Editing Talk:1223: Dwarf Fortress
![]() |
Please sign your posts with ~~~~ |
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
::However, apart from the speed of running (and the fact that the quantifiable 'Fort-contained' memory theoretically available may not be sufficient to hold the state of any reasonably Minecraft-like playing environment), I'm wondering about the interface. Playing Minecraft-within-Fortress would require some interesting setting up. Having myself made a Tetris-within-Fortress (sort of, never got around to rotating tetronimos, although translation of the falling pieces and line-anihilationsof those that had settled all worked as planned), I suppose you could start with a matrix display made of remotely controlled bridges (from water-activated pressure-plates), a bit like I used to 'externally' represent the data held within the "block matrix" pump'n'pool 'processor' for my Tetris example. | ::However, apart from the speed of running (and the fact that the quantifiable 'Fort-contained' memory theoretically available may not be sufficient to hold the state of any reasonably Minecraft-like playing environment), I'm wondering about the interface. Playing Minecraft-within-Fortress would require some interesting setting up. Having myself made a Tetris-within-Fortress (sort of, never got around to rotating tetronimos, although translation of the falling pieces and line-anihilationsof those that had settled all worked as planned), I suppose you could start with a matrix display made of remotely controlled bridges (from water-activated pressure-plates), a bit like I used to 'externally' represent the data held within the "block matrix" pump'n'pool 'processor' for my Tetris example. | ||
::Something that somewhat evaded me (or, rather, forced me to slow the game progression down well below its normal pace) was a control mechanism. Clicking and setting levers to be pulled, or locking and unlocking doors to allow creature-activated pressure-plates to be run over, depends on knowing that all dwarves (or animals, or hostiles being sent scurrying in circles in a dungeon loop as each tempting exit is automatically closed off and the next one round the track temporarily opened) continue to respond to your requests. It did very much seem like the Bunch Of Rocks situation, indeed. ;) [[Special:Contributions/178.98.124.195|178.98.124.195]] 13:07, 10 June 2013 (UTC) | ::Something that somewhat evaded me (or, rather, forced me to slow the game progression down well below its normal pace) was a control mechanism. Clicking and setting levers to be pulled, or locking and unlocking doors to allow creature-activated pressure-plates to be run over, depends on knowing that all dwarves (or animals, or hostiles being sent scurrying in circles in a dungeon loop as each tempting exit is automatically closed off and the next one round the track temporarily opened) continue to respond to your requests. It did very much seem like the Bunch Of Rocks situation, indeed. ;) [[Special:Contributions/178.98.124.195|178.98.124.195]] 13:07, 10 June 2013 (UTC) | ||
β | |||
Shouldn't it be "''I'' do" and "Then you're effectively ''a'' Dwarf Fortress ''player'' watching your dwarves play Dwarf Fortress" because "Big Brother" is singular? [[User:DiEvAl|DiEvAl]] ([[User talk:DiEvAl|talk]]) 09:22, 10 June 2013 (UTC) | Shouldn't it be "''I'' do" and "Then you're effectively ''a'' Dwarf Fortress ''player'' watching your dwarves play Dwarf Fortress" because "Big Brother" is singular? [[User:DiEvAl|DiEvAl]] ([[User talk:DiEvAl|talk]]) 09:22, 10 June 2013 (UTC) |