Editing Talk:2882: Net Rotations
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:A worldline is a relativistic concept, the track of a particle (or anything, by extension) through 4D spacetime. Randall is imagining it as a physical object (not a mathematical abstraction) and thus whenever the actual object rotates, its worldline is twisted. Presumably these physical worldlines would build up torsional potential energy as they twisted, and could eventually be damaged if too many twists/year were present.[[User:Nitpicking|Nitpicking]] ([[User talk:Nitpicking|talk]]) 02:57, 18 January 2024 (UTC) | :A worldline is a relativistic concept, the track of a particle (or anything, by extension) through 4D spacetime. Randall is imagining it as a physical object (not a mathematical abstraction) and thus whenever the actual object rotates, its worldline is twisted. Presumably these physical worldlines would build up torsional potential energy as they twisted, and could eventually be damaged if too many twists/year were present.[[User:Nitpicking|Nitpicking]] ([[User talk:Nitpicking|talk]]) 02:57, 18 January 2024 (UTC) | ||
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I would love to know what my net rotations is. Not enough to actually keep track, mind you. [[Special:Contributions/172.70.178.126|172.70.178.126]] 02:53, 18 January 2024 (UTC) | I would love to know what my net rotations is. Not enough to actually keep track, mind you. [[Special:Contributions/172.70.178.126|172.70.178.126]] 02:53, 18 January 2024 (UTC) |