Editing 2852: Parameterball
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==Explanation== | ==Explanation== | ||
− | This comic depicts the game of parameterball, a "raquet" game. This is a misspelling | + | {{incomplete|Created by a an EXOTIC SPORTS FAN WAITING FOR A GAME OF PARAMETERBALL}} <!--no more. it's over--> |
+ | This comic depicts the game of parameterball, a "raquet" game. This is likely a creative misspelling of the {{w|Racket_(sports_equipment)|sports equipment}} that is [https://www.quora.com/When-do-you-use-racket-and-raquet spelled] "raquette" in French (probably from the Dutch for the action of "striking back"), was adopted into English as "racquet" and later acquired the alternative (and extremely common) form "racket" ([[1010: Etymology-Man|etymologically]] distinct from the noise/"protection racket" use of that word). It is also possible, however, that it is simply a misspelling of "racquet" and nothing more. | ||
There are a number of distinct {{w|List of racket sports|racket sports}}, which generalise to various forms of opposing players hitting a projectile between their respective zones of control. These are usually two-sided (2-{{w|Doubles|or-4}} players) point-scoring games using a delineated court/playing-surface, with a net or {{w|Squash (sport)|markings}} defining either side's control of play. The projectile is often a ball of some kind (or equivalent, such as the {{w|Badminton|shuttlecock}}), which must be hit with a racket(/'paddle' bat). Often, the objective of the game is to hit the ball so that it bounces on your opponent's side, in a legitimate manner, that cannot then be legitimately returned. Two notable examples of this kind of game are {{w|Tennis}} and {{w|Table Tennis}} (also known as Ping-Pong), which demonstrate the potentially different scales of playing area, ball and net. | There are a number of distinct {{w|List of racket sports|racket sports}}, which generalise to various forms of opposing players hitting a projectile between their respective zones of control. These are usually two-sided (2-{{w|Doubles|or-4}} players) point-scoring games using a delineated court/playing-surface, with a net or {{w|Squash (sport)|markings}} defining either side's control of play. The projectile is often a ball of some kind (or equivalent, such as the {{w|Badminton|shuttlecock}}), which must be hit with a racket(/'paddle' bat). Often, the objective of the game is to hit the ball so that it bounces on your opponent's side, in a legitimate manner, that cannot then be legitimately returned. Two notable examples of this kind of game are {{w|Tennis}} and {{w|Table Tennis}} (also known as Ping-Pong), which demonstrate the potentially different scales of playing area, ball and net. | ||
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The title text mentions that the ball's density is also randomized, and refers to instances where the net size, ball size, and court size were similar to that of a Ping-pong match, but with a ball as dense as a {{w|Bowling ball|bowling ball}}, which not only led to equipment damage, but does so regularly. Despite this, the participants ''do not'' learn the density until ''after'' their racket is chosen, meaning that they have no way of determining whether the racket they chose is durable enough until it's already too late. (Conversely, choosing an excessively robust item could be a bad decision when trying to play with a light ball, as it would be detrimental in reacting against rapid volleys by a more aptly-equipped opponent.) | The title text mentions that the ball's density is also randomized, and refers to instances where the net size, ball size, and court size were similar to that of a Ping-pong match, but with a ball as dense as a {{w|Bowling ball|bowling ball}}, which not only led to equipment damage, but does so regularly. Despite this, the participants ''do not'' learn the density until ''after'' their racket is chosen, meaning that they have no way of determining whether the racket they chose is durable enough until it's already too late. (Conversely, choosing an excessively robust item could be a bad decision when trying to play with a light ball, as it would be detrimental in reacting against rapid volleys by a more aptly-equipped opponent.) | ||
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Note that the players can choose their own racket, and can do so after finding out the three parameters given in the main comic. Only the density of the ball is unknown when they choose the racket. Thus this indirectly leads to some randomness in the selection of racket also, as the players try to guess what would be best for a random choice of ball density. | Note that the players can choose their own racket, and can do so after finding out the three parameters given in the main comic. Only the density of the ball is unknown when they choose the racket. Thus this indirectly leads to some randomness in the selection of racket also, as the players try to guess what would be best for a random choice of ball density. | ||
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[[Randall]] may have been inspired by {{w|Pickleball}}, a type of racket sport rising sharply in popularity in the US at the time this comic came out. Pickleball is a middle-ground of tennis and table tennis, with an intermediate-sized ball, court, and net height. Randall may have noticed the distinct parameters of pickleball’s elements compared to its cousin sports and was inspired to imagine a scenario in which such parameters might be randomized. | [[Randall]] may have been inspired by {{w|Pickleball}}, a type of racket sport rising sharply in popularity in the US at the time this comic came out. Pickleball is a middle-ground of tennis and table tennis, with an intermediate-sized ball, court, and net height. Randall may have noticed the distinct parameters of pickleball’s elements compared to its cousin sports and was inspired to imagine a scenario in which such parameters might be randomized. | ||
− | This comic is reminiscent of [[2663: Tetherball Configurations]], also four different settings for the same sport, that makes it more or less playable. Randall also invented | + | This comic is reminiscent of [[2663: Tetherball Configurations]], also four different settings for the same sport, that makes it more or less playable. Randall also invented another unusual ball game with [[1507: Metaball]] and [[2705: Spacetime Soccer]]. |
The parameters of the game being randomized is reminiscent of the "Calvinball" game in the {{w|Calvin & Hobbes}} cartoons, which is never played twice with the same rules. | The parameters of the game being randomized is reminiscent of the "Calvinball" game in the {{w|Calvin & Hobbes}} cartoons, which is never played twice with the same rules. | ||
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:[Caption below the panel:] | :[Caption below the panel:] | ||
:Parameterball is a raquet <!--[sic] mispelled in comic--> game divided into four quarters, with ball size, court size, and net height randomized each quarter. | :Parameterball is a raquet <!--[sic] mispelled in comic--> game divided into four quarters, with ball size, court size, and net height randomized each quarter. | ||
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{{comic discussion}} | {{comic discussion}} |