Editing 2488: Board Game Argument: Legacy

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This comic continues the joke from comic [[2486: Board Game Party Schedule]], released the previous week, about the difficulty some gaming groups have actually ''playing'' any game at all once they get together.  In this scenario the group have leveraged the difficulty of choosing a game into a game itself.  It seems to be that each player has a certain number of votes, or tokens, that they can use to decide which game to play, with the added element that they permanently dispose of the losing game. This can lead to strategic play where a player might vote for a game, even if they don't want to play it that night, so that they could still play it at some future resolution of the choosing.
 
This comic continues the joke from comic [[2486: Board Game Party Schedule]], released the previous week, about the difficulty some gaming groups have actually ''playing'' any game at all once they get together.  In this scenario the group have leveraged the difficulty of choosing a game into a game itself.  It seems to be that each player has a certain number of votes, or tokens, that they can use to decide which game to play, with the added element that they permanently dispose of the losing game. This can lead to strategic play where a player might vote for a game, even if they don't want to play it that night, so that they could still play it at some future resolution of the choosing.
  
Once the voting is finished, the next phase of the game is to debate which expansion packs they should collectively buy for which game.
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Once the voting is finished, the next phase of the game would be to debate which expansion packs they should collectively buy for which game.
  
 
A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the “game” of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.
 
A {{w|legacy game|legacy board game}} is one where players change the game itself in the course of play, such as by writing on certain cards and ripping up others, causing future sessions to be modified. A legacy game thus avoids the tendency of some games to become repetitive if they are played every week, which is a common tradition among friends or families. The meta-game this comic describes fits this definition, because the available pool of games (and expansion packs) changes based on the players' decisions. Randall refers to the “game” of choosing what to play having become repetitive. Although official legacy games are sold by the manufacturers of the original game, some players may create their own legacy versions of a game.

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