Editing Talk:2916: Machine

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: E1: In the machine there is a value called ms_per_ball. Its value is 1000. Ie, a ball should be spawned every 1 second into the overall machine per entry. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)
 
: E1: In the machine there is a value called ms_per_ball. Its value is 1000. Ie, a ball should be spawned every 1 second into the overall machine per entry. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)
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:: Measuring five random new puzzles, I found most entries deliver 1 ball per second, or almost that much.  But I found one green entry that only provided 1 ball every 2 seconds (15 in 30, forever).  When I delivered those green balls to the green exit point, I found the ring meter there filled up twice as much per ball consumed.  Later I found a red entry that produced only 8 balls in 30 seconds, forever.  Those red balls also filled the red exit ring meter much faster than usual. [[Special:Contributions/172.69.134.17|172.69.134.17]] 12:51, 8 May 2024 (UTC)
 
 
: K1: There are 3 collision zones defined for the cat swat: The head, its butt & a zone in front of it ("swat sensor"). [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)
 
: K1: There are 3 collision zones defined for the cat swat: The head, its butt & a zone in front of it ("swat sensor"). [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)
 
: K2: Yes. There is in fact a hidden property called catMass. Its value is 2. I am not aware of any machines which submitted a different value. I have submitted my own (sadly not accepted) with stronger cats (a higher catMass value). [https://incredible.xkcd.com/folio/02092fc5-9e23-5468-990e-fba7d67d82c6 Here's an example]. This value is multiplied by 8 and then divided by the minimum of inverse mass of the ball or JS' Number.MIN_VALUE. So to answer your question: yes, it is the same, unless this value got altered (through external methods) and depending on the ball type. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)  
 
: K2: Yes. There is in fact a hidden property called catMass. Its value is 2. I am not aware of any machines which submitted a different value. I have submitted my own (sadly not accepted) with stronger cats (a higher catMass value). [https://incredible.xkcd.com/folio/02092fc5-9e23-5468-990e-fba7d67d82c6 Here's an example]. This value is multiplied by 8 and then divided by the minimum of inverse mass of the ball or JS' Number.MIN_VALUE. So to answer your question: yes, it is the same, unless this value got altered (through external methods) and depending on the ball type. [[Special:Contributions/162.158.111.212|162.158.111.212]] 18:56, 15 April 2024 (UTC)  

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