Editing 1772: Startup Opportunity

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
The analysts suggest that Beret Guy find an industry to disrupt. The mention of "industry" immediately reminds Beret Guy of {{w|SimCity}}, where Industrial (along with Residential and Commercial) is one of the three main zone types - it allows factories and farms to develop. {{w|Disruptive innovation|Disruption}} means coming up with a product that redefines what the market expects and leaving existing competitors in the dust (for instance, smartphones disrupted mobile, digital photography disrupted film, and air travel disrupted rail and sea travel (and is in turn being disrupted by high-speed rail)) - it's now an industry buzzword and virtually every company claims to be "disruptive".
 
The analysts suggest that Beret Guy find an industry to disrupt. The mention of "industry" immediately reminds Beret Guy of {{w|SimCity}}, where Industrial (along with Residential and Commercial) is one of the three main zone types - it allows factories and farms to develop. {{w|Disruptive innovation|Disruption}} means coming up with a product that redefines what the market expects and leaving existing competitors in the dust (for instance, smartphones disrupted mobile, digital photography disrupted film, and air travel disrupted rail and sea travel (and is in turn being disrupted by high-speed rail)) - it's now an industry buzzword and virtually every company claims to be "disruptive".
  
βˆ’
When pointed in the right direction, Beret Guy realizes that the main industry he deals with is weird disappearing shops selling cursed goods, such as the WiFi in [[1812: Onboarding]]. This shop has been mentioned [[2332: Cursed Chair|multiple]] [[2376: Curbside|times]]. This is {{tvtropes|TheLittleShopThatWasntThereYesterday|a common trope}} in fantasy stories (notably Stephen King's novel {{w|Needful Things}}, using this exact premise, and Discworld, which is [[625: Collections|also]] [[1937: IATA Airport Abbreviations|mentioned]] in other comics), and as soon as [[Hairy]] hears about it he wants out of the building, but as his colleagues point out it also bears more than a passing resemblance to many dodgy {{w|startup companies}}. These appear suddenly with a lot of promotion and a marketable idea, looking for {{w|venture capital}} (or, a lot of times in recent times, pre-orders on {{w|Kickstarter}}). However, many startups fail - either because they didn't take into account the difficulties involved in bringing a product to market, or because they were an active scam - and disappear without a trace, leaving customers either empty handed or with a buggy product that falls short of promises. As [[Cueball]] notes, these cursed shops are actually the perfect startup, at least from a moneymaking perspective. This humorously ignores the more obvious larger problem, that such a business would be impossible to create due to not actually having magical items to sell (unless, of course, one is referring to items that are sold by making unrealistic or implausible claims as to their use, which could be considered similar to "magic". This is common enough in the real world, and many such products call themselves "magic" without actually explicitly claiming to use mysterious powers of sorcery. One character could be thinking literally, and the other one figuratively). Apparently, the business may become one, if he does spend most of his money there.
+
When pointed in the right direction, Beret Guy realizes that the main industry he deals with is weird disappearing shops selling cursed goods, such as the WiFi in [[1812: Onboarding]]. This is {{tvtropes|TheLittleShopThatWasntThereYesterday|a common trope}} in fantasy stories (notably Stephen King's novel {{w|Needful Things}}, using this exact premise, and Discworld, which is [[625: Collections|also]] [[1937: IATA Airport Abbreviations|mentioned]] in other comics), and as soon as [[Hairy]] hears about it he wants out of the building, but as his colleagues point out it also bears more than a passing resemblance to many dodgy {{w|startup companies}}. These appear suddenly with a lot of promotion and a marketable idea, looking for {{w|venture capital}} (or, a lot of times in recent times, pre-orders on {{w|Kickstarter}}). However, many startups fail - either because they didn't take into account the difficulties involved in bringing a product to market, or because they were an active scam - and disappear without a trace, leaving customers either empty handed or with a buggy product that falls short of promises. As [[Cueball]] notes, these cursed shops are actually the perfect startup, at least from a moneymaking perspective. This humorously ignores the more obvious larger problem, that such a business would be impossible to create due to not actually having magical items to sell (unless, of course, one is referring to items that are sold by making unrealistic or implausible claims as to their use, which could be considered similar to "magic". This is common enough in the real world, and many such products call themselves "magic" without actually explicitly claiming to use mysterious powers of sorcery. One character could be thinking literally, and the other one figuratively). Apparently, the business may become one, if he does spend most of his money there.
  
 
As with most Beret Guy comics, there are multiple layers of absurdity. For a start, the fact that he - and by extension, the rest of the cast - live in a world including supernatural shops is, while not inconsistent, still supernatural. The assertion that this is where he buys most of his materials and other products is also curious, given the shops' inherent temporary nature, as it implies either something about him causes these shops to appear, or that he is drawn to these shops instinctively. Most absurdly, he apparently purchases his <i>food</i> from these establishments (which may also serve as an explanation for his 'soup outlet' in [[1293: Job Interview]]), despite previously stating everything they sell is cursed, conjures troubling images in the mind of <i>how</i> exactly food would be cursed-and its effects. Perhaps this explains Beret Guy's [[:Category:Strange powers of Beret Guy|strange powers]].
 
As with most Beret Guy comics, there are multiple layers of absurdity. For a start, the fact that he - and by extension, the rest of the cast - live in a world including supernatural shops is, while not inconsistent, still supernatural. The assertion that this is where he buys most of his materials and other products is also curious, given the shops' inherent temporary nature, as it implies either something about him causes these shops to appear, or that he is drawn to these shops instinctively. Most absurdly, he apparently purchases his <i>food</i> from these establishments (which may also serve as an explanation for his 'soup outlet' in [[1293: Job Interview]]), despite previously stating everything they sell is cursed, conjures troubling images in the mind of <i>how</i> exactly food would be cursed-and its effects. Perhaps this explains Beret Guy's [[:Category:Strange powers of Beret Guy|strange powers]].

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)