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==Explanation==
 
==Explanation==
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{{incomplete|Do NOT delete this tag too soon. What do L_T etc mean?}}
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This comic is to show similarity to many {{w|simulation video game|simulation games}}, which have various niche popularity.  Similar to Maxis' ''{{w|Spore (2008 video game)|Spore}}'', the game in question allows you to {{w|terraforming|terraform}} entire worlds.  However, in a typical [[Randall]] twist, unlike most simulation games, you could not speed up the progress of time to make world-changing endeavours occur in a matter of seconds.  The game operates in real time, which means most of the user time-frame will be spent idly watching nearly non-moving continents, drifting at the real speed of continental drift, a couple of inches a year, which makes for very slow gameplay. Thus several hundred millennia of play time is needed to reach a game {{w|Achievement (video gaming)|achievement}} of forming a kilometre high mountain.
 
This comic is to show similarity to many {{w|simulation video game|simulation games}}, which have various niche popularity.  Similar to Maxis' ''{{w|Spore (2008 video game)|Spore}}'', the game in question allows you to {{w|terraforming|terraform}} entire worlds.  However, in a typical [[Randall]] twist, unlike most simulation games, you could not speed up the progress of time to make world-changing endeavours occur in a matter of seconds.  The game operates in real time, which means most of the user time-frame will be spent idly watching nearly non-moving continents, drifting at the real speed of continental drift, a couple of inches a year, which makes for very slow gameplay. Thus several hundred millennia of play time is needed to reach a game {{w|Achievement (video gaming)|achievement}} of forming a kilometre high mountain.
  
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Many {{w|computer games}} {{w|computer simulation|simulate}} to one degree or another real items and tasks, but often simplify them to fit into a game format -- to make them more exciting, to make them quicker, to advance a particular plot line or quest, etc.  For example, a game about farming might allow you to grow corn, but whereas in real life corn takes about 90 days to germinate from seed and grow to maturity, in a game the growth might be instantaneous or measured by minutes, rather than by days/weeks/months. The comic may thus be a jab at how our lives already are real time {{w|MMORPG}}.
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Many {{w|computer games}} {{w|computer simulation|simulate}} to one degree or another real items and tasks, but often simplify them to fit into a game format -- to make them more exciting, to make them quicker, to advance a particular plot line or quest, etc.  For example, a game about farming might allow you to grow corn, but whereas in real life corn takes about 90 days to germinate from seed and grow to maturity, in a game the growth might be instantaneous or measured by minutes, rather than by days/weeks/months. The comic may thus be a jab at how our lives already are real time {{w|MMRPG}}.
  
 
In this game, especially, one would expect such shortcuts, given the extreme time frames required for {{w|geological}} events to be manifested.  The joke is that this game is so realistic that it's played in "real-time", which means for every second or hour or eon something would take in real life, in the game it would take the same second or hour or eon to happen.  Playing such a game where the events take longer than the person would be alive would likely be unsatisfying.{{Citation_needed}}  A mildly less extreme example of a simulation game being played in real-time would be the {{w|Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus|Desert Bus}} video game where you have to drive a bus from {{w|Tucson, Arizona}}, to {{w|Las Vegas, Nevada}}, in real time at a maximum speed of 45 MPH. The trip requires eight hours of continuous play to complete, at which point you score one point with the option to continue playing for additional points at the rate of one point per successful eight hour trip.  The action consists almost entirely of just keeping the bus from veering off the road.  It cannot be paused or sped up, and failure requires a tow back to the starting point at the same 45 MPH speed.
 
In this game, especially, one would expect such shortcuts, given the extreme time frames required for {{w|geological}} events to be manifested.  The joke is that this game is so realistic that it's played in "real-time", which means for every second or hour or eon something would take in real life, in the game it would take the same second or hour or eon to happen.  Playing such a game where the events take longer than the person would be alive would likely be unsatisfying.{{Citation_needed}}  A mildly less extreme example of a simulation game being played in real-time would be the {{w|Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus|Desert Bus}} video game where you have to drive a bus from {{w|Tucson, Arizona}}, to {{w|Las Vegas, Nevada}}, in real time at a maximum speed of 45 MPH. The trip requires eight hours of continuous play to complete, at which point you score one point with the option to continue playing for additional points at the rate of one point per successful eight hour trip.  The action consists almost entirely of just keeping the bus from veering off the road.  It cannot be paused or sped up, and failure requires a tow back to the starting point at the same 45 MPH speed.
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==Transcript==
 
==Transcript==
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{{incomplete transcript}}
 
:[Cueball is standing behind Ponytail, who is sitting on the floor playing a video game on a TV which displays a diagram of tectonic plates.]
 
:[Cueball is standing behind Ponytail, who is sitting on the floor playing a video game on a TV which displays a diagram of tectonic plates.]
 
:Cueball: What game is that?
 
:Cueball: What game is that?
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==Trivia==
 
==Trivia==
 
*This comic's number and content regarding simulations in real time may also be a reference to {{w|Arthur C. Clarke}}'s ''{{w|2061: Odyssey Three}}'', the third book in the ''{{w|Space Odyssey}}'' series, in which {{w|Monolith_(Space_Odyssey)|monoliths}} are left throughout the solar system, manipulating environments to encourage the evolution of intelligent life.
 
*This comic's number and content regarding simulations in real time may also be a reference to {{w|Arthur C. Clarke}}'s ''{{w|2061: Odyssey Three}}'', the third book in the ''{{w|Space Odyssey}}'' series, in which {{w|Monolith_(Space_Odyssey)|monoliths}} are left throughout the solar system, manipulating environments to encourage the evolution of intelligent life.
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*During the time that this comic was on the front page of xkcd, the [[Design_of_xkcd.com#Header_text|Header text]] changed to help people on how to vote in the upcoming election. See this [[2068:_Election_Night#Election_related_header_texts|trivia]] from the [[2068: Election Night]] comic.
 
  
 
{{comic discussion}}
 
{{comic discussion}}
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[[Category:Science]]
 
[[Category:Science]]
 
[[Category:Video games]]
 
[[Category:Video games]]
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[[Category:Games]]
 

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