Editing 1608: Hoverboard

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 25: Line 25:
 
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are [http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png tall walls seemingly designed to contain the player]. However, the walls have a finite height and, combined with the ability to double-jump, the player can leave the purported "play area" either to the sides or above the initial maze. This returns a flashing red [[#Messages in Play Area|error message]]: "'''[http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area]'''".
 
Beyond the maze on either side (just far enough that players who remain within the maze will not see) are [http://www.explainxkcd.com/wiki/images/8/8b/1680_Play_Area_Full_Size_Coins_Hoverboard_and_View.png tall walls seemingly designed to contain the player]. However, the walls have a finite height and, combined with the ability to double-jump, the player can leave the purported "play area" either to the sides or above the initial maze. This returns a flashing red [[#Messages in Play Area|error message]]: "'''[http://www.explainxkcd.com/wiki/images/a/ae/Return_to_the_play_area.PNG Return to the Play Area]'''".
  
But if the player overcomes the desire to comply and return to the play area and disregards this message, they can take hoverboard Cueball outside beyond the tall walls surrounding the initial play area. And here they will discover an entire world that can be explored left and right (and above), including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. There are also many more [[#Coins|coins]] to collect, 169 coins overall, so 152 more than those from the play area. There are also 116 in the right side alone, and 36 on the left.
+
But if the player overcomes the desire to comply and return to the play area and disregards this message, they can take hoverboard Cueball outside beyond the tall walls surrounding the initial play area. And here they will discover an entire world that can be explored left and right (and above), including numerous points of interest and {{w|Easter egg (media)|Easter eggs}} similar in style to comic [[1110: Click and Drag]]. There are also many more [[#Coins|coins]] to collect, 169 coins overall, so 152 more than those from the play area.
  
 
Although this game is reminiscent of Click and Drag, this was the first time an actual game, where the user moves an object in front of the drawing, has been released on xkcd. In previous "games" this has not been the case. In Click and Drag the user only moves the drawing into the view section. And in for instance the two previous [[:Category:April fools' comics|April fools' comics]], [[1350: Lorenz]] and [[1506: xkcloud]], the user does not move anything, but only supplies choices, text and drawings. However, already on the next {{w|April Fools' Day}} a new game, [[1663: Garden]], was released where the users also actively moved items around on the screen and could make items disappear (like taking coins in this game.). The ability to infinitely doubles jump allows us to reach beyond just the ground.
 
Although this game is reminiscent of Click and Drag, this was the first time an actual game, where the user moves an object in front of the drawing, has been released on xkcd. In previous "games" this has not been the case. In Click and Drag the user only moves the drawing into the view section. And in for instance the two previous [[:Category:April fools' comics|April fools' comics]], [[1350: Lorenz]] and [[1506: xkcloud]], the user does not move anything, but only supplies choices, text and drawings. However, already on the next {{w|April Fools' Day}} a new game, [[1663: Garden]], was released where the users also actively moved items around on the screen and could make items disappear (like taking coins in this game.). The ability to infinitely doubles jump allows us to reach beyond just the ground.

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)