Editing Talk:2626: d65536
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::Except, of course that you also need enough distance (on top of whatever factor you consider practical as a variation-wrapping value, which might not be the ½-in-2 I give) to also roll ''sideways''. If for some reason you really don't want to roll 65536 or 1 (or is it 65535 and 0?), which may be on polar-opposite faces, you might make sure that they are directly to the left and right before you propel the die forwards ''a little'', not caring which distribution of numbers is on/near the rolling-equator (2 is acceptible to you, and 65533, etc; other very low/high values conceivably placed on that thin band of "wheel-like chance" but you're just avoiding the very largest and smallest, or specifically just the one of them) but knowing that it's more unlikely to easily present the exact face(s) you dislike than it might be in a truly 'fair' roll. | ::Except, of course that you also need enough distance (on top of whatever factor you consider practical as a variation-wrapping value, which might not be the ½-in-2 I give) to also roll ''sideways''. If for some reason you really don't want to roll 65536 or 1 (or is it 65535 and 0?), which may be on polar-opposite faces, you might make sure that they are directly to the left and right before you propel the die forwards ''a little'', not caring which distribution of numbers is on/near the rolling-equator (2 is acceptible to you, and 65533, etc; other very low/high values conceivably placed on that thin band of "wheel-like chance" but you're just avoiding the very largest and smallest, or specifically just the one of them) but knowing that it's more unlikely to easily present the exact face(s) you dislike than it might be in a truly 'fair' roll. | ||
::Perhaps the best thing is to have a rolling track to send the thing down that puts it the required "two or so rotations" forward to then either hit a wall or climb slightly up a slope (at a roughly 45 degree angle) that then sends it back roughly sideways to the original vector for a similar distance with a perpendicular or even composite moment of rolling rotation, to bring 'initially axial' numbers fully into play... And that dog-leg would require a sligthly shorter length from launch-position to where the thoroughly mixed-up final stopping point should be, whilst significantly foiling the master-manipulators who actually try to arrange an initial setup that favours better final results (rather than just nudge it, uncaring, for a result not as totally random but certainly not more predominently of desired-for ranges than otherwise). [[Special:Contributions/141.101.99.8|141.101.99.8]] 12:28, 31 May 2022 (UTC) | ::Perhaps the best thing is to have a rolling track to send the thing down that puts it the required "two or so rotations" forward to then either hit a wall or climb slightly up a slope (at a roughly 45 degree angle) that then sends it back roughly sideways to the original vector for a similar distance with a perpendicular or even composite moment of rolling rotation, to bring 'initially axial' numbers fully into play... And that dog-leg would require a sligthly shorter length from launch-position to where the thoroughly mixed-up final stopping point should be, whilst significantly foiling the master-manipulators who actually try to arrange an initial setup that favours better final results (rather than just nudge it, uncaring, for a result not as totally random but certainly not more predominently of desired-for ranges than otherwise). [[Special:Contributions/141.101.99.8|141.101.99.8]] 12:28, 31 May 2022 (UTC) | ||
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Should it be related to https://xkcd.com/221/ ? [[Special:Contributions/162.158.183.246|162.158.183.246]] 08:07, 31 May 2022 (UTC) | Should it be related to https://xkcd.com/221/ ? [[Special:Contributions/162.158.183.246|162.158.183.246]] 08:07, 31 May 2022 (UTC) |