Editing 904: Sports
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If the generator is weighted to favor a specific team in a specific game, that is discussed. Then the results of the game (more random numbers) are discussed. It's the discussion that is the narrative part. If a player breaks a record, that becomes part of the narrative. The number is random, but weighted because of player skill or the rules of the sport. | If the generator is weighted to favor a specific team in a specific game, that is discussed. Then the results of the game (more random numbers) are discussed. It's the discussion that is the narrative part. If a player breaks a record, that becomes part of the narrative. The number is random, but weighted because of player skill or the rules of the sport. | ||
β | + | College sports are especially prone to this kind of narrative-first journalism with their penchant for using more arbitrary systems of placement to determine postseason play than professional sports which have almost all standardized their systems around sometimes highly complicated metrics to determine who reaches the postseason. Prime examples of this are the new ''{{w|College Football Playoff}}'' which has a committee release polls every week after Week 9 of the college football season, with the top four teams in the final poll playing for the championship, and ''{{w|March Madness}}'' where a similar committee ranks the top 68 teams in the country in a bracket for the championship tournament. The old ''{{w|Bowl Championship Series}}'', which determined the NCAA Division I college football champion from 1998 to 2013, literally used computers generating numbers and algorithms based on team performance as a heavy part of their ranking systems that determined which two teams played for the championship at the end of the season. | |
The title text applies this to financial/stock results/forecasts as well and, most appropriately, to ''{{w|Dungeons & Dragons}}'' (''D&D''), a tabletop role-playing game. In ''D&D'' the players and {{w|Dungeon Master}} are forging a narrative about the characters and world they have collectively made up; the players all decide on courses of action (such as negotiating with townspeople, intimidating nobles, attacking monsters, to name a tiny fraction of possibilities) and whether they succeed is determined by rolling dice of various numbers of sides. The numerical results are woven into a narrative by the Dungeon Master. | The title text applies this to financial/stock results/forecasts as well and, most appropriately, to ''{{w|Dungeons & Dragons}}'' (''D&D''), a tabletop role-playing game. In ''D&D'' the players and {{w|Dungeon Master}} are forging a narrative about the characters and world they have collectively made up; the players all decide on courses of action (such as negotiating with townspeople, intimidating nobles, attacking monsters, to name a tiny fraction of possibilities) and whether they succeed is determined by rolling dice of various numbers of sides. The numerical results are woven into a narrative by the Dungeon Master. |