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This interactive comic is similar to [[2712: Gravity]], which celebrated the release of ''[[What If? 2]]'', as you can visit different planets. Your fuel runs out and recharges slowly over time or instantly whenever you land. Like in Gravity, there is no "universal" point of view: the bottom of the window, "down", is oriented towards the object exerting the most gravity upon the player.
 
This interactive comic is similar to [[2712: Gravity]], which celebrated the release of ''[[What If? 2]]'', as you can visit different planets. Your fuel runs out and recharges slowly over time or instantly whenever you land. Like in Gravity, there is no "universal" point of view: the bottom of the window, "down", is oriented towards the object exerting the most gravity upon the player.
  
You begin on the Starting Planet, near Origin. To escape Origin's gravitational force, gain enough momentum by swinging a few times inside the large hidden tunnel that goes from the rollercoaster to the opposing side of the planet. However, note that it is possible to escape Origin’s gravitational pull by maneuvering the spacecraft counterclockwise around the Starting Planet, accelerating tangential to the surface above the figure yelling “WOW!” or “!MOM”. To help you find other planets there are also many small circles surrounding the spaceship indicating the locations of nearby or distant planets depending on how transparent these points are. Collecting circles with a star outline will improve the performance of the spaceship, such as by making the engine more efficient or increasing the rate at which the fuel recharges, and sometimes make you find a new item. Collecting small grey circles will instead just make you find an item, such as a rock with neat stripes, a cool bug, and a pretty leaf.
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You begin on the Starting Planet, near Origin. To escape Origin's gravitational force, gain enough momentum by swinging a few times inside the large hidden tunnel that goes from the rollercoaster to the opposing side of the planet. However, note that it is possible to escape Origin’s gravitational pull by maneuvering the spacecraft counterclockwise around the Starting Planet, accelerating tangential to the surface above the figure yelling “MOM!”. To help you find other planets there are also many small circles surrounding the spaceship indicating the locations of nearby or distant planets depending on how transparent these points are. Collecting circles with a star outline will improve the performance of the spaceship, such as by making the engine more efficient or increasing the rate at which the fuel recharges, and sometimes make you find a new item. Collecting small grey circles will instead just make you find an item, such as a rock with neat stripes, a cool bug, and a pretty leaf.
  
 
Most planets and celestial objects are inside of a large Crystal Sphere in which there is a visible navigable crack. Halfway through the crack, gravity gets increasingly stronger as the spaceship feels the gravitational force of the  parts of the Crystal Sphere it is leaving behind. Above the crack in the Crystal Sphere, there is the Star Destroyer from [[1608: Hoverboard]], and on the opposite side of the crack, there is a huge part of the world in [[1110: Click and Drag]] in the form of a round planet.
 
Most planets and celestial objects are inside of a large Crystal Sphere in which there is a visible navigable crack. Halfway through the crack, gravity gets increasingly stronger as the spaceship feels the gravitational force of the  parts of the Crystal Sphere it is leaving behind. Above the crack in the Crystal Sphere, there is the Star Destroyer from [[1608: Hoverboard]], and on the opposite side of the crack, there is a huge part of the world in [[1110: Click and Drag]] in the form of a round planet.

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