The closer you aim to the pins, the more likely it is you hit them.{{Citation needed}} While a novice bowler may have difficulty achieving a 0° angle roll, their roll would still not come close to a -90° or 90° angle (due left or due right), much less a -180° or 180° angle (which, in either case, would be the opposite direction from the pins). Unlike with the other graphs, it is physically possible for a bowler to aim the ball at any angle, albeit not permissible under bowling rules; aiming the ball at an angle which deviates significantly from 0° would most likely cause the ball to end up in the gutter, while more violent or wildly aimed actions could create a risk of the ball going into one of the other lanes or missing the lanes entirely, which could annoy, anger, or even endanger other bowlers and employees of the bowling alley.
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The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. Even a novice bowler already knows to aim the ball at the pins, not elsewhere. While a novice bowler may have difficulty achieving a 0° angle roll, their roll would still not come close to a -90° or 90° angle (due left or due right), much less a -180° or 180° angle (which, in either case, would be the opposite direction from the pins). Unlike with the other graphs, it is physically possible for a bowler to aim the ball at any angle, albeit not permissible under bowling rules; aiming the ball at an angle which deviates significantly from 0° would most likely cause the ball to end up in the gutter, while more violent or wildly aimed actions could create a risk of the ball going into one of the other lanes or missing the lanes entirely, which would annoy or anger other bowlers and employees of the bowling alley (and possibly endanger them, if the absolute value of the angle is superior to 90° on either side).
  
The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about 5–20 m/s (11–45 mph, 18–72 kph), with the chance of a strike decreasing as the speed is increased or decreased. Most bowlers cannot throw more than 45 m/s (100 mph or 160 kph).{{Citation needed}} According to the graph, any throw faster than 100 m/s would cause equipment damage, and then widespread destruction several orders of magnitude later. (Possibly a reference to {{what if|1|Relativistic Baseball}}.) The graph ends at the {{w|speed of light}}, as it is physically impossible to throw anything faster.
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The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about 5-20 m/s (11-45 mph, 18-72 kph), with the chance of a strike decreasing as the speed is increased or decreased. Most bowlers cannot throw more than 45 m/s (100 mph or 160 kph).{{Citation needed}} According to the graph, any throw faster than 100 m/s would cause equipment damage, and then widespread destruction several orders of magnitude later. (Possibly a reference to {{what if|1|Relativistic Baseball}}.) The graph ends at the {{w|speed of light}}, as it is physically impossible to throw anything faster.{{Citation needed}}
  
The third graph concerns the rotational speed of the ball. The "ball explodes" section is a reference to one of [[Randall]]'s favorite equations, which is that an object cannot spin faster than the square root of its specific tensile strength. Spinning the ball any faster than this limit would cause the bowling ball to lose its structural integrity and explosively disintegrate. At particularly high speeds, the material of the ball would be flung outwards at a significant fraction of the speed of light, causing, as in the second graph, widespread destruction (possibly a reference to {{what if|92|One-Second Day}}.)
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The third graph concerns the rotational speed of the ball. The "ball explodes" section is a reference to one of Randall's favorite equations, which is that an object cannot spin faster than the square root of its specific tensile strength. Spinning the ball any faster than this limit would cause the bowling ball to lose its structural integrity and explosively disintegrate. At particularly high speeds, the material of the ball would be flung outwards at a significant fraction of the speed of light, causing, as in graph #2, widespread destruction (possibly a reference to {{what if|92|One-Second Day}}.)
  
The fourth graph in this comic illustrates a bowler's probability of a strike with a ball whose mass ranges from 10<sup>0</sup> kg (2.2 pounds) to close to 10<sup>10</sup> kg (over 22 billion pounds), and continues by indicating that balls even larger than that would cause "equipment damage" (up to 10<sup>20</sup> kg) or the creation of a black hole (starting from around 10<sup>25</sup> kg and up). In reality, a ball would be very likely to cause equipment damage at much lower masses than 10<sup>10</sup> kg.{{Citation needed}} The last entry on the x-axis of this graph is 10<sup>40</sup> kg, which is about 5 billion times the mass of the {{w|Sun}}. The {{w|United States Bowling Congress}} requires all bowling balls to weigh no more than 16 pounds (that is, a mass of no more than 7.257 kg), with no minimum weight. Hence, if the x-axis of the graph ran from, say, 0 to 8 kg, the graph might actually impart some useful information.
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The fourth graph in this comic illustrates a bowler's probability of a strike with a ball whose mass ranges from 10<sup>0</sup> kg (2.2 pounds) to close to 10<sup>10</sup> kg (over 22 billion pounds), and continues by indicating that balls even larger than that would cause "equipment damage" (up to 10<sup>20</sup> kg) or the creation of a black hole (starting from around 10<sup>25</sup> kg and up). The last entry on the x-axis of this graph is 10<sup>40</sup> kg, which is about 5 billion times the mass of the {{w|Sun}}.
  
