Editing 2852: Parameterball

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
  
 
==Explanation==
 
==Explanation==
This comic depicts the game of parameterball, a "raquet" game. This is a misspelling (creative or unintentional) of the {{w|Racket_(sports_equipment)|sports equipment}} that is [https://www.quora.com/When-do-you-use-racket-and-raquet spelled] "raquette" in French (probably from the Dutch for the action of "striking back"), was adopted into English as "racquet" and later acquired the alternative (and extremely common) form "racket" ([[1010: Etymology-Man|etymologically]] distinct from the noise/"protection racket" use of that word).
+
{{incomplete|Created by a an EXOTIC SPORTS FAN WAITING FOR A GAME OF PARAMETERBALL}} <!--no more. it's over-->
 +
This comic depicts the game of parameterball, a "raquet" game. This is likely a creative misspelling of the {{w|Racket_(sports_equipment)|sports equipment}} that is [https://www.quora.com/When-do-you-use-racket-and-raquet spelled] "raquette" in French (probably from the Dutch for the action of "striking back"), was adopted into English as "racquet" and later acquired the alternative (and extremely common) form "racket" ([[1010: Etymology-Man|etymologically]] distinct from the noise/"protection racket" use of that word). It is also possible, however, that it is simply a misspelling of "racquet" and nothing more.
  
 
There are a number of distinct {{w|List of racket sports|racket sports}}, which generalise to various forms of opposing players hitting a projectile between their respective zones of control. These are usually two-sided (2-{{w|Doubles|or-4}} players) point-scoring games using a delineated court/playing-surface, with a net or {{w|Squash (sport)|markings}} defining either side's control of play. The projectile is often a ball of some kind (or equivalent, such as the {{w|Badminton|shuttlecock}}), which must be hit with a racket(/'paddle' bat). Often, the objective of the game is to hit the ball so that it bounces on your opponent's side, in a legitimate manner, that cannot then be legitimately returned. Two notable examples of this kind of game are {{w|Tennis}} and {{w|Table Tennis}} (also known as Ping-Pong), which demonstrate the potentially different scales of playing area, ball and net.
 
There are a number of distinct {{w|List of racket sports|racket sports}}, which generalise to various forms of opposing players hitting a projectile between their respective zones of control. These are usually two-sided (2-{{w|Doubles|or-4}} players) point-scoring games using a delineated court/playing-surface, with a net or {{w|Squash (sport)|markings}} defining either side's control of play. The projectile is often a ball of some kind (or equivalent, such as the {{w|Badminton|shuttlecock}}), which must be hit with a racket(/'paddle' bat). Often, the objective of the game is to hit the ball so that it bounces on your opponent's side, in a legitimate manner, that cannot then be legitimately returned. Two notable examples of this kind of game are {{w|Tennis}} and {{w|Table Tennis}} (also known as Ping-Pong), which demonstrate the potentially different scales of playing area, ball and net.
Line 19: Line 20:
  
 
The title text mentions that the ball's density is also randomized, and refers to instances where the net size, ball size, and court size were similar to that of a Ping-pong match, but with a ball as dense as a {{w|Bowling ball|bowling ball}}, which not only led to equipment damage, but does so regularly. Despite this, the participants ''do not'' learn the density until ''after'' their racket is chosen, meaning that they have no way of determining whether the racket they chose is durable enough until it's already too late. (Conversely, choosing an excessively robust item could be a bad decision when trying to play with a light ball, as it would be detrimental in reacting against rapid volleys by a more aptly-equipped opponent.)
 
The title text mentions that the ball's density is also randomized, and refers to instances where the net size, ball size, and court size were similar to that of a Ping-pong match, but with a ball as dense as a {{w|Bowling ball|bowling ball}}, which not only led to equipment damage, but does so regularly. Despite this, the participants ''do not'' learn the density until ''after'' their racket is chosen, meaning that they have no way of determining whether the racket they chose is durable enough until it's already too late. (Conversely, choosing an excessively robust item could be a bad decision when trying to play with a light ball, as it would be detrimental in reacting against rapid volleys by a more aptly-equipped opponent.)
 
The mention of this 'region in parameter space' may reference the 'bowling ball on a sheet' metaphor sometimes used to try to illustrate how the gravitational fields of objects, often more specifically black holes, 'bend' spacetime around them. If the parameters of the game allow for balls with densities such that they create a singularity, this would indeed seem highly likely to damage not just equipment, but players as well. More simply, though, a 'parameter space' is the theoretical n-dimensional mapping of all theoretical combinations of individual variables - the specific variable of ball density will render an entire slice of this 'gamespace' problematic (irrespective of the other slices, or covarible regions where everything else might work or otherwise).
 
  
 
Note that the players can choose their own racket, and can do so after finding out the three parameters given in the main comic. Only the density of the ball is unknown when they choose the racket. Thus this indirectly leads to some randomness in the selection of racket also, as the players try to guess what would be best for a random choice of ball density.
 
Note that the players can choose their own racket, and can do so after finding out the three parameters given in the main comic. Only the density of the ball is unknown when they choose the racket. Thus this indirectly leads to some randomness in the selection of racket also, as the players try to guess what would be best for a random choice of ball density.
Line 28: Line 27:
 
[[Randall]] may have been inspired by {{w|Pickleball}}, a type of racket sport rising sharply in popularity in the US at the time this comic came out. Pickleball is a middle-ground of tennis and table tennis, with an intermediate-sized ball, court, and net height. Randall may have noticed the distinct parameters of pickleball’s elements compared to its cousin sports and was inspired to imagine a scenario in which such parameters might be randomized.
 
[[Randall]] may have been inspired by {{w|Pickleball}}, a type of racket sport rising sharply in popularity in the US at the time this comic came out. Pickleball is a middle-ground of tennis and table tennis, with an intermediate-sized ball, court, and net height. Randall may have noticed the distinct parameters of pickleball’s elements compared to its cousin sports and was inspired to imagine a scenario in which such parameters might be randomized.
  
This comic is reminiscent of [[2663: Tetherball Configurations]], also four different settings for the same sport, that makes it more or less playable. Randall also invented more unusual ball games with [[1507: Metaball]], [[1920: Emoji Sports]], and [[2705: Spacetime Soccer]]
+
This comic is reminiscent of [[2663: Tetherball Configurations]], also four different settings for the same sport, that makes it more or less playable. Randall also invented another unusual ball game with [[1507: Metaball]] and [[2705: Spacetime Soccer]].
  
 
The parameters of the game being randomized is reminiscent of the "Calvinball" game in the {{w|Calvin & Hobbes}} cartoons, which is never played twice with the same rules.
 
The parameters of the game being randomized is reminiscent of the "Calvinball" game in the {{w|Calvin & Hobbes}} cartoons, which is never played twice with the same rules.
Line 64: Line 63:
 
:[Caption below the panel:]
 
:[Caption below the panel:]
 
:Parameterball is a raquet <!--[sic] mispelled in comic--> game divided into four quarters, with ball size, court size, and net height randomized each quarter.
 
:Parameterball is a raquet <!--[sic] mispelled in comic--> game divided into four quarters, with ball size, court size, and net height randomized each quarter.
 
==Trivia==
 
* A Pong-style video game, implemented in Godot, has been inspired by this comic: https://github.com/sdfgeoff/parameterball
 
 
  
 
{{comic discussion}}
 
{{comic discussion}}

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)