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| date      = September 22, 2006
 
| date      = September 22, 2006
 
| title    = Accident
 
| title    = Accident
| image    = accident.png
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| image    = Accident.png
 
| titletext = As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.
 
| titletext = As far as treachery-as-driving-music goes, Katamari music is matched only by Guitar Hero music.
 
}}
 
}}
  
 
==Explanation==
 
==Explanation==
After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the [https://www.youtube.com/watch?v=iMH49ieL4es game's theme song] starts playing.  
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After someone plays a game enough, various instincts develop. One might be ready to push the right button when a right arrow comes up on screen. One might learn the tricky sequences of moves needed for a situation in the game, and find oneself doing them in another game in a similar situation. Or, as in this case, one might get used to pushing a giant ball around trying to collect smaller objects, and try doing so with your car when the [http://www.youtube.com/watch?v=d5QPSvOsS8o game's themesong] starts playing.  
  
In the game {{w|Katamari Damacy}}, the player has to grow a large ball of clutter by rolling the ball over smaller objects in the playfield, which become attached to the ball, growing the clutter ball larger and larger. As the clutter ball gets larger, bigger things in the environment will begin sticking to the clutter ball instead of acting as obstacles, giving the player more clutter to grab. How big the player can get this clutter ball, or "katamari," determines how well the player does in the game, as is also mentioned in [[83: Katamari]].
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The game {{w|Katamari Damacy}}is also referenced in frame 3. In the game, the player has to grow an initial object by rolling over smaller objects in the playfield which become attached to it, growing the object and making it larger and larger. As the conglomeration of objects gets larger, bigger things in the environment will begin to attach to it, allowing it to grow further. How big the player can get this conglomeration of objects, or "katamari", determines how well the player does in the game.
  
When Katamari Damacy's theme song comes on in the third panel, [[Cueball]] begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside of the game.{{Citation needed}}
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When Katamari Damacy's theme song comes on in the third panel, [[Cueball]] begins acting out the game's premise, and drives his car into a mailbox - which "looked smaller" than his car - trying to get it to attach. This doesn't work so well outside fo the game.  
  
The title text implies that music used in the game {{w|Guitar Hero}} is equally hazardous when driving. Anyone who's become accustomed to rocking out on a fake guitar to a particular song could find themselves involuntarily playing the air guitar when said song comes on the radio unexpectedly. Randall is pointing out that Guitar Hero-induced spontaneous air guitar performances are not safe activities while driving. Alternatively, one may try to hit all incoming objects in an attempt to mimic hitting strings of notes as they move down the fretboard, which would be immediately more disastrous. Another possibility is that the hazard is pressing several buttons repeatedly to mimic Guitar Hero, which would not only distract from driving, but also cause chaos in the car.
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The title text states that while driving your car, the danger imposed by listening to the Katamari theme song, will only be topped by listening to the music from {{w|Guitar Hero}}. The danger from the latter could be, that the road one is driving on might appear as the "note highway" that is the gameplay mechanism of Guitar Hero; in this case, the driver would weave rapidly between lanes in order to "hit all the notes," which could prove far more devastating than only trying to hit items smaller than the car.
  
 
The theme song from Katamari Damacy is also mentioned in [[851: Na]].
 
The theme song from Katamari Damacy is also mentioned in [[851: Na]].
  
 
==Transcript==
 
==Transcript==
:[Cueball driving in a car while listening to some music.]
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:[Cueball driving car while singing.]
:Music: ♫ ♩ ♬
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:Cueball: NAAAA NA NA NANA NANA NA NA KATAMARI DAMACY
:[Another panel of Cueball listening to music while driving. Cueball's head is turned to the right.]
 
:Music: ♬ ♪ ♩
 
:[A third panel. Cueball's head is turned to the left.]
 
:Music: NAAAA NA NA NANA NANA NA NA KATAMARI DAMACY ♪ ♩
 
 
:[Cueball and Megan talking.]
 
:[Cueball and Megan talking.]
 
:Megan: And that's when you veered into the mailbox?
 
:Megan: And that's when you veered into the mailbox?
 
:Cueball: It looked smaller then me. It was just instinct.
 
:Cueball: It looked smaller then me. It was just instinct.
 
==Trivia==
 
* According to [https://xkcd.com/161/info.0.json this comic's official transcript], Megan is the owner of the mailbox.
 
* Or, as in [[1344]], one might start to spot interesting number patterns after playing the "2048" game.
 
  
 
{{Comic discussion}}
 
{{Comic discussion}}
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[[Category:Video games]]
 
[[Category:Video games]]
 
[[Category:Music]]
 
[[Category:Music]]
[[Category:Katamari Damacy]]
 
[[Category:Rhythm Games]]
 
 
[[Category:Guitar Hero]]
 
[[Category:Guitar Hero]]

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