Editing 2821: Path Minimization

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The fourth path travels nearly parallel to the beach. In fact moving slightly ''away'' from the swimmer but towards an intermediate goal: an ice cream stand. After that, the path turns and aims straight towards the swimmer, as all the others eventually do (although it is not made clear at this point if Cueball will spend time eating his ice cream on the beach, or will attempt to carry and possibly eat an ice cream whilst swimming).
 
The fourth path travels nearly parallel to the beach. In fact moving slightly ''away'' from the swimmer but towards an intermediate goal: an ice cream stand. After that, the path turns and aims straight towards the swimmer, as all the others eventually do (although it is not made clear at this point if Cueball will spend time eating his ice cream on the beach, or will attempt to carry and possibly eat an ice cream whilst swimming).
  
βˆ’
The fifth and final path, barely recognizable as a path, points off the top of the comic and reappears at the bottom. This path presumably travels around the entire world, likely stopping for many, ''many'' rest breaks. It is labeled as the path that ''maximizes'' time. It should be noted that, by the definition given, it is theoretically possible to stretch the maximum time taken out forever by simply walking away and never returning.
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The fifth and final path points off the top of the comic and reappears at the bottom. This path presumably travels around the entire world, likely stopping for many, ''many'' rest breaks. It is labeled as the path that ''maximizes'' time. It should be noted that, by the definition given, it is theoretically possible to stretch the maximum time taken out forever by simply walking away and never returning.
  
 
You could also fulfill the criteria of reaching the target in finite, but arbitrarily long, time by following a {{w|random walk}}(+swim) or even follow a {{w|space-filling curve}} carefully chosen to be the maximally finite scenario. Or you could simply choose any path, and stop for an arbitrarily long time, or travel at a speed approaching zero. In the comic, however, a requirement for simplicity of path may dictate the use of something close to the opposing {{w|great-circle distance}}, or a variation that has a maximal swim-time even without ''undue'' time-wasting detours, and assume equal speeds of travel on all routes.
 
You could also fulfill the criteria of reaching the target in finite, but arbitrarily long, time by following a {{w|random walk}}(+swim) or even follow a {{w|space-filling curve}} carefully chosen to be the maximally finite scenario. Or you could simply choose any path, and stop for an arbitrarily long time, or travel at a speed approaching zero. In the comic, however, a requirement for simplicity of path may dictate the use of something close to the opposing {{w|great-circle distance}}, or a variation that has a maximal swim-time even without ''undue'' time-wasting detours, and assume equal speeds of travel on all routes.

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