Editing Talk:2061: Tectonics Game
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Hey, guys reading your comments I can see several people, including myself, might be interested in making a game like this. Perhaps we should coordinate efforts to make one? [[Special:Contributions/162.158.246.100|162.158.246.100]] 23:15, 19 October 2018 (UTC) | Hey, guys reading your comments I can see several people, including myself, might be interested in making a game like this. Perhaps we should coordinate efforts to make one? [[Special:Contributions/162.158.246.100|162.158.246.100]] 23:15, 19 October 2018 (UTC) | ||
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I came here specifically to see if this game existed and I'm irritated it doesn't yet. People with better coding and geological skills than me, you have an interested party. {{unsigned ip|108.162.221.83}} | I came here specifically to see if this game existed and I'm irritated it doesn't yet. People with better coding and geological skills than me, you have an interested party. {{unsigned ip|108.162.221.83}} | ||
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== It already exists as software!!! == | == It already exists as software!!! == | ||
− | This kind of program already (sort of) exists and is used by professional geologists. In general it's called section balancing (Wikipedia calls it | + | This kind of program already (sort of) exists and is used by professional geologists. In general it's called section balancing (Wikipedia calls it section restoration https://en.wikipedia.org/wiki/Section_restoration). The objective of the programs is normally to move backwards through time to see how the earth looked in the distant past, but they can either animate starting from the past or could move into the future. Some examples are 3D Kinematic from Midland Valley (https://www.mve.com/software/3d-kinematic), KronosFlow from Beicip-FranLab (http://www.beicip.com/2d-kinematics-basin-modeling) or their older product LOCACE, Kine3D from Paradigm (http://www.pdgm.com/products/kine3d), and Dynel3D from iGeoss (now Schlumberger https://www.software.slb.com/products/igeoss). |
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