The title text continues the trend of providing unhelpful information by stating that the optimal place to stand when trying to bowl a strike is inside the bowling alley, but mentions the possibility of "any establishment uphill from one" working, with a little luck. This suggests the possibility of rolling the bowling ball downhill, in to the bowling alley and the pins, such as in {{w|List of Curious George episodes#Season 2 (2007–08)|Curious George}}.
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By contrast, the {{w|United States Bowling Congress}} requires all bowling balls to weigh no more than 16 pounds (that is, a mass of no more than 7.257 kg), with no minimum weight. Hence, if the x-axis of the graph ran from, say, 0 to 8 kg, the graph might actually impart some useful information.
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The title text continues the trend of providing unhelpful information by stating that the optimal place to stand when trying to bowl a strike is inside the bowling alley. It is quite obvious that if one is to attempt to bowl a strike, they should stand near the pins, hence inside a bowling alley. The title text also mentions the possibility of "any establishment uphill from one" working, with a little luck. This suggests the possibility of rolling the bowling ball downhill, into the bowling alley (possibly ''through'' it) and into the pins. If the ball were to be launched at very high speed, its destructive power would allow it to get a strike from any site with a bowling alley along the ball's path. If launched at sufficiently high rotational speed, it could get a strike from outside at any bowling alley that doesn't have enough solid shielding between the pins and the exploding fragments of the ball.
  
 
==Transcript==
 
==Transcript==
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{{incomplete transcript|Do NOT delete this tag too soon.}}
 
:[The header is surrounded on either side by small drawings of two bowling pins and a bowling ball.]
 
:[The header is surrounded on either side by small drawings of two bowling pins and a bowling ball.]
 
:Data for Optimal Bowling
 
:Data for Optimal Bowling
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:Ball Speed (m/s)
 
:Ball Speed (m/s)
 
:[The red curve on the graph starts at the x-axis for 10<sup>-1</sup>, reaches its peak around 10, then declines and becomes a dashed line ending around three-quarters of the peak around 10<sup>2</sup>. The remainder of the curve is replaced by two labels:]
 
:[The red curve on the graph starts at the x-axis for 10<sup>-1</sup>, reaches its peak around 10, then declines and becomes a dashed line ending around three-quarters of the peak around 10<sup>2</sup>. The remainder of the curve is replaced by two labels:]
:Equipment Damage [from approximately 10<sup>2</sup> to approximately 10<sup>5</sup>]
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:Equipment Damage
:Widespread Destruction [from approximately 10<sup>5</sup> to the end of the axis]
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:Widespread Destruction
  
 
:3. Spin
 
:3. Spin
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:Spin (RPMs)
 
:Spin (RPMs)
 
:[The red curve on the graph starts about halfway from its peak for 0, reaches its peak somewhere between 0 and 1,000, then declines and becomes a dashed line around 1,000, soon after which the remainder of the curve is replaced by two labels:]
 
:[The red curve on the graph starts about halfway from its peak for 0, reaches its peak somewhere between 0 and 1,000, then declines and becomes a dashed line around 1,000, soon after which the remainder of the curve is replaced by two labels:]
:Ball Explodes [from approximately 10,000 to approximately 10<sup>7.5</sup>]
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:Ball Explodes
:Widespread Destruction [from approximately 10<sup>7.5</sup> to the end of the axis]
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:Widespread Destruction
  
 
:4. Weight
 
:4. Weight
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:Ball Mass (kg)
 
:Ball Mass (kg)
 
:[The red curve on the graph starts just above the x-axis for 10<sup>0</sup>, rises steeply and drops steeply ending just above the x-axis, then becoming a dashed line, all before reaching 10<sup>10</sup>. The remainder of the curve is replaced by two labels:]
 
:[The red curve on the graph starts just above the x-axis for 10<sup>0</sup>, rises steeply and drops steeply ending just above the x-axis, then becoming a dashed line, all before reaching 10<sup>10</sup>. The remainder of the curve is replaced by two labels:]
:Equipment Damage [from approximately 10<sup>9</sup> to approximately 10<sup>22</sup>]
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:Equipment Damage
:Black Hole Created [from approximately 10<sup>25</sup> to the end of the axis]
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:Black Hole Created  
  
 
{{comic discussion}}
 
{{comic discussion}}

